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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_system.h |
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| 24 | * |
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| 25 | * Include file for platform specific SDL API functions |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_system_h_ |
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| 29 | #define SDL_system_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_keyboard.h" |
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| 33 | #include "SDL_render.h" |
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| 34 | #include "SDL_video.h" |
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| 35 | |||
| 36 | #include "begin_code.h" |
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| 37 | /* Set up for C function definitions, even when using C++ */ |
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| 38 | #ifdef __cplusplus |
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| 39 | extern "C" { |
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| 40 | #endif |
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| 41 | |||
| 42 | |||
| 43 | /* Platform specific functions for Windows */ |
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| 44 | #ifdef __WIN32__ |
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| 45 | |||
| 46 | /** |
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| 47 | \brief Set a function that is called for every windows message, before TranslateMessage() |
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| 48 | */ |
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| 49 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
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| 50 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
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| 51 | |||
| 52 | /** |
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| 53 | \brief Returns the D3D9 adapter index that matches the specified display index. |
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| 54 | |||
| 55 | This adapter index can be passed to IDirect3D9::CreateDevice and controls |
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| 56 | on which monitor a full screen application will appear. |
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| 57 | */ |
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| 58 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
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| 59 | |||
| 60 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
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| 61 | /** |
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| 62 | \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. |
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| 63 | |||
| 64 | Once you are done using the device, you should release it to avoid a resource leak. |
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| 65 | */ |
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| 66 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
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| 67 | |||
| 68 | /** |
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| 69 | \brief Returns the DXGI Adapter and Output indices for the specified display index. |
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| 70 | |||
| 71 | These can be passed to EnumAdapters and EnumOutputs respectively to get the objects |
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| 72 | required to create a DX10 or DX11 device and swap chain. |
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| 73 | */ |
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| 74 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
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| 75 | |||
| 76 | #endif /* __WIN32__ */ |
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| 77 | |||
| 78 | |||
| 79 | /* Platform specific functions for iOS */ |
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| 80 | #if defined(__IPHONEOS__) && __IPHONEOS__ |
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| 81 | |||
| 82 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
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| 83 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
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| 84 | |||
| 85 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
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| 86 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
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| 87 | |||
| 88 | #endif /* __IPHONEOS__ */ |
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| 89 | |||
| 90 | |||
| 91 | /* Platform specific functions for Android */ |
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| 92 | #if defined(__ANDROID__) && __ANDROID__ |
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| 93 | |||
| 94 | /** |
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| 95 | \brief Get the JNI environment for the current thread |
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| 96 | |||
| 97 | This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
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| 98 | */ |
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| 99 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
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| 100 | |||
| 101 | /** |
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| 102 | \brief Get the SDL Activity object for the application |
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| 103 | |||
| 104 | This returns jobject, but the prototype is void* so we don't need jni.h |
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| 105 | The jobject returned by SDL_AndroidGetActivity is a local reference. |
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| 106 | It is the caller's responsibility to properly release it |
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| 107 | (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
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| 108 | */ |
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| 109 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
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| 110 | |||
| 111 | /** |
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| 112 | See the official Android developer guide for more information: |
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| 113 | http://developer.android.com/guide/topics/data/data-storage.html |
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| 114 | */ |
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| 115 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
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| 116 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
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| 117 | |||
| 118 | /** |
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| 119 | \brief Get the path used for internal storage for this application. |
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| 120 | |||
| 121 | This path is unique to your application and cannot be written to |
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| 122 | by other applications. |
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| 123 | */ |
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| 124 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
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| 125 | |||
| 126 | /** |
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| 127 | \brief Get the current state of external storage, a bitmask of these values: |
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| 128 | SDL_ANDROID_EXTERNAL_STORAGE_READ |
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| 129 | SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
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| 130 | |||
| 131 | If external storage is currently unavailable, this will return 0. |
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| 132 | */ |
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| 133 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
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| 134 | |||
| 135 | /** |
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| 136 | \brief Get the path used for external storage for this application. |
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| 137 | |||
| 138 | This path is unique to your application, but is public and can be |
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| 139 | written to by other applications. |
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| 140 | */ |
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| 141 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
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| 142 | |||
| 143 | #endif /* __ANDROID__ */ |
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| 144 | |||
| 145 | /* Platform specific functions for WinRT */ |
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| 146 | #if defined(__WINRT__) && __WINRT__ |
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| 147 | |||
| 148 | /** |
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| 149 | * \brief WinRT / Windows Phone path types |
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| 150 | */ |
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| 151 | typedef enum |
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| 152 | { |
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| 153 | /** \brief The installed app's root directory. |
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| 154 | Files here are likely to be read-only. */ |
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| 155 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
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| 156 | |||
| 157 | /** \brief The app's local data store. Files may be written here */ |
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| 158 | SDL_WINRT_PATH_LOCAL_FOLDER, |
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| 159 | |||
| 160 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
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| 161 | Files written here may be copied to other machines via a network |
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| 162 | connection. |
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| 163 | */ |
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| 164 | SDL_WINRT_PATH_ROAMING_FOLDER, |
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| 165 | |||
| 166 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
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| 167 | Files written here may be deleted at any time. */ |
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| 168 | SDL_WINRT_PATH_TEMP_FOLDER |
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| 169 | } SDL_WinRT_Path; |
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| 170 | |||
| 171 | |||
| 172 | /** |
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| 173 | * \brief Retrieves a WinRT defined path on the local file system |
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| 174 | * |
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| 175 | * \note Documentation on most app-specific path types on WinRT |
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| 176 | * can be found on MSDN, at the URL: |
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| 177 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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| 178 | * |
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| 179 | * \param pathType The type of path to retrieve. |
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| 180 | * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL |
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| 181 | * if the path is not available for any reason. Not all paths are |
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| 182 | * available on all versions of Windows. This is especially true on |
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| 183 | * Windows Phone. Check the documentation for the given |
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| 184 | * SDL_WinRT_Path for more information on which path types are |
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| 185 | * supported where. |
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| 186 | */ |
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| 187 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
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| 188 | |||
| 189 | /** |
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| 190 | * \brief Retrieves a WinRT defined path on the local file system |
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| 191 | * |
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| 192 | * \note Documentation on most app-specific path types on WinRT |
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| 193 | * can be found on MSDN, at the URL: |
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| 194 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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| 195 | * |
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| 196 | * \param pathType The type of path to retrieve. |
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| 197 | * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL |
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| 198 | * if the path is not available for any reason. Not all paths are |
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| 199 | * available on all versions of Windows. This is especially true on |
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| 200 | * Windows Phone. Check the documentation for the given |
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| 201 | * SDL_WinRT_Path for more information on which path types are |
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| 202 | * supported where. |
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| 203 | */ |
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| 204 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
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| 205 | |||
| 206 | #endif /* __WINRT__ */ |
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| 207 | |||
| 208 | /* Ends C function definitions when using C++ */ |
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| 209 | #ifdef __cplusplus |
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| 210 | } |
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| 211 | #endif |
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| 212 | #include "close_code.h" |
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| 213 | |||
| 214 | #endif /* SDL_system_h_ */ |
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| 215 | |||
| 216 | /* vi: set ts=4 sw=4 expandtab: */ |