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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 1 | pmbaty | 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_video.h |
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| 24 | * |
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| 25 | * Header file for SDL video functions. |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_video_h_ |
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| 29 | #define SDL_video_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | #include "SDL_pixels.h" |
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| 33 | #include "SDL_rect.h" |
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| 34 | #include "SDL_surface.h" |
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| 35 | |||
| 36 | #include "begin_code.h" |
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| 37 | /* Set up for C function definitions, even when using C++ */ |
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| 38 | #ifdef __cplusplus |
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| 39 | extern "C" { |
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| 40 | #endif |
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| 41 | |||
| 42 | /** |
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| 43 | * \brief The structure that defines a display mode |
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| 44 | * |
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| 45 | * \sa SDL_GetNumDisplayModes() |
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| 46 | * \sa SDL_GetDisplayMode() |
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| 47 | * \sa SDL_GetDesktopDisplayMode() |
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| 48 | * \sa SDL_GetCurrentDisplayMode() |
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| 49 | * \sa SDL_GetClosestDisplayMode() |
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| 50 | * \sa SDL_SetWindowDisplayMode() |
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| 51 | * \sa SDL_GetWindowDisplayMode() |
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| 52 | */ |
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| 53 | typedef struct |
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| 54 | { |
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| 55 | Uint32 format; /**< pixel format */ |
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| 56 | int w; /**< width, in screen coordinates */ |
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| 57 | int h; /**< height, in screen coordinates */ |
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| 58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ |
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| 59 | void *driverdata; /**< driver-specific data, initialize to 0 */ |
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| 60 | } SDL_DisplayMode; |
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| 61 | |||
| 62 | /** |
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| 63 | * \brief The type used to identify a window |
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| 64 | * |
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| 65 | * \sa SDL_CreateWindow() |
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| 66 | * \sa SDL_CreateWindowFrom() |
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| 67 | * \sa SDL_DestroyWindow() |
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| 68 | * \sa SDL_GetWindowData() |
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| 69 | * \sa SDL_GetWindowFlags() |
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| 70 | * \sa SDL_GetWindowGrab() |
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| 71 | * \sa SDL_GetWindowPosition() |
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| 72 | * \sa SDL_GetWindowSize() |
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| 73 | * \sa SDL_GetWindowTitle() |
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| 74 | * \sa SDL_HideWindow() |
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| 75 | * \sa SDL_MaximizeWindow() |
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| 76 | * \sa SDL_MinimizeWindow() |
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| 77 | * \sa SDL_RaiseWindow() |
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| 78 | * \sa SDL_RestoreWindow() |
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| 79 | * \sa SDL_SetWindowData() |
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| 80 | * \sa SDL_SetWindowFullscreen() |
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| 81 | * \sa SDL_SetWindowGrab() |
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| 82 | * \sa SDL_SetWindowIcon() |
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| 83 | * \sa SDL_SetWindowPosition() |
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| 84 | * \sa SDL_SetWindowSize() |
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| 85 | * \sa SDL_SetWindowBordered() |
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| 86 | * \sa SDL_SetWindowResizable() |
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| 87 | * \sa SDL_SetWindowTitle() |
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| 88 | * \sa SDL_ShowWindow() |
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| 89 | */ |
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| 90 | typedef struct SDL_Window SDL_Window; |
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| 91 | |||
| 92 | /** |
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| 93 | * \brief The flags on a window |
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| 94 | * |
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| 95 | * \sa SDL_GetWindowFlags() |
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| 96 | */ |
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| 97 | typedef enum |
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| 98 | { |
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| 99 | /* !!! FIXME: change this to name = (1<<x). */ |
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| 100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ |
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| 101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ |
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| 102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ |
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| 103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ |
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| 104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ |
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| 105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ |
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| 106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ |
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| 107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ |
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| 108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ |
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| 109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ |
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| 110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ |
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| 111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), |
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| 112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ |
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| 8 | pmbaty | 113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported. |
| 114 | On macOS NSHighResolutionCapable must be set true in the |
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| 115 | application's Info.plist for this to have any effect. */ |
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| 1 | pmbaty | 116 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ |
| 117 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ |
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| 118 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ |
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| 119 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ |
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| 120 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ |
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| 121 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ |
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| 122 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ |
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| 123 | } SDL_WindowFlags; |
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| 124 | |||
| 125 | /** |
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| 126 | * \brief Used to indicate that you don't care what the window position is. |
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| 127 | */ |
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| 128 | #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u |
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| 129 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) |
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| 130 | #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) |
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| 131 | #define SDL_WINDOWPOS_ISUNDEFINED(X) \ |
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| 132 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) |
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| 133 | |||
| 134 | /** |
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| 135 | * \brief Used to indicate that the window position should be centered. |
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| 136 | */ |
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| 137 | #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u |
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| 138 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) |
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| 139 | #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) |
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| 140 | #define SDL_WINDOWPOS_ISCENTERED(X) \ |
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| 141 | (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) |
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| 142 | |||
| 143 | /** |
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| 144 | * \brief Event subtype for window events |
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| 145 | */ |
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| 146 | typedef enum |
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| 147 | { |
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| 148 | SDL_WINDOWEVENT_NONE, /**< Never used */ |
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| 149 | SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */ |
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| 150 | SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */ |
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| 151 | SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be |
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| 152 | redrawn */ |
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| 153 | SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2 |
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| 154 | */ |
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| 155 | SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */ |
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| 156 | SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as |
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| 157 | a result of an API call or through the |
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| 158 | system or user changing the window size. */ |
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| 159 | SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */ |
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| 160 | SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */ |
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| 161 | SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size |
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| 162 | and position */ |
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| 163 | SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */ |
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| 164 | SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */ |
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| 165 | SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */ |
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| 166 | SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */ |
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| 167 | SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */ |
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| 168 | SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ |
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| 169 | SDL_WINDOWEVENT_HIT_TEST /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ |
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| 170 | } SDL_WindowEventID; |
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| 171 | |||
| 172 | /** |
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| 8 | pmbaty | 173 | * \brief Event subtype for display events |
| 174 | */ |
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| 175 | typedef enum |
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| 176 | { |
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| 177 | SDL_DISPLAYEVENT_NONE, /**< Never used */ |
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| 178 | SDL_DISPLAYEVENT_ORIENTATION /**< Display orientation has changed to data1 */ |
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| 179 | } SDL_DisplayEventID; |
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| 180 | |||
| 181 | typedef enum |
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| 182 | { |
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| 183 | SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */ |
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| 184 | SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */ |
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| 185 | SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */ |
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| 186 | SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */ |
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| 187 | SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */ |
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| 188 | } SDL_DisplayOrientation; |
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| 189 | |||
| 190 | /** |
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| 1 | pmbaty | 191 | * \brief An opaque handle to an OpenGL context. |
| 192 | */ |
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| 193 | typedef void *SDL_GLContext; |
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| 194 | |||
| 195 | /** |
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| 196 | * \brief OpenGL configuration attributes |
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| 197 | */ |
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| 198 | typedef enum |
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| 199 | { |
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| 200 | SDL_GL_RED_SIZE, |
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| 201 | SDL_GL_GREEN_SIZE, |
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| 202 | SDL_GL_BLUE_SIZE, |
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| 203 | SDL_GL_ALPHA_SIZE, |
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| 204 | SDL_GL_BUFFER_SIZE, |
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| 205 | SDL_GL_DOUBLEBUFFER, |
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| 206 | SDL_GL_DEPTH_SIZE, |
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| 207 | SDL_GL_STENCIL_SIZE, |
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| 208 | SDL_GL_ACCUM_RED_SIZE, |
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| 209 | SDL_GL_ACCUM_GREEN_SIZE, |
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| 210 | SDL_GL_ACCUM_BLUE_SIZE, |
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| 211 | SDL_GL_ACCUM_ALPHA_SIZE, |
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| 212 | SDL_GL_STEREO, |
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| 213 | SDL_GL_MULTISAMPLEBUFFERS, |
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| 214 | SDL_GL_MULTISAMPLESAMPLES, |
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| 215 | SDL_GL_ACCELERATED_VISUAL, |
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| 216 | SDL_GL_RETAINED_BACKING, |
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| 217 | SDL_GL_CONTEXT_MAJOR_VERSION, |
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| 218 | SDL_GL_CONTEXT_MINOR_VERSION, |
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| 219 | SDL_GL_CONTEXT_EGL, |
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| 220 | SDL_GL_CONTEXT_FLAGS, |
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| 221 | SDL_GL_CONTEXT_PROFILE_MASK, |
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| 222 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, |
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| 223 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, |
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| 224 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, |
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| 225 | SDL_GL_CONTEXT_RESET_NOTIFICATION, |
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| 226 | SDL_GL_CONTEXT_NO_ERROR |
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| 227 | } SDL_GLattr; |
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| 228 | |||
| 229 | typedef enum |
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| 230 | { |
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| 231 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, |
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| 232 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, |
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| 233 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ |
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| 234 | } SDL_GLprofile; |
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| 235 | |||
| 236 | typedef enum |
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| 237 | { |
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| 238 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, |
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| 239 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, |
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| 240 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, |
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| 241 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 |
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| 242 | } SDL_GLcontextFlag; |
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| 243 | |||
| 244 | typedef enum |
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| 245 | { |
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| 246 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, |
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| 247 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 |
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| 248 | } SDL_GLcontextReleaseFlag; |
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| 249 | |||
| 250 | typedef enum |
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| 251 | { |
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| 252 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, |
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| 253 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 |
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| 254 | } SDL_GLContextResetNotification; |
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| 255 | |||
| 256 | /* Function prototypes */ |
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| 257 | |||
| 258 | /** |
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| 259 | * \brief Get the number of video drivers compiled into SDL |
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| 260 | * |
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| 261 | * \sa SDL_GetVideoDriver() |
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| 262 | */ |
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| 263 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); |
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| 264 | |||
| 265 | /** |
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| 266 | * \brief Get the name of a built in video driver. |
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| 267 | * |
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| 268 | * \note The video drivers are presented in the order in which they are |
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| 269 | * normally checked during initialization. |
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| 270 | * |
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| 271 | * \sa SDL_GetNumVideoDrivers() |
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| 272 | */ |
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| 273 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); |
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| 274 | |||
| 275 | /** |
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| 276 | * \brief Initialize the video subsystem, optionally specifying a video driver. |
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| 277 | * |
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| 278 | * \param driver_name Initialize a specific driver by name, or NULL for the |
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| 279 | * default video driver. |
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| 280 | * |
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| 281 | * \return 0 on success, -1 on error |
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| 282 | * |
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| 283 | * This function initializes the video subsystem; setting up a connection |
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| 284 | * to the window manager, etc, and determines the available display modes |
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| 285 | * and pixel formats, but does not initialize a window or graphics mode. |
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| 286 | * |
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| 287 | * \sa SDL_VideoQuit() |
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| 288 | */ |
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| 289 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); |
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| 290 | |||
| 291 | /** |
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| 292 | * \brief Shuts down the video subsystem. |
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| 293 | * |
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| 294 | * This function closes all windows, and restores the original video mode. |
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| 295 | * |
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| 296 | * \sa SDL_VideoInit() |
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| 297 | */ |
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| 298 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); |
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| 299 | |||
| 300 | /** |
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| 301 | * \brief Returns the name of the currently initialized video driver. |
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| 302 | * |
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| 303 | * \return The name of the current video driver or NULL if no driver |
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| 304 | * has been initialized |
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| 305 | * |
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| 306 | * \sa SDL_GetNumVideoDrivers() |
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| 307 | * \sa SDL_GetVideoDriver() |
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| 308 | */ |
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| 309 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); |
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| 310 | |||
| 311 | /** |
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| 312 | * \brief Returns the number of available video displays. |
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| 313 | * |
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| 314 | * \sa SDL_GetDisplayBounds() |
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| 315 | */ |
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| 316 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); |
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| 317 | |||
| 318 | /** |
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| 319 | * \brief Get the name of a display in UTF-8 encoding |
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| 320 | * |
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| 321 | * \return The name of a display, or NULL for an invalid display index. |
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| 322 | * |
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| 323 | * \sa SDL_GetNumVideoDisplays() |
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| 324 | */ |
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| 325 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); |
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| 326 | |||
| 327 | /** |
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| 328 | * \brief Get the desktop area represented by a display, with the primary |
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| 329 | * display located at 0,0 |
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| 330 | * |
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| 331 | * \return 0 on success, or -1 if the index is out of range. |
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| 332 | * |
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| 333 | * \sa SDL_GetNumVideoDisplays() |
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| 334 | */ |
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| 335 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); |
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| 336 | |||
| 337 | /** |
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| 338 | * \brief Get the usable desktop area represented by a display, with the |
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| 339 | * primary display located at 0,0 |
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| 340 | * |
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| 341 | * This is the same area as SDL_GetDisplayBounds() reports, but with portions |
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| 342 | * reserved by the system removed. For example, on Mac OS X, this subtracts |
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| 343 | * the area occupied by the menu bar and dock. |
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| 344 | * |
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| 345 | * Setting a window to be fullscreen generally bypasses these unusable areas, |
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| 346 | * so these are good guidelines for the maximum space available to a |
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| 347 | * non-fullscreen window. |
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| 348 | * |
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| 349 | * \return 0 on success, or -1 if the index is out of range. |
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| 350 | * |
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| 351 | * \sa SDL_GetDisplayBounds() |
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| 352 | * \sa SDL_GetNumVideoDisplays() |
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| 353 | */ |
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| 354 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); |
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| 355 | |||
| 356 | /** |
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| 8 | pmbaty | 357 | * \brief Get the dots/pixels-per-inch for a display |
| 358 | * |
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| 359 | * \note Diagonal, horizontal and vertical DPI can all be optionally |
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| 360 | * returned if the parameter is non-NULL. |
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| 361 | * |
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| 362 | * \return 0 on success, or -1 if no DPI information is available or the index is out of range. |
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| 363 | * |
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| 364 | * \sa SDL_GetNumVideoDisplays() |
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| 365 | */ |
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| 366 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); |
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| 367 | |||
| 368 | /** |
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| 369 | * \brief Get the orientation of a display |
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| 370 | * |
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| 371 | * \return The orientation of the display, or SDL_ORIENTATION_UNKNOWN if it isn't available. |
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| 372 | * |
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| 373 | * \sa SDL_GetNumVideoDisplays() |
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| 374 | */ |
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| 375 | extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex); |
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| 376 | |||
| 377 | /** |
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| 1 | pmbaty | 378 | * \brief Returns the number of available display modes. |
| 379 | * |
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| 380 | * \sa SDL_GetDisplayMode() |
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| 381 | */ |
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| 382 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); |
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| 383 | |||
| 384 | /** |
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| 385 | * \brief Fill in information about a specific display mode. |
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| 386 | * |
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| 387 | * \note The display modes are sorted in this priority: |
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| 388 | * \li bits per pixel -> more colors to fewer colors |
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| 389 | * \li width -> largest to smallest |
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| 390 | * \li height -> largest to smallest |
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| 391 | * \li refresh rate -> highest to lowest |
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| 392 | * |
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| 393 | * \sa SDL_GetNumDisplayModes() |
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| 394 | */ |
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| 395 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, |
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| 396 | SDL_DisplayMode * mode); |
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| 397 | |||
| 398 | /** |
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| 399 | * \brief Fill in information about the desktop display mode. |
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| 400 | */ |
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| 401 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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| 402 | |||
| 403 | /** |
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| 404 | * \brief Fill in information about the current display mode. |
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| 405 | */ |
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| 406 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); |
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| 407 | |||
| 408 | |||
| 409 | /** |
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| 410 | * \brief Get the closest match to the requested display mode. |
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| 411 | * |
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| 412 | * \param displayIndex The index of display from which mode should be queried. |
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| 413 | * \param mode The desired display mode |
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| 414 | * \param closest A pointer to a display mode to be filled in with the closest |
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| 415 | * match of the available display modes. |
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| 416 | * |
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| 417 | * \return The passed in value \c closest, or NULL if no matching video mode |
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| 418 | * was available. |
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| 419 | * |
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| 420 | * The available display modes are scanned, and \c closest is filled in with the |
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| 421 | * closest mode matching the requested mode and returned. The mode format and |
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| 422 | * refresh_rate default to the desktop mode if they are 0. The modes are |
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| 423 | * scanned with size being first priority, format being second priority, and |
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| 424 | * finally checking the refresh_rate. If all the available modes are too |
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| 425 | * small, then NULL is returned. |
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| 426 | * |
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| 427 | * \sa SDL_GetNumDisplayModes() |
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| 428 | * \sa SDL_GetDisplayMode() |
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| 429 | */ |
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| 430 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); |
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| 431 | |||
| 432 | /** |
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| 433 | * \brief Get the display index associated with a window. |
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| 434 | * |
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| 435 | * \return the display index of the display containing the center of the |
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| 436 | * window, or -1 on error. |
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| 437 | */ |
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| 438 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); |
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| 439 | |||
| 440 | /** |
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| 441 | * \brief Set the display mode used when a fullscreen window is visible. |
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| 442 | * |
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| 443 | * By default the window's dimensions and the desktop format and refresh rate |
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| 444 | * are used. |
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| 445 | * |
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| 446 | * \param window The window for which the display mode should be set. |
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| 447 | * \param mode The mode to use, or NULL for the default mode. |
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| 448 | * |
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| 449 | * \return 0 on success, or -1 if setting the display mode failed. |
||
| 450 | * |
||
| 451 | * \sa SDL_GetWindowDisplayMode() |
||
| 452 | * \sa SDL_SetWindowFullscreen() |
||
| 453 | */ |
||
| 454 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, |
||
| 455 | const SDL_DisplayMode |
||
| 456 | * mode); |
||
| 457 | |||
| 458 | /** |
||
| 459 | * \brief Fill in information about the display mode used when a fullscreen |
||
| 460 | * window is visible. |
||
| 461 | * |
||
| 462 | * \sa SDL_SetWindowDisplayMode() |
||
| 463 | * \sa SDL_SetWindowFullscreen() |
||
| 464 | */ |
||
| 465 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, |
||
| 466 | SDL_DisplayMode * mode); |
||
| 467 | |||
| 468 | /** |
||
| 469 | * \brief Get the pixel format associated with the window. |
||
| 470 | */ |
||
| 471 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); |
||
| 472 | |||
| 473 | /** |
||
| 474 | * \brief Create a window with the specified position, dimensions, and flags. |
||
| 475 | * |
||
| 476 | * \param title The title of the window, in UTF-8 encoding. |
||
| 477 | * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||
| 478 | * ::SDL_WINDOWPOS_UNDEFINED. |
||
| 479 | * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or |
||
| 480 | * ::SDL_WINDOWPOS_UNDEFINED. |
||
| 481 | * \param w The width of the window, in screen coordinates. |
||
| 482 | * \param h The height of the window, in screen coordinates. |
||
| 483 | * \param flags The flags for the window, a mask of any of the following: |
||
| 484 | * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, |
||
| 485 | * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS, |
||
| 486 | * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED, |
||
| 487 | * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED, |
||
| 488 | * ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. |
||
| 489 | * |
||
| 490 | * \return The created window, or NULL if window creation failed. |
||
| 491 | * |
||
| 492 | * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size |
||
| 493 | * in pixels may differ from its size in screen coordinates on platforms with |
||
| 494 | * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query |
||
| 495 | * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), |
||
| 496 | * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the |
||
| 497 | * drawable size in pixels. |
||
| 498 | * |
||
| 499 | * If the window is created with any of the SDL_WINDOW_OPENGL or |
||
| 500 | * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function |
||
| 501 | * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the |
||
| 8 | pmbaty | 502 | * corresponding UnloadLibrary function is called by SDL_DestroyWindow(). |
| 1 | pmbaty | 503 | * |
| 504 | * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, |
||
| 505 | * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. |
||
| 506 | * |
||
| 507 | * \note On non-Apple devices, SDL requires you to either not link to the |
||
| 508 | * Vulkan loader or link to a dynamic library version. This limitation |
||
| 509 | * may be removed in a future version of SDL. |
||
| 510 | * |
||
| 511 | * \sa SDL_DestroyWindow() |
||
| 512 | * \sa SDL_GL_LoadLibrary() |
||
| 513 | * \sa SDL_Vulkan_LoadLibrary() |
||
| 514 | */ |
||
| 515 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, |
||
| 516 | int x, int y, int w, |
||
| 517 | int h, Uint32 flags); |
||
| 518 | |||
| 519 | /** |
||
| 520 | * \brief Create an SDL window from an existing native window. |
||
| 521 | * |
||
| 522 | * \param data A pointer to driver-dependent window creation data |
||
| 523 | * |
||
| 524 | * \return The created window, or NULL if window creation failed. |
||
| 525 | * |
||
| 526 | * \sa SDL_DestroyWindow() |
||
| 527 | */ |
||
| 528 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); |
||
| 529 | |||
| 530 | /** |
||
| 531 | * \brief Get the numeric ID of a window, for logging purposes. |
||
| 532 | */ |
||
| 533 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); |
||
| 534 | |||
| 535 | /** |
||
| 536 | * \brief Get a window from a stored ID, or NULL if it doesn't exist. |
||
| 537 | */ |
||
| 538 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); |
||
| 539 | |||
| 540 | /** |
||
| 541 | * \brief Get the window flags. |
||
| 542 | */ |
||
| 543 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); |
||
| 544 | |||
| 545 | /** |
||
| 546 | * \brief Set the title of a window, in UTF-8 format. |
||
| 547 | * |
||
| 548 | * \sa SDL_GetWindowTitle() |
||
| 549 | */ |
||
| 550 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, |
||
| 551 | const char *title); |
||
| 552 | |||
| 553 | /** |
||
| 554 | * \brief Get the title of a window, in UTF-8 format. |
||
| 555 | * |
||
| 556 | * \sa SDL_SetWindowTitle() |
||
| 557 | */ |
||
| 558 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); |
||
| 559 | |||
| 560 | /** |
||
| 561 | * \brief Set the icon for a window. |
||
| 562 | * |
||
| 563 | * \param window The window for which the icon should be set. |
||
| 564 | * \param icon The icon for the window. |
||
| 565 | */ |
||
| 566 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, |
||
| 567 | SDL_Surface * icon); |
||
| 568 | |||
| 569 | /** |
||
| 570 | * \brief Associate an arbitrary named pointer with a window. |
||
| 571 | * |
||
| 572 | * \param window The window to associate with the pointer. |
||
| 573 | * \param name The name of the pointer. |
||
| 574 | * \param userdata The associated pointer. |
||
| 575 | * |
||
| 576 | * \return The previous value associated with 'name' |
||
| 577 | * |
||
| 578 | * \note The name is case-sensitive. |
||
| 579 | * |
||
| 580 | * \sa SDL_GetWindowData() |
||
| 581 | */ |
||
| 582 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, |
||
| 583 | const char *name, |
||
| 584 | void *userdata); |
||
| 585 | |||
| 586 | /** |
||
| 587 | * \brief Retrieve the data pointer associated with a window. |
||
| 588 | * |
||
| 589 | * \param window The window to query. |
||
| 590 | * \param name The name of the pointer. |
||
| 591 | * |
||
| 592 | * \return The value associated with 'name' |
||
| 593 | * |
||
| 594 | * \sa SDL_SetWindowData() |
||
| 595 | */ |
||
| 596 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, |
||
| 597 | const char *name); |
||
| 598 | |||
| 599 | /** |
||
| 600 | * \brief Set the position of a window. |
||
| 601 | * |
||
| 602 | * \param window The window to reposition. |
||
| 603 | * \param x The x coordinate of the window in screen coordinates, or |
||
| 604 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
||
| 605 | * \param y The y coordinate of the window in screen coordinates, or |
||
| 606 | * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. |
||
| 607 | * |
||
| 608 | * \note The window coordinate origin is the upper left of the display. |
||
| 609 | * |
||
| 610 | * \sa SDL_GetWindowPosition() |
||
| 611 | */ |
||
| 612 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, |
||
| 613 | int x, int y); |
||
| 614 | |||
| 615 | /** |
||
| 616 | * \brief Get the position of a window. |
||
| 617 | * |
||
| 618 | * \param window The window to query. |
||
| 619 | * \param x Pointer to variable for storing the x position, in screen |
||
| 620 | * coordinates. May be NULL. |
||
| 621 | * \param y Pointer to variable for storing the y position, in screen |
||
| 622 | * coordinates. May be NULL. |
||
| 623 | * |
||
| 624 | * \sa SDL_SetWindowPosition() |
||
| 625 | */ |
||
| 626 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, |
||
| 627 | int *x, int *y); |
||
| 628 | |||
| 629 | /** |
||
| 630 | * \brief Set the size of a window's client area. |
||
| 631 | * |
||
| 632 | * \param window The window to resize. |
||
| 633 | * \param w The width of the window, in screen coordinates. Must be >0. |
||
| 634 | * \param h The height of the window, in screen coordinates. Must be >0. |
||
| 635 | * |
||
| 636 | * \note Fullscreen windows automatically match the size of the display mode, |
||
| 637 | * and you should use SDL_SetWindowDisplayMode() to change their size. |
||
| 638 | * |
||
| 639 | * The window size in screen coordinates may differ from the size in pixels, if |
||
| 640 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
||
| 641 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
||
| 642 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
| 643 | * |
||
| 644 | * \sa SDL_GetWindowSize() |
||
| 645 | * \sa SDL_SetWindowDisplayMode() |
||
| 646 | */ |
||
| 647 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, |
||
| 648 | int h); |
||
| 649 | |||
| 650 | /** |
||
| 651 | * \brief Get the size of a window's client area. |
||
| 652 | * |
||
| 653 | * \param window The window to query. |
||
| 654 | * \param w Pointer to variable for storing the width, in screen |
||
| 655 | * coordinates. May be NULL. |
||
| 656 | * \param h Pointer to variable for storing the height, in screen |
||
| 657 | * coordinates. May be NULL. |
||
| 658 | * |
||
| 659 | * The window size in screen coordinates may differ from the size in pixels, if |
||
| 660 | * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with |
||
| 661 | * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or |
||
| 662 | * SDL_GetRendererOutputSize() to get the real client area size in pixels. |
||
| 663 | * |
||
| 664 | * \sa SDL_SetWindowSize() |
||
| 665 | */ |
||
| 666 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, |
||
| 667 | int *h); |
||
| 668 | |||
| 669 | /** |
||
| 670 | * \brief Get the size of a window's borders (decorations) around the client area. |
||
| 671 | * |
||
| 672 | * \param window The window to query. |
||
| 673 | * \param top Pointer to variable for storing the size of the top border. NULL is permitted. |
||
| 674 | * \param left Pointer to variable for storing the size of the left border. NULL is permitted. |
||
| 675 | * \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. |
||
| 676 | * \param right Pointer to variable for storing the size of the right border. NULL is permitted. |
||
| 677 | * |
||
| 678 | * \return 0 on success, or -1 if getting this information is not supported. |
||
| 679 | * |
||
| 680 | * \note if this function fails (returns -1), the size values will be |
||
| 681 | * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as |
||
| 682 | * if the window in question was borderless. |
||
| 683 | */ |
||
| 684 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, |
||
| 685 | int *top, int *left, |
||
| 686 | int *bottom, int *right); |
||
| 687 | |||
| 688 | /** |
||
| 689 | * \brief Set the minimum size of a window's client area. |
||
| 690 | * |
||
| 691 | * \param window The window to set a new minimum size. |
||
| 692 | * \param min_w The minimum width of the window, must be >0 |
||
| 693 | * \param min_h The minimum height of the window, must be >0 |
||
| 694 | * |
||
| 695 | * \note You can't change the minimum size of a fullscreen window, it |
||
| 696 | * automatically matches the size of the display mode. |
||
| 697 | * |
||
| 698 | * \sa SDL_GetWindowMinimumSize() |
||
| 699 | * \sa SDL_SetWindowMaximumSize() |
||
| 700 | */ |
||
| 701 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, |
||
| 702 | int min_w, int min_h); |
||
| 703 | |||
| 704 | /** |
||
| 705 | * \brief Get the minimum size of a window's client area. |
||
| 706 | * |
||
| 707 | * \param window The window to query. |
||
| 708 | * \param w Pointer to variable for storing the minimum width, may be NULL |
||
| 709 | * \param h Pointer to variable for storing the minimum height, may be NULL |
||
| 710 | * |
||
| 711 | * \sa SDL_GetWindowMaximumSize() |
||
| 712 | * \sa SDL_SetWindowMinimumSize() |
||
| 713 | */ |
||
| 714 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, |
||
| 715 | int *w, int *h); |
||
| 716 | |||
| 717 | /** |
||
| 718 | * \brief Set the maximum size of a window's client area. |
||
| 719 | * |
||
| 720 | * \param window The window to set a new maximum size. |
||
| 721 | * \param max_w The maximum width of the window, must be >0 |
||
| 722 | * \param max_h The maximum height of the window, must be >0 |
||
| 723 | * |
||
| 724 | * \note You can't change the maximum size of a fullscreen window, it |
||
| 725 | * automatically matches the size of the display mode. |
||
| 726 | * |
||
| 727 | * \sa SDL_GetWindowMaximumSize() |
||
| 728 | * \sa SDL_SetWindowMinimumSize() |
||
| 729 | */ |
||
| 730 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, |
||
| 731 | int max_w, int max_h); |
||
| 732 | |||
| 733 | /** |
||
| 734 | * \brief Get the maximum size of a window's client area. |
||
| 735 | * |
||
| 736 | * \param window The window to query. |
||
| 737 | * \param w Pointer to variable for storing the maximum width, may be NULL |
||
| 738 | * \param h Pointer to variable for storing the maximum height, may be NULL |
||
| 739 | * |
||
| 740 | * \sa SDL_GetWindowMinimumSize() |
||
| 741 | * \sa SDL_SetWindowMaximumSize() |
||
| 742 | */ |
||
| 743 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, |
||
| 744 | int *w, int *h); |
||
| 745 | |||
| 746 | /** |
||
| 747 | * \brief Set the border state of a window. |
||
| 748 | * |
||
| 749 | * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and |
||
| 750 | * add or remove the border from the actual window. This is a no-op if the |
||
| 751 | * window's border already matches the requested state. |
||
| 752 | * |
||
| 753 | * \param window The window of which to change the border state. |
||
| 754 | * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. |
||
| 755 | * |
||
| 756 | * \note You can't change the border state of a fullscreen window. |
||
| 757 | * |
||
| 758 | * \sa SDL_GetWindowFlags() |
||
| 759 | */ |
||
| 760 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, |
||
| 761 | SDL_bool bordered); |
||
| 762 | |||
| 763 | /** |
||
| 764 | * \brief Set the user-resizable state of a window. |
||
| 765 | * |
||
| 766 | * This will add or remove the window's SDL_WINDOW_RESIZABLE flag and |
||
| 767 | * allow/disallow user resizing of the window. This is a no-op if the |
||
| 768 | * window's resizable state already matches the requested state. |
||
| 769 | * |
||
| 770 | * \param window The window of which to change the resizable state. |
||
| 771 | * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. |
||
| 772 | * |
||
| 773 | * \note You can't change the resizable state of a fullscreen window. |
||
| 774 | * |
||
| 775 | * \sa SDL_GetWindowFlags() |
||
| 776 | */ |
||
| 777 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, |
||
| 778 | SDL_bool resizable); |
||
| 779 | |||
| 780 | /** |
||
| 781 | * \brief Show a window. |
||
| 782 | * |
||
| 783 | * \sa SDL_HideWindow() |
||
| 784 | */ |
||
| 785 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); |
||
| 786 | |||
| 787 | /** |
||
| 788 | * \brief Hide a window. |
||
| 789 | * |
||
| 790 | * \sa SDL_ShowWindow() |
||
| 791 | */ |
||
| 792 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); |
||
| 793 | |||
| 794 | /** |
||
| 795 | * \brief Raise a window above other windows and set the input focus. |
||
| 796 | */ |
||
| 797 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); |
||
| 798 | |||
| 799 | /** |
||
| 800 | * \brief Make a window as large as possible. |
||
| 801 | * |
||
| 802 | * \sa SDL_RestoreWindow() |
||
| 803 | */ |
||
| 804 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); |
||
| 805 | |||
| 806 | /** |
||
| 807 | * \brief Minimize a window to an iconic representation. |
||
| 808 | * |
||
| 809 | * \sa SDL_RestoreWindow() |
||
| 810 | */ |
||
| 811 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); |
||
| 812 | |||
| 813 | /** |
||
| 814 | * \brief Restore the size and position of a minimized or maximized window. |
||
| 815 | * |
||
| 816 | * \sa SDL_MaximizeWindow() |
||
| 817 | * \sa SDL_MinimizeWindow() |
||
| 818 | */ |
||
| 819 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); |
||
| 820 | |||
| 821 | /** |
||
| 822 | * \brief Set a window's fullscreen state. |
||
| 823 | * |
||
| 824 | * \return 0 on success, or -1 if setting the display mode failed. |
||
| 825 | * |
||
| 826 | * \sa SDL_SetWindowDisplayMode() |
||
| 827 | * \sa SDL_GetWindowDisplayMode() |
||
| 828 | */ |
||
| 829 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, |
||
| 830 | Uint32 flags); |
||
| 831 | |||
| 832 | /** |
||
| 833 | * \brief Get the SDL surface associated with the window. |
||
| 834 | * |
||
| 835 | * \return The window's framebuffer surface, or NULL on error. |
||
| 836 | * |
||
| 837 | * A new surface will be created with the optimal format for the window, |
||
| 838 | * if necessary. This surface will be freed when the window is destroyed. |
||
| 839 | * |
||
| 840 | * \note You may not combine this with 3D or the rendering API on this window. |
||
| 841 | * |
||
| 842 | * \sa SDL_UpdateWindowSurface() |
||
| 843 | * \sa SDL_UpdateWindowSurfaceRects() |
||
| 844 | */ |
||
| 845 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); |
||
| 846 | |||
| 847 | /** |
||
| 848 | * \brief Copy the window surface to the screen. |
||
| 849 | * |
||
| 850 | * \return 0 on success, or -1 on error. |
||
| 851 | * |
||
| 852 | * \sa SDL_GetWindowSurface() |
||
| 853 | * \sa SDL_UpdateWindowSurfaceRects() |
||
| 854 | */ |
||
| 855 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); |
||
| 856 | |||
| 857 | /** |
||
| 858 | * \brief Copy a number of rectangles on the window surface to the screen. |
||
| 859 | * |
||
| 860 | * \return 0 on success, or -1 on error. |
||
| 861 | * |
||
| 862 | * \sa SDL_GetWindowSurface() |
||
| 863 | * \sa SDL_UpdateWindowSurface() |
||
| 864 | */ |
||
| 865 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, |
||
| 866 | const SDL_Rect * rects, |
||
| 867 | int numrects); |
||
| 868 | |||
| 869 | /** |
||
| 870 | * \brief Set a window's input grab mode. |
||
| 871 | * |
||
| 872 | * \param window The window for which the input grab mode should be set. |
||
| 873 | * \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. |
||
| 874 | * |
||
| 875 | * If the caller enables a grab while another window is currently grabbed, |
||
| 876 | * the other window loses its grab in favor of the caller's window. |
||
| 877 | * |
||
| 878 | * \sa SDL_GetWindowGrab() |
||
| 879 | */ |
||
| 880 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, |
||
| 881 | SDL_bool grabbed); |
||
| 882 | |||
| 883 | /** |
||
| 884 | * \brief Get a window's input grab mode. |
||
| 885 | * |
||
| 886 | * \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. |
||
| 887 | * |
||
| 888 | * \sa SDL_SetWindowGrab() |
||
| 889 | */ |
||
| 890 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); |
||
| 891 | |||
| 892 | /** |
||
| 893 | * \brief Get the window that currently has an input grab enabled. |
||
| 894 | * |
||
| 895 | * \return This returns the window if input is grabbed, and NULL otherwise. |
||
| 896 | * |
||
| 897 | * \sa SDL_SetWindowGrab() |
||
| 898 | */ |
||
| 899 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); |
||
| 900 | |||
| 901 | /** |
||
| 902 | * \brief Set the brightness (gamma correction) for a window. |
||
| 903 | * |
||
| 904 | * \return 0 on success, or -1 if setting the brightness isn't supported. |
||
| 905 | * |
||
| 906 | * \sa SDL_GetWindowBrightness() |
||
| 907 | * \sa SDL_SetWindowGammaRamp() |
||
| 908 | */ |
||
| 909 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); |
||
| 910 | |||
| 911 | /** |
||
| 912 | * \brief Get the brightness (gamma correction) for a window. |
||
| 913 | * |
||
| 914 | * \return The last brightness value passed to SDL_SetWindowBrightness() |
||
| 915 | * |
||
| 916 | * \sa SDL_SetWindowBrightness() |
||
| 917 | */ |
||
| 918 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); |
||
| 919 | |||
| 920 | /** |
||
| 921 | * \brief Set the opacity for a window |
||
| 922 | * |
||
| 923 | * \param window The window which will be made transparent or opaque |
||
| 924 | * \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be |
||
| 925 | * clamped internally between 0.0f and 1.0f. |
||
| 926 | * |
||
| 927 | * \return 0 on success, or -1 if setting the opacity isn't supported. |
||
| 928 | * |
||
| 929 | * \sa SDL_GetWindowOpacity() |
||
| 930 | */ |
||
| 931 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); |
||
| 932 | |||
| 933 | /** |
||
| 934 | * \brief Get the opacity of a window. |
||
| 935 | * |
||
| 936 | * If transparency isn't supported on this platform, opacity will be reported |
||
| 937 | * as 1.0f without error. |
||
| 938 | * |
||
| 939 | * \param window The window in question. |
||
| 940 | * \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) |
||
| 941 | * |
||
| 942 | * \return 0 on success, or -1 on error (invalid window, etc). |
||
| 943 | * |
||
| 944 | * \sa SDL_SetWindowOpacity() |
||
| 945 | */ |
||
| 946 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); |
||
| 947 | |||
| 948 | /** |
||
| 949 | * \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) |
||
| 950 | * |
||
| 951 | * \param modal_window The window that should be modal |
||
| 952 | * \param parent_window The parent window |
||
| 953 | * |
||
| 954 | * \return 0 on success, or -1 otherwise. |
||
| 955 | */ |
||
| 956 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); |
||
| 957 | |||
| 958 | /** |
||
| 959 | * \brief Explicitly sets input focus to the window. |
||
| 960 | * |
||
| 961 | * You almost certainly want SDL_RaiseWindow() instead of this function. Use |
||
| 962 | * this with caution, as you might give focus to a window that's completely |
||
| 963 | * obscured by other windows. |
||
| 964 | * |
||
| 965 | * \param window The window that should get the input focus |
||
| 966 | * |
||
| 967 | * \return 0 on success, or -1 otherwise. |
||
| 968 | * \sa SDL_RaiseWindow() |
||
| 969 | */ |
||
| 970 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); |
||
| 971 | |||
| 972 | /** |
||
| 973 | * \brief Set the gamma ramp for a window. |
||
| 974 | * |
||
| 975 | * \param window The window for which the gamma ramp should be set. |
||
| 976 | * \param red The translation table for the red channel, or NULL. |
||
| 977 | * \param green The translation table for the green channel, or NULL. |
||
| 978 | * \param blue The translation table for the blue channel, or NULL. |
||
| 979 | * |
||
| 980 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
||
| 981 | * |
||
| 982 | * Set the gamma translation table for the red, green, and blue channels |
||
| 983 | * of the video hardware. Each table is an array of 256 16-bit quantities, |
||
| 984 | * representing a mapping between the input and output for that channel. |
||
| 985 | * The input is the index into the array, and the output is the 16-bit |
||
| 986 | * gamma value at that index, scaled to the output color precision. |
||
| 987 | * |
||
| 988 | * \sa SDL_GetWindowGammaRamp() |
||
| 989 | */ |
||
| 990 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, |
||
| 991 | const Uint16 * red, |
||
| 992 | const Uint16 * green, |
||
| 993 | const Uint16 * blue); |
||
| 994 | |||
| 995 | /** |
||
| 996 | * \brief Get the gamma ramp for a window. |
||
| 997 | * |
||
| 998 | * \param window The window from which the gamma ramp should be queried. |
||
| 999 | * \param red A pointer to a 256 element array of 16-bit quantities to hold |
||
| 1000 | * the translation table for the red channel, or NULL. |
||
| 1001 | * \param green A pointer to a 256 element array of 16-bit quantities to hold |
||
| 1002 | * the translation table for the green channel, or NULL. |
||
| 1003 | * \param blue A pointer to a 256 element array of 16-bit quantities to hold |
||
| 1004 | * the translation table for the blue channel, or NULL. |
||
| 1005 | * |
||
| 1006 | * \return 0 on success, or -1 if gamma ramps are unsupported. |
||
| 1007 | * |
||
| 1008 | * \sa SDL_SetWindowGammaRamp() |
||
| 1009 | */ |
||
| 1010 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, |
||
| 1011 | Uint16 * red, |
||
| 1012 | Uint16 * green, |
||
| 1013 | Uint16 * blue); |
||
| 1014 | |||
| 1015 | /** |
||
| 1016 | * \brief Possible return values from the SDL_HitTest callback. |
||
| 1017 | * |
||
| 1018 | * \sa SDL_HitTest |
||
| 1019 | */ |
||
| 1020 | typedef enum |
||
| 1021 | { |
||
| 1022 | SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */ |
||
| 1023 | SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */ |
||
| 1024 | SDL_HITTEST_RESIZE_TOPLEFT, |
||
| 1025 | SDL_HITTEST_RESIZE_TOP, |
||
| 1026 | SDL_HITTEST_RESIZE_TOPRIGHT, |
||
| 1027 | SDL_HITTEST_RESIZE_RIGHT, |
||
| 1028 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, |
||
| 1029 | SDL_HITTEST_RESIZE_BOTTOM, |
||
| 1030 | SDL_HITTEST_RESIZE_BOTTOMLEFT, |
||
| 1031 | SDL_HITTEST_RESIZE_LEFT |
||
| 1032 | } SDL_HitTestResult; |
||
| 1033 | |||
| 1034 | /** |
||
| 1035 | * \brief Callback used for hit-testing. |
||
| 1036 | * |
||
| 1037 | * \sa SDL_SetWindowHitTest |
||
| 1038 | */ |
||
| 1039 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, |
||
| 1040 | const SDL_Point *area, |
||
| 1041 | void *data); |
||
| 1042 | |||
| 1043 | /** |
||
| 1044 | * \brief Provide a callback that decides if a window region has special properties. |
||
| 1045 | * |
||
| 1046 | * Normally windows are dragged and resized by decorations provided by the |
||
| 1047 | * system window manager (a title bar, borders, etc), but for some apps, it |
||
| 1048 | * makes sense to drag them from somewhere else inside the window itself; for |
||
| 1049 | * example, one might have a borderless window that wants to be draggable |
||
| 1050 | * from any part, or simulate its own title bar, etc. |
||
| 1051 | * |
||
| 1052 | * This function lets the app provide a callback that designates pieces of |
||
| 1053 | * a given window as special. This callback is run during event processing |
||
| 1054 | * if we need to tell the OS to treat a region of the window specially; the |
||
| 1055 | * use of this callback is known as "hit testing." |
||
| 1056 | * |
||
| 1057 | * Mouse input may not be delivered to your application if it is within |
||
| 1058 | * a special area; the OS will often apply that input to moving the window or |
||
| 1059 | * resizing the window and not deliver it to the application. |
||
| 1060 | * |
||
| 1061 | * Specifying NULL for a callback disables hit-testing. Hit-testing is |
||
| 1062 | * disabled by default. |
||
| 1063 | * |
||
| 1064 | * Platforms that don't support this functionality will return -1 |
||
| 1065 | * unconditionally, even if you're attempting to disable hit-testing. |
||
| 1066 | * |
||
| 1067 | * Your callback may fire at any time, and its firing does not indicate any |
||
| 1068 | * specific behavior (for example, on Windows, this certainly might fire |
||
| 1069 | * when the OS is deciding whether to drag your window, but it fires for lots |
||
| 1070 | * of other reasons, too, some unrelated to anything you probably care about |
||
| 1071 | * _and when the mouse isn't actually at the location it is testing_). |
||
| 1072 | * Since this can fire at any time, you should try to keep your callback |
||
| 1073 | * efficient, devoid of allocations, etc. |
||
| 1074 | * |
||
| 1075 | * \param window The window to set hit-testing on. |
||
| 1076 | * \param callback The callback to call when doing a hit-test. |
||
| 1077 | * \param callback_data An app-defined void pointer passed to the callback. |
||
| 1078 | * \return 0 on success, -1 on error (including unsupported). |
||
| 1079 | */ |
||
| 1080 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, |
||
| 1081 | SDL_HitTest callback, |
||
| 1082 | void *callback_data); |
||
| 1083 | |||
| 1084 | /** |
||
| 1085 | * \brief Destroy a window. |
||
| 1086 | */ |
||
| 1087 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); |
||
| 1088 | |||
| 1089 | |||
| 1090 | /** |
||
| 1091 | * \brief Returns whether the screensaver is currently enabled (default off). |
||
| 1092 | * |
||
| 1093 | * \sa SDL_EnableScreenSaver() |
||
| 1094 | * \sa SDL_DisableScreenSaver() |
||
| 1095 | */ |
||
| 1096 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); |
||
| 1097 | |||
| 1098 | /** |
||
| 1099 | * \brief Allow the screen to be blanked by a screensaver |
||
| 1100 | * |
||
| 1101 | * \sa SDL_IsScreenSaverEnabled() |
||
| 1102 | * \sa SDL_DisableScreenSaver() |
||
| 1103 | */ |
||
| 1104 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); |
||
| 1105 | |||
| 1106 | /** |
||
| 1107 | * \brief Prevent the screen from being blanked by a screensaver |
||
| 1108 | * |
||
| 1109 | * \sa SDL_IsScreenSaverEnabled() |
||
| 1110 | * \sa SDL_EnableScreenSaver() |
||
| 1111 | */ |
||
| 1112 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); |
||
| 1113 | |||
| 1114 | |||
| 1115 | /** |
||
| 1116 | * \name OpenGL support functions |
||
| 1117 | */ |
||
| 1118 | /* @{ */ |
||
| 1119 | |||
| 1120 | /** |
||
| 1121 | * \brief Dynamically load an OpenGL library. |
||
| 1122 | * |
||
| 1123 | * \param path The platform dependent OpenGL library name, or NULL to open the |
||
| 1124 | * default OpenGL library. |
||
| 1125 | * |
||
| 1126 | * \return 0 on success, or -1 if the library couldn't be loaded. |
||
| 1127 | * |
||
| 1128 | * This should be done after initializing the video driver, but before |
||
| 1129 | * creating any OpenGL windows. If no OpenGL library is loaded, the default |
||
| 1130 | * library will be loaded upon creation of the first OpenGL window. |
||
| 1131 | * |
||
| 1132 | * \note If you do this, you need to retrieve all of the GL functions used in |
||
| 1133 | * your program from the dynamic library using SDL_GL_GetProcAddress(). |
||
| 1134 | * |
||
| 1135 | * \sa SDL_GL_GetProcAddress() |
||
| 1136 | * \sa SDL_GL_UnloadLibrary() |
||
| 1137 | */ |
||
| 1138 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); |
||
| 1139 | |||
| 1140 | /** |
||
| 1141 | * \brief Get the address of an OpenGL function. |
||
| 1142 | */ |
||
| 1143 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); |
||
| 1144 | |||
| 1145 | /** |
||
| 1146 | * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). |
||
| 1147 | * |
||
| 1148 | * \sa SDL_GL_LoadLibrary() |
||
| 1149 | */ |
||
| 1150 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); |
||
| 1151 | |||
| 1152 | /** |
||
| 1153 | * \brief Return true if an OpenGL extension is supported for the current |
||
| 1154 | * context. |
||
| 1155 | */ |
||
| 1156 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char |
||
| 1157 | *extension); |
||
| 1158 | |||
| 1159 | /** |
||
| 1160 | * \brief Reset all previously set OpenGL context attributes to their default values |
||
| 1161 | */ |
||
| 1162 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); |
||
| 1163 | |||
| 1164 | /** |
||
| 1165 | * \brief Set an OpenGL window attribute before window creation. |
||
| 1166 | * |
||
| 1167 | * \return 0 on success, or -1 if the attribute could not be set. |
||
| 1168 | */ |
||
| 1169 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); |
||
| 1170 | |||
| 1171 | /** |
||
| 1172 | * \brief Get the actual value for an attribute from the current context. |
||
| 1173 | * |
||
| 1174 | * \return 0 on success, or -1 if the attribute could not be retrieved. |
||
| 1175 | * The integer at \c value will be modified in either case. |
||
| 1176 | */ |
||
| 1177 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); |
||
| 1178 | |||
| 1179 | /** |
||
| 1180 | * \brief Create an OpenGL context for use with an OpenGL window, and make it |
||
| 1181 | * current. |
||
| 1182 | * |
||
| 1183 | * \sa SDL_GL_DeleteContext() |
||
| 1184 | */ |
||
| 1185 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * |
||
| 1186 | window); |
||
| 1187 | |||
| 1188 | /** |
||
| 1189 | * \brief Set up an OpenGL context for rendering into an OpenGL window. |
||
| 1190 | * |
||
| 1191 | * \note The context must have been created with a compatible window. |
||
| 1192 | */ |
||
| 1193 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, |
||
| 1194 | SDL_GLContext context); |
||
| 1195 | |||
| 1196 | /** |
||
| 1197 | * \brief Get the currently active OpenGL window. |
||
| 1198 | */ |
||
| 1199 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); |
||
| 1200 | |||
| 1201 | /** |
||
| 1202 | * \brief Get the currently active OpenGL context. |
||
| 1203 | */ |
||
| 1204 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); |
||
| 1205 | |||
| 1206 | /** |
||
| 1207 | * \brief Get the size of a window's underlying drawable in pixels (for use |
||
| 1208 | * with glViewport). |
||
| 1209 | * |
||
| 1210 | * \param window Window from which the drawable size should be queried |
||
| 1211 | * \param w Pointer to variable for storing the width in pixels, may be NULL |
||
| 1212 | * \param h Pointer to variable for storing the height in pixels, may be NULL |
||
| 1213 | * |
||
| 1214 | * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI |
||
| 1215 | * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a |
||
| 1216 | * platform with high-DPI support (Apple calls this "Retina"), and not disabled |
||
| 1217 | * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. |
||
| 1218 | * |
||
| 1219 | * \sa SDL_GetWindowSize() |
||
| 1220 | * \sa SDL_CreateWindow() |
||
| 1221 | */ |
||
| 1222 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, |
||
| 1223 | int *h); |
||
| 1224 | |||
| 1225 | /** |
||
| 1226 | * \brief Set the swap interval for the current OpenGL context. |
||
| 1227 | * |
||
| 1228 | * \param interval 0 for immediate updates, 1 for updates synchronized with the |
||
| 1229 | * vertical retrace. If the system supports it, you may |
||
| 1230 | * specify -1 to allow late swaps to happen immediately |
||
| 1231 | * instead of waiting for the next retrace. |
||
| 1232 | * |
||
| 1233 | * \return 0 on success, or -1 if setting the swap interval is not supported. |
||
| 1234 | * |
||
| 1235 | * \sa SDL_GL_GetSwapInterval() |
||
| 1236 | */ |
||
| 1237 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); |
||
| 1238 | |||
| 1239 | /** |
||
| 1240 | * \brief Get the swap interval for the current OpenGL context. |
||
| 1241 | * |
||
| 1242 | * \return 0 if there is no vertical retrace synchronization, 1 if the buffer |
||
| 1243 | * swap is synchronized with the vertical retrace, and -1 if late |
||
| 1244 | * swaps happen immediately instead of waiting for the next retrace. |
||
| 1245 | * If the system can't determine the swap interval, or there isn't a |
||
| 1246 | * valid current context, this will return 0 as a safe default. |
||
| 1247 | * |
||
| 1248 | * \sa SDL_GL_SetSwapInterval() |
||
| 1249 | */ |
||
| 1250 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); |
||
| 1251 | |||
| 1252 | /** |
||
| 1253 | * \brief Swap the OpenGL buffers for a window, if double-buffering is |
||
| 1254 | * supported. |
||
| 1255 | */ |
||
| 1256 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); |
||
| 1257 | |||
| 1258 | /** |
||
| 1259 | * \brief Delete an OpenGL context. |
||
| 1260 | * |
||
| 1261 | * \sa SDL_GL_CreateContext() |
||
| 1262 | */ |
||
| 1263 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); |
||
| 1264 | |||
| 1265 | /* @} *//* OpenGL support functions */ |
||
| 1266 | |||
| 1267 | |||
| 1268 | /* Ends C function definitions when using C++ */ |
||
| 1269 | #ifdef __cplusplus |
||
| 1270 | } |
||
| 1271 | #endif |
||
| 1272 | #include "close_code.h" |
||
| 1273 | |||
| 1274 | #endif /* SDL_video_h_ */ |
||
| 1275 | |||
| 1276 | /* vi: set ts=4 sw=4 expandtab: */ |