Subversion Repositories Games.Prince of Persia

Rev

Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/*
2
  Simple DirectMedia Layer
8 pmbaty 3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
1 pmbaty 4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
#ifndef SDL_thread_h_
23
#define SDL_thread_h_
24
 
25
/**
26
 *  \file SDL_thread.h
27
 *
28
 *  Header for the SDL thread management routines.
29
 */
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_error.h"
33
 
34
/* Thread synchronization primitives */
35
#include "SDL_atomic.h"
36
#include "SDL_mutex.h"
37
 
38
#include "begin_code.h"
39
/* Set up for C function definitions, even when using C++ */
40
#ifdef __cplusplus
41
extern "C" {
42
#endif
43
 
44
/* The SDL thread structure, defined in SDL_thread.c */
45
struct SDL_Thread;
46
typedef struct SDL_Thread SDL_Thread;
47
 
48
/* The SDL thread ID */
49
typedef unsigned long SDL_threadID;
50
 
51
/* Thread local storage ID, 0 is the invalid ID */
52
typedef unsigned int SDL_TLSID;
53
 
54
/**
55
 *  The SDL thread priority.
56
 *
8 pmbaty 57
 *  \note On many systems you require special privileges to set high or time critical priority.
1 pmbaty 58
 */
59
typedef enum {
60
    SDL_THREAD_PRIORITY_LOW,
61
    SDL_THREAD_PRIORITY_NORMAL,
8 pmbaty 62
    SDL_THREAD_PRIORITY_HIGH,
63
    SDL_THREAD_PRIORITY_TIME_CRITICAL
1 pmbaty 64
} SDL_ThreadPriority;
65
 
66
/**
67
 *  The function passed to SDL_CreateThread().
68
 *  It is passed a void* user context parameter and returns an int.
69
 */
70
typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
71
 
72
#if defined(__WIN32__) && !defined(HAVE_LIBC)
73
/**
74
 *  \file SDL_thread.h
75
 *
76
 *  We compile SDL into a DLL. This means, that it's the DLL which
77
 *  creates a new thread for the calling process with the SDL_CreateThread()
78
 *  API. There is a problem with this, that only the RTL of the SDL2.DLL will
79
 *  be initialized for those threads, and not the RTL of the calling
80
 *  application!
81
 *
82
 *  To solve this, we make a little hack here.
83
 *
84
 *  We'll always use the caller's _beginthread() and _endthread() APIs to
85
 *  start a new thread. This way, if it's the SDL2.DLL which uses this API,
86
 *  then the RTL of SDL2.DLL will be used to create the new thread, and if it's
87
 *  the application, then the RTL of the application will be used.
88
 *
89
 *  So, in short:
90
 *  Always use the _beginthread() and _endthread() of the calling runtime
91
 *  library!
92
 */
93
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
94
#include <process.h> /* _beginthreadex() and _endthreadex() */
95
 
96
typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread)
97
                   (void *, unsigned, unsigned (__stdcall *func)(void *),
98
                    void * /*arg*/, unsigned, unsigned * /* threadID */);
99
typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code);
100
 
101
/**
102
 *  Create a thread.
103
 */
104
extern DECLSPEC SDL_Thread *SDLCALL
105
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
106
                 pfnSDL_CurrentBeginThread pfnBeginThread,
107
                 pfnSDL_CurrentEndThread pfnEndThread);
108
 
8 pmbaty 109
extern DECLSPEC SDL_Thread *SDLCALL
110
SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *),
111
                 const char *name, const size_t stacksize, void *data,
112
                 pfnSDL_CurrentBeginThread pfnBeginThread,
113
                 pfnSDL_CurrentEndThread pfnEndThread);
114
 
115
 
1 pmbaty 116
/**
117
 *  Create a thread.
118
 */
119
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
120
#undef SDL_CreateThread
121
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
8 pmbaty 122
#undef SDL_CreateThreadWithStackSize
123
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
1 pmbaty 124
#else
125
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
8 pmbaty 126
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex)
1 pmbaty 127
#endif
128
 
129
#elif defined(__OS2__)
130
/*
131
 * just like the windows case above:  We compile SDL2
132
 * into a dll with Watcom's runtime statically linked.
133
 */
134
#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
135
#ifndef __EMX__
136
#include <process.h>
137
#else
138
#include <stdlib.h>
139
#endif
140
typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/);
141
typedef void (*pfnSDL_CurrentEndThread)(void);
142
extern DECLSPEC SDL_Thread *SDLCALL
143
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data,
144
                 pfnSDL_CurrentBeginThread pfnBeginThread,
145
                 pfnSDL_CurrentEndThread pfnEndThread);
8 pmbaty 146
extern DECLSPEC SDL_Thread *SDLCALL
147
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data,
148
                 pfnSDL_CurrentBeginThread pfnBeginThread,
149
                 pfnSDL_CurrentEndThread pfnEndThread);
1 pmbaty 150
#if defined(SDL_CreateThread) && SDL_DYNAMIC_API
151
#undef SDL_CreateThread
152
#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
8 pmbaty 153
#undef SDL_CreateThreadWithStackSize
154
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
1 pmbaty 155
#else
156
#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
8 pmbaty 157
#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread)
1 pmbaty 158
#endif
159
 
160
#else
161
 
162
/**
8 pmbaty 163
 *  Create a thread with a default stack size.
164
 *
165
 *  This is equivalent to calling:
166
 *  SDL_CreateThreadWithStackSize(fn, name, 0, data);
167
 */
168
extern DECLSPEC SDL_Thread *SDLCALL
169
SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data);
170
 
171
/**
1 pmbaty 172
 *  Create a thread.
173
 *
174
 *   Thread naming is a little complicated: Most systems have very small
175
 *    limits for the string length (Haiku has 32 bytes, Linux currently has 16,
176
 *    Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll
177
 *    have to see what happens with your system's debugger. The name should be
178
 *    UTF-8 (but using the naming limits of C identifiers is a better bet).
179
 *   There are no requirements for thread naming conventions, so long as the
180
 *    string is null-terminated UTF-8, but these guidelines are helpful in
181
 *    choosing a name:
182
 *
183
 *    http://stackoverflow.com/questions/149932/naming-conventions-for-threads
184
 *
185
 *   If a system imposes requirements, SDL will try to munge the string for
186
 *    it (truncate, etc), but the original string contents will be available
187
 *    from SDL_GetThreadName().
8 pmbaty 188
 *
189
 *   The size (in bytes) of the new stack can be specified. Zero means "use
190
 *    the system default" which might be wildly different between platforms
191
 *    (x86 Linux generally defaults to eight megabytes, an embedded device
192
 *    might be a few kilobytes instead).
193
 *
194
 *   In SDL 2.1, stacksize will be folded into the original SDL_CreateThread
195
 *    function.
1 pmbaty 196
 */
197
extern DECLSPEC SDL_Thread *SDLCALL
8 pmbaty 198
SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data);
1 pmbaty 199
 
200
#endif
201
 
202
/**
203
 * Get the thread name, as it was specified in SDL_CreateThread().
204
 *  This function returns a pointer to a UTF-8 string that names the
205
 *  specified thread, or NULL if it doesn't have a name. This is internal
206
 *  memory, not to be free()'d by the caller, and remains valid until the
207
 *  specified thread is cleaned up by SDL_WaitThread().
208
 */
209
extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread);
210
 
211
/**
212
 *  Get the thread identifier for the current thread.
213
 */
214
extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void);
215
 
216
/**
217
 *  Get the thread identifier for the specified thread.
218
 *
219
 *  Equivalent to SDL_ThreadID() if the specified thread is NULL.
220
 */
221
extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
222
 
223
/**
224
 *  Set the priority for the current thread
225
 */
226
extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
227
 
228
/**
229
 *  Wait for a thread to finish. Threads that haven't been detached will
230
 *  remain (as a "zombie") until this function cleans them up. Not doing so
231
 *  is a resource leak.
232
 *
233
 *  Once a thread has been cleaned up through this function, the SDL_Thread
234
 *  that references it becomes invalid and should not be referenced again.
235
 *  As such, only one thread may call SDL_WaitThread() on another.
236
 *
237
 *  The return code for the thread function is placed in the area
238
 *  pointed to by \c status, if \c status is not NULL.
239
 *
240
 *  You may not wait on a thread that has been used in a call to
241
 *  SDL_DetachThread(). Use either that function or this one, but not
242
 *  both, or behavior is undefined.
243
 *
244
 *  It is safe to pass NULL to this function; it is a no-op.
245
 */
246
extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
247
 
248
/**
249
 *  A thread may be "detached" to signify that it should not remain until
250
 *  another thread has called SDL_WaitThread() on it. Detaching a thread
251
 *  is useful for long-running threads that nothing needs to synchronize
252
 *  with or further manage. When a detached thread is done, it simply
253
 *  goes away.
254
 *
255
 *  There is no way to recover the return code of a detached thread. If you
256
 *  need this, don't detach the thread and instead use SDL_WaitThread().
257
 *
258
 *  Once a thread is detached, you should usually assume the SDL_Thread isn't
259
 *  safe to reference again, as it will become invalid immediately upon
260
 *  the detached thread's exit, instead of remaining until someone has called
261
 *  SDL_WaitThread() to finally clean it up. As such, don't detach the same
262
 *  thread more than once.
263
 *
264
 *  If a thread has already exited when passed to SDL_DetachThread(), it will
265
 *  stop waiting for a call to SDL_WaitThread() and clean up immediately.
266
 *  It is not safe to detach a thread that might be used with SDL_WaitThread().
267
 *
268
 *  You may not call SDL_WaitThread() on a thread that has been detached.
269
 *  Use either that function or this one, but not both, or behavior is
270
 *  undefined.
271
 *
272
 *  It is safe to pass NULL to this function; it is a no-op.
273
 */
274
extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
275
 
276
/**
277
 *  \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
278
 *
279
 *  \return The newly created thread local storage identifier, or 0 on error
280
 *
281
 *  \code
282
 *  static SDL_SpinLock tls_lock;
283
 *  static SDL_TLSID thread_local_storage;
284
 *
285
 *  void SetMyThreadData(void *value)
286
 *  {
287
 *      if (!thread_local_storage) {
288
 *          SDL_AtomicLock(&tls_lock);
289
 *          if (!thread_local_storage) {
290
 *              thread_local_storage = SDL_TLSCreate();
291
 *          }
292
 *          SDL_AtomicUnlock(&tls_lock);
293
 *      }
294
 *      SDL_TLSSet(thread_local_storage, value, 0);
295
 *  }
296
 *  
297
 *  void *GetMyThreadData(void)
298
 *  {
299
 *      return SDL_TLSGet(thread_local_storage);
300
 *  }
301
 *  \endcode
302
 *
303
 *  \sa SDL_TLSGet()
304
 *  \sa SDL_TLSSet()
305
 */
306
extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void);
307
 
308
/**
309
 *  \brief Get the value associated with a thread local storage ID for the current thread.
310
 *
311
 *  \param id The thread local storage ID
312
 *
313
 *  \return The value associated with the ID for the current thread, or NULL if no value has been set.
314
 *
315
 *  \sa SDL_TLSCreate()
316
 *  \sa SDL_TLSSet()
317
 */
318
extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id);
319
 
320
/**
321
 *  \brief Set the value associated with a thread local storage ID for the current thread.
322
 *
323
 *  \param id The thread local storage ID
324
 *  \param value The value to associate with the ID for the current thread
325
 *  \param destructor A function called when the thread exits, to free the value.
326
 *
327
 *  \return 0 on success, -1 on error
328
 *
329
 *  \sa SDL_TLSCreate()
330
 *  \sa SDL_TLSGet()
331
 */
332
extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*));
333
 
334
 
335
/* Ends C function definitions when using C++ */
336
#ifdef __cplusplus
337
}
338
#endif
339
#include "close_code.h"
340
 
341
#endif /* SDL_thread_h_ */
342
 
343
/* vi: set ts=4 sw=4 expandtab: */