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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_render.h |
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24 | * |
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25 | * Header file for SDL 2D rendering functions. |
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26 | * |
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27 | * This API supports the following features: |
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28 | * * single pixel points |
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29 | * * single pixel lines |
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30 | * * filled rectangles |
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31 | * * texture images |
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32 | * |
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33 | * The primitives may be drawn in opaque, blended, or additive modes. |
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34 | * |
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35 | * The texture images may be drawn in opaque, blended, or additive modes. |
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36 | * They can have an additional color tint or alpha modulation applied to |
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37 | * them, and may also be stretched with linear interpolation. |
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38 | * |
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39 | * This API is designed to accelerate simple 2D operations. You may |
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40 | * want more functionality such as polygons and particle effects and |
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41 | * in that case you should use SDL's OpenGL/Direct3D support or one |
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42 | * of the many good 3D engines. |
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43 | * |
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44 | * These functions must be called from the main thread. |
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45 | * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
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46 | */ |
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47 | |||
48 | #ifndef SDL_render_h_ |
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49 | #define SDL_render_h_ |
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50 | |||
51 | #include "SDL_stdinc.h" |
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52 | #include "SDL_rect.h" |
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53 | #include "SDL_video.h" |
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54 | |||
55 | #include "begin_code.h" |
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56 | /* Set up for C function definitions, even when using C++ */ |
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57 | #ifdef __cplusplus |
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58 | extern "C" { |
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59 | #endif |
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60 | |||
61 | /** |
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62 | * \brief Flags used when creating a rendering context |
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63 | */ |
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64 | typedef enum |
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65 | { |
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66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
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67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
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68 | acceleration */ |
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69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
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70 | with the refresh rate */ |
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71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
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72 | rendering to texture */ |
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73 | } SDL_RendererFlags; |
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74 | |||
75 | /** |
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76 | * \brief Information on the capabilities of a render driver or context. |
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77 | */ |
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78 | typedef struct SDL_RendererInfo |
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79 | { |
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80 | const char *name; /**< The name of the renderer */ |
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81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
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82 | Uint32 num_texture_formats; /**< The number of available texture formats */ |
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83 | Uint32 texture_formats[16]; /**< The available texture formats */ |
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84 | int max_texture_width; /**< The maximum texture width */ |
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85 | int max_texture_height; /**< The maximum texture height */ |
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86 | } SDL_RendererInfo; |
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87 | |||
88 | /** |
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89 | * \brief The access pattern allowed for a texture. |
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90 | */ |
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91 | typedef enum |
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92 | { |
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93 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
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94 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
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95 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
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96 | } SDL_TextureAccess; |
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97 | |||
98 | /** |
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99 | * \brief The texture channel modulation used in SDL_RenderCopy(). |
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100 | */ |
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101 | typedef enum |
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102 | { |
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103 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
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104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
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105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
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106 | } SDL_TextureModulate; |
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107 | |||
108 | /** |
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109 | * \brief Flip constants for SDL_RenderCopyEx |
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110 | */ |
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111 | typedef enum |
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112 | { |
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113 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
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114 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
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115 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
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116 | } SDL_RendererFlip; |
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117 | |||
118 | /** |
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119 | * \brief A structure representing rendering state |
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120 | */ |
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121 | struct SDL_Renderer; |
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122 | typedef struct SDL_Renderer SDL_Renderer; |
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123 | |||
124 | /** |
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125 | * \brief An efficient driver-specific representation of pixel data |
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126 | */ |
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127 | struct SDL_Texture; |
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128 | typedef struct SDL_Texture SDL_Texture; |
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129 | |||
130 | |||
131 | /* Function prototypes */ |
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132 | |||
133 | /** |
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134 | * \brief Get the number of 2D rendering drivers available for the current |
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135 | * display. |
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136 | * |
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137 | * A render driver is a set of code that handles rendering and texture |
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138 | * management on a particular display. Normally there is only one, but |
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139 | * some drivers may have several available with different capabilities. |
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140 | * |
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141 | * \sa SDL_GetRenderDriverInfo() |
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142 | * \sa SDL_CreateRenderer() |
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143 | */ |
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144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
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145 | |||
146 | /** |
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147 | * \brief Get information about a specific 2D rendering driver for the current |
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148 | * display. |
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149 | * |
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150 | * \param index The index of the driver to query information about. |
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151 | * \param info A pointer to an SDL_RendererInfo struct to be filled with |
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152 | * information on the rendering driver. |
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153 | * |
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154 | * \return 0 on success, -1 if the index was out of range. |
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155 | * |
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156 | * \sa SDL_CreateRenderer() |
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157 | */ |
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158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
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159 | SDL_RendererInfo * info); |
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160 | |||
161 | /** |
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162 | * \brief Create a window and default renderer |
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163 | * |
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164 | * \param width The width of the window |
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165 | * \param height The height of the window |
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166 | * \param window_flags The flags used to create the window |
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167 | * \param window A pointer filled with the window, or NULL on error |
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168 | * \param renderer A pointer filled with the renderer, or NULL on error |
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169 | * |
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170 | * \return 0 on success, or -1 on error |
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171 | */ |
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172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
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173 | int width, int height, Uint32 window_flags, |
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174 | SDL_Window **window, SDL_Renderer **renderer); |
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175 | |||
176 | |||
177 | /** |
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178 | * \brief Create a 2D rendering context for a window. |
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179 | * |
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180 | * \param window The window where rendering is displayed. |
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181 | * \param index The index of the rendering driver to initialize, or -1 to |
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182 | * initialize the first one supporting the requested flags. |
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183 | * \param flags ::SDL_RendererFlags. |
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184 | * |
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185 | * \return A valid rendering context or NULL if there was an error. |
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186 | * |
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187 | * \sa SDL_CreateSoftwareRenderer() |
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188 | * \sa SDL_GetRendererInfo() |
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189 | * \sa SDL_DestroyRenderer() |
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190 | */ |
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191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
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192 | int index, Uint32 flags); |
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193 | |||
194 | /** |
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195 | * \brief Create a 2D software rendering context for a surface. |
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196 | * |
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197 | * \param surface The surface where rendering is done. |
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198 | * |
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199 | * \return A valid rendering context or NULL if there was an error. |
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200 | * |
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201 | * \sa SDL_CreateRenderer() |
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202 | * \sa SDL_DestroyRenderer() |
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203 | */ |
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204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
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205 | |||
206 | /** |
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207 | * \brief Get the renderer associated with a window. |
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208 | */ |
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209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
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210 | |||
211 | /** |
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212 | * \brief Get information about a rendering context. |
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213 | */ |
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214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
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215 | SDL_RendererInfo * info); |
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216 | |||
217 | /** |
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218 | * \brief Get the output size in pixels of a rendering context. |
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219 | */ |
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220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
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221 | int *w, int *h); |
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222 | |||
223 | /** |
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224 | * \brief Create a texture for a rendering context. |
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225 | * |
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226 | * \param renderer The renderer. |
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227 | * \param format The format of the texture. |
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228 | * \param access One of the enumerated values in ::SDL_TextureAccess. |
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229 | * \param w The width of the texture in pixels. |
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230 | * \param h The height of the texture in pixels. |
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231 | * |
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232 | * \return The created texture is returned, or NULL if no rendering context was |
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233 | * active, the format was unsupported, or the width or height were out |
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234 | * of range. |
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235 | * |
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236 | * \note The contents of the texture are not defined at creation. |
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237 | * |
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238 | * \sa SDL_QueryTexture() |
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239 | * \sa SDL_UpdateTexture() |
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240 | * \sa SDL_DestroyTexture() |
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241 | */ |
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242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
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243 | Uint32 format, |
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244 | int access, int w, |
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245 | int h); |
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246 | |||
247 | /** |
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248 | * \brief Create a texture from an existing surface. |
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249 | * |
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250 | * \param renderer The renderer. |
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251 | * \param surface The surface containing pixel data used to fill the texture. |
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252 | * |
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253 | * \return The created texture is returned, or NULL on error. |
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254 | * |
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255 | * \note The surface is not modified or freed by this function. |
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256 | * |
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257 | * \sa SDL_QueryTexture() |
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258 | * \sa SDL_DestroyTexture() |
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259 | */ |
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260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
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261 | |||
262 | /** |
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263 | * \brief Query the attributes of a texture |
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264 | * |
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265 | * \param texture A texture to be queried. |
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266 | * \param format A pointer filled in with the raw format of the texture. The |
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267 | * actual format may differ, but pixel transfers will use this |
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268 | * format. |
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269 | * \param access A pointer filled in with the actual access to the texture. |
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270 | * \param w A pointer filled in with the width of the texture in pixels. |
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271 | * \param h A pointer filled in with the height of the texture in pixels. |
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272 | * |
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273 | * \return 0 on success, or -1 if the texture is not valid. |
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274 | */ |
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275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
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276 | Uint32 * format, int *access, |
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277 | int *w, int *h); |
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278 | |||
279 | /** |
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280 | * \brief Set an additional color value used in render copy operations. |
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281 | * |
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282 | * \param texture The texture to update. |
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283 | * \param r The red color value multiplied into copy operations. |
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284 | * \param g The green color value multiplied into copy operations. |
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285 | * \param b The blue color value multiplied into copy operations. |
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286 | * |
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287 | * \return 0 on success, or -1 if the texture is not valid or color modulation |
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288 | * is not supported. |
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289 | * |
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290 | * \sa SDL_GetTextureColorMod() |
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291 | */ |
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292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
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293 | Uint8 r, Uint8 g, Uint8 b); |
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294 | |||
295 | |||
296 | /** |
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297 | * \brief Get the additional color value used in render copy operations. |
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298 | * |
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299 | * \param texture The texture to query. |
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300 | * \param r A pointer filled in with the current red color value. |
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301 | * \param g A pointer filled in with the current green color value. |
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302 | * \param b A pointer filled in with the current blue color value. |
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303 | * |
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304 | * \return 0 on success, or -1 if the texture is not valid. |
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305 | * |
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306 | * \sa SDL_SetTextureColorMod() |
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307 | */ |
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308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
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309 | Uint8 * r, Uint8 * g, |
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310 | Uint8 * b); |
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311 | |||
312 | /** |
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313 | * \brief Set an additional alpha value used in render copy operations. |
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314 | * |
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315 | * \param texture The texture to update. |
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316 | * \param alpha The alpha value multiplied into copy operations. |
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317 | * |
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318 | * \return 0 on success, or -1 if the texture is not valid or alpha modulation |
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319 | * is not supported. |
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320 | * |
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321 | * \sa SDL_GetTextureAlphaMod() |
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322 | */ |
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323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
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324 | Uint8 alpha); |
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325 | |||
326 | /** |
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327 | * \brief Get the additional alpha value used in render copy operations. |
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328 | * |
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329 | * \param texture The texture to query. |
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330 | * \param alpha A pointer filled in with the current alpha value. |
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331 | * |
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332 | * \return 0 on success, or -1 if the texture is not valid. |
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333 | * |
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334 | * \sa SDL_SetTextureAlphaMod() |
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335 | */ |
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336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
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337 | Uint8 * alpha); |
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338 | |||
339 | /** |
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340 | * \brief Set the blend mode used for texture copy operations. |
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341 | * |
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342 | * \param texture The texture to update. |
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343 | * \param blendMode ::SDL_BlendMode to use for texture blending. |
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344 | * |
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345 | * \return 0 on success, or -1 if the texture is not valid or the blend mode is |
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346 | * not supported. |
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347 | * |
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348 | * \note If the blend mode is not supported, the closest supported mode is |
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349 | * chosen. |
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350 | * |
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351 | * \sa SDL_GetTextureBlendMode() |
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352 | */ |
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353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
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354 | SDL_BlendMode blendMode); |
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355 | |||
356 | /** |
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357 | * \brief Get the blend mode used for texture copy operations. |
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358 | * |
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359 | * \param texture The texture to query. |
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360 | * \param blendMode A pointer filled in with the current blend mode. |
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361 | * |
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362 | * \return 0 on success, or -1 if the texture is not valid. |
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363 | * |
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364 | * \sa SDL_SetTextureBlendMode() |
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365 | */ |
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366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
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367 | SDL_BlendMode *blendMode); |
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368 | |||
369 | /** |
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370 | * \brief Update the given texture rectangle with new pixel data. |
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371 | * |
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372 | * \param texture The texture to update |
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373 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
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374 | * update the entire texture. |
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375 | * \param pixels The raw pixel data in the format of the texture. |
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376 | * \param pitch The number of bytes in a row of pixel data, including padding between lines. |
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377 | * |
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378 | * The pixel data must be in the format of the texture. The pixel format can be |
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379 | * queried with SDL_QueryTexture. |
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380 | * |
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381 | * \return 0 on success, or -1 if the texture is not valid. |
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382 | * |
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383 | * \note This is a fairly slow function. |
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384 | */ |
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385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
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386 | const SDL_Rect * rect, |
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387 | const void *pixels, int pitch); |
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388 | |||
389 | /** |
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390 | * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. |
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391 | * |
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392 | * \param texture The texture to update |
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393 | * \param rect A pointer to the rectangle of pixels to update, or NULL to |
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394 | * update the entire texture. |
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395 | * \param Yplane The raw pixel data for the Y plane. |
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396 | * \param Ypitch The number of bytes between rows of pixel data for the Y plane. |
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397 | * \param Uplane The raw pixel data for the U plane. |
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398 | * \param Upitch The number of bytes between rows of pixel data for the U plane. |
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399 | * \param Vplane The raw pixel data for the V plane. |
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400 | * \param Vpitch The number of bytes between rows of pixel data for the V plane. |
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401 | * |
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402 | * \return 0 on success, or -1 if the texture is not valid. |
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403 | * |
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404 | * \note You can use SDL_UpdateTexture() as long as your pixel data is |
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405 | * a contiguous block of Y and U/V planes in the proper order, but |
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406 | * this function is available if your pixel data is not contiguous. |
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407 | */ |
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408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
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409 | const SDL_Rect * rect, |
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410 | const Uint8 *Yplane, int Ypitch, |
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411 | const Uint8 *Uplane, int Upitch, |
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412 | const Uint8 *Vplane, int Vpitch); |
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413 | |||
414 | /** |
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415 | * \brief Lock a portion of the texture for write-only pixel access. |
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416 | * |
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417 | * \param texture The texture to lock for access, which was created with |
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418 | * ::SDL_TEXTUREACCESS_STREAMING. |
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419 | * \param rect A pointer to the rectangle to lock for access. If the rect |
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420 | * is NULL, the entire texture will be locked. |
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421 | * \param pixels This is filled in with a pointer to the locked pixels, |
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422 | * appropriately offset by the locked area. |
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423 | * \param pitch This is filled in with the pitch of the locked pixels. |
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424 | * |
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425 | * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. |
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426 | * |
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427 | * \sa SDL_UnlockTexture() |
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428 | */ |
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429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
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430 | const SDL_Rect * rect, |
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431 | void **pixels, int *pitch); |
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432 | |||
433 | /** |
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434 | * \brief Unlock a texture, uploading the changes to video memory, if needed. |
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435 | * |
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436 | * \sa SDL_LockTexture() |
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437 | */ |
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438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
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439 | |||
440 | /** |
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441 | * \brief Determines whether a window supports the use of render targets |
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442 | * |
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443 | * \param renderer The renderer that will be checked |
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444 | * |
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445 | * \return SDL_TRUE if supported, SDL_FALSE if not. |
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446 | */ |
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447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
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448 | |||
449 | /** |
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450 | * \brief Set a texture as the current rendering target. |
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451 | * |
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452 | * \param renderer The renderer. |
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453 | * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target |
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454 | * |
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455 | * \return 0 on success, or -1 on error |
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456 | * |
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457 | * \sa SDL_GetRenderTarget() |
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458 | */ |
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459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
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460 | SDL_Texture *texture); |
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461 | |||
462 | /** |
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463 | * \brief Get the current render target or NULL for the default render target. |
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464 | * |
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465 | * \return The current render target |
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466 | * |
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467 | * \sa SDL_SetRenderTarget() |
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468 | */ |
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469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
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470 | |||
471 | /** |
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472 | * \brief Set device independent resolution for rendering |
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473 | * |
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474 | * \param renderer The renderer for which resolution should be set. |
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475 | * \param w The width of the logical resolution |
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476 | * \param h The height of the logical resolution |
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477 | * |
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478 | * This function uses the viewport and scaling functionality to allow a fixed logical |
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479 | * resolution for rendering, regardless of the actual output resolution. If the actual |
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480 | * output resolution doesn't have the same aspect ratio the output rendering will be |
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481 | * centered within the output display. |
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482 | * |
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483 | * If the output display is a window, mouse events in the window will be filtered |
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484 | * and scaled so they seem to arrive within the logical resolution. |
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485 | * |
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486 | * \note If this function results in scaling or subpixel drawing by the |
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487 | * rendering backend, it will be handled using the appropriate |
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488 | * quality hints. |
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489 | * |
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490 | * \sa SDL_RenderGetLogicalSize() |
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491 | * \sa SDL_RenderSetScale() |
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492 | * \sa SDL_RenderSetViewport() |
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493 | */ |
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494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
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495 | |||
496 | /** |
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497 | * \brief Get device independent resolution for rendering |
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498 | * |
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499 | * \param renderer The renderer from which resolution should be queried. |
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500 | * \param w A pointer filled with the width of the logical resolution |
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501 | * \param h A pointer filled with the height of the logical resolution |
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502 | * |
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503 | * \sa SDL_RenderSetLogicalSize() |
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504 | */ |
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505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
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506 | |||
507 | /** |
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508 | * \brief Set whether to force integer scales for resolution-independent rendering |
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509 | * |
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510 | * \param renderer The renderer for which integer scaling should be set. |
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511 | * \param enable Enable or disable integer scaling |
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512 | * |
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513 | * This function restricts the logical viewport to integer values - that is, when |
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514 | * a resolution is between two multiples of a logical size, the viewport size is |
||
515 | * rounded down to the lower multiple. |
||
516 | * |
||
517 | * \sa SDL_RenderSetLogicalSize() |
||
518 | */ |
||
519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
||
520 | SDL_bool enable); |
||
521 | |||
522 | /** |
||
523 | * \brief Get whether integer scales are forced for resolution-independent rendering |
||
524 | * |
||
525 | * \param renderer The renderer from which integer scaling should be queried. |
||
526 | * |
||
527 | * \sa SDL_RenderSetIntegerScale() |
||
528 | */ |
||
529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
||
530 | |||
531 | /** |
||
532 | * \brief Set the drawing area for rendering on the current target. |
||
533 | * |
||
534 | * \param renderer The renderer for which the drawing area should be set. |
||
535 | * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. |
||
536 | * |
||
537 | * The x,y of the viewport rect represents the origin for rendering. |
||
538 | * |
||
539 | * \return 0 on success, or -1 on error |
||
540 | * |
||
541 | * \note If the window associated with the renderer is resized, the viewport is automatically reset. |
||
542 | * |
||
543 | * \sa SDL_RenderGetViewport() |
||
544 | * \sa SDL_RenderSetLogicalSize() |
||
545 | */ |
||
546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
||
547 | const SDL_Rect * rect); |
||
548 | |||
549 | /** |
||
550 | * \brief Get the drawing area for the current target. |
||
551 | * |
||
552 | * \sa SDL_RenderSetViewport() |
||
553 | */ |
||
554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
||
555 | SDL_Rect * rect); |
||
556 | |||
557 | /** |
||
558 | * \brief Set the clip rectangle for the current target. |
||
559 | * |
||
560 | * \param renderer The renderer for which clip rectangle should be set. |
||
561 | * \param rect A pointer to the rectangle to set as the clip rectangle, or |
||
562 | * NULL to disable clipping. |
||
563 | * |
||
564 | * \return 0 on success, or -1 on error |
||
565 | * |
||
566 | * \sa SDL_RenderGetClipRect() |
||
567 | */ |
||
568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
||
569 | const SDL_Rect * rect); |
||
570 | |||
571 | /** |
||
572 | * \brief Get the clip rectangle for the current target. |
||
573 | * |
||
574 | * \param renderer The renderer from which clip rectangle should be queried. |
||
575 | * \param rect A pointer filled in with the current clip rectangle, or |
||
576 | * an empty rectangle if clipping is disabled. |
||
577 | * |
||
578 | * \sa SDL_RenderSetClipRect() |
||
579 | */ |
||
580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
||
581 | SDL_Rect * rect); |
||
582 | |||
583 | /** |
||
584 | * \brief Get whether clipping is enabled on the given renderer. |
||
585 | * |
||
586 | * \param renderer The renderer from which clip state should be queried. |
||
587 | * |
||
588 | * \sa SDL_RenderGetClipRect() |
||
589 | */ |
||
590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
||
591 | |||
592 | |||
593 | /** |
||
594 | * \brief Set the drawing scale for rendering on the current target. |
||
595 | * |
||
596 | * \param renderer The renderer for which the drawing scale should be set. |
||
597 | * \param scaleX The horizontal scaling factor |
||
598 | * \param scaleY The vertical scaling factor |
||
599 | * |
||
600 | * The drawing coordinates are scaled by the x/y scaling factors |
||
601 | * before they are used by the renderer. This allows resolution |
||
602 | * independent drawing with a single coordinate system. |
||
603 | * |
||
604 | * \note If this results in scaling or subpixel drawing by the |
||
605 | * rendering backend, it will be handled using the appropriate |
||
606 | * quality hints. For best results use integer scaling factors. |
||
607 | * |
||
608 | * \sa SDL_RenderGetScale() |
||
609 | * \sa SDL_RenderSetLogicalSize() |
||
610 | */ |
||
611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
||
612 | float scaleX, float scaleY); |
||
613 | |||
614 | /** |
||
615 | * \brief Get the drawing scale for the current target. |
||
616 | * |
||
617 | * \param renderer The renderer from which drawing scale should be queried. |
||
618 | * \param scaleX A pointer filled in with the horizontal scaling factor |
||
619 | * \param scaleY A pointer filled in with the vertical scaling factor |
||
620 | * |
||
621 | * \sa SDL_RenderSetScale() |
||
622 | */ |
||
623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
||
624 | float *scaleX, float *scaleY); |
||
625 | |||
626 | /** |
||
627 | * \brief Set the color used for drawing operations (Rect, Line and Clear). |
||
628 | * |
||
629 | * \param renderer The renderer for which drawing color should be set. |
||
630 | * \param r The red value used to draw on the rendering target. |
||
631 | * \param g The green value used to draw on the rendering target. |
||
632 | * \param b The blue value used to draw on the rendering target. |
||
633 | * \param a The alpha value used to draw on the rendering target, usually |
||
634 | * ::SDL_ALPHA_OPAQUE (255). |
||
635 | * |
||
636 | * \return 0 on success, or -1 on error |
||
637 | */ |
||
638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
||
639 | Uint8 r, Uint8 g, Uint8 b, |
||
640 | Uint8 a); |
||
641 | |||
642 | /** |
||
643 | * \brief Get the color used for drawing operations (Rect, Line and Clear). |
||
644 | * |
||
645 | * \param renderer The renderer from which drawing color should be queried. |
||
646 | * \param r A pointer to the red value used to draw on the rendering target. |
||
647 | * \param g A pointer to the green value used to draw on the rendering target. |
||
648 | * \param b A pointer to the blue value used to draw on the rendering target. |
||
649 | * \param a A pointer to the alpha value used to draw on the rendering target, |
||
650 | * usually ::SDL_ALPHA_OPAQUE (255). |
||
651 | * |
||
652 | * \return 0 on success, or -1 on error |
||
653 | */ |
||
654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
||
655 | Uint8 * r, Uint8 * g, Uint8 * b, |
||
656 | Uint8 * a); |
||
657 | |||
658 | /** |
||
659 | * \brief Set the blend mode used for drawing operations (Fill and Line). |
||
660 | * |
||
661 | * \param renderer The renderer for which blend mode should be set. |
||
662 | * \param blendMode ::SDL_BlendMode to use for blending. |
||
663 | * |
||
664 | * \return 0 on success, or -1 on error |
||
665 | * |
||
666 | * \note If the blend mode is not supported, the closest supported mode is |
||
667 | * chosen. |
||
668 | * |
||
669 | * \sa SDL_GetRenderDrawBlendMode() |
||
670 | */ |
||
671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
672 | SDL_BlendMode blendMode); |
||
673 | |||
674 | /** |
||
675 | * \brief Get the blend mode used for drawing operations. |
||
676 | * |
||
677 | * \param renderer The renderer from which blend mode should be queried. |
||
678 | * \param blendMode A pointer filled in with the current blend mode. |
||
679 | * |
||
680 | * \return 0 on success, or -1 on error |
||
681 | * |
||
682 | * \sa SDL_SetRenderDrawBlendMode() |
||
683 | */ |
||
684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
||
685 | SDL_BlendMode *blendMode); |
||
686 | |||
687 | /** |
||
688 | * \brief Clear the current rendering target with the drawing color |
||
689 | * |
||
690 | * This function clears the entire rendering target, ignoring the viewport and |
||
691 | * the clip rectangle. |
||
692 | * |
||
693 | * \return 0 on success, or -1 on error |
||
694 | */ |
||
695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
||
696 | |||
697 | /** |
||
698 | * \brief Draw a point on the current rendering target. |
||
699 | * |
||
700 | * \param renderer The renderer which should draw a point. |
||
701 | * \param x The x coordinate of the point. |
||
702 | * \param y The y coordinate of the point. |
||
703 | * |
||
704 | * \return 0 on success, or -1 on error |
||
705 | */ |
||
706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
||
707 | int x, int y); |
||
708 | |||
709 | /** |
||
710 | * \brief Draw multiple points on the current rendering target. |
||
711 | * |
||
712 | * \param renderer The renderer which should draw multiple points. |
||
713 | * \param points The points to draw |
||
714 | * \param count The number of points to draw |
||
715 | * |
||
716 | * \return 0 on success, or -1 on error |
||
717 | */ |
||
718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
||
719 | const SDL_Point * points, |
||
720 | int count); |
||
721 | |||
722 | /** |
||
723 | * \brief Draw a line on the current rendering target. |
||
724 | * |
||
725 | * \param renderer The renderer which should draw a line. |
||
726 | * \param x1 The x coordinate of the start point. |
||
727 | * \param y1 The y coordinate of the start point. |
||
728 | * \param x2 The x coordinate of the end point. |
||
729 | * \param y2 The y coordinate of the end point. |
||
730 | * |
||
731 | * \return 0 on success, or -1 on error |
||
732 | */ |
||
733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
||
734 | int x1, int y1, int x2, int y2); |
||
735 | |||
736 | /** |
||
737 | * \brief Draw a series of connected lines on the current rendering target. |
||
738 | * |
||
739 | * \param renderer The renderer which should draw multiple lines. |
||
740 | * \param points The points along the lines |
||
741 | * \param count The number of points, drawing count-1 lines |
||
742 | * |
||
743 | * \return 0 on success, or -1 on error |
||
744 | */ |
||
745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
||
746 | const SDL_Point * points, |
||
747 | int count); |
||
748 | |||
749 | /** |
||
750 | * \brief Draw a rectangle on the current rendering target. |
||
751 | * |
||
752 | * \param renderer The renderer which should draw a rectangle. |
||
753 | * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. |
||
754 | * |
||
755 | * \return 0 on success, or -1 on error |
||
756 | */ |
||
757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
||
758 | const SDL_Rect * rect); |
||
759 | |||
760 | /** |
||
761 | * \brief Draw some number of rectangles on the current rendering target. |
||
762 | * |
||
763 | * \param renderer The renderer which should draw multiple rectangles. |
||
764 | * \param rects A pointer to an array of destination rectangles. |
||
765 | * \param count The number of rectangles. |
||
766 | * |
||
767 | * \return 0 on success, or -1 on error |
||
768 | */ |
||
769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
||
770 | const SDL_Rect * rects, |
||
771 | int count); |
||
772 | |||
773 | /** |
||
774 | * \brief Fill a rectangle on the current rendering target with the drawing color. |
||
775 | * |
||
776 | * \param renderer The renderer which should fill a rectangle. |
||
777 | * \param rect A pointer to the destination rectangle, or NULL for the entire |
||
778 | * rendering target. |
||
779 | * |
||
780 | * \return 0 on success, or -1 on error |
||
781 | */ |
||
782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
||
783 | const SDL_Rect * rect); |
||
784 | |||
785 | /** |
||
786 | * \brief Fill some number of rectangles on the current rendering target with the drawing color. |
||
787 | * |
||
788 | * \param renderer The renderer which should fill multiple rectangles. |
||
789 | * \param rects A pointer to an array of destination rectangles. |
||
790 | * \param count The number of rectangles. |
||
791 | * |
||
792 | * \return 0 on success, or -1 on error |
||
793 | */ |
||
794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
||
795 | const SDL_Rect * rects, |
||
796 | int count); |
||
797 | |||
798 | /** |
||
799 | * \brief Copy a portion of the texture to the current rendering target. |
||
800 | * |
||
801 | * \param renderer The renderer which should copy parts of a texture. |
||
802 | * \param texture The source texture. |
||
803 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
804 | * texture. |
||
805 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
806 | * entire rendering target. |
||
807 | * |
||
808 | * \return 0 on success, or -1 on error |
||
809 | */ |
||
810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
||
811 | SDL_Texture * texture, |
||
812 | const SDL_Rect * srcrect, |
||
813 | const SDL_Rect * dstrect); |
||
814 | |||
815 | /** |
||
816 | * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center |
||
817 | * |
||
818 | * \param renderer The renderer which should copy parts of a texture. |
||
819 | * \param texture The source texture. |
||
820 | * \param srcrect A pointer to the source rectangle, or NULL for the entire |
||
821 | * texture. |
||
822 | * \param dstrect A pointer to the destination rectangle, or NULL for the |
||
823 | * entire rendering target. |
||
824 | * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction |
||
825 | * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). |
||
826 | * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture |
||
827 | * |
||
828 | * \return 0 on success, or -1 on error |
||
829 | */ |
||
830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
||
831 | SDL_Texture * texture, |
||
832 | const SDL_Rect * srcrect, |
||
833 | const SDL_Rect * dstrect, |
||
834 | const double angle, |
||
835 | const SDL_Point *center, |
||
836 | const SDL_RendererFlip flip); |
||
837 | |||
838 | /** |
||
839 | * \brief Read pixels from the current rendering target. |
||
840 | * |
||
841 | * \param renderer The renderer from which pixels should be read. |
||
842 | * \param rect A pointer to the rectangle to read, or NULL for the entire |
||
843 | * render target. |
||
844 | * \param format The desired format of the pixel data, or 0 to use the format |
||
845 | * of the rendering target |
||
846 | * \param pixels A pointer to be filled in with the pixel data |
||
847 | * \param pitch The pitch of the pixels parameter. |
||
848 | * |
||
849 | * \return 0 on success, or -1 if pixel reading is not supported. |
||
850 | * |
||
851 | * \warning This is a very slow operation, and should not be used frequently. |
||
852 | */ |
||
853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
||
854 | const SDL_Rect * rect, |
||
855 | Uint32 format, |
||
856 | void *pixels, int pitch); |
||
857 | |||
858 | /** |
||
859 | * \brief Update the screen with rendering performed. |
||
860 | */ |
||
861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
||
862 | |||
863 | /** |
||
864 | * \brief Destroy the specified texture. |
||
865 | * |
||
866 | * \sa SDL_CreateTexture() |
||
867 | * \sa SDL_CreateTextureFromSurface() |
||
868 | */ |
||
869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
||
870 | |||
871 | /** |
||
872 | * \brief Destroy the rendering context for a window and free associated |
||
873 | * textures. |
||
874 | * |
||
875 | * \sa SDL_CreateRenderer() |
||
876 | */ |
||
877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
||
878 | |||
879 | |||
880 | /** |
||
881 | * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with |
||
882 | * OpenGL instructions. |
||
883 | * |
||
884 | * \param texture The SDL texture to bind |
||
885 | * \param texw A pointer to a float that will be filled with the texture width |
||
886 | * \param texh A pointer to a float that will be filled with the texture height |
||
887 | * |
||
888 | * \return 0 on success, or -1 if the operation is not supported |
||
889 | */ |
||
890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
||
891 | |||
892 | /** |
||
893 | * \brief Unbind a texture from the current OpenGL/ES/ES2 context. |
||
894 | * |
||
895 | * \param texture The SDL texture to unbind |
||
896 | * |
||
897 | * \return 0 on success, or -1 if the operation is not supported |
||
898 | */ |
||
899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
||
900 | |||
901 | |||
902 | /* Ends C function definitions when using C++ */ |
||
903 | #ifdef __cplusplus |
||
904 | } |
||
905 | #endif |
||
906 | #include "close_code.h" |
||
907 | |||
908 | #endif /* SDL_render_h_ */ |
||
909 | |||
910 | /* vi: set ts=4 sw=4 expandtab: */ |