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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
1 | pmbaty | 4 | |
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_video.h |
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24 | * |
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25 | * Header file for SDL video functions. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_video_h_ |
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29 | #define SDL_video_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_pixels.h" |
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33 | #include "SDL_rect.h" |
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34 | #include "SDL_surface.h" |
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35 | |||
36 | #include "begin_code.h" |
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37 | /* Set up for C function definitions, even when using C++ */ |
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38 | #ifdef __cplusplus |
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39 | extern "C" { |
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40 | #endif |
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41 | |||
42 | /** |
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43 | * \brief The structure that defines a display mode |
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44 | * |
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45 | * \sa SDL_GetNumDisplayModes() |
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46 | * \sa SDL_GetDisplayMode() |
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47 | * \sa SDL_GetDesktopDisplayMode() |
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48 | * \sa SDL_GetCurrentDisplayMode() |
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49 | * \sa SDL_GetClosestDisplayMode() |
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50 | * \sa SDL_SetWindowDisplayMode() |
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51 | * \sa SDL_GetWindowDisplayMode() |
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52 | */ |
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53 | typedef struct |
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54 | { |
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55 | Uint32 format; /**< pixel format */ |
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56 | int w; /**< width, in screen coordinates */ |
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57 | int h; /**< height, in screen coordinates */ |
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58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
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60 | } SDL_DisplayMode; |
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61 | |||
62 | /** |
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63 | * \brief The type used to identify a window |
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64 | * |
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65 | * \sa SDL_CreateWindow() |
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66 | * \sa SDL_CreateWindowFrom() |
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67 | * \sa SDL_DestroyWindow() |
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68 | * \sa SDL_GetWindowData() |
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69 | * \sa SDL_GetWindowFlags() |
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70 | * \sa SDL_GetWindowGrab() |
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71 | * \sa SDL_GetWindowPosition() |
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72 | * \sa SDL_GetWindowSize() |
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73 | * \sa SDL_GetWindowTitle() |
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74 | * \sa SDL_HideWindow() |
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75 | * \sa SDL_MaximizeWindow() |
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76 | * \sa SDL_MinimizeWindow() |
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77 | * \sa SDL_RaiseWindow() |
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78 | * \sa SDL_RestoreWindow() |
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79 | * \sa SDL_SetWindowData() |
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80 | * \sa SDL_SetWindowFullscreen() |
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81 | * \sa SDL_SetWindowGrab() |
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82 | * \sa SDL_SetWindowIcon() |
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83 | * \sa SDL_SetWindowPosition() |
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84 | * \sa SDL_SetWindowSize() |
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85 | * \sa SDL_SetWindowBordered() |
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86 | * \sa SDL_SetWindowResizable() |
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87 | * \sa SDL_SetWindowTitle() |
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88 | * \sa SDL_ShowWindow() |
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89 | */ |
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90 | typedef struct SDL_Window SDL_Window; |
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91 | |||
92 | /** |
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93 | * \brief The flags on a window |
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94 | * |
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95 | * \sa SDL_GetWindowFlags() |
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96 | */ |
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97 | typedef enum |
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98 | { |
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99 | /* !!! FIXME: change this to name = (1<<x). */ |
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100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
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101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
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104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
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105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
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106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
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107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
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108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
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109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
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112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
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8 | pmbaty | 113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
114 | On macOS NSHighResolutionCapable must be set true in the |
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115 | application's Info.plist for this to have any effect. */ |
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1 | pmbaty | 116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ |
117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
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118 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
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119 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
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120 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
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121 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ |
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122 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ |
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123 | } SDL_WindowFlags; |
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124 | |||
125 | /** |
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126 | * \brief Used to indicate that you don't care what the window position is. |
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127 | */ |
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128 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
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129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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130 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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131 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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133 | |||
134 | /** |
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135 | * \brief Used to indicate that the window position should be centered. |
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136 | */ |
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137 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
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138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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139 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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140 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
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141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
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142 | |||
143 | /** |
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144 | * \brief Event subtype for window events |
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145 | */ |
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146 | typedef enum |
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147 | { |
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148 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
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149 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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150 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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151 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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152 | redrawn */ |
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153 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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154 | */ |
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155 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
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156 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
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157 | a result of an API call or through the |
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158 | system or user changing the window size. */ |
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159 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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160 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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161 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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162 | and position */ |
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163 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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164 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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165 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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166 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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167 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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168 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
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169 | SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
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170 | } SDL_WindowEventID; |
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171 | |||
172 | /** |
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8 | pmbaty | 173 | * \brief Event subtype for display events |
174 | */ |
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175 | typedef enum |
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176 | { |
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177 | SDL_DISPLAYEVENT_NONE, /**< Never used */ |
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178 | SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ |
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179 | } SDL_DisplayEventID; |
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180 | |||
181 | typedef enum |
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182 | { |
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183 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
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184 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
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185 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
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186 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
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187 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
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188 | } SDL_DisplayOrientation; |
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189 | |||
190 | /** |
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1 | pmbaty | 191 | * \brief An opaque handle to an OpenGL context. |
192 | */ |
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193 | typedef void *SDL_GLContext; |
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194 | |||
195 | /** |
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196 | * \brief OpenGL configuration attributes |
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197 | */ |
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198 | typedef enum |
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199 | { |
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200 | SDL_GL_RED_SIZE, |
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201 | SDL_GL_GREEN_SIZE, |
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202 | SDL_GL_BLUE_SIZE, |
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203 | SDL_GL_ALPHA_SIZE, |
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204 | SDL_GL_BUFFER_SIZE, |
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205 | SDL_GL_DOUBLEBUFFER, |
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206 | SDL_GL_DEPTH_SIZE, |
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207 | SDL_GL_STENCIL_SIZE, |
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208 | SDL_GL_ACCUM_RED_SIZE, |
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209 | SDL_GL_ACCUM_GREEN_SIZE, |
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210 | SDL_GL_ACCUM_BLUE_SIZE, |
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211 | SDL_GL_ACCUM_ALPHA_SIZE, |
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212 | SDL_GL_STEREO, |
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213 | SDL_GL_MULTISAMPLEBUFFERS, |
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214 | SDL_GL_MULTISAMPLESAMPLES, |
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215 | SDL_GL_ACCELERATED_VISUAL, |
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216 | SDL_GL_RETAINED_BACKING, |
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217 | SDL_GL_CONTEXT_MAJOR_VERSION, |
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218 | SDL_GL_CONTEXT_MINOR_VERSION, |
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219 | SDL_GL_CONTEXT_EGL, |
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220 | SDL_GL_CONTEXT_FLAGS, |
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221 | SDL_GL_CONTEXT_PROFILE_MASK, |
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222 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
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223 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
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224 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
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225 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
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226 | SDL_GL_CONTEXT_NO_ERROR |
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227 | } SDL_GLattr; |
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228 | |||
229 | typedef enum |
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230 | { |
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231 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
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232 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
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233 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
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234 | } SDL_GLprofile; |
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235 | |||
236 | typedef enum |
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237 | { |
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238 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
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239 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
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240 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
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241 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
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242 | } SDL_GLcontextFlag; |
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243 | |||
244 | typedef enum |
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245 | { |
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246 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
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247 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
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248 | } SDL_GLcontextReleaseFlag; |
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249 | |||
250 | typedef enum |
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251 | { |
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252 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
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253 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
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254 | } SDL_GLContextResetNotification; |
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255 | |||
256 | /* Function prototypes */ |
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257 | |||
258 | /** |
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259 | * \brief Get the number of video drivers compiled into SDL |
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260 | * |
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261 | * \sa SDL_GetVideoDriver() |
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262 | */ |
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263 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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264 | |||
265 | /** |
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266 | * \brief Get the name of a built in video driver. |
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267 | * |
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268 | * \note The video drivers are presented in the order in which they are |
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269 | * normally checked during initialization. |
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270 | * |
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271 | * \sa SDL_GetNumVideoDrivers() |
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272 | */ |
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273 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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274 | |||
275 | /** |
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276 | * \brief Initialize the video subsystem, optionally specifying a video driver. |
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277 | * |
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278 | * \param driver_name Initialize a specific driver by name, or NULL for the |
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279 | * default video driver. |
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280 | * |
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281 | * \return 0 on success, -1 on error |
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282 | * |
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283 | * This function initializes the video subsystem; setting up a connection |
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284 | * to the window manager, etc, and determines the available display modes |
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285 | * and pixel formats, but does not initialize a window or graphics mode. |
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286 | * |
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287 | * \sa SDL_VideoQuit() |
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288 | */ |
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289 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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290 | |||
291 | /** |
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292 | * \brief Shuts down the video subsystem. |
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293 | * |
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294 | * This function closes all windows, and restores the original video mode. |
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295 | * |
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296 | * \sa SDL_VideoInit() |
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297 | */ |
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298 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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299 | |||
300 | /** |
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301 | * \brief Returns the name of the currently initialized video driver. |
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302 | * |
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303 | * \return The name of the current video driver or NULL if no driver |
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304 | * has been initialized |
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305 | * |
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306 | * \sa SDL_GetNumVideoDrivers() |
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307 | * \sa SDL_GetVideoDriver() |
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308 | */ |
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309 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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310 | |||
311 | /** |
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312 | * \brief Returns the number of available video displays. |
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313 | * |
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314 | * \sa SDL_GetDisplayBounds() |
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315 | */ |
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316 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
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317 | |||
318 | /** |
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319 | * \brief Get the name of a display in UTF-8 encoding |
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320 | * |
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321 | * \return The name of a display, or NULL for an invalid display index. |
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322 | * |
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323 | * \sa SDL_GetNumVideoDisplays() |
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324 | */ |
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325 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
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326 | |||
327 | /** |
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328 | * \brief Get the desktop area represented by a display, with the primary |
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329 | * display located at 0,0 |
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330 | * |
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331 | * \return 0 on success, or -1 if the index is out of range. |
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332 | * |
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333 | * \sa SDL_GetNumVideoDisplays() |
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334 | */ |
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335 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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336 | |||
337 | /** |
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338 | * \brief Get the usable desktop area represented by a display, with the |
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339 | * primary display located at 0,0 |
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340 | * |
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341 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
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342 | * reserved by the system removed. For example, on Mac OS X, this subtracts |
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343 | * the area occupied by the menu bar and dock. |
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344 | * |
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345 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
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346 | * so these are good guidelines for the maximum space available to a |
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347 | * non-fullscreen window. |
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348 | * |
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349 | * \return 0 on success, or -1 if the index is out of range. |
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350 | * |
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351 | * \sa SDL_GetDisplayBounds() |
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352 | * \sa SDL_GetNumVideoDisplays() |
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353 | */ |
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354 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
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355 | |||
356 | /** |
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8 | pmbaty | 357 | * \brief Get the dots/pixels-per-inch for a display |
358 | * |
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359 | * \note Diagonal, horizontal and vertical DPI can all be optionally |
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360 | * returned if the parameter is non-NULL. |
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361 | * |
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362 | * \return 0 on success, or -1 if no DPI information is available or the index is out of range. |
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363 | * |
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364 | * \sa SDL_GetNumVideoDisplays() |
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365 | */ |
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366 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
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367 | |||
368 | /** |
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369 | * \brief Get the orientation of a display |
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370 | * |
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371 | * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. |
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372 | * |
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373 | * \sa SDL_GetNumVideoDisplays() |
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374 | */ |
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375 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
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376 | |||
377 | /** |
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1 | pmbaty | 378 | * \brief Returns the number of available display modes. |
379 | * |
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380 | * \sa SDL_GetDisplayMode() |
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381 | */ |
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382 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
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383 | |||
384 | /** |
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385 | * \brief Fill in information about a specific display mode. |
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386 | * |
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387 | * \note The display modes are sorted in this priority: |
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388 | * \li bits per pixel -> more colors to fewer colors |
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389 | * \li width -> largest to smallest |
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390 | * \li height -> largest to smallest |
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391 | * \li refresh rate -> highest to lowest |
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392 | * |
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393 | * \sa SDL_GetNumDisplayModes() |
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394 | */ |
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395 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
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396 | SDL_DisplayMode * mode); |
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397 | |||
398 | /** |
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399 | * \brief Fill in information about the desktop display mode. |
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400 | */ |
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401 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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402 | |||
403 | /** |
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404 | * \brief Fill in information about the current display mode. |
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405 | */ |
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406 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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407 | |||
408 | |||
409 | /** |
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410 | * \brief Get the closest match to the requested display mode. |
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411 | * |
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412 | * \param displayIndex The index of display from which mode should be queried. |
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413 | * \param mode The desired display mode |
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414 | * \param closest A pointer to a display mode to be filled in with the closest |
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415 | * match of the available display modes. |
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416 | * |
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417 | * \return The passed in value \c closest, or NULL if no matching video mode |
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418 | * was available. |
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419 | * |
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420 | * The available display modes are scanned, and \c closest is filled in with the |
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421 | * closest mode matching the requested mode and returned. The mode format and |
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422 | * refresh_rate default to the desktop mode if they are 0. The modes are |
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423 | * scanned with size being first priority, format being second priority, and |
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424 | * finally checking the refresh_rate. If all the available modes are too |
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425 | * small, then NULL is returned. |
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426 | * |
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427 | * \sa SDL_GetNumDisplayModes() |
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428 | * \sa SDL_GetDisplayMode() |
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429 | */ |
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430 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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431 | |||
432 | /** |
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433 | * \brief Get the display index associated with a window. |
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434 | * |
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435 | * \return the display index of the display containing the center of the |
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436 | * window, or -1 on error. |
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437 | */ |
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438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
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439 | |||
440 | /** |
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441 | * \brief Set the display mode used when a fullscreen window is visible. |
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442 | * |
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443 | * By default the window's dimensions and the desktop format and refresh rate |
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444 | * are used. |
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445 | * |
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446 | * \param window The window for which the display mode should be set. |
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447 | * \param mode The mode to use, or NULL for the default mode. |
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448 | * |
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449 | * \return 0 on success, or -1 if setting the display mode failed. |
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450 | * |
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451 | * \sa SDL_GetWindowDisplayMode() |
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452 | * \sa SDL_SetWindowFullscreen() |
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453 | */ |
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454 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
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455 | const SDL_DisplayMode |
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456 | * mode); |
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457 | |||
458 | /** |
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459 | * \brief Fill in information about the display mode used when a fullscreen |
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460 | * window is visible. |
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461 | * |
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462 | * \sa SDL_SetWindowDisplayMode() |
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463 | * \sa SDL_SetWindowFullscreen() |
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464 | */ |
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465 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
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466 | SDL_DisplayMode * mode); |
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467 | |||
468 | /** |
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469 | * \brief Get the pixel format associated with the window. |
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470 | */ |
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471 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
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472 | |||
473 | /** |
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474 | * \brief Create a window with the specified position, dimensions, and flags. |
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475 | * |
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476 | * \param title The title of the window, in UTF-8 encoding. |
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477 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||
478 | * ::SDL_WINDOWPOS_UNDEFINED. |
||
479 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||
480 | * ::SDL_WINDOWPOS_UNDEFINED. |
||
481 | * \param w The width of the window, in screen coordinates. |
||
482 | * \param h The height of the window, in screen coordinates. |
||
483 | * \param flags The flags for the window, a mask of any of the following: |
||
484 | * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
||
485 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, |
||
486 | * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
||
487 | * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, |
||
488 | * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. |
||
489 | * |
||
490 | * \return The created window, or NULL if window creation failed. |
||
491 | * |
||
492 | * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size |
||
493 | * in pixels may differ from its size in screen coordinates on platforms with |
||
494 | * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query |
||
495 | * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), |
||
496 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the |
||
497 | * drawable size in pixels. |
||
498 | * |
||
499 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
||
500 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
||
501 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
||
8 | pmbaty | 502 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
1 | pmbaty | 503 | * |
504 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
||
505 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
||
506 | * |
||
507 | * \note On non-Apple devices, SDL requires you to either not link to the |
||
508 | * Vulkan loader or link to a dynamic library version. This limitation |
||
509 | * may be removed in a future version of SDL. |
||
510 | * |
||
511 | * \sa SDL_DestroyWindow() |
||
512 | * \sa SDL_GL_LoadLibrary() |
||
513 | * \sa SDL_Vulkan_LoadLibrary() |
||
514 | */ |
||
515 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
||
516 | int x, int y, int w, |
||
517 | int h, Uint32 flags); |
||
518 | |||
519 | /** |
||
520 | * \brief Create an SDL window from an existing native window. |
||
521 | * |
||
522 | * \param data A pointer to driver-dependent window creation data |
||
523 | * |
||
524 | * \return The created window, or NULL if window creation failed. |
||
525 | * |
||
526 | * \sa SDL_DestroyWindow() |
||
527 | */ |
||
528 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
||
529 | |||
530 | /** |
||
531 | * \brief Get the numeric ID of a window, for logging purposes. |
||
532 | */ |
||
533 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
||
534 | |||
535 | /** |
||
536 | * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
||
537 | */ |
||
538 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
||
539 | |||
540 | /** |
||
541 | * \brief Get the window flags. |
||
542 | */ |
||
543 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
||
544 | |||
545 | /** |
||
546 | * \brief Set the title of a window, in UTF-8 format. |
||
547 | * |
||
548 | * \sa SDL_GetWindowTitle() |
||
549 | */ |
||
550 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
||
551 | const char *title); |
||
552 | |||
553 | /** |
||
554 | * \brief Get the title of a window, in UTF-8 format. |
||
555 | * |
||
556 | * \sa SDL_SetWindowTitle() |
||
557 | */ |
||
558 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
||
559 | |||
560 | /** |
||
561 | * \brief Set the icon for a window. |
||
562 | * |
||
563 | * \param window The window for which the icon should be set. |
||
564 | * \param icon The icon for the window. |
||
565 | */ |
||
566 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
||
567 | SDL_Surface * icon); |
||
568 | |||
569 | /** |
||
570 | * \brief Associate an arbitrary named pointer with a window. |
||
571 | * |
||
572 | * \param window The window to associate with the pointer. |
||
573 | * \param name The name of the pointer. |
||
574 | * \param userdata The associated pointer. |
||
575 | * |
||
576 | * \return The previous value associated with 'name' |
||
577 | * |
||
578 | * \note The name is case-sensitive. |
||
579 | * |
||
580 | * \sa SDL_GetWindowData() |
||
581 | */ |
||
582 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
||
583 | const char *name, |
||
584 | void *userdata); |
||
585 | |||
586 | /** |
||
587 | * \brief Retrieve the data pointer associated with a window. |
||
588 | * |
||
589 | * \param window The window to query. |
||
590 | * \param name The name of the pointer. |
||
591 | * |
||
592 | * \return The value associated with 'name' |
||
593 | * |
||
594 | * \sa SDL_SetWindowData() |
||
595 | */ |
||
596 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
||
597 | const char *name); |
||
598 | |||
599 | /** |
||
600 | * \brief Set the position of a window. |
||
601 | * |
||
602 | * \param window The window to reposition. |
||
603 | * \param x The x coordinate of the window in screen coordinates, or |
||
604 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
||
605 | * \param y The y coordinate of the window in screen coordinates, or |
||
606 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
||
607 | * |
||
608 | * \note The window coordinate origin is the upper left of the display. |
||
609 | * |
||
610 | * \sa SDL_GetWindowPosition() |
||
611 | */ |
||
612 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
||
613 | int x, int y); |
||
614 | |||
615 | /** |
||
616 | * \brief Get the position of a window. |
||
617 | * |
||
618 | * \param window The window to query. |
||
619 | * \param x Pointer to variable for storing the x position, in screen |
||
620 | * coordinates. May be NULL. |
||
621 | * \param y Pointer to variable for storing the y position, in screen |
||
622 | * coordinates. May be NULL. |
||
623 | * |
||
624 | * \sa SDL_SetWindowPosition() |
||
625 | */ |
||
626 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
||
627 | int *x, int *y); |
||
628 | |||
629 | /** |
||
630 | * \brief Set the size of a window's client area. |
||
631 | * |
||
632 | * \param window The window to resize. |
||
633 | * \param w The width of the window, in screen coordinates. Must be >0. |
||
634 | * \param h The height of the window, in screen coordinates. Must be >0. |
||
635 | * |
||
636 | * \note Fullscreen windows automatically match the size of the display mode, |
||
637 | * and you should use SDL_SetWindowDisplayMode() to change their size. |
||
638 | * |
||
639 | * The window size in screen coordinates may differ from the size in pixels, if |
||
640 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
||
641 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
||
642 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
643 | * |
||
644 | * \sa SDL_GetWindowSize() |
||
645 | * \sa SDL_SetWindowDisplayMode() |
||
646 | */ |
||
647 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
||
648 | int h); |
||
649 | |||
650 | /** |
||
651 | * \brief Get the size of a window's client area. |
||
652 | * |
||
653 | * \param window The window to query. |
||
654 | * \param w Pointer to variable for storing the width, in screen |
||
655 | * coordinates. May be NULL. |
||
656 | * \param h Pointer to variable for storing the height, in screen |
||
657 | * coordinates. May be NULL. |
||
658 | * |
||
659 | * The window size in screen coordinates may differ from the size in pixels, if |
||
660 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
||
661 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
||
662 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
663 | * |
||
664 | * \sa SDL_SetWindowSize() |
||
665 | */ |
||
666 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
||
667 | int *h); |
||
668 | |||
669 | /** |
||
670 | * \brief Get the size of a window's borders (decorations) around the client area. |
||
671 | * |
||
672 | * \param window The window to query. |
||
673 | * \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
||
674 | * \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
||
675 | * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
||
676 | * \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
||
677 | * |
||
678 | * \return 0 on success, or -1 if getting this information is not supported. |
||
679 | * |
||
680 | * \note if this function fails (returns -1), the size values will be |
||
681 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
||
682 | * if the window in question was borderless. |
||
683 | */ |
||
684 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
||
685 | int *top, int *left, |
||
686 | int *bottom, int *right); |
||
687 | |||
688 | /** |
||
689 | * \brief Set the minimum size of a window's client area. |
||
690 | * |
||
691 | * \param window The window to set a new minimum size. |
||
692 | * \param min_w The minimum width of the window, must be >0 |
||
693 | * \param min_h The minimum height of the window, must be >0 |
||
694 | * |
||
695 | * \note You can't change the minimum size of a fullscreen window, it |
||
696 | * automatically matches the size of the display mode. |
||
697 | * |
||
698 | * \sa SDL_GetWindowMinimumSize() |
||
699 | * \sa SDL_SetWindowMaximumSize() |
||
700 | */ |
||
701 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
||
702 | int min_w, int min_h); |
||
703 | |||
704 | /** |
||
705 | * \brief Get the minimum size of a window's client area. |
||
706 | * |
||
707 | * \param window The window to query. |
||
708 | * \param w Pointer to variable for storing the minimum width, may be NULL |
||
709 | * \param h Pointer to variable for storing the minimum height, may be NULL |
||
710 | * |
||
711 | * \sa SDL_GetWindowMaximumSize() |
||
712 | * \sa SDL_SetWindowMinimumSize() |
||
713 | */ |
||
714 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
||
715 | int *w, int *h); |
||
716 | |||
717 | /** |
||
718 | * \brief Set the maximum size of a window's client area. |
||
719 | * |
||
720 | * \param window The window to set a new maximum size. |
||
721 | * \param max_w The maximum width of the window, must be >0 |
||
722 | * \param max_h The maximum height of the window, must be >0 |
||
723 | * |
||
724 | * \note You can't change the maximum size of a fullscreen window, it |
||
725 | * automatically matches the size of the display mode. |
||
726 | * |
||
727 | * \sa SDL_GetWindowMaximumSize() |
||
728 | * \sa SDL_SetWindowMinimumSize() |
||
729 | */ |
||
730 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
||
731 | int max_w, int max_h); |
||
732 | |||
733 | /** |
||
734 | * \brief Get the maximum size of a window's client area. |
||
735 | * |
||
736 | * \param window The window to query. |
||
737 | * \param w Pointer to variable for storing the maximum width, may be NULL |
||
738 | * \param h Pointer to variable for storing the maximum height, may be NULL |
||
739 | * |
||
740 | * \sa SDL_GetWindowMinimumSize() |
||
741 | * \sa SDL_SetWindowMaximumSize() |
||
742 | */ |
||
743 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
||
744 | int *w, int *h); |
||
745 | |||
746 | /** |
||
747 | * \brief Set the border state of a window. |
||
748 | * |
||
749 | * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and |
||
750 | * add or remove the border from the actual window. This is a no-op if the |
||
751 | * window's border already matches the requested state. |
||
752 | * |
||
753 | * \param window The window of which to change the border state. |
||
754 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. |
||
755 | * |
||
756 | * \note You can't change the border state of a fullscreen window. |
||
757 | * |
||
758 | * \sa SDL_GetWindowFlags() |
||
759 | */ |
||
760 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
||
761 | SDL_bool bordered); |
||
762 | |||
763 | /** |
||
764 | * \brief Set the user-resizable state of a window. |
||
765 | * |
||
766 | * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and |
||
767 | * allow/disallow user resizing of the window. This is a no-op if the |
||
768 | * window's resizable state already matches the requested state. |
||
769 | * |
||
770 | * \param window The window of which to change the resizable state. |
||
771 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. |
||
772 | * |
||
773 | * \note You can't change the resizable state of a fullscreen window. |
||
774 | * |
||
775 | * \sa SDL_GetWindowFlags() |
||
776 | */ |
||
777 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
||
778 | SDL_bool resizable); |
||
779 | |||
780 | /** |
||
781 | * \brief Show a window. |
||
782 | * |
||
783 | * \sa SDL_HideWindow() |
||
784 | */ |
||
785 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
||
786 | |||
787 | /** |
||
788 | * \brief Hide a window. |
||
789 | * |
||
790 | * \sa SDL_ShowWindow() |
||
791 | */ |
||
792 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
||
793 | |||
794 | /** |
||
795 | * \brief Raise a window above other windows and set the input focus. |
||
796 | */ |
||
797 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
||
798 | |||
799 | /** |
||
800 | * \brief Make a window as large as possible. |
||
801 | * |
||
802 | * \sa SDL_RestoreWindow() |
||
803 | */ |
||
804 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
||
805 | |||
806 | /** |
||
807 | * \brief Minimize a window to an iconic representation. |
||
808 | * |
||
809 | * \sa SDL_RestoreWindow() |
||
810 | */ |
||
811 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
||
812 | |||
813 | /** |
||
814 | * \brief Restore the size and position of a minimized or maximized window. |
||
815 | * |
||
816 | * \sa SDL_MaximizeWindow() |
||
817 | * \sa SDL_MinimizeWindow() |
||
818 | */ |
||
819 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
||
820 | |||
821 | /** |
||
822 | * \brief Set a window's fullscreen state. |
||
823 | * |
||
824 | * \return 0 on success, or -1 if setting the display mode failed. |
||
825 | * |
||
826 | * \sa SDL_SetWindowDisplayMode() |
||
827 | * \sa SDL_GetWindowDisplayMode() |
||
828 | */ |
||
829 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
||
830 | Uint32 flags); |
||
831 | |||
832 | /** |
||
833 | * \brief Get the SDL surface associated with the window. |
||
834 | * |
||
835 | * \return The window's framebuffer surface, or NULL on error. |
||
836 | * |
||
837 | * A new surface will be created with the optimal format for the window, |
||
838 | * if necessary. This surface will be freed when the window is destroyed. |
||
839 | * |
||
840 | * \note You may not combine this with 3D or the rendering API on this window. |
||
841 | * |
||
842 | * \sa SDL_UpdateWindowSurface() |
||
843 | * \sa SDL_UpdateWindowSurfaceRects() |
||
844 | */ |
||
845 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
||
846 | |||
847 | /** |
||
848 | * \brief Copy the window surface to the screen. |
||
849 | * |
||
850 | * \return 0 on success, or -1 on error. |
||
851 | * |
||
852 | * \sa SDL_GetWindowSurface() |
||
853 | * \sa SDL_UpdateWindowSurfaceRects() |
||
854 | */ |
||
855 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
||
856 | |||
857 | /** |
||
858 | * \brief Copy a number of rectangles on the window surface to the screen. |
||
859 | * |
||
860 | * \return 0 on success, or -1 on error. |
||
861 | * |
||
862 | * \sa SDL_GetWindowSurface() |
||
863 | * \sa SDL_UpdateWindowSurface() |
||
864 | */ |
||
865 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
||
866 | const SDL_Rect * rects, |
||
867 | int numrects); |
||
868 | |||
869 | /** |
||
870 | * \brief Set a window's input grab mode. |
||
871 | * |
||
872 | * \param window The window for which the input grab mode should be set. |
||
873 | * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. |
||
874 | * |
||
875 | * If the caller enables a grab while another window is currently grabbed, |
||
876 | * the other window loses its grab in favor of the caller's window. |
||
877 | * |
||
878 | * \sa SDL_GetWindowGrab() |
||
879 | */ |
||
880 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
||
881 | SDL_bool grabbed); |
||
882 | |||
883 | /** |
||
884 | * \brief Get a window's input grab mode. |
||
885 | * |
||
886 | * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. |
||
887 | * |
||
888 | * \sa SDL_SetWindowGrab() |
||
889 | */ |
||
890 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
||
891 | |||
892 | /** |
||
893 | * \brief Get the window that currently has an input grab enabled. |
||
894 | * |
||
895 | * \return This returns the window if input is grabbed, and NULL otherwise. |
||
896 | * |
||
897 | * \sa SDL_SetWindowGrab() |
||
898 | */ |
||
899 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
||
900 | |||
901 | /** |
||
902 | * \brief Set the brightness (gamma correction) for a window. |
||
903 | * |
||
904 | * \return 0 on success, or -1 if setting the brightness isn't supported. |
||
905 | * |
||
906 | * \sa SDL_GetWindowBrightness() |
||
907 | * \sa SDL_SetWindowGammaRamp() |
||
908 | */ |
||
909 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
||
910 | |||
911 | /** |
||
912 | * \brief Get the brightness (gamma correction) for a window. |
||
913 | * |
||
914 | * \return The last brightness value passed to SDL_SetWindowBrightness() |
||
915 | * |
||
916 | * \sa SDL_SetWindowBrightness() |
||
917 | */ |
||
918 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
||
919 | |||
920 | /** |
||
921 | * \brief Set the opacity for a window |
||
922 | * |
||
923 | * \param window The window which will be made transparent or opaque |
||
924 | * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be |
||
925 | * clamped internally between 0.0f and 1.0f. |
||
926 | * |
||
927 | * \return 0 on success, or -1 if setting the opacity isn't supported. |
||
928 | * |
||
929 | * \sa SDL_GetWindowOpacity() |
||
930 | */ |
||
931 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
||
932 | |||
933 | /** |
||
934 | * \brief Get the opacity of a window. |
||
935 | * |
||
936 | * If transparency isn't supported on this platform, opacity will be reported |
||
937 | * as 1.0f without error. |
||
938 | * |
||
939 | * \param window The window in question. |
||
940 | * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) |
||
941 | * |
||
942 | * \return 0 on success, or -1 on error (invalid window, etc). |
||
943 | * |
||
944 | * \sa SDL_SetWindowOpacity() |
||
945 | */ |
||
946 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
||
947 | |||
948 | /** |
||
949 | * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) |
||
950 | * |
||
951 | * \param modal_window The window that should be modal |
||
952 | * \param parent_window The parent window |
||
953 | * |
||
954 | * \return 0 on success, or -1 otherwise. |
||
955 | */ |
||
956 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
||
957 | |||
958 | /** |
||
959 | * \brief Explicitly sets input focus to the window. |
||
960 | * |
||
961 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
||
962 | * this with caution, as you might give focus to a window that's completely |
||
963 | * obscured by other windows. |
||
964 | * |
||
965 | * \param window The window that should get the input focus |
||
966 | * |
||
967 | * \return 0 on success, or -1 otherwise. |
||
968 | * \sa SDL_RaiseWindow() |
||
969 | */ |
||
970 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
||
971 | |||
972 | /** |
||
973 | * \brief Set the gamma ramp for a window. |
||
974 | * |
||
975 | * \param window The window for which the gamma ramp should be set. |
||
976 | * \param red The translation table for the red channel, or NULL. |
||
977 | * \param green The translation table for the green channel, or NULL. |
||
978 | * \param blue The translation table for the blue channel, or NULL. |
||
979 | * |
||
980 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
||
981 | * |
||
982 | * Set the gamma translation table for the red, green, and blue channels |
||
983 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
||
984 | * representing a mapping between the input and output for that channel. |
||
985 | * The input is the index into the array, and the output is the 16-bit |
||
986 | * gamma value at that index, scaled to the output color precision. |
||
987 | * |
||
988 | * \sa SDL_GetWindowGammaRamp() |
||
989 | */ |
||
990 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
||
991 | const Uint16 * red, |
||
992 | const Uint16 * green, |
||
993 | const Uint16 * blue); |
||
994 | |||
995 | /** |
||
996 | * \brief Get the gamma ramp for a window. |
||
997 | * |
||
998 | * \param window The window from which the gamma ramp should be queried. |
||
999 | * \param red A pointer to a 256 element array of 16-bit quantities to hold |
||
1000 | * the translation table for the red channel, or NULL. |
||
1001 | * \param green A pointer to a 256 element array of 16-bit quantities to hold |
||
1002 | * the translation table for the green channel, or NULL. |
||
1003 | * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
||
1004 | * the translation table for the blue channel, or NULL. |
||
1005 | * |
||
1006 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
||
1007 | * |
||
1008 | * \sa SDL_SetWindowGammaRamp() |
||
1009 | */ |
||
1010 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
||
1011 | Uint16 * red, |
||
1012 | Uint16 * green, |
||
1013 | Uint16 * blue); |
||
1014 | |||
1015 | /** |
||
1016 | * \brief Possible return values from the SDL_HitTest callback. |
||
1017 | * |
||
1018 | * \sa SDL_HitTest |
||
1019 | */ |
||
1020 | typedef enum |
||
1021 | { |
||
1022 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
||
1023 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
||
1024 | SDL_HITTEST_RESIZE_TOPLEFT, |
||
1025 | SDL_HITTEST_RESIZE_TOP, |
||
1026 | SDL_HITTEST_RESIZE_TOPRIGHT, |
||
1027 | SDL_HITTEST_RESIZE_RIGHT, |
||
1028 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
||
1029 | SDL_HITTEST_RESIZE_BOTTOM, |
||
1030 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
||
1031 | SDL_HITTEST_RESIZE_LEFT |
||
1032 | } SDL_HitTestResult; |
||
1033 | |||
1034 | /** |
||
1035 | * \brief Callback used for hit-testing. |
||
1036 | * |
||
1037 | * \sa SDL_SetWindowHitTest |
||
1038 | */ |
||
1039 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
||
1040 | const SDL_Point *area, |
||
1041 | void *data); |
||
1042 | |||
1043 | /** |
||
1044 | * \brief Provide a callback that decides if a window region has special properties. |
||
1045 | * |
||
1046 | * Normally windows are dragged and resized by decorations provided by the |
||
1047 | * system window manager (a title bar, borders, etc), but for some apps, it |
||
1048 | * makes sense to drag them from somewhere else inside the window itself; for |
||
1049 | * example, one might have a borderless window that wants to be draggable |
||
1050 | * from any part, or simulate its own title bar, etc. |
||
1051 | * |
||
1052 | * This function lets the app provide a callback that designates pieces of |
||
1053 | * a given window as special. This callback is run during event processing |
||
1054 | * if we need to tell the OS to treat a region of the window specially; the |
||
1055 | * use of this callback is known as "hit testing." |
||
1056 | * |
||
1057 | * Mouse input may not be delivered to your application if it is within |
||
1058 | * a special area; the OS will often apply that input to moving the window or |
||
1059 | * resizing the window and not deliver it to the application. |
||
1060 | * |
||
1061 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
||
1062 | * disabled by default. |
||
1063 | * |
||
1064 | * Platforms that don't support this functionality will return -1 |
||
1065 | * unconditionally, even if you're attempting to disable hit-testing. |
||
1066 | * |
||
1067 | * Your callback may fire at any time, and its firing does not indicate any |
||
1068 | * specific behavior (for example, on Windows, this certainly might fire |
||
1069 | * when the OS is deciding whether to drag your window, but it fires for lots |
||
1070 | * of other reasons, too, some unrelated to anything you probably care about |
||
1071 | * _and when the mouse isn't actually at the location it is testing_). |
||
1072 | * Since this can fire at any time, you should try to keep your callback |
||
1073 | * efficient, devoid of allocations, etc. |
||
1074 | * |
||
1075 | * \param window The window to set hit-testing on. |
||
1076 | * \param callback The callback to call when doing a hit-test. |
||
1077 | * \param callback_data An app-defined void pointer passed to the callback. |
||
1078 | * \return 0 on success, -1 on error (including unsupported). |
||
1079 | */ |
||
1080 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
||
1081 | SDL_HitTest callback, |
||
1082 | void *callback_data); |
||
1083 | |||
1084 | /** |
||
1085 | * \brief Destroy a window. |
||
1086 | */ |
||
1087 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
||
1088 | |||
1089 | |||
1090 | /** |
||
1091 | * \brief Returns whether the screensaver is currently enabled (default off). |
||
1092 | * |
||
1093 | * \sa SDL_EnableScreenSaver() |
||
1094 | * \sa SDL_DisableScreenSaver() |
||
1095 | */ |
||
1096 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
||
1097 | |||
1098 | /** |
||
1099 | * \brief Allow the screen to be blanked by a screensaver |
||
1100 | * |
||
1101 | * \sa SDL_IsScreenSaverEnabled() |
||
1102 | * \sa SDL_DisableScreenSaver() |
||
1103 | */ |
||
1104 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
||
1105 | |||
1106 | /** |
||
1107 | * \brief Prevent the screen from being blanked by a screensaver |
||
1108 | * |
||
1109 | * \sa SDL_IsScreenSaverEnabled() |
||
1110 | * \sa SDL_EnableScreenSaver() |
||
1111 | */ |
||
1112 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
||
1113 | |||
1114 | |||
1115 | /** |
||
1116 | * \name OpenGL support functions |
||
1117 | */ |
||
1118 | /* @{ */ |
||
1119 | |||
1120 | /** |
||
1121 | * \brief Dynamically load an OpenGL library. |
||
1122 | * |
||
1123 | * \param path The platform dependent OpenGL library name, or NULL to open the |
||
1124 | * default OpenGL library. |
||
1125 | * |
||
1126 | * \return 0 on success, or -1 if the library couldn't be loaded. |
||
1127 | * |
||
1128 | * This should be done after initializing the video driver, but before |
||
1129 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
||
1130 | * library will be loaded upon creation of the first OpenGL window. |
||
1131 | * |
||
1132 | * \note If you do this, you need to retrieve all of the GL functions used in |
||
1133 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
||
1134 | * |
||
1135 | * \sa SDL_GL_GetProcAddress() |
||
1136 | * \sa SDL_GL_UnloadLibrary() |
||
1137 | */ |
||
1138 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
||
1139 | |||
1140 | /** |
||
1141 | * \brief Get the address of an OpenGL function. |
||
1142 | */ |
||
1143 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
||
1144 | |||
1145 | /** |
||
1146 | * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
||
1147 | * |
||
1148 | * \sa SDL_GL_LoadLibrary() |
||
1149 | */ |
||
1150 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
||
1151 | |||
1152 | /** |
||
1153 | * \brief Return true if an OpenGL extension is supported for the current |
||
1154 | * context. |
||
1155 | */ |
||
1156 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
||
1157 | *extension); |
||
1158 | |||
1159 | /** |
||
1160 | * \brief Reset all previously set OpenGL context attributes to their default values |
||
1161 | */ |
||
1162 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
||
1163 | |||
1164 | /** |
||
1165 | * \brief Set an OpenGL window attribute before window creation. |
||
1166 | * |
||
1167 | * \return 0 on success, or -1 if the attribute could not be set. |
||
1168 | */ |
||
1169 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
||
1170 | |||
1171 | /** |
||
1172 | * \brief Get the actual value for an attribute from the current context. |
||
1173 | * |
||
1174 | * \return 0 on success, or -1 if the attribute could not be retrieved. |
||
1175 | * The integer at \c value will be modified in either case. |
||
1176 | */ |
||
1177 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
||
1178 | |||
1179 | /** |
||
1180 | * \brief Create an OpenGL context for use with an OpenGL window, and make it |
||
1181 | * current. |
||
1182 | * |
||
1183 | * \sa SDL_GL_DeleteContext() |
||
1184 | */ |
||
1185 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
||
1186 | window); |
||
1187 | |||
1188 | /** |
||
1189 | * \brief Set up an OpenGL context for rendering into an OpenGL window. |
||
1190 | * |
||
1191 | * \note The context must have been created with a compatible window. |
||
1192 | */ |
||
1193 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
||
1194 | SDL_GLContext context); |
||
1195 | |||
1196 | /** |
||
1197 | * \brief Get the currently active OpenGL window. |
||
1198 | */ |
||
1199 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
||
1200 | |||
1201 | /** |
||
1202 | * \brief Get the currently active OpenGL context. |
||
1203 | */ |
||
1204 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
||
1205 | |||
1206 | /** |
||
1207 | * \brief Get the size of a window's underlying drawable in pixels (for use |
||
1208 | * with glViewport). |
||
1209 | * |
||
1210 | * \param window Window from which the drawable size should be queried |
||
1211 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
||
1212 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
||
1213 | * |
||
1214 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
1215 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a |
||
1216 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled |
||
1217 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. |
||
1218 | * |
||
1219 | * \sa SDL_GetWindowSize() |
||
1220 | * \sa SDL_CreateWindow() |
||
1221 | */ |
||
1222 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
||
1223 | int *h); |
||
1224 | |||
1225 | /** |
||
1226 | * \brief Set the swap interval for the current OpenGL context. |
||
1227 | * |
||
1228 | * \param interval 0 for immediate updates, 1 for updates synchronized with the |
||
1229 | * vertical retrace. If the system supports it, you may |
||
1230 | * specify -1 to allow late swaps to happen immediately |
||
1231 | * instead of waiting for the next retrace. |
||
1232 | * |
||
1233 | * \return 0 on success, or -1 if setting the swap interval is not supported. |
||
1234 | * |
||
1235 | * \sa SDL_GL_GetSwapInterval() |
||
1236 | */ |
||
1237 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
||
1238 | |||
1239 | /** |
||
1240 | * \brief Get the swap interval for the current OpenGL context. |
||
1241 | * |
||
1242 | * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
||
1243 | * swap is synchronized with the vertical retrace, and -1 if late |
||
1244 | * swaps happen immediately instead of waiting for the next retrace. |
||
1245 | * If the system can't determine the swap interval, or there isn't a |
||
1246 | * valid current context, this will return 0 as a safe default. |
||
1247 | * |
||
1248 | * \sa SDL_GL_SetSwapInterval() |
||
1249 | */ |
||
1250 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
||
1251 | |||
1252 | /** |
||
1253 | * \brief Swap the OpenGL buffers for a window, if double-buffering is |
||
1254 | * supported. |
||
1255 | */ |
||
1256 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
||
1257 | |||
1258 | /** |
||
1259 | * \brief Delete an OpenGL context. |
||
1260 | * |
||
1261 | * \sa SDL_GL_CreateContext() |
||
1262 | */ |
||
1263 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
||
1264 | |||
1265 | /* @} *//* OpenGL support functions */ |
||
1266 | |||
1267 | |||
1268 | /* Ends C function definitions when using C++ */ |
||
1269 | #ifdef __cplusplus |
||
1270 | } |
||
1271 | #endif |
||
1272 | #include "close_code.h" |
||
1273 | |||
1274 | #endif /* SDL_video_h_ */ |
||
1275 | |||
1276 | /* vi: set ts=4 sw=4 expandtab: */ |