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/*
2
  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_render.h
24
 *
25
 *  Header file for SDL 2D rendering functions.
26
 *
27
 *  This API supports the following features:
28
 *      * single pixel points
29
 *      * single pixel lines
30
 *      * filled rectangles
31
 *      * texture images
32
 *
33
 *  The primitives may be drawn in opaque, blended, or additive modes.
34
 *
35
 *  The texture images may be drawn in opaque, blended, or additive modes.
36
 *  They can have an additional color tint or alpha modulation applied to
37
 *  them, and may also be stretched with linear interpolation.
38
 *
39
 *  This API is designed to accelerate simple 2D operations. You may
40
 *  want more functionality such as polygons and particle effects and
41
 *  in that case you should use SDL's OpenGL/Direct3D support or one
42
 *  of the many good 3D engines.
43
 *
44
 *  These functions must be called from the main thread.
45
 *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
46
 */
47
 
48
#ifndef SDL_render_h_
49
#define SDL_render_h_
50
 
51
#include "SDL_stdinc.h"
52
#include "SDL_rect.h"
53
#include "SDL_video.h"
54
 
55
#include "begin_code.h"
56
/* Set up for C function definitions, even when using C++ */
57
#ifdef __cplusplus
58
extern "C" {
59
#endif
60
 
61
/**
62
 *  \brief Flags used when creating a rendering context
63
 */
64
typedef enum
65
{
66
    SDL_RENDERER_SOFTWARE = 0x00000001,         /**< The renderer is a software fallback */
67
    SDL_RENDERER_ACCELERATED = 0x00000002,      /**< The renderer uses hardware
68
                                                     acceleration */
69
    SDL_RENDERER_PRESENTVSYNC = 0x00000004,     /**< Present is synchronized
70
                                                     with the refresh rate */
71
    SDL_RENDERER_TARGETTEXTURE = 0x00000008     /**< The renderer supports
72
                                                     rendering to texture */
73
} SDL_RendererFlags;
74
 
75
/**
76
 *  \brief Information on the capabilities of a render driver or context.
77
 */
78
typedef struct SDL_RendererInfo
79
{
80
    const char *name;           /**< The name of the renderer */
81
    Uint32 flags;               /**< Supported ::SDL_RendererFlags */
82
    Uint32 num_texture_formats; /**< The number of available texture formats */
83
    Uint32 texture_formats[16]; /**< The available texture formats */
84
    int max_texture_width;      /**< The maximum texture width */
85
    int max_texture_height;     /**< The maximum texture height */
86
} SDL_RendererInfo;
87
 
88
/**
89
 *  \brief The access pattern allowed for a texture.
90
 */
91
typedef enum
92
{
93
    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
94
    SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */
95
    SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */
96
} SDL_TextureAccess;
97
 
98
/**
99
 *  \brief The texture channel modulation used in SDL_RenderCopy().
100
 */
101
typedef enum
102
{
103
    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
104
    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
105
    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
106
} SDL_TextureModulate;
107
 
108
/**
109
 *  \brief Flip constants for SDL_RenderCopyEx
110
 */
111
typedef enum
112
{
113
    SDL_FLIP_NONE = 0x00000000,     /**< Do not flip */
114
    SDL_FLIP_HORIZONTAL = 0x00000001,    /**< flip horizontally */
115
    SDL_FLIP_VERTICAL = 0x00000002     /**< flip vertically */
116
} SDL_RendererFlip;
117
 
118
/**
119
 *  \brief A structure representing rendering state
120
 */
121
struct SDL_Renderer;
122
typedef struct SDL_Renderer SDL_Renderer;
123
 
124
/**
125
 *  \brief An efficient driver-specific representation of pixel data
126
 */
127
struct SDL_Texture;
128
typedef struct SDL_Texture SDL_Texture;
129
 
130
 
131
/* Function prototypes */
132
 
133
/**
134
 *  \brief Get the number of 2D rendering drivers available for the current
135
 *         display.
136
 *
137
 *  A render driver is a set of code that handles rendering and texture
138
 *  management on a particular display.  Normally there is only one, but
139
 *  some drivers may have several available with different capabilities.
140
 *
141
 *  \sa SDL_GetRenderDriverInfo()
142
 *  \sa SDL_CreateRenderer()
143
 */
144
extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
145
 
146
/**
147
 *  \brief Get information about a specific 2D rendering driver for the current
148
 *         display.
149
 *
150
 *  \param index The index of the driver to query information about.
151
 *  \param info  A pointer to an SDL_RendererInfo struct to be filled with
152
 *               information on the rendering driver.
153
 *
154
 *  \return 0 on success, -1 if the index was out of range.
155
 *
156
 *  \sa SDL_CreateRenderer()
157
 */
158
extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
159
                                                    SDL_RendererInfo * info);
160
 
161
/**
162
 *  \brief Create a window and default renderer
163
 *
164
 *  \param width    The width of the window
165
 *  \param height   The height of the window
166
 *  \param window_flags The flags used to create the window
167
 *  \param window   A pointer filled with the window, or NULL on error
168
 *  \param renderer A pointer filled with the renderer, or NULL on error
169
 *
170
 *  \return 0 on success, or -1 on error
171
 */
172
extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer(
173
                                int width, int height, Uint32 window_flags,
174
                                SDL_Window **window, SDL_Renderer **renderer);
175
 
176
 
177
/**
178
 *  \brief Create a 2D rendering context for a window.
179
 *
180
 *  \param window The window where rendering is displayed.
181
 *  \param index    The index of the rendering driver to initialize, or -1 to
182
 *                  initialize the first one supporting the requested flags.
183
 *  \param flags    ::SDL_RendererFlags.
184
 *
185
 *  \return A valid rendering context or NULL if there was an error.
186
 *
187
 *  \sa SDL_CreateSoftwareRenderer()
188
 *  \sa SDL_GetRendererInfo()
189
 *  \sa SDL_DestroyRenderer()
190
 */
191
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
192
                                               int index, Uint32 flags);
193
 
194
/**
195
 *  \brief Create a 2D software rendering context for a surface.
196
 *
197
 *  \param surface The surface where rendering is done.
198
 *
199
 *  \return A valid rendering context or NULL if there was an error.
200
 *
201
 *  \sa SDL_CreateRenderer()
202
 *  \sa SDL_DestroyRenderer()
203
 */
204
extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
205
 
206
/**
207
 *  \brief Get the renderer associated with a window.
208
 */
209
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
210
 
211
/**
212
 *  \brief Get information about a rendering context.
213
 */
214
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
215
                                                SDL_RendererInfo * info);
216
 
217
/**
218
 *  \brief Get the output size in pixels of a rendering context.
219
 */
220
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
221
                                                      int *w, int *h);
222
 
223
/**
224
 *  \brief Create a texture for a rendering context.
225
 *
226
 *  \param renderer The renderer.
227
 *  \param format The format of the texture.
228
 *  \param access One of the enumerated values in ::SDL_TextureAccess.
229
 *  \param w      The width of the texture in pixels.
230
 *  \param h      The height of the texture in pixels.
231
 *
232
 *  \return The created texture is returned, or NULL if no rendering context was
233
 *          active,  the format was unsupported, or the width or height were out
234
 *          of range.
235
 *
236
 *  \note The contents of the texture are not defined at creation.
237
 *
238
 *  \sa SDL_QueryTexture()
239
 *  \sa SDL_UpdateTexture()
240
 *  \sa SDL_DestroyTexture()
241
 */
242
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,
243
                                                        Uint32 format,
244
                                                        int access, int w,
245
                                                        int h);
246
 
247
/**
248
 *  \brief Create a texture from an existing surface.
249
 *
250
 *  \param renderer The renderer.
251
 *  \param surface The surface containing pixel data used to fill the texture.
252
 *
253
 *  \return The created texture is returned, or NULL on error.
254
 *
255
 *  \note The surface is not modified or freed by this function.
256
 *
257
 *  \sa SDL_QueryTexture()
258
 *  \sa SDL_DestroyTexture()
259
 */
260
extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
261
 
262
/**
263
 *  \brief Query the attributes of a texture
264
 *
265
 *  \param texture A texture to be queried.
266
 *  \param format  A pointer filled in with the raw format of the texture.  The
267
 *                 actual format may differ, but pixel transfers will use this
268
 *                 format.
269
 *  \param access  A pointer filled in with the actual access to the texture.
270
 *  \param w       A pointer filled in with the width of the texture in pixels.
271
 *  \param h       A pointer filled in with the height of the texture in pixels.
272
 *
273
 *  \return 0 on success, or -1 if the texture is not valid.
274
 */
275
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
276
                                             Uint32 * format, int *access,
277
                                             int *w, int *h);
278
 
279
/**
280
 *  \brief Set an additional color value used in render copy operations.
281
 *
282
 *  \param texture The texture to update.
283
 *  \param r       The red color value multiplied into copy operations.
284
 *  \param g       The green color value multiplied into copy operations.
285
 *  \param b       The blue color value multiplied into copy operations.
286
 *
287
 *  \return 0 on success, or -1 if the texture is not valid or color modulation
288
 *          is not supported.
289
 *
290
 *  \sa SDL_GetTextureColorMod()
291
 */
292
extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
293
                                                   Uint8 r, Uint8 g, Uint8 b);
294
 
295
 
296
/**
297
 *  \brief Get the additional color value used in render copy operations.
298
 *
299
 *  \param texture The texture to query.
300
 *  \param r         A pointer filled in with the current red color value.
301
 *  \param g         A pointer filled in with the current green color value.
302
 *  \param b         A pointer filled in with the current blue color value.
303
 *
304
 *  \return 0 on success, or -1 if the texture is not valid.
305
 *
306
 *  \sa SDL_SetTextureColorMod()
307
 */
308
extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
309
                                                   Uint8 * r, Uint8 * g,
310
                                                   Uint8 * b);
311
 
312
/**
313
 *  \brief Set an additional alpha value used in render copy operations.
314
 *
315
 *  \param texture The texture to update.
316
 *  \param alpha     The alpha value multiplied into copy operations.
317
 *
318
 *  \return 0 on success, or -1 if the texture is not valid or alpha modulation
319
 *          is not supported.
320
 *
321
 *  \sa SDL_GetTextureAlphaMod()
322
 */
323
extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
324
                                                   Uint8 alpha);
325
 
326
/**
327
 *  \brief Get the additional alpha value used in render copy operations.
328
 *
329
 *  \param texture The texture to query.
330
 *  \param alpha     A pointer filled in with the current alpha value.
331
 *
332
 *  \return 0 on success, or -1 if the texture is not valid.
333
 *
334
 *  \sa SDL_SetTextureAlphaMod()
335
 */
336
extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
337
                                                   Uint8 * alpha);
338
 
339
/**
340
 *  \brief Set the blend mode used for texture copy operations.
341
 *
342
 *  \param texture The texture to update.
343
 *  \param blendMode ::SDL_BlendMode to use for texture blending.
344
 *
345
 *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
346
 *          not supported.
347
 *
348
 *  \note If the blend mode is not supported, the closest supported mode is
349
 *        chosen.
350
 *
351
 *  \sa SDL_GetTextureBlendMode()
352
 */
353
extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
354
                                                    SDL_BlendMode blendMode);
355
 
356
/**
357
 *  \brief Get the blend mode used for texture copy operations.
358
 *
359
 *  \param texture   The texture to query.
360
 *  \param blendMode A pointer filled in with the current blend mode.
361
 *
362
 *  \return 0 on success, or -1 if the texture is not valid.
363
 *
364
 *  \sa SDL_SetTextureBlendMode()
365
 */
366
extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
367
                                                    SDL_BlendMode *blendMode);
368
 
369
/**
370
 *  \brief Update the given texture rectangle with new pixel data.
371
 *
372
 *  \param texture   The texture to update
373
 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
374
 *                   update the entire texture.
375
 *  \param pixels    The raw pixel data in the format of the texture.
376
 *  \param pitch     The number of bytes in a row of pixel data, including padding between lines.
377
 *
378
 *  The pixel data must be in the format of the texture. The pixel format can be
379
 *  queried with SDL_QueryTexture.
380
 *
381
 *  \return 0 on success, or -1 if the texture is not valid.
382
 *
383
 *  \note This is a fairly slow function.
384
 */
385
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
386
                                              const SDL_Rect * rect,
387
                                              const void *pixels, int pitch);
388
 
389
/**
390
 *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
391
 *
392
 *  \param texture   The texture to update
393
 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
394
 *                   update the entire texture.
395
 *  \param Yplane    The raw pixel data for the Y plane.
396
 *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane.
397
 *  \param Uplane    The raw pixel data for the U plane.
398
 *  \param Upitch    The number of bytes between rows of pixel data for the U plane.
399
 *  \param Vplane    The raw pixel data for the V plane.
400
 *  \param Vpitch    The number of bytes between rows of pixel data for the V plane.
401
 *
402
 *  \return 0 on success, or -1 if the texture is not valid.
403
 *
404
 *  \note You can use SDL_UpdateTexture() as long as your pixel data is
405
 *        a contiguous block of Y and U/V planes in the proper order, but
406
 *        this function is available if your pixel data is not contiguous.
407
 */
408
extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
409
                                                 const SDL_Rect * rect,
410
                                                 const Uint8 *Yplane, int Ypitch,
411
                                                 const Uint8 *Uplane, int Upitch,
412
                                                 const Uint8 *Vplane, int Vpitch);
413
 
414
/**
415
 *  \brief Lock a portion of the texture for write-only pixel access.
416
 *
417
 *  \param texture   The texture to lock for access, which was created with
418
 *                   ::SDL_TEXTUREACCESS_STREAMING.
419
 *  \param rect      A pointer to the rectangle to lock for access. If the rect
420
 *                   is NULL, the entire texture will be locked.
421
 *  \param pixels    This is filled in with a pointer to the locked pixels,
422
 *                   appropriately offset by the locked area.
423
 *  \param pitch     This is filled in with the pitch of the locked pixels.
424
 *
425
 *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
426
 *
427
 *  \sa SDL_UnlockTexture()
428
 */
429
extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
430
                                            const SDL_Rect * rect,
431
                                            void **pixels, int *pitch);
432
 
433
/**
434
 *  \brief Unlock a texture, uploading the changes to video memory, if needed.
435
 *
436
 *  \sa SDL_LockTexture()
437
 */
438
extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
439
 
440
/**
441
 * \brief Determines whether a window supports the use of render targets
442
 *
443
 * \param renderer The renderer that will be checked
444
 *
445
 * \return SDL_TRUE if supported, SDL_FALSE if not.
446
 */
447
extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer);
448
 
449
/**
450
 * \brief Set a texture as the current rendering target.
451
 *
452
 * \param renderer The renderer.
453
 * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target
454
 *
455
 * \return 0 on success, or -1 on error
456
 *
457
 *  \sa SDL_GetRenderTarget()
458
 */
459
extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer,
460
                                                SDL_Texture *texture);
461
 
462
/**
463
 * \brief Get the current render target or NULL for the default render target.
464
 *
465
 * \return The current render target
466
 *
467
 *  \sa SDL_SetRenderTarget()
468
 */
469
extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer);
470
 
471
/**
472
 *  \brief Set device independent resolution for rendering
473
 *
474
 *  \param renderer The renderer for which resolution should be set.
475
 *  \param w      The width of the logical resolution
476
 *  \param h      The height of the logical resolution
477
 *
478
 *  This function uses the viewport and scaling functionality to allow a fixed logical
479
 *  resolution for rendering, regardless of the actual output resolution.  If the actual
480
 *  output resolution doesn't have the same aspect ratio the output rendering will be
481
 *  centered within the output display.
482
 *
483
 *  If the output display is a window, mouse events in the window will be filtered
484
 *  and scaled so they seem to arrive within the logical resolution.
485
 *
486
 *  \note If this function results in scaling or subpixel drawing by the
487
 *        rendering backend, it will be handled using the appropriate
488
 *        quality hints.
489
 *
490
 *  \sa SDL_RenderGetLogicalSize()
491
 *  \sa SDL_RenderSetScale()
492
 *  \sa SDL_RenderSetViewport()
493
 */
494
extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h);
495
 
496
/**
497
 *  \brief Get device independent resolution for rendering
498
 *
499
 *  \param renderer The renderer from which resolution should be queried.
500
 *  \param w      A pointer filled with the width of the logical resolution
501
 *  \param h      A pointer filled with the height of the logical resolution
502
 *
503
 *  \sa SDL_RenderSetLogicalSize()
504
 */
505
extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h);
506
 
507
/**
508
 *  \brief Set whether to force integer scales for resolution-independent rendering
509
 *
510
 *  \param renderer The renderer for which integer scaling should be set.
511
 *  \param enable   Enable or disable integer scaling
512
 *
513
 *  This function restricts the logical viewport to integer values - that is, when
514
 *  a resolution is between two multiples of a logical size, the viewport size is
515
 *  rounded down to the lower multiple.
516
 *
517
 *  \sa SDL_RenderSetLogicalSize()
518
 */
519
extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer,
520
                                                      SDL_bool enable);
521
 
522
/**
523
 *  \brief Get whether integer scales are forced for resolution-independent rendering
524
 *
525
 *  \param renderer The renderer from which integer scaling should be queried.
526
 *
527
 *  \sa SDL_RenderSetIntegerScale()
528
 */
529
extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer);
530
 
531
/**
532
 *  \brief Set the drawing area for rendering on the current target.
533
 *
534
 *  \param renderer The renderer for which the drawing area should be set.
535
 *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target.
536
 *
537
 *  The x,y of the viewport rect represents the origin for rendering.
538
 *
539
 *  \return 0 on success, or -1 on error
540
 *
541
 *  \note If the window associated with the renderer is resized, the viewport is automatically reset.
542
 *
543
 *  \sa SDL_RenderGetViewport()
544
 *  \sa SDL_RenderSetLogicalSize()
545
 */
546
extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer,
547
                                                  const SDL_Rect * rect);
548
 
549
/**
550
 *  \brief Get the drawing area for the current target.
551
 *
552
 *  \sa SDL_RenderSetViewport()
553
 */
554
extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
555
                                                   SDL_Rect * rect);
556
 
557
/**
558
 *  \brief Set the clip rectangle for the current target.
559
 *
560
 *  \param renderer The renderer for which clip rectangle should be set.
561
 *  \param rect   A pointer to the rectangle to set as the clip rectangle, or
562
 *                NULL to disable clipping.
563
 *
564
 *  \return 0 on success, or -1 on error
565
 *
566
 *  \sa SDL_RenderGetClipRect()
567
 */
568
extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer,
569
                                                  const SDL_Rect * rect);
570
 
571
/**
572
 *  \brief Get the clip rectangle for the current target.
573
 *
574
 *  \param renderer The renderer from which clip rectangle should be queried.
575
 *  \param rect   A pointer filled in with the current clip rectangle, or
576
 *                an empty rectangle if clipping is disabled.
577
 *
578
 *  \sa SDL_RenderSetClipRect()
579
 */
580
extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer,
581
                                                   SDL_Rect * rect);
582
 
583
/**
584
 *  \brief Get whether clipping is enabled on the given renderer.
585
 *
586
 *  \param renderer The renderer from which clip state should be queried.
587
 *
588
 *  \sa SDL_RenderGetClipRect()
589
 */
590
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
591
 
592
 
593
/**
594
 *  \brief Set the drawing scale for rendering on the current target.
595
 *
596
 *  \param renderer The renderer for which the drawing scale should be set.
597
 *  \param scaleX The horizontal scaling factor
598
 *  \param scaleY The vertical scaling factor
599
 *
600
 *  The drawing coordinates are scaled by the x/y scaling factors
601
 *  before they are used by the renderer.  This allows resolution
602
 *  independent drawing with a single coordinate system.
603
 *
604
 *  \note If this results in scaling or subpixel drawing by the
605
 *        rendering backend, it will be handled using the appropriate
606
 *        quality hints.  For best results use integer scaling factors.
607
 *
608
 *  \sa SDL_RenderGetScale()
609
 *  \sa SDL_RenderSetLogicalSize()
610
 */
611
extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer,
612
                                               float scaleX, float scaleY);
613
 
614
/**
615
 *  \brief Get the drawing scale for the current target.
616
 *
617
 *  \param renderer The renderer from which drawing scale should be queried.
618
 *  \param scaleX A pointer filled in with the horizontal scaling factor
619
 *  \param scaleY A pointer filled in with the vertical scaling factor
620
 *
621
 *  \sa SDL_RenderSetScale()
622
 */
623
extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer,
624
                                               float *scaleX, float *scaleY);
625
 
626
/**
627
 *  \brief Set the color used for drawing operations (Rect, Line and Clear).
628
 *
629
 *  \param renderer The renderer for which drawing color should be set.
630
 *  \param r The red value used to draw on the rendering target.
631
 *  \param g The green value used to draw on the rendering target.
632
 *  \param b The blue value used to draw on the rendering target.
633
 *  \param a The alpha value used to draw on the rendering target, usually
634
 *           ::SDL_ALPHA_OPAQUE (255).
635
 *
636
 *  \return 0 on success, or -1 on error
637
 */
638
extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer,
639
                                           Uint8 r, Uint8 g, Uint8 b,
640
                                           Uint8 a);
641
 
642
/**
643
 *  \brief Get the color used for drawing operations (Rect, Line and Clear).
644
 *
645
 *  \param renderer The renderer from which drawing color should be queried.
646
 *  \param r A pointer to the red value used to draw on the rendering target.
647
 *  \param g A pointer to the green value used to draw on the rendering target.
648
 *  \param b A pointer to the blue value used to draw on the rendering target.
649
 *  \param a A pointer to the alpha value used to draw on the rendering target,
650
 *           usually ::SDL_ALPHA_OPAQUE (255).
651
 *
652
 *  \return 0 on success, or -1 on error
653
 */
654
extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer,
655
                                           Uint8 * r, Uint8 * g, Uint8 * b,
656
                                           Uint8 * a);
657
 
658
/**
659
 *  \brief Set the blend mode used for drawing operations (Fill and Line).
660
 *
661
 *  \param renderer The renderer for which blend mode should be set.
662
 *  \param blendMode ::SDL_BlendMode to use for blending.
663
 *
664
 *  \return 0 on success, or -1 on error
665
 *
666
 *  \note If the blend mode is not supported, the closest supported mode is
667
 *        chosen.
668
 *
669
 *  \sa SDL_GetRenderDrawBlendMode()
670
 */
671
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
672
                                                       SDL_BlendMode blendMode);
673
 
674
/**
675
 *  \brief Get the blend mode used for drawing operations.
676
 *
677
 *  \param renderer The renderer from which blend mode should be queried.
678
 *  \param blendMode A pointer filled in with the current blend mode.
679
 *
680
 *  \return 0 on success, or -1 on error
681
 *
682
 *  \sa SDL_SetRenderDrawBlendMode()
683
 */
684
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
685
                                                       SDL_BlendMode *blendMode);
686
 
687
/**
688
 *  \brief Clear the current rendering target with the drawing color
689
 *
690
 *  This function clears the entire rendering target, ignoring the viewport and
691
 *  the clip rectangle.
692
 *
693
 *  \return 0 on success, or -1 on error
694
 */
695
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
696
 
697
/**
698
 *  \brief Draw a point on the current rendering target.
699
 *
700
 *  \param renderer The renderer which should draw a point.
701
 *  \param x The x coordinate of the point.
702
 *  \param y The y coordinate of the point.
703
 *
704
 *  \return 0 on success, or -1 on error
705
 */
706
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
707
                                                int x, int y);
708
 
709
/**
710
 *  \brief Draw multiple points on the current rendering target.
711
 *
712
 *  \param renderer The renderer which should draw multiple points.
713
 *  \param points The points to draw
714
 *  \param count The number of points to draw
715
 *
716
 *  \return 0 on success, or -1 on error
717
 */
718
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
719
                                                 const SDL_Point * points,
720
                                                 int count);
721
 
722
/**
723
 *  \brief Draw a line on the current rendering target.
724
 *
725
 *  \param renderer The renderer which should draw a line.
726
 *  \param x1 The x coordinate of the start point.
727
 *  \param y1 The y coordinate of the start point.
728
 *  \param x2 The x coordinate of the end point.
729
 *  \param y2 The y coordinate of the end point.
730
 *
731
 *  \return 0 on success, or -1 on error
732
 */
733
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
734
                                               int x1, int y1, int x2, int y2);
735
 
736
/**
737
 *  \brief Draw a series of connected lines on the current rendering target.
738
 *
739
 *  \param renderer The renderer which should draw multiple lines.
740
 *  \param points The points along the lines
741
 *  \param count The number of points, drawing count-1 lines
742
 *
743
 *  \return 0 on success, or -1 on error
744
 */
745
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
746
                                                const SDL_Point * points,
747
                                                int count);
748
 
749
/**
750
 *  \brief Draw a rectangle on the current rendering target.
751
 *
752
 *  \param renderer The renderer which should draw a rectangle.
753
 *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
754
 *
755
 *  \return 0 on success, or -1 on error
756
 */
757
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
758
                                               const SDL_Rect * rect);
759
 
760
/**
761
 *  \brief Draw some number of rectangles on the current rendering target.
762
 *
763
 *  \param renderer The renderer which should draw multiple rectangles.
764
 *  \param rects A pointer to an array of destination rectangles.
765
 *  \param count The number of rectangles.
766
 *
767
 *  \return 0 on success, or -1 on error
768
 */
769
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
770
                                                const SDL_Rect * rects,
771
                                                int count);
772
 
773
/**
774
 *  \brief Fill a rectangle on the current rendering target with the drawing color.
775
 *
776
 *  \param renderer The renderer which should fill a rectangle.
777
 *  \param rect A pointer to the destination rectangle, or NULL for the entire
778
 *              rendering target.
779
 *
780
 *  \return 0 on success, or -1 on error
781
 */
782
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
783
                                               const SDL_Rect * rect);
784
 
785
/**
786
 *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
787
 *
788
 *  \param renderer The renderer which should fill multiple rectangles.
789
 *  \param rects A pointer to an array of destination rectangles.
790
 *  \param count The number of rectangles.
791
 *
792
 *  \return 0 on success, or -1 on error
793
 */
794
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
795
                                                const SDL_Rect * rects,
796
                                                int count);
797
 
798
/**
799
 *  \brief Copy a portion of the texture to the current rendering target.
800
 *
801
 *  \param renderer The renderer which should copy parts of a texture.
802
 *  \param texture The source texture.
803
 *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
804
 *                   texture.
805
 *  \param dstrect   A pointer to the destination rectangle, or NULL for the
806
 *                   entire rendering target.
807
 *
808
 *  \return 0 on success, or -1 on error
809
 */
810
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
811
                                           SDL_Texture * texture,
812
                                           const SDL_Rect * srcrect,
813
                                           const SDL_Rect * dstrect);
814
 
815
/**
816
 *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center
817
 *
818
 *  \param renderer The renderer which should copy parts of a texture.
819
 *  \param texture The source texture.
820
 *  \param srcrect   A pointer to the source rectangle, or NULL for the entire
821
 *                   texture.
822
 *  \param dstrect   A pointer to the destination rectangle, or NULL for the
823
 *                   entire rendering target.
824
 *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction
825
 *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
826
 *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
827
 *
828
 *  \return 0 on success, or -1 on error
829
 */
830
extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer,
831
                                           SDL_Texture * texture,
832
                                           const SDL_Rect * srcrect,
833
                                           const SDL_Rect * dstrect,
834
                                           const double angle,
835
                                           const SDL_Point *center,
836
                                           const SDL_RendererFlip flip);
837
 
838
/**
839
 *  \brief Read pixels from the current rendering target.
840
 *
841
 *  \param renderer The renderer from which pixels should be read.
842
 *  \param rect   A pointer to the rectangle to read, or NULL for the entire
843
 *                render target.
844
 *  \param format The desired format of the pixel data, or 0 to use the format
845
 *                of the rendering target
846
 *  \param pixels A pointer to be filled in with the pixel data
847
 *  \param pitch  The pitch of the pixels parameter.
848
 *
849
 *  \return 0 on success, or -1 if pixel reading is not supported.
850
 *
851
 *  \warning This is a very slow operation, and should not be used frequently.
852
 */
853
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
854
                                                 const SDL_Rect * rect,
855
                                                 Uint32 format,
856
                                                 void *pixels, int pitch);
857
 
858
/**
859
 *  \brief Update the screen with rendering performed.
860
 */
861
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
862
 
863
/**
864
 *  \brief Destroy the specified texture.
865
 *
866
 *  \sa SDL_CreateTexture()
867
 *  \sa SDL_CreateTextureFromSurface()
868
 */
869
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
870
 
871
/**
872
 *  \brief Destroy the rendering context for a window and free associated
873
 *         textures.
874
 *
875
 *  \sa SDL_CreateRenderer()
876
 */
877
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
878
 
879
 
880
/**
881
 *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with
882
 *         OpenGL instructions.
883
 *
884
 *  \param texture  The SDL texture to bind
885
 *  \param texw     A pointer to a float that will be filled with the texture width
886
 *  \param texh     A pointer to a float that will be filled with the texture height
887
 *
888
 *  \return 0 on success, or -1 if the operation is not supported
889
 */
890
extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
891
 
892
/**
893
 *  \brief Unbind a texture from the current OpenGL/ES/ES2 context.
894
 *
895
 *  \param texture  The SDL texture to unbind
896
 *
897
 *  \return 0 on success, or -1 if the operation is not supported
898
 */
899
extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);
900
 
8 pmbaty 901
/**
902
 *  \brief Get the CAMetalLayer associated with the given Metal renderer
903
 *
904
 *  \param renderer The renderer to query
905
 *
906
 *  \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer
907
 *
908
 *  \sa SDL_RenderGetMetalCommandEncoder()
909
 */
910
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer);
1 pmbaty 911
 
8 pmbaty 912
/**
913
 *  \brief Get the Metal command encoder for the current frame
914
 *
915
 *  \param renderer The renderer to query
916
 *
917
 *  \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer
918
 *
919
 *  \sa SDL_RenderGetMetalLayer()
920
 */
921
extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer);
922
 
1 pmbaty 923
/* Ends C function definitions when using C++ */
924
#ifdef __cplusplus
925
}
926
#endif
927
#include "close_code.h"
928
 
929
#endif /* SDL_render_h_ */
930
 
931
/* vi: set ts=4 sw=4 expandtab: */