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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | #ifndef SDL_thread_h_ |
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23 | #define SDL_thread_h_ |
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24 | |||
25 | /** |
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26 | * \file SDL_thread.h |
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27 | * |
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28 | * Header for the SDL thread management routines. |
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29 | */ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | |||
34 | /* Thread synchronization primitives */ |
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35 | #include "SDL_atomic.h" |
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36 | #include "SDL_mutex.h" |
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37 | |||
38 | #include "begin_code.h" |
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39 | /* Set up for C function definitions, even when using C++ */ |
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40 | #ifdef __cplusplus |
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41 | extern "C" { |
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42 | #endif |
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43 | |||
44 | /* The SDL thread structure, defined in SDL_thread.c */ |
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45 | struct SDL_Thread; |
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46 | typedef struct SDL_Thread SDL_Thread; |
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47 | |||
48 | /* The SDL thread ID */ |
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49 | typedef unsigned long SDL_threadID; |
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50 | |||
51 | /* Thread local storage ID, 0 is the invalid ID */ |
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52 | typedef unsigned int SDL_TLSID; |
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53 | |||
54 | /** |
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55 | * The SDL thread priority. |
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56 | * |
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57 | * \note On many systems you require special privileges to set high priority. |
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58 | */ |
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59 | typedef enum { |
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60 | SDL_THREAD_PRIORITY_LOW, |
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61 | SDL_THREAD_PRIORITY_NORMAL, |
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62 | SDL_THREAD_PRIORITY_HIGH |
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63 | } SDL_ThreadPriority; |
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64 | |||
65 | /** |
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66 | * The function passed to SDL_CreateThread(). |
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67 | * It is passed a void* user context parameter and returns an int. |
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68 | */ |
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69 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); |
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70 | |||
71 | #if defined(__WIN32__) && !defined(HAVE_LIBC) |
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72 | /** |
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73 | * \file SDL_thread.h |
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74 | * |
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75 | * We compile SDL into a DLL. This means, that it's the DLL which |
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76 | * creates a new thread for the calling process with the SDL_CreateThread() |
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77 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will |
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78 | * be initialized for those threads, and not the RTL of the calling |
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79 | * application! |
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80 | * |
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81 | * To solve this, we make a little hack here. |
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82 | * |
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83 | * We'll always use the caller's _beginthread() and _endthread() APIs to |
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84 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, |
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85 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's |
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86 | * the application, then the RTL of the application will be used. |
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87 | * |
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88 | * So, in short: |
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89 | * Always use the _beginthread() and _endthread() of the calling runtime |
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90 | * library! |
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91 | */ |
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92 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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93 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
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94 | |||
95 | typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) |
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96 | (void *, unsigned, unsigned (__stdcall *func)(void *), |
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97 | void * /*arg*/, unsigned, unsigned * /* threadID */); |
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98 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); |
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99 | |||
100 | /** |
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101 | * Create a thread. |
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102 | */ |
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103 | extern DECLSPEC SDL_Thread *SDLCALL |
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104 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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105 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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106 | pfnSDL_CurrentEndThread pfnEndThread); |
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107 | |||
108 | /** |
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109 | * Create a thread. |
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110 | */ |
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111 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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112 | #undef SDL_CreateThread |
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113 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
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114 | #else |
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115 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) |
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116 | #endif |
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117 | |||
118 | #elif defined(__OS2__) |
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119 | /* |
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120 | * just like the windows case above: We compile SDL2 |
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121 | * into a dll with Watcom's runtime statically linked. |
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122 | */ |
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123 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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124 | #ifndef __EMX__ |
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125 | #include <process.h> |
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126 | #else |
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127 | #include <stdlib.h> |
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128 | #endif |
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129 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); |
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130 | typedef void (*pfnSDL_CurrentEndThread)(void); |
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131 | extern DECLSPEC SDL_Thread *SDLCALL |
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132 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, |
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133 | pfnSDL_CurrentBeginThread pfnBeginThread, |
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134 | pfnSDL_CurrentEndThread pfnEndThread); |
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135 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API |
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136 | #undef SDL_CreateThread |
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137 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
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138 | #else |
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139 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) |
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140 | #endif |
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141 | |||
142 | #else |
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143 | |||
144 | /** |
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145 | * Create a thread. |
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146 | * |
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147 | * Thread naming is a little complicated: Most systems have very small |
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148 | * limits for the string length (Haiku has 32 bytes, Linux currently has 16, |
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149 | * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll |
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150 | * have to see what happens with your system's debugger. The name should be |
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151 | * UTF-8 (but using the naming limits of C identifiers is a better bet). |
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152 | * There are no requirements for thread naming conventions, so long as the |
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153 | * string is null-terminated UTF-8, but these guidelines are helpful in |
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154 | * choosing a name: |
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155 | * |
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156 | * http://stackoverflow.com/questions/149932/naming-conventions-for-threads |
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157 | * |
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158 | * If a system imposes requirements, SDL will try to munge the string for |
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159 | * it (truncate, etc), but the original string contents will be available |
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160 | * from SDL_GetThreadName(). |
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161 | */ |
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162 | extern DECLSPEC SDL_Thread *SDLCALL |
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163 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
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164 | |||
165 | #endif |
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166 | |||
167 | /** |
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168 | * Get the thread name, as it was specified in SDL_CreateThread(). |
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169 | * This function returns a pointer to a UTF-8 string that names the |
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170 | * specified thread, or NULL if it doesn't have a name. This is internal |
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171 | * memory, not to be free()'d by the caller, and remains valid until the |
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172 | * specified thread is cleaned up by SDL_WaitThread(). |
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173 | */ |
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174 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
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175 | |||
176 | /** |
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177 | * Get the thread identifier for the current thread. |
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178 | */ |
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179 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); |
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180 | |||
181 | /** |
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182 | * Get the thread identifier for the specified thread. |
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183 | * |
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184 | * Equivalent to SDL_ThreadID() if the specified thread is NULL. |
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185 | */ |
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186 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); |
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187 | |||
188 | /** |
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189 | * Set the priority for the current thread |
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190 | */ |
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191 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); |
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192 | |||
193 | /** |
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194 | * Wait for a thread to finish. Threads that haven't been detached will |
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195 | * remain (as a "zombie") until this function cleans them up. Not doing so |
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196 | * is a resource leak. |
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197 | * |
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198 | * Once a thread has been cleaned up through this function, the SDL_Thread |
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199 | * that references it becomes invalid and should not be referenced again. |
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200 | * As such, only one thread may call SDL_WaitThread() on another. |
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201 | * |
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202 | * The return code for the thread function is placed in the area |
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203 | * pointed to by \c status, if \c status is not NULL. |
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204 | * |
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205 | * You may not wait on a thread that has been used in a call to |
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206 | * SDL_DetachThread(). Use either that function or this one, but not |
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207 | * both, or behavior is undefined. |
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208 | * |
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209 | * It is safe to pass NULL to this function; it is a no-op. |
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210 | */ |
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211 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); |
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212 | |||
213 | /** |
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214 | * A thread may be "detached" to signify that it should not remain until |
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215 | * another thread has called SDL_WaitThread() on it. Detaching a thread |
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216 | * is useful for long-running threads that nothing needs to synchronize |
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217 | * with or further manage. When a detached thread is done, it simply |
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218 | * goes away. |
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219 | * |
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220 | * There is no way to recover the return code of a detached thread. If you |
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221 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
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222 | * |
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223 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
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224 | * safe to reference again, as it will become invalid immediately upon |
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225 | * the detached thread's exit, instead of remaining until someone has called |
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226 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
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227 | * thread more than once. |
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228 | * |
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229 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
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230 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. |
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231 | * It is not safe to detach a thread that might be used with SDL_WaitThread(). |
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232 | * |
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233 | * You may not call SDL_WaitThread() on a thread that has been detached. |
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234 | * Use either that function or this one, but not both, or behavior is |
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235 | * undefined. |
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236 | * |
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237 | * It is safe to pass NULL to this function; it is a no-op. |
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238 | */ |
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239 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); |
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240 | |||
241 | /** |
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242 | * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. |
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243 | * |
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244 | * \return The newly created thread local storage identifier, or 0 on error |
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245 | * |
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246 | * \code |
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247 | * static SDL_SpinLock tls_lock; |
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248 | * static SDL_TLSID thread_local_storage; |
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249 | * |
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250 | * void SetMyThreadData(void *value) |
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251 | * { |
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252 | * if (!thread_local_storage) { |
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253 | * SDL_AtomicLock(&tls_lock); |
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254 | * if (!thread_local_storage) { |
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255 | * thread_local_storage = SDL_TLSCreate(); |
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256 | * } |
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257 | * SDL_AtomicUnlock(&tls_lock); |
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258 | * } |
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259 | * SDL_TLSSet(thread_local_storage, value, 0); |
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260 | * } |
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261 | * |
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262 | * void *GetMyThreadData(void) |
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263 | * { |
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264 | * return SDL_TLSGet(thread_local_storage); |
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265 | * } |
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266 | * \endcode |
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267 | * |
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268 | * \sa SDL_TLSGet() |
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269 | * \sa SDL_TLSSet() |
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270 | */ |
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271 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); |
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272 | |||
273 | /** |
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274 | * \brief Get the value associated with a thread local storage ID for the current thread. |
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275 | * |
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276 | * \param id The thread local storage ID |
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277 | * |
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278 | * \return The value associated with the ID for the current thread, or NULL if no value has been set. |
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279 | * |
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280 | * \sa SDL_TLSCreate() |
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281 | * \sa SDL_TLSSet() |
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282 | */ |
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283 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); |
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284 | |||
285 | /** |
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286 | * \brief Set the value associated with a thread local storage ID for the current thread. |
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287 | * |
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288 | * \param id The thread local storage ID |
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289 | * \param value The value to associate with the ID for the current thread |
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290 | * \param destructor A function called when the thread exits, to free the value. |
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291 | * |
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292 | * \return 0 on success, -1 on error |
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293 | * |
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294 | * \sa SDL_TLSCreate() |
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295 | * \sa SDL_TLSGet() |
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296 | */ |
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297 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); |
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298 | |||
299 | |||
300 | /* Ends C function definitions when using C++ */ |
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301 | #ifdef __cplusplus |
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302 | } |
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303 | #endif |
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304 | #include "close_code.h" |
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305 | |||
306 | #endif /* SDL_thread_h_ */ |
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307 | |||
308 | /* vi: set ts=4 sw=4 expandtab: */ |