Subversion Repositories Games.Prince of Persia

Rev

Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/*
2
  Simple DirectMedia Layer
8 pmbaty 3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
1 pmbaty 4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
#ifndef SDL_mutex_h_
23
#define SDL_mutex_h_
24
 
25
/**
26
 *  \file SDL_mutex.h
27
 *
28
 *  Functions to provide thread synchronization primitives.
29
 */
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_error.h"
33
 
34
#include "begin_code.h"
35
/* Set up for C function definitions, even when using C++ */
36
#ifdef __cplusplus
37
extern "C" {
38
#endif
39
 
40
/**
41
 *  Synchronization functions which can time out return this value
42
 *  if they time out.
43
 */
44
#define SDL_MUTEX_TIMEDOUT  1
45
 
46
/**
47
 *  This is the timeout value which corresponds to never time out.
48
 */
49
#define SDL_MUTEX_MAXWAIT   (~(Uint32)0)
50
 
51
 
52
/**
53
 *  \name Mutex functions
54
 */
55
/* @{ */
56
 
57
/* The SDL mutex structure, defined in SDL_sysmutex.c */
58
struct SDL_mutex;
59
typedef struct SDL_mutex SDL_mutex;
60
 
61
/**
62
 *  Create a mutex, initialized unlocked.
63
 */
64
extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
65
 
66
/**
67
 *  Lock the mutex.
68
 *
69
 *  \return 0, or -1 on error.
70
 */
71
#define SDL_mutexP(m)   SDL_LockMutex(m)
72
extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex);
73
 
74
/**
75
 *  Try to lock the mutex
76
 *
77
 *  \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error
78
 */
79
extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex);
80
 
81
/**
82
 *  Unlock the mutex.
83
 *
84
 *  \return 0, or -1 on error.
85
 *
86
 *  \warning It is an error to unlock a mutex that has not been locked by
87
 *           the current thread, and doing so results in undefined behavior.
88
 */
89
#define SDL_mutexV(m)   SDL_UnlockMutex(m)
90
extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
91
 
92
/**
93
 *  Destroy a mutex.
94
 */
95
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
96
 
97
/* @} *//* Mutex functions */
98
 
99
 
100
/**
101
 *  \name Semaphore functions
102
 */
103
/* @{ */
104
 
105
/* The SDL semaphore structure, defined in SDL_syssem.c */
106
struct SDL_semaphore;
107
typedef struct SDL_semaphore SDL_sem;
108
 
109
/**
110
 *  Create a semaphore, initialized with value, returns NULL on failure.
111
 */
112
extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
113
 
114
/**
115
 *  Destroy a semaphore.
116
 */
117
extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
118
 
119
/**
120
 *  This function suspends the calling thread until the semaphore pointed
121
 *  to by \c sem has a positive count. It then atomically decreases the
122
 *  semaphore count.
123
 */
124
extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
125
 
126
/**
127
 *  Non-blocking variant of SDL_SemWait().
128
 *
129
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would
130
 *          block, and -1 on error.
131
 */
132
extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
133
 
134
/**
135
 *  Variant of SDL_SemWait() with a timeout in milliseconds.
136
 *
137
 *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not
138
 *          succeed in the allotted time, and -1 on error.
139
 *
140
 *  \warning On some platforms this function is implemented by looping with a
141
 *           delay of 1 ms, and so should be avoided if possible.
142
 */
143
extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
144
 
145
/**
146
 *  Atomically increases the semaphore's count (not blocking).
147
 *
148
 *  \return 0, or -1 on error.
149
 */
150
extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
151
 
152
/**
153
 *  Returns the current count of the semaphore.
154
 */
155
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
156
 
157
/* @} *//* Semaphore functions */
158
 
159
 
160
/**
161
 *  \name Condition variable functions
162
 */
163
/* @{ */
164
 
165
/* The SDL condition variable structure, defined in SDL_syscond.c */
166
struct SDL_cond;
167
typedef struct SDL_cond SDL_cond;
168
 
169
/**
170
 *  Create a condition variable.
171
 *
172
 *  Typical use of condition variables:
173
 *
174
 *  Thread A:
175
 *    SDL_LockMutex(lock);
176
 *    while ( ! condition ) {
177
 *        SDL_CondWait(cond, lock);
178
 *    }
179
 *    SDL_UnlockMutex(lock);
180
 *
181
 *  Thread B:
182
 *    SDL_LockMutex(lock);
183
 *    ...
184
 *    condition = true;
185
 *    ...
186
 *    SDL_CondSignal(cond);
187
 *    SDL_UnlockMutex(lock);
188
 *
189
 *  There is some discussion whether to signal the condition variable
190
 *  with the mutex locked or not.  There is some potential performance
191
 *  benefit to unlocking first on some platforms, but there are some
192
 *  potential race conditions depending on how your code is structured.
193
 *
194
 *  In general it's safer to signal the condition variable while the
195
 *  mutex is locked.
196
 */
197
extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
198
 
199
/**
200
 *  Destroy a condition variable.
201
 */
202
extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
203
 
204
/**
205
 *  Restart one of the threads that are waiting on the condition variable.
206
 *
207
 *  \return 0 or -1 on error.
208
 */
209
extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
210
 
211
/**
212
 *  Restart all threads that are waiting on the condition variable.
213
 *
214
 *  \return 0 or -1 on error.
215
 */
216
extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
217
 
218
/**
219
 *  Wait on the condition variable, unlocking the provided mutex.
220
 *
221
 *  \warning The mutex must be locked before entering this function!
222
 *
223
 *  The mutex is re-locked once the condition variable is signaled.
224
 *
225
 *  \return 0 when it is signaled, or -1 on error.
226
 */
227
extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
228
 
229
/**
230
 *  Waits for at most \c ms milliseconds, and returns 0 if the condition
231
 *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
232
 *  signaled in the allotted time, and -1 on error.
233
 *
234
 *  \warning On some platforms this function is implemented by looping with a
235
 *           delay of 1 ms, and so should be avoided if possible.
236
 */
237
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
238
                                                SDL_mutex * mutex, Uint32 ms);
239
 
240
/* @} *//* Condition variable functions */
241
 
242
 
243
/* Ends C function definitions when using C++ */
244
#ifdef __cplusplus
245
}
246
#endif
247
#include "close_code.h"
248
 
249
#endif /* SDL_mutex_h_ */
250
 
251
/* vi: set ts=4 sw=4 expandtab: */