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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 1 | pmbaty | 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_render.h |
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| 24 | * |
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| 25 | * Header file for SDL 2D rendering functions. |
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| 26 | * |
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| 27 | * This API supports the following features: |
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| 28 | * * single pixel points |
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| 29 | * * single pixel lines |
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| 30 | * * filled rectangles |
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| 31 | * * texture images |
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| 32 | * |
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| 33 | * The primitives may be drawn in opaque, blended, or additive modes. |
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| 34 | * |
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| 35 | * The texture images may be drawn in opaque, blended, or additive modes. |
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| 36 | * They can have an additional color tint or alpha modulation applied to |
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| 37 | * them, and may also be stretched with linear interpolation. |
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| 38 | * |
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| 39 | * This API is designed to accelerate simple 2D operations. You may |
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| 40 | * want more functionality such as polygons and particle effects and |
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| 41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
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| 42 | * of the many good 3D engines. |
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| 43 | * |
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| 44 | * These functions must be called from the main thread. |
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| 45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
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| 46 | */ |
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| 47 | |||
| 48 | #ifndef SDL_render_h_ |
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| 49 | #define SDL_render_h_ |
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| 50 | |||
| 51 | #include "SDL_stdinc.h" |
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| 52 | #include "SDL_rect.h" |
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| 53 | #include "SDL_video.h" |
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| 54 | |||
| 55 | #include "begin_code.h" |
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| 56 | /* Set up for C function definitions, even when using C++ */ |
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| 57 | #ifdef __cplusplus |
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| 58 | extern "C" { |
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| 59 | #endif |
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| 60 | |||
| 61 | /** |
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| 62 | * \brief Flags used when creating a rendering context |
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| 63 | */ |
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| 64 | typedef enum |
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| 65 | { |
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| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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| 68 | acceleration */ |
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| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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| 70 | with the refresh rate */ |
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| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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| 72 | rendering to texture */ |
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| 73 | } SDL_RendererFlags; |
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| 74 | |||
| 75 | /** |
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| 76 | * \brief Information on the capabilities of a render driver or context. |
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| 77 | */ |
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| 78 | typedef struct SDL_RendererInfo |
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| 79 | { |
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| 80 | const char *name; /**< The name of the renderer */ |
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| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
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| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
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| 84 | int max_texture_width; /**< The maximum texture width */ |
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| 85 | int max_texture_height; /**< The maximum texture height */ |
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| 86 | } SDL_RendererInfo; |
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| 87 | |||
| 88 | /** |
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| 89 | * \brief The access pattern allowed for a texture. |
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| 90 | */ |
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| 91 | typedef enum |
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| 92 | { |
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| 93 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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| 94 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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| 95 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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| 96 | } SDL_TextureAccess; |
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| 97 | |||
| 98 | /** |
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| 99 | * \brief The texture channel modulation used in SDL_RenderCopy(). |
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| 100 | */ |
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| 101 | typedef enum |
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| 102 | { |
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| 103 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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| 104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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| 105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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| 106 | } SDL_TextureModulate; |
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| 107 | |||
| 108 | /** |
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| 109 | * \brief Flip constants for SDL_RenderCopyEx |
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| 110 | */ |
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| 111 | typedef enum |
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| 112 | { |
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| 113 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
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| 114 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
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| 115 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
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| 116 | } SDL_RendererFlip; |
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| 117 | |||
| 118 | /** |
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| 119 | * \brief A structure representing rendering state |
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| 120 | */ |
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| 121 | struct SDL_Renderer; |
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| 122 | typedef struct SDL_Renderer SDL_Renderer; |
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| 123 | |||
| 124 | /** |
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| 125 | * \brief An efficient driver-specific representation of pixel data |
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| 126 | */ |
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| 127 | struct SDL_Texture; |
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| 128 | typedef struct SDL_Texture SDL_Texture; |
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| 129 | |||
| 130 | |||
| 131 | /* Function prototypes */ |
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| 132 | |||
| 133 | /** |
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| 134 | * \brief Get the number of 2D rendering drivers available for the current |
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| 135 | * display. |
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| 136 | * |
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| 137 | * A render driver is a set of code that handles rendering and texture |
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| 138 | * management on a particular display. Normally there is only one, but |
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| 139 | * some drivers may have several available with different capabilities. |
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| 140 | * |
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| 141 | * \sa SDL_GetRenderDriverInfo() |
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| 142 | * \sa SDL_CreateRenderer() |
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| 143 | */ |
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| 144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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| 145 | |||
| 146 | /** |
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| 147 | * \brief Get information about a specific 2D rendering driver for the current |
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| 148 | * display. |
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| 149 | * |
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| 150 | * \param index The index of the driver to query information about. |
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| 151 | * \param info A pointer to an SDL_RendererInfo struct to be filled with |
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| 152 | * information on the rendering driver. |
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| 153 | * |
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| 154 | * \return 0 on success, -1 if the index was out of range. |
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| 155 | * |
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| 156 | * \sa SDL_CreateRenderer() |
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| 157 | */ |
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| 158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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| 159 | SDL_RendererInfo * info); |
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| 160 | |||
| 161 | /** |
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| 162 | * \brief Create a window and default renderer |
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| 163 | * |
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| 164 | * \param width The width of the window |
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| 165 | * \param height The height of the window |
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| 166 | * \param window_flags The flags used to create the window |
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| 167 | * \param window A pointer filled with the window, or NULL on error |
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| 168 | * \param renderer A pointer filled with the renderer, or NULL on error |
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| 169 | * |
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| 170 | * \return 0 on success, or -1 on error |
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| 171 | */ |
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| 172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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| 173 | int width, int height, Uint32 window_flags, |
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| 174 | SDL_Window **window, SDL_Renderer **renderer); |
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| 175 | |||
| 176 | |||
| 177 | /** |
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| 178 | * \brief Create a 2D rendering context for a window. |
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| 179 | * |
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| 180 | * \param window The window where rendering is displayed. |
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| 181 | * \param index The index of the rendering driver to initialize, or -1 to |
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| 182 | * initialize the first one supporting the requested flags. |
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| 183 | * \param flags ::SDL_RendererFlags. |
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| 184 | * |
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| 185 | * \return A valid rendering context or NULL if there was an error. |
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| 186 | * |
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| 187 | * \sa SDL_CreateSoftwareRenderer() |
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| 188 | * \sa SDL_GetRendererInfo() |
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| 189 | * \sa SDL_DestroyRenderer() |
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| 190 | */ |
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| 191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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| 192 | int index, Uint32 flags); |
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| 193 | |||
| 194 | /** |
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| 195 | * \brief Create a 2D software rendering context for a surface. |
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| 196 | * |
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| 197 | * \param surface The surface where rendering is done. |
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| 198 | * |
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| 199 | * \return A valid rendering context or NULL if there was an error. |
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| 200 | * |
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| 201 | * \sa SDL_CreateRenderer() |
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| 202 | * \sa SDL_DestroyRenderer() |
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| 203 | */ |
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| 204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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| 205 | |||
| 206 | /** |
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| 207 | * \brief Get the renderer associated with a window. |
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| 208 | */ |
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| 209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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| 210 | |||
| 211 | /** |
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| 212 | * \brief Get information about a rendering context. |
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| 213 | */ |
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| 214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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| 215 | SDL_RendererInfo * info); |
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| 216 | |||
| 217 | /** |
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| 218 | * \brief Get the output size in pixels of a rendering context. |
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| 219 | */ |
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| 220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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| 221 | int *w, int *h); |
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| 222 | |||
| 223 | /** |
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| 224 | * \brief Create a texture for a rendering context. |
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| 225 | * |
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| 226 | * \param renderer The renderer. |
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| 227 | * \param format The format of the texture. |
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| 228 | * \param access One of the enumerated values in ::SDL_TextureAccess. |
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| 229 | * \param w The width of the texture in pixels. |
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| 230 | * \param h The height of the texture in pixels. |
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| 231 | * |
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| 232 | * \return The created texture is returned, or NULL if no rendering context was |
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| 233 | * active, the format was unsupported, or the width or height were out |
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| 234 | * of range. |
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| 235 | * |
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| 236 | * \note The contents of the texture are not defined at creation. |
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| 237 | * |
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| 238 | * \sa SDL_QueryTexture() |
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| 239 | * \sa SDL_UpdateTexture() |
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| 240 | * \sa SDL_DestroyTexture() |
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| 241 | */ |
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| 242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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| 243 | Uint32 format, |
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| 244 | int access, int w, |
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| 245 | int h); |
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| 246 | |||
| 247 | /** |
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| 248 | * \brief Create a texture from an existing surface. |
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| 249 | * |
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| 250 | * \param renderer The renderer. |
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| 251 | * \param surface The surface containing pixel data used to fill the texture. |
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| 252 | * |
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| 253 | * \return The created texture is returned, or NULL on error. |
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| 254 | * |
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| 255 | * \note The surface is not modified or freed by this function. |
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| 256 | * |
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| 257 | * \sa SDL_QueryTexture() |
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| 258 | * \sa SDL_DestroyTexture() |
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| 259 | */ |
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| 260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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| 261 | |||
| 262 | /** |
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| 263 | * \brief Query the attributes of a texture |
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| 264 | * |
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| 265 | * \param texture A texture to be queried. |
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| 266 | * \param format A pointer filled in with the raw format of the texture. The |
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| 267 | * actual format may differ, but pixel transfers will use this |
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| 268 | * format. |
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| 269 | * \param access A pointer filled in with the actual access to the texture. |
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| 270 | * \param w A pointer filled in with the width of the texture in pixels. |
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| 271 | * \param h A pointer filled in with the height of the texture in pixels. |
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| 272 | * |
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| 273 | * \return 0 on success, or -1 if the texture is not valid. |
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| 274 | */ |
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| 275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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| 276 | Uint32 * format, int *access, |
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| 277 | int *w, int *h); |
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| 278 | |||
| 279 | /** |
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| 280 | * \brief Set an additional color value used in render copy operations. |
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| 281 | * |
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| 282 | * \param texture The texture to update. |
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| 283 | * \param r The red color value multiplied into copy operations. |
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| 284 | * \param g The green color value multiplied into copy operations. |
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| 285 | * \param b The blue color value multiplied into copy operations. |
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| 286 | * |
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| 287 | * \return 0 on success, or -1 if the texture is not valid or color modulation |
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| 288 | * is not supported. |
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| 289 | * |
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| 290 | * \sa SDL_GetTextureColorMod() |
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| 291 | */ |
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| 292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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| 293 | Uint8 r, Uint8 g, Uint8 b); |
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| 294 | |||
| 295 | |||
| 296 | /** |
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| 297 | * \brief Get the additional color value used in render copy operations. |
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| 298 | * |
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| 299 | * \param texture The texture to query. |
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| 300 | * \param r A pointer filled in with the current red color value. |
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| 301 | * \param g A pointer filled in with the current green color value. |
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| 302 | * \param b A pointer filled in with the current blue color value. |
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| 303 | * |
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| 304 | * \return 0 on success, or -1 if the texture is not valid. |
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| 305 | * |
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| 306 | * \sa SDL_SetTextureColorMod() |
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| 307 | */ |
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| 308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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| 309 | Uint8 * r, Uint8 * g, |
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| 310 | Uint8 * b); |
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| 311 | |||
| 312 | /** |
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| 313 | * \brief Set an additional alpha value used in render copy operations. |
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| 314 | * |
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| 315 | * \param texture The texture to update. |
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| 316 | * \param alpha The alpha value multiplied into copy operations. |
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| 317 | * |
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| 318 | * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
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| 319 | * is not supported. |
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| 320 | * |
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| 321 | * \sa SDL_GetTextureAlphaMod() |
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| 322 | */ |
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| 323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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| 324 | Uint8 alpha); |
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| 325 | |||
| 326 | /** |
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| 327 | * \brief Get the additional alpha value used in render copy operations. |
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| 328 | * |
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| 329 | * \param texture The texture to query. |
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| 330 | * \param alpha A pointer filled in with the current alpha value. |
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| 331 | * |
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| 332 | * \return 0 on success, or -1 if the texture is not valid. |
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| 333 | * |
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| 334 | * \sa SDL_SetTextureAlphaMod() |
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| 335 | */ |
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| 336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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| 337 | Uint8 * alpha); |
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| 338 | |||
| 339 | /** |
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| 340 | * \brief Set the blend mode used for texture copy operations. |
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| 341 | * |
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| 342 | * \param texture The texture to update. |
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| 343 | * \param blendMode ::SDL_BlendMode to use for texture blending. |
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| 344 | * |
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| 345 | * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
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| 346 | * not supported. |
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| 347 | * |
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| 348 | * \note If the blend mode is not supported, the closest supported mode is |
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| 349 | * chosen. |
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| 350 | * |
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| 351 | * \sa SDL_GetTextureBlendMode() |
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| 352 | */ |
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| 353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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| 354 | SDL_BlendMode blendMode); |
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| 355 | |||
| 356 | /** |
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| 357 | * \brief Get the blend mode used for texture copy operations. |
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| 358 | * |
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| 359 | * \param texture The texture to query. |
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| 360 | * \param blendMode A pointer filled in with the current blend mode. |
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| 361 | * |
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| 362 | * \return 0 on success, or -1 if the texture is not valid. |
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| 363 | * |
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| 364 | * \sa SDL_SetTextureBlendMode() |
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| 365 | */ |
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| 366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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| 367 | SDL_BlendMode *blendMode); |
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| 368 | |||
| 369 | /** |
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| 370 | * \brief Update the given texture rectangle with new pixel data. |
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| 371 | * |
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| 372 | * \param texture The texture to update |
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| 373 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
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| 374 | * update the entire texture. |
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| 375 | * \param pixels The raw pixel data in the format of the texture. |
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| 376 | * \param pitch The number of bytes in a row of pixel data, including padding between lines. |
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| 377 | * |
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| 378 | * The pixel data must be in the format of the texture. The pixel format can be |
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| 379 | * queried with SDL_QueryTexture. |
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| 380 | * |
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| 381 | * \return 0 on success, or -1 if the texture is not valid. |
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| 382 | * |
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| 383 | * \note This is a fairly slow function. |
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| 384 | */ |
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| 385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
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| 386 | const SDL_Rect * rect, |
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| 387 | const void *pixels, int pitch); |
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| 388 | |||
| 389 | /** |
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| 390 | * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
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| 391 | * |
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| 392 | * \param texture The texture to update |
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| 393 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
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| 394 | * update the entire texture. |
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| 395 | * \param Yplane The raw pixel data for the Y plane. |
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| 396 | * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
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| 397 | * \param Uplane The raw pixel data for the U plane. |
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| 398 | * \param Upitch The number of bytes between rows of pixel data for the U plane. |
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| 399 | * \param Vplane The raw pixel data for the V plane. |
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| 400 | * \param Vpitch The number of bytes between rows of pixel data for the V plane. |
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| 401 | * |
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| 402 | * \return 0 on success, or -1 if the texture is not valid. |
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| 403 | * |
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| 404 | * \note You can use SDL_UpdateTexture() as long as your pixel data is |
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| 405 | * a contiguous block of Y and U/V planes in the proper order, but |
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| 406 | * this function is available if your pixel data is not contiguous. |
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| 407 | */ |
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| 408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
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| 409 | const SDL_Rect * rect, |
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| 410 | const Uint8 *Yplane, int Ypitch, |
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| 411 | const Uint8 *Uplane, int Upitch, |
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| 412 | const Uint8 *Vplane, int Vpitch); |
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| 413 | |||
| 414 | /** |
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| 415 | * \brief Lock a portion of the texture for write-only pixel access. |
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| 416 | * |
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| 417 | * \param texture The texture to lock for access, which was created with |
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| 418 | * ::SDL_TEXTUREACCESS_STREAMING. |
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| 419 | * \param rect A pointer to the rectangle to lock for access. If the rect |
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| 420 | * is NULL, the entire texture will be locked. |
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| 421 | * \param pixels This is filled in with a pointer to the locked pixels, |
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| 422 | * appropriately offset by the locked area. |
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| 423 | * \param pitch This is filled in with the pitch of the locked pixels. |
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| 424 | * |
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| 425 | * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
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| 426 | * |
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| 427 | * \sa SDL_UnlockTexture() |
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| 428 | */ |
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| 429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
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| 430 | const SDL_Rect * rect, |
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| 431 | void **pixels, int *pitch); |
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| 432 | |||
| 433 | /** |
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| 434 | * \brief Unlock a texture, uploading the changes to video memory, if needed. |
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| 435 | * |
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| 436 | * \sa SDL_LockTexture() |
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| 437 | */ |
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| 438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
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| 439 | |||
| 440 | /** |
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| 441 | * \brief Determines whether a window supports the use of render targets |
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| 442 | * |
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| 443 | * \param renderer The renderer that will be checked |
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| 444 | * |
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| 445 | * \return SDL_TRUE if supported, SDL_FALSE if not. |
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| 446 | */ |
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| 447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
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| 448 | |||
| 449 | /** |
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| 450 | * \brief Set a texture as the current rendering target. |
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| 451 | * |
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| 452 | * \param renderer The renderer. |
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| 453 | * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
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| 454 | * |
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| 455 | * \return 0 on success, or -1 on error |
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| 456 | * |
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| 457 | * \sa SDL_GetRenderTarget() |
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| 458 | */ |
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| 459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
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| 460 | SDL_Texture *texture); |
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| 461 | |||
| 462 | /** |
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| 463 | * \brief Get the current render target or NULL for the default render target. |
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| 464 | * |
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| 465 | * \return The current render target |
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| 466 | * |
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| 467 | * \sa SDL_SetRenderTarget() |
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| 468 | */ |
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| 469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
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| 470 | |||
| 471 | /** |
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| 472 | * \brief Set device independent resolution for rendering |
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| 473 | * |
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| 474 | * \param renderer The renderer for which resolution should be set. |
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| 475 | * \param w The width of the logical resolution |
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| 476 | * \param h The height of the logical resolution |
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| 477 | * |
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| 478 | * This function uses the viewport and scaling functionality to allow a fixed logical |
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| 479 | * resolution for rendering, regardless of the actual output resolution. If the actual |
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| 480 | * output resolution doesn't have the same aspect ratio the output rendering will be |
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| 481 | * centered within the output display. |
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| 482 | * |
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| 483 | * If the output display is a window, mouse events in the window will be filtered |
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| 484 | * and scaled so they seem to arrive within the logical resolution. |
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| 485 | * |
||
| 486 | * \note If this function results in scaling or subpixel drawing by the |
||
| 487 | * rendering backend, it will be handled using the appropriate |
||
| 488 | * quality hints. |
||
| 489 | * |
||
| 490 | * \sa SDL_RenderGetLogicalSize() |
||
| 491 | * \sa SDL_RenderSetScale() |
||
| 492 | * \sa SDL_RenderSetViewport() |
||
| 493 | */ |
||
| 494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
||
| 495 | |||
| 496 | /** |
||
| 497 | * \brief Get device independent resolution for rendering |
||
| 498 | * |
||
| 499 | * \param renderer The renderer from which resolution should be queried. |
||
| 500 | * \param w A pointer filled with the width of the logical resolution |
||
| 501 | * \param h A pointer filled with the height of the logical resolution |
||
| 502 | * |
||
| 503 | * \sa SDL_RenderSetLogicalSize() |
||
| 504 | */ |
||
| 505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
||
| 506 | |||
| 507 | /** |
||
| 508 | * \brief Set whether to force integer scales for resolution-independent rendering |
||
| 509 | * |
||
| 510 | * \param renderer The renderer for which integer scaling should be set. |
||
| 511 | * \param enable Enable or disable integer scaling |
||
| 512 | * |
||
| 513 | * This function restricts the logical viewport to integer values - that is, when |
||
| 514 | * a resolution is between two multiples of a logical size, the viewport size is |
||
| 515 | * rounded down to the lower multiple. |
||
| 516 | * |
||
| 517 | * \sa SDL_RenderSetLogicalSize() |
||
| 518 | */ |
||
| 519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
||
| 520 | SDL_bool enable); |
||
| 521 | |||
| 522 | /** |
||
| 523 | * \brief Get whether integer scales are forced for resolution-independent rendering |
||
| 524 | * |
||
| 525 | * \param renderer The renderer from which integer scaling should be queried. |
||
| 526 | * |
||
| 527 | * \sa SDL_RenderSetIntegerScale() |
||
| 528 | */ |
||
| 529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
||
| 530 | |||
| 531 | /** |
||
| 532 | * \brief Set the drawing area for rendering on the current target. |
||
| 533 | * |
||
| 534 | * \param renderer The renderer for which the drawing area should be set. |
||
| 535 | * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
||
| 536 | * |
||
| 537 | * The x,y of the viewport rect represents the origin for rendering. |
||
| 538 | * |
||
| 539 | * \return 0 on success, or -1 on error |
||
| 540 | * |
||
| 541 | * \note If the window associated with the renderer is resized, the viewport is automatically reset. |
||
| 542 | * |
||
| 543 | * \sa SDL_RenderGetViewport() |
||
| 544 | * \sa SDL_RenderSetLogicalSize() |
||
| 545 | */ |
||
| 546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
||
| 547 | const SDL_Rect * rect); |
||
| 548 | |||
| 549 | /** |
||
| 550 | * \brief Get the drawing area for the current target. |
||
| 551 | * |
||
| 552 | * \sa SDL_RenderSetViewport() |
||
| 553 | */ |
||
| 554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
||
| 555 | SDL_Rect * rect); |
||
| 556 | |||
| 557 | /** |
||
| 558 | * \brief Set the clip rectangle for the current target. |
||
| 559 | * |
||
| 560 | * \param renderer The renderer for which clip rectangle should be set. |
||
| 561 | * \param rect A pointer to the rectangle to set as the clip rectangle, or |
||
| 562 | * NULL to disable clipping. |
||
| 563 | * |
||
| 564 | * \return 0 on success, or -1 on error |
||
| 565 | * |
||
| 566 | * \sa SDL_RenderGetClipRect() |
||
| 567 | */ |
||
| 568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
||
| 569 | const SDL_Rect * rect); |
||
| 570 | |||
| 571 | /** |
||
| 572 | * \brief Get the clip rectangle for the current target. |
||
| 573 | * |
||
| 574 | * \param renderer The renderer from which clip rectangle should be queried. |
||
| 575 | * \param rect A pointer filled in with the current clip rectangle, or |
||
| 576 | * an empty rectangle if clipping is disabled. |
||
| 577 | * |
||
| 578 | * \sa SDL_RenderSetClipRect() |
||
| 579 | */ |
||
| 580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
||
| 581 | SDL_Rect * rect); |
||
| 582 | |||
| 583 | /** |
||
| 584 | * \brief Get whether clipping is enabled on the given renderer. |
||
| 585 | * |
||
| 586 | * \param renderer The renderer from which clip state should be queried. |
||
| 587 | * |
||
| 588 | * \sa SDL_RenderGetClipRect() |
||
| 589 | */ |
||
| 590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
||
| 591 | |||
| 592 | |||
| 593 | /** |
||
| 594 | * \brief Set the drawing scale for rendering on the current target. |
||
| 595 | * |
||
| 596 | * \param renderer The renderer for which the drawing scale should be set. |
||
| 597 | * \param scaleX The horizontal scaling factor |
||
| 598 | * \param scaleY The vertical scaling factor |
||
| 599 | * |
||
| 600 | * The drawing coordinates are scaled by the x/y scaling factors |
||
| 601 | * before they are used by the renderer. This allows resolution |
||
| 602 | * independent drawing with a single coordinate system. |
||
| 603 | * |
||
| 604 | * \note If this results in scaling or subpixel drawing by the |
||
| 605 | * rendering backend, it will be handled using the appropriate |
||
| 606 | * quality hints. For best results use integer scaling factors. |
||
| 607 | * |
||
| 608 | * \sa SDL_RenderGetScale() |
||
| 609 | * \sa SDL_RenderSetLogicalSize() |
||
| 610 | */ |
||
| 611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
||
| 612 | float scaleX, float scaleY); |
||
| 613 | |||
| 614 | /** |
||
| 615 | * \brief Get the drawing scale for the current target. |
||
| 616 | * |
||
| 617 | * \param renderer The renderer from which drawing scale should be queried. |
||
| 618 | * \param scaleX A pointer filled in with the horizontal scaling factor |
||
| 619 | * \param scaleY A pointer filled in with the vertical scaling factor |
||
| 620 | * |
||
| 621 | * \sa SDL_RenderSetScale() |
||
| 622 | */ |
||
| 623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
||
| 624 | float *scaleX, float *scaleY); |
||
| 625 | |||
| 626 | /** |
||
| 627 | * \brief Set the color used for drawing operations (Rect, Line and Clear). |
||
| 628 | * |
||
| 629 | * \param renderer The renderer for which drawing color should be set. |
||
| 630 | * \param r The red value used to draw on the rendering target. |
||
| 631 | * \param g The green value used to draw on the rendering target. |
||
| 632 | * \param b The blue value used to draw on the rendering target. |
||
| 633 | * \param a The alpha value used to draw on the rendering target, usually |
||
| 634 | * ::SDL_ALPHA_OPAQUE (255). |
||
| 635 | * |
||
| 636 | * \return 0 on success, or -1 on error |
||
| 637 | */ |
||
| 638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
||
| 639 | Uint8 r, Uint8 g, Uint8 b, |
||
| 640 | Uint8 a); |
||
| 641 | |||
| 642 | /** |
||
| 643 | * \brief Get the color used for drawing operations (Rect, Line and Clear). |
||
| 644 | * |
||
| 645 | * \param renderer The renderer from which drawing color should be queried. |
||
| 646 | * \param r A pointer to the red value used to draw on the rendering target. |
||
| 647 | * \param g A pointer to the green value used to draw on the rendering target. |
||
| 648 | * \param b A pointer to the blue value used to draw on the rendering target. |
||
| 649 | * \param a A pointer to the alpha value used to draw on the rendering target, |
||
| 650 | * usually ::SDL_ALPHA_OPAQUE (255). |
||
| 651 | * |
||
| 652 | * \return 0 on success, or -1 on error |
||
| 653 | */ |
||
| 654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
||
| 655 | Uint8 * r, Uint8 * g, Uint8 * b, |
||
| 656 | Uint8 * a); |
||
| 657 | |||
| 658 | /** |
||
| 659 | * \brief Set the blend mode used for drawing operations (Fill and Line). |
||
| 660 | * |
||
| 661 | * \param renderer The renderer for which blend mode should be set. |
||
| 662 | * \param blendMode ::SDL_BlendMode to use for blending. |
||
| 663 | * |
||
| 664 | * \return 0 on success, or -1 on error |
||
| 665 | * |
||
| 666 | * \note If the blend mode is not supported, the closest supported mode is |
||
| 667 | * chosen. |
||
| 668 | * |
||
| 669 | * \sa SDL_GetRenderDrawBlendMode() |
||
| 670 | */ |
||
| 671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
| 672 | SDL_BlendMode blendMode); |
||
| 673 | |||
| 674 | /** |
||
| 675 | * \brief Get the blend mode used for drawing operations. |
||
| 676 | * |
||
| 677 | * \param renderer The renderer from which blend mode should be queried. |
||
| 678 | * \param blendMode A pointer filled in with the current blend mode. |
||
| 679 | * |
||
| 680 | * \return 0 on success, or -1 on error |
||
| 681 | * |
||
| 682 | * \sa SDL_SetRenderDrawBlendMode() |
||
| 683 | */ |
||
| 684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
| 685 | SDL_BlendMode *blendMode); |
||
| 686 | |||
| 687 | /** |
||
| 688 | * \brief Clear the current rendering target with the drawing color |
||
| 689 | * |
||
| 690 | * This function clears the entire rendering target, ignoring the viewport and |
||
| 691 | * the clip rectangle. |
||
| 692 | * |
||
| 693 | * \return 0 on success, or -1 on error |
||
| 694 | */ |
||
| 695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
||
| 696 | |||
| 697 | /** |
||
| 698 | * \brief Draw a point on the current rendering target. |
||
| 699 | * |
||
| 700 | * \param renderer The renderer which should draw a point. |
||
| 701 | * \param x The x coordinate of the point. |
||
| 702 | * \param y The y coordinate of the point. |
||
| 703 | * |
||
| 704 | * \return 0 on success, or -1 on error |
||
| 705 | */ |
||
| 706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
||
| 707 | int x, int y); |
||
| 708 | |||
| 709 | /** |
||
| 710 | * \brief Draw multiple points on the current rendering target. |
||
| 711 | * |
||
| 712 | * \param renderer The renderer which should draw multiple points. |
||
| 713 | * \param points The points to draw |
||
| 714 | * \param count The number of points to draw |
||
| 715 | * |
||
| 716 | * \return 0 on success, or -1 on error |
||
| 717 | */ |
||
| 718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
||
| 719 | const SDL_Point * points, |
||
| 720 | int count); |
||
| 721 | |||
| 722 | /** |
||
| 723 | * \brief Draw a line on the current rendering target. |
||
| 724 | * |
||
| 725 | * \param renderer The renderer which should draw a line. |
||
| 726 | * \param x1 The x coordinate of the start point. |
||
| 727 | * \param y1 The y coordinate of the start point. |
||
| 728 | * \param x2 The x coordinate of the end point. |
||
| 729 | * \param y2 The y coordinate of the end point. |
||
| 730 | * |
||
| 731 | * \return 0 on success, or -1 on error |
||
| 732 | */ |
||
| 733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
||
| 734 | int x1, int y1, int x2, int y2); |
||
| 735 | |||
| 736 | /** |
||
| 737 | * \brief Draw a series of connected lines on the current rendering target. |
||
| 738 | * |
||
| 739 | * \param renderer The renderer which should draw multiple lines. |
||
| 740 | * \param points The points along the lines |
||
| 741 | * \param count The number of points, drawing count-1 lines |
||
| 742 | * |
||
| 743 | * \return 0 on success, or -1 on error |
||
| 744 | */ |
||
| 745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
||
| 746 | const SDL_Point * points, |
||
| 747 | int count); |
||
| 748 | |||
| 749 | /** |
||
| 750 | * \brief Draw a rectangle on the current rendering target. |
||
| 751 | * |
||
| 752 | * \param renderer The renderer which should draw a rectangle. |
||
| 753 | * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
||
| 754 | * |
||
| 755 | * \return 0 on success, or -1 on error |
||
| 756 | */ |
||
| 757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
||
| 758 | const SDL_Rect * rect); |
||
| 759 | |||
| 760 | /** |
||
| 761 | * \brief Draw some number of rectangles on the current rendering target. |
||
| 762 | * |
||
| 763 | * \param renderer The renderer which should draw multiple rectangles. |
||
| 764 | * \param rects A pointer to an array of destination rectangles. |
||
| 765 | * \param count The number of rectangles. |
||
| 766 | * |
||
| 767 | * \return 0 on success, or -1 on error |
||
| 768 | */ |
||
| 769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
||
| 770 | const SDL_Rect * rects, |
||
| 771 | int count); |
||
| 772 | |||
| 773 | /** |
||
| 774 | * \brief Fill a rectangle on the current rendering target with the drawing color. |
||
| 775 | * |
||
| 776 | * \param renderer The renderer which should fill a rectangle. |
||
| 777 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
||
| 778 | * rendering target. |
||
| 779 | * |
||
| 780 | * \return 0 on success, or -1 on error |
||
| 781 | */ |
||
| 782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
||
| 783 | const SDL_Rect * rect); |
||
| 784 | |||
| 785 | /** |
||
| 786 | * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
||
| 787 | * |
||
| 788 | * \param renderer The renderer which should fill multiple rectangles. |
||
| 789 | * \param rects A pointer to an array of destination rectangles. |
||
| 790 | * \param count The number of rectangles. |
||
| 791 | * |
||
| 792 | * \return 0 on success, or -1 on error |
||
| 793 | */ |
||
| 794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
||
| 795 | const SDL_Rect * rects, |
||
| 796 | int count); |
||
| 797 | |||
| 798 | /** |
||
| 799 | * \brief Copy a portion of the texture to the current rendering target. |
||
| 800 | * |
||
| 801 | * \param renderer The renderer which should copy parts of a texture. |
||
| 802 | * \param texture The source texture. |
||
| 803 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
| 804 | * texture. |
||
| 805 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
| 806 | * entire rendering target. |
||
| 807 | * |
||
| 808 | * \return 0 on success, or -1 on error |
||
| 809 | */ |
||
| 810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
||
| 811 | SDL_Texture * texture, |
||
| 812 | const SDL_Rect * srcrect, |
||
| 813 | const SDL_Rect * dstrect); |
||
| 814 | |||
| 815 | /** |
||
| 816 | * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
||
| 817 | * |
||
| 818 | * \param renderer The renderer which should copy parts of a texture. |
||
| 819 | * \param texture The source texture. |
||
| 820 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
| 821 | * texture. |
||
| 822 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
| 823 | * entire rendering target. |
||
| 824 | * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
||
| 825 | * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
||
| 826 | * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
||
| 827 | * |
||
| 828 | * \return 0 on success, or -1 on error |
||
| 829 | */ |
||
| 830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
||
| 831 | SDL_Texture * texture, |
||
| 832 | const SDL_Rect * srcrect, |
||
| 833 | const SDL_Rect * dstrect, |
||
| 834 | const double angle, |
||
| 835 | const SDL_Point *center, |
||
| 836 | const SDL_RendererFlip flip); |
||
| 837 | |||
| 838 | /** |
||
| 839 | * \brief Read pixels from the current rendering target. |
||
| 840 | * |
||
| 841 | * \param renderer The renderer from which pixels should be read. |
||
| 842 | * \param rect A pointer to the rectangle to read, or NULL for the entire |
||
| 843 | * render target. |
||
| 844 | * \param format The desired format of the pixel data, or 0 to use the format |
||
| 845 | * of the rendering target |
||
| 846 | * \param pixels A pointer to be filled in with the pixel data |
||
| 847 | * \param pitch The pitch of the pixels parameter. |
||
| 848 | * |
||
| 849 | * \return 0 on success, or -1 if pixel reading is not supported. |
||
| 850 | * |
||
| 851 | * \warning This is a very slow operation, and should not be used frequently. |
||
| 852 | */ |
||
| 853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
||
| 854 | const SDL_Rect * rect, |
||
| 855 | Uint32 format, |
||
| 856 | void *pixels, int pitch); |
||
| 857 | |||
| 858 | /** |
||
| 859 | * \brief Update the screen with rendering performed. |
||
| 860 | */ |
||
| 861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
||
| 862 | |||
| 863 | /** |
||
| 864 | * \brief Destroy the specified texture. |
||
| 865 | * |
||
| 866 | * \sa SDL_CreateTexture() |
||
| 867 | * \sa SDL_CreateTextureFromSurface() |
||
| 868 | */ |
||
| 869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
||
| 870 | |||
| 871 | /** |
||
| 872 | * \brief Destroy the rendering context for a window and free associated |
||
| 873 | * textures. |
||
| 874 | * |
||
| 875 | * \sa SDL_CreateRenderer() |
||
| 876 | */ |
||
| 877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
||
| 878 | |||
| 879 | |||
| 880 | /** |
||
| 881 | * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
||
| 882 | * OpenGL instructions. |
||
| 883 | * |
||
| 884 | * \param texture The SDL texture to bind |
||
| 885 | * \param texw A pointer to a float that will be filled with the texture width |
||
| 886 | * \param texh A pointer to a float that will be filled with the texture height |
||
| 887 | * |
||
| 888 | * \return 0 on success, or -1 if the operation is not supported |
||
| 889 | */ |
||
| 890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
||
| 891 | |||
| 892 | /** |
||
| 893 | * \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
||
| 894 | * |
||
| 895 | * \param texture The SDL texture to unbind |
||
| 896 | * |
||
| 897 | * \return 0 on success, or -1 if the operation is not supported |
||
| 898 | */ |
||
| 899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
||
| 900 | |||
| 8 | pmbaty | 901 | /** |
| 902 | * \brief Get the CAMetalLayer associated with the given Metal renderer |
||
| 903 | * |
||
| 904 | * \param renderer The renderer to query |
||
| 905 | * |
||
| 906 | * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer |
||
| 907 | * |
||
| 908 | * \sa SDL_RenderGetMetalCommandEncoder() |
||
| 909 | */ |
||
| 910 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
||
| 1 | pmbaty | 911 | |
| 8 | pmbaty | 912 | /** |
| 913 | * \brief Get the Metal command encoder for the current frame |
||
| 914 | * |
||
| 915 | * \param renderer The renderer to query |
||
| 916 | * |
||
| 917 | * \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer |
||
| 918 | * |
||
| 919 | * \sa SDL_RenderGetMetalLayer() |
||
| 920 | */ |
||
| 921 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
||
| 922 | |||
| 1 | pmbaty | 923 | /* Ends C function definitions when using C++ */ |
| 924 | #ifdef __cplusplus |
||
| 925 | } |
||
| 926 | #endif |
||
| 927 | #include "close_code.h" |
||
| 928 | |||
| 929 | #endif /* SDL_render_h_ */ |
||
| 930 | |||
| 931 | /* vi: set ts=4 sw=4 expandtab: */ |