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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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5
  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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9
  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_joystick.h
24
 *
25
 *  Include file for SDL joystick event handling
26
 *
27
 * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
28
 *   behind a device_index changing as joysticks are plugged and unplugged.
29
 *
30
 * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
31
 *   then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
32
 *
33
 * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
34
 *   the device (a X360 wired controller for example). This identifier is platform dependent.
35
 *
36
 *
37
 */
38
 
39
#ifndef SDL_joystick_h_
40
#define SDL_joystick_h_
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42
#include "SDL_stdinc.h"
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#include "SDL_error.h"
44
 
45
#include "begin_code.h"
46
/* Set up for C function definitions, even when using C++ */
47
#ifdef __cplusplus
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extern "C" {
49
#endif
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51
/**
52
 *  \file SDL_joystick.h
53
 *
54
 *  In order to use these functions, SDL_Init() must have been called
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 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
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 *  for joysticks, and load appropriate drivers.
57
 *
58
 *  If you would like to receive joystick updates while the application
59
 *  is in the background, you should set the following hint before calling
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 *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
61
 */
62
 
63
/**
64
 * The joystick structure used to identify an SDL joystick
65
 */
66
struct _SDL_Joystick;
67
typedef struct _SDL_Joystick SDL_Joystick;
68
 
69
/* A structure that encodes the stable unique id for a joystick device */
70
typedef struct {
71
    Uint8 data[16];
72
} SDL_JoystickGUID;
73
 
74
/**
75
 * This is a unique ID for a joystick for the time it is connected to the system,
76
 * and is never reused for the lifetime of the application. If the joystick is
77
 * disconnected and reconnected, it will get a new ID.
78
 *
79
 * The ID value starts at 0 and increments from there. The value -1 is an invalid ID.
80
 */
81
typedef Sint32 SDL_JoystickID;
82
 
83
typedef enum
84
{
85
    SDL_JOYSTICK_TYPE_UNKNOWN,
86
    SDL_JOYSTICK_TYPE_GAMECONTROLLER,
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    SDL_JOYSTICK_TYPE_WHEEL,
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    SDL_JOYSTICK_TYPE_ARCADE_STICK,
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    SDL_JOYSTICK_TYPE_FLIGHT_STICK,
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    SDL_JOYSTICK_TYPE_DANCE_PAD,
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    SDL_JOYSTICK_TYPE_GUITAR,
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    SDL_JOYSTICK_TYPE_DRUM_KIT,
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    SDL_JOYSTICK_TYPE_ARCADE_PAD,
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    SDL_JOYSTICK_TYPE_THROTTLE
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} SDL_JoystickType;
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97
typedef enum
98
{
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    SDL_JOYSTICK_POWER_UNKNOWN = -1,
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    SDL_JOYSTICK_POWER_EMPTY,   /* <= 5% */
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    SDL_JOYSTICK_POWER_LOW,     /* <= 20% */
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    SDL_JOYSTICK_POWER_MEDIUM,  /* <= 70% */
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    SDL_JOYSTICK_POWER_FULL,    /* <= 100% */
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    SDL_JOYSTICK_POWER_WIRED,
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    SDL_JOYSTICK_POWER_MAX
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} SDL_JoystickPowerLevel;
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108
/* Function prototypes */
109
 
110
/**
111
 * Locking for multi-threaded access to the joystick API
112
 *
113
 * If you are using the joystick API or handling events from multiple threads
114
 * you should use these locking functions to protect access to the joysticks.
115
 *
116
 * In particular, you are guaranteed that the joystick list won't change, so
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 * the API functions that take a joystick index will be valid, and joystick
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 * and game controller events will not be delivered.
119
 */
120
extern DECLSPEC void SDLCALL SDL_LockJoysticks(void);
121
extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void);
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123
/**
124
 *  Count the number of joysticks attached to the system right now
125
 */
126
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
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128
/**
129
 *  Get the implementation dependent name of a joystick.
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 *  This can be called before any joysticks are opened.
131
 *  If no name can be found, this function returns NULL.
132
 */
133
extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index);
134
 
135
/**
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 *  Get the player index of a joystick, or -1 if it's not available
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 *  This can be called before any joysticks are opened.
138
 */
139
extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index);
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141
/**
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 *  Return the GUID for the joystick at this index
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 *  This can be called before any joysticks are opened.
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 */
145
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index);
146
 
147
/**
148
 *  Get the USB vendor ID of a joystick, if available.
149
 *  This can be called before any joysticks are opened.
150
 *  If the vendor ID isn't available this function returns 0.
151
 */
152
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index);
153
 
154
/**
155
 *  Get the USB product ID of a joystick, if available.
156
 *  This can be called before any joysticks are opened.
157
 *  If the product ID isn't available this function returns 0.
158
 */
159
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index);
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161
/**
162
 *  Get the product version of a joystick, if available.
163
 *  This can be called before any joysticks are opened.
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 *  If the product version isn't available this function returns 0.
165
 */
166
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index);
167
 
168
/**
169
 *  Get the type of a joystick, if available.
170
 *  This can be called before any joysticks are opened.
171
 */
172
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index);
173
 
174
/**
175
 *  Get the instance ID of a joystick.
176
 *  This can be called before any joysticks are opened.
177
 *  If the index is out of range, this function will return -1.
178
 */
179
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index);
180
 
181
/**
182
 *  Open a joystick for use.
183
 *  The index passed as an argument refers to the N'th joystick on the system.
184
 *  This index is not the value which will identify this joystick in future
185
 *  joystick events.  The joystick's instance id (::SDL_JoystickID) will be used
186
 *  there instead.
187
 *
188
 *  \return A joystick identifier, or NULL if an error occurred.
189
 */
190
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
191
 
192
/**
193
 * Return the SDL_Joystick associated with an instance id.
194
 */
195
extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid);
196
 
197
/**
198
 *  Return the name for this currently opened joystick.
199
 *  If no name can be found, this function returns NULL.
200
 */
201
extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick);
202
 
203
/**
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 *  Get the player index of an opened joystick, or -1 if it's not available
205
 *
206
 *  For XInput controllers this returns the XInput user index.
207
 */
208
extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick);
209
 
210
/**
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 *  Return the GUID for this opened joystick
212
 */
213
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick);
214
 
215
/**
216
 *  Get the USB vendor ID of an opened joystick, if available.
217
 *  If the vendor ID isn't available this function returns 0.
218
 */
219
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick);
220
 
221
/**
222
 *  Get the USB product ID of an opened joystick, if available.
223
 *  If the product ID isn't available this function returns 0.
224
 */
225
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick);
226
 
227
/**
228
 *  Get the product version of an opened joystick, if available.
229
 *  If the product version isn't available this function returns 0.
230
 */
231
extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick);
232
 
233
/**
234
 *  Get the type of an opened joystick.
235
 */
236
extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick);
237
 
238
/**
239
 *  Return a string representation for this guid. pszGUID must point to at least 33 bytes
240
 *  (32 for the string plus a NULL terminator).
241
 */
242
extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID);
243
 
244
/**
245
 *  Convert a string into a joystick guid
246
 */
247
extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID);
248
 
249
/**
250
 *  Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not.
251
 */
252
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick);
253
 
254
/**
255
 *  Get the instance ID of an opened joystick or -1 if the joystick is invalid.
256
 */
257
extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick);
258
 
259
/**
260
 *  Get the number of general axis controls on a joystick.
261
 */
262
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
263
 
264
/**
265
 *  Get the number of trackballs on a joystick.
266
 *
267
 *  Joystick trackballs have only relative motion events associated
268
 *  with them and their state cannot be polled.
269
 */
270
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
271
 
272
/**
273
 *  Get the number of POV hats on a joystick.
274
 */
275
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
276
 
277
/**
278
 *  Get the number of buttons on a joystick.
279
 */
280
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
281
 
282
/**
283
 *  Update the current state of the open joysticks.
284
 *
285
 *  This is called automatically by the event loop if any joystick
286
 *  events are enabled.
287
 */
288
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
289
 
290
/**
291
 *  Enable/disable joystick event polling.
292
 *
293
 *  If joystick events are disabled, you must call SDL_JoystickUpdate()
294
 *  yourself and check the state of the joystick when you want joystick
295
 *  information.
296
 *
297
 *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
298
 */
299
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
300
 
301
#define SDL_JOYSTICK_AXIS_MAX   32767
302
#define SDL_JOYSTICK_AXIS_MIN   -32768
303
/**
304
 *  Get the current state of an axis control on a joystick.
305
 *
306
 *  The state is a value ranging from -32768 to 32767.
307
 *
308
 *  The axis indices start at index 0.
309
 */
310
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
311
                                                   int axis);
312
 
313
/**
314
 *  Get the initial state of an axis control on a joystick.
315
 *
316
 *  The state is a value ranging from -32768 to 32767.
317
 *
318
 *  The axis indices start at index 0.
319
 *
320
 *  \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not.
321
 */
322
extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick,
323
                                                   int axis, Sint16 *state);
324
 
325
/**
326
 *  \name Hat positions
327
 */
328
/* @{ */
329
#define SDL_HAT_CENTERED    0x00
330
#define SDL_HAT_UP          0x01
331
#define SDL_HAT_RIGHT       0x02
332
#define SDL_HAT_DOWN        0x04
333
#define SDL_HAT_LEFT        0x08
334
#define SDL_HAT_RIGHTUP     (SDL_HAT_RIGHT|SDL_HAT_UP)
335
#define SDL_HAT_RIGHTDOWN   (SDL_HAT_RIGHT|SDL_HAT_DOWN)
336
#define SDL_HAT_LEFTUP      (SDL_HAT_LEFT|SDL_HAT_UP)
337
#define SDL_HAT_LEFTDOWN    (SDL_HAT_LEFT|SDL_HAT_DOWN)
338
/* @} */
339
 
340
/**
341
 *  Get the current state of a POV hat on a joystick.
342
 *
343
 *  The hat indices start at index 0.
344
 *
345
 *  \return The return value is one of the following positions:
346
 *           - ::SDL_HAT_CENTERED
347
 *           - ::SDL_HAT_UP
348
 *           - ::SDL_HAT_RIGHT
349
 *           - ::SDL_HAT_DOWN
350
 *           - ::SDL_HAT_LEFT
351
 *           - ::SDL_HAT_RIGHTUP
352
 *           - ::SDL_HAT_RIGHTDOWN
353
 *           - ::SDL_HAT_LEFTUP
354
 *           - ::SDL_HAT_LEFTDOWN
355
 */
356
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
357
                                                 int hat);
358
 
359
/**
360
 *  Get the ball axis change since the last poll.
361
 *
362
 *  \return 0, or -1 if you passed it invalid parameters.
363
 *
364
 *  The ball indices start at index 0.
365
 */
366
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
367
                                                int ball, int *dx, int *dy);
368
 
369
/**
370
 *  Get the current state of a button on a joystick.
371
 *
372
 *  The button indices start at index 0.
373
 */
374
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
375
                                                    int button);
376
 
377
/**
8 pmbaty 378
 *  Trigger a rumble effect
379
 *  Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling.
380
 *
381
 *  \param joystick The joystick to vibrate
382
 *  \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF
383
 *  \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF
384
 *  \param duration_ms The duration of the rumble effect, in milliseconds
385
 *
386
 *  \return 0, or -1 if rumble isn't supported on this joystick
387
 */
388
extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms);
389
 
390
/**
1 pmbaty 391
 *  Close a joystick previously opened with SDL_JoystickOpen().
392
 */
393
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
394
 
395
/**
396
 *  Return the battery level of this joystick
397
 */
398
extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick);
399
 
400
/* Ends C function definitions when using C++ */
401
#ifdef __cplusplus
402
}
403
#endif
404
#include "close_code.h"
405
 
406
#endif /* SDL_joystick_h_ */
407
 
408
/* vi: set ts=4 sw=4 expandtab: */