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1 pmbaty 1
/*
2
  Simple DirectMedia Layer
8 pmbaty 3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
1 pmbaty 4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_video.h
24
 *
25
 *  Header file for SDL video functions.
26
 */
27
 
28
#ifndef SDL_video_h_
29
#define SDL_video_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_pixels.h"
33
#include "SDL_rect.h"
34
#include "SDL_surface.h"
35
 
36
#include "begin_code.h"
37
/* Set up for C function definitions, even when using C++ */
38
#ifdef __cplusplus
39
extern "C" {
40
#endif
41
 
42
/**
43
 *  \brief  The structure that defines a display mode
44
 *
45
 *  \sa SDL_GetNumDisplayModes()
46
 *  \sa SDL_GetDisplayMode()
47
 *  \sa SDL_GetDesktopDisplayMode()
48
 *  \sa SDL_GetCurrentDisplayMode()
49
 *  \sa SDL_GetClosestDisplayMode()
50
 *  \sa SDL_SetWindowDisplayMode()
51
 *  \sa SDL_GetWindowDisplayMode()
52
 */
53
typedef struct
54
{
55
    Uint32 format;              /**< pixel format */
56
    int w;                      /**< width, in screen coordinates */
57
    int h;                      /**< height, in screen coordinates */
58
    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
59
    void *driverdata;           /**< driver-specific data, initialize to 0 */
60
} SDL_DisplayMode;
61
 
62
/**
63
 *  \brief The type used to identify a window
64
 *
65
 *  \sa SDL_CreateWindow()
66
 *  \sa SDL_CreateWindowFrom()
67
 *  \sa SDL_DestroyWindow()
68
 *  \sa SDL_GetWindowData()
69
 *  \sa SDL_GetWindowFlags()
70
 *  \sa SDL_GetWindowGrab()
71
 *  \sa SDL_GetWindowPosition()
72
 *  \sa SDL_GetWindowSize()
73
 *  \sa SDL_GetWindowTitle()
74
 *  \sa SDL_HideWindow()
75
 *  \sa SDL_MaximizeWindow()
76
 *  \sa SDL_MinimizeWindow()
77
 *  \sa SDL_RaiseWindow()
78
 *  \sa SDL_RestoreWindow()
79
 *  \sa SDL_SetWindowData()
80
 *  \sa SDL_SetWindowFullscreen()
81
 *  \sa SDL_SetWindowGrab()
82
 *  \sa SDL_SetWindowIcon()
83
 *  \sa SDL_SetWindowPosition()
84
 *  \sa SDL_SetWindowSize()
85
 *  \sa SDL_SetWindowBordered()
86
 *  \sa SDL_SetWindowResizable()
87
 *  \sa SDL_SetWindowTitle()
88
 *  \sa SDL_ShowWindow()
89
 */
90
typedef struct SDL_Window SDL_Window;
91
 
92
/**
93
 *  \brief The flags on a window
94
 *
95
 *  \sa SDL_GetWindowFlags()
96
 */
97
typedef enum
98
{
99
    /* !!! FIXME: change this to name = (1<<x). */
100
    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
101
    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
102
    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
103
    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
104
    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
105
    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
106
    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
107
    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
108
    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
109
    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
110
    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
111
    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
112
    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
8 pmbaty 113
    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported.
114
                                                     On macOS NSHighResolutionCapable must be set true in the
115
                                                     application's Info.plist for this to have any effect. */
1 pmbaty 116
    SDL_WINDOW_MOUSE_CAPTURE = 0x00004000,      /**< window has mouse captured (unrelated to INPUT_GRABBED) */
117
    SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000,      /**< window should always be above others */
118
    SDL_WINDOW_SKIP_TASKBAR  = 0x00010000,      /**< window should not be added to the taskbar */
119
    SDL_WINDOW_UTILITY       = 0x00020000,      /**< window should be treated as a utility window */
120
    SDL_WINDOW_TOOLTIP       = 0x00040000,      /**< window should be treated as a tooltip */
121
    SDL_WINDOW_POPUP_MENU    = 0x00080000,      /**< window should be treated as a popup menu */
122
    SDL_WINDOW_VULKAN        = 0x10000000       /**< window usable for Vulkan surface */
123
} SDL_WindowFlags;
124
 
125
/**
126
 *  \brief Used to indicate that you don't care what the window position is.
127
 */
128
#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
129
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
130
#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
131
#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
132
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
133
 
134
/**
135
 *  \brief Used to indicate that the window position should be centered.
136
 */
137
#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
138
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
139
#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
140
#define SDL_WINDOWPOS_ISCENTERED(X)    \
141
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
142
 
143
/**
144
 *  \brief Event subtype for window events
145
 */
146
typedef enum
147
{
148
    SDL_WINDOWEVENT_NONE,           /**< Never used */
149
    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
150
    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
151
    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
152
                                         redrawn */
153
    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
154
                                     */
155
    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
156
    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
157
                                         a result of an API call or through the
158
                                         system or user changing the window size. */
159
    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
160
    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
161
    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
162
                                         and position */
163
    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
164
    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
165
    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
166
    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
167
    SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
168
    SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
169
    SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
170
} SDL_WindowEventID;
171
 
172
/**
8 pmbaty 173
 *  \brief Event subtype for display events
174
 */
175
typedef enum
176
{
177
    SDL_DISPLAYEVENT_NONE,          /**< Never used */
178
    SDL_DISPLAYEVENT_ORIENTATION    /**< Display orientation has changed to data1 */
179
} SDL_DisplayEventID;
180
 
181
typedef enum
182
{
183
    SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
184
    SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
185
    SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
186
    SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
187
    SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
188
} SDL_DisplayOrientation;
189
 
190
/**
1 pmbaty 191
 *  \brief An opaque handle to an OpenGL context.
192
 */
193
typedef void *SDL_GLContext;
194
 
195
/**
196
 *  \brief OpenGL configuration attributes
197
 */
198
typedef enum
199
{
200
    SDL_GL_RED_SIZE,
201
    SDL_GL_GREEN_SIZE,
202
    SDL_GL_BLUE_SIZE,
203
    SDL_GL_ALPHA_SIZE,
204
    SDL_GL_BUFFER_SIZE,
205
    SDL_GL_DOUBLEBUFFER,
206
    SDL_GL_DEPTH_SIZE,
207
    SDL_GL_STENCIL_SIZE,
208
    SDL_GL_ACCUM_RED_SIZE,
209
    SDL_GL_ACCUM_GREEN_SIZE,
210
    SDL_GL_ACCUM_BLUE_SIZE,
211
    SDL_GL_ACCUM_ALPHA_SIZE,
212
    SDL_GL_STEREO,
213
    SDL_GL_MULTISAMPLEBUFFERS,
214
    SDL_GL_MULTISAMPLESAMPLES,
215
    SDL_GL_ACCELERATED_VISUAL,
216
    SDL_GL_RETAINED_BACKING,
217
    SDL_GL_CONTEXT_MAJOR_VERSION,
218
    SDL_GL_CONTEXT_MINOR_VERSION,
219
    SDL_GL_CONTEXT_EGL,
220
    SDL_GL_CONTEXT_FLAGS,
221
    SDL_GL_CONTEXT_PROFILE_MASK,
222
    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
223
    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
224
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
225
    SDL_GL_CONTEXT_RESET_NOTIFICATION,
226
    SDL_GL_CONTEXT_NO_ERROR
227
} SDL_GLattr;
228
 
229
typedef enum
230
{
231
    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
232
    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
233
    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
234
} SDL_GLprofile;
235
 
236
typedef enum
237
{
238
    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
239
    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
240
    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
241
    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
242
} SDL_GLcontextFlag;
243
 
244
typedef enum
245
{
246
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
247
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
248
} SDL_GLcontextReleaseFlag;
249
 
250
typedef enum
251
{
252
    SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
253
    SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
254
} SDL_GLContextResetNotification;
255
 
256
/* Function prototypes */
257
 
258
/**
259
 *  \brief Get the number of video drivers compiled into SDL
260
 *
261
 *  \sa SDL_GetVideoDriver()
262
 */
263
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
264
 
265
/**
266
 *  \brief Get the name of a built in video driver.
267
 *
268
 *  \note The video drivers are presented in the order in which they are
269
 *        normally checked during initialization.
270
 *
271
 *  \sa SDL_GetNumVideoDrivers()
272
 */
273
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
274
 
275
/**
276
 *  \brief Initialize the video subsystem, optionally specifying a video driver.
277
 *
278
 *  \param driver_name Initialize a specific driver by name, or NULL for the
279
 *                     default video driver.
280
 *
281
 *  \return 0 on success, -1 on error
282
 *
283
 *  This function initializes the video subsystem; setting up a connection
284
 *  to the window manager, etc, and determines the available display modes
285
 *  and pixel formats, but does not initialize a window or graphics mode.
286
 *
287
 *  \sa SDL_VideoQuit()
288
 */
289
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
290
 
291
/**
292
 *  \brief Shuts down the video subsystem.
293
 *
294
 *  This function closes all windows, and restores the original video mode.
295
 *
296
 *  \sa SDL_VideoInit()
297
 */
298
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
299
 
300
/**
301
 *  \brief Returns the name of the currently initialized video driver.
302
 *
303
 *  \return The name of the current video driver or NULL if no driver
304
 *          has been initialized
305
 *
306
 *  \sa SDL_GetNumVideoDrivers()
307
 *  \sa SDL_GetVideoDriver()
308
 */
309
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
310
 
311
/**
312
 *  \brief Returns the number of available video displays.
313
 *
314
 *  \sa SDL_GetDisplayBounds()
315
 */
316
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
317
 
318
/**
319
 *  \brief Get the name of a display in UTF-8 encoding
320
 *
321
 *  \return The name of a display, or NULL for an invalid display index.
322
 *
323
 *  \sa SDL_GetNumVideoDisplays()
324
 */
325
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
326
 
327
/**
328
 *  \brief Get the desktop area represented by a display, with the primary
329
 *         display located at 0,0
330
 *
331
 *  \return 0 on success, or -1 if the index is out of range.
332
 *
333
 *  \sa SDL_GetNumVideoDisplays()
334
 */
335
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
336
 
337
/**
338
 *  \brief Get the usable desktop area represented by a display, with the
339
 *         primary display located at 0,0
340
 *
341
 *  This is the same area as SDL_GetDisplayBounds() reports, but with portions
342
 *  reserved by the system removed. For example, on Mac OS X, this subtracts
343
 *  the area occupied by the menu bar and dock.
344
 *
345
 *  Setting a window to be fullscreen generally bypasses these unusable areas,
346
 *  so these are good guidelines for the maximum space available to a
347
 *  non-fullscreen window.
348
 *
349
 *  \return 0 on success, or -1 if the index is out of range.
350
 *
351
 *  \sa SDL_GetDisplayBounds()
352
 *  \sa SDL_GetNumVideoDisplays()
353
 */
354
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
355
 
356
/**
8 pmbaty 357
 *  \brief Get the dots/pixels-per-inch for a display
358
 *
359
 *  \note Diagonal, horizontal and vertical DPI can all be optionally
360
 *        returned if the parameter is non-NULL.
361
 *
362
 *  \return 0 on success, or -1 if no DPI information is available or the index is out of range.
363
 *
364
 *  \sa SDL_GetNumVideoDisplays()
365
 */
366
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
367
 
368
/**
369
 *  \brief Get the orientation of a display
370
 *
371
 *  \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available.
372
 *
373
 *  \sa SDL_GetNumVideoDisplays()
374
 */
375
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
376
 
377
/**
1 pmbaty 378
 *  \brief Returns the number of available display modes.
379
 *
380
 *  \sa SDL_GetDisplayMode()
381
 */
382
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
383
 
384
/**
385
 *  \brief Fill in information about a specific display mode.
386
 *
387
 *  \note The display modes are sorted in this priority:
388
 *        \li bits per pixel -> more colors to fewer colors
389
 *        \li width -> largest to smallest
390
 *        \li height -> largest to smallest
391
 *        \li refresh rate -> highest to lowest
392
 *
393
 *  \sa SDL_GetNumDisplayModes()
394
 */
395
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
396
                                               SDL_DisplayMode * mode);
397
 
398
/**
399
 *  \brief Fill in information about the desktop display mode.
400
 */
401
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
402
 
403
/**
404
 *  \brief Fill in information about the current display mode.
405
 */
406
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
407
 
408
 
409
/**
410
 *  \brief Get the closest match to the requested display mode.
411
 *
412
 *  \param displayIndex The index of display from which mode should be queried.
413
 *  \param mode The desired display mode
414
 *  \param closest A pointer to a display mode to be filled in with the closest
415
 *                 match of the available display modes.
416
 *
417
 *  \return The passed in value \c closest, or NULL if no matching video mode
418
 *          was available.
419
 *
420
 *  The available display modes are scanned, and \c closest is filled in with the
421
 *  closest mode matching the requested mode and returned.  The mode format and
422
 *  refresh_rate default to the desktop mode if they are 0.  The modes are
423
 *  scanned with size being first priority, format being second priority, and
424
 *  finally checking the refresh_rate.  If all the available modes are too
425
 *  small, then NULL is returned.
426
 *
427
 *  \sa SDL_GetNumDisplayModes()
428
 *  \sa SDL_GetDisplayMode()
429
 */
430
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
431
 
432
/**
433
 *  \brief Get the display index associated with a window.
434
 *
435
 *  \return the display index of the display containing the center of the
436
 *          window, or -1 on error.
437
 */
438
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
439
 
440
/**
441
 *  \brief Set the display mode used when a fullscreen window is visible.
442
 *
443
 *  By default the window's dimensions and the desktop format and refresh rate
444
 *  are used.
445
 *
446
 *  \param window The window for which the display mode should be set.
447
 *  \param mode The mode to use, or NULL for the default mode.
448
 *
449
 *  \return 0 on success, or -1 if setting the display mode failed.
450
 *
451
 *  \sa SDL_GetWindowDisplayMode()
452
 *  \sa SDL_SetWindowFullscreen()
453
 */
454
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
455
                                                     const SDL_DisplayMode
456
                                                         * mode);
457
 
458
/**
459
 *  \brief Fill in information about the display mode used when a fullscreen
460
 *         window is visible.
461
 *
462
 *  \sa SDL_SetWindowDisplayMode()
463
 *  \sa SDL_SetWindowFullscreen()
464
 */
465
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
466
                                                     SDL_DisplayMode * mode);
467
 
468
/**
469
 *  \brief Get the pixel format associated with the window.
470
 */
471
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
472
 
473
/**
474
 *  \brief Create a window with the specified position, dimensions, and flags.
475
 *
476
 *  \param title The title of the window, in UTF-8 encoding.
477
 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
478
 *               ::SDL_WINDOWPOS_UNDEFINED.
479
 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
480
 *               ::SDL_WINDOWPOS_UNDEFINED.
481
 *  \param w     The width of the window, in screen coordinates.
482
 *  \param h     The height of the window, in screen coordinates.
483
 *  \param flags The flags for the window, a mask of any of the following:
484
 *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
485
 *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
486
 *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
487
 *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
488
 *               ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
489
 *
490
 *  \return The created window, or NULL if window creation failed.
491
 *
492
 *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
493
 *  in pixels may differ from its size in screen coordinates on platforms with
494
 *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
495
 *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
496
 *  SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
497
 *  drawable size in pixels.
498
 *
499
 *  If the window is created with any of the SDL_WINDOW_OPENGL or
500
 *  SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
501
 *  (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
8 pmbaty 502
 *  corresponding UnloadLibrary function is called by SDL_DestroyWindow().
1 pmbaty 503
 *
504
 *  If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
505
 *  SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
506
 *
507
 *  \note On non-Apple devices, SDL requires you to either not link to the
508
 *        Vulkan loader or link to a dynamic library version. This limitation
509
 *        may be removed in a future version of SDL.
510
 *
511
 *  \sa SDL_DestroyWindow()
512
 *  \sa SDL_GL_LoadLibrary()
513
 *  \sa SDL_Vulkan_LoadLibrary()
514
 */
515
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
516
                                                      int x, int y, int w,
517
                                                      int h, Uint32 flags);
518
 
519
/**
520
 *  \brief Create an SDL window from an existing native window.
521
 *
522
 *  \param data A pointer to driver-dependent window creation data
523
 *
524
 *  \return The created window, or NULL if window creation failed.
525
 *
526
 *  \sa SDL_DestroyWindow()
527
 */
528
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
529
 
530
/**
531
 *  \brief Get the numeric ID of a window, for logging purposes.
532
 */
533
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
534
 
535
/**
536
 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
537
 */
538
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
539
 
540
/**
541
 *  \brief Get the window flags.
542
 */
543
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
544
 
545
/**
546
 *  \brief Set the title of a window, in UTF-8 format.
547
 *
548
 *  \sa SDL_GetWindowTitle()
549
 */
550
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
551
                                                const char *title);
552
 
553
/**
554
 *  \brief Get the title of a window, in UTF-8 format.
555
 *
556
 *  \sa SDL_SetWindowTitle()
557
 */
558
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
559
 
560
/**
561
 *  \brief Set the icon for a window.
562
 *
563
 *  \param window The window for which the icon should be set.
564
 *  \param icon The icon for the window.
565
 */
566
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
567
                                               SDL_Surface * icon);
568
 
569
/**
570
 *  \brief Associate an arbitrary named pointer with a window.
571
 *
572
 *  \param window   The window to associate with the pointer.
573
 *  \param name     The name of the pointer.
574
 *  \param userdata The associated pointer.
575
 *
576
 *  \return The previous value associated with 'name'
577
 *
578
 *  \note The name is case-sensitive.
579
 *
580
 *  \sa SDL_GetWindowData()
581
 */
582
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
583
                                                const char *name,
584
                                                void *userdata);
585
 
586
/**
587
 *  \brief Retrieve the data pointer associated with a window.
588
 *
589
 *  \param window   The window to query.
590
 *  \param name     The name of the pointer.
591
 *
592
 *  \return The value associated with 'name'
593
 *
594
 *  \sa SDL_SetWindowData()
595
 */
596
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
597
                                                const char *name);
598
 
599
/**
600
 *  \brief Set the position of a window.
601
 *
602
 *  \param window   The window to reposition.
603
 *  \param x        The x coordinate of the window in screen coordinates, or
604
 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
605
 *  \param y        The y coordinate of the window in screen coordinates, or
606
 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
607
 *
608
 *  \note The window coordinate origin is the upper left of the display.
609
 *
610
 *  \sa SDL_GetWindowPosition()
611
 */
612
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
613
                                                   int x, int y);
614
 
615
/**
616
 *  \brief Get the position of a window.
617
 *
618
 *  \param window   The window to query.
619
 *  \param x        Pointer to variable for storing the x position, in screen
620
 *                  coordinates. May be NULL.
621
 *  \param y        Pointer to variable for storing the y position, in screen
622
 *                  coordinates. May be NULL.
623
 *
624
 *  \sa SDL_SetWindowPosition()
625
 */
626
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
627
                                                   int *x, int *y);
628
 
629
/**
630
 *  \brief Set the size of a window's client area.
631
 *
632
 *  \param window   The window to resize.
633
 *  \param w        The width of the window, in screen coordinates. Must be >0.
634
 *  \param h        The height of the window, in screen coordinates. Must be >0.
635
 *
636
 *  \note Fullscreen windows automatically match the size of the display mode,
637
 *        and you should use SDL_SetWindowDisplayMode() to change their size.
638
 *
639
 *  The window size in screen coordinates may differ from the size in pixels, if
640
 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
641
 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
642
 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
643
 *
644
 *  \sa SDL_GetWindowSize()
645
 *  \sa SDL_SetWindowDisplayMode()
646
 */
647
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
648
                                               int h);
649
 
650
/**
651
 *  \brief Get the size of a window's client area.
652
 *
653
 *  \param window   The window to query.
654
 *  \param w        Pointer to variable for storing the width, in screen
655
 *                  coordinates. May be NULL.
656
 *  \param h        Pointer to variable for storing the height, in screen
657
 *                  coordinates. May be NULL.
658
 *
659
 *  The window size in screen coordinates may differ from the size in pixels, if
660
 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
661
 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
662
 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
663
 *
664
 *  \sa SDL_SetWindowSize()
665
 */
666
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
667
                                               int *h);
668
 
669
/**
670
 *  \brief Get the size of a window's borders (decorations) around the client area.
671
 *
672
 *  \param window The window to query.
673
 *  \param top Pointer to variable for storing the size of the top border. NULL is permitted.
674
 *  \param left Pointer to variable for storing the size of the left border. NULL is permitted.
675
 *  \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
676
 *  \param right Pointer to variable for storing the size of the right border. NULL is permitted.
677
 *
678
 *  \return 0 on success, or -1 if getting this information is not supported.
679
 *
680
 *  \note if this function fails (returns -1), the size values will be
681
 *        initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
682
 *        if the window in question was borderless.
683
 */
684
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
685
                                                     int *top, int *left,
686
                                                     int *bottom, int *right);
687
 
688
/**
689
 *  \brief Set the minimum size of a window's client area.
690
 *
691
 *  \param window    The window to set a new minimum size.
692
 *  \param min_w     The minimum width of the window, must be >0
693
 *  \param min_h     The minimum height of the window, must be >0
694
 *
695
 *  \note You can't change the minimum size of a fullscreen window, it
696
 *        automatically matches the size of the display mode.
697
 *
698
 *  \sa SDL_GetWindowMinimumSize()
699
 *  \sa SDL_SetWindowMaximumSize()
700
 */
701
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
702
                                                      int min_w, int min_h);
703
 
704
/**
705
 *  \brief Get the minimum size of a window's client area.
706
 *
707
 *  \param window   The window to query.
708
 *  \param w        Pointer to variable for storing the minimum width, may be NULL
709
 *  \param h        Pointer to variable for storing the minimum height, may be NULL
710
 *
711
 *  \sa SDL_GetWindowMaximumSize()
712
 *  \sa SDL_SetWindowMinimumSize()
713
 */
714
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
715
                                                      int *w, int *h);
716
 
717
/**
718
 *  \brief Set the maximum size of a window's client area.
719
 *
720
 *  \param window    The window to set a new maximum size.
721
 *  \param max_w     The maximum width of the window, must be >0
722
 *  \param max_h     The maximum height of the window, must be >0
723
 *
724
 *  \note You can't change the maximum size of a fullscreen window, it
725
 *        automatically matches the size of the display mode.
726
 *
727
 *  \sa SDL_GetWindowMaximumSize()
728
 *  \sa SDL_SetWindowMinimumSize()
729
 */
730
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
731
                                                      int max_w, int max_h);
732
 
733
/**
734
 *  \brief Get the maximum size of a window's client area.
735
 *
736
 *  \param window   The window to query.
737
 *  \param w        Pointer to variable for storing the maximum width, may be NULL
738
 *  \param h        Pointer to variable for storing the maximum height, may be NULL
739
 *
740
 *  \sa SDL_GetWindowMinimumSize()
741
 *  \sa SDL_SetWindowMaximumSize()
742
 */
743
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
744
                                                      int *w, int *h);
745
 
746
/**
747
 *  \brief Set the border state of a window.
748
 *
749
 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
750
 *  add or remove the border from the actual window. This is a no-op if the
751
 *  window's border already matches the requested state.
752
 *
753
 *  \param window The window of which to change the border state.
754
 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
755
 *
756
 *  \note You can't change the border state of a fullscreen window.
757
 *
758
 *  \sa SDL_GetWindowFlags()
759
 */
760
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
761
                                                   SDL_bool bordered);
762
 
763
/**
764
 *  \brief Set the user-resizable state of a window.
765
 *
766
 *  This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
767
 *  allow/disallow user resizing of the window. This is a no-op if the
768
 *  window's resizable state already matches the requested state.
769
 *
770
 *  \param window The window of which to change the resizable state.
771
 *  \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
772
 *
773
 *  \note You can't change the resizable state of a fullscreen window.
774
 *
775
 *  \sa SDL_GetWindowFlags()
776
 */
777
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
778
                                                    SDL_bool resizable);
779
 
780
/**
781
 *  \brief Show a window.
782
 *
783
 *  \sa SDL_HideWindow()
784
 */
785
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
786
 
787
/**
788
 *  \brief Hide a window.
789
 *
790
 *  \sa SDL_ShowWindow()
791
 */
792
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
793
 
794
/**
795
 *  \brief Raise a window above other windows and set the input focus.
796
 */
797
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
798
 
799
/**
800
 *  \brief Make a window as large as possible.
801
 *
802
 *  \sa SDL_RestoreWindow()
803
 */
804
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
805
 
806
/**
807
 *  \brief Minimize a window to an iconic representation.
808
 *
809
 *  \sa SDL_RestoreWindow()
810
 */
811
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
812
 
813
/**
814
 *  \brief Restore the size and position of a minimized or maximized window.
815
 *
816
 *  \sa SDL_MaximizeWindow()
817
 *  \sa SDL_MinimizeWindow()
818
 */
819
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
820
 
821
/**
822
 *  \brief Set a window's fullscreen state.
823
 *
824
 *  \return 0 on success, or -1 if setting the display mode failed.
825
 *
826
 *  \sa SDL_SetWindowDisplayMode()
827
 *  \sa SDL_GetWindowDisplayMode()
828
 */
829
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
830
                                                    Uint32 flags);
831
 
832
/**
833
 *  \brief Get the SDL surface associated with the window.
834
 *
835
 *  \return The window's framebuffer surface, or NULL on error.
836
 *
837
 *  A new surface will be created with the optimal format for the window,
838
 *  if necessary. This surface will be freed when the window is destroyed.
839
 *
840
 *  \note You may not combine this with 3D or the rendering API on this window.
841
 *
842
 *  \sa SDL_UpdateWindowSurface()
843
 *  \sa SDL_UpdateWindowSurfaceRects()
844
 */
845
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
846
 
847
/**
848
 *  \brief Copy the window surface to the screen.
849
 *
850
 *  \return 0 on success, or -1 on error.
851
 *
852
 *  \sa SDL_GetWindowSurface()
853
 *  \sa SDL_UpdateWindowSurfaceRects()
854
 */
855
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
856
 
857
/**
858
 *  \brief Copy a number of rectangles on the window surface to the screen.
859
 *
860
 *  \return 0 on success, or -1 on error.
861
 *
862
 *  \sa SDL_GetWindowSurface()
863
 *  \sa SDL_UpdateWindowSurface()
864
 */
865
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
866
                                                         const SDL_Rect * rects,
867
                                                         int numrects);
868
 
869
/**
870
 *  \brief Set a window's input grab mode.
871
 *
872
 *  \param window The window for which the input grab mode should be set.
873
 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
874
 *
875
 *  If the caller enables a grab while another window is currently grabbed,
876
 *  the other window loses its grab in favor of the caller's window.
877
 *
878
 *  \sa SDL_GetWindowGrab()
879
 */
880
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
881
                                               SDL_bool grabbed);
882
 
883
/**
884
 *  \brief Get a window's input grab mode.
885
 *
886
 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
887
 *
888
 *  \sa SDL_SetWindowGrab()
889
 */
890
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
891
 
892
/**
893
 *  \brief Get the window that currently has an input grab enabled.
894
 *
895
 *  \return This returns the window if input is grabbed, and NULL otherwise.
896
 *
897
 *  \sa SDL_SetWindowGrab()
898
 */
899
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
900
 
901
/**
902
 *  \brief Set the brightness (gamma correction) for a window.
903
 *
904
 *  \return 0 on success, or -1 if setting the brightness isn't supported.
905
 *
906
 *  \sa SDL_GetWindowBrightness()
907
 *  \sa SDL_SetWindowGammaRamp()
908
 */
909
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
910
 
911
/**
912
 *  \brief Get the brightness (gamma correction) for a window.
913
 *
914
 *  \return The last brightness value passed to SDL_SetWindowBrightness()
915
 *
916
 *  \sa SDL_SetWindowBrightness()
917
 */
918
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
919
 
920
/**
921
 *  \brief Set the opacity for a window
922
 *
923
 *  \param window The window which will be made transparent or opaque
924
 *  \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
925
 *                 clamped internally between 0.0f and 1.0f.
926
 *
927
 *  \return 0 on success, or -1 if setting the opacity isn't supported.
928
 *
929
 *  \sa SDL_GetWindowOpacity()
930
 */
931
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
932
 
933
/**
934
 *  \brief Get the opacity of a window.
935
 *
936
 *  If transparency isn't supported on this platform, opacity will be reported
937
 *  as 1.0f without error.
938
 *
939
 *  \param window The window in question.
940
 *  \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
941
 *
942
 *  \return 0 on success, or -1 on error (invalid window, etc).
943
 *
944
 *  \sa SDL_SetWindowOpacity()
945
 */
946
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
947
 
948
/**
949
 *  \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
950
 *
951
 *  \param modal_window The window that should be modal
952
 *  \param parent_window The parent window
953
 *
954
 *  \return 0 on success, or -1 otherwise.
955
 */
956
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
957
 
958
/**
959
 *  \brief Explicitly sets input focus to the window.
960
 *
961
 *  You almost certainly want SDL_RaiseWindow() instead of this function. Use
962
 *  this with caution, as you might give focus to a window that's completely
963
 *  obscured by other windows.
964
 *
965
 *  \param window The window that should get the input focus
966
 *
967
 *  \return 0 on success, or -1 otherwise.
968
 *  \sa SDL_RaiseWindow()
969
 */
970
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
971
 
972
/**
973
 *  \brief Set the gamma ramp for a window.
974
 *
975
 *  \param window The window for which the gamma ramp should be set.
976
 *  \param red The translation table for the red channel, or NULL.
977
 *  \param green The translation table for the green channel, or NULL.
978
 *  \param blue The translation table for the blue channel, or NULL.
979
 *
980
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
981
 *
982
 *  Set the gamma translation table for the red, green, and blue channels
983
 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
984
 *  representing a mapping between the input and output for that channel.
985
 *  The input is the index into the array, and the output is the 16-bit
986
 *  gamma value at that index, scaled to the output color precision.
987
 *
988
 *  \sa SDL_GetWindowGammaRamp()
989
 */
990
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
991
                                                   const Uint16 * red,
992
                                                   const Uint16 * green,
993
                                                   const Uint16 * blue);
994
 
995
/**
996
 *  \brief Get the gamma ramp for a window.
997
 *
998
 *  \param window The window from which the gamma ramp should be queried.
999
 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
1000
 *               the translation table for the red channel, or NULL.
1001
 *  \param green A pointer to a 256 element array of 16-bit quantities to hold
1002
 *               the translation table for the green channel, or NULL.
1003
 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
1004
 *               the translation table for the blue channel, or NULL.
1005
 *
1006
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
1007
 *
1008
 *  \sa SDL_SetWindowGammaRamp()
1009
 */
1010
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1011
                                                   Uint16 * red,
1012
                                                   Uint16 * green,
1013
                                                   Uint16 * blue);
1014
 
1015
/**
1016
 *  \brief Possible return values from the SDL_HitTest callback.
1017
 *
1018
 *  \sa SDL_HitTest
1019
 */
1020
typedef enum
1021
{
1022
    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
1023
    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
1024
    SDL_HITTEST_RESIZE_TOPLEFT,
1025
    SDL_HITTEST_RESIZE_TOP,
1026
    SDL_HITTEST_RESIZE_TOPRIGHT,
1027
    SDL_HITTEST_RESIZE_RIGHT,
1028
    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1029
    SDL_HITTEST_RESIZE_BOTTOM,
1030
    SDL_HITTEST_RESIZE_BOTTOMLEFT,
1031
    SDL_HITTEST_RESIZE_LEFT
1032
} SDL_HitTestResult;
1033
 
1034
/**
1035
 *  \brief Callback used for hit-testing.
1036
 *
1037
 *  \sa SDL_SetWindowHitTest
1038
 */
1039
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1040
                                                 const SDL_Point *area,
1041
                                                 void *data);
1042
 
1043
/**
1044
 *  \brief Provide a callback that decides if a window region has special properties.
1045
 *
1046
 *  Normally windows are dragged and resized by decorations provided by the
1047
 *  system window manager (a title bar, borders, etc), but for some apps, it
1048
 *  makes sense to drag them from somewhere else inside the window itself; for
1049
 *  example, one might have a borderless window that wants to be draggable
1050
 *  from any part, or simulate its own title bar, etc.
1051
 *
1052
 *  This function lets the app provide a callback that designates pieces of
1053
 *  a given window as special. This callback is run during event processing
1054
 *  if we need to tell the OS to treat a region of the window specially; the
1055
 *  use of this callback is known as "hit testing."
1056
 *
1057
 *  Mouse input may not be delivered to your application if it is within
1058
 *  a special area; the OS will often apply that input to moving the window or
1059
 *  resizing the window and not deliver it to the application.
1060
 *
1061
 *  Specifying NULL for a callback disables hit-testing. Hit-testing is
1062
 *  disabled by default.
1063
 *
1064
 *  Platforms that don't support this functionality will return -1
1065
 *  unconditionally, even if you're attempting to disable hit-testing.
1066
 *
1067
 *  Your callback may fire at any time, and its firing does not indicate any
1068
 *  specific behavior (for example, on Windows, this certainly might fire
1069
 *  when the OS is deciding whether to drag your window, but it fires for lots
1070
 *  of other reasons, too, some unrelated to anything you probably care about
1071
 *  _and when the mouse isn't actually at the location it is testing_).
1072
 *  Since this can fire at any time, you should try to keep your callback
1073
 *  efficient, devoid of allocations, etc.
1074
 *
1075
 *  \param window The window to set hit-testing on.
1076
 *  \param callback The callback to call when doing a hit-test.
1077
 *  \param callback_data An app-defined void pointer passed to the callback.
1078
 *  \return 0 on success, -1 on error (including unsupported).
1079
 */
1080
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1081
                                                 SDL_HitTest callback,
1082
                                                 void *callback_data);
1083
 
1084
/**
1085
 *  \brief Destroy a window.
1086
 */
1087
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1088
 
1089
 
1090
/**
1091
 *  \brief Returns whether the screensaver is currently enabled (default off).
1092
 *
1093
 *  \sa SDL_EnableScreenSaver()
1094
 *  \sa SDL_DisableScreenSaver()
1095
 */
1096
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1097
 
1098
/**
1099
 *  \brief Allow the screen to be blanked by a screensaver
1100
 *
1101
 *  \sa SDL_IsScreenSaverEnabled()
1102
 *  \sa SDL_DisableScreenSaver()
1103
 */
1104
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1105
 
1106
/**
1107
 *  \brief Prevent the screen from being blanked by a screensaver
1108
 *
1109
 *  \sa SDL_IsScreenSaverEnabled()
1110
 *  \sa SDL_EnableScreenSaver()
1111
 */
1112
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1113
 
1114
 
1115
/**
1116
 *  \name OpenGL support functions
1117
 */
1118
/* @{ */
1119
 
1120
/**
1121
 *  \brief Dynamically load an OpenGL library.
1122
 *
1123
 *  \param path The platform dependent OpenGL library name, or NULL to open the
1124
 *              default OpenGL library.
1125
 *
1126
 *  \return 0 on success, or -1 if the library couldn't be loaded.
1127
 *
1128
 *  This should be done after initializing the video driver, but before
1129
 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
1130
 *  library will be loaded upon creation of the first OpenGL window.
1131
 *
1132
 *  \note If you do this, you need to retrieve all of the GL functions used in
1133
 *        your program from the dynamic library using SDL_GL_GetProcAddress().
1134
 *
1135
 *  \sa SDL_GL_GetProcAddress()
1136
 *  \sa SDL_GL_UnloadLibrary()
1137
 */
1138
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1139
 
1140
/**
1141
 *  \brief Get the address of an OpenGL function.
1142
 */
1143
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1144
 
1145
/**
1146
 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1147
 *
1148
 *  \sa SDL_GL_LoadLibrary()
1149
 */
1150
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1151
 
1152
/**
1153
 *  \brief Return true if an OpenGL extension is supported for the current
1154
 *         context.
1155
 */
1156
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1157
                                                           *extension);
1158
 
1159
/**
1160
 *  \brief Reset all previously set OpenGL context attributes to their default values
1161
 */
1162
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1163
 
1164
/**
1165
 *  \brief Set an OpenGL window attribute before window creation.
1166
 *
1167
 *  \return 0 on success, or -1 if the attribute could not be set.
1168
 */
1169
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1170
 
1171
/**
1172
 *  \brief Get the actual value for an attribute from the current context.
1173
 *
1174
 *  \return 0 on success, or -1 if the attribute could not be retrieved.
1175
 *          The integer at \c value will be modified in either case.
1176
 */
1177
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1178
 
1179
/**
1180
 *  \brief Create an OpenGL context for use with an OpenGL window, and make it
1181
 *         current.
1182
 *
1183
 *  \sa SDL_GL_DeleteContext()
1184
 */
1185
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1186
                                                           window);
1187
 
1188
/**
1189
 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
1190
 *
1191
 *  \note The context must have been created with a compatible window.
1192
 */
1193
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1194
                                               SDL_GLContext context);
1195
 
1196
/**
1197
 *  \brief Get the currently active OpenGL window.
1198
 */
1199
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1200
 
1201
/**
1202
 *  \brief Get the currently active OpenGL context.
1203
 */
1204
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1205
 
1206
/**
1207
 *  \brief Get the size of a window's underlying drawable in pixels (for use
1208
 *         with glViewport).
1209
 *
1210
 *  \param window   Window from which the drawable size should be queried
1211
 *  \param w        Pointer to variable for storing the width in pixels, may be NULL
1212
 *  \param h        Pointer to variable for storing the height in pixels, may be NULL
1213
 *
1214
 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1215
 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
1216
 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
1217
 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
1218
 *
1219
 *  \sa SDL_GetWindowSize()
1220
 *  \sa SDL_CreateWindow()
1221
 */
1222
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1223
                                                    int *h);
1224
 
1225
/**
1226
 *  \brief Set the swap interval for the current OpenGL context.
1227
 *
1228
 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
1229
 *                  vertical retrace. If the system supports it, you may
1230
 *                  specify -1 to allow late swaps to happen immediately
1231
 *                  instead of waiting for the next retrace.
1232
 *
1233
 *  \return 0 on success, or -1 if setting the swap interval is not supported.
1234
 *
1235
 *  \sa SDL_GL_GetSwapInterval()
1236
 */
1237
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1238
 
1239
/**
1240
 *  \brief Get the swap interval for the current OpenGL context.
1241
 *
1242
 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
1243
 *          swap is synchronized with the vertical retrace, and -1 if late
1244
 *          swaps happen immediately instead of waiting for the next retrace.
1245
 *          If the system can't determine the swap interval, or there isn't a
1246
 *          valid current context, this will return 0 as a safe default.
1247
 *
1248
 *  \sa SDL_GL_SetSwapInterval()
1249
 */
1250
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1251
 
1252
/**
1253
 * \brief Swap the OpenGL buffers for a window, if double-buffering is
1254
 *        supported.
1255
 */
1256
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1257
 
1258
/**
1259
 *  \brief Delete an OpenGL context.
1260
 *
1261
 *  \sa SDL_GL_CreateContext()
1262
 */
1263
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1264
 
1265
/* @} *//* OpenGL support functions */
1266
 
1267
 
1268
/* Ends C function definitions when using C++ */
1269
#ifdef __cplusplus
1270
}
1271
#endif
1272
#include "close_code.h"
1273
 
1274
#endif /* SDL_video_h_ */
1275
 
1276
/* vi: set ts=4 sw=4 expandtab: */