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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
1 | pmbaty | 4 | |
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_mouse.h |
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24 | * |
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25 | * Include file for SDL mouse event handling. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_mouse_h_ |
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29 | #define SDL_mouse_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_video.h" |
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34 | |||
35 | #include "begin_code.h" |
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36 | /* Set up for C function definitions, even when using C++ */ |
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37 | #ifdef __cplusplus |
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38 | extern "C" { |
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39 | #endif |
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40 | |||
41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ |
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42 | |||
43 | /** |
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44 | * \brief Cursor types for SDL_CreateSystemCursor(). |
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45 | */ |
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46 | typedef enum |
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47 | { |
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48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
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49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
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50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
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51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
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52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
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53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
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54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
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55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
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56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
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57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
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58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
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59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
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60 | SDL_NUM_SYSTEM_CURSORS |
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61 | } SDL_SystemCursor; |
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62 | |||
63 | /** |
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64 | * \brief Scroll direction types for the Scroll event |
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65 | */ |
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66 | typedef enum |
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67 | { |
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68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
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69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
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70 | } SDL_MouseWheelDirection; |
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71 | |||
72 | /* Function prototypes */ |
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73 | |||
74 | /** |
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75 | * \brief Get the window which currently has mouse focus. |
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76 | */ |
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77 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
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78 | |||
79 | /** |
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80 | * \brief Retrieve the current state of the mouse. |
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81 | * |
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82 | * The current button state is returned as a button bitmask, which can |
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83 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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84 | * mouse cursor position relative to the focus window for the currently |
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85 | * selected mouse. You can pass NULL for either x or y. |
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86 | */ |
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87 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
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88 | |||
89 | /** |
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90 | * \brief Get the current state of the mouse, in relation to the desktop |
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91 | * |
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92 | * This works just like SDL_GetMouseState(), but the coordinates will be |
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93 | * reported relative to the top-left of the desktop. This can be useful if |
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94 | * you need to track the mouse outside of a specific window and |
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95 | * SDL_CaptureMouse() doesn't fit your needs. For example, it could be |
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96 | * useful if you need to track the mouse while dragging a window, where |
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97 | * coordinates relative to a window might not be in sync at all times. |
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98 | * |
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99 | * \note SDL_GetMouseState() returns the mouse position as SDL understands |
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100 | * it from the last pump of the event queue. This function, however, |
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101 | * queries the OS for the current mouse position, and as such, might |
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102 | * be a slightly less efficient function. Unless you know what you're |
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103 | * doing and have a good reason to use this function, you probably want |
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104 | * SDL_GetMouseState() instead. |
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105 | * |
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106 | * \param x Returns the current X coord, relative to the desktop. Can be NULL. |
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107 | * \param y Returns the current Y coord, relative to the desktop. Can be NULL. |
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108 | * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. |
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109 | * |
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110 | * \sa SDL_GetMouseState |
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111 | */ |
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112 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
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113 | |||
114 | /** |
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115 | * \brief Retrieve the relative state of the mouse. |
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116 | * |
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117 | * The current button state is returned as a button bitmask, which can |
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118 | * be tested using the SDL_BUTTON(X) macros, and x and y are set to the |
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119 | * mouse deltas since the last call to SDL_GetRelativeMouseState(). |
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120 | */ |
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121 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
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122 | |||
123 | /** |
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124 | * \brief Moves the mouse to the given position within the window. |
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125 | * |
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126 | * \param window The window to move the mouse into, or NULL for the current mouse focus |
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127 | * \param x The x coordinate within the window |
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128 | * \param y The y coordinate within the window |
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129 | * |
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130 | * \note This function generates a mouse motion event |
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131 | */ |
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132 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
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133 | int x, int y); |
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134 | |||
135 | /** |
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136 | * \brief Moves the mouse to the given position in global screen space. |
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137 | * |
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138 | * \param x The x coordinate |
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139 | * \param y The y coordinate |
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140 | * \return 0 on success, -1 on error (usually: unsupported by a platform). |
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141 | * |
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142 | * \note This function generates a mouse motion event |
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143 | */ |
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144 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
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145 | |||
146 | /** |
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147 | * \brief Set relative mouse mode. |
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148 | * |
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149 | * \param enabled Whether or not to enable relative mode |
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150 | * |
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151 | * \return 0 on success, or -1 if relative mode is not supported. |
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152 | * |
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153 | * While the mouse is in relative mode, the cursor is hidden, and the |
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154 | * driver will try to report continuous motion in the current window. |
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155 | * Only relative motion events will be delivered, the mouse position |
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156 | * will not change. |
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157 | * |
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158 | * \note This function will flush any pending mouse motion. |
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159 | * |
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160 | * \sa SDL_GetRelativeMouseMode() |
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161 | */ |
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162 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
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163 | |||
164 | /** |
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165 | * \brief Capture the mouse, to track input outside an SDL window. |
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166 | * |
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167 | * \param enabled Whether or not to enable capturing |
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168 | * |
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169 | * Capturing enables your app to obtain mouse events globally, instead of |
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170 | * just within your window. Not all video targets support this function. |
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171 | * When capturing is enabled, the current window will get all mouse events, |
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172 | * but unlike relative mode, no change is made to the cursor and it is |
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173 | * not restrained to your window. |
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174 | * |
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175 | * This function may also deny mouse input to other windows--both those in |
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176 | * your application and others on the system--so you should use this |
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177 | * function sparingly, and in small bursts. For example, you might want to |
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178 | * track the mouse while the user is dragging something, until the user |
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179 | * releases a mouse button. It is not recommended that you capture the mouse |
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180 | * for long periods of time, such as the entire time your app is running. |
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181 | * |
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182 | * While captured, mouse events still report coordinates relative to the |
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183 | * current (foreground) window, but those coordinates may be outside the |
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184 | * bounds of the window (including negative values). Capturing is only |
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185 | * allowed for the foreground window. If the window loses focus while |
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186 | * capturing, the capture will be disabled automatically. |
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187 | * |
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188 | * While capturing is enabled, the current window will have the |
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189 | * SDL_WINDOW_MOUSE_CAPTURE flag set. |
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190 | * |
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191 | * \return 0 on success, or -1 if not supported. |
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192 | */ |
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193 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
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194 | |||
195 | /** |
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196 | * \brief Query whether relative mouse mode is enabled. |
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197 | * |
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198 | * \sa SDL_SetRelativeMouseMode() |
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199 | */ |
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200 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
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201 | |||
202 | /** |
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203 | * \brief Create a cursor, using the specified bitmap data and |
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204 | * mask (in MSB format). |
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205 | * |
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206 | * The cursor width must be a multiple of 8 bits. |
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207 | * |
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208 | * The cursor is created in black and white according to the following: |
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209 | * <table> |
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210 | * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> |
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211 | * <tr><td> 0 </td><td> 1 </td><td> White </td></tr> |
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212 | * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> |
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213 | * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> |
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214 | * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black |
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215 | * if not. </td></tr> |
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216 | * </table> |
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217 | * |
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218 | * \sa SDL_FreeCursor() |
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219 | */ |
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220 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
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221 | const Uint8 * mask, |
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222 | int w, int h, int hot_x, |
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223 | int hot_y); |
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224 | |||
225 | /** |
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226 | * \brief Create a color cursor. |
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227 | * |
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228 | * \sa SDL_FreeCursor() |
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229 | */ |
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230 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
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231 | int hot_x, |
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232 | int hot_y); |
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233 | |||
234 | /** |
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235 | * \brief Create a system cursor. |
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236 | * |
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237 | * \sa SDL_FreeCursor() |
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238 | */ |
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239 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
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240 | |||
241 | /** |
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242 | * \brief Set the active cursor. |
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243 | */ |
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244 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
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245 | |||
246 | /** |
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247 | * \brief Return the active cursor. |
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248 | */ |
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249 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
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250 | |||
251 | /** |
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252 | * \brief Return the default cursor. |
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253 | */ |
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254 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
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255 | |||
256 | /** |
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257 | * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. |
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258 | * |
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259 | * \sa SDL_CreateCursor() |
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260 | * \sa SDL_CreateColorCursor() |
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261 | * \sa SDL_CreateSystemCursor() |
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262 | */ |
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263 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
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264 | |||
265 | /** |
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266 | * \brief Toggle whether or not the cursor is shown. |
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267 | * |
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268 | * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current |
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269 | * state. |
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270 | * |
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271 | * \return 1 if the cursor is shown, or 0 if the cursor is hidden. |
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272 | */ |
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273 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
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274 | |||
275 | /** |
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276 | * Used as a mask when testing buttons in buttonstate. |
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277 | * - Button 1: Left mouse button |
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278 | * - Button 2: Middle mouse button |
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279 | * - Button 3: Right mouse button |
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280 | */ |
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281 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
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282 | #define SDL_BUTTON_LEFT 1 |
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283 | #define SDL_BUTTON_MIDDLE 2 |
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284 | #define SDL_BUTTON_RIGHT 3 |
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285 | #define SDL_BUTTON_X1 4 |
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286 | #define SDL_BUTTON_X2 5 |
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287 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
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288 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
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289 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
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290 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
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291 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
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292 | |||
293 | |||
294 | /* Ends C function definitions when using C++ */ |
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295 | #ifdef __cplusplus |
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296 | } |
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297 | #endif |
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298 | #include "close_code.h" |
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299 | |||
300 | #endif /* SDL_mouse_h_ */ |
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301 | |||
302 | /* vi: set ts=4 sw=4 expandtab: */ |