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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 1 | pmbaty | 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_mouse.h |
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| 24 | * |
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| 25 | * Include file for SDL mouse event handling. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_mouse_h_ |
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| 29 | #define SDL_mouse_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_error.h" |
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| 33 | #include "SDL_video.h" |
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| 34 | |||
| 35 | #include "begin_code.h" |
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| 36 | /* Set up for C function definitions, even when using C++ */ |
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| 37 | #ifdef __cplusplus |
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| 38 | extern "C" { |
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| 39 | #endif |
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| 40 | |||
| 41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ |
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| 42 | |||
| 43 | /** |
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| 44 | * \brief Cursor types for SDL_CreateSystemCursor(). |
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| 45 | */ |
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| 46 | typedef enum |
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| 47 | { |
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| 48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
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| 49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
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| 50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
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| 51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
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| 52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
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| 53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
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| 54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
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| 55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
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| 56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
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| 57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
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| 58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
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| 59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
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| 60 | SDL_NUM_SYSTEM_CURSORS |
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| 61 | } SDL_SystemCursor; |
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| 62 | |||
| 63 | /** |
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| 64 | * \brief Scroll direction types for the Scroll event |
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| 65 | */ |
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| 66 | typedef enum |
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| 67 | { |
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| 68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
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| 69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
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| 70 | } SDL_MouseWheelDirection; |
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| 71 | |||
| 72 | /* Function prototypes */ |
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| 73 | |||
| 74 | /** |
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| 75 | * \brief Get the window which currently has mouse focus. |
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| 76 | */ |
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| 77 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
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| 78 | |||
| 79 | /** |
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| 80 | * \brief Retrieve the current state of the mouse. |
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| 81 | * |
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| 82 | * The current button state is returned as a button bitmask, which can |
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| 83 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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| 84 | * mouse cursor position relative to the focus window for the currently |
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| 85 | * selected mouse. You can pass NULL for either x or y. |
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| 86 | */ |
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| 87 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
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| 88 | |||
| 89 | /** |
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| 90 | * \brief Get the current state of the mouse, in relation to the desktop |
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| 91 | * |
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| 92 | * This works just like SDL_GetMouseState(), but the coordinates will be |
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| 93 | * reported relative to the top-left of the desktop. This can be useful if |
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| 94 | * you need to track the mouse outside of a specific window and |
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| 95 | * SDL_CaptureMouse() doesn't fit your needs. For example, it could be |
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| 96 | * useful if you need to track the mouse while dragging a window, where |
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| 97 | * coordinates relative to a window might not be in sync at all times. |
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| 98 | * |
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| 99 | * \note SDL_GetMouseState() returns the mouse position as SDL understands |
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| 100 | * it from the last pump of the event queue. This function, however, |
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| 101 | * queries the OS for the current mouse position, and as such, might |
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| 102 | * be a slightly less efficient function. Unless you know what you're |
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| 103 | * doing and have a good reason to use this function, you probably want |
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| 104 | * SDL_GetMouseState() instead. |
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| 105 | * |
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| 106 | * \param x Returns the current X coord, relative to the desktop. Can be NULL. |
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| 107 | * \param y Returns the current Y coord, relative to the desktop. Can be NULL. |
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| 108 | * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. |
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| 109 | * |
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| 110 | * \sa SDL_GetMouseState |
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| 111 | */ |
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| 112 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
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| 113 | |||
| 114 | /** |
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| 115 | * \brief Retrieve the relative state of the mouse. |
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| 116 | * |
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| 117 | * The current button state is returned as a button bitmask, which can |
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| 118 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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| 119 | * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
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| 120 | */ |
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| 121 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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| 122 | |||
| 123 | /** |
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| 124 | * \brief Moves the mouse to the given position within the window. |
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| 125 | * |
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| 126 | * \param window The window to move the mouse into, or NULL for the current mouse focus |
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| 127 | * \param x The x coordinate within the window |
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| 128 | * \param y The y coordinate within the window |
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| 129 | * |
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| 130 | * \note This function generates a mouse motion event |
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| 131 | */ |
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| 132 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
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| 133 | int x, int y); |
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| 134 | |||
| 135 | /** |
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| 136 | * \brief Moves the mouse to the given position in global screen space. |
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| 137 | * |
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| 138 | * \param x The x coordinate |
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| 139 | * \param y The y coordinate |
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| 140 | * \return 0 on success, -1 on error (usually: unsupported by a platform). |
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| 141 | * |
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| 142 | * \note This function generates a mouse motion event |
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| 143 | */ |
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| 144 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
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| 145 | |||
| 146 | /** |
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| 147 | * \brief Set relative mouse mode. |
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| 148 | * |
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| 149 | * \param enabled Whether or not to enable relative mode |
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| 150 | * |
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| 151 | * \return 0 on success, or -1 if relative mode is not supported. |
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| 152 | * |
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| 153 | * While the mouse is in relative mode, the cursor is hidden, and the |
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| 154 | * driver will try to report continuous motion in the current window. |
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| 155 | * Only relative motion events will be delivered, the mouse position |
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| 156 | * will not change. |
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| 157 | * |
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| 158 | * \note This function will flush any pending mouse motion. |
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| 159 | * |
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| 160 | * \sa SDL_GetRelativeMouseMode() |
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| 161 | */ |
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| 162 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
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| 163 | |||
| 164 | /** |
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| 165 | * \brief Capture the mouse, to track input outside an SDL window. |
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| 166 | * |
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| 167 | * \param enabled Whether or not to enable capturing |
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| 168 | * |
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| 169 | * Capturing enables your app to obtain mouse events globally, instead of |
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| 170 | * just within your window. Not all video targets support this function. |
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| 171 | * When capturing is enabled, the current window will get all mouse events, |
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| 172 | * but unlike relative mode, no change is made to the cursor and it is |
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| 173 | * not restrained to your window. |
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| 174 | * |
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| 175 | * This function may also deny mouse input to other windows--both those in |
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| 176 | * your application and others on the system--so you should use this |
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| 177 | * function sparingly, and in small bursts. For example, you might want to |
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| 178 | * track the mouse while the user is dragging something, until the user |
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| 179 | * releases a mouse button. It is not recommended that you capture the mouse |
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| 180 | * for long periods of time, such as the entire time your app is running. |
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| 181 | * |
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| 182 | * While captured, mouse events still report coordinates relative to the |
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| 183 | * current (foreground) window, but those coordinates may be outside the |
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| 184 | * bounds of the window (including negative values). Capturing is only |
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| 185 | * allowed for the foreground window. If the window loses focus while |
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| 186 | * capturing, the capture will be disabled automatically. |
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| 187 | * |
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| 188 | * While capturing is enabled, the current window will have the |
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| 189 | * SDL_WINDOW_MOUSE_CAPTURE flag set. |
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| 190 | * |
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| 191 | * \return 0 on success, or -1 if not supported. |
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| 192 | */ |
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| 193 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
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| 194 | |||
| 195 | /** |
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| 196 | * \brief Query whether relative mouse mode is enabled. |
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| 197 | * |
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| 198 | * \sa SDL_SetRelativeMouseMode() |
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| 199 | */ |
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| 200 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
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| 201 | |||
| 202 | /** |
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| 203 | * \brief Create a cursor, using the specified bitmap data and |
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| 204 | * mask (in MSB format). |
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| 205 | * |
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| 206 | * The cursor width must be a multiple of 8 bits. |
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| 207 | * |
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| 208 | * The cursor is created in black and white according to the following: |
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| 209 | * <table> |
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| 210 | * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> |
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| 211 | * <tr><td> 0 </td><td> 1 </td><td> White </td></tr> |
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| 212 | * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> |
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| 213 | * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> |
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| 214 | * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black |
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| 215 | * if not. </td></tr> |
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| 216 | * </table> |
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| 217 | * |
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| 218 | * \sa SDL_FreeCursor() |
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| 219 | */ |
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| 220 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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| 221 | const Uint8 * mask, |
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| 222 | int w, int h, int hot_x, |
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| 223 | int hot_y); |
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| 224 | |||
| 225 | /** |
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| 226 | * \brief Create a color cursor. |
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| 227 | * |
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| 228 | * \sa SDL_FreeCursor() |
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| 229 | */ |
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| 230 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
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| 231 | int hot_x, |
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| 232 | int hot_y); |
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| 233 | |||
| 234 | /** |
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| 235 | * \brief Create a system cursor. |
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| 236 | * |
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| 237 | * \sa SDL_FreeCursor() |
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| 238 | */ |
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| 239 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
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| 240 | |||
| 241 | /** |
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| 242 | * \brief Set the active cursor. |
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| 243 | */ |
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| 244 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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| 245 | |||
| 246 | /** |
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| 247 | * \brief Return the active cursor. |
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| 248 | */ |
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| 249 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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| 250 | |||
| 251 | /** |
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| 252 | * \brief Return the default cursor. |
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| 253 | */ |
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| 254 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
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| 255 | |||
| 256 | /** |
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| 257 | * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. |
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| 258 | * |
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| 259 | * \sa SDL_CreateCursor() |
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| 260 | * \sa SDL_CreateColorCursor() |
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| 261 | * \sa SDL_CreateSystemCursor() |
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| 262 | */ |
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| 263 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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| 264 | |||
| 265 | /** |
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| 266 | * \brief Toggle whether or not the cursor is shown. |
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| 267 | * |
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| 268 | * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current |
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| 269 | * state. |
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| 270 | * |
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| 271 | * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
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| 272 | */ |
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| 273 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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| 274 | |||
| 275 | /** |
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| 276 | * Used as a mask when testing buttons in buttonstate. |
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| 277 | * - Button 1: Left mouse button |
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| 278 | * - Button 2: Middle mouse button |
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| 279 | * - Button 3: Right mouse button |
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| 280 | */ |
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| 281 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
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| 282 | #define SDL_BUTTON_LEFT 1 |
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| 283 | #define SDL_BUTTON_MIDDLE 2 |
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| 284 | #define SDL_BUTTON_RIGHT 3 |
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| 285 | #define SDL_BUTTON_X1 4 |
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| 286 | #define SDL_BUTTON_X2 5 |
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| 287 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
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| 288 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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| 289 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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| 290 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
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| 291 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
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| 292 | |||
| 293 | |||
| 294 | /* Ends C function definitions when using C++ */ |
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| 295 | #ifdef __cplusplus |
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| 296 | } |
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| 297 | #endif |
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| 298 | #include "close_code.h" |
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| 299 | |||
| 300 | #endif /* SDL_mouse_h_ */ |
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| 301 | |||
| 302 | /* vi: set ts=4 sw=4 expandtab: */ |