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/*
2
  Simple DirectMedia Layer
3
  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_video.h
24
 *
25
 *  Header file for SDL video functions.
26
 */
27
 
28
#ifndef SDL_video_h_
29
#define SDL_video_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_pixels.h"
33
#include "SDL_rect.h"
34
#include "SDL_surface.h"
35
 
36
#include "begin_code.h"
37
/* Set up for C function definitions, even when using C++ */
38
#ifdef __cplusplus
39
extern "C" {
40
#endif
41
 
42
/**
43
 *  \brief  The structure that defines a display mode
44
 *
45
 *  \sa SDL_GetNumDisplayModes()
46
 *  \sa SDL_GetDisplayMode()
47
 *  \sa SDL_GetDesktopDisplayMode()
48
 *  \sa SDL_GetCurrentDisplayMode()
49
 *  \sa SDL_GetClosestDisplayMode()
50
 *  \sa SDL_SetWindowDisplayMode()
51
 *  \sa SDL_GetWindowDisplayMode()
52
 */
53
typedef struct
54
{
55
    Uint32 format;              /**< pixel format */
56
    int w;                      /**< width, in screen coordinates */
57
    int h;                      /**< height, in screen coordinates */
58
    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
59
    void *driverdata;           /**< driver-specific data, initialize to 0 */
60
} SDL_DisplayMode;
61
 
62
/**
63
 *  \brief The type used to identify a window
64
 *
65
 *  \sa SDL_CreateWindow()
66
 *  \sa SDL_CreateWindowFrom()
67
 *  \sa SDL_DestroyWindow()
68
 *  \sa SDL_GetWindowData()
69
 *  \sa SDL_GetWindowFlags()
70
 *  \sa SDL_GetWindowGrab()
71
 *  \sa SDL_GetWindowPosition()
72
 *  \sa SDL_GetWindowSize()
73
 *  \sa SDL_GetWindowTitle()
74
 *  \sa SDL_HideWindow()
75
 *  \sa SDL_MaximizeWindow()
76
 *  \sa SDL_MinimizeWindow()
77
 *  \sa SDL_RaiseWindow()
78
 *  \sa SDL_RestoreWindow()
79
 *  \sa SDL_SetWindowData()
80
 *  \sa SDL_SetWindowFullscreen()
81
 *  \sa SDL_SetWindowGrab()
82
 *  \sa SDL_SetWindowIcon()
83
 *  \sa SDL_SetWindowPosition()
84
 *  \sa SDL_SetWindowSize()
85
 *  \sa SDL_SetWindowBordered()
86
 *  \sa SDL_SetWindowResizable()
87
 *  \sa SDL_SetWindowTitle()
88
 *  \sa SDL_ShowWindow()
89
 */
90
typedef struct SDL_Window SDL_Window;
91
 
92
/**
93
 *  \brief The flags on a window
94
 *
95
 *  \sa SDL_GetWindowFlags()
96
 */
97
typedef enum
98
{
99
    /* !!! FIXME: change this to name = (1<<x). */
100
    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
101
    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
102
    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
103
    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
104
    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
105
    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
106
    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
107
    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
108
    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
109
    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
110
    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
111
    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
112
    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
113
    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported */
114
    SDL_WINDOW_MOUSE_CAPTURE = 0x00004000,      /**< window has mouse captured (unrelated to INPUT_GRABBED) */
115
    SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000,      /**< window should always be above others */
116
    SDL_WINDOW_SKIP_TASKBAR  = 0x00010000,      /**< window should not be added to the taskbar */
117
    SDL_WINDOW_UTILITY       = 0x00020000,      /**< window should be treated as a utility window */
118
    SDL_WINDOW_TOOLTIP       = 0x00040000,      /**< window should be treated as a tooltip */
119
    SDL_WINDOW_POPUP_MENU    = 0x00080000,      /**< window should be treated as a popup menu */
120
    SDL_WINDOW_VULKAN        = 0x10000000       /**< window usable for Vulkan surface */
121
} SDL_WindowFlags;
122
 
123
/**
124
 *  \brief Used to indicate that you don't care what the window position is.
125
 */
126
#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
127
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
128
#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
129
#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
130
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
131
 
132
/**
133
 *  \brief Used to indicate that the window position should be centered.
134
 */
135
#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
136
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
137
#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
138
#define SDL_WINDOWPOS_ISCENTERED(X)    \
139
            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
140
 
141
/**
142
 *  \brief Event subtype for window events
143
 */
144
typedef enum
145
{
146
    SDL_WINDOWEVENT_NONE,           /**< Never used */
147
    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
148
    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
149
    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
150
                                         redrawn */
151
    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
152
                                     */
153
    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
154
    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
155
                                         a result of an API call or through the
156
                                         system or user changing the window size. */
157
    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
158
    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
159
    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
160
                                         and position */
161
    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
162
    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
163
    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
164
    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
165
    SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
166
    SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
167
    SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
168
} SDL_WindowEventID;
169
 
170
/**
171
 *  \brief An opaque handle to an OpenGL context.
172
 */
173
typedef void *SDL_GLContext;
174
 
175
/**
176
 *  \brief OpenGL configuration attributes
177
 */
178
typedef enum
179
{
180
    SDL_GL_RED_SIZE,
181
    SDL_GL_GREEN_SIZE,
182
    SDL_GL_BLUE_SIZE,
183
    SDL_GL_ALPHA_SIZE,
184
    SDL_GL_BUFFER_SIZE,
185
    SDL_GL_DOUBLEBUFFER,
186
    SDL_GL_DEPTH_SIZE,
187
    SDL_GL_STENCIL_SIZE,
188
    SDL_GL_ACCUM_RED_SIZE,
189
    SDL_GL_ACCUM_GREEN_SIZE,
190
    SDL_GL_ACCUM_BLUE_SIZE,
191
    SDL_GL_ACCUM_ALPHA_SIZE,
192
    SDL_GL_STEREO,
193
    SDL_GL_MULTISAMPLEBUFFERS,
194
    SDL_GL_MULTISAMPLESAMPLES,
195
    SDL_GL_ACCELERATED_VISUAL,
196
    SDL_GL_RETAINED_BACKING,
197
    SDL_GL_CONTEXT_MAJOR_VERSION,
198
    SDL_GL_CONTEXT_MINOR_VERSION,
199
    SDL_GL_CONTEXT_EGL,
200
    SDL_GL_CONTEXT_FLAGS,
201
    SDL_GL_CONTEXT_PROFILE_MASK,
202
    SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
203
    SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
204
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
205
    SDL_GL_CONTEXT_RESET_NOTIFICATION,
206
    SDL_GL_CONTEXT_NO_ERROR
207
} SDL_GLattr;
208
 
209
typedef enum
210
{
211
    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
212
    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
213
    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
214
} SDL_GLprofile;
215
 
216
typedef enum
217
{
218
    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
219
    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
220
    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
221
    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
222
} SDL_GLcontextFlag;
223
 
224
typedef enum
225
{
226
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
227
    SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
228
} SDL_GLcontextReleaseFlag;
229
 
230
typedef enum
231
{
232
    SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
233
    SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
234
} SDL_GLContextResetNotification;
235
 
236
/* Function prototypes */
237
 
238
/**
239
 *  \brief Get the number of video drivers compiled into SDL
240
 *
241
 *  \sa SDL_GetVideoDriver()
242
 */
243
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
244
 
245
/**
246
 *  \brief Get the name of a built in video driver.
247
 *
248
 *  \note The video drivers are presented in the order in which they are
249
 *        normally checked during initialization.
250
 *
251
 *  \sa SDL_GetNumVideoDrivers()
252
 */
253
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
254
 
255
/**
256
 *  \brief Initialize the video subsystem, optionally specifying a video driver.
257
 *
258
 *  \param driver_name Initialize a specific driver by name, or NULL for the
259
 *                     default video driver.
260
 *
261
 *  \return 0 on success, -1 on error
262
 *
263
 *  This function initializes the video subsystem; setting up a connection
264
 *  to the window manager, etc, and determines the available display modes
265
 *  and pixel formats, but does not initialize a window or graphics mode.
266
 *
267
 *  \sa SDL_VideoQuit()
268
 */
269
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
270
 
271
/**
272
 *  \brief Shuts down the video subsystem.
273
 *
274
 *  This function closes all windows, and restores the original video mode.
275
 *
276
 *  \sa SDL_VideoInit()
277
 */
278
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
279
 
280
/**
281
 *  \brief Returns the name of the currently initialized video driver.
282
 *
283
 *  \return The name of the current video driver or NULL if no driver
284
 *          has been initialized
285
 *
286
 *  \sa SDL_GetNumVideoDrivers()
287
 *  \sa SDL_GetVideoDriver()
288
 */
289
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
290
 
291
/**
292
 *  \brief Returns the number of available video displays.
293
 *
294
 *  \sa SDL_GetDisplayBounds()
295
 */
296
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
297
 
298
/**
299
 *  \brief Get the name of a display in UTF-8 encoding
300
 *
301
 *  \return The name of a display, or NULL for an invalid display index.
302
 *
303
 *  \sa SDL_GetNumVideoDisplays()
304
 */
305
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
306
 
307
/**
308
 *  \brief Get the desktop area represented by a display, with the primary
309
 *         display located at 0,0
310
 *
311
 *  \return 0 on success, or -1 if the index is out of range.
312
 *
313
 *  \sa SDL_GetNumVideoDisplays()
314
 */
315
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
316
 
317
/**
318
 *  \brief Get the dots/pixels-per-inch for a display
319
 *
320
 *  \note Diagonal, horizontal and vertical DPI can all be optionally
321
 *        returned if the parameter is non-NULL.
322
 *
323
 *  \return 0 on success, or -1 if no DPI information is available or the index is out of range.
324
 *
325
 *  \sa SDL_GetNumVideoDisplays()
326
 */
327
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
328
 
329
/**
330
 *  \brief Get the usable desktop area represented by a display, with the
331
 *         primary display located at 0,0
332
 *
333
 *  This is the same area as SDL_GetDisplayBounds() reports, but with portions
334
 *  reserved by the system removed. For example, on Mac OS X, this subtracts
335
 *  the area occupied by the menu bar and dock.
336
 *
337
 *  Setting a window to be fullscreen generally bypasses these unusable areas,
338
 *  so these are good guidelines for the maximum space available to a
339
 *  non-fullscreen window.
340
 *
341
 *  \return 0 on success, or -1 if the index is out of range.
342
 *
343
 *  \sa SDL_GetDisplayBounds()
344
 *  \sa SDL_GetNumVideoDisplays()
345
 */
346
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
347
 
348
/**
349
 *  \brief Returns the number of available display modes.
350
 *
351
 *  \sa SDL_GetDisplayMode()
352
 */
353
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
354
 
355
/**
356
 *  \brief Fill in information about a specific display mode.
357
 *
358
 *  \note The display modes are sorted in this priority:
359
 *        \li bits per pixel -> more colors to fewer colors
360
 *        \li width -> largest to smallest
361
 *        \li height -> largest to smallest
362
 *        \li refresh rate -> highest to lowest
363
 *
364
 *  \sa SDL_GetNumDisplayModes()
365
 */
366
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
367
                                               SDL_DisplayMode * mode);
368
 
369
/**
370
 *  \brief Fill in information about the desktop display mode.
371
 */
372
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
373
 
374
/**
375
 *  \brief Fill in information about the current display mode.
376
 */
377
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
378
 
379
 
380
/**
381
 *  \brief Get the closest match to the requested display mode.
382
 *
383
 *  \param displayIndex The index of display from which mode should be queried.
384
 *  \param mode The desired display mode
385
 *  \param closest A pointer to a display mode to be filled in with the closest
386
 *                 match of the available display modes.
387
 *
388
 *  \return The passed in value \c closest, or NULL if no matching video mode
389
 *          was available.
390
 *
391
 *  The available display modes are scanned, and \c closest is filled in with the
392
 *  closest mode matching the requested mode and returned.  The mode format and
393
 *  refresh_rate default to the desktop mode if they are 0.  The modes are
394
 *  scanned with size being first priority, format being second priority, and
395
 *  finally checking the refresh_rate.  If all the available modes are too
396
 *  small, then NULL is returned.
397
 *
398
 *  \sa SDL_GetNumDisplayModes()
399
 *  \sa SDL_GetDisplayMode()
400
 */
401
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
402
 
403
/**
404
 *  \brief Get the display index associated with a window.
405
 *
406
 *  \return the display index of the display containing the center of the
407
 *          window, or -1 on error.
408
 */
409
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
410
 
411
/**
412
 *  \brief Set the display mode used when a fullscreen window is visible.
413
 *
414
 *  By default the window's dimensions and the desktop format and refresh rate
415
 *  are used.
416
 *
417
 *  \param window The window for which the display mode should be set.
418
 *  \param mode The mode to use, or NULL for the default mode.
419
 *
420
 *  \return 0 on success, or -1 if setting the display mode failed.
421
 *
422
 *  \sa SDL_GetWindowDisplayMode()
423
 *  \sa SDL_SetWindowFullscreen()
424
 */
425
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
426
                                                     const SDL_DisplayMode
427
                                                         * mode);
428
 
429
/**
430
 *  \brief Fill in information about the display mode used when a fullscreen
431
 *         window is visible.
432
 *
433
 *  \sa SDL_SetWindowDisplayMode()
434
 *  \sa SDL_SetWindowFullscreen()
435
 */
436
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
437
                                                     SDL_DisplayMode * mode);
438
 
439
/**
440
 *  \brief Get the pixel format associated with the window.
441
 */
442
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
443
 
444
/**
445
 *  \brief Create a window with the specified position, dimensions, and flags.
446
 *
447
 *  \param title The title of the window, in UTF-8 encoding.
448
 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
449
 *               ::SDL_WINDOWPOS_UNDEFINED.
450
 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
451
 *               ::SDL_WINDOWPOS_UNDEFINED.
452
 *  \param w     The width of the window, in screen coordinates.
453
 *  \param h     The height of the window, in screen coordinates.
454
 *  \param flags The flags for the window, a mask of any of the following:
455
 *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL,
456
 *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS,
457
 *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED,
458
 *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED,
459
 *               ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN.
460
 *
461
 *  \return The created window, or NULL if window creation failed.
462
 *
463
 *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
464
 *  in pixels may differ from its size in screen coordinates on platforms with
465
 *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
466
 *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(),
467
 *  SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the
468
 *  drawable size in pixels.
469
 *
470
 *  If the window is created with any of the SDL_WINDOW_OPENGL or
471
 *  SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
472
 *  (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
473
 *  corrensponding UnloadLibrary function is called by SDL_DestroyWindow().
474
 *
475
 *  If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
476
 *  SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
477
 *
478
 *  \note On non-Apple devices, SDL requires you to either not link to the
479
 *        Vulkan loader or link to a dynamic library version. This limitation
480
 *        may be removed in a future version of SDL.
481
 *
482
 *  \sa SDL_DestroyWindow()
483
 *  \sa SDL_GL_LoadLibrary()
484
 *  \sa SDL_Vulkan_LoadLibrary()
485
 */
486
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
487
                                                      int x, int y, int w,
488
                                                      int h, Uint32 flags);
489
 
490
/**
491
 *  \brief Create an SDL window from an existing native window.
492
 *
493
 *  \param data A pointer to driver-dependent window creation data
494
 *
495
 *  \return The created window, or NULL if window creation failed.
496
 *
497
 *  \sa SDL_DestroyWindow()
498
 */
499
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
500
 
501
/**
502
 *  \brief Get the numeric ID of a window, for logging purposes.
503
 */
504
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
505
 
506
/**
507
 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
508
 */
509
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
510
 
511
/**
512
 *  \brief Get the window flags.
513
 */
514
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
515
 
516
/**
517
 *  \brief Set the title of a window, in UTF-8 format.
518
 *
519
 *  \sa SDL_GetWindowTitle()
520
 */
521
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
522
                                                const char *title);
523
 
524
/**
525
 *  \brief Get the title of a window, in UTF-8 format.
526
 *
527
 *  \sa SDL_SetWindowTitle()
528
 */
529
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
530
 
531
/**
532
 *  \brief Set the icon for a window.
533
 *
534
 *  \param window The window for which the icon should be set.
535
 *  \param icon The icon for the window.
536
 */
537
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
538
                                               SDL_Surface * icon);
539
 
540
/**
541
 *  \brief Associate an arbitrary named pointer with a window.
542
 *
543
 *  \param window   The window to associate with the pointer.
544
 *  \param name     The name of the pointer.
545
 *  \param userdata The associated pointer.
546
 *
547
 *  \return The previous value associated with 'name'
548
 *
549
 *  \note The name is case-sensitive.
550
 *
551
 *  \sa SDL_GetWindowData()
552
 */
553
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
554
                                                const char *name,
555
                                                void *userdata);
556
 
557
/**
558
 *  \brief Retrieve the data pointer associated with a window.
559
 *
560
 *  \param window   The window to query.
561
 *  \param name     The name of the pointer.
562
 *
563
 *  \return The value associated with 'name'
564
 *
565
 *  \sa SDL_SetWindowData()
566
 */
567
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
568
                                                const char *name);
569
 
570
/**
571
 *  \brief Set the position of a window.
572
 *
573
 *  \param window   The window to reposition.
574
 *  \param x        The x coordinate of the window in screen coordinates, or
575
 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
576
 *  \param y        The y coordinate of the window in screen coordinates, or
577
 *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
578
 *
579
 *  \note The window coordinate origin is the upper left of the display.
580
 *
581
 *  \sa SDL_GetWindowPosition()
582
 */
583
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
584
                                                   int x, int y);
585
 
586
/**
587
 *  \brief Get the position of a window.
588
 *
589
 *  \param window   The window to query.
590
 *  \param x        Pointer to variable for storing the x position, in screen
591
 *                  coordinates. May be NULL.
592
 *  \param y        Pointer to variable for storing the y position, in screen
593
 *                  coordinates. May be NULL.
594
 *
595
 *  \sa SDL_SetWindowPosition()
596
 */
597
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
598
                                                   int *x, int *y);
599
 
600
/**
601
 *  \brief Set the size of a window's client area.
602
 *
603
 *  \param window   The window to resize.
604
 *  \param w        The width of the window, in screen coordinates. Must be >0.
605
 *  \param h        The height of the window, in screen coordinates. Must be >0.
606
 *
607
 *  \note Fullscreen windows automatically match the size of the display mode,
608
 *        and you should use SDL_SetWindowDisplayMode() to change their size.
609
 *
610
 *  The window size in screen coordinates may differ from the size in pixels, if
611
 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
612
 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
613
 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
614
 *
615
 *  \sa SDL_GetWindowSize()
616
 *  \sa SDL_SetWindowDisplayMode()
617
 */
618
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
619
                                               int h);
620
 
621
/**
622
 *  \brief Get the size of a window's client area.
623
 *
624
 *  \param window   The window to query.
625
 *  \param w        Pointer to variable for storing the width, in screen
626
 *                  coordinates. May be NULL.
627
 *  \param h        Pointer to variable for storing the height, in screen
628
 *                  coordinates. May be NULL.
629
 *
630
 *  The window size in screen coordinates may differ from the size in pixels, if
631
 *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
632
 *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
633
 *  SDL_GetRendererOutputSize() to get the real client area size in pixels.
634
 *
635
 *  \sa SDL_SetWindowSize()
636
 */
637
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
638
                                               int *h);
639
 
640
/**
641
 *  \brief Get the size of a window's borders (decorations) around the client area.
642
 *
643
 *  \param window The window to query.
644
 *  \param top Pointer to variable for storing the size of the top border. NULL is permitted.
645
 *  \param left Pointer to variable for storing the size of the left border. NULL is permitted.
646
 *  \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted.
647
 *  \param right Pointer to variable for storing the size of the right border. NULL is permitted.
648
 *
649
 *  \return 0 on success, or -1 if getting this information is not supported.
650
 *
651
 *  \note if this function fails (returns -1), the size values will be
652
 *        initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as
653
 *        if the window in question was borderless.
654
 */
655
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
656
                                                     int *top, int *left,
657
                                                     int *bottom, int *right);
658
 
659
/**
660
 *  \brief Set the minimum size of a window's client area.
661
 *
662
 *  \param window    The window to set a new minimum size.
663
 *  \param min_w     The minimum width of the window, must be >0
664
 *  \param min_h     The minimum height of the window, must be >0
665
 *
666
 *  \note You can't change the minimum size of a fullscreen window, it
667
 *        automatically matches the size of the display mode.
668
 *
669
 *  \sa SDL_GetWindowMinimumSize()
670
 *  \sa SDL_SetWindowMaximumSize()
671
 */
672
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
673
                                                      int min_w, int min_h);
674
 
675
/**
676
 *  \brief Get the minimum size of a window's client area.
677
 *
678
 *  \param window   The window to query.
679
 *  \param w        Pointer to variable for storing the minimum width, may be NULL
680
 *  \param h        Pointer to variable for storing the minimum height, may be NULL
681
 *
682
 *  \sa SDL_GetWindowMaximumSize()
683
 *  \sa SDL_SetWindowMinimumSize()
684
 */
685
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
686
                                                      int *w, int *h);
687
 
688
/**
689
 *  \brief Set the maximum size of a window's client area.
690
 *
691
 *  \param window    The window to set a new maximum size.
692
 *  \param max_w     The maximum width of the window, must be >0
693
 *  \param max_h     The maximum height of the window, must be >0
694
 *
695
 *  \note You can't change the maximum size of a fullscreen window, it
696
 *        automatically matches the size of the display mode.
697
 *
698
 *  \sa SDL_GetWindowMaximumSize()
699
 *  \sa SDL_SetWindowMinimumSize()
700
 */
701
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
702
                                                      int max_w, int max_h);
703
 
704
/**
705
 *  \brief Get the maximum size of a window's client area.
706
 *
707
 *  \param window   The window to query.
708
 *  \param w        Pointer to variable for storing the maximum width, may be NULL
709
 *  \param h        Pointer to variable for storing the maximum height, may be NULL
710
 *
711
 *  \sa SDL_GetWindowMinimumSize()
712
 *  \sa SDL_SetWindowMaximumSize()
713
 */
714
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
715
                                                      int *w, int *h);
716
 
717
/**
718
 *  \brief Set the border state of a window.
719
 *
720
 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
721
 *  add or remove the border from the actual window. This is a no-op if the
722
 *  window's border already matches the requested state.
723
 *
724
 *  \param window The window of which to change the border state.
725
 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
726
 *
727
 *  \note You can't change the border state of a fullscreen window.
728
 *
729
 *  \sa SDL_GetWindowFlags()
730
 */
731
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
732
                                                   SDL_bool bordered);
733
 
734
/**
735
 *  \brief Set the user-resizable state of a window.
736
 *
737
 *  This will add or remove the window's SDL_WINDOW_RESIZABLE flag and
738
 *  allow/disallow user resizing of the window. This is a no-op if the
739
 *  window's resizable state already matches the requested state.
740
 *
741
 *  \param window The window of which to change the resizable state.
742
 *  \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
743
 *
744
 *  \note You can't change the resizable state of a fullscreen window.
745
 *
746
 *  \sa SDL_GetWindowFlags()
747
 */
748
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
749
                                                    SDL_bool resizable);
750
 
751
/**
752
 *  \brief Show a window.
753
 *
754
 *  \sa SDL_HideWindow()
755
 */
756
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
757
 
758
/**
759
 *  \brief Hide a window.
760
 *
761
 *  \sa SDL_ShowWindow()
762
 */
763
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
764
 
765
/**
766
 *  \brief Raise a window above other windows and set the input focus.
767
 */
768
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
769
 
770
/**
771
 *  \brief Make a window as large as possible.
772
 *
773
 *  \sa SDL_RestoreWindow()
774
 */
775
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
776
 
777
/**
778
 *  \brief Minimize a window to an iconic representation.
779
 *
780
 *  \sa SDL_RestoreWindow()
781
 */
782
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
783
 
784
/**
785
 *  \brief Restore the size and position of a minimized or maximized window.
786
 *
787
 *  \sa SDL_MaximizeWindow()
788
 *  \sa SDL_MinimizeWindow()
789
 */
790
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
791
 
792
/**
793
 *  \brief Set a window's fullscreen state.
794
 *
795
 *  \return 0 on success, or -1 if setting the display mode failed.
796
 *
797
 *  \sa SDL_SetWindowDisplayMode()
798
 *  \sa SDL_GetWindowDisplayMode()
799
 */
800
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
801
                                                    Uint32 flags);
802
 
803
/**
804
 *  \brief Get the SDL surface associated with the window.
805
 *
806
 *  \return The window's framebuffer surface, or NULL on error.
807
 *
808
 *  A new surface will be created with the optimal format for the window,
809
 *  if necessary. This surface will be freed when the window is destroyed.
810
 *
811
 *  \note You may not combine this with 3D or the rendering API on this window.
812
 *
813
 *  \sa SDL_UpdateWindowSurface()
814
 *  \sa SDL_UpdateWindowSurfaceRects()
815
 */
816
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
817
 
818
/**
819
 *  \brief Copy the window surface to the screen.
820
 *
821
 *  \return 0 on success, or -1 on error.
822
 *
823
 *  \sa SDL_GetWindowSurface()
824
 *  \sa SDL_UpdateWindowSurfaceRects()
825
 */
826
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
827
 
828
/**
829
 *  \brief Copy a number of rectangles on the window surface to the screen.
830
 *
831
 *  \return 0 on success, or -1 on error.
832
 *
833
 *  \sa SDL_GetWindowSurface()
834
 *  \sa SDL_UpdateWindowSurface()
835
 */
836
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
837
                                                         const SDL_Rect * rects,
838
                                                         int numrects);
839
 
840
/**
841
 *  \brief Set a window's input grab mode.
842
 *
843
 *  \param window The window for which the input grab mode should be set.
844
 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
845
 *
846
 *  If the caller enables a grab while another window is currently grabbed,
847
 *  the other window loses its grab in favor of the caller's window.
848
 *
849
 *  \sa SDL_GetWindowGrab()
850
 */
851
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
852
                                               SDL_bool grabbed);
853
 
854
/**
855
 *  \brief Get a window's input grab mode.
856
 *
857
 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
858
 *
859
 *  \sa SDL_SetWindowGrab()
860
 */
861
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
862
 
863
/**
864
 *  \brief Get the window that currently has an input grab enabled.
865
 *
866
 *  \return This returns the window if input is grabbed, and NULL otherwise.
867
 *
868
 *  \sa SDL_SetWindowGrab()
869
 */
870
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
871
 
872
/**
873
 *  \brief Set the brightness (gamma correction) for a window.
874
 *
875
 *  \return 0 on success, or -1 if setting the brightness isn't supported.
876
 *
877
 *  \sa SDL_GetWindowBrightness()
878
 *  \sa SDL_SetWindowGammaRamp()
879
 */
880
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
881
 
882
/**
883
 *  \brief Get the brightness (gamma correction) for a window.
884
 *
885
 *  \return The last brightness value passed to SDL_SetWindowBrightness()
886
 *
887
 *  \sa SDL_SetWindowBrightness()
888
 */
889
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
890
 
891
/**
892
 *  \brief Set the opacity for a window
893
 *
894
 *  \param window The window which will be made transparent or opaque
895
 *  \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be
896
 *                 clamped internally between 0.0f and 1.0f.
897
 *
898
 *  \return 0 on success, or -1 if setting the opacity isn't supported.
899
 *
900
 *  \sa SDL_GetWindowOpacity()
901
 */
902
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
903
 
904
/**
905
 *  \brief Get the opacity of a window.
906
 *
907
 *  If transparency isn't supported on this platform, opacity will be reported
908
 *  as 1.0f without error.
909
 *
910
 *  \param window The window in question.
911
 *  \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque)
912
 *
913
 *  \return 0 on success, or -1 on error (invalid window, etc).
914
 *
915
 *  \sa SDL_SetWindowOpacity()
916
 */
917
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
918
 
919
/**
920
 *  \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name)
921
 *
922
 *  \param modal_window The window that should be modal
923
 *  \param parent_window The parent window
924
 *
925
 *  \return 0 on success, or -1 otherwise.
926
 */
927
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
928
 
929
/**
930
 *  \brief Explicitly sets input focus to the window.
931
 *
932
 *  You almost certainly want SDL_RaiseWindow() instead of this function. Use
933
 *  this with caution, as you might give focus to a window that's completely
934
 *  obscured by other windows.
935
 *
936
 *  \param window The window that should get the input focus
937
 *
938
 *  \return 0 on success, or -1 otherwise.
939
 *  \sa SDL_RaiseWindow()
940
 */
941
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
942
 
943
/**
944
 *  \brief Set the gamma ramp for a window.
945
 *
946
 *  \param window The window for which the gamma ramp should be set.
947
 *  \param red The translation table for the red channel, or NULL.
948
 *  \param green The translation table for the green channel, or NULL.
949
 *  \param blue The translation table for the blue channel, or NULL.
950
 *
951
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
952
 *
953
 *  Set the gamma translation table for the red, green, and blue channels
954
 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
955
 *  representing a mapping between the input and output for that channel.
956
 *  The input is the index into the array, and the output is the 16-bit
957
 *  gamma value at that index, scaled to the output color precision.
958
 *
959
 *  \sa SDL_GetWindowGammaRamp()
960
 */
961
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
962
                                                   const Uint16 * red,
963
                                                   const Uint16 * green,
964
                                                   const Uint16 * blue);
965
 
966
/**
967
 *  \brief Get the gamma ramp for a window.
968
 *
969
 *  \param window The window from which the gamma ramp should be queried.
970
 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold
971
 *               the translation table for the red channel, or NULL.
972
 *  \param green A pointer to a 256 element array of 16-bit quantities to hold
973
 *               the translation table for the green channel, or NULL.
974
 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold
975
 *               the translation table for the blue channel, or NULL.
976
 *
977
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
978
 *
979
 *  \sa SDL_SetWindowGammaRamp()
980
 */
981
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
982
                                                   Uint16 * red,
983
                                                   Uint16 * green,
984
                                                   Uint16 * blue);
985
 
986
/**
987
 *  \brief Possible return values from the SDL_HitTest callback.
988
 *
989
 *  \sa SDL_HitTest
990
 */
991
typedef enum
992
{
993
    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
994
    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
995
    SDL_HITTEST_RESIZE_TOPLEFT,
996
    SDL_HITTEST_RESIZE_TOP,
997
    SDL_HITTEST_RESIZE_TOPRIGHT,
998
    SDL_HITTEST_RESIZE_RIGHT,
999
    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1000
    SDL_HITTEST_RESIZE_BOTTOM,
1001
    SDL_HITTEST_RESIZE_BOTTOMLEFT,
1002
    SDL_HITTEST_RESIZE_LEFT
1003
} SDL_HitTestResult;
1004
 
1005
/**
1006
 *  \brief Callback used for hit-testing.
1007
 *
1008
 *  \sa SDL_SetWindowHitTest
1009
 */
1010
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1011
                                                 const SDL_Point *area,
1012
                                                 void *data);
1013
 
1014
/**
1015
 *  \brief Provide a callback that decides if a window region has special properties.
1016
 *
1017
 *  Normally windows are dragged and resized by decorations provided by the
1018
 *  system window manager (a title bar, borders, etc), but for some apps, it
1019
 *  makes sense to drag them from somewhere else inside the window itself; for
1020
 *  example, one might have a borderless window that wants to be draggable
1021
 *  from any part, or simulate its own title bar, etc.
1022
 *
1023
 *  This function lets the app provide a callback that designates pieces of
1024
 *  a given window as special. This callback is run during event processing
1025
 *  if we need to tell the OS to treat a region of the window specially; the
1026
 *  use of this callback is known as "hit testing."
1027
 *
1028
 *  Mouse input may not be delivered to your application if it is within
1029
 *  a special area; the OS will often apply that input to moving the window or
1030
 *  resizing the window and not deliver it to the application.
1031
 *
1032
 *  Specifying NULL for a callback disables hit-testing. Hit-testing is
1033
 *  disabled by default.
1034
 *
1035
 *  Platforms that don't support this functionality will return -1
1036
 *  unconditionally, even if you're attempting to disable hit-testing.
1037
 *
1038
 *  Your callback may fire at any time, and its firing does not indicate any
1039
 *  specific behavior (for example, on Windows, this certainly might fire
1040
 *  when the OS is deciding whether to drag your window, but it fires for lots
1041
 *  of other reasons, too, some unrelated to anything you probably care about
1042
 *  _and when the mouse isn't actually at the location it is testing_).
1043
 *  Since this can fire at any time, you should try to keep your callback
1044
 *  efficient, devoid of allocations, etc.
1045
 *
1046
 *  \param window The window to set hit-testing on.
1047
 *  \param callback The callback to call when doing a hit-test.
1048
 *  \param callback_data An app-defined void pointer passed to the callback.
1049
 *  \return 0 on success, -1 on error (including unsupported).
1050
 */
1051
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1052
                                                 SDL_HitTest callback,
1053
                                                 void *callback_data);
1054
 
1055
/**
1056
 *  \brief Destroy a window.
1057
 */
1058
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1059
 
1060
 
1061
/**
1062
 *  \brief Returns whether the screensaver is currently enabled (default off).
1063
 *
1064
 *  \sa SDL_EnableScreenSaver()
1065
 *  \sa SDL_DisableScreenSaver()
1066
 */
1067
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1068
 
1069
/**
1070
 *  \brief Allow the screen to be blanked by a screensaver
1071
 *
1072
 *  \sa SDL_IsScreenSaverEnabled()
1073
 *  \sa SDL_DisableScreenSaver()
1074
 */
1075
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1076
 
1077
/**
1078
 *  \brief Prevent the screen from being blanked by a screensaver
1079
 *
1080
 *  \sa SDL_IsScreenSaverEnabled()
1081
 *  \sa SDL_EnableScreenSaver()
1082
 */
1083
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1084
 
1085
 
1086
/**
1087
 *  \name OpenGL support functions
1088
 */
1089
/* @{ */
1090
 
1091
/**
1092
 *  \brief Dynamically load an OpenGL library.
1093
 *
1094
 *  \param path The platform dependent OpenGL library name, or NULL to open the
1095
 *              default OpenGL library.
1096
 *
1097
 *  \return 0 on success, or -1 if the library couldn't be loaded.
1098
 *
1099
 *  This should be done after initializing the video driver, but before
1100
 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
1101
 *  library will be loaded upon creation of the first OpenGL window.
1102
 *
1103
 *  \note If you do this, you need to retrieve all of the GL functions used in
1104
 *        your program from the dynamic library using SDL_GL_GetProcAddress().
1105
 *
1106
 *  \sa SDL_GL_GetProcAddress()
1107
 *  \sa SDL_GL_UnloadLibrary()
1108
 */
1109
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1110
 
1111
/**
1112
 *  \brief Get the address of an OpenGL function.
1113
 */
1114
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1115
 
1116
/**
1117
 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1118
 *
1119
 *  \sa SDL_GL_LoadLibrary()
1120
 */
1121
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1122
 
1123
/**
1124
 *  \brief Return true if an OpenGL extension is supported for the current
1125
 *         context.
1126
 */
1127
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
1128
                                                           *extension);
1129
 
1130
/**
1131
 *  \brief Reset all previously set OpenGL context attributes to their default values
1132
 */
1133
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
1134
 
1135
/**
1136
 *  \brief Set an OpenGL window attribute before window creation.
1137
 *
1138
 *  \return 0 on success, or -1 if the attribute could not be set.
1139
 */
1140
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
1141
 
1142
/**
1143
 *  \brief Get the actual value for an attribute from the current context.
1144
 *
1145
 *  \return 0 on success, or -1 if the attribute could not be retrieved.
1146
 *          The integer at \c value will be modified in either case.
1147
 */
1148
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
1149
 
1150
/**
1151
 *  \brief Create an OpenGL context for use with an OpenGL window, and make it
1152
 *         current.
1153
 *
1154
 *  \sa SDL_GL_DeleteContext()
1155
 */
1156
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
1157
                                                           window);
1158
 
1159
/**
1160
 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
1161
 *
1162
 *  \note The context must have been created with a compatible window.
1163
 */
1164
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
1165
                                               SDL_GLContext context);
1166
 
1167
/**
1168
 *  \brief Get the currently active OpenGL window.
1169
 */
1170
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
1171
 
1172
/**
1173
 *  \brief Get the currently active OpenGL context.
1174
 */
1175
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
1176
 
1177
/**
1178
 *  \brief Get the size of a window's underlying drawable in pixels (for use
1179
 *         with glViewport).
1180
 *
1181
 *  \param window   Window from which the drawable size should be queried
1182
 *  \param w        Pointer to variable for storing the width in pixels, may be NULL
1183
 *  \param h        Pointer to variable for storing the height in pixels, may be NULL
1184
 *
1185
 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1186
 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
1187
 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
1188
 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
1189
 *
1190
 *  \sa SDL_GetWindowSize()
1191
 *  \sa SDL_CreateWindow()
1192
 */
1193
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
1194
                                                    int *h);
1195
 
1196
/**
1197
 *  \brief Set the swap interval for the current OpenGL context.
1198
 *
1199
 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
1200
 *                  vertical retrace. If the system supports it, you may
1201
 *                  specify -1 to allow late swaps to happen immediately
1202
 *                  instead of waiting for the next retrace.
1203
 *
1204
 *  \return 0 on success, or -1 if setting the swap interval is not supported.
1205
 *
1206
 *  \sa SDL_GL_GetSwapInterval()
1207
 */
1208
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
1209
 
1210
/**
1211
 *  \brief Get the swap interval for the current OpenGL context.
1212
 *
1213
 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer
1214
 *          swap is synchronized with the vertical retrace, and -1 if late
1215
 *          swaps happen immediately instead of waiting for the next retrace.
1216
 *          If the system can't determine the swap interval, or there isn't a
1217
 *          valid current context, this will return 0 as a safe default.
1218
 *
1219
 *  \sa SDL_GL_SetSwapInterval()
1220
 */
1221
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
1222
 
1223
/**
1224
 * \brief Swap the OpenGL buffers for a window, if double-buffering is
1225
 *        supported.
1226
 */
1227
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
1228
 
1229
/**
1230
 *  \brief Delete an OpenGL context.
1231
 *
1232
 *  \sa SDL_GL_CreateContext()
1233
 */
1234
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
1235
 
1236
/* @} *//* OpenGL support functions */
1237
 
1238
 
1239
/* Ends C function definitions when using C++ */
1240
#ifdef __cplusplus
1241
}
1242
#endif
1243
#include "close_code.h"
1244
 
1245
#endif /* SDL_video_h_ */
1246
 
1247
/* vi: set ts=4 sw=4 expandtab: */