Subversion Repositories Games.Prince of Persia

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/*
2
  Simple DirectMedia Layer
3
  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_hints.h
24
 *
25
 *  Official documentation for SDL configuration variables
26
 *
27
 *  This file contains functions to set and get configuration hints,
28
 *  as well as listing each of them alphabetically.
29
 *
30
 *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is
31
 *  the environment variable that can be used to override the default.
32
 *
33
 *  In general these hints are just that - they may or may not be
34
 *  supported or applicable on any given platform, but they provide
35
 *  a way for an application or user to give the library a hint as
36
 *  to how they would like the library to work.
37
 */
38
 
39
#ifndef SDL_hints_h_
40
#define SDL_hints_h_
41
 
42
#include "SDL_stdinc.h"
43
 
44
#include "begin_code.h"
45
/* Set up for C function definitions, even when using C++ */
46
#ifdef __cplusplus
47
extern "C" {
48
#endif
49
 
50
/**
51
 *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
52
 *
53
 *  SDL can try to accelerate the SDL screen surface by using streaming
54
 *  textures with a 3D rendering engine.  This variable controls whether and
55
 *  how this is done.
56
 *
57
 *  This variable can be set to the following values:
58
 *    "0"       - Disable 3D acceleration
59
 *    "1"       - Enable 3D acceleration, using the default renderer.
60
 *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.)
61
 *
62
 *  By default SDL tries to make a best guess for each platform whether
63
 *  to use acceleration or not.
64
 */
65
#define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION"
66
 
67
/**
68
 *  \brief  A variable specifying which render driver to use.
69
 *
70
 *  If the application doesn't pick a specific renderer to use, this variable
71
 *  specifies the name of the preferred renderer.  If the preferred renderer
72
 *  can't be initialized, the normal default renderer is used.
73
 *
74
 *  This variable is case insensitive and can be set to the following values:
75
 *    "direct3d"
76
 *    "opengl"
77
 *    "opengles2"
78
 *    "opengles"
79
 *    "software"
80
 *
81
 *  The default varies by platform, but it's the first one in the list that
82
 *  is available on the current platform.
83
 */
84
#define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER"
85
 
86
/**
87
 *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available.
88
 *
89
 *  This variable can be set to the following values:
90
 *    "0"       - Disable shaders
91
 *    "1"       - Enable shaders
92
 *
93
 *  By default shaders are used if OpenGL supports them.
94
 */
95
#define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS"
96
 
97
/**
98
 *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations.
99
 *
100
 *  This variable can be set to the following values:
101
 *    "0"       - Thread-safety is not enabled (faster)
102
 *    "1"       - Thread-safety is enabled
103
 *
104
 *  By default the Direct3D device is created with thread-safety disabled.
105
 */
106
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
107
 
108
/**
109
 *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer.
110
 *
111
 *  This variable does not have any effect on the Direct3D 9 based renderer.
112
 *
113
 *  This variable can be set to the following values:
114
 *    "0"       - Disable Debug Layer use
115
 *    "1"       - Enable Debug Layer use
116
 *
117
 *  By default, SDL does not use Direct3D Debug Layer.
118
 */
119
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG"
120
 
121
/**
122
 *  \brief  A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
123
 *
124
 *  This variable can be set to the following values:
125
 *    "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
126
 *    "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
127
 *
128
 *  By default letterbox is used
129
 */
130
#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE       "SDL_RENDER_LOGICAL_SIZE_MODE"
131
 
132
/**
133
 *  \brief  A variable controlling the scaling quality
134
 *
135
 *  This variable can be set to the following values:
136
 *    "0" or "nearest" - Nearest pixel sampling
137
 *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D)
138
 *    "2" or "best"    - Currently this is the same as "linear"
139
 *
140
 *  By default nearest pixel sampling is used
141
 */
142
#define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY"
143
 
144
/**
145
 *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing.
146
 *
147
 *  This variable can be set to the following values:
148
 *    "0"       - Disable vsync
149
 *    "1"       - Enable vsync
150
 *
151
 *  By default SDL does not sync screen surface updates with vertical refresh.
152
 */
153
#define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC"
154
 
155
/**
156
 *  \brief  A variable controlling whether the screensaver is enabled.
157
 *
158
 *  This variable can be set to the following values:
159
 *    "0"       - Disable screensaver
160
 *    "1"       - Enable screensaver
161
 *
162
 *  By default SDL will disable the screensaver.
163
 */
164
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER"
165
 
166
/**
167
 *  \brief  A variable controlling whether the X11 VidMode extension should be used.
168
 *
169
 *  This variable can be set to the following values:
170
 *    "0"       - Disable XVidMode
171
 *    "1"       - Enable XVidMode
172
 *
173
 *  By default SDL will use XVidMode if it is available.
174
 */
175
#define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE"
176
 
177
/**
178
 *  \brief  A variable controlling whether the X11 Xinerama extension should be used.
179
 *
180
 *  This variable can be set to the following values:
181
 *    "0"       - Disable Xinerama
182
 *    "1"       - Enable Xinerama
183
 *
184
 *  By default SDL will use Xinerama if it is available.
185
 */
186
#define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA"
187
 
188
/**
189
 *  \brief  A variable controlling whether the X11 XRandR extension should be used.
190
 *
191
 *  This variable can be set to the following values:
192
 *    "0"       - Disable XRandR
193
 *    "1"       - Enable XRandR
194
 *
195
 *  By default SDL will not use XRandR because of window manager issues.
196
 */
197
#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
198
 
199
/**
200
 *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported.
201
 *
202
 *  This variable can be set to the following values:
203
 *    "0"       - Disable _NET_WM_PING
204
 *    "1"       - Enable _NET_WM_PING
205
 *
206
 *  By default SDL will use _NET_WM_PING, but for applications that know they
207
 *  will not always be able to respond to ping requests in a timely manner they can
208
 *  turn it off to avoid the window manager thinking the app is hung.
209
 *  The hint is checked in CreateWindow.
210
 */
211
#define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING"
212
 
213
/**
214
 *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
215
 *
216
 *  This variable can be set to the following values:
217
 *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
218
 *    "1"       - The window frame is interactive when the cursor is hidden
219
 *
220
 *  By default SDL will allow interaction with the window frame when the cursor is hidden
221
 */
222
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
223
 
224
/**
225
 * \brief A variable to specify custom icon resource id from RC file on Windows platform
226
 */
227
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON       "SDL_WINDOWS_INTRESOURCE_ICON"
228
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
229
 
230
/**
231
 *  \brief  A variable controlling whether the windows message loop is processed by SDL
232
 *
233
 *  This variable can be set to the following values:
234
 *    "0"       - The window message loop is not run
235
 *    "1"       - The window message loop is processed in SDL_PumpEvents()
236
 *
237
 *  By default SDL will process the windows message loop
238
 */
239
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
240
 
241
/**
242
 *  \brief  A variable controlling whether grabbing input grabs the keyboard
243
 *
244
 *  This variable can be set to the following values:
245
 *    "0"       - Grab will affect only the mouse
246
 *    "1"       - Grab will affect mouse and keyboard
247
 *
248
 *  By default SDL will not grab the keyboard so system shortcuts still work.
249
 */
250
#define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD"
251
 
252
/**
253
 *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode
254
 */
255
#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE"
256
 
257
/**
258
 *  \brief  A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode
259
 */
260
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE    "SDL_MOUSE_RELATIVE_SPEED_SCALE"
261
 
262
/**
263
 *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping
264
 *
265
 *  This variable can be set to the following values:
266
 *    "0"       - Relative mouse mode uses raw input
267
 *    "1"       - Relative mouse mode uses mouse warping
268
 *
269
 *  By default SDL will use raw input for relative mouse mode
270
 */
271
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP"
272
 
273
/**
274
 *  \brief Allow mouse click events when clicking to focus an SDL window
275
 *
276
 *  This variable can be set to the following values:
277
 *    "0"       - Ignore mouse clicks that activate a window
278
 *    "1"       - Generate events for mouse clicks that activate a window
279
 *
280
 *  By default SDL will ignore mouse clicks that activate a window
281
 */
282
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
283
 
284
/**
285
 *  \brief  A variable controlling whether touch events should generate synthetic mouse events
286
 *
287
 *  This variable can be set to the following values:
288
 *    "0"       - Touch events will not generate mouse events
289
 *    "1"       - Touch events will generate mouse events
290
 *
291
 *  By default SDL will generate mouse events for touch events
292
 */
293
#define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS"
294
 
295
/**
296
 *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
297
 *
298
 */
299
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
300
 
301
/**
302
 *  \brief  A variable controlling whether the idle timer is disabled on iOS.
303
 *
304
 *  When an iOS app does not receive touches for some time, the screen is
305
 *  dimmed automatically. For games where the accelerometer is the only input
306
 *  this is problematic. This functionality can be disabled by setting this
307
 *  hint.
308
 *
309
 *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver()
310
 *  accomplish the same thing on iOS. They should be preferred over this hint.
311
 *
312
 *  This variable can be set to the following values:
313
 *    "0"       - Enable idle timer
314
 *    "1"       - Disable idle timer
315
 */
316
#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED"
317
 
318
/**
319
 *  \brief  A variable controlling which orientations are allowed on iOS.
320
 *
321
 *  In some circumstances it is necessary to be able to explicitly control
322
 *  which UI orientations are allowed.
323
 *
324
 *  This variable is a space delimited list of the following values:
325
 *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown"
326
 */
327
#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS"
328
 
329
/**
330
 *  \brief  A variable controlling whether controllers used with the Apple TV
331
 *  generate UI events.
332
 *
333
 * When UI events are generated by controller input, the app will be
334
 * backgrounded when the Apple TV remote's menu button is pressed, and when the
335
 * pause or B buttons on gamepads are pressed.
336
 *
337
 * More information about properly making use of controllers for the Apple TV
338
 * can be found here:
339
 * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
340
 *
341
 *  This variable can be set to the following values:
342
 *    "0"       - Controller input does not generate UI events (the default).
343
 *    "1"       - Controller input generates UI events.
344
 */
345
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
346
 
347
/**
348
 * \brief  A variable controlling whether the Apple TV remote's joystick axes
349
 *         will automatically match the rotation of the remote.
350
 *
351
 *  This variable can be set to the following values:
352
 *    "0"       - Remote orientation does not affect joystick axes (the default).
353
 *    "1"       - Joystick axes are based on the orientation of the remote.
354
 */
355
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
356
 
357
/**
358
 *  \brief  A variable controlling whether the Android / iOS built-in
359
 *  accelerometer should be listed as a joystick device, rather than listing
360
 *  actual joysticks only.
361
 *
362
 *  This variable can be set to the following values:
363
 *    "0"       - List only real joysticks and accept input from them
364
 *    "1"       - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default).
365
 */
366
#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK"
367
 
368
/**
369
 *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices
370
 *
371
 *  The variable can be set to the following values:
372
 *    "0"       - Disable XInput detection (only uses direct input)
373
 *    "1"       - Enable XInput detection (the default)
374
 */
375
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
376
 
377
/**
378
 *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices.
379
 *
380
 *  This hint is for backwards compatibility only and will be removed in SDL 2.1
381
 *
382
 *  The default value is "0".  This hint must be set before SDL_Init()
383
 */
384
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
385
 
386
/**
387
 *  \brief  A variable that lets you manually hint extra gamecontroller db entries.
388
 *
389
 *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
390
 *
391
 *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
392
 *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
393
 */
394
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
395
 
396
/**
397
 *  \brief  A variable containing a list of devices to skip when scanning for game controllers.
398
 *
399
 *  The format of the string is a comma separated list of USB VID/PID pairs
400
 *  in hexadecimal form, e.g.
401
 *
402
 *      0xAAAA/0xBBBB,0xCCCC/0xDDDD
403
 *
404
 *  The variable can also take the form of @file, in which case the named
405
 *  file will be loaded and interpreted as the value of the variable.
406
 */
407
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
408
 
409
/**
410
 *  \brief  If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable.
411
 *
412
 *  The format of the string is a comma separated list of USB VID/PID pairs
413
 *  in hexadecimal form, e.g.
414
 *
415
 *      0xAAAA/0xBBBB,0xCCCC/0xDDDD
416
 *
417
 *  The variable can also take the form of @file, in which case the named
418
 *  file will be loaded and interpreted as the value of the variable.
419
 */
420
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
421
 
422
/**
423
 *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background.
424
 *
425
 *  The variable can be set to the following values:
426
 *    "0"       - Disable joystick & gamecontroller input events when the
427
 *                application is in the background.
428
 *    "1"       - Enable joystick & gamecontroller input events when the
429
 *                application is in the background.
430
 *
431
 *  The default value is "0".  This hint may be set at any time.
432
 */
433
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
434
 
435
/**
436
 *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
437
 *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
438
 *
439
 *  This variable can be set to the following values:
440
 *    "0"       - don't allow topmost
441
 *    "1"       - allow topmost
442
 */
443
#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST"
444
 
445
/**
446
 *  \brief A variable that controls the timer resolution, in milliseconds.
447
 *
448
 *  The higher resolution the timer, the more frequently the CPU services
449
 *  timer interrupts, and the more precise delays are, but this takes up
450
 *  power and CPU time.  This hint is only used on Windows 7 and earlier.
451
 *
452
 *  See this blog post for more information:
453
 *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
454
 *
455
 *  If this variable is set to "0", the system timer resolution is not set.
456
 *
457
 *  The default value is "1". This hint may be set at any time.
458
 */
459
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
460
 
461
 
462
/**
463
 *  \brief  A variable describing the content orientation on QtWayland-based platforms.
464
 *
465
 *  On QtWayland platforms, windows are rotated client-side to allow for custom
466
 *  transitions. In order to correctly position overlays (e.g. volume bar) and
467
 *  gestures (e.g. events view, close/minimize gestures), the system needs to
468
 *  know in which orientation the application is currently drawing its contents.
469
 *
470
 *  This does not cause the window to be rotated or resized, the application
471
 *  needs to take care of drawing the content in the right orientation (the
472
 *  framebuffer is always in portrait mode).
473
 *
474
 *  This variable can be one of the following values:
475
 *    "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape"
476
 */
477
#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION"
478
 
479
/**
480
 *  \brief  Flags to set on QtWayland windows to integrate with the native window manager.
481
 *
482
 *  On QtWayland platforms, this hint controls the flags to set on the windows.
483
 *  For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures.
484
 *
485
 *  This variable is a space-separated list of the following values (empty = no flags):
486
 *    "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager"
487
 */
488
#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS"
489
 
490
/**
491
*  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size
492
*
493
*  Use this hint in case you need to set SDL's threads stack size to other than the default.
494
*  This is specially useful if you build SDL against a non glibc libc library (such as musl) which
495
*  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses).
496
*  Support for this hint is currently available only in the pthread, Windows, and PSP backend.
497
*/
498
#define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE"
499
 
500
/**
501
 *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
502
 */
503
#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED"
504
 
505
/**
506
 *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
507
 *
508
 *  If present, holding ctrl while left clicking will generate a right click
509
 *  event when on Mac.
510
 */
511
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
512
 
513
/**
514
*  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
515
*
516
*  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It
517
*  can use two different sets of binaries, those compiled by the user from source
518
*  or those provided by the Chrome browser. In the later case, these binaries require
519
*  that SDL loads a DLL providing the shader compiler.
520
*
521
*  This variable can be set to the following values:
522
*    "d3dcompiler_46.dll" - default, best for Vista or later.
523
*    "d3dcompiler_43.dll" - for XP support.
524
*    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.
525
*
526
*/
527
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER"
528
 
529
/**
530
*  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
531
*  
532
*  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
533
*  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
534
*  created SDL_Window:
535
*
536
*  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is
537
*  needed for example when sharing an OpenGL context across multiple windows.
538
*
539
*  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
540
*  OpenGL rendering.
541
*
542
*  This variable can be set to the following values:
543
*    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
544
*    share a pixel format with.
545
*/
546
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
547
 
548
/**
549
 *  \brief A URL to a WinRT app's privacy policy
550
 *
551
 *  All network-enabled WinRT apps must make a privacy policy available to its
552
 *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
553
 *  be available in the Windows Settings charm, as accessed from within the app.
554
 *  SDL provides code to add a URL-based link there, which can point to the app's
555
 *  privacy policy.
556
 *
557
 *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
558
 *  before calling any SDL_Init() functions.  The contents of the hint should
559
 *  be a valid URL.  For example, "http://www.example.com".
560
 *
561
 *  The default value is "", which will prevent SDL from adding a privacy policy
562
 *  link to the Settings charm.  This hint should only be set during app init.
563
 *
564
 *  The label text of an app's "Privacy Policy" link may be customized via another
565
 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
566
 *
567
 *  Please note that on Windows Phone, Microsoft does not provide standard UI
568
 *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
569
 *  will not get used on that platform.  Network-enabled phone apps should display
570
 *  their privacy policy through some other, in-app means.
571
 */
572
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
573
 
574
/** \brief Label text for a WinRT app's privacy policy link
575
 *
576
 *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
577
 *  Microsoft mandates that this policy be available via the Windows Settings charm.
578
 *  SDL provides code to add a link there, with its label text being set via the
579
 *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
580
 *
581
 *  Please note that a privacy policy's contents are not set via this hint.  A separate
582
 *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
583
 *  policy.
584
 *
585
 *  The contents of this hint should be encoded as a UTF8 string.
586
 *
587
 *  The default value is "Privacy Policy".  This hint should only be set during app
588
 *  initialization, preferably before any calls to SDL_Init().
589
 *
590
 *  For additional information on linking to a privacy policy, see the documentation for
591
 *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
592
 */
593
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
594
 
595
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
596
 *
597
 *  Windows Phone devices typically feature a Back button.  When pressed,
598
 *  the OS will emit back-button-press events, which apps are expected to
599
 *  handle in an appropriate manner.  If apps do not explicitly mark these
600
 *  events as 'Handled', then the OS will invoke its default behavior for
601
 *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
602
 *  terminate the app (and attempt to switch to the previous app, or to the
603
 *  device's home screen).
604
 *
605
 *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
606
 *  to mark back-button-press events as Handled, if and when one is sent to
607
 *  the app.
608
 *
609
 *  Internally, Windows Phone sends back button events as parameters to
610
 *  special back-button-press callback functions.  Apps that need to respond
611
 *  to back-button-press events are expected to register one or more
612
 *  callback functions for such, shortly after being launched (during the
613
 *  app's initialization phase).  After the back button is pressed, the OS
614
 *  will invoke these callbacks.  If the app's callback(s) do not explicitly
615
 *  mark the event as handled by the time they return, or if the app never
616
 *  registers one of these callback, the OS will consider the event
617
 *  un-handled, and it will apply its default back button behavior (terminate
618
 *  the app).
619
 *
620
 *  SDL registers its own back-button-press callback with the Windows Phone
621
 *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
622
 *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
623
 *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
624
 *  If the hint's value is set to "1", the back button event's Handled
625
 *  property will get set to 'true'.  If the hint's value is set to something
626
 *  else, or if it is unset, SDL will leave the event's Handled property
627
 *  alone.  (By default, the OS sets this property to 'false', to note.)
628
 *
629
 *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
630
 *  back button is pressed, or can set it in direct-response to a back button
631
 *  being pressed.
632
 *
633
 *  In order to get notified when a back button is pressed, SDL apps should
634
 *  register a callback function with SDL_AddEventWatch(), and have it listen
635
 *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
636
 *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for
637
 *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
638
 *  set by such a callback, will be applied to the OS' current
639
 *  back-button-press event.
640
 *
641
 *  More details on back button behavior in Windows Phone apps can be found
642
 *  at the following page, on Microsoft's developer site:
643
 *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
644
 */
645
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
646
 
647
/**
648
 *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
649
 *
650
 *  This hint only applies to Mac OS X.
651
 *
652
 *  The variable can be set to the following values:
653
 *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
654
 *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen"
655
 *                button on their titlebars).
656
 *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
657
 *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
658
 *                button on their titlebars).
659
 *
660
 *  The default value is "1". Spaces are disabled regardless of this hint if
661
 *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
662
 *   any windows are created.
663
 */
664
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
665
 
666
/**
667
*  \brief  When set don't force the SDL app to become a foreground process
668
*
669
*  This hint only applies to Mac OS X.
670
*
671
*/
672
#define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP"
673
 
674
/**
675
 * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
676
 *
677
 * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION.
678
 *
679
 * If both hints were set then SDL_RWFromFile() will look into expansion files
680
 * after a given relative path was not found in the internal storage and assets.
681
 *
682
 * By default this hint is not set and the APK expansion files are not searched.
683
 */
684
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
685
 
686
/**
687
 * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
688
 *
689
 * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION.
690
 *
691
 * If both hints were set then SDL_RWFromFile() will look into expansion files
692
 * after a given relative path was not found in the internal storage and assets.
693
 *
694
 * By default this hint is not set and the APK expansion files are not searched.
695
 */
696
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
697
 
698
/**
699
 * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
700
 *
701
 * The variable can be set to the following values:
702
 *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's
703
 *               responsibility to render the text from these events and
704
 *               differentiate it somehow from committed text. (default)
705
 *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent,
706
 *               and text that is being composed will be rendered in its own UI.
707
 */
708
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
709
 
710
 /**
711
 * \brief A variable to control whether mouse and touch events are to be treated together or separately
712
 *
713
 * The variable can be set to the following values:
714
 *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse
715
 *               events. This is the behaviour of SDL <= 2.0.3. (default)
716
 *   "1"       - Mouse events will be handled separately from pure touch events.
717
 *
718
 * The value of this hint is used at runtime, so it can be changed at any time.
719
 */
720
#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH"
721
 
722
/**
723
 *  \brief override the binding element for keyboard inputs for Emscripten builds
724
 *
725
 * This hint only applies to the emscripten platform
726
 *
727
 * The variable can be one of
728
 *    "#window"      - The javascript window object (this is the default)
729
 *    "#document"    - The javascript document object
730
 *    "#screen"      - the javascript window.screen object
731
 *    "#canvas"      - the WebGL canvas element
732
 *    any other string without a leading # sign applies to the element on the page with that ID.
733
 */
734
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
735
 
736
/**
737
 *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
738
 *
739
 * This hint only applies to Unix-like platforms.
740
 *
741
 * The variable can be set to the following values:
742
 *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it
743
 *               catches a signal, convert it into an SDL_QUIT event.
744
 *   "1"       - SDL will not install a signal handler at all.
745
 */
746
#define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS"
747
 
748
/**
749
 *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows.
750
 *
751
 * The variable can be set to the following values:
752
 *   "0"       - SDL will generate a window-close event when it sees Alt+F4.
753
 *   "1"       - SDL will only do normal key handling for Alt+F4.
754
 */
755
#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4     "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4"
756
 
757
/**
758
 *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs.
759
 *
760
 * The bitmap header version 4 is required for proper alpha channel support and
761
 * SDL will use it when required. Should this not be desired, this hint can
762
 * force the use of the 40 byte header version which is supported everywhere.
763
 *
764
 * The variable can be set to the following values:
765
 *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a
766
 *               32-bit BMP file with an alpha mask. SDL will use the bitmap
767
 *               header version 4 and set the alpha mask accordingly.
768
 *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a
769
 *               32-bit BMP file without an alpha mask. The alpha channel data
770
 *               will be in the file, but applications are going to ignore it.
771
 *
772
 * The default value is "0".
773
 */
774
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
775
 
776
/**
777
 * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception.
778
 *        The 0x406D1388 Exception is a trick used to inform Visual Studio of a
779
 *        thread's name, but it tends to cause problems with other debuggers,
780
 *        and the .NET runtime. Note that SDL 2.0.6 and later will still use
781
 *        the (safer) SetThreadDescription API, introduced in the Windows 10
782
 *        Creators Update, if available.
783
 *
784
 * The variable can be set to the following values:
785
 *   "0"       - SDL will raise the 0x406D1388 Exception to name threads.
786
 *               This is the default behavior of SDL <= 2.0.4.
787
 *   "1"       - SDL will not raise this exception, and threads will be unnamed. (default)
788
 *               This is necessary with .NET languages or debuggers that aren't Visual Studio.
789
 */
790
#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
791
 
792
/**
793
 * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI
794
 *
795
 * Also known as Z-order. The variable can take a negative or positive value.
796
 * The default is 10000.
797
 */
798
#define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER"
799
 
800
/**
801
 *  \brief  A variable controlling what driver to use for OpenGL ES contexts.
802
 *
803
 *  On some platforms, currently Windows and X11, OpenGL drivers may support
804
 *  creating contexts with an OpenGL ES profile. By default SDL uses these
805
 *  profiles, when available, otherwise it attempts to load an OpenGL ES
806
 *  library, e.g. that provided by the ANGLE project. This variable controls
807
 *  whether SDL follows this default behaviour or will always load an
808
 *  OpenGL ES library.
809
 *
810
 *  Circumstances where this is useful include
811
 *  - Testing an app with a particular OpenGL ES implementation, e.g ANGLE,
812
 *    or emulator, e.g. those from ARM, Imagination or Qualcomm.
813
 *  - Resolving OpenGL ES function addresses at link time by linking with
814
 *    the OpenGL ES library instead of querying them at run time with
815
 *    SDL_GL_GetProcAddress().
816
 *
817
 *  Caution: for an application to work with the default behaviour across
818
 *  different OpenGL drivers it must query the OpenGL ES function
819
 *  addresses at run time using SDL_GL_GetProcAddress().
820
 *
821
 *  This variable is ignored on most platforms because OpenGL ES is native
822
 *  or not supported.
823
 *
824
 *  This variable can be set to the following values:
825
 *    "0"       - Use ES profile of OpenGL, if available. (Default when not set.)
826
 *    "1"       - Load OpenGL ES library using the default library names.
827
 *
828
 */
829
#define SDL_HINT_OPENGL_ES_DRIVER   "SDL_OPENGL_ES_DRIVER"
830
 
831
/**
832
 *  \brief  A variable controlling speed/quality tradeoff of audio resampling.
833
 *
834
 *  If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ )
835
 *  to handle audio resampling. There are different resampling modes available
836
 *  that produce different levels of quality, using more CPU.
837
 *
838
 *  If this hint isn't specified to a valid setting, or libsamplerate isn't
839
 *  available, SDL will use the default, internal resampling algorithm.
840
 *
841
 *  Note that this is currently only applicable to resampling audio that is
842
 *  being written to a device for playback or audio being read from a device
843
 *  for capture. SDL_AudioCVT always uses the default resampler (although this
844
 *  might change for SDL 2.1).
845
 *
846
 *  This hint is currently only checked at audio subsystem initialization.
847
 *
848
 *  This variable can be set to the following values:
849
 *
850
 *    "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast)
851
 *    "1" or "fast"    - Use fast, slightly higher quality resampling, if available
852
 *    "2" or "medium"  - Use medium quality resampling, if available
853
 *    "3" or "best"    - Use high quality resampling, if available
854
 */
855
#define SDL_HINT_AUDIO_RESAMPLING_MODE   "SDL_AUDIO_RESAMPLING_MODE"
856
 
857
/**
858
 *  \brief  A variable controlling the audio category on iOS and Mac OS X
859
 *
860
 *  This variable can be set to the following values:
861
 *
862
 *    "ambient"     - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default)
863
 *    "playback"    - Use the AVAudioSessionCategoryPlayback category
864
 *
865
 *  For more information, see Apple's documentation:
866
 *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
867
 */
868
#define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY"
869
 
870
/**
871
 *  \brief  An enumeration of hint priorities
872
 */
873
typedef enum
874
{
875
    SDL_HINT_DEFAULT,
876
    SDL_HINT_NORMAL,
877
    SDL_HINT_OVERRIDE
878
} SDL_HintPriority;
879
 
880
 
881
/**
882
 *  \brief Set a hint with a specific priority
883
 *
884
 *  The priority controls the behavior when setting a hint that already
885
 *  has a value.  Hints will replace existing hints of their priority and
886
 *  lower.  Environment variables are considered to have override priority.
887
 *
888
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
889
 */
890
extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name,
891
                                                         const char *value,
892
                                                         SDL_HintPriority priority);
893
 
894
/**
895
 *  \brief Set a hint with normal priority
896
 *
897
 *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise
898
 */
899
extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name,
900
                                             const char *value);
901
 
902
/**
903
 *  \brief Get a hint
904
 *
905
 *  \return The string value of a hint variable.
906
 */
907
extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
908
 
909
/**
910
 *  \brief Get a hint
911
 *
912
 *  \return The boolean value of a hint variable.
913
 */
914
extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value);
915
 
916
/**
917
 * \brief type definition of the hint callback function.
918
 */
919
typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
920
 
921
/**
922
 *  \brief Add a function to watch a particular hint
923
 *
924
 *  \param name The hint to watch
925
 *  \param callback The function to call when the hint value changes
926
 *  \param userdata A pointer to pass to the callback function
927
 */
928
extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name,
929
                                                 SDL_HintCallback callback,
930
                                                 void *userdata);
931
 
932
/**
933
 *  \brief Remove a function watching a particular hint
934
 *
935
 *  \param name The hint being watched
936
 *  \param callback The function being called when the hint value changes
937
 *  \param userdata A pointer being passed to the callback function
938
 */
939
extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name,
940
                                                 SDL_HintCallback callback,
941
                                                 void *userdata);
942
 
943
/**
944
 *  \brief  Clear all hints
945
 *
946
 *  This function is called during SDL_Quit() to free stored hints.
947
 */
948
extern DECLSPEC void SDLCALL SDL_ClearHints(void);
949
 
950
 
951
/* Ends C function definitions when using C++ */
952
#ifdef __cplusplus
953
}
954
#endif
955
#include "close_code.h"
956
 
957
#endif /* SDL_hints_h_ */
958
 
959
/* vi: set ts=4 sw=4 expandtab: */