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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_system.h |
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24 | * |
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25 | * Include file for platform specific SDL API functions |
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26 | */ |
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27 | |||
28 | #ifndef SDL_system_h_ |
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29 | #define SDL_system_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_keyboard.h" |
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33 | #include "SDL_render.h" |
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34 | #include "SDL_video.h" |
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35 | |||
36 | #include "begin_code.h" |
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37 | /* Set up for C function definitions, even when using C++ */ |
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38 | #ifdef __cplusplus |
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39 | extern "C" { |
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40 | #endif |
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41 | |||
42 | |||
43 | /* Platform specific functions for Windows */ |
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44 | #ifdef __WIN32__ |
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45 | |||
46 | /** |
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47 | \brief Set a function that is called for every windows message, before TranslateMessage() |
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48 | */ |
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49 | typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); |
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50 | extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
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51 | |||
52 | /** |
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53 | \brief Returns the D3D9 adapter index that matches the specified display index. |
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54 | |||
55 | This adapter index can be passed to IDirect3D9::CreateDevice and controls |
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56 | on which monitor a full screen application will appear. |
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57 | */ |
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58 | extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); |
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59 | |||
60 | typedef struct IDirect3DDevice9 IDirect3DDevice9; |
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61 | /** |
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62 | \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. |
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63 | |||
64 | Once you are done using the device, you should release it to avoid a resource leak. |
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65 | */ |
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66 | extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); |
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67 | |||
68 | /** |
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69 | \brief Returns the DXGI Adapter and Output indices for the specified display index. |
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70 | |||
71 | These can be passed to EnumAdapters and EnumOutputs respectively to get the objects |
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72 | required to create a DX10 or DX11 device and swap chain. |
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73 | */ |
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74 | extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); |
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75 | |||
76 | #endif /* __WIN32__ */ |
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77 | |||
78 | |||
79 | /* Platform specific functions for iOS */ |
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80 | #if defined(__IPHONEOS__) && __IPHONEOS__ |
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81 | |||
82 | #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) |
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83 | extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); |
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84 | |||
85 | #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) |
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86 | extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); |
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87 | |||
88 | #endif /* __IPHONEOS__ */ |
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89 | |||
90 | |||
91 | /* Platform specific functions for Android */ |
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92 | #if defined(__ANDROID__) && __ANDROID__ |
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93 | |||
94 | /** |
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95 | \brief Get the JNI environment for the current thread |
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96 | |||
97 | This returns JNIEnv*, but the prototype is void* so we don't need jni.h |
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98 | */ |
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99 | extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); |
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100 | |||
101 | /** |
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102 | \brief Get the SDL Activity object for the application |
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103 | |||
104 | This returns jobject, but the prototype is void* so we don't need jni.h |
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105 | The jobject returned by SDL_AndroidGetActivity is a local reference. |
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106 | It is the caller's responsibility to properly release it |
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107 | (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) |
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108 | */ |
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109 | extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); |
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110 | |||
111 | /** |
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112 | See the official Android developer guide for more information: |
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113 | http://developer.android.com/guide/topics/data/data-storage.html |
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114 | */ |
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115 | #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
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116 | #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
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117 | |||
118 | /** |
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119 | \brief Get the path used for internal storage for this application. |
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120 | |||
121 | This path is unique to your application and cannot be written to |
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122 | by other applications. |
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123 | */ |
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124 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); |
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125 | |||
126 | /** |
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127 | \brief Get the current state of external storage, a bitmask of these values: |
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128 | SDL_ANDROID_EXTERNAL_STORAGE_READ |
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129 | SDL_ANDROID_EXTERNAL_STORAGE_WRITE |
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130 | |||
131 | If external storage is currently unavailable, this will return 0. |
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132 | */ |
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133 | extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); |
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134 | |||
135 | /** |
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136 | \brief Get the path used for external storage for this application. |
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137 | |||
138 | This path is unique to your application, but is public and can be |
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139 | written to by other applications. |
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140 | */ |
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141 | extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); |
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142 | |||
143 | #endif /* __ANDROID__ */ |
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144 | |||
145 | /* Platform specific functions for WinRT */ |
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146 | #if defined(__WINRT__) && __WINRT__ |
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147 | |||
148 | /** |
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149 | * \brief WinRT / Windows Phone path types |
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150 | */ |
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151 | typedef enum |
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152 | { |
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153 | /** \brief The installed app's root directory. |
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154 | Files here are likely to be read-only. */ |
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155 | SDL_WINRT_PATH_INSTALLED_LOCATION, |
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156 | |||
157 | /** \brief The app's local data store. Files may be written here */ |
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158 | SDL_WINRT_PATH_LOCAL_FOLDER, |
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159 | |||
160 | /** \brief The app's roaming data store. Unsupported on Windows Phone. |
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161 | Files written here may be copied to other machines via a network |
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162 | connection. |
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163 | */ |
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164 | SDL_WINRT_PATH_ROAMING_FOLDER, |
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165 | |||
166 | /** \brief The app's temporary data store. Unsupported on Windows Phone. |
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167 | Files written here may be deleted at any time. */ |
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168 | SDL_WINRT_PATH_TEMP_FOLDER |
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169 | } SDL_WinRT_Path; |
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170 | |||
171 | |||
172 | /** |
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173 | * \brief Retrieves a WinRT defined path on the local file system |
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174 | * |
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175 | * \note Documentation on most app-specific path types on WinRT |
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176 | * can be found on MSDN, at the URL: |
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177 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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178 | * |
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179 | * \param pathType The type of path to retrieve. |
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180 | * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL |
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181 | * if the path is not available for any reason. Not all paths are |
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182 | * available on all versions of Windows. This is especially true on |
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183 | * Windows Phone. Check the documentation for the given |
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184 | * SDL_WinRT_Path for more information on which path types are |
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185 | * supported where. |
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186 | */ |
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187 | extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); |
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188 | |||
189 | /** |
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190 | * \brief Retrieves a WinRT defined path on the local file system |
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191 | * |
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192 | * \note Documentation on most app-specific path types on WinRT |
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193 | * can be found on MSDN, at the URL: |
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194 | * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx |
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195 | * |
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196 | * \param pathType The type of path to retrieve. |
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197 | * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL |
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198 | * if the path is not available for any reason. Not all paths are |
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199 | * available on all versions of Windows. This is especially true on |
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200 | * Windows Phone. Check the documentation for the given |
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201 | * SDL_WinRT_Path for more information on which path types are |
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202 | * supported where. |
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203 | */ |
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204 | extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); |
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205 | |||
206 | #endif /* __WINRT__ */ |
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207 | |||
208 | /* Ends C function definitions when using C++ */ |
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209 | #ifdef __cplusplus |
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210 | } |
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211 | #endif |
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212 | #include "close_code.h" |
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213 | |||
214 | #endif /* SDL_system_h_ */ |
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215 | |||
216 | /* vi: set ts=4 sw=4 expandtab: */ |