Go to most recent revision | Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
||
| 3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
||
| 6 | warranty. In no event will the authors be held liable for any damages |
||
| 7 | arising from the use of this software. |
||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
||
| 10 | including commercial applications, and to alter it and redistribute it |
||
| 11 | freely, subject to the following restrictions: |
||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
||
| 14 | claim that you wrote the original software. If you use this software |
||
| 15 | in a product, an acknowledgment in the product documentation would be |
||
| 16 | appreciated but is not required. |
||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
||
| 18 | misrepresented as being the original software. |
||
| 19 | 3. This notice may not be removed or altered from any source distribution. |
||
| 20 | */ |
||
| 21 | |||
| 22 | /** |
||
| 23 | * \file SDL_hints.h |
||
| 24 | * |
||
| 25 | * Official documentation for SDL configuration variables |
||
| 26 | * |
||
| 27 | * This file contains functions to set and get configuration hints, |
||
| 28 | * as well as listing each of them alphabetically. |
||
| 29 | * |
||
| 30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
||
| 31 | * the environment variable that can be used to override the default. |
||
| 32 | * |
||
| 33 | * In general these hints are just that - they may or may not be |
||
| 34 | * supported or applicable on any given platform, but they provide |
||
| 35 | * a way for an application or user to give the library a hint as |
||
| 36 | * to how they would like the library to work. |
||
| 37 | */ |
||
| 38 | |||
| 39 | #ifndef SDL_hints_h_ |
||
| 40 | #define SDL_hints_h_ |
||
| 41 | |||
| 42 | #include "SDL_stdinc.h" |
||
| 43 | |||
| 44 | #include "begin_code.h" |
||
| 45 | /* Set up for C function definitions, even when using C++ */ |
||
| 46 | #ifdef __cplusplus |
||
| 47 | extern "C" { |
||
| 48 | #endif |
||
| 49 | |||
| 50 | /** |
||
| 51 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
||
| 52 | * |
||
| 53 | * SDL can try to accelerate the SDL screen surface by using streaming |
||
| 54 | * textures with a 3D rendering engine. This variable controls whether and |
||
| 55 | * how this is done. |
||
| 56 | * |
||
| 57 | * This variable can be set to the following values: |
||
| 58 | * "0" - Disable 3D acceleration |
||
| 59 | * "1" - Enable 3D acceleration, using the default renderer. |
||
| 60 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
||
| 61 | * |
||
| 62 | * By default SDL tries to make a best guess for each platform whether |
||
| 63 | * to use acceleration or not. |
||
| 64 | */ |
||
| 65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
||
| 66 | |||
| 67 | /** |
||
| 68 | * \brief A variable specifying which render driver to use. |
||
| 69 | * |
||
| 70 | * If the application doesn't pick a specific renderer to use, this variable |
||
| 71 | * specifies the name of the preferred renderer. If the preferred renderer |
||
| 72 | * can't be initialized, the normal default renderer is used. |
||
| 73 | * |
||
| 74 | * This variable is case insensitive and can be set to the following values: |
||
| 75 | * "direct3d" |
||
| 76 | * "opengl" |
||
| 77 | * "opengles2" |
||
| 78 | * "opengles" |
||
| 79 | * "software" |
||
| 80 | * |
||
| 81 | * The default varies by platform, but it's the first one in the list that |
||
| 82 | * is available on the current platform. |
||
| 83 | */ |
||
| 84 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
||
| 85 | |||
| 86 | /** |
||
| 87 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
||
| 88 | * |
||
| 89 | * This variable can be set to the following values: |
||
| 90 | * "0" - Disable shaders |
||
| 91 | * "1" - Enable shaders |
||
| 92 | * |
||
| 93 | * By default shaders are used if OpenGL supports them. |
||
| 94 | */ |
||
| 95 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
||
| 96 | |||
| 97 | /** |
||
| 98 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
||
| 99 | * |
||
| 100 | * This variable can be set to the following values: |
||
| 101 | * "0" - Thread-safety is not enabled (faster) |
||
| 102 | * "1" - Thread-safety is enabled |
||
| 103 | * |
||
| 104 | * By default the Direct3D device is created with thread-safety disabled. |
||
| 105 | */ |
||
| 106 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
||
| 107 | |||
| 108 | /** |
||
| 109 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
||
| 110 | * |
||
| 111 | * This variable does not have any effect on the Direct3D 9 based renderer. |
||
| 112 | * |
||
| 113 | * This variable can be set to the following values: |
||
| 114 | * "0" - Disable Debug Layer use |
||
| 115 | * "1" - Enable Debug Layer use |
||
| 116 | * |
||
| 117 | * By default, SDL does not use Direct3D Debug Layer. |
||
| 118 | */ |
||
| 119 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
||
| 120 | |||
| 121 | /** |
||
| 122 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. |
||
| 123 | * |
||
| 124 | * This variable can be set to the following values: |
||
| 125 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen |
||
| 126 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen |
||
| 127 | * |
||
| 128 | * By default letterbox is used |
||
| 129 | */ |
||
| 130 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" |
||
| 131 | |||
| 132 | /** |
||
| 133 | * \brief A variable controlling the scaling quality |
||
| 134 | * |
||
| 135 | * This variable can be set to the following values: |
||
| 136 | * "0" or "nearest" - Nearest pixel sampling |
||
| 137 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
||
| 138 | * "2" or "best" - Currently this is the same as "linear" |
||
| 139 | * |
||
| 140 | * By default nearest pixel sampling is used |
||
| 141 | */ |
||
| 142 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
||
| 143 | |||
| 144 | /** |
||
| 145 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
||
| 146 | * |
||
| 147 | * This variable can be set to the following values: |
||
| 148 | * "0" - Disable vsync |
||
| 149 | * "1" - Enable vsync |
||
| 150 | * |
||
| 151 | * By default SDL does not sync screen surface updates with vertical refresh. |
||
| 152 | */ |
||
| 153 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
||
| 154 | |||
| 155 | /** |
||
| 156 | * \brief A variable controlling whether the screensaver is enabled. |
||
| 157 | * |
||
| 158 | * This variable can be set to the following values: |
||
| 159 | * "0" - Disable screensaver |
||
| 160 | * "1" - Enable screensaver |
||
| 161 | * |
||
| 162 | * By default SDL will disable the screensaver. |
||
| 163 | */ |
||
| 164 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
||
| 165 | |||
| 166 | /** |
||
| 167 | * \brief A variable controlling whether the X11 VidMode extension should be used. |
||
| 168 | * |
||
| 169 | * This variable can be set to the following values: |
||
| 170 | * "0" - Disable XVidMode |
||
| 171 | * "1" - Enable XVidMode |
||
| 172 | * |
||
| 173 | * By default SDL will use XVidMode if it is available. |
||
| 174 | */ |
||
| 175 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
||
| 176 | |||
| 177 | /** |
||
| 178 | * \brief A variable controlling whether the X11 Xinerama extension should be used. |
||
| 179 | * |
||
| 180 | * This variable can be set to the following values: |
||
| 181 | * "0" - Disable Xinerama |
||
| 182 | * "1" - Enable Xinerama |
||
| 183 | * |
||
| 184 | * By default SDL will use Xinerama if it is available. |
||
| 185 | */ |
||
| 186 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
||
| 187 | |||
| 188 | /** |
||
| 189 | * \brief A variable controlling whether the X11 XRandR extension should be used. |
||
| 190 | * |
||
| 191 | * This variable can be set to the following values: |
||
| 192 | * "0" - Disable XRandR |
||
| 193 | * "1" - Enable XRandR |
||
| 194 | * |
||
| 195 | * By default SDL will not use XRandR because of window manager issues. |
||
| 196 | */ |
||
| 197 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
||
| 198 | |||
| 199 | /** |
||
| 200 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
||
| 201 | * |
||
| 202 | * This variable can be set to the following values: |
||
| 203 | * "0" - Disable _NET_WM_PING |
||
| 204 | * "1" - Enable _NET_WM_PING |
||
| 205 | * |
||
| 206 | * By default SDL will use _NET_WM_PING, but for applications that know they |
||
| 207 | * will not always be able to respond to ping requests in a timely manner they can |
||
| 208 | * turn it off to avoid the window manager thinking the app is hung. |
||
| 209 | * The hint is checked in CreateWindow. |
||
| 210 | */ |
||
| 211 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
||
| 212 | |||
| 213 | /** |
||
| 214 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden |
||
| 215 | * |
||
| 216 | * This variable can be set to the following values: |
||
| 217 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
||
| 218 | * "1" - The window frame is interactive when the cursor is hidden |
||
| 219 | * |
||
| 220 | * By default SDL will allow interaction with the window frame when the cursor is hidden |
||
| 221 | */ |
||
| 222 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
||
| 223 | |||
| 224 | /** |
||
| 225 | * \brief A variable to specify custom icon resource id from RC file on Windows platform |
||
| 226 | */ |
||
| 227 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
||
| 228 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
||
| 229 | |||
| 230 | /** |
||
| 231 | * \brief A variable controlling whether the windows message loop is processed by SDL |
||
| 232 | * |
||
| 233 | * This variable can be set to the following values: |
||
| 234 | * "0" - The window message loop is not run |
||
| 235 | * "1" - The window message loop is processed in SDL_PumpEvents() |
||
| 236 | * |
||
| 237 | * By default SDL will process the windows message loop |
||
| 238 | */ |
||
| 239 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
||
| 240 | |||
| 241 | /** |
||
| 242 | * \brief A variable controlling whether grabbing input grabs the keyboard |
||
| 243 | * |
||
| 244 | * This variable can be set to the following values: |
||
| 245 | * "0" - Grab will affect only the mouse |
||
| 246 | * "1" - Grab will affect mouse and keyboard |
||
| 247 | * |
||
| 248 | * By default SDL will not grab the keyboard so system shortcuts still work. |
||
| 249 | */ |
||
| 250 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
||
| 251 | |||
| 252 | /** |
||
| 253 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode |
||
| 254 | */ |
||
| 255 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
||
| 256 | |||
| 257 | /** |
||
| 258 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode |
||
| 259 | */ |
||
| 260 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
||
| 261 | |||
| 262 | /** |
||
| 263 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
||
| 264 | * |
||
| 265 | * This variable can be set to the following values: |
||
| 266 | * "0" - Relative mouse mode uses raw input |
||
| 267 | * "1" - Relative mouse mode uses mouse warping |
||
| 268 | * |
||
| 269 | * By default SDL will use raw input for relative mouse mode |
||
| 270 | */ |
||
| 271 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
||
| 272 | |||
| 273 | /** |
||
| 274 | * \brief Allow mouse click events when clicking to focus an SDL window |
||
| 275 | * |
||
| 276 | * This variable can be set to the following values: |
||
| 277 | * "0" - Ignore mouse clicks that activate a window |
||
| 278 | * "1" - Generate events for mouse clicks that activate a window |
||
| 279 | * |
||
| 280 | * By default SDL will ignore mouse clicks that activate a window |
||
| 281 | */ |
||
| 282 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
||
| 283 | |||
| 284 | /** |
||
| 285 | * \brief A variable controlling whether touch events should generate synthetic mouse events |
||
| 286 | * |
||
| 287 | * This variable can be set to the following values: |
||
| 288 | * "0" - Touch events will not generate mouse events |
||
| 289 | * "1" - Touch events will generate mouse events |
||
| 290 | * |
||
| 291 | * By default SDL will generate mouse events for touch events |
||
| 292 | */ |
||
| 293 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
||
| 294 | |||
| 295 | /** |
||
| 296 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. |
||
| 297 | * |
||
| 298 | */ |
||
| 299 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
||
| 300 | |||
| 301 | /** |
||
| 302 | * \brief A variable controlling whether the idle timer is disabled on iOS. |
||
| 303 | * |
||
| 304 | * When an iOS app does not receive touches for some time, the screen is |
||
| 305 | * dimmed automatically. For games where the accelerometer is the only input |
||
| 306 | * this is problematic. This functionality can be disabled by setting this |
||
| 307 | * hint. |
||
| 308 | * |
||
| 309 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
||
| 310 | * accomplish the same thing on iOS. They should be preferred over this hint. |
||
| 311 | * |
||
| 312 | * This variable can be set to the following values: |
||
| 313 | * "0" - Enable idle timer |
||
| 314 | * "1" - Disable idle timer |
||
| 315 | */ |
||
| 316 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
||
| 317 | |||
| 318 | /** |
||
| 319 | * \brief A variable controlling which orientations are allowed on iOS. |
||
| 320 | * |
||
| 321 | * In some circumstances it is necessary to be able to explicitly control |
||
| 322 | * which UI orientations are allowed. |
||
| 323 | * |
||
| 324 | * This variable is a space delimited list of the following values: |
||
| 325 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
||
| 326 | */ |
||
| 327 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
||
| 328 | |||
| 329 | /** |
||
| 330 | * \brief A variable controlling whether controllers used with the Apple TV |
||
| 331 | * generate UI events. |
||
| 332 | * |
||
| 333 | * When UI events are generated by controller input, the app will be |
||
| 334 | * backgrounded when the Apple TV remote's menu button is pressed, and when the |
||
| 335 | * pause or B buttons on gamepads are pressed. |
||
| 336 | * |
||
| 337 | * More information about properly making use of controllers for the Apple TV |
||
| 338 | * can be found here: |
||
| 339 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
||
| 340 | * |
||
| 341 | * This variable can be set to the following values: |
||
| 342 | * "0" - Controller input does not generate UI events (the default). |
||
| 343 | * "1" - Controller input generates UI events. |
||
| 344 | */ |
||
| 345 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
||
| 346 | |||
| 347 | /** |
||
| 348 | * \brief A variable controlling whether the Apple TV remote's joystick axes |
||
| 349 | * will automatically match the rotation of the remote. |
||
| 350 | * |
||
| 351 | * This variable can be set to the following values: |
||
| 352 | * "0" - Remote orientation does not affect joystick axes (the default). |
||
| 353 | * "1" - Joystick axes are based on the orientation of the remote. |
||
| 354 | */ |
||
| 355 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
||
| 356 | |||
| 357 | /** |
||
| 358 | * \brief A variable controlling whether the Android / iOS built-in |
||
| 359 | * accelerometer should be listed as a joystick device, rather than listing |
||
| 360 | * actual joysticks only. |
||
| 361 | * |
||
| 362 | * This variable can be set to the following values: |
||
| 363 | * "0" - List only real joysticks and accept input from them |
||
| 364 | * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). |
||
| 365 | */ |
||
| 366 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
||
| 367 | |||
| 368 | /** |
||
| 369 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
||
| 370 | * |
||
| 371 | * The variable can be set to the following values: |
||
| 372 | * "0" - Disable XInput detection (only uses direct input) |
||
| 373 | * "1" - Enable XInput detection (the default) |
||
| 374 | */ |
||
| 375 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
||
| 376 | |||
| 377 | /** |
||
| 378 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
||
| 379 | * |
||
| 380 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 |
||
| 381 | * |
||
| 382 | * The default value is "0". This hint must be set before SDL_Init() |
||
| 383 | */ |
||
| 384 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
||
| 385 | |||
| 386 | /** |
||
| 387 | * \brief A variable that lets you manually hint extra gamecontroller db entries. |
||
| 388 | * |
||
| 389 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
||
| 390 | * |
||
| 391 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
||
| 392 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
||
| 393 | */ |
||
| 394 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
||
| 395 | |||
| 396 | /** |
||
| 397 | * \brief A variable containing a list of devices to skip when scanning for game controllers. |
||
| 398 | * |
||
| 399 | * The format of the string is a comma separated list of USB VID/PID pairs |
||
| 400 | * in hexadecimal form, e.g. |
||
| 401 | * |
||
| 402 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
||
| 403 | * |
||
| 404 | * The variable can also take the form of @file, in which case the named |
||
| 405 | * file will be loaded and interpreted as the value of the variable. |
||
| 406 | */ |
||
| 407 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
||
| 408 | |||
| 409 | /** |
||
| 410 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. |
||
| 411 | * |
||
| 412 | * The format of the string is a comma separated list of USB VID/PID pairs |
||
| 413 | * in hexadecimal form, e.g. |
||
| 414 | * |
||
| 415 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
||
| 416 | * |
||
| 417 | * The variable can also take the form of @file, in which case the named |
||
| 418 | * file will be loaded and interpreted as the value of the variable. |
||
| 419 | */ |
||
| 420 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
||
| 421 | |||
| 422 | /** |
||
| 423 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
||
| 424 | * |
||
| 425 | * The variable can be set to the following values: |
||
| 426 | * "0" - Disable joystick & gamecontroller input events when the |
||
| 427 | * application is in the background. |
||
| 428 | * "1" - Enable joystick & gamecontroller input events when the |
||
| 429 | * application is in the background. |
||
| 430 | * |
||
| 431 | * The default value is "0". This hint may be set at any time. |
||
| 432 | */ |
||
| 433 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
||
| 434 | |||
| 435 | /** |
||
| 436 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
||
| 437 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
||
| 438 | * |
||
| 439 | * This variable can be set to the following values: |
||
| 440 | * "0" - don't allow topmost |
||
| 441 | * "1" - allow topmost |
||
| 442 | */ |
||
| 443 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
||
| 444 | |||
| 445 | /** |
||
| 446 | * \brief A variable that controls the timer resolution, in milliseconds. |
||
| 447 | * |
||
| 448 | * The higher resolution the timer, the more frequently the CPU services |
||
| 449 | * timer interrupts, and the more precise delays are, but this takes up |
||
| 450 | * power and CPU time. This hint is only used on Windows 7 and earlier. |
||
| 451 | * |
||
| 452 | * See this blog post for more information: |
||
| 453 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
||
| 454 | * |
||
| 455 | * If this variable is set to "0", the system timer resolution is not set. |
||
| 456 | * |
||
| 457 | * The default value is "1". This hint may be set at any time. |
||
| 458 | */ |
||
| 459 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
||
| 460 | |||
| 461 | |||
| 462 | /** |
||
| 463 | * \brief A variable describing the content orientation on QtWayland-based platforms. |
||
| 464 | * |
||
| 465 | * On QtWayland platforms, windows are rotated client-side to allow for custom |
||
| 466 | * transitions. In order to correctly position overlays (e.g. volume bar) and |
||
| 467 | * gestures (e.g. events view, close/minimize gestures), the system needs to |
||
| 468 | * know in which orientation the application is currently drawing its contents. |
||
| 469 | * |
||
| 470 | * This does not cause the window to be rotated or resized, the application |
||
| 471 | * needs to take care of drawing the content in the right orientation (the |
||
| 472 | * framebuffer is always in portrait mode). |
||
| 473 | * |
||
| 474 | * This variable can be one of the following values: |
||
| 475 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" |
||
| 476 | */ |
||
| 477 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" |
||
| 478 | |||
| 479 | /** |
||
| 480 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. |
||
| 481 | * |
||
| 482 | * On QtWayland platforms, this hint controls the flags to set on the windows. |
||
| 483 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. |
||
| 484 | * |
||
| 485 | * This variable is a space-separated list of the following values (empty = no flags): |
||
| 486 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" |
||
| 487 | */ |
||
| 488 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" |
||
| 489 | |||
| 490 | /** |
||
| 491 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
||
| 492 | * |
||
| 493 | * Use this hint in case you need to set SDL's threads stack size to other than the default. |
||
| 494 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
||
| 495 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
||
| 496 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
||
| 497 | */ |
||
| 498 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
||
| 499 | |||
| 500 | /** |
||
| 501 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
||
| 502 | */ |
||
| 503 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
||
| 504 | |||
| 505 | /** |
||
| 506 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
||
| 507 | * |
||
| 508 | * If present, holding ctrl while left clicking will generate a right click |
||
| 509 | * event when on Mac. |
||
| 510 | */ |
||
| 511 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
||
| 512 | |||
| 513 | /** |
||
| 514 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
||
| 515 | * |
||
| 516 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
||
| 517 | * can use two different sets of binaries, those compiled by the user from source |
||
| 518 | * or those provided by the Chrome browser. In the later case, these binaries require |
||
| 519 | * that SDL loads a DLL providing the shader compiler. |
||
| 520 | * |
||
| 521 | * This variable can be set to the following values: |
||
| 522 | * "d3dcompiler_46.dll" - default, best for Vista or later. |
||
| 523 | * "d3dcompiler_43.dll" - for XP support. |
||
| 524 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
||
| 525 | * |
||
| 526 | */ |
||
| 527 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
||
| 528 | |||
| 529 | /** |
||
| 530 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
||
| 531 | * |
||
| 532 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
||
| 533 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly |
||
| 534 | * created SDL_Window: |
||
| 535 | * |
||
| 536 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
||
| 537 | * needed for example when sharing an OpenGL context across multiple windows. |
||
| 538 | * |
||
| 539 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
||
| 540 | * OpenGL rendering. |
||
| 541 | * |
||
| 542 | * This variable can be set to the following values: |
||
| 543 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
||
| 544 | * share a pixel format with. |
||
| 545 | */ |
||
| 546 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
||
| 547 | |||
| 548 | /** |
||
| 549 | * \brief A URL to a WinRT app's privacy policy |
||
| 550 | * |
||
| 551 | * All network-enabled WinRT apps must make a privacy policy available to its |
||
| 552 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
||
| 553 | * be available in the Windows Settings charm, as accessed from within the app. |
||
| 554 | * SDL provides code to add a URL-based link there, which can point to the app's |
||
| 555 | * privacy policy. |
||
| 556 | * |
||
| 557 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
| 558 | * before calling any SDL_Init() functions. The contents of the hint should |
||
| 559 | * be a valid URL. For example, "http://www.example.com". |
||
| 560 | * |
||
| 561 | * The default value is "", which will prevent SDL from adding a privacy policy |
||
| 562 | * link to the Settings charm. This hint should only be set during app init. |
||
| 563 | * |
||
| 564 | * The label text of an app's "Privacy Policy" link may be customized via another |
||
| 565 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
| 566 | * |
||
| 567 | * Please note that on Windows Phone, Microsoft does not provide standard UI |
||
| 568 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
| 569 | * will not get used on that platform. Network-enabled phone apps should display |
||
| 570 | * their privacy policy through some other, in-app means. |
||
| 571 | */ |
||
| 572 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
||
| 573 | |||
| 574 | /** \brief Label text for a WinRT app's privacy policy link |
||
| 575 | * |
||
| 576 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
||
| 577 | * Microsoft mandates that this policy be available via the Windows Settings charm. |
||
| 578 | * SDL provides code to add a link there, with its label text being set via the |
||
| 579 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
| 580 | * |
||
| 581 | * Please note that a privacy policy's contents are not set via this hint. A separate |
||
| 582 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
||
| 583 | * policy. |
||
| 584 | * |
||
| 585 | * The contents of this hint should be encoded as a UTF8 string. |
||
| 586 | * |
||
| 587 | * The default value is "Privacy Policy". This hint should only be set during app |
||
| 588 | * initialization, preferably before any calls to SDL_Init(). |
||
| 589 | * |
||
| 590 | * For additional information on linking to a privacy policy, see the documentation for |
||
| 591 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
||
| 592 | */ |
||
| 593 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
||
| 594 | |||
| 595 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled |
||
| 596 | * |
||
| 597 | * Windows Phone devices typically feature a Back button. When pressed, |
||
| 598 | * the OS will emit back-button-press events, which apps are expected to |
||
| 599 | * handle in an appropriate manner. If apps do not explicitly mark these |
||
| 600 | * events as 'Handled', then the OS will invoke its default behavior for |
||
| 601 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
||
| 602 | * terminate the app (and attempt to switch to the previous app, or to the |
||
| 603 | * device's home screen). |
||
| 604 | * |
||
| 605 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
||
| 606 | * to mark back-button-press events as Handled, if and when one is sent to |
||
| 607 | * the app. |
||
| 608 | * |
||
| 609 | * Internally, Windows Phone sends back button events as parameters to |
||
| 610 | * special back-button-press callback functions. Apps that need to respond |
||
| 611 | * to back-button-press events are expected to register one or more |
||
| 612 | * callback functions for such, shortly after being launched (during the |
||
| 613 | * app's initialization phase). After the back button is pressed, the OS |
||
| 614 | * will invoke these callbacks. If the app's callback(s) do not explicitly |
||
| 615 | * mark the event as handled by the time they return, or if the app never |
||
| 616 | * registers one of these callback, the OS will consider the event |
||
| 617 | * un-handled, and it will apply its default back button behavior (terminate |
||
| 618 | * the app). |
||
| 619 | * |
||
| 620 | * SDL registers its own back-button-press callback with the Windows Phone |
||
| 621 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
||
| 622 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
||
| 623 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
||
| 624 | * If the hint's value is set to "1", the back button event's Handled |
||
| 625 | * property will get set to 'true'. If the hint's value is set to something |
||
| 626 | * else, or if it is unset, SDL will leave the event's Handled property |
||
| 627 | * alone. (By default, the OS sets this property to 'false', to note.) |
||
| 628 | * |
||
| 629 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
||
| 630 | * back button is pressed, or can set it in direct-response to a back button |
||
| 631 | * being pressed. |
||
| 632 | * |
||
| 633 | * In order to get notified when a back button is pressed, SDL apps should |
||
| 634 | * register a callback function with SDL_AddEventWatch(), and have it listen |
||
| 635 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
||
| 636 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
||
| 637 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
||
| 638 | * set by such a callback, will be applied to the OS' current |
||
| 639 | * back-button-press event. |
||
| 640 | * |
||
| 641 | * More details on back button behavior in Windows Phone apps can be found |
||
| 642 | * at the following page, on Microsoft's developer site: |
||
| 643 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx |
||
| 644 | */ |
||
| 645 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
||
| 646 | |||
| 647 | /** |
||
| 648 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
||
| 649 | * |
||
| 650 | * This hint only applies to Mac OS X. |
||
| 651 | * |
||
| 652 | * The variable can be set to the following values: |
||
| 653 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
||
| 654 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
||
| 655 | * button on their titlebars). |
||
| 656 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
||
| 657 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
||
| 658 | * button on their titlebars). |
||
| 659 | * |
||
| 660 | * The default value is "1". Spaces are disabled regardless of this hint if |
||
| 661 | * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before |
||
| 662 | * any windows are created. |
||
| 663 | */ |
||
| 664 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
||
| 665 | |||
| 666 | /** |
||
| 667 | * \brief When set don't force the SDL app to become a foreground process |
||
| 668 | * |
||
| 669 | * This hint only applies to Mac OS X. |
||
| 670 | * |
||
| 671 | */ |
||
| 672 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
||
| 673 | |||
| 674 | /** |
||
| 675 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
||
| 676 | * |
||
| 677 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
||
| 678 | * |
||
| 679 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
||
| 680 | * after a given relative path was not found in the internal storage and assets. |
||
| 681 | * |
||
| 682 | * By default this hint is not set and the APK expansion files are not searched. |
||
| 683 | */ |
||
| 684 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
||
| 685 | |||
| 686 | /** |
||
| 687 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
||
| 688 | * |
||
| 689 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
||
| 690 | * |
||
| 691 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
||
| 692 | * after a given relative path was not found in the internal storage and assets. |
||
| 693 | * |
||
| 694 | * By default this hint is not set and the APK expansion files are not searched. |
||
| 695 | */ |
||
| 696 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
||
| 697 | |||
| 698 | /** |
||
| 699 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
||
| 700 | * |
||
| 701 | * The variable can be set to the following values: |
||
| 702 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's |
||
| 703 | * responsibility to render the text from these events and |
||
| 704 | * differentiate it somehow from committed text. (default) |
||
| 705 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, |
||
| 706 | * and text that is being composed will be rendered in its own UI. |
||
| 707 | */ |
||
| 708 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
||
| 709 | |||
| 710 | /** |
||
| 711 | * \brief A variable to control whether mouse and touch events are to be treated together or separately |
||
| 712 | * |
||
| 713 | * The variable can be set to the following values: |
||
| 714 | * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse |
||
| 715 | * events. This is the behaviour of SDL <= 2.0.3. (default) |
||
| 716 | * "1" - Mouse events will be handled separately from pure touch events. |
||
| 717 | * |
||
| 718 | * The value of this hint is used at runtime, so it can be changed at any time. |
||
| 719 | */ |
||
| 720 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" |
||
| 721 | |||
| 722 | /** |
||
| 723 | * \brief override the binding element for keyboard inputs for Emscripten builds |
||
| 724 | * |
||
| 725 | * This hint only applies to the emscripten platform |
||
| 726 | * |
||
| 727 | * The variable can be one of |
||
| 728 | * "#window" - The javascript window object (this is the default) |
||
| 729 | * "#document" - The javascript document object |
||
| 730 | * "#screen" - the javascript window.screen object |
||
| 731 | * "#canvas" - the WebGL canvas element |
||
| 732 | * any other string without a leading # sign applies to the element on the page with that ID. |
||
| 733 | */ |
||
| 734 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
||
| 735 | |||
| 736 | /** |
||
| 737 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
||
| 738 | * |
||
| 739 | * This hint only applies to Unix-like platforms. |
||
| 740 | * |
||
| 741 | * The variable can be set to the following values: |
||
| 742 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
||
| 743 | * catches a signal, convert it into an SDL_QUIT event. |
||
| 744 | * "1" - SDL will not install a signal handler at all. |
||
| 745 | */ |
||
| 746 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
||
| 747 | |||
| 748 | /** |
||
| 749 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
||
| 750 | * |
||
| 751 | * The variable can be set to the following values: |
||
| 752 | * "0" - SDL will generate a window-close event when it sees Alt+F4. |
||
| 753 | * "1" - SDL will only do normal key handling for Alt+F4. |
||
| 754 | */ |
||
| 755 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
||
| 756 | |||
| 757 | /** |
||
| 758 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
||
| 759 | * |
||
| 760 | * The bitmap header version 4 is required for proper alpha channel support and |
||
| 761 | * SDL will use it when required. Should this not be desired, this hint can |
||
| 762 | * force the use of the 40 byte header version which is supported everywhere. |
||
| 763 | * |
||
| 764 | * The variable can be set to the following values: |
||
| 765 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a |
||
| 766 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap |
||
| 767 | * header version 4 and set the alpha mask accordingly. |
||
| 768 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a |
||
| 769 | * 32-bit BMP file without an alpha mask. The alpha channel data |
||
| 770 | * will be in the file, but applications are going to ignore it. |
||
| 771 | * |
||
| 772 | * The default value is "0". |
||
| 773 | */ |
||
| 774 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
||
| 775 | |||
| 776 | /** |
||
| 777 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. |
||
| 778 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a |
||
| 779 | * thread's name, but it tends to cause problems with other debuggers, |
||
| 780 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use |
||
| 781 | * the (safer) SetThreadDescription API, introduced in the Windows 10 |
||
| 782 | * Creators Update, if available. |
||
| 783 | * |
||
| 784 | * The variable can be set to the following values: |
||
| 785 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. |
||
| 786 | * This is the default behavior of SDL <= 2.0.4. |
||
| 787 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) |
||
| 788 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. |
||
| 789 | */ |
||
| 790 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
||
| 791 | |||
| 792 | /** |
||
| 793 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
||
| 794 | * |
||
| 795 | * Also known as Z-order. The variable can take a negative or positive value. |
||
| 796 | * The default is 10000. |
||
| 797 | */ |
||
| 798 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
||
| 799 | |||
| 800 | /** |
||
| 801 | * \brief A variable controlling what driver to use for OpenGL ES contexts. |
||
| 802 | * |
||
| 803 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
||
| 804 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
||
| 805 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
||
| 806 | * library, e.g. that provided by the ANGLE project. This variable controls |
||
| 807 | * whether SDL follows this default behaviour or will always load an |
||
| 808 | * OpenGL ES library. |
||
| 809 | * |
||
| 810 | * Circumstances where this is useful include |
||
| 811 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, |
||
| 812 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. |
||
| 813 | * - Resolving OpenGL ES function addresses at link time by linking with |
||
| 814 | * the OpenGL ES library instead of querying them at run time with |
||
| 815 | * SDL_GL_GetProcAddress(). |
||
| 816 | * |
||
| 817 | * Caution: for an application to work with the default behaviour across |
||
| 818 | * different OpenGL drivers it must query the OpenGL ES function |
||
| 819 | * addresses at run time using SDL_GL_GetProcAddress(). |
||
| 820 | * |
||
| 821 | * This variable is ignored on most platforms because OpenGL ES is native |
||
| 822 | * or not supported. |
||
| 823 | * |
||
| 824 | * This variable can be set to the following values: |
||
| 825 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) |
||
| 826 | * "1" - Load OpenGL ES library using the default library names. |
||
| 827 | * |
||
| 828 | */ |
||
| 829 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
||
| 830 | |||
| 831 | /** |
||
| 832 | * \brief A variable controlling speed/quality tradeoff of audio resampling. |
||
| 833 | * |
||
| 834 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) |
||
| 835 | * to handle audio resampling. There are different resampling modes available |
||
| 836 | * that produce different levels of quality, using more CPU. |
||
| 837 | * |
||
| 838 | * If this hint isn't specified to a valid setting, or libsamplerate isn't |
||
| 839 | * available, SDL will use the default, internal resampling algorithm. |
||
| 840 | * |
||
| 841 | * Note that this is currently only applicable to resampling audio that is |
||
| 842 | * being written to a device for playback or audio being read from a device |
||
| 843 | * for capture. SDL_AudioCVT always uses the default resampler (although this |
||
| 844 | * might change for SDL 2.1). |
||
| 845 | * |
||
| 846 | * This hint is currently only checked at audio subsystem initialization. |
||
| 847 | * |
||
| 848 | * This variable can be set to the following values: |
||
| 849 | * |
||
| 850 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) |
||
| 851 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available |
||
| 852 | * "2" or "medium" - Use medium quality resampling, if available |
||
| 853 | * "3" or "best" - Use high quality resampling, if available |
||
| 854 | */ |
||
| 855 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" |
||
| 856 | |||
| 857 | /** |
||
| 858 | * \brief A variable controlling the audio category on iOS and Mac OS X |
||
| 859 | * |
||
| 860 | * This variable can be set to the following values: |
||
| 861 | * |
||
| 862 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) |
||
| 863 | * "playback" - Use the AVAudioSessionCategoryPlayback category |
||
| 864 | * |
||
| 865 | * For more information, see Apple's documentation: |
||
| 866 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
||
| 867 | */ |
||
| 868 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
||
| 869 | |||
| 870 | /** |
||
| 871 | * \brief An enumeration of hint priorities |
||
| 872 | */ |
||
| 873 | typedef enum |
||
| 874 | { |
||
| 875 | SDL_HINT_DEFAULT, |
||
| 876 | SDL_HINT_NORMAL, |
||
| 877 | SDL_HINT_OVERRIDE |
||
| 878 | } SDL_HintPriority; |
||
| 879 | |||
| 880 | |||
| 881 | /** |
||
| 882 | * \brief Set a hint with a specific priority |
||
| 883 | * |
||
| 884 | * The priority controls the behavior when setting a hint that already |
||
| 885 | * has a value. Hints will replace existing hints of their priority and |
||
| 886 | * lower. Environment variables are considered to have override priority. |
||
| 887 | * |
||
| 888 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||
| 889 | */ |
||
| 890 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
||
| 891 | const char *value, |
||
| 892 | SDL_HintPriority priority); |
||
| 893 | |||
| 894 | /** |
||
| 895 | * \brief Set a hint with normal priority |
||
| 896 | * |
||
| 897 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||
| 898 | */ |
||
| 899 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
||
| 900 | const char *value); |
||
| 901 | |||
| 902 | /** |
||
| 903 | * \brief Get a hint |
||
| 904 | * |
||
| 905 | * \return The string value of a hint variable. |
||
| 906 | */ |
||
| 907 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
||
| 908 | |||
| 909 | /** |
||
| 910 | * \brief Get a hint |
||
| 911 | * |
||
| 912 | * \return The boolean value of a hint variable. |
||
| 913 | */ |
||
| 914 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
||
| 915 | |||
| 916 | /** |
||
| 917 | * \brief type definition of the hint callback function. |
||
| 918 | */ |
||
| 919 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
||
| 920 | |||
| 921 | /** |
||
| 922 | * \brief Add a function to watch a particular hint |
||
| 923 | * |
||
| 924 | * \param name The hint to watch |
||
| 925 | * \param callback The function to call when the hint value changes |
||
| 926 | * \param userdata A pointer to pass to the callback function |
||
| 927 | */ |
||
| 928 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
||
| 929 | SDL_HintCallback callback, |
||
| 930 | void *userdata); |
||
| 931 | |||
| 932 | /** |
||
| 933 | * \brief Remove a function watching a particular hint |
||
| 934 | * |
||
| 935 | * \param name The hint being watched |
||
| 936 | * \param callback The function being called when the hint value changes |
||
| 937 | * \param userdata A pointer being passed to the callback function |
||
| 938 | */ |
||
| 939 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
||
| 940 | SDL_HintCallback callback, |
||
| 941 | void *userdata); |
||
| 942 | |||
| 943 | /** |
||
| 944 | * \brief Clear all hints |
||
| 945 | * |
||
| 946 | * This function is called during SDL_Quit() to free stored hints. |
||
| 947 | */ |
||
| 948 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
||
| 949 | |||
| 950 | |||
| 951 | /* Ends C function definitions when using C++ */ |
||
| 952 | #ifdef __cplusplus |
||
| 953 | } |
||
| 954 | #endif |
||
| 955 | #include "close_code.h" |
||
| 956 | |||
| 957 | #endif /* SDL_hints_h_ */ |
||
| 958 | |||
| 959 | /* vi: set ts=4 sw=4 expandtab: */ |