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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
1 | pmbaty | 4 | |
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_joystick.h |
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24 | * |
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25 | * Include file for SDL joystick event handling |
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26 | * |
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27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick |
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28 | * behind a device_index changing as joysticks are plugged and unplugged. |
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29 | * |
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30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted |
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31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. |
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32 | * |
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33 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of |
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34 | * the device (a X360 wired controller for example). This identifier is platform dependent. |
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35 | * |
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36 | * |
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37 | */ |
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38 | |||
39 | #ifndef SDL_joystick_h_ |
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40 | #define SDL_joystick_h_ |
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41 | |||
42 | #include "SDL_stdinc.h" |
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43 | #include "SDL_error.h" |
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44 | |||
45 | #include "begin_code.h" |
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46 | /* Set up for C function definitions, even when using C++ */ |
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47 | #ifdef __cplusplus |
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48 | extern "C" { |
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49 | #endif |
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50 | |||
51 | /** |
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52 | * \file SDL_joystick.h |
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53 | * |
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54 | * In order to use these functions, SDL_Init() must have been called |
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55 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system |
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56 | * for joysticks, and load appropriate drivers. |
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57 | * |
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58 | * If you would like to receive joystick updates while the application |
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59 | * is in the background, you should set the following hint before calling |
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60 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
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61 | */ |
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62 | |||
63 | /** |
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64 | * The joystick structure used to identify an SDL joystick |
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65 | */ |
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66 | struct _SDL_Joystick; |
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67 | typedef struct _SDL_Joystick SDL_Joystick; |
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68 | |||
69 | /* A structure that encodes the stable unique id for a joystick device */ |
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70 | typedef struct { |
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71 | Uint8 data[16]; |
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72 | } SDL_JoystickGUID; |
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73 | |||
74 | /** |
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75 | * This is a unique ID for a joystick for the time it is connected to the system, |
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76 | * and is never reused for the lifetime of the application. If the joystick is |
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77 | * disconnected and reconnected, it will get a new ID. |
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78 | * |
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79 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
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80 | */ |
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81 | typedef Sint32 SDL_JoystickID; |
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82 | |||
83 | typedef enum |
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84 | { |
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85 | SDL_JOYSTICK_TYPE_UNKNOWN, |
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86 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
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87 | SDL_JOYSTICK_TYPE_WHEEL, |
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88 | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
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89 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
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90 | SDL_JOYSTICK_TYPE_DANCE_PAD, |
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91 | SDL_JOYSTICK_TYPE_GUITAR, |
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92 | SDL_JOYSTICK_TYPE_DRUM_KIT, |
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93 | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
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94 | SDL_JOYSTICK_TYPE_THROTTLE |
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95 | } SDL_JoystickType; |
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96 | |||
97 | typedef enum |
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98 | { |
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99 | SDL_JOYSTICK_POWER_UNKNOWN = -1, |
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8 | pmbaty | 100 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ |
101 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ |
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102 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ |
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103 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ |
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1 | pmbaty | 104 | SDL_JOYSTICK_POWER_WIRED, |
105 | SDL_JOYSTICK_POWER_MAX |
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106 | } SDL_JoystickPowerLevel; |
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107 | |||
108 | /* Function prototypes */ |
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109 | |||
110 | /** |
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111 | * Locking for multi-threaded access to the joystick API |
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112 | * |
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113 | * If you are using the joystick API or handling events from multiple threads |
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114 | * you should use these locking functions to protect access to the joysticks. |
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115 | * |
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116 | * In particular, you are guaranteed that the joystick list won't change, so |
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117 | * the API functions that take a joystick index will be valid, and joystick |
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118 | * and game controller events will not be delivered. |
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119 | */ |
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120 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
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121 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
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122 | |||
123 | /** |
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124 | * Count the number of joysticks attached to the system right now |
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125 | */ |
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126 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); |
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127 | |||
128 | /** |
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129 | * Get the implementation dependent name of a joystick. |
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130 | * This can be called before any joysticks are opened. |
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131 | * If no name can be found, this function returns NULL. |
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132 | */ |
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133 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
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134 | |||
135 | /** |
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8 | pmbaty | 136 | * Get the player index of a joystick, or -1 if it's not available |
137 | * This can be called before any joysticks are opened. |
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138 | */ |
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139 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); |
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140 | |||
141 | /** |
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1 | pmbaty | 142 | * Return the GUID for the joystick at this index |
143 | * This can be called before any joysticks are opened. |
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144 | */ |
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145 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
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146 | |||
147 | /** |
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148 | * Get the USB vendor ID of a joystick, if available. |
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149 | * This can be called before any joysticks are opened. |
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150 | * If the vendor ID isn't available this function returns 0. |
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151 | */ |
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152 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
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153 | |||
154 | /** |
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155 | * Get the USB product ID of a joystick, if available. |
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156 | * This can be called before any joysticks are opened. |
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157 | * If the product ID isn't available this function returns 0. |
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158 | */ |
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159 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
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160 | |||
161 | /** |
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162 | * Get the product version of a joystick, if available. |
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163 | * This can be called before any joysticks are opened. |
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164 | * If the product version isn't available this function returns 0. |
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165 | */ |
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166 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
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167 | |||
168 | /** |
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169 | * Get the type of a joystick, if available. |
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170 | * This can be called before any joysticks are opened. |
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171 | */ |
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172 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
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173 | |||
174 | /** |
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175 | * Get the instance ID of a joystick. |
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176 | * This can be called before any joysticks are opened. |
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177 | * If the index is out of range, this function will return -1. |
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178 | */ |
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179 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
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180 | |||
181 | /** |
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182 | * Open a joystick for use. |
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183 | * The index passed as an argument refers to the N'th joystick on the system. |
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184 | * This index is not the value which will identify this joystick in future |
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185 | * joystick events. The joystick's instance id (::SDL_JoystickID) will be used |
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186 | * there instead. |
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187 | * |
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188 | * \return A joystick identifier, or NULL if an error occurred. |
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189 | */ |
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190 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); |
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191 | |||
192 | /** |
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193 | * Return the SDL_Joystick associated with an instance id. |
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194 | */ |
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195 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); |
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196 | |||
197 | /** |
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198 | * Return the name for this currently opened joystick. |
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199 | * If no name can be found, this function returns NULL. |
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200 | */ |
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201 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); |
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202 | |||
203 | /** |
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8 | pmbaty | 204 | * Get the player index of an opened joystick, or -1 if it's not available |
205 | * |
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206 | * For XInput controllers this returns the XInput user index. |
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207 | */ |
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208 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); |
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209 | |||
210 | /** |
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1 | pmbaty | 211 | * Return the GUID for this opened joystick |
212 | */ |
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213 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); |
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214 | |||
215 | /** |
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216 | * Get the USB vendor ID of an opened joystick, if available. |
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217 | * If the vendor ID isn't available this function returns 0. |
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218 | */ |
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219 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); |
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220 | |||
221 | /** |
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222 | * Get the USB product ID of an opened joystick, if available. |
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223 | * If the product ID isn't available this function returns 0. |
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224 | */ |
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225 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); |
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226 | |||
227 | /** |
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228 | * Get the product version of an opened joystick, if available. |
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229 | * If the product version isn't available this function returns 0. |
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230 | */ |
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231 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); |
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232 | |||
233 | /** |
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234 | * Get the type of an opened joystick. |
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235 | */ |
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236 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); |
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237 | |||
238 | /** |
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239 | * Return a string representation for this guid. pszGUID must point to at least 33 bytes |
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240 | * (32 for the string plus a NULL terminator). |
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241 | */ |
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242 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
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243 | |||
244 | /** |
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245 | * Convert a string into a joystick guid |
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246 | */ |
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247 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
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248 | |||
249 | /** |
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250 | * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. |
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251 | */ |
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252 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); |
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253 | |||
254 | /** |
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255 | * Get the instance ID of an opened joystick or -1 if the joystick is invalid. |
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256 | */ |
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257 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); |
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258 | |||
259 | /** |
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260 | * Get the number of general axis controls on a joystick. |
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261 | */ |
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262 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); |
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263 | |||
264 | /** |
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265 | * Get the number of trackballs on a joystick. |
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266 | * |
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267 | * Joystick trackballs have only relative motion events associated |
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268 | * with them and their state cannot be polled. |
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269 | */ |
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270 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); |
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271 | |||
272 | /** |
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273 | * Get the number of POV hats on a joystick. |
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274 | */ |
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275 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); |
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276 | |||
277 | /** |
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278 | * Get the number of buttons on a joystick. |
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279 | */ |
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280 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); |
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281 | |||
282 | /** |
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283 | * Update the current state of the open joysticks. |
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284 | * |
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285 | * This is called automatically by the event loop if any joystick |
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286 | * events are enabled. |
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287 | */ |
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288 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); |
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289 | |||
290 | /** |
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291 | * Enable/disable joystick event polling. |
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292 | * |
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293 | * If joystick events are disabled, you must call SDL_JoystickUpdate() |
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294 | * yourself and check the state of the joystick when you want joystick |
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295 | * information. |
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296 | * |
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297 | * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. |
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298 | */ |
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299 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
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300 | |||
301 | #define SDL_JOYSTICK_AXIS_MAX 32767 |
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302 | #define SDL_JOYSTICK_AXIS_MIN -32768 |
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303 | /** |
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304 | * Get the current state of an axis control on a joystick. |
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305 | * |
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306 | * The state is a value ranging from -32768 to 32767. |
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307 | * |
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308 | * The axis indices start at index 0. |
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309 | */ |
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310 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, |
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311 | int axis); |
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312 | |||
313 | /** |
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314 | * Get the initial state of an axis control on a joystick. |
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315 | * |
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316 | * The state is a value ranging from -32768 to 32767. |
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317 | * |
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318 | * The axis indices start at index 0. |
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319 | * |
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320 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
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321 | */ |
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322 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, |
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323 | int axis, Sint16 *state); |
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324 | |||
325 | /** |
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326 | * \name Hat positions |
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327 | */ |
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328 | /* @{ */ |
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329 | #define SDL_HAT_CENTERED 0x00 |
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330 | #define SDL_HAT_UP 0x01 |
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331 | #define SDL_HAT_RIGHT 0x02 |
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332 | #define SDL_HAT_DOWN 0x04 |
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333 | #define SDL_HAT_LEFT 0x08 |
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334 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) |
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335 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) |
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336 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) |
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337 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) |
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338 | /* @} */ |
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339 | |||
340 | /** |
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341 | * Get the current state of a POV hat on a joystick. |
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342 | * |
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343 | * The hat indices start at index 0. |
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344 | * |
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345 | * \return The return value is one of the following positions: |
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346 | * - ::SDL_HAT_CENTERED |
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347 | * - ::SDL_HAT_UP |
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348 | * - ::SDL_HAT_RIGHT |
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349 | * - ::SDL_HAT_DOWN |
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350 | * - ::SDL_HAT_LEFT |
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351 | * - ::SDL_HAT_RIGHTUP |
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352 | * - ::SDL_HAT_RIGHTDOWN |
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353 | * - ::SDL_HAT_LEFTUP |
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354 | * - ::SDL_HAT_LEFTDOWN |
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355 | */ |
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356 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, |
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357 | int hat); |
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358 | |||
359 | /** |
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360 | * Get the ball axis change since the last poll. |
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361 | * |
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362 | * \return 0, or -1 if you passed it invalid parameters. |
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363 | * |
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364 | * The ball indices start at index 0. |
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365 | */ |
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366 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, |
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367 | int ball, int *dx, int *dy); |
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368 | |||
369 | /** |
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370 | * Get the current state of a button on a joystick. |
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371 | * |
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372 | * The button indices start at index 0. |
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373 | */ |
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374 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, |
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375 | int button); |
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376 | |||
377 | /** |
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8 | pmbaty | 378 | * Trigger a rumble effect |
379 | * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. |
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380 | * |
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381 | * \param joystick The joystick to vibrate |
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382 | * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
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383 | * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
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384 | * \param duration_ms The duration of the rumble effect, in milliseconds |
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385 | * |
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386 | * \return 0, or -1 if rumble isn't supported on this joystick |
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387 | */ |
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388 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
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389 | |||
390 | /** |
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1 | pmbaty | 391 | * Close a joystick previously opened with SDL_JoystickOpen(). |
392 | */ |
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393 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); |
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394 | |||
395 | /** |
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396 | * Return the battery level of this joystick |
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397 | */ |
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398 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); |
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399 | |||
400 | /* Ends C function definitions when using C++ */ |
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401 | #ifdef __cplusplus |
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402 | } |
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403 | #endif |
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404 | #include "close_code.h" |
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405 | |||
406 | #endif /* SDL_joystick_h_ */ |
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407 | |||
408 | /* vi: set ts=4 sw=4 expandtab: */ |