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1 | pmbaty | 1 | #ifndef __gl2_h_ |
2 | #define __gl2_h_ |
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3 | |||
4 | /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ |
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5 | |||
6 | /*#include <GLES2/gl2platform.h>*/ |
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7 | |||
8 | #ifdef __cplusplus |
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9 | extern "C" { |
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10 | #endif |
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11 | |||
12 | /* |
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13 | * This document is licensed under the SGI Free Software B License Version |
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14 | * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . |
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15 | */ |
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16 | |||
17 | /*------------------------------------------------------------------------- |
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18 | * Data type definitions |
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19 | *-----------------------------------------------------------------------*/ |
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20 | |||
21 | typedef void GLvoid; |
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22 | typedef char GLchar; |
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23 | typedef unsigned int GLenum; |
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24 | typedef unsigned char GLboolean; |
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25 | typedef unsigned int GLbitfield; |
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26 | typedef khronos_int8_t GLbyte; |
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27 | typedef short GLshort; |
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28 | typedef int GLint; |
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29 | typedef int GLsizei; |
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30 | typedef khronos_uint8_t GLubyte; |
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31 | typedef unsigned short GLushort; |
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32 | typedef unsigned int GLuint; |
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33 | typedef khronos_float_t GLfloat; |
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34 | typedef khronos_float_t GLclampf; |
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35 | typedef khronos_int32_t GLfixed; |
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36 | |||
37 | /* GL types for handling large vertex buffer objects */ |
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38 | typedef khronos_intptr_t GLintptr; |
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39 | typedef khronos_ssize_t GLsizeiptr; |
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40 | |||
41 | /* OpenGL ES core versions */ |
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42 | #define GL_ES_VERSION_2_0 1 |
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43 | |||
44 | /* ClearBufferMask */ |
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45 | #define GL_DEPTH_BUFFER_BIT 0x00000100 |
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46 | #define GL_STENCIL_BUFFER_BIT 0x00000400 |
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47 | #define GL_COLOR_BUFFER_BIT 0x00004000 |
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48 | |||
49 | /* Boolean */ |
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50 | #define GL_FALSE 0 |
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51 | #define GL_TRUE 1 |
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52 | |||
53 | /* BeginMode */ |
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54 | #define GL_POINTS 0x0000 |
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55 | #define GL_LINES 0x0001 |
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56 | #define GL_LINE_LOOP 0x0002 |
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57 | #define GL_LINE_STRIP 0x0003 |
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58 | #define GL_TRIANGLES 0x0004 |
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59 | #define GL_TRIANGLE_STRIP 0x0005 |
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60 | #define GL_TRIANGLE_FAN 0x0006 |
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61 | |||
62 | /* AlphaFunction (not supported in ES20) */ |
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63 | /* GL_NEVER */ |
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64 | /* GL_LESS */ |
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65 | /* GL_EQUAL */ |
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66 | /* GL_LEQUAL */ |
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67 | /* GL_GREATER */ |
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68 | /* GL_NOTEQUAL */ |
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69 | /* GL_GEQUAL */ |
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70 | /* GL_ALWAYS */ |
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71 | |||
72 | /* BlendingFactorDest */ |
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73 | #define GL_ZERO 0 |
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74 | #define GL_ONE 1 |
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75 | #define GL_SRC_COLOR 0x0300 |
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76 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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77 | #define GL_SRC_ALPHA 0x0302 |
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78 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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79 | #define GL_DST_ALPHA 0x0304 |
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80 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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81 | |||
82 | /* BlendingFactorSrc */ |
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83 | /* GL_ZERO */ |
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84 | /* GL_ONE */ |
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85 | #define GL_DST_COLOR 0x0306 |
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86 | #define GL_ONE_MINUS_DST_COLOR 0x0307 |
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87 | #define GL_SRC_ALPHA_SATURATE 0x0308 |
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88 | /* GL_SRC_ALPHA */ |
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89 | /* GL_ONE_MINUS_SRC_ALPHA */ |
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90 | /* GL_DST_ALPHA */ |
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91 | /* GL_ONE_MINUS_DST_ALPHA */ |
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92 | |||
93 | /* BlendEquationSeparate */ |
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94 | #define GL_FUNC_ADD 0x8006 |
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95 | #define GL_BLEND_EQUATION 0x8009 |
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96 | #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ |
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97 | #define GL_BLEND_EQUATION_ALPHA 0x883D |
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98 | |||
99 | /* BlendSubtract */ |
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100 | #define GL_FUNC_SUBTRACT 0x800A |
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101 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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102 | |||
103 | /* Separate Blend Functions */ |
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104 | #define GL_BLEND_DST_RGB 0x80C8 |
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105 | #define GL_BLEND_SRC_RGB 0x80C9 |
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106 | #define GL_BLEND_DST_ALPHA 0x80CA |
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107 | #define GL_BLEND_SRC_ALPHA 0x80CB |
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108 | #define GL_CONSTANT_COLOR 0x8001 |
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109 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
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110 | #define GL_CONSTANT_ALPHA 0x8003 |
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111 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
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112 | #define GL_BLEND_COLOR 0x8005 |
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113 | |||
114 | /* Buffer Objects */ |
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115 | #define GL_ARRAY_BUFFER 0x8892 |
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116 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
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117 | #define GL_ARRAY_BUFFER_BINDING 0x8894 |
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118 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
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119 | |||
120 | #define GL_STREAM_DRAW 0x88E0 |
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121 | #define GL_STATIC_DRAW 0x88E4 |
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122 | #define GL_DYNAMIC_DRAW 0x88E8 |
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123 | |||
124 | #define GL_BUFFER_SIZE 0x8764 |
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125 | #define GL_BUFFER_USAGE 0x8765 |
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126 | |||
127 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
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128 | |||
129 | /* CullFaceMode */ |
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130 | #define GL_FRONT 0x0404 |
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131 | #define GL_BACK 0x0405 |
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132 | #define GL_FRONT_AND_BACK 0x0408 |
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133 | |||
134 | /* DepthFunction */ |
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135 | /* GL_NEVER */ |
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136 | /* GL_LESS */ |
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137 | /* GL_EQUAL */ |
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138 | /* GL_LEQUAL */ |
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139 | /* GL_GREATER */ |
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140 | /* GL_NOTEQUAL */ |
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141 | /* GL_GEQUAL */ |
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142 | /* GL_ALWAYS */ |
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143 | |||
144 | /* EnableCap */ |
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145 | #define GL_TEXTURE_2D 0x0DE1 |
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146 | #define GL_CULL_FACE 0x0B44 |
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147 | #define GL_BLEND 0x0BE2 |
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148 | #define GL_DITHER 0x0BD0 |
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149 | #define GL_STENCIL_TEST 0x0B90 |
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150 | #define GL_DEPTH_TEST 0x0B71 |
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151 | #define GL_SCISSOR_TEST 0x0C11 |
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152 | #define GL_POLYGON_OFFSET_FILL 0x8037 |
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153 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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154 | #define GL_SAMPLE_COVERAGE 0x80A0 |
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155 | |||
156 | /* ErrorCode */ |
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157 | #define GL_NO_ERROR 0 |
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158 | #define GL_INVALID_ENUM 0x0500 |
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159 | #define GL_INVALID_VALUE 0x0501 |
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160 | #define GL_INVALID_OPERATION 0x0502 |
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161 | #define GL_OUT_OF_MEMORY 0x0505 |
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162 | |||
163 | /* FrontFaceDirection */ |
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164 | #define GL_CW 0x0900 |
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165 | #define GL_CCW 0x0901 |
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166 | |||
167 | /* GetPName */ |
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168 | #define GL_LINE_WIDTH 0x0B21 |
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169 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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170 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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171 | #define GL_CULL_FACE_MODE 0x0B45 |
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172 | #define GL_FRONT_FACE 0x0B46 |
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173 | #define GL_DEPTH_RANGE 0x0B70 |
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174 | #define GL_DEPTH_WRITEMASK 0x0B72 |
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175 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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176 | #define GL_DEPTH_FUNC 0x0B74 |
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177 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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178 | #define GL_STENCIL_FUNC 0x0B92 |
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179 | #define GL_STENCIL_FAIL 0x0B94 |
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180 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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181 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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182 | #define GL_STENCIL_REF 0x0B97 |
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183 | #define GL_STENCIL_VALUE_MASK 0x0B93 |
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184 | #define GL_STENCIL_WRITEMASK 0x0B98 |
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185 | #define GL_STENCIL_BACK_FUNC 0x8800 |
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186 | #define GL_STENCIL_BACK_FAIL 0x8801 |
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187 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
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188 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
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189 | #define GL_STENCIL_BACK_REF 0x8CA3 |
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190 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
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191 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
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192 | #define GL_VIEWPORT 0x0BA2 |
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193 | #define GL_SCISSOR_BOX 0x0C10 |
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194 | /* GL_SCISSOR_TEST */ |
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195 | #define GL_COLOR_CLEAR_VALUE 0x0C22 |
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196 | #define GL_COLOR_WRITEMASK 0x0C23 |
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197 | #define GL_UNPACK_ALIGNMENT 0x0CF5 |
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198 | #define GL_PACK_ALIGNMENT 0x0D05 |
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199 | #define GL_MAX_TEXTURE_SIZE 0x0D33 |
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200 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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201 | #define GL_SUBPIXEL_BITS 0x0D50 |
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202 | #define GL_RED_BITS 0x0D52 |
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203 | #define GL_GREEN_BITS 0x0D53 |
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204 | #define GL_BLUE_BITS 0x0D54 |
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205 | #define GL_ALPHA_BITS 0x0D55 |
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206 | #define GL_DEPTH_BITS 0x0D56 |
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207 | #define GL_STENCIL_BITS 0x0D57 |
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208 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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209 | /* GL_POLYGON_OFFSET_FILL */ |
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210 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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211 | #define GL_TEXTURE_BINDING_2D 0x8069 |
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212 | #define GL_SAMPLE_BUFFERS 0x80A8 |
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213 | #define GL_SAMPLES 0x80A9 |
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214 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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215 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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216 | |||
217 | /* GetTextureParameter */ |
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218 | /* GL_TEXTURE_MAG_FILTER */ |
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219 | /* GL_TEXTURE_MIN_FILTER */ |
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220 | /* GL_TEXTURE_WRAP_S */ |
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221 | /* GL_TEXTURE_WRAP_T */ |
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222 | |||
223 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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224 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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225 | |||
226 | /* HintMode */ |
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227 | #define GL_DONT_CARE 0x1100 |
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228 | #define GL_FASTEST 0x1101 |
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229 | #define GL_NICEST 0x1102 |
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230 | |||
231 | /* HintTarget */ |
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232 | #define GL_GENERATE_MIPMAP_HINT 0x8192 |
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233 | |||
234 | /* DataType */ |
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235 | #define GL_BYTE 0x1400 |
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236 | #define GL_UNSIGNED_BYTE 0x1401 |
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237 | #define GL_SHORT 0x1402 |
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238 | #define GL_UNSIGNED_SHORT 0x1403 |
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239 | #define GL_INT 0x1404 |
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240 | #define GL_UNSIGNED_INT 0x1405 |
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241 | #define GL_FLOAT 0x1406 |
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242 | #define GL_FIXED 0x140C |
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243 | |||
244 | /* PixelFormat */ |
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245 | #define GL_DEPTH_COMPONENT 0x1902 |
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246 | #define GL_ALPHA 0x1906 |
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247 | #define GL_RGB 0x1907 |
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248 | #define GL_RGBA 0x1908 |
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249 | #define GL_LUMINANCE 0x1909 |
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250 | #define GL_LUMINANCE_ALPHA 0x190A |
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251 | |||
252 | /* PixelType */ |
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253 | /* GL_UNSIGNED_BYTE */ |
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254 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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255 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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256 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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257 | |||
258 | /* Shaders */ |
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259 | #define GL_FRAGMENT_SHADER 0x8B30 |
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260 | #define GL_VERTEX_SHADER 0x8B31 |
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261 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
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262 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
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263 | #define GL_MAX_VARYING_VECTORS 0x8DFC |
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264 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
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265 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
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266 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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267 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
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268 | #define GL_SHADER_TYPE 0x8B4F |
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269 | #define GL_DELETE_STATUS 0x8B80 |
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270 | #define GL_LINK_STATUS 0x8B82 |
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271 | #define GL_VALIDATE_STATUS 0x8B83 |
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272 | #define GL_ATTACHED_SHADERS 0x8B85 |
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273 | #define GL_ACTIVE_UNIFORMS 0x8B86 |
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274 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
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275 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
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276 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
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277 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
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278 | #define GL_CURRENT_PROGRAM 0x8B8D |
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279 | |||
280 | /* StencilFunction */ |
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281 | #define GL_NEVER 0x0200 |
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282 | #define GL_LESS 0x0201 |
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283 | #define GL_EQUAL 0x0202 |
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284 | #define GL_LEQUAL 0x0203 |
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285 | #define GL_GREATER 0x0204 |
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286 | #define GL_NOTEQUAL 0x0205 |
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287 | #define GL_GEQUAL 0x0206 |
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288 | #define GL_ALWAYS 0x0207 |
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289 | |||
290 | /* StencilOp */ |
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291 | /* GL_ZERO */ |
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292 | #define GL_KEEP 0x1E00 |
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293 | #define GL_REPLACE 0x1E01 |
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294 | #define GL_INCR 0x1E02 |
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295 | #define GL_DECR 0x1E03 |
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296 | #define GL_INVERT 0x150A |
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297 | #define GL_INCR_WRAP 0x8507 |
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298 | #define GL_DECR_WRAP 0x8508 |
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299 | |||
300 | /* StringName */ |
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301 | #define GL_VENDOR 0x1F00 |
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302 | #define GL_RENDERER 0x1F01 |
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303 | #define GL_VERSION 0x1F02 |
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304 | #define GL_EXTENSIONS 0x1F03 |
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305 | |||
306 | /* TextureMagFilter */ |
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307 | #define GL_NEAREST 0x2600 |
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308 | #define GL_LINEAR 0x2601 |
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309 | |||
310 | /* TextureMinFilter */ |
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311 | /* GL_NEAREST */ |
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312 | /* GL_LINEAR */ |
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313 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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314 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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315 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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316 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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317 | |||
318 | /* TextureParameterName */ |
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319 | #define GL_TEXTURE_MAG_FILTER 0x2800 |
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320 | #define GL_TEXTURE_MIN_FILTER 0x2801 |
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321 | #define GL_TEXTURE_WRAP_S 0x2802 |
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322 | #define GL_TEXTURE_WRAP_T 0x2803 |
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323 | |||
324 | /* TextureTarget */ |
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325 | /* GL_TEXTURE_2D */ |
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326 | #define GL_TEXTURE 0x1702 |
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327 | |||
328 | #define GL_TEXTURE_CUBE_MAP 0x8513 |
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329 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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330 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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331 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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332 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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333 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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334 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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335 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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336 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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337 | |||
338 | /* TextureUnit */ |
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339 | #define GL_TEXTURE0 0x84C0 |
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340 | #define GL_TEXTURE1 0x84C1 |
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341 | #define GL_TEXTURE2 0x84C2 |
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342 | #define GL_TEXTURE3 0x84C3 |
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343 | #define GL_TEXTURE4 0x84C4 |
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344 | #define GL_TEXTURE5 0x84C5 |
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345 | #define GL_TEXTURE6 0x84C6 |
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346 | #define GL_TEXTURE7 0x84C7 |
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347 | #define GL_TEXTURE8 0x84C8 |
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348 | #define GL_TEXTURE9 0x84C9 |
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349 | #define GL_TEXTURE10 0x84CA |
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350 | #define GL_TEXTURE11 0x84CB |
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351 | #define GL_TEXTURE12 0x84CC |
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352 | #define GL_TEXTURE13 0x84CD |
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353 | #define GL_TEXTURE14 0x84CE |
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354 | #define GL_TEXTURE15 0x84CF |
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355 | #define GL_TEXTURE16 0x84D0 |
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356 | #define GL_TEXTURE17 0x84D1 |
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357 | #define GL_TEXTURE18 0x84D2 |
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358 | #define GL_TEXTURE19 0x84D3 |
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359 | #define GL_TEXTURE20 0x84D4 |
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360 | #define GL_TEXTURE21 0x84D5 |
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361 | #define GL_TEXTURE22 0x84D6 |
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362 | #define GL_TEXTURE23 0x84D7 |
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363 | #define GL_TEXTURE24 0x84D8 |
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364 | #define GL_TEXTURE25 0x84D9 |
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365 | #define GL_TEXTURE26 0x84DA |
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366 | #define GL_TEXTURE27 0x84DB |
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367 | #define GL_TEXTURE28 0x84DC |
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368 | #define GL_TEXTURE29 0x84DD |
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369 | #define GL_TEXTURE30 0x84DE |
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370 | #define GL_TEXTURE31 0x84DF |
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371 | #define GL_ACTIVE_TEXTURE 0x84E0 |
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372 | |||
373 | /* TextureWrapMode */ |
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374 | #define GL_REPEAT 0x2901 |
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375 | #define GL_CLAMP_TO_EDGE 0x812F |
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376 | #define GL_MIRRORED_REPEAT 0x8370 |
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377 | |||
378 | /* Uniform Types */ |
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379 | #define GL_FLOAT_VEC2 0x8B50 |
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380 | #define GL_FLOAT_VEC3 0x8B51 |
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381 | #define GL_FLOAT_VEC4 0x8B52 |
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382 | #define GL_INT_VEC2 0x8B53 |
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383 | #define GL_INT_VEC3 0x8B54 |
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384 | #define GL_INT_VEC4 0x8B55 |
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385 | #define GL_BOOL 0x8B56 |
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386 | #define GL_BOOL_VEC2 0x8B57 |
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387 | #define GL_BOOL_VEC3 0x8B58 |
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388 | #define GL_BOOL_VEC4 0x8B59 |
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389 | #define GL_FLOAT_MAT2 0x8B5A |
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390 | #define GL_FLOAT_MAT3 0x8B5B |
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391 | #define GL_FLOAT_MAT4 0x8B5C |
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392 | #define GL_SAMPLER_2D 0x8B5E |
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393 | #define GL_SAMPLER_CUBE 0x8B60 |
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394 | |||
395 | /* Vertex Arrays */ |
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396 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
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397 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
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398 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
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399 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
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400 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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401 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
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402 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
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403 | |||
404 | /* Read Format */ |
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405 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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406 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
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407 | |||
408 | /* Shader Source */ |
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409 | #define GL_COMPILE_STATUS 0x8B81 |
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410 | #define GL_INFO_LOG_LENGTH 0x8B84 |
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411 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
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412 | #define GL_SHADER_COMPILER 0x8DFA |
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413 | |||
414 | /* Shader Binary */ |
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415 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
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416 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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417 | |||
418 | /* Shader Precision-Specified Types */ |
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419 | #define GL_LOW_FLOAT 0x8DF0 |
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420 | #define GL_MEDIUM_FLOAT 0x8DF1 |
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421 | #define GL_HIGH_FLOAT 0x8DF2 |
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422 | #define GL_LOW_INT 0x8DF3 |
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423 | #define GL_MEDIUM_INT 0x8DF4 |
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424 | #define GL_HIGH_INT 0x8DF5 |
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425 | |||
426 | /* Framebuffer Object. */ |
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427 | #define GL_FRAMEBUFFER 0x8D40 |
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428 | #define GL_RENDERBUFFER 0x8D41 |
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429 | |||
430 | #define GL_RGBA4 0x8056 |
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431 | #define GL_RGB5_A1 0x8057 |
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432 | #define GL_RGB565 0x8D62 |
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433 | #define GL_DEPTH_COMPONENT16 0x81A5 |
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434 | #define GL_STENCIL_INDEX8 0x8D48 |
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435 | |||
436 | #define GL_RENDERBUFFER_WIDTH 0x8D42 |
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437 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
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438 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
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439 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
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440 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
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441 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
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442 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
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443 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
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444 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
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445 | |||
446 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
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447 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
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448 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
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449 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
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450 | |||
451 | #define GL_COLOR_ATTACHMENT0 0x8CE0 |
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452 | #define GL_DEPTH_ATTACHMENT 0x8D00 |
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453 | #define GL_STENCIL_ATTACHMENT 0x8D20 |
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454 | |||
455 | #define GL_NONE 0 |
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456 | |||
457 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
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458 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
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459 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
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460 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
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461 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
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462 | |||
463 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
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464 | #define GL_RENDERBUFFER_BINDING 0x8CA7 |
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465 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
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466 | |||
467 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
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468 | |||
469 | /*------------------------------------------------------------------------- |
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470 | * GL core functions. |
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471 | *-----------------------------------------------------------------------*/ |
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472 | |||
473 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
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474 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); |
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475 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); |
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476 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); |
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477 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); |
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478 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); |
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479 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); |
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480 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
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481 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); |
||
482 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); |
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483 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
||
484 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
||
485 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); |
||
486 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); |
||
487 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); |
||
488 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
||
489 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
||
490 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
||
491 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
||
492 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
||
493 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); |
||
494 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); |
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495 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); |
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496 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
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497 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
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498 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
||
499 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); |
||
500 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); |
||
501 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); |
||
502 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); |
||
503 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); |
||
504 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); |
||
505 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); |
||
506 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); |
||
507 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); |
||
508 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); |
||
509 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); |
||
510 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); |
||
511 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); |
||
512 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
||
513 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
||
514 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); |
||
515 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); |
||
516 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
||
517 | GL_APICALL void GL_APIENTRY glFinish (void); |
||
518 | GL_APICALL void GL_APIENTRY glFlush (void); |
||
519 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
||
520 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
||
521 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); |
||
522 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); |
||
523 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); |
||
524 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); |
||
525 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); |
||
526 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); |
||
527 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
||
528 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); |
||
529 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); |
||
530 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); |
||
531 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); |
||
532 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); |
||
533 | GL_APICALL GLenum GL_APIENTRY glGetError (void); |
||
534 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); |
||
535 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); |
||
536 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); |
||
537 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); |
||
538 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
||
539 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); |
||
540 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); |
||
541 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); |
||
542 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); |
||
543 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); |
||
544 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); |
||
545 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); |
||
546 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); |
||
547 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); |
||
548 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); |
||
549 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); |
||
550 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); |
||
551 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); |
||
552 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |
||
553 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); |
||
554 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); |
||
555 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); |
||
556 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); |
||
557 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); |
||
558 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); |
||
559 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); |
||
560 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); |
||
561 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
||
562 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); |
||
563 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); |
||
564 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
||
565 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); |
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566 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
||
567 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
||
568 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); |
||
569 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
||
570 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); |
||
571 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); |
||
572 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
||
573 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); |
||
574 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
||
575 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); |
||
576 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
||
577 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
||
578 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); |
||
579 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
||
580 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); |
||
581 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
||
582 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); |
||
583 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); |
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584 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); |
||
585 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); |
||
586 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); |
||
587 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); |
||
588 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); |
||
589 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); |
||
590 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); |
||
591 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); |
||
592 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); |
||
593 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); |
||
594 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); |
||
595 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); |
||
596 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||
597 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); |
||
598 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); |
||
599 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); |
||
600 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||
601 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||
602 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); |
||
603 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); |
||
604 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); |
||
605 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); |
||
606 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); |
||
607 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); |
||
608 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); |
||
609 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
||
610 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); |
||
611 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
||
612 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); |
||
613 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); |
||
614 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
||
615 | |||
616 | #ifdef __cplusplus |
||
617 | } |
||
618 | #endif |
||
619 | |||
620 | #endif /* __gl2_h_ */ |
||
621 |