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1 pmbaty 1
/*
2
  SDL_mixer:  An audio mixer library based on the SDL library
8 pmbaty 3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
1 pmbaty 4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
#ifndef SDL_MIXER_H_
23
#define SDL_MIXER_H_
24
 
25
#include <SDL2/SDL_stdinc.h>
26
#include <SDL2/SDL_rwops.h>
27
#include <SDL2/SDL_audio.h>
28
#include <SDL2/SDL_endian.h>
29
#include <SDL2/SDL_version.h>
30
#include <SDL2/begin_code.h>
31
 
32
/* Set up for C function definitions, even when using C++ */
33
#ifdef __cplusplus
34
extern "C" {
35
#endif
36
 
37
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
38
*/
39
#define SDL_MIXER_MAJOR_VERSION 2
40
#define SDL_MIXER_MINOR_VERSION 0
8 pmbaty 41
#define SDL_MIXER_PATCHLEVEL    4
1 pmbaty 42
 
43
/* This macro can be used to fill a version structure with the compile-time
44
 * version of the SDL_mixer library.
45
 */
46
#define SDL_MIXER_VERSION(X)                        \
47
{                                                   \
48
    (X)->major = SDL_MIXER_MAJOR_VERSION;           \
49
    (X)->minor = SDL_MIXER_MINOR_VERSION;           \
50
    (X)->patch = SDL_MIXER_PATCHLEVEL;              \
51
}
52
 
53
/* Backwards compatibility */
54
#define MIX_MAJOR_VERSION   SDL_MIXER_MAJOR_VERSION
55
#define MIX_MINOR_VERSION   SDL_MIXER_MINOR_VERSION
56
#define MIX_PATCHLEVEL      SDL_MIXER_PATCHLEVEL
57
#define MIX_VERSION(X)      SDL_MIXER_VERSION(X)
58
 
59
/**
60
 *  This is the version number macro for the current SDL_mixer version.
61
 */
62
#define SDL_MIXER_COMPILEDVERSION \
63
    SDL_VERSIONNUM(SDL_MIXER_MAJOR_VERSION, SDL_MIXER_MINOR_VERSION, SDL_MIXER_PATCHLEVEL)
64
 
65
/**
66
 *  This macro will evaluate to true if compiled with SDL_mixer at least X.Y.Z.
67
 */
68
#define SDL_MIXER_VERSION_ATLEAST(X, Y, Z) \
69
    (SDL_MIXER_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z))
70
 
71
/* This function gets the version of the dynamically linked SDL_mixer library.
72
   it should NOT be used to fill a version structure, instead you should
73
   use the SDL_MIXER_VERSION() macro.
74
 */
75
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
76
 
77
typedef enum
78
{
79
    MIX_INIT_FLAC   = 0x00000001,
80
    MIX_INIT_MOD    = 0x00000002,
81
    MIX_INIT_MP3    = 0x00000008,
82
    MIX_INIT_OGG    = 0x00000010,
8 pmbaty 83
    MIX_INIT_MID    = 0x00000020,
84
    MIX_INIT_OPUS   = 0x00000040
1 pmbaty 85
} MIX_InitFlags;
86
 
87
/* Loads dynamic libraries and prepares them for use.  Flags should be
88
   one or more flags from MIX_InitFlags OR'd together.
89
   It returns the flags successfully initialized, or 0 on failure.
90
 */
91
extern DECLSPEC int SDLCALL Mix_Init(int flags);
92
 
93
/* Unloads libraries loaded with Mix_Init */
94
extern DECLSPEC void SDLCALL Mix_Quit(void);
95
 
96
 
97
/* The default mixer has 8 simultaneous mixing channels */
98
#ifndef MIX_CHANNELS
99
#define MIX_CHANNELS    8
100
#endif
101
 
102
/* Good default values for a PC soundcard */
103
#define MIX_DEFAULT_FREQUENCY   22050
104
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
105
#define MIX_DEFAULT_FORMAT  AUDIO_S16LSB
106
#else
107
#define MIX_DEFAULT_FORMAT  AUDIO_S16MSB
108
#endif
109
#define MIX_DEFAULT_CHANNELS    2
110
#define MIX_MAX_VOLUME          SDL_MIX_MAXVOLUME /* Volume of a chunk */
111
 
112
/* The internal format for an audio chunk */
113
typedef struct Mix_Chunk {
114
    int allocated;
115
    Uint8 *abuf;
116
    Uint32 alen;
117
    Uint8 volume;       /* Per-sample volume, 0-128 */
118
} Mix_Chunk;
119
 
120
/* The different fading types supported */
121
typedef enum {
122
    MIX_NO_FADING,
123
    MIX_FADING_OUT,
124
    MIX_FADING_IN
125
} Mix_Fading;
126
 
127
/* These are types of music files (not libraries used to load them) */
128
typedef enum {
129
    MUS_NONE,
130
    MUS_CMD,
131
    MUS_WAV,
132
    MUS_MOD,
133
    MUS_MID,
134
    MUS_OGG,
135
    MUS_MP3,
136
    MUS_MP3_MAD_UNUSED,
137
    MUS_FLAC,
8 pmbaty 138
    MUS_MODPLUG_UNUSED,
139
    MUS_OPUS
1 pmbaty 140
} Mix_MusicType;
141
 
142
/* The internal format for a music chunk interpreted via mikmod */
143
typedef struct _Mix_Music Mix_Music;
144
 
145
/* Open the mixer with a certain audio format */
146
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, int chunksize);
147
 
148
/* Open the mixer with specific device and certain audio format */
149
extern DECLSPEC int SDLCALL Mix_OpenAudioDevice(int frequency, Uint16 format, int channels, int chunksize, const char* device, int allowed_changes);
150
 
151
/* Dynamically change the number of channels managed by the mixer.
152
   If decreasing the number of channels, the upper channels are
153
   stopped.
154
   This function returns the new number of allocated channels.
155
 */
156
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
157
 
158
/* Find out what the actual audio device parameters are.
159
   This function returns 1 if the audio has been opened, 0 otherwise.
160
 */
161
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
162
 
163
/* Load a wave file or a music (.mod .s3m .it .xm) file */
164
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
165
#define Mix_LoadWAV(file)   Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
166
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
167
 
168
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
169
   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
170
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *src, int freesrc);
171
 
172
/* Load a music file from an SDL_RWop object assuming a specific format */
173
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUSType_RW(SDL_RWops *src, Mix_MusicType type, int freesrc);
174
 
175
/* Load a wave file of the mixer format from a memory buffer */
176
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
177
 
178
/* Load raw audio data of the mixer format from a memory buffer */
179
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
180
 
181
/* Free an audio chunk previously loaded */
182
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
183
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
184
 
185
/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
186
   This list can change between builds AND runs of the program, if external
187
   libraries that add functionality become available.
188
   You must successfully call Mix_OpenAudio() before calling these functions.
189
   This API is only available in SDL_mixer 1.2.9 and later.
190
 
191
   // usage...
192
   int i;
193
   const int total = Mix_GetNumChunkDecoders();
194
   for (i = 0; i < total; i++)
195
       printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
196
 
197
   Appearing in this list doesn't promise your specific audio file will
198
   decode...but it's handy to know if you have, say, a functioning Timidity
199
   install.
200
 
201
   These return values are static, read-only data; do not modify or free it.
202
   The pointers remain valid until you call Mix_CloseAudio().
203
*/
204
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
205
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
206
extern DECLSPEC SDL_bool SDLCALL Mix_HasChunkDecoder(const char *name);
207
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
208
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
209
extern DECLSPEC SDL_bool SDLCALL Mix_HasMusicDecoder(const char *name);
210
 
211
/* Find out the music format of a mixer music, or the currently playing
212
   music, if 'music' is NULL.
213
*/
214
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
215
 
216
/* Set a function that is called after all mixing is performed.
217
   This can be used to provide real-time visual display of the audio stream
218
   or add a custom mixer filter for the stream data.
219
*/
220
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
221
 
222
/* Add your own music player or additional mixer function.
223
   If 'mix_func' is NULL, the default music player is re-enabled.
224
 */
225
extern DECLSPEC void SDLCALL Mix_HookMusic(void (SDLCALL *mix_func)(void *udata, Uint8 *stream, int len), void *arg);
226
 
227
/* Add your own callback for when the music has finished playing or when it is
228
 * stopped from a call to Mix_HaltMusic.
229
 */
230
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (SDLCALL *music_finished)(void));
231
 
232
/* Get a pointer to the user data for the current music hook */
233
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
234
 
235
/*
236
 * Add your own callback when a channel has finished playing. NULL
237
 *  to disable callback. The callback may be called from the mixer's audio
238
 *  callback or it could be called as a result of Mix_HaltChannel(), etc.
239
 *  do not call SDL_LockAudio() from this callback; you will either be
240
 *  inside the audio callback, or SDL_mixer will explicitly lock the audio
241
 *  before calling your callback.
242
 */
243
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (SDLCALL *channel_finished)(int channel));
244
 
245
 
246
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
247
 
248
#define MIX_CHANNEL_POST  -2
249
 
250
/* This is the format of a special effect callback:
251
 *
252
 *   myeffect(int chan, void *stream, int len, void *udata);
253
 *
254
 * (chan) is the channel number that your effect is affecting. (stream) is
255
 *  the buffer of data to work upon. (len) is the size of (stream), and
256
 *  (udata) is a user-defined bit of data, which you pass as the last arg of
257
 *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
258
 *  Your effect changes the contents of (stream) based on whatever parameters
259
 *  are significant, or just leaves it be, if you prefer. You can do whatever
260
 *  you like to the buffer, though, and it will continue in its changed state
261
 *  down the mixing pipeline, through any other effect functions, then finally
262
 *  to be mixed with the rest of the channels and music for the final output
263
 *  stream.
264
 *
265
 * DO NOT EVER call SDL_LockAudio() from your callback function!
266
 */
267
typedef void (SDLCALL *Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
268
 
269
/*
270
 * This is a callback that signifies that a channel has finished all its
271
 *  loops and has completed playback. This gets called if the buffer
272
 *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
273
 *  a channel via Mix_AllocateChannels(), or unregister a callback while
274
 *  it's still playing.
275
 *
276
 * DO NOT EVER call SDL_LockAudio() from your callback function!
277
 */
278
typedef void (SDLCALL *Mix_EffectDone_t)(int chan, void *udata);
279
 
280
 
281
/* Register a special effect function. At mixing time, the channel data is
282
 *  copied into a buffer and passed through each registered effect function.
283
 *  After it passes through all the functions, it is mixed into the final
284
 *  output stream. The copy to buffer is performed once, then each effect
285
 *  function performs on the output of the previous effect. Understand that
286
 *  this extra copy to a buffer is not performed if there are no effects
287
 *  registered for a given chunk, which saves CPU cycles, and any given
288
 *  effect will be extra cycles, too, so it is crucial that your code run
289
 *  fast. Also note that the data that your function is given is in the
290
 *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
291
 *  although they may in reality be the same. This is an unfortunate but
292
 *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
293
 *  handle the data before you register your effect, and take appropriate
294
 *  actions.
295
 * You may also specify a callback (Mix_EffectDone_t) that is called when
296
 *  the channel finishes playing. This gives you a more fine-grained control
297
 *  than Mix_ChannelFinished(), in case you need to free effect-specific
298
 *  resources, etc. If you don't need this, you can specify NULL.
299
 * You may set the callbacks before or after calling Mix_PlayChannel().
300
 * Things like Mix_SetPanning() are just internal special effect functions,
301
 *  so if you are using that, you've already incurred the overhead of a copy
302
 *  to a separate buffer, and that these effects will be in the queue with
303
 *  any functions you've registered. The list of registered effects for a
304
 *  channel is reset when a chunk finishes playing, so you need to explicitly
305
 *  set them with each call to Mix_PlayChannel*().
306
 * You may also register a special effect function that is to be run after
307
 *  final mixing occurs. The rules for these callbacks are identical to those
308
 *  in Mix_RegisterEffect, but they are run after all the channels and the
309
 *  music have been mixed into a single stream, whereas channel-specific
310
 *  effects run on a given channel before any other mixing occurs. These
311
 *  global effect callbacks are call "posteffects". Posteffects only have
312
 *  their Mix_EffectDone_t function called when they are unregistered (since
313
 *  the main output stream is never "done" in the same sense as a channel).
314
 *  You must unregister them manually when you've had enough. Your callback
315
 *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
316
 *  processing is considered a posteffect.
317
 *
318
 * After all these effects have finished processing, the callback registered
319
 *  through Mix_SetPostMix() runs, and then the stream goes to the audio
320
 *  device.
321
 *
322
 * DO NOT EVER call SDL_LockAudio() from your callback function!
323
 *
324
 * returns zero if error (no such channel), nonzero if added.
325
 *  Error messages can be retrieved from Mix_GetError().
326
 */
327
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, Mix_EffectDone_t d, void *arg);
328
 
329
 
330
/* You may not need to call this explicitly, unless you need to stop an
331
 *  effect from processing in the middle of a chunk's playback.
332
 * Posteffects are never implicitly unregistered as they are for channels,
333
 *  but they may be explicitly unregistered through this function by
334
 *  specifying MIX_CHANNEL_POST for a channel.
335
 * returns zero if error (no such channel or effect), nonzero if removed.
336
 *  Error messages can be retrieved from Mix_GetError().
337
 */
338
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
339
 
340
 
341
/* You may not need to call this explicitly, unless you need to stop all
342
 *  effects from processing in the middle of a chunk's playback. Note that
343
 *  this will also shut off some internal effect processing, since
344
 *  Mix_SetPanning() and others may use this API under the hood. This is
345
 *  called internally when a channel completes playback.
346
 * Posteffects are never implicitly unregistered as they are for channels,
347
 *  but they may be explicitly unregistered through this function by
348
 *  specifying MIX_CHANNEL_POST for a channel.
349
 * returns zero if error (no such channel), nonzero if all effects removed.
350
 *  Error messages can be retrieved from Mix_GetError().
351
 */
352
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
353
 
354
 
355
#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
356
 
357
/*
358
 * These are the internally-defined mixing effects. They use the same API that
359
 *  effects defined in the application use, but are provided here as a
360
 *  convenience. Some effects can reduce their quality or use more memory in
361
 *  the name of speed; to enable this, make sure the environment variable
362
 *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
363
 *  Mix_OpenAudio().
364
 */
365
 
366
 
367
/* Set the panning of a channel. The left and right channels are specified
368
 *  as integers between 0 and 255, quietest to loudest, respectively.
369
 *
370
 * Technically, this is just individual volume control for a sample with
371
 *  two (stereo) channels, so it can be used for more than just panning.
372
 *  If you want real panning, call it like this:
373
 *
374
 *   Mix_SetPanning(channel, left, 255 - left);
375
 *
376
 * ...which isn't so hard.
377
 *
378
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
379
 *  the panning will be done to the final mixed stream before passing it on
380
 *  to the audio device.
381
 *
382
 * This uses the Mix_RegisterEffect() API internally, and returns without
383
 *  registering the effect function if the audio device is not configured
384
 *  for stereo output. Setting both (left) and (right) to 255 causes this
385
 *  effect to be unregistered, since that is the data's normal state.
386
 *
387
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
388
 *  nonzero if panning effect enabled. Note that an audio device in mono
389
 *  mode is a no-op, but this call will return successful in that case.
390
 *  Error messages can be retrieved from Mix_GetError().
391
 */
392
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
393
 
394
 
395
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
396
 *  specifies the location of the sound in relation to the listener. (angle)
397
 *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
398
 *  Angle 0 is due north, and rotates clockwise as the value increases.
399
 *  For efficiency, the precision of this effect may be limited (angles 1
400
 *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
401
 *  (distance) is an integer between 0 and 255 that specifies the space
402
 *  between the sound and the listener. The larger the number, the further
403
 *  away the sound is. Using 255 does not guarantee that the channel will be
404
 *  culled from the mixing process or be completely silent. For efficiency,
405
 *  the precision of this effect may be limited (distance 0 through 5 might
406
 *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
407
 *  and (distance) to 0 unregisters this effect, since the data would be
408
 *  unchanged.
409
 *
410
 * If you need more precise positional audio, consider using OpenAL for
411
 *  spatialized effects instead of SDL_mixer. This is only meant to be a
412
 *  basic effect for simple "3D" games.
413
 *
414
 * If the audio device is configured for mono output, then you won't get
415
 *  any effectiveness from the angle; however, distance attenuation on the
416
 *  channel will still occur. While this effect will function with stereo
417
 *  voices, it makes more sense to use voices with only one channel of sound,
418
 *  so when they are mixed through this effect, the positioning will sound
419
 *  correct. You can convert them to mono through SDL before giving them to
420
 *  the mixer in the first place if you like.
421
 *
422
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
423
 *  the positioning will be done to the final mixed stream before passing it
424
 *  on to the audio device.
425
 *
426
 * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
427
 *
428
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
429
 *  nonzero if position effect is enabled.
430
 *  Error messages can be retrieved from Mix_GetError().
431
 */
432
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
433
 
434
 
435
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
436
 *  that specifies the location of the sound in relation to the listener.
437
 *  Distance 0 is overlapping the listener, and 255 is as far away as possible
438
 *  A distance of 255 does not guarantee silence; in such a case, you might
439
 *  want to try changing the chunk's volume, or just cull the sample from the
440
 *  mixing process with Mix_HaltChannel().
441
 * For efficiency, the precision of this effect may be limited (distances 1
442
 *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
443
 *  (distance) is an integer between 0 and 255 that specifies the space
444
 *  between the sound and the listener. The larger the number, the further
445
 *  away the sound is.
446
 * Setting (distance) to 0 unregisters this effect, since the data would be
447
 *  unchanged.
448
 * If you need more precise positional audio, consider using OpenAL for
449
 *  spatialized effects instead of SDL_mixer. This is only meant to be a
450
 *  basic effect for simple "3D" games.
451
 *
452
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
453
 *  the distance attenuation will be done to the final mixed stream before
454
 *  passing it on to the audio device.
455
 *
456
 * This uses the Mix_RegisterEffect() API internally.
457
 *
458
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
459
 *  nonzero if position effect is enabled.
460
 *  Error messages can be retrieved from Mix_GetError().
461
 */
462
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
463
 
464
 
465
/*
466
 * !!! FIXME : Haven't implemented, since the effect goes past the
467
 *              end of the sound buffer. Will have to think about this.
468
 *               --ryan.
469
 */
470
#if 0
471
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
472
 *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
473
 *  what you want).
474
 *
475
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
476
 *  the reverbing will be done to the final mixed stream before passing it on
477
 *  to the audio device.
478
 *
479
 * This uses the Mix_RegisterEffect() API internally. If you specify an echo
480
 *  of zero, the effect is unregistered, as the data is already in that state.
481
 *
482
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
483
 *  nonzero if reversing effect is enabled.
484
 *  Error messages can be retrieved from Mix_GetError().
485
 */
486
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
487
#endif
488
 
489
/* Causes a channel to reverse its stereo. This is handy if the user has his
490
 *  speakers hooked up backwards, or you would like to have a minor bit of
491
 *  psychedelia in your sound code.  :)  Calling this function with (flip)
492
 *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
493
 *  the effect is unregistered.
494
 *
495
 * This uses the Mix_RegisterEffect() API internally, and thus is probably
496
 *  more CPU intensive than having the user just plug in his speakers
497
 *  correctly. Mix_SetReverseStereo() returns without registering the effect
498
 *  function if the audio device is not configured for stereo output.
499
 *
500
 * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
501
 *  on the final mixed stream before sending it on to the audio device (a
502
 *  posteffect).
503
 *
504
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
505
 *  nonzero if reversing effect is enabled. Note that an audio device in mono
506
 *  mode is a no-op, but this call will return successful in that case.
507
 *  Error messages can be retrieved from Mix_GetError().
508
 */
509
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
510
 
511
/* end of effects API. --ryan. */
512
 
513
 
514
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
515
   them dynamically to the next sample if requested with a -1 value below.
516
   Returns the number of reserved channels.
517
 */
518
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
519
 
520
/* Channel grouping functions */
521
 
522
/* Attach a tag to a channel. A tag can be assigned to several mixer
523
   channels, to form groups of channels.
524
   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
525
   represent the group of all the channels).
526
   Returns true if everything was OK.
527
 */
528
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
529
/* Assign several consecutive channels to a group */
530
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
531
/* Finds the first available channel in a group of channels,
532
   returning -1 if none are available.
533
 */
534
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
535
/* Returns the number of channels in a group. This is also a subtle
536
   way to get the total number of channels when 'tag' is -1
537
 */
538
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
539
/* Finds the "oldest" sample playing in a group of channels */
540
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
541
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
542
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
543
 
544
/* Play an audio chunk on a specific channel.
545
   If the specified channel is -1, play on the first free channel.
546
   If 'loops' is greater than zero, loop the sound that many times.
547
   If 'loops' is -1, loop inifinitely (~65000 times).
548
   Returns which channel was used to play the sound.
549
*/
550
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
551
/* The same as above, but the sound is played at most 'ticks' milliseconds */
552
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
553
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
554
 
555
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
556
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
557
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
558
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
559
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
560
 
561
/* Set the volume in the range of 0-128 of a specific channel or chunk.
562
   If the specified channel is -1, set volume for all channels.
563
   Returns the original volume.
564
   If the specified volume is -1, just return the current volume.
565
*/
566
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
567
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
568
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
569
 
570
/* Halt playing of a particular channel */
571
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
572
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
573
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
574
 
575
/* Change the expiration delay for a particular channel.
576
   The sample will stop playing after the 'ticks' milliseconds have elapsed,
577
   or remove the expiration if 'ticks' is -1
578
*/
579
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
580
 
581
/* Halt a channel, fading it out progressively till it's silent
582
   The ms parameter indicates the number of milliseconds the fading
583
   will take.
584
 */
585
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
586
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
587
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
588
 
589
/* Query the fading status of a channel */
590
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
591
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
592
 
593
/* Pause/Resume a particular channel */
594
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
595
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
596
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
597
 
598
/* Pause/Resume the music stream */
599
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
600
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
601
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
602
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
603
 
604
/* Set the current position in the music stream.
605
   This returns 0 if successful, or -1 if it failed or isn't implemented.
606
   This function is only implemented for MOD music formats (set pattern
607
   order number) and for OGG, FLAC, MP3_MAD, MP3_MPG and MODPLUG music
608
   (set position in seconds), at the moment.
609
*/
610
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
611
 
612
/* Check the status of a specific channel.
613
   If the specified channel is -1, check all channels.
614
*/
615
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
616
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
617
 
618
/* Stop music and set external music playback command */
619
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
620
 
621
/* Synchro value is set by MikMod from modules while playing */
622
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
623
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
624
 
625
/* Set/Get/Iterate SoundFonts paths to use by supported MIDI backends */
626
extern DECLSPEC int SDLCALL Mix_SetSoundFonts(const char *paths);
627
extern DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void);
628
extern DECLSPEC int SDLCALL Mix_EachSoundFont(int (SDLCALL *function)(const char*, void*), void *data);
629
 
630
/* Get the Mix_Chunk currently associated with a mixer channel
631
    Returns NULL if it's an invalid channel, or there's no chunk associated.
632
*/
633
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
634
 
635
/* Close the mixer, halting all playing audio */
636
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
637
 
638
/* We'll use SDL for reporting errors */
639
#define Mix_SetError    SDL_SetError
640
#define Mix_GetError    SDL_GetError
641
#define Mix_ClearError  SDL_ClearError
642
 
643
/* Ends C function definitions when using C++ */
644
#ifdef __cplusplus
645
}
646
#endif
647
#include <SDL2/close_code.h>
648
 
649
#endif /* SDL_MIXER_H_ */
650
 
651
/* vi: set ts=4 sw=4 expandtab: */