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| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 8 | pmbaty | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 1 | pmbaty | 4 | |
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_haptic.h | ||
| 24 |  * | ||
| 25 |  *  \brief The SDL haptic subsystem allows you to control haptic (force feedback) | ||
| 26 |  *         devices. | ||
| 27 |  * | ||
| 28 |  *  The basic usage is as follows: | ||
| 29 |  *   - Initialize the subsystem (::SDL_INIT_HAPTIC). | ||
| 30 |  *   - Open a haptic device. | ||
| 31 |  *    - SDL_HapticOpen() to open from index. | ||
| 32 |  *    - SDL_HapticOpenFromJoystick() to open from an existing joystick. | ||
| 33 |  *   - Create an effect (::SDL_HapticEffect). | ||
| 34 |  *   - Upload the effect with SDL_HapticNewEffect(). | ||
| 35 |  *   - Run the effect with SDL_HapticRunEffect(). | ||
| 36 |  *   - (optional) Free the effect with SDL_HapticDestroyEffect(). | ||
| 37 |  *   - Close the haptic device with SDL_HapticClose(). | ||
| 38 |  * | ||
| 39 |  * \par Simple rumble example: | ||
| 40 |  * \code | ||
| 41 |  *    SDL_Haptic *haptic; | ||
| 42 |  * | ||
| 43 |  *    // Open the device | ||
| 44 |  *    haptic = SDL_HapticOpen( 0 ); | ||
| 45 |  *    if (haptic == NULL) | ||
| 46 |  *       return -1; | ||
| 47 |  * | ||
| 48 |  *    // Initialize simple rumble | ||
| 49 |  *    if (SDL_HapticRumbleInit( haptic ) != 0) | ||
| 50 |  *       return -1; | ||
| 51 |  * | ||
| 52 |  *    // Play effect at 50% strength for 2 seconds | ||
| 53 |  *    if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) | ||
| 54 |  *       return -1; | ||
| 55 |  *    SDL_Delay( 2000 ); | ||
| 56 |  * | ||
| 57 |  *    // Clean up | ||
| 58 |  *    SDL_HapticClose( haptic ); | ||
| 59 |  * \endcode | ||
| 60 |  * | ||
| 61 |  * \par Complete example: | ||
| 62 |  * \code | ||
| 63 |  * int test_haptic( SDL_Joystick * joystick ) { | ||
| 64 |  *    SDL_Haptic *haptic; | ||
| 65 |  *    SDL_HapticEffect effect; | ||
| 66 |  *    int effect_id; | ||
| 67 |  * | ||
| 68 |  *    // Open the device | ||
| 69 |  *    haptic = SDL_HapticOpenFromJoystick( joystick ); | ||
| 70 |  *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic | ||
| 71 |  * | ||
| 72 |  *    // See if it can do sine waves | ||
| 73 |  *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | ||
| 74 |  *       SDL_HapticClose(haptic); // No sine effect | ||
| 75 |  *       return -1; | ||
| 76 |  *    } | ||
| 77 |  * | ||
| 78 |  *    // Create the effect | ||
| 79 |  *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | ||
| 80 |  *    effect.type = SDL_HAPTIC_SINE; | ||
| 81 |  *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | ||
| 82 |  *    effect.periodic.direction.dir[0] = 18000; // Force comes from south | ||
| 83 |  *    effect.periodic.period = 1000; // 1000 ms | ||
| 84 |  *    effect.periodic.magnitude = 20000; // 20000/32767 strength | ||
| 85 |  *    effect.periodic.length = 5000; // 5 seconds long | ||
| 86 |  *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | ||
| 87 |  *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away | ||
| 88 |  * | ||
| 89 |  *    // Upload the effect | ||
| 90 |  *    effect_id = SDL_HapticNewEffect( haptic, &effect ); | ||
| 91 |  * | ||
| 92 |  *    // Test the effect | ||
| 93 |  *    SDL_HapticRunEffect( haptic, effect_id, 1 ); | ||
| 94 |  *    SDL_Delay( 5000); // Wait for the effect to finish | ||
| 95 |  * | ||
| 96 |  *    // We destroy the effect, although closing the device also does this | ||
| 97 |  *    SDL_HapticDestroyEffect( haptic, effect_id ); | ||
| 98 |  * | ||
| 99 |  *    // Close the device | ||
| 100 |  *    SDL_HapticClose(haptic); | ||
| 101 |  * | ||
| 102 |  *    return 0; // Success | ||
| 103 |  * } | ||
| 104 |  * \endcode | ||
| 105 |  */ | ||
| 106 | |||
| 107 | #ifndef SDL_haptic_h_ | ||
| 108 | #define SDL_haptic_h_ | ||
| 109 | |||
| 110 | #include "SDL_stdinc.h" | ||
| 111 | #include "SDL_error.h" | ||
| 112 | #include "SDL_joystick.h" | ||
| 113 | |||
| 114 | #include "begin_code.h" | ||
| 115 | /* Set up for C function definitions, even when using C++ */ | ||
| 116 | #ifdef __cplusplus | ||
| 117 | extern "C" { | ||
| 118 | #endif /* __cplusplus */ | ||
| 119 | |||
| 8 | pmbaty | 120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). | 
| 121 |  * | ||
| 122 |  * At the moment the magnitude variables are mixed between signed/unsigned, and | ||
| 123 |  * it is also not made clear that ALL of those variables expect a max of 0x7FFF. | ||
| 124 |  * | ||
| 125 |  * Some platforms may have higher precision than that (Linux FF, Windows XInput) | ||
| 126 |  * so we should fix the inconsistency in favor of higher possible precision, | ||
| 127 |  * adjusting for platforms that use different scales. | ||
| 128 |  * -flibit | ||
| 129 |  */ | ||
| 130 | |||
| 1 | pmbaty | 131 | /** | 
| 132 |  *  \typedef SDL_Haptic | ||
| 133 |  * | ||
| 134 |  *  \brief The haptic structure used to identify an SDL haptic. | ||
| 135 |  * | ||
| 136 |  *  \sa SDL_HapticOpen | ||
| 137 |  *  \sa SDL_HapticOpenFromJoystick | ||
| 138 |  *  \sa SDL_HapticClose | ||
| 139 |  */ | ||
| 140 | struct _SDL_Haptic; | ||
| 141 | typedef struct _SDL_Haptic SDL_Haptic; | ||
| 142 | |||
| 143 | |||
| 144 | /** | ||
| 145 |  *  \name Haptic features | ||
| 146 |  * | ||
| 147 |  *  Different haptic features a device can have. | ||
| 148 |  */ | ||
| 149 | /* @{ */ | ||
| 150 | |||
| 151 | /** | ||
| 152 |  *  \name Haptic effects | ||
| 153 |  */ | ||
| 154 | /* @{ */ | ||
| 155 | |||
| 156 | /** | ||
| 157 |  *  \brief Constant effect supported. | ||
| 158 |  * | ||
| 159 |  *  Constant haptic effect. | ||
| 160 |  * | ||
| 161 |  *  \sa SDL_HapticCondition | ||
| 162 |  */ | ||
| 163 | #define SDL_HAPTIC_CONSTANT   (1u<<0) | ||
| 164 | |||
| 165 | /** | ||
| 166 |  *  \brief Sine wave effect supported. | ||
| 167 |  * | ||
| 168 |  *  Periodic haptic effect that simulates sine waves. | ||
| 169 |  * | ||
| 170 |  *  \sa SDL_HapticPeriodic | ||
| 171 |  */ | ||
| 172 | #define SDL_HAPTIC_SINE       (1u<<1) | ||
| 173 | |||
| 174 | /** | ||
| 175 |  *  \brief Left/Right effect supported. | ||
| 176 |  * | ||
| 177 |  *  Haptic effect for direct control over high/low frequency motors. | ||
| 178 |  * | ||
| 179 |  *  \sa SDL_HapticLeftRight | ||
| 180 |  * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, | ||
| 181 |  *          we ran out of bits, and this is important for XInput devices. | ||
| 182 |  */ | ||
| 183 | #define SDL_HAPTIC_LEFTRIGHT     (1u<<2) | ||
| 184 | |||
| 185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ | ||
| 186 | /* #define SDL_HAPTIC_SQUARE     (1<<2) */ | ||
| 187 | |||
| 188 | /** | ||
| 189 |  *  \brief Triangle wave effect supported. | ||
| 190 |  * | ||
| 191 |  *  Periodic haptic effect that simulates triangular waves. | ||
| 192 |  * | ||
| 193 |  *  \sa SDL_HapticPeriodic | ||
| 194 |  */ | ||
| 195 | #define SDL_HAPTIC_TRIANGLE   (1u<<3) | ||
| 196 | |||
| 197 | /** | ||
| 198 |  *  \brief Sawtoothup wave effect supported. | ||
| 199 |  * | ||
| 200 |  *  Periodic haptic effect that simulates saw tooth up waves. | ||
| 201 |  * | ||
| 202 |  *  \sa SDL_HapticPeriodic | ||
| 203 |  */ | ||
| 204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) | ||
| 205 | |||
| 206 | /** | ||
| 207 |  *  \brief Sawtoothdown wave effect supported. | ||
| 208 |  * | ||
| 209 |  *  Periodic haptic effect that simulates saw tooth down waves. | ||
| 210 |  * | ||
| 211 |  *  \sa SDL_HapticPeriodic | ||
| 212 |  */ | ||
| 213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) | ||
| 214 | |||
| 215 | /** | ||
| 216 |  *  \brief Ramp effect supported. | ||
| 217 |  * | ||
| 218 |  *  Ramp haptic effect. | ||
| 219 |  * | ||
| 220 |  *  \sa SDL_HapticRamp | ||
| 221 |  */ | ||
| 222 | #define SDL_HAPTIC_RAMP       (1u<<6) | ||
| 223 | |||
| 224 | /** | ||
| 225 |  *  \brief Spring effect supported - uses axes position. | ||
| 226 |  * | ||
| 227 |  *  Condition haptic effect that simulates a spring.  Effect is based on the | ||
| 228 |  *  axes position. | ||
| 229 |  * | ||
| 230 |  *  \sa SDL_HapticCondition | ||
| 231 |  */ | ||
| 232 | #define SDL_HAPTIC_SPRING     (1u<<7) | ||
| 233 | |||
| 234 | /** | ||
| 235 |  *  \brief Damper effect supported - uses axes velocity. | ||
| 236 |  * | ||
| 237 |  *  Condition haptic effect that simulates dampening.  Effect is based on the | ||
| 238 |  *  axes velocity. | ||
| 239 |  * | ||
| 240 |  *  \sa SDL_HapticCondition | ||
| 241 |  */ | ||
| 242 | #define SDL_HAPTIC_DAMPER     (1u<<8) | ||
| 243 | |||
| 244 | /** | ||
| 245 |  *  \brief Inertia effect supported - uses axes acceleration. | ||
| 246 |  * | ||
| 247 |  *  Condition haptic effect that simulates inertia.  Effect is based on the axes | ||
| 248 |  *  acceleration. | ||
| 249 |  * | ||
| 250 |  *  \sa SDL_HapticCondition | ||
| 251 |  */ | ||
| 252 | #define SDL_HAPTIC_INERTIA    (1u<<9) | ||
| 253 | |||
| 254 | /** | ||
| 255 |  *  \brief Friction effect supported - uses axes movement. | ||
| 256 |  * | ||
| 257 |  *  Condition haptic effect that simulates friction.  Effect is based on the | ||
| 258 |  *  axes movement. | ||
| 259 |  * | ||
| 260 |  *  \sa SDL_HapticCondition | ||
| 261 |  */ | ||
| 262 | #define SDL_HAPTIC_FRICTION   (1u<<10) | ||
| 263 | |||
| 264 | /** | ||
| 265 |  *  \brief Custom effect is supported. | ||
| 266 |  * | ||
| 267 |  *  User defined custom haptic effect. | ||
| 268 |  */ | ||
| 269 | #define SDL_HAPTIC_CUSTOM     (1u<<11) | ||
| 270 | |||
| 271 | /* @} *//* Haptic effects */ | ||
| 272 | |||
| 273 | /* These last few are features the device has, not effects */ | ||
| 274 | |||
| 275 | /** | ||
| 276 |  *  \brief Device can set global gain. | ||
| 277 |  * | ||
| 278 |  *  Device supports setting the global gain. | ||
| 279 |  * | ||
| 280 |  *  \sa SDL_HapticSetGain | ||
| 281 |  */ | ||
| 282 | #define SDL_HAPTIC_GAIN       (1u<<12) | ||
| 283 | |||
| 284 | /** | ||
| 285 |  *  \brief Device can set autocenter. | ||
| 286 |  * | ||
| 287 |  *  Device supports setting autocenter. | ||
| 288 |  * | ||
| 289 |  *  \sa SDL_HapticSetAutocenter | ||
| 290 |  */ | ||
| 291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) | ||
| 292 | |||
| 293 | /** | ||
| 294 |  *  \brief Device can be queried for effect status. | ||
| 295 |  * | ||
| 296 |  *  Device supports querying effect status. | ||
| 297 |  * | ||
| 298 |  *  \sa SDL_HapticGetEffectStatus | ||
| 299 |  */ | ||
| 300 | #define SDL_HAPTIC_STATUS     (1u<<14) | ||
| 301 | |||
| 302 | /** | ||
| 303 |  *  \brief Device can be paused. | ||
| 304 |  * | ||
| 305 |  *  Devices supports being paused. | ||
| 306 |  * | ||
| 307 |  *  \sa SDL_HapticPause | ||
| 308 |  *  \sa SDL_HapticUnpause | ||
| 309 |  */ | ||
| 310 | #define SDL_HAPTIC_PAUSE      (1u<<15) | ||
| 311 | |||
| 312 | |||
| 313 | /** | ||
| 314 |  * \name Direction encodings | ||
| 315 |  */ | ||
| 316 | /* @{ */ | ||
| 317 | |||
| 318 | /** | ||
| 319 |  *  \brief Uses polar coordinates for the direction. | ||
| 320 |  * | ||
| 321 |  *  \sa SDL_HapticDirection | ||
| 322 |  */ | ||
| 323 | #define SDL_HAPTIC_POLAR      0 | ||
| 324 | |||
| 325 | /** | ||
| 326 |  *  \brief Uses cartesian coordinates for the direction. | ||
| 327 |  * | ||
| 328 |  *  \sa SDL_HapticDirection | ||
| 329 |  */ | ||
| 330 | #define SDL_HAPTIC_CARTESIAN  1 | ||
| 331 | |||
| 332 | /** | ||
| 333 |  *  \brief Uses spherical coordinates for the direction. | ||
| 334 |  * | ||
| 335 |  *  \sa SDL_HapticDirection | ||
| 336 |  */ | ||
| 337 | #define SDL_HAPTIC_SPHERICAL  2 | ||
| 338 | |||
| 339 | /* @} *//* Direction encodings */ | ||
| 340 | |||
| 341 | /* @} *//* Haptic features */ | ||
| 342 | |||
| 343 | /* | ||
| 344 |  * Misc defines. | ||
| 345 |  */ | ||
| 346 | |||
| 347 | /** | ||
| 348 |  * \brief Used to play a device an infinite number of times. | ||
| 349 |  * | ||
| 350 |  * \sa SDL_HapticRunEffect | ||
| 351 |  */ | ||
| 352 | #define SDL_HAPTIC_INFINITY   4294967295U | ||
| 353 | |||
| 354 | |||
| 355 | /** | ||
| 356 |  *  \brief Structure that represents a haptic direction. | ||
| 357 |  * | ||
| 358 |  *  This is the direction where the force comes from, | ||
| 359 |  *  instead of the direction in which the force is exerted. | ||
| 360 |  * | ||
| 361 |  *  Directions can be specified by: | ||
| 362 |  *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. | ||
| 363 |  *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | ||
| 364 |  *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | ||
| 365 |  * | ||
| 366 |  *  Cardinal directions of the haptic device are relative to the positioning | ||
| 367 |  *  of the device.  North is considered to be away from the user. | ||
| 368 |  * | ||
| 369 |  *  The following diagram represents the cardinal directions: | ||
| 370 |  *  \verbatim | ||
| 371 |                  .--. | ||
| 372 |                  |__| .-------. | ||
| 373 |                  |=.| |.-----.| | ||
| 374 |                  |--| ||     || | ||
| 375 |                  |  | |'-----'| | ||
| 376 |                  |__|~')_____(' | ||
| 377 |                    [ COMPUTER ] | ||
| 378 | |||
| 379 | |||
| 380 |                      North (0,-1) | ||
| 381 |                          ^ | ||
| 382 |                          | | ||
| 383 |                          | | ||
| 384 |    (-1,0)  West <----[ HAPTIC ]----> East (1,0) | ||
| 385 |                          | | ||
| 386 |                          | | ||
| 387 |                          v | ||
| 388 |                       South (0,1) | ||
| 389 | |||
| 390 | |||
| 391 |                       [ USER ] | ||
| 392 |                         \|||/ | ||
| 393 |                         (o o) | ||
| 394 |                   ---ooO-(_)-Ooo--- | ||
| 395 |     \endverbatim | ||
| 396 |  * | ||
| 397 |  *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | ||
| 398 |  *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses | ||
| 399 |  *  the first \c dir parameter.  The cardinal directions would be: | ||
| 400 |  *   - North: 0 (0 degrees) | ||
| 401 |  *   - East: 9000 (90 degrees) | ||
| 402 |  *   - South: 18000 (180 degrees) | ||
| 403 |  *   - West: 27000 (270 degrees) | ||
| 404 |  * | ||
| 405 |  *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | ||
| 406 |  *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses | ||
| 407 |  *  the first three \c dir parameters.  The cardinal directions would be: | ||
| 408 |  *   - North:  0,-1, 0 | ||
| 409 |  *   - East:   1, 0, 0 | ||
| 410 |  *   - South:  0, 1, 0 | ||
| 411 |  *   - West:  -1, 0, 0 | ||
| 412 |  * | ||
| 413 |  *  The Z axis represents the height of the effect if supported, otherwise | ||
| 414 |  *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you | ||
| 415 |  *  can use any multiple you want, only the direction matters. | ||
| 416 |  * | ||
| 417 |  *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | ||
| 418 |  *  The first two \c dir parameters are used.  The \c dir parameters are as | ||
| 419 |  *  follows (all values are in hundredths of degrees): | ||
| 420 |  *   - Degrees from (1, 0) rotated towards (0, 1). | ||
| 421 |  *   - Degrees towards (0, 0, 1) (device needs at least 3 axes). | ||
| 422 |  * | ||
| 423 |  * | ||
| 424 |  *  Example of force coming from the south with all encodings (force coming | ||
| 425 |  *  from the south means the user will have to pull the stick to counteract): | ||
| 426 |  *  \code | ||
| 427 |  *  SDL_HapticDirection direction; | ||
| 428 |  * | ||
| 429 |  *  // Cartesian directions | ||
| 430 |  *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | ||
| 431 |  *  direction.dir[0] = 0; // X position | ||
| 432 |  *  direction.dir[1] = 1; // Y position | ||
| 433 |  *  // Assuming the device has 2 axes, we don't need to specify third parameter. | ||
| 434 |  * | ||
| 435 |  *  // Polar directions | ||
| 436 |  *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | ||
| 437 |  *  direction.dir[0] = 18000; // Polar only uses first parameter | ||
| 438 |  * | ||
| 439 |  *  // Spherical coordinates | ||
| 440 |  *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | ||
| 441 |  *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | ||
| 442 |  *  \endcode | ||
| 443 |  * | ||
| 444 |  *  \sa SDL_HAPTIC_POLAR | ||
| 445 |  *  \sa SDL_HAPTIC_CARTESIAN | ||
| 446 |  *  \sa SDL_HAPTIC_SPHERICAL | ||
| 447 |  *  \sa SDL_HapticEffect | ||
| 448 |  *  \sa SDL_HapticNumAxes | ||
| 449 |  */ | ||
| 450 | typedef struct SDL_HapticDirection | ||
| 451 | { | ||
| 452 | Uint8 type; /**< The type of encoding. */ | ||
| 453 | Sint32 dir[3]; /**< The encoded direction. */ | ||
| 454 | } SDL_HapticDirection; | ||
| 455 | |||
| 456 | |||
| 457 | /** | ||
| 458 |  *  \brief A structure containing a template for a Constant effect. | ||
| 459 |  * | ||
| 460 |  *  This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. | ||
| 461 |  * | ||
| 462 |  *  A constant effect applies a constant force in the specified direction | ||
| 463 |  *  to the joystick. | ||
| 464 |  * | ||
| 465 |  *  \sa SDL_HAPTIC_CONSTANT | ||
| 466 |  *  \sa SDL_HapticEffect | ||
| 467 |  */ | ||
| 468 | typedef struct SDL_HapticConstant | ||
| 469 | { | ||
| 470 |     /* Header */ | ||
| 471 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ | ||
| 472 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 473 | |||
| 474 |     /* Replay */ | ||
| 475 | Uint32 length; /**< Duration of the effect. */ | ||
| 476 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 477 | |||
| 478 |     /* Trigger */ | ||
| 479 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 480 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 481 | |||
| 482 |     /* Constant */ | ||
| 483 | Sint16 level; /**< Strength of the constant effect. */ | ||
| 484 | |||
| 485 |     /* Envelope */ | ||
| 486 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 487 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 488 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 489 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 490 | } SDL_HapticConstant; | ||
| 491 | |||
| 492 | /** | ||
| 493 |  *  \brief A structure containing a template for a Periodic effect. | ||
| 494 |  * | ||
| 495 |  *  The struct handles the following effects: | ||
| 496 |  *   - ::SDL_HAPTIC_SINE | ||
| 497 |  *   - ::SDL_HAPTIC_LEFTRIGHT | ||
| 498 |  *   - ::SDL_HAPTIC_TRIANGLE | ||
| 499 |  *   - ::SDL_HAPTIC_SAWTOOTHUP | ||
| 500 |  *   - ::SDL_HAPTIC_SAWTOOTHDOWN | ||
| 501 |  * | ||
| 502 |  *  A periodic effect consists in a wave-shaped effect that repeats itself | ||
| 503 |  *  over time.  The type determines the shape of the wave and the parameters | ||
| 504 |  *  determine the dimensions of the wave. | ||
| 505 |  * | ||
| 506 |  *  Phase is given by hundredth of a degree meaning that giving the phase a value | ||
| 507 |  *  of 9000 will displace it 25% of its period.  Here are sample values: | ||
| 508 |  *   -     0: No phase displacement. | ||
| 509 |  *   -  9000: Displaced 25% of its period. | ||
| 510 |  *   - 18000: Displaced 50% of its period. | ||
| 511 |  *   - 27000: Displaced 75% of its period. | ||
| 512 |  *   - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. | ||
| 513 |  * | ||
| 514 |  *  Examples: | ||
| 515 |  *  \verbatim | ||
| 516 |     SDL_HAPTIC_SINE | ||
| 517 |       __      __      __      __ | ||
| 518 |      /  \    /  \    /  \    / | ||
| 519 |     /    \__/    \__/    \__/ | ||
| 520 | |||
| 521 |     SDL_HAPTIC_SQUARE | ||
| 522 |      __    __    __    __    __ | ||
| 523 |     |  |  |  |  |  |  |  |  |  | | ||
| 524 |     |  |__|  |__|  |__|  |__|  | | ||
| 525 | |||
| 526 |     SDL_HAPTIC_TRIANGLE | ||
| 527 |       /\    /\    /\    /\    /\ | ||
| 528 |      /  \  /  \  /  \  /  \  / | ||
| 529 |     /    \/    \/    \/    \/ | ||
| 530 | |||
| 531 |     SDL_HAPTIC_SAWTOOTHUP | ||
| 532 |       /|  /|  /|  /|  /|  /|  /| | ||
| 533 |      / | / | / | / | / | / | / | | ||
| 534 |     /  |/  |/  |/  |/  |/  |/  | | ||
| 535 | |||
| 536 |     SDL_HAPTIC_SAWTOOTHDOWN | ||
| 537 |     \  |\  |\  |\  |\  |\  |\  | | ||
| 538 |      \ | \ | \ | \ | \ | \ | \ | | ||
| 539 |       \|  \|  \|  \|  \|  \|  \| | ||
| 540 |     \endverbatim | ||
| 541 |  * | ||
| 542 |  *  \sa SDL_HAPTIC_SINE | ||
| 543 |  *  \sa SDL_HAPTIC_LEFTRIGHT | ||
| 544 |  *  \sa SDL_HAPTIC_TRIANGLE | ||
| 545 |  *  \sa SDL_HAPTIC_SAWTOOTHUP | ||
| 546 |  *  \sa SDL_HAPTIC_SAWTOOTHDOWN | ||
| 547 |  *  \sa SDL_HapticEffect | ||
| 548 |  */ | ||
| 549 | typedef struct SDL_HapticPeriodic | ||
| 550 | { | ||
| 551 |     /* Header */ | ||
| 552 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, | ||
| 553 |                              ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or | ||
| 554 |                              ::SDL_HAPTIC_SAWTOOTHDOWN */ | ||
| 555 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 556 | |||
| 557 |     /* Replay */ | ||
| 558 | Uint32 length; /**< Duration of the effect. */ | ||
| 559 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 560 | |||
| 561 |     /* Trigger */ | ||
| 562 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 563 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 564 | |||
| 565 |     /* Periodic */ | ||
| 566 | Uint16 period; /**< Period of the wave. */ | ||
| 567 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ | ||
| 568 | Sint16 offset; /**< Mean value of the wave. */ | ||
| 569 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ | ||
| 570 | |||
| 571 |     /* Envelope */ | ||
| 572 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 573 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 574 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 575 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 576 | } SDL_HapticPeriodic; | ||
| 577 | |||
| 578 | /** | ||
| 579 |  *  \brief A structure containing a template for a Condition effect. | ||
| 580 |  * | ||
| 581 |  *  The struct handles the following effects: | ||
| 582 |  *   - ::SDL_HAPTIC_SPRING: Effect based on axes position. | ||
| 583 |  *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. | ||
| 584 |  *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | ||
| 585 |  *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. | ||
| 586 |  * | ||
| 587 |  *  Direction is handled by condition internals instead of a direction member. | ||
| 588 |  *  The condition effect specific members have three parameters.  The first | ||
| 589 |  *  refers to the X axis, the second refers to the Y axis and the third | ||
| 590 |  *  refers to the Z axis.  The right terms refer to the positive side of the | ||
| 591 |  *  axis and the left terms refer to the negative side of the axis.  Please | ||
| 592 |  *  refer to the ::SDL_HapticDirection diagram for which side is positive and | ||
| 593 |  *  which is negative. | ||
| 594 |  * | ||
| 595 |  *  \sa SDL_HapticDirection | ||
| 596 |  *  \sa SDL_HAPTIC_SPRING | ||
| 597 |  *  \sa SDL_HAPTIC_DAMPER | ||
| 598 |  *  \sa SDL_HAPTIC_INERTIA | ||
| 599 |  *  \sa SDL_HAPTIC_FRICTION | ||
| 600 |  *  \sa SDL_HapticEffect | ||
| 601 |  */ | ||
| 602 | typedef struct SDL_HapticCondition | ||
| 603 | { | ||
| 604 |     /* Header */ | ||
| 605 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, | ||
| 606 |                                  ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ | ||
| 607 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ | ||
| 608 | |||
| 609 |     /* Replay */ | ||
| 610 | Uint32 length; /**< Duration of the effect. */ | ||
| 611 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 612 | |||
| 613 |     /* Trigger */ | ||
| 614 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 615 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 616 | |||
| 617 |     /* Condition */ | ||
| 618 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ | ||
| 619 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ | ||
| 620 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ | ||
| 621 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ | ||
| 622 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ | ||
| 623 | Sint16 center[3]; /**< Position of the dead zone. */ | ||
| 624 | } SDL_HapticCondition; | ||
| 625 | |||
| 626 | /** | ||
| 627 |  *  \brief A structure containing a template for a Ramp effect. | ||
| 628 |  * | ||
| 629 |  *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. | ||
| 630 |  * | ||
| 631 |  *  The ramp effect starts at start strength and ends at end strength. | ||
| 632 |  *  It augments in linear fashion.  If you use attack and fade with a ramp | ||
| 633 |  *  the effects get added to the ramp effect making the effect become | ||
| 634 |  *  quadratic instead of linear. | ||
| 635 |  * | ||
| 636 |  *  \sa SDL_HAPTIC_RAMP | ||
| 637 |  *  \sa SDL_HapticEffect | ||
| 638 |  */ | ||
| 639 | typedef struct SDL_HapticRamp | ||
| 640 | { | ||
| 641 |     /* Header */ | ||
| 642 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ | ||
| 643 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 644 | |||
| 645 |     /* Replay */ | ||
| 646 | Uint32 length; /**< Duration of the effect. */ | ||
| 647 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 648 | |||
| 649 |     /* Trigger */ | ||
| 650 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 651 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 652 | |||
| 653 |     /* Ramp */ | ||
| 654 | Sint16 start; /**< Beginning strength level. */ | ||
| 655 | Sint16 end; /**< Ending strength level. */ | ||
| 656 | |||
| 657 |     /* Envelope */ | ||
| 658 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 659 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 660 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 661 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 662 | } SDL_HapticRamp; | ||
| 663 | |||
| 664 | /** | ||
| 665 |  * \brief A structure containing a template for a Left/Right effect. | ||
| 666 |  * | ||
| 667 |  * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. | ||
| 668 |  * | ||
| 669 |  * The Left/Right effect is used to explicitly control the large and small | ||
| 8 | pmbaty | 670 |  * motors, commonly found in modern game controllers. The small (right) motor | 
| 671 |  * is high frequency, and the large (left) motor is low frequency. | ||
| 1 | pmbaty | 672 |  * | 
| 673 |  * \sa SDL_HAPTIC_LEFTRIGHT | ||
| 674 |  * \sa SDL_HapticEffect | ||
| 675 |  */ | ||
| 676 | typedef struct SDL_HapticLeftRight | ||
| 677 | { | ||
| 678 |     /* Header */ | ||
| 679 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ | ||
| 680 | |||
| 681 |     /* Replay */ | ||
| 8 | pmbaty | 682 | Uint32 length; /**< Duration of the effect in milliseconds. */ | 
| 1 | pmbaty | 683 | |
| 684 |     /* Rumble */ | ||
| 685 | Uint16 large_magnitude; /**< Control of the large controller motor. */ | ||
| 686 | Uint16 small_magnitude; /**< Control of the small controller motor. */ | ||
| 687 | } SDL_HapticLeftRight; | ||
| 688 | |||
| 689 | /** | ||
| 690 |  *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. | ||
| 691 |  * | ||
| 692 |  *  This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. | ||
| 693 |  * | ||
| 694 |  *  A custom force feedback effect is much like a periodic effect, where the | ||
| 695 |  *  application can define its exact shape.  You will have to allocate the | ||
| 696 |  *  data yourself.  Data should consist of channels * samples Uint16 samples. | ||
| 697 |  * | ||
| 698 |  *  If channels is one, the effect is rotated using the defined direction. | ||
| 699 |  *  Otherwise it uses the samples in data for the different axes. | ||
| 700 |  * | ||
| 701 |  *  \sa SDL_HAPTIC_CUSTOM | ||
| 702 |  *  \sa SDL_HapticEffect | ||
| 703 |  */ | ||
| 704 | typedef struct SDL_HapticCustom | ||
| 705 | { | ||
| 706 |     /* Header */ | ||
| 707 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ | ||
| 708 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
| 709 | |||
| 710 |     /* Replay */ | ||
| 711 | Uint32 length; /**< Duration of the effect. */ | ||
| 712 | Uint16 delay; /**< Delay before starting the effect. */ | ||
| 713 | |||
| 714 |     /* Trigger */ | ||
| 715 | Uint16 button; /**< Button that triggers the effect. */ | ||
| 716 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
| 717 | |||
| 718 |     /* Custom */ | ||
| 719 | Uint8 channels; /**< Axes to use, minimum of one. */ | ||
| 720 | Uint16 period; /**< Sample periods. */ | ||
| 721 | Uint16 samples; /**< Amount of samples. */ | ||
| 722 | Uint16 *data; /**< Should contain channels*samples items. */ | ||
| 723 | |||
| 724 |     /* Envelope */ | ||
| 725 | Uint16 attack_length; /**< Duration of the attack. */ | ||
| 726 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
| 727 | Uint16 fade_length; /**< Duration of the fade. */ | ||
| 728 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
| 729 | } SDL_HapticCustom; | ||
| 730 | |||
| 731 | /** | ||
| 732 |  *  \brief The generic template for any haptic effect. | ||
| 733 |  * | ||
| 734 |  *  All values max at 32767 (0x7FFF).  Signed values also can be negative. | ||
| 735 |  *  Time values unless specified otherwise are in milliseconds. | ||
| 736 |  * | ||
| 737 |  *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 | ||
| 738 |  *  value.  Neither delay, interval, attack_length nor fade_length support | ||
| 739 |  *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends. | ||
| 740 |  * | ||
| 741 |  *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of | ||
| 742 |  *  ::SDL_HAPTIC_INFINITY. | ||
| 743 |  * | ||
| 744 |  *  Button triggers may not be supported on all devices, it is advised to not | ||
| 745 |  *  use them if possible.  Buttons start at index 1 instead of index 0 like | ||
| 746 |  *  the joystick. | ||
| 747 |  * | ||
| 748 |  *  If both attack_length and fade_level are 0, the envelope is not used, | ||
| 749 |  *  otherwise both values are used. | ||
| 750 |  * | ||
| 751 |  *  Common parts: | ||
| 752 |  *  \code | ||
| 753 |  *  // Replay - All effects have this | ||
| 754 |  *  Uint32 length;        // Duration of effect (ms). | ||
| 755 |  *  Uint16 delay;         // Delay before starting effect. | ||
| 756 |  * | ||
| 757 |  *  // Trigger - All effects have this | ||
| 758 |  *  Uint16 button;        // Button that triggers effect. | ||
| 759 |  *  Uint16 interval;      // How soon before effect can be triggered again. | ||
| 760 |  * | ||
| 761 |  *  // Envelope - All effects except condition effects have this | ||
| 762 |  *  Uint16 attack_length; // Duration of the attack (ms). | ||
| 763 |  *  Uint16 attack_level;  // Level at the start of the attack. | ||
| 764 |  *  Uint16 fade_length;   // Duration of the fade out (ms). | ||
| 765 |  *  Uint16 fade_level;    // Level at the end of the fade. | ||
| 766 |  *  \endcode | ||
| 767 |  * | ||
| 768 |  * | ||
| 769 |  *  Here we have an example of a constant effect evolution in time: | ||
| 770 |  *  \verbatim | ||
| 771 |     Strength | ||
| 772 |     ^ | ||
| 773 |     | | ||
| 774 |     |    effect level -->  _________________ | ||
| 775 |     |                     /                 \ | ||
| 776 |     |                    /                   \ | ||
| 777 |     |                   /                     \ | ||
| 778 |     |                  /                       \ | ||
| 779 |     | attack_level --> |                        \ | ||
| 780 |     |                  |                        |  <---  fade_level | ||
| 781 |     | | ||
| 782 |     +--------------------------------------------------> Time | ||
| 783 |                        [--]                 [---] | ||
| 784 |                        attack_length        fade_length | ||
| 785 | |||
| 786 |     [------------------][-----------------------] | ||
| 787 |     delay               length | ||
| 788 |     \endverbatim | ||
| 789 |  * | ||
| 790 |  *  Note either the attack_level or the fade_level may be above the actual | ||
| 791 |  *  effect level. | ||
| 792 |  * | ||
| 793 |  *  \sa SDL_HapticConstant | ||
| 794 |  *  \sa SDL_HapticPeriodic | ||
| 795 |  *  \sa SDL_HapticCondition | ||
| 796 |  *  \sa SDL_HapticRamp | ||
| 797 |  *  \sa SDL_HapticLeftRight | ||
| 798 |  *  \sa SDL_HapticCustom | ||
| 799 |  */ | ||
| 800 | typedef union SDL_HapticEffect | ||
| 801 | { | ||
| 802 |     /* Common for all force feedback effects */ | ||
| 803 | Uint16 type; /**< Effect type. */ | ||
| 804 | SDL_HapticConstant constant; /**< Constant effect. */ | ||
| 805 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ | ||
| 806 | SDL_HapticCondition condition; /**< Condition effect. */ | ||
| 807 | SDL_HapticRamp ramp; /**< Ramp effect. */ | ||
| 808 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ | ||
| 809 | SDL_HapticCustom custom; /**< Custom effect. */ | ||
| 810 | } SDL_HapticEffect; | ||
| 811 | |||
| 812 | |||
| 813 | /* Function prototypes */ | ||
| 814 | /** | ||
| 815 |  *  \brief Count the number of haptic devices attached to the system. | ||
| 816 |  * | ||
| 817 |  *  \return Number of haptic devices detected on the system. | ||
| 818 |  */ | ||
| 819 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | ||
| 820 | |||
| 821 | /** | ||
| 822 |  *  \brief Get the implementation dependent name of a haptic device. | ||
| 823 |  * | ||
| 824 |  *  This can be called before any joysticks are opened. | ||
| 825 |  *  If no name can be found, this function returns NULL. | ||
| 826 |  * | ||
| 827 |  *  \param device_index Index of the device to get its name. | ||
| 828 |  *  \return Name of the device or NULL on error. | ||
| 829 |  * | ||
| 830 |  *  \sa SDL_NumHaptics | ||
| 831 |  */ | ||
| 832 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | ||
| 833 | |||
| 834 | /** | ||
| 835 |  *  \brief Opens a haptic device for use. | ||
| 836 |  * | ||
| 837 |  *  The index passed as an argument refers to the N'th haptic device on this | ||
| 838 |  *  system. | ||
| 839 |  * | ||
| 840 |  *  When opening a haptic device, its gain will be set to maximum and | ||
| 841 |  *  autocenter will be disabled.  To modify these values use | ||
| 842 |  *  SDL_HapticSetGain() and SDL_HapticSetAutocenter(). | ||
| 843 |  * | ||
| 844 |  *  \param device_index Index of the device to open. | ||
| 845 |  *  \return Device identifier or NULL on error. | ||
| 846 |  * | ||
| 847 |  *  \sa SDL_HapticIndex | ||
| 848 |  *  \sa SDL_HapticOpenFromMouse | ||
| 849 |  *  \sa SDL_HapticOpenFromJoystick | ||
| 850 |  *  \sa SDL_HapticClose | ||
| 851 |  *  \sa SDL_HapticSetGain | ||
| 852 |  *  \sa SDL_HapticSetAutocenter | ||
| 853 |  *  \sa SDL_HapticPause | ||
| 854 |  *  \sa SDL_HapticStopAll | ||
| 855 |  */ | ||
| 856 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | ||
| 857 | |||
| 858 | /** | ||
| 859 |  *  \brief Checks if the haptic device at index has been opened. | ||
| 860 |  * | ||
| 861 |  *  \param device_index Index to check to see if it has been opened. | ||
| 862 |  *  \return 1 if it has been opened or 0 if it hasn't. | ||
| 863 |  * | ||
| 864 |  *  \sa SDL_HapticOpen | ||
| 865 |  *  \sa SDL_HapticIndex | ||
| 866 |  */ | ||
| 867 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | ||
| 868 | |||
| 869 | /** | ||
| 870 |  *  \brief Gets the index of a haptic device. | ||
| 871 |  * | ||
| 872 |  *  \param haptic Haptic device to get the index of. | ||
| 873 |  *  \return The index of the haptic device or -1 on error. | ||
| 874 |  * | ||
| 875 |  *  \sa SDL_HapticOpen | ||
| 876 |  *  \sa SDL_HapticOpened | ||
| 877 |  */ | ||
| 878 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | ||
| 879 | |||
| 880 | /** | ||
| 881 |  *  \brief Gets whether or not the current mouse has haptic capabilities. | ||
| 882 |  * | ||
| 883 |  *  \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. | ||
| 884 |  * | ||
| 885 |  *  \sa SDL_HapticOpenFromMouse | ||
| 886 |  */ | ||
| 887 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | ||
| 888 | |||
| 889 | /** | ||
| 890 |  *  \brief Tries to open a haptic device from the current mouse. | ||
| 891 |  * | ||
| 892 |  *  \return The haptic device identifier or NULL on error. | ||
| 893 |  * | ||
| 894 |  *  \sa SDL_MouseIsHaptic | ||
| 895 |  *  \sa SDL_HapticOpen | ||
| 896 |  */ | ||
| 897 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | ||
| 898 | |||
| 899 | /** | ||
| 900 |  *  \brief Checks to see if a joystick has haptic features. | ||
| 901 |  * | ||
| 902 |  *  \param joystick Joystick to test for haptic capabilities. | ||
| 903 |  *  \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't | ||
| 904 |  *          or -1 if an error occurred. | ||
| 905 |  * | ||
| 906 |  *  \sa SDL_HapticOpenFromJoystick | ||
| 907 |  */ | ||
| 908 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | ||
| 909 | |||
| 910 | /** | ||
| 911 |  *  \brief Opens a haptic device for use from a joystick device. | ||
| 912 |  * | ||
| 913 |  *  You must still close the haptic device separately.  It will not be closed | ||
| 914 |  *  with the joystick. | ||
| 915 |  * | ||
| 916 |  *  When opening from a joystick you should first close the haptic device before | ||
| 917 |  *  closing the joystick device.  If not, on some implementations the haptic | ||
| 918 |  *  device will also get unallocated and you'll be unable to use force feedback | ||
| 919 |  *  on that device. | ||
| 920 |  * | ||
| 921 |  *  \param joystick Joystick to create a haptic device from. | ||
| 922 |  *  \return A valid haptic device identifier on success or NULL on error. | ||
| 923 |  * | ||
| 924 |  *  \sa SDL_HapticOpen | ||
| 925 |  *  \sa SDL_HapticClose | ||
| 926 |  */ | ||
| 927 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | ||
| 928 | joystick); | ||
| 929 | |||
| 930 | /** | ||
| 931 |  *  \brief Closes a haptic device previously opened with SDL_HapticOpen(). | ||
| 932 |  * | ||
| 933 |  *  \param haptic Haptic device to close. | ||
| 934 |  */ | ||
| 935 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | ||
| 936 | |||
| 937 | /** | ||
| 938 |  *  \brief Returns the number of effects a haptic device can store. | ||
| 939 |  * | ||
| 940 |  *  On some platforms this isn't fully supported, and therefore is an | ||
| 941 |  *  approximation.  Always check to see if your created effect was actually | ||
| 942 |  *  created and do not rely solely on SDL_HapticNumEffects(). | ||
| 943 |  * | ||
| 944 |  *  \param haptic The haptic device to query effect max. | ||
| 945 |  *  \return The number of effects the haptic device can store or | ||
| 946 |  *          -1 on error. | ||
| 947 |  * | ||
| 948 |  *  \sa SDL_HapticNumEffectsPlaying | ||
| 949 |  *  \sa SDL_HapticQuery | ||
| 950 |  */ | ||
| 951 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | ||
| 952 | |||
| 953 | /** | ||
| 954 |  *  \brief Returns the number of effects a haptic device can play at the same | ||
| 955 |  *         time. | ||
| 956 |  * | ||
| 957 |  *  This is not supported on all platforms, but will always return a value. | ||
| 958 |  *  Added here for the sake of completeness. | ||
| 959 |  * | ||
| 960 |  *  \param haptic The haptic device to query maximum playing effects. | ||
| 961 |  *  \return The number of effects the haptic device can play at the same time | ||
| 962 |  *          or -1 on error. | ||
| 963 |  * | ||
| 964 |  *  \sa SDL_HapticNumEffects | ||
| 965 |  *  \sa SDL_HapticQuery | ||
| 966 |  */ | ||
| 967 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | ||
| 968 | |||
| 969 | /** | ||
| 970 |  *  \brief Gets the haptic device's supported features in bitwise manner. | ||
| 971 |  * | ||
| 972 |  *  Example: | ||
| 973 |  *  \code | ||
| 974 |  *  if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { | ||
| 975 |  *      printf("We have constant haptic effect!\n"); | ||
| 976 |  *  } | ||
| 977 |  *  \endcode | ||
| 978 |  * | ||
| 979 |  *  \param haptic The haptic device to query. | ||
| 980 |  *  \return Haptic features in bitwise manner (OR'd). | ||
| 981 |  * | ||
| 982 |  *  \sa SDL_HapticNumEffects | ||
| 983 |  *  \sa SDL_HapticEffectSupported | ||
| 984 |  */ | ||
| 985 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | ||
| 986 | |||
| 987 | |||
| 988 | /** | ||
| 989 |  *  \brief Gets the number of haptic axes the device has. | ||
| 990 |  * | ||
| 991 |  *  \sa SDL_HapticDirection | ||
| 992 |  */ | ||
| 993 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | ||
| 994 | |||
| 995 | /** | ||
| 996 |  *  \brief Checks to see if effect is supported by haptic. | ||
| 997 |  * | ||
| 998 |  *  \param haptic Haptic device to check on. | ||
| 999 |  *  \param effect Effect to check to see if it is supported. | ||
| 1000 |  *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. | ||
| 1001 |  * | ||
| 1002 |  *  \sa SDL_HapticQuery | ||
| 1003 |  *  \sa SDL_HapticNewEffect | ||
| 1004 |  */ | ||
| 1005 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | ||
| 1006 |                                                       SDL_HapticEffect * | ||
| 1007 | effect); | ||
| 1008 | |||
| 1009 | /** | ||
| 1010 |  *  \brief Creates a new haptic effect on the device. | ||
| 1011 |  * | ||
| 1012 |  *  \param haptic Haptic device to create the effect on. | ||
| 1013 |  *  \param effect Properties of the effect to create. | ||
| 1014 |  *  \return The identifier of the effect on success or -1 on error. | ||
| 1015 |  * | ||
| 1016 |  *  \sa SDL_HapticUpdateEffect | ||
| 1017 |  *  \sa SDL_HapticRunEffect | ||
| 1018 |  *  \sa SDL_HapticDestroyEffect | ||
| 1019 |  */ | ||
| 1020 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | ||
| 1021 | SDL_HapticEffect * effect); | ||
| 1022 | |||
| 1023 | /** | ||
| 1024 |  *  \brief Updates the properties of an effect. | ||
| 1025 |  * | ||
| 1026 |  *  Can be used dynamically, although behavior when dynamically changing | ||
| 1027 |  *  direction may be strange.  Specifically the effect may reupload itself | ||
| 1028 |  *  and start playing from the start.  You cannot change the type either when | ||
| 1029 |  *  running SDL_HapticUpdateEffect(). | ||
| 1030 |  * | ||
| 1031 |  *  \param haptic Haptic device that has the effect. | ||
| 1032 |  *  \param effect Identifier of the effect to update. | ||
| 1033 |  *  \param data New effect properties to use. | ||
| 1034 |  *  \return 0 on success or -1 on error. | ||
| 1035 |  * | ||
| 1036 |  *  \sa SDL_HapticNewEffect | ||
| 1037 |  *  \sa SDL_HapticRunEffect | ||
| 1038 |  *  \sa SDL_HapticDestroyEffect | ||
| 1039 |  */ | ||
| 1040 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | ||
| 1041 |                                                    int effect, | ||
| 1042 | SDL_HapticEffect * data); | ||
| 1043 | |||
| 1044 | /** | ||
| 1045 |  *  \brief Runs the haptic effect on its associated haptic device. | ||
| 1046 |  * | ||
| 1047 |  *  If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over | ||
| 1048 |  *  repeating the envelope (attack and fade) every time.  If you only want the | ||
| 1049 |  *  effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length | ||
| 1050 |  *  parameter. | ||
| 1051 |  * | ||
| 1052 |  *  \param haptic Haptic device to run the effect on. | ||
| 1053 |  *  \param effect Identifier of the haptic effect to run. | ||
| 1054 |  *  \param iterations Number of iterations to run the effect. Use | ||
| 1055 |  *         ::SDL_HAPTIC_INFINITY for infinity. | ||
| 1056 |  *  \return 0 on success or -1 on error. | ||
| 1057 |  * | ||
| 1058 |  *  \sa SDL_HapticStopEffect | ||
| 1059 |  *  \sa SDL_HapticDestroyEffect | ||
| 1060 |  *  \sa SDL_HapticGetEffectStatus | ||
| 1061 |  */ | ||
| 1062 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | ||
| 1063 |                                                 int effect, | ||
| 1064 | Uint32 iterations); | ||
| 1065 | |||
| 1066 | /** | ||
| 1067 |  *  \brief Stops the haptic effect on its associated haptic device. | ||
| 1068 |  * | ||
| 1069 |  *  \param haptic Haptic device to stop the effect on. | ||
| 1070 |  *  \param effect Identifier of the effect to stop. | ||
| 1071 |  *  \return 0 on success or -1 on error. | ||
| 1072 |  * | ||
| 1073 |  *  \sa SDL_HapticRunEffect | ||
| 1074 |  *  \sa SDL_HapticDestroyEffect | ||
| 1075 |  */ | ||
| 1076 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | ||
| 1077 | int effect); | ||
| 1078 | |||
| 1079 | /** | ||
| 1080 |  *  \brief Destroys a haptic effect on the device. | ||
| 1081 |  * | ||
| 1082 |  *  This will stop the effect if it's running.  Effects are automatically | ||
| 1083 |  *  destroyed when the device is closed. | ||
| 1084 |  * | ||
| 1085 |  *  \param haptic Device to destroy the effect on. | ||
| 1086 |  *  \param effect Identifier of the effect to destroy. | ||
| 1087 |  * | ||
| 1088 |  *  \sa SDL_HapticNewEffect | ||
| 1089 |  */ | ||
| 1090 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | ||
| 1091 | int effect); | ||
| 1092 | |||
| 1093 | /** | ||
| 1094 |  *  \brief Gets the status of the current effect on the haptic device. | ||
| 1095 |  * | ||
| 1096 |  *  Device must support the ::SDL_HAPTIC_STATUS feature. | ||
| 1097 |  * | ||
| 1098 |  *  \param haptic Haptic device to query the effect status on. | ||
| 1099 |  *  \param effect Identifier of the effect to query its status. | ||
| 1100 |  *  \return 0 if it isn't playing, 1 if it is playing or -1 on error. | ||
| 1101 |  * | ||
| 1102 |  *  \sa SDL_HapticRunEffect | ||
| 1103 |  *  \sa SDL_HapticStopEffect | ||
| 1104 |  */ | ||
| 1105 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | ||
| 1106 | int effect); | ||
| 1107 | |||
| 1108 | /** | ||
| 1109 |  *  \brief Sets the global gain of the device. | ||
| 1110 |  * | ||
| 1111 |  *  Device must support the ::SDL_HAPTIC_GAIN feature. | ||
| 1112 |  * | ||
| 1113 |  *  The user may specify the maximum gain by setting the environment variable | ||
| 1114 |  *  SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to | ||
| 1115 |  *  SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the | ||
| 1116 |  *  maximum. | ||
| 1117 |  * | ||
| 1118 |  *  \param haptic Haptic device to set the gain on. | ||
| 1119 |  *  \param gain Value to set the gain to, should be between 0 and 100. | ||
| 1120 |  *  \return 0 on success or -1 on error. | ||
| 1121 |  * | ||
| 1122 |  *  \sa SDL_HapticQuery | ||
| 1123 |  */ | ||
| 1124 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | ||
| 1125 | |||
| 1126 | /** | ||
| 1127 |  *  \brief Sets the global autocenter of the device. | ||
| 1128 |  * | ||
| 1129 |  *  Autocenter should be between 0 and 100.  Setting it to 0 will disable | ||
| 1130 |  *  autocentering. | ||
| 1131 |  * | ||
| 1132 |  *  Device must support the ::SDL_HAPTIC_AUTOCENTER feature. | ||
| 1133 |  * | ||
| 1134 |  *  \param haptic Haptic device to set autocentering on. | ||
| 1135 |  *  \param autocenter Value to set autocenter to, 0 disables autocentering. | ||
| 1136 |  *  \return 0 on success or -1 on error. | ||
| 1137 |  * | ||
| 1138 |  *  \sa SDL_HapticQuery | ||
| 1139 |  */ | ||
| 1140 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | ||
| 1141 | int autocenter); | ||
| 1142 | |||
| 1143 | /** | ||
| 1144 |  *  \brief Pauses a haptic device. | ||
| 1145 |  * | ||
| 1146 |  *  Device must support the ::SDL_HAPTIC_PAUSE feature.  Call | ||
| 1147 |  *  SDL_HapticUnpause() to resume playback. | ||
| 1148 |  * | ||
| 1149 |  *  Do not modify the effects nor add new ones while the device is paused. | ||
| 1150 |  *  That can cause all sorts of weird errors. | ||
| 1151 |  * | ||
| 1152 |  *  \param haptic Haptic device to pause. | ||
| 1153 |  *  \return 0 on success or -1 on error. | ||
| 1154 |  * | ||
| 1155 |  *  \sa SDL_HapticUnpause | ||
| 1156 |  */ | ||
| 1157 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | ||
| 1158 | |||
| 1159 | /** | ||
| 1160 |  *  \brief Unpauses a haptic device. | ||
| 1161 |  * | ||
| 1162 |  *  Call to unpause after SDL_HapticPause(). | ||
| 1163 |  * | ||
| 1164 |  *  \param haptic Haptic device to unpause. | ||
| 1165 |  *  \return 0 on success or -1 on error. | ||
| 1166 |  * | ||
| 1167 |  *  \sa SDL_HapticPause | ||
| 1168 |  */ | ||
| 1169 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | ||
| 1170 | |||
| 1171 | /** | ||
| 1172 |  *  \brief Stops all the currently playing effects on a haptic device. | ||
| 1173 |  * | ||
| 1174 |  *  \param haptic Haptic device to stop. | ||
| 1175 |  *  \return 0 on success or -1 on error. | ||
| 1176 |  */ | ||
| 1177 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | ||
| 1178 | |||
| 1179 | /** | ||
| 1180 |  *  \brief Checks to see if rumble is supported on a haptic device. | ||
| 1181 |  * | ||
| 1182 |  *  \param haptic Haptic device to check to see if it supports rumble. | ||
| 1183 |  *  \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. | ||
| 1184 |  * | ||
| 1185 |  *  \sa SDL_HapticRumbleInit | ||
| 1186 |  *  \sa SDL_HapticRumblePlay | ||
| 1187 |  *  \sa SDL_HapticRumbleStop | ||
| 1188 |  */ | ||
| 1189 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); | ||
| 1190 | |||
| 1191 | /** | ||
| 1192 |  *  \brief Initializes the haptic device for simple rumble playback. | ||
| 1193 |  * | ||
| 1194 |  *  \param haptic Haptic device to initialize for simple rumble playback. | ||
| 1195 |  *  \return 0 on success or -1 on error. | ||
| 1196 |  * | ||
| 1197 |  *  \sa SDL_HapticOpen | ||
| 1198 |  *  \sa SDL_HapticRumbleSupported | ||
| 1199 |  *  \sa SDL_HapticRumblePlay | ||
| 1200 |  *  \sa SDL_HapticRumbleStop | ||
| 1201 |  */ | ||
| 1202 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); | ||
| 1203 | |||
| 1204 | /** | ||
| 1205 |  *  \brief Runs simple rumble on a haptic device | ||
| 1206 |  * | ||
| 1207 |  *  \param haptic Haptic device to play rumble effect on. | ||
| 1208 |  *  \param strength Strength of the rumble to play as a 0-1 float value. | ||
| 1209 |  *  \param length Length of the rumble to play in milliseconds. | ||
| 1210 |  *  \return 0 on success or -1 on error. | ||
| 1211 |  * | ||
| 1212 |  *  \sa SDL_HapticRumbleSupported | ||
| 1213 |  *  \sa SDL_HapticRumbleInit | ||
| 1214 |  *  \sa SDL_HapticRumbleStop | ||
| 1215 |  */ | ||
| 1216 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); | ||
| 1217 | |||
| 1218 | /** | ||
| 1219 |  *  \brief Stops the simple rumble on a haptic device. | ||
| 1220 |  * | ||
| 1221 |  *  \param haptic Haptic to stop the rumble on. | ||
| 1222 |  *  \return 0 on success or -1 on error. | ||
| 1223 |  * | ||
| 1224 |  *  \sa SDL_HapticRumbleSupported | ||
| 1225 |  *  \sa SDL_HapticRumbleInit | ||
| 1226 |  *  \sa SDL_HapticRumblePlay | ||
| 1227 |  */ | ||
| 1228 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); | ||
| 1229 | |||
| 1230 | /* Ends C function definitions when using C++ */ | ||
| 1231 | #ifdef __cplusplus | ||
| 1232 | } | ||
| 1233 | #endif | ||
| 1234 | #include "close_code.h" | ||
| 1235 | |||
| 1236 | #endif /* SDL_haptic_h_ */ | ||
| 1237 | |||
| 1238 | /* vi: set ts=4 sw=4 expandtab: */ |