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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
1 | pmbaty | 4 | |
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL.h |
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24 | * |
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25 | * Main include header for the SDL library |
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26 | */ |
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27 | |||
28 | |||
29 | #ifndef SDL_h_ |
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30 | #define SDL_h_ |
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31 | |||
32 | #include "SDL_main.h" |
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33 | #include "SDL_stdinc.h" |
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34 | #include "SDL_assert.h" |
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35 | #include "SDL_atomic.h" |
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36 | #include "SDL_audio.h" |
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37 | #include "SDL_clipboard.h" |
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38 | #include "SDL_cpuinfo.h" |
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39 | #include "SDL_endian.h" |
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40 | #include "SDL_error.h" |
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41 | #include "SDL_events.h" |
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42 | #include "SDL_filesystem.h" |
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43 | #include "SDL_gamecontroller.h" |
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44 | #include "SDL_haptic.h" |
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45 | #include "SDL_hints.h" |
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46 | #include "SDL_joystick.h" |
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47 | #include "SDL_loadso.h" |
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48 | #include "SDL_log.h" |
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49 | #include "SDL_messagebox.h" |
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50 | #include "SDL_mutex.h" |
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51 | #include "SDL_power.h" |
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52 | #include "SDL_render.h" |
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53 | #include "SDL_rwops.h" |
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8 | pmbaty | 54 | #include "SDL_sensor.h" |
1 | pmbaty | 55 | #include "SDL_shape.h" |
56 | #include "SDL_system.h" |
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57 | #include "SDL_thread.h" |
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58 | #include "SDL_timer.h" |
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59 | #include "SDL_version.h" |
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60 | #include "SDL_video.h" |
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61 | |||
62 | #include "begin_code.h" |
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63 | /* Set up for C function definitions, even when using C++ */ |
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64 | #ifdef __cplusplus |
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65 | extern "C" { |
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66 | #endif |
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67 | |||
68 | /* As of version 0.5, SDL is loaded dynamically into the application */ |
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69 | |||
70 | /** |
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71 | * \name SDL_INIT_* |
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72 | * |
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73 | * These are the flags which may be passed to SDL_Init(). You should |
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74 | * specify the subsystems which you will be using in your application. |
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75 | */ |
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76 | /* @{ */ |
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77 | #define SDL_INIT_TIMER 0x00000001u |
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78 | #define SDL_INIT_AUDIO 0x00000010u |
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79 | #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
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80 | #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
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81 | #define SDL_INIT_HAPTIC 0x00001000u |
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82 | #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
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83 | #define SDL_INIT_EVENTS 0x00004000u |
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8 | pmbaty | 84 | #define SDL_INIT_SENSOR 0x00008000u |
1 | pmbaty | 85 | #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
86 | #define SDL_INIT_EVERYTHING ( \ |
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87 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
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8 | pmbaty | 88 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ |
1 | pmbaty | 89 | ) |
90 | /* @} */ |
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91 | |||
92 | /** |
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93 | * This function initializes the subsystems specified by \c flags |
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94 | */ |
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95 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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96 | |||
97 | /** |
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98 | * This function initializes specific SDL subsystems |
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99 | * |
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100 | * Subsystem initialization is ref-counted, you must call |
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101 | * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
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102 | * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
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103 | * If a subsystem is already loaded then this call will |
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104 | * increase the ref-count and return. |
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105 | */ |
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106 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
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107 | |||
108 | /** |
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109 | * This function cleans up specific SDL subsystems |
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110 | */ |
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111 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
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112 | |||
113 | /** |
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114 | * This function returns a mask of the specified subsystems which have |
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115 | * previously been initialized. |
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116 | * |
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117 | * If \c flags is 0, it returns a mask of all initialized subsystems. |
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118 | */ |
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119 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
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120 | |||
121 | /** |
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122 | * This function cleans up all initialized subsystems. You should |
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123 | * call it upon all exit conditions. |
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124 | */ |
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125 | extern DECLSPEC void SDLCALL SDL_Quit(void); |
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126 | |||
127 | /* Ends C function definitions when using C++ */ |
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128 | #ifdef __cplusplus |
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129 | } |
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130 | #endif |
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131 | #include "close_code.h" |
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132 | |||
133 | #endif /* SDL_h_ */ |
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134 | |||
135 | /* vi: set ts=4 sw=4 expandtab: */ |