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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_hints.h |
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24 | * |
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25 | * Official documentation for SDL configuration variables |
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26 | * |
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27 | * This file contains functions to set and get configuration hints, |
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28 | * as well as listing each of them alphabetically. |
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29 | * |
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30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is |
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31 | * the environment variable that can be used to override the default. |
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32 | * |
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33 | * In general these hints are just that - they may or may not be |
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34 | * supported or applicable on any given platform, but they provide |
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35 | * a way for an application or user to give the library a hint as |
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36 | * to how they would like the library to work. |
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37 | */ |
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38 | |||
39 | #ifndef SDL_hints_h_ |
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40 | #define SDL_hints_h_ |
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41 | |||
42 | #include "SDL_stdinc.h" |
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43 | |||
44 | #include "begin_code.h" |
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45 | /* Set up for C function definitions, even when using C++ */ |
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46 | #ifdef __cplusplus |
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47 | extern "C" { |
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48 | #endif |
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49 | |||
50 | /** |
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51 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. |
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52 | * |
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53 | * SDL can try to accelerate the SDL screen surface by using streaming |
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54 | * textures with a 3D rendering engine. This variable controls whether and |
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55 | * how this is done. |
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56 | * |
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57 | * This variable can be set to the following values: |
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58 | * "0" - Disable 3D acceleration |
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59 | * "1" - Enable 3D acceleration, using the default renderer. |
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60 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) |
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61 | * |
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62 | * By default SDL tries to make a best guess for each platform whether |
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63 | * to use acceleration or not. |
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64 | */ |
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65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" |
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66 | |||
67 | /** |
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68 | * \brief A variable specifying which render driver to use. |
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69 | * |
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70 | * If the application doesn't pick a specific renderer to use, this variable |
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71 | * specifies the name of the preferred renderer. If the preferred renderer |
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72 | * can't be initialized, the normal default renderer is used. |
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73 | * |
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74 | * This variable is case insensitive and can be set to the following values: |
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75 | * "direct3d" |
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76 | * "opengl" |
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77 | * "opengles2" |
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78 | * "opengles" |
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79 | * "software" |
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80 | * |
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81 | * The default varies by platform, but it's the first one in the list that |
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82 | * is available on the current platform. |
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83 | */ |
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84 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" |
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85 | |||
86 | /** |
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87 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. |
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88 | * |
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89 | * This variable can be set to the following values: |
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90 | * "0" - Disable shaders |
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91 | * "1" - Enable shaders |
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92 | * |
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93 | * By default shaders are used if OpenGL supports them. |
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94 | */ |
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95 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" |
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96 | |||
97 | /** |
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98 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. |
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99 | * |
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100 | * This variable can be set to the following values: |
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101 | * "0" - Thread-safety is not enabled (faster) |
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102 | * "1" - Thread-safety is enabled |
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103 | * |
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104 | * By default the Direct3D device is created with thread-safety disabled. |
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105 | */ |
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106 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" |
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107 | |||
108 | /** |
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109 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. |
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110 | * |
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111 | * This variable does not have any effect on the Direct3D 9 based renderer. |
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112 | * |
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113 | * This variable can be set to the following values: |
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114 | * "0" - Disable Debug Layer use |
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115 | * "1" - Enable Debug Layer use |
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116 | * |
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117 | * By default, SDL does not use Direct3D Debug Layer. |
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118 | */ |
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119 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" |
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120 | |||
121 | /** |
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122 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. |
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123 | * |
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124 | * This variable can be set to the following values: |
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125 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen |
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126 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen |
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127 | * |
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128 | * By default letterbox is used |
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129 | */ |
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130 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" |
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131 | |||
132 | /** |
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133 | * \brief A variable controlling the scaling quality |
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134 | * |
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135 | * This variable can be set to the following values: |
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136 | * "0" or "nearest" - Nearest pixel sampling |
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137 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) |
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138 | * "2" or "best" - Currently this is the same as "linear" |
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139 | * |
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140 | * By default nearest pixel sampling is used |
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141 | */ |
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142 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" |
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143 | |||
144 | /** |
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145 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. |
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146 | * |
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147 | * This variable can be set to the following values: |
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148 | * "0" - Disable vsync |
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149 | * "1" - Enable vsync |
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150 | * |
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151 | * By default SDL does not sync screen surface updates with vertical refresh. |
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152 | */ |
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153 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" |
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154 | |||
155 | /** |
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156 | * \brief A variable controlling whether the screensaver is enabled. |
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157 | * |
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158 | * This variable can be set to the following values: |
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159 | * "0" - Disable screensaver |
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160 | * "1" - Enable screensaver |
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161 | * |
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162 | * By default SDL will disable the screensaver. |
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163 | */ |
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164 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" |
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165 | |||
166 | /** |
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167 | * \brief A variable controlling whether the X11 VidMode extension should be used. |
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168 | * |
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169 | * This variable can be set to the following values: |
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170 | * "0" - Disable XVidMode |
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171 | * "1" - Enable XVidMode |
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172 | * |
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173 | * By default SDL will use XVidMode if it is available. |
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174 | */ |
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175 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" |
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176 | |||
177 | /** |
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178 | * \brief A variable controlling whether the X11 Xinerama extension should be used. |
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179 | * |
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180 | * This variable can be set to the following values: |
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181 | * "0" - Disable Xinerama |
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182 | * "1" - Enable Xinerama |
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183 | * |
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184 | * By default SDL will use Xinerama if it is available. |
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185 | */ |
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186 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" |
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187 | |||
188 | /** |
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189 | * \brief A variable controlling whether the X11 XRandR extension should be used. |
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190 | * |
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191 | * This variable can be set to the following values: |
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192 | * "0" - Disable XRandR |
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193 | * "1" - Enable XRandR |
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194 | * |
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195 | * By default SDL will not use XRandR because of window manager issues. |
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196 | */ |
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197 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" |
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198 | |||
199 | /** |
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200 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. |
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201 | * |
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202 | * This variable can be set to the following values: |
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203 | * "0" - Disable _NET_WM_PING |
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204 | * "1" - Enable _NET_WM_PING |
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205 | * |
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206 | * By default SDL will use _NET_WM_PING, but for applications that know they |
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207 | * will not always be able to respond to ping requests in a timely manner they can |
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208 | * turn it off to avoid the window manager thinking the app is hung. |
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209 | * The hint is checked in CreateWindow. |
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210 | */ |
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211 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" |
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212 | |||
213 | /** |
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214 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden |
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215 | * |
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216 | * This variable can be set to the following values: |
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217 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) |
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218 | * "1" - The window frame is interactive when the cursor is hidden |
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219 | * |
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220 | * By default SDL will allow interaction with the window frame when the cursor is hidden |
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221 | */ |
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222 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" |
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223 | |||
224 | /** |
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225 | * \brief A variable to specify custom icon resource id from RC file on Windows platform |
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226 | */ |
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227 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" |
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228 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" |
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229 | |||
230 | /** |
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231 | * \brief A variable controlling whether the windows message loop is processed by SDL |
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232 | * |
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233 | * This variable can be set to the following values: |
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234 | * "0" - The window message loop is not run |
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235 | * "1" - The window message loop is processed in SDL_PumpEvents() |
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236 | * |
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237 | * By default SDL will process the windows message loop |
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238 | */ |
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239 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" |
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240 | |||
241 | /** |
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242 | * \brief A variable controlling whether grabbing input grabs the keyboard |
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243 | * |
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244 | * This variable can be set to the following values: |
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245 | * "0" - Grab will affect only the mouse |
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246 | * "1" - Grab will affect mouse and keyboard |
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247 | * |
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248 | * By default SDL will not grab the keyboard so system shortcuts still work. |
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249 | */ |
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250 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" |
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251 | |||
252 | /** |
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253 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode |
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254 | */ |
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255 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" |
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256 | |||
257 | /** |
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258 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode |
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259 | */ |
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260 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" |
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261 | |||
262 | /** |
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263 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping |
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264 | * |
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265 | * This variable can be set to the following values: |
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266 | * "0" - Relative mouse mode uses raw input |
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267 | * "1" - Relative mouse mode uses mouse warping |
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268 | * |
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269 | * By default SDL will use raw input for relative mouse mode |
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270 | */ |
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271 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" |
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272 | |||
273 | /** |
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274 | * \brief Allow mouse click events when clicking to focus an SDL window |
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275 | * |
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276 | * This variable can be set to the following values: |
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277 | * "0" - Ignore mouse clicks that activate a window |
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278 | * "1" - Generate events for mouse clicks that activate a window |
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279 | * |
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280 | * By default SDL will ignore mouse clicks that activate a window |
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281 | */ |
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282 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" |
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283 | |||
284 | /** |
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285 | * \brief A variable controlling whether touch events should generate synthetic mouse events |
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286 | * |
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287 | * This variable can be set to the following values: |
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288 | * "0" - Touch events will not generate mouse events |
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289 | * "1" - Touch events will generate mouse events |
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290 | * |
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291 | * By default SDL will generate mouse events for touch events |
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292 | */ |
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293 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" |
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294 | |||
295 | /** |
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296 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. |
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297 | * |
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298 | */ |
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299 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" |
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300 | |||
301 | /** |
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302 | * \brief A variable controlling whether the idle timer is disabled on iOS. |
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303 | * |
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304 | * When an iOS app does not receive touches for some time, the screen is |
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305 | * dimmed automatically. For games where the accelerometer is the only input |
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306 | * this is problematic. This functionality can be disabled by setting this |
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307 | * hint. |
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308 | * |
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309 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() |
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310 | * accomplish the same thing on iOS. They should be preferred over this hint. |
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311 | * |
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312 | * This variable can be set to the following values: |
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313 | * "0" - Enable idle timer |
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314 | * "1" - Disable idle timer |
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315 | */ |
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316 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" |
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317 | |||
318 | /** |
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319 | * \brief A variable controlling which orientations are allowed on iOS. |
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320 | * |
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321 | * In some circumstances it is necessary to be able to explicitly control |
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322 | * which UI orientations are allowed. |
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323 | * |
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324 | * This variable is a space delimited list of the following values: |
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325 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" |
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326 | */ |
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327 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" |
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328 | |||
329 | /** |
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330 | * \brief A variable controlling whether controllers used with the Apple TV |
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331 | * generate UI events. |
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332 | * |
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333 | * When UI events are generated by controller input, the app will be |
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334 | * backgrounded when the Apple TV remote's menu button is pressed, and when the |
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335 | * pause or B buttons on gamepads are pressed. |
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336 | * |
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337 | * More information about properly making use of controllers for the Apple TV |
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338 | * can be found here: |
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339 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ |
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340 | * |
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341 | * This variable can be set to the following values: |
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342 | * "0" - Controller input does not generate UI events (the default). |
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343 | * "1" - Controller input generates UI events. |
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344 | */ |
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345 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" |
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346 | |||
347 | /** |
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348 | * \brief A variable controlling whether the Apple TV remote's joystick axes |
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349 | * will automatically match the rotation of the remote. |
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350 | * |
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351 | * This variable can be set to the following values: |
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352 | * "0" - Remote orientation does not affect joystick axes (the default). |
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353 | * "1" - Joystick axes are based on the orientation of the remote. |
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354 | */ |
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355 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" |
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356 | |||
357 | /** |
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358 | * \brief A variable controlling whether the Android / iOS built-in |
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359 | * accelerometer should be listed as a joystick device, rather than listing |
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360 | * actual joysticks only. |
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361 | * |
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362 | * This variable can be set to the following values: |
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363 | * "0" - List only real joysticks and accept input from them |
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364 | * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). |
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365 | */ |
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366 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" |
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367 | |||
368 | /** |
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369 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices |
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370 | * |
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371 | * The variable can be set to the following values: |
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372 | * "0" - Disable XInput detection (only uses direct input) |
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373 | * "1" - Enable XInput detection (the default) |
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374 | */ |
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375 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" |
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376 | |||
377 | /** |
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378 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. |
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379 | * |
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380 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 |
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381 | * |
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382 | * The default value is "0". This hint must be set before SDL_Init() |
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383 | */ |
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384 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" |
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385 | |||
386 | /** |
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387 | * \brief A variable that lets you manually hint extra gamecontroller db entries. |
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388 | * |
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389 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h |
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390 | * |
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391 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) |
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392 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() |
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393 | */ |
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394 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" |
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395 | |||
396 | /** |
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397 | * \brief A variable containing a list of devices to skip when scanning for game controllers. |
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398 | * |
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399 | * The format of the string is a comma separated list of USB VID/PID pairs |
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400 | * in hexadecimal form, e.g. |
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401 | * |
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402 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
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403 | * |
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404 | * The variable can also take the form of @file, in which case the named |
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405 | * file will be loaded and interpreted as the value of the variable. |
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406 | */ |
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407 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" |
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408 | |||
409 | /** |
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410 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. |
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411 | * |
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412 | * The format of the string is a comma separated list of USB VID/PID pairs |
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413 | * in hexadecimal form, e.g. |
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414 | * |
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415 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD |
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416 | * |
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417 | * The variable can also take the form of @file, in which case the named |
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418 | * file will be loaded and interpreted as the value of the variable. |
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419 | */ |
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420 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" |
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421 | |||
422 | /** |
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423 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. |
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424 | * |
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425 | * The variable can be set to the following values: |
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426 | * "0" - Disable joystick & gamecontroller input events when the |
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427 | * application is in the background. |
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428 | * "1" - Enable joystick & gamecontroller input events when the |
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429 | * application is in the background. |
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430 | * |
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431 | * The default value is "0". This hint may be set at any time. |
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432 | */ |
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433 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" |
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434 | |||
435 | /** |
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436 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. |
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437 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" |
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438 | * |
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439 | * This variable can be set to the following values: |
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440 | * "0" - don't allow topmost |
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441 | * "1" - allow topmost |
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442 | */ |
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443 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" |
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444 | |||
445 | /** |
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446 | * \brief A variable that controls the timer resolution, in milliseconds. |
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447 | * |
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448 | * The higher resolution the timer, the more frequently the CPU services |
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449 | * timer interrupts, and the more precise delays are, but this takes up |
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450 | * power and CPU time. This hint is only used on Windows 7 and earlier. |
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451 | * |
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452 | * See this blog post for more information: |
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453 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ |
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454 | * |
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455 | * If this variable is set to "0", the system timer resolution is not set. |
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456 | * |
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457 | * The default value is "1". This hint may be set at any time. |
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458 | */ |
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459 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" |
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460 | |||
461 | |||
462 | /** |
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463 | * \brief A variable describing the content orientation on QtWayland-based platforms. |
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464 | * |
||
465 | * On QtWayland platforms, windows are rotated client-side to allow for custom |
||
466 | * transitions. In order to correctly position overlays (e.g. volume bar) and |
||
467 | * gestures (e.g. events view, close/minimize gestures), the system needs to |
||
468 | * know in which orientation the application is currently drawing its contents. |
||
469 | * |
||
470 | * This does not cause the window to be rotated or resized, the application |
||
471 | * needs to take care of drawing the content in the right orientation (the |
||
472 | * framebuffer is always in portrait mode). |
||
473 | * |
||
474 | * This variable can be one of the following values: |
||
475 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" |
||
476 | */ |
||
477 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" |
||
478 | |||
479 | /** |
||
480 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. |
||
481 | * |
||
482 | * On QtWayland platforms, this hint controls the flags to set on the windows. |
||
483 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. |
||
484 | * |
||
485 | * This variable is a space-separated list of the following values (empty = no flags): |
||
486 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" |
||
487 | */ |
||
488 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" |
||
489 | |||
490 | /** |
||
491 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size |
||
492 | * |
||
493 | * Use this hint in case you need to set SDL's threads stack size to other than the default. |
||
494 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which |
||
495 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). |
||
496 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. |
||
497 | */ |
||
498 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" |
||
499 | |||
500 | /** |
||
501 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) |
||
502 | */ |
||
503 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" |
||
504 | |||
505 | /** |
||
506 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac |
||
507 | * |
||
508 | * If present, holding ctrl while left clicking will generate a right click |
||
509 | * event when on Mac. |
||
510 | */ |
||
511 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" |
||
512 | |||
513 | /** |
||
514 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries |
||
515 | * |
||
516 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It |
||
517 | * can use two different sets of binaries, those compiled by the user from source |
||
518 | * or those provided by the Chrome browser. In the later case, these binaries require |
||
519 | * that SDL loads a DLL providing the shader compiler. |
||
520 | * |
||
521 | * This variable can be set to the following values: |
||
522 | * "d3dcompiler_46.dll" - default, best for Vista or later. |
||
523 | * "d3dcompiler_43.dll" - for XP support. |
||
524 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. |
||
525 | * |
||
526 | */ |
||
527 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" |
||
528 | |||
529 | /** |
||
530 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). |
||
531 | * |
||
532 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has |
||
533 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly |
||
534 | * created SDL_Window: |
||
535 | * |
||
536 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is |
||
537 | * needed for example when sharing an OpenGL context across multiple windows. |
||
538 | * |
||
539 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for |
||
540 | * OpenGL rendering. |
||
541 | * |
||
542 | * This variable can be set to the following values: |
||
543 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should |
||
544 | * share a pixel format with. |
||
545 | */ |
||
546 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" |
||
547 | |||
548 | /** |
||
549 | * \brief A URL to a WinRT app's privacy policy |
||
550 | * |
||
551 | * All network-enabled WinRT apps must make a privacy policy available to its |
||
552 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be |
||
553 | * be available in the Windows Settings charm, as accessed from within the app. |
||
554 | * SDL provides code to add a URL-based link there, which can point to the app's |
||
555 | * privacy policy. |
||
556 | * |
||
557 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
558 | * before calling any SDL_Init() functions. The contents of the hint should |
||
559 | * be a valid URL. For example, "http://www.example.com". |
||
560 | * |
||
561 | * The default value is "", which will prevent SDL from adding a privacy policy |
||
562 | * link to the Settings charm. This hint should only be set during app init. |
||
563 | * |
||
564 | * The label text of an app's "Privacy Policy" link may be customized via another |
||
565 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
566 | * |
||
567 | * Please note that on Windows Phone, Microsoft does not provide standard UI |
||
568 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL |
||
569 | * will not get used on that platform. Network-enabled phone apps should display |
||
570 | * their privacy policy through some other, in-app means. |
||
571 | */ |
||
572 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" |
||
573 | |||
574 | /** \brief Label text for a WinRT app's privacy policy link |
||
575 | * |
||
576 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, |
||
577 | * Microsoft mandates that this policy be available via the Windows Settings charm. |
||
578 | * SDL provides code to add a link there, with its label text being set via the |
||
579 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. |
||
580 | * |
||
581 | * Please note that a privacy policy's contents are not set via this hint. A separate |
||
582 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the |
||
583 | * policy. |
||
584 | * |
||
585 | * The contents of this hint should be encoded as a UTF8 string. |
||
586 | * |
||
587 | * The default value is "Privacy Policy". This hint should only be set during app |
||
588 | * initialization, preferably before any calls to SDL_Init(). |
||
589 | * |
||
590 | * For additional information on linking to a privacy policy, see the documentation for |
||
591 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. |
||
592 | */ |
||
593 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" |
||
594 | |||
595 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled |
||
596 | * |
||
597 | * Windows Phone devices typically feature a Back button. When pressed, |
||
598 | * the OS will emit back-button-press events, which apps are expected to |
||
599 | * handle in an appropriate manner. If apps do not explicitly mark these |
||
600 | * events as 'Handled', then the OS will invoke its default behavior for |
||
601 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to |
||
602 | * terminate the app (and attempt to switch to the previous app, or to the |
||
603 | * device's home screen). |
||
604 | * |
||
605 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL |
||
606 | * to mark back-button-press events as Handled, if and when one is sent to |
||
607 | * the app. |
||
608 | * |
||
609 | * Internally, Windows Phone sends back button events as parameters to |
||
610 | * special back-button-press callback functions. Apps that need to respond |
||
611 | * to back-button-press events are expected to register one or more |
||
612 | * callback functions for such, shortly after being launched (during the |
||
613 | * app's initialization phase). After the back button is pressed, the OS |
||
614 | * will invoke these callbacks. If the app's callback(s) do not explicitly |
||
615 | * mark the event as handled by the time they return, or if the app never |
||
616 | * registers one of these callback, the OS will consider the event |
||
617 | * un-handled, and it will apply its default back button behavior (terminate |
||
618 | * the app). |
||
619 | * |
||
620 | * SDL registers its own back-button-press callback with the Windows Phone |
||
621 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN |
||
622 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which |
||
623 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. |
||
624 | * If the hint's value is set to "1", the back button event's Handled |
||
625 | * property will get set to 'true'. If the hint's value is set to something |
||
626 | * else, or if it is unset, SDL will leave the event's Handled property |
||
627 | * alone. (By default, the OS sets this property to 'false', to note.) |
||
628 | * |
||
629 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a |
||
630 | * back button is pressed, or can set it in direct-response to a back button |
||
631 | * being pressed. |
||
632 | * |
||
633 | * In order to get notified when a back button is pressed, SDL apps should |
||
634 | * register a callback function with SDL_AddEventWatch(), and have it listen |
||
635 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. |
||
636 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for |
||
637 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON |
||
638 | * set by such a callback, will be applied to the OS' current |
||
639 | * back-button-press event. |
||
640 | * |
||
641 | * More details on back button behavior in Windows Phone apps can be found |
||
642 | * at the following page, on Microsoft's developer site: |
||
643 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx |
||
644 | */ |
||
645 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" |
||
646 | |||
647 | /** |
||
648 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. |
||
649 | * |
||
650 | * This hint only applies to Mac OS X. |
||
651 | * |
||
652 | * The variable can be set to the following values: |
||
653 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and |
||
654 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" |
||
655 | * button on their titlebars). |
||
656 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and |
||
657 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" |
||
658 | * button on their titlebars). |
||
659 | * |
||
660 | * The default value is "1". Spaces are disabled regardless of this hint if |
||
661 | * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before |
||
662 | * any windows are created. |
||
663 | */ |
||
664 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" |
||
665 | |||
666 | /** |
||
667 | * \brief When set don't force the SDL app to become a foreground process |
||
668 | * |
||
669 | * This hint only applies to Mac OS X. |
||
670 | * |
||
671 | */ |
||
672 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" |
||
673 | |||
674 | /** |
||
675 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. |
||
676 | * |
||
677 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. |
||
678 | * |
||
679 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
||
680 | * after a given relative path was not found in the internal storage and assets. |
||
681 | * |
||
682 | * By default this hint is not set and the APK expansion files are not searched. |
||
683 | */ |
||
684 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" |
||
685 | |||
686 | /** |
||
687 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. |
||
688 | * |
||
689 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. |
||
690 | * |
||
691 | * If both hints were set then SDL_RWFromFile() will look into expansion files |
||
692 | * after a given relative path was not found in the internal storage and assets. |
||
693 | * |
||
694 | * By default this hint is not set and the APK expansion files are not searched. |
||
695 | */ |
||
696 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" |
||
697 | |||
698 | /** |
||
699 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. |
||
700 | * |
||
701 | * The variable can be set to the following values: |
||
702 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's |
||
703 | * responsibility to render the text from these events and |
||
704 | * differentiate it somehow from committed text. (default) |
||
705 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, |
||
706 | * and text that is being composed will be rendered in its own UI. |
||
707 | */ |
||
708 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" |
||
709 | |||
710 | /** |
||
711 | * \brief A variable to control whether mouse and touch events are to be treated together or separately |
||
712 | * |
||
713 | * The variable can be set to the following values: |
||
714 | * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse |
||
715 | * events. This is the behaviour of SDL <= 2.0.3. (default) |
||
716 | * "1" - Mouse events will be handled separately from pure touch events. |
||
717 | * |
||
718 | * The value of this hint is used at runtime, so it can be changed at any time. |
||
719 | */ |
||
720 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" |
||
721 | |||
722 | /** |
||
723 | * \brief override the binding element for keyboard inputs for Emscripten builds |
||
724 | * |
||
725 | * This hint only applies to the emscripten platform |
||
726 | * |
||
727 | * The variable can be one of |
||
728 | * "#window" - The javascript window object (this is the default) |
||
729 | * "#document" - The javascript document object |
||
730 | * "#screen" - the javascript window.screen object |
||
731 | * "#canvas" - the WebGL canvas element |
||
732 | * any other string without a leading # sign applies to the element on the page with that ID. |
||
733 | */ |
||
734 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" |
||
735 | |||
736 | /** |
||
737 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. |
||
738 | * |
||
739 | * This hint only applies to Unix-like platforms. |
||
740 | * |
||
741 | * The variable can be set to the following values: |
||
742 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it |
||
743 | * catches a signal, convert it into an SDL_QUIT event. |
||
744 | * "1" - SDL will not install a signal handler at all. |
||
745 | */ |
||
746 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" |
||
747 | |||
748 | /** |
||
749 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. |
||
750 | * |
||
751 | * The variable can be set to the following values: |
||
752 | * "0" - SDL will generate a window-close event when it sees Alt+F4. |
||
753 | * "1" - SDL will only do normal key handling for Alt+F4. |
||
754 | */ |
||
755 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" |
||
756 | |||
757 | /** |
||
758 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. |
||
759 | * |
||
760 | * The bitmap header version 4 is required for proper alpha channel support and |
||
761 | * SDL will use it when required. Should this not be desired, this hint can |
||
762 | * force the use of the 40 byte header version which is supported everywhere. |
||
763 | * |
||
764 | * The variable can be set to the following values: |
||
765 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a |
||
766 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap |
||
767 | * header version 4 and set the alpha mask accordingly. |
||
768 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a |
||
769 | * 32-bit BMP file without an alpha mask. The alpha channel data |
||
770 | * will be in the file, but applications are going to ignore it. |
||
771 | * |
||
772 | * The default value is "0". |
||
773 | */ |
||
774 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" |
||
775 | |||
776 | /** |
||
777 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. |
||
778 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a |
||
779 | * thread's name, but it tends to cause problems with other debuggers, |
||
780 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use |
||
781 | * the (safer) SetThreadDescription API, introduced in the Windows 10 |
||
782 | * Creators Update, if available. |
||
783 | * |
||
784 | * The variable can be set to the following values: |
||
785 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. |
||
786 | * This is the default behavior of SDL <= 2.0.4. |
||
787 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) |
||
788 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. |
||
789 | */ |
||
790 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" |
||
791 | |||
792 | /** |
||
793 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI |
||
794 | * |
||
795 | * Also known as Z-order. The variable can take a negative or positive value. |
||
796 | * The default is 10000. |
||
797 | */ |
||
798 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" |
||
799 | |||
800 | /** |
||
801 | * \brief A variable controlling what driver to use for OpenGL ES contexts. |
||
802 | * |
||
803 | * On some platforms, currently Windows and X11, OpenGL drivers may support |
||
804 | * creating contexts with an OpenGL ES profile. By default SDL uses these |
||
805 | * profiles, when available, otherwise it attempts to load an OpenGL ES |
||
806 | * library, e.g. that provided by the ANGLE project. This variable controls |
||
807 | * whether SDL follows this default behaviour or will always load an |
||
808 | * OpenGL ES library. |
||
809 | * |
||
810 | * Circumstances where this is useful include |
||
811 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, |
||
812 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. |
||
813 | * - Resolving OpenGL ES function addresses at link time by linking with |
||
814 | * the OpenGL ES library instead of querying them at run time with |
||
815 | * SDL_GL_GetProcAddress(). |
||
816 | * |
||
817 | * Caution: for an application to work with the default behaviour across |
||
818 | * different OpenGL drivers it must query the OpenGL ES function |
||
819 | * addresses at run time using SDL_GL_GetProcAddress(). |
||
820 | * |
||
821 | * This variable is ignored on most platforms because OpenGL ES is native |
||
822 | * or not supported. |
||
823 | * |
||
824 | * This variable can be set to the following values: |
||
825 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) |
||
826 | * "1" - Load OpenGL ES library using the default library names. |
||
827 | * |
||
828 | */ |
||
829 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" |
||
830 | |||
831 | /** |
||
832 | * \brief A variable controlling speed/quality tradeoff of audio resampling. |
||
833 | * |
||
834 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) |
||
835 | * to handle audio resampling. There are different resampling modes available |
||
836 | * that produce different levels of quality, using more CPU. |
||
837 | * |
||
838 | * If this hint isn't specified to a valid setting, or libsamplerate isn't |
||
839 | * available, SDL will use the default, internal resampling algorithm. |
||
840 | * |
||
841 | * Note that this is currently only applicable to resampling audio that is |
||
842 | * being written to a device for playback or audio being read from a device |
||
843 | * for capture. SDL_AudioCVT always uses the default resampler (although this |
||
844 | * might change for SDL 2.1). |
||
845 | * |
||
846 | * This hint is currently only checked at audio subsystem initialization. |
||
847 | * |
||
848 | * This variable can be set to the following values: |
||
849 | * |
||
850 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) |
||
851 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available |
||
852 | * "2" or "medium" - Use medium quality resampling, if available |
||
853 | * "3" or "best" - Use high quality resampling, if available |
||
854 | */ |
||
855 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" |
||
856 | |||
857 | /** |
||
858 | * \brief A variable controlling the audio category on iOS and Mac OS X |
||
859 | * |
||
860 | * This variable can be set to the following values: |
||
861 | * |
||
862 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) |
||
863 | * "playback" - Use the AVAudioSessionCategoryPlayback category |
||
864 | * |
||
865 | * For more information, see Apple's documentation: |
||
866 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html |
||
867 | */ |
||
868 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" |
||
869 | |||
870 | /** |
||
871 | * \brief An enumeration of hint priorities |
||
872 | */ |
||
873 | typedef enum |
||
874 | { |
||
875 | SDL_HINT_DEFAULT, |
||
876 | SDL_HINT_NORMAL, |
||
877 | SDL_HINT_OVERRIDE |
||
878 | } SDL_HintPriority; |
||
879 | |||
880 | |||
881 | /** |
||
882 | * \brief Set a hint with a specific priority |
||
883 | * |
||
884 | * The priority controls the behavior when setting a hint that already |
||
885 | * has a value. Hints will replace existing hints of their priority and |
||
886 | * lower. Environment variables are considered to have override priority. |
||
887 | * |
||
888 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||
889 | */ |
||
890 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, |
||
891 | const char *value, |
||
892 | SDL_HintPriority priority); |
||
893 | |||
894 | /** |
||
895 | * \brief Set a hint with normal priority |
||
896 | * |
||
897 | * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise |
||
898 | */ |
||
899 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, |
||
900 | const char *value); |
||
901 | |||
902 | /** |
||
903 | * \brief Get a hint |
||
904 | * |
||
905 | * \return The string value of a hint variable. |
||
906 | */ |
||
907 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); |
||
908 | |||
909 | /** |
||
910 | * \brief Get a hint |
||
911 | * |
||
912 | * \return The boolean value of a hint variable. |
||
913 | */ |
||
914 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); |
||
915 | |||
916 | /** |
||
917 | * \brief type definition of the hint callback function. |
||
918 | */ |
||
919 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); |
||
920 | |||
921 | /** |
||
922 | * \brief Add a function to watch a particular hint |
||
923 | * |
||
924 | * \param name The hint to watch |
||
925 | * \param callback The function to call when the hint value changes |
||
926 | * \param userdata A pointer to pass to the callback function |
||
927 | */ |
||
928 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, |
||
929 | SDL_HintCallback callback, |
||
930 | void *userdata); |
||
931 | |||
932 | /** |
||
933 | * \brief Remove a function watching a particular hint |
||
934 | * |
||
935 | * \param name The hint being watched |
||
936 | * \param callback The function being called when the hint value changes |
||
937 | * \param userdata A pointer being passed to the callback function |
||
938 | */ |
||
939 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, |
||
940 | SDL_HintCallback callback, |
||
941 | void *userdata); |
||
942 | |||
943 | /** |
||
944 | * \brief Clear all hints |
||
945 | * |
||
946 | * This function is called during SDL_Quit() to free stored hints. |
||
947 | */ |
||
948 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); |
||
949 | |||
950 | |||
951 | /* Ends C function definitions when using C++ */ |
||
952 | #ifdef __cplusplus |
||
953 | } |
||
954 | #endif |
||
955 | #include "close_code.h" |
||
956 | |||
957 | #endif /* SDL_hints_h_ */ |
||
958 | |||
959 | /* vi: set ts=4 sw=4 expandtab: */ |