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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 1 | pmbaty | 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_haptic.h |
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| 24 | * |
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| 25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) |
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| 26 | * devices. |
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| 27 | * |
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| 28 | * The basic usage is as follows: |
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| 29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). |
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| 30 | * - Open a haptic device. |
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| 31 | * - SDL_HapticOpen() to open from index. |
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| 32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. |
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| 33 | * - Create an effect (::SDL_HapticEffect). |
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| 34 | * - Upload the effect with SDL_HapticNewEffect(). |
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| 35 | * - Run the effect with SDL_HapticRunEffect(). |
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| 36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). |
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| 37 | * - Close the haptic device with SDL_HapticClose(). |
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| 38 | * |
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| 39 | * \par Simple rumble example: |
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| 40 | * \code |
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| 41 | * SDL_Haptic *haptic; |
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| 42 | * |
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| 43 | * // Open the device |
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| 44 | * haptic = SDL_HapticOpen( 0 ); |
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| 45 | * if (haptic == NULL) |
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| 46 | * return -1; |
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| 47 | * |
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| 48 | * // Initialize simple rumble |
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| 49 | * if (SDL_HapticRumbleInit( haptic ) != 0) |
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| 50 | * return -1; |
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| 51 | * |
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| 52 | * // Play effect at 50% strength for 2 seconds |
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| 53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) |
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| 54 | * return -1; |
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| 55 | * SDL_Delay( 2000 ); |
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| 56 | * |
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| 57 | * // Clean up |
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| 58 | * SDL_HapticClose( haptic ); |
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| 59 | * \endcode |
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| 60 | * |
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| 61 | * \par Complete example: |
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| 62 | * \code |
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| 63 | * int test_haptic( SDL_Joystick * joystick ) { |
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| 64 | * SDL_Haptic *haptic; |
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| 65 | * SDL_HapticEffect effect; |
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| 66 | * int effect_id; |
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| 67 | * |
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| 68 | * // Open the device |
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| 69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); |
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| 70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
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| 71 | * |
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| 72 | * // See if it can do sine waves |
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| 73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
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| 74 | * SDL_HapticClose(haptic); // No sine effect |
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| 75 | * return -1; |
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| 76 | * } |
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| 77 | * |
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| 78 | * // Create the effect |
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| 79 | * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
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| 80 | * effect.type = SDL_HAPTIC_SINE; |
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| 81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
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| 82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
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| 83 | * effect.periodic.period = 1000; // 1000 ms |
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| 84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength |
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| 85 | * effect.periodic.length = 5000; // 5 seconds long |
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| 86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
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| 87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
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| 88 | * |
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| 89 | * // Upload the effect |
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| 90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
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| 91 | * |
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| 92 | * // Test the effect |
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| 93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
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| 94 | * SDL_Delay( 5000); // Wait for the effect to finish |
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| 95 | * |
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| 96 | * // We destroy the effect, although closing the device also does this |
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| 97 | * SDL_HapticDestroyEffect( haptic, effect_id ); |
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| 98 | * |
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| 99 | * // Close the device |
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| 100 | * SDL_HapticClose(haptic); |
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| 101 | * |
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| 102 | * return 0; // Success |
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| 103 | * } |
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| 104 | * \endcode |
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| 105 | */ |
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| 106 | |||
| 107 | #ifndef SDL_haptic_h_ |
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| 108 | #define SDL_haptic_h_ |
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| 109 | |||
| 110 | #include "SDL_stdinc.h" |
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| 111 | #include "SDL_error.h" |
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| 112 | #include "SDL_joystick.h" |
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| 113 | |||
| 114 | #include "begin_code.h" |
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| 115 | /* Set up for C function definitions, even when using C++ */ |
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| 116 | #ifdef __cplusplus |
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| 117 | extern "C" { |
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| 118 | #endif /* __cplusplus */ |
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| 119 | |||
| 8 | pmbaty | 120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). |
| 121 | * |
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| 122 | * At the moment the magnitude variables are mixed between signed/unsigned, and |
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| 123 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. |
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| 124 | * |
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| 125 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) |
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| 126 | * so we should fix the inconsistency in favor of higher possible precision, |
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| 127 | * adjusting for platforms that use different scales. |
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| 128 | * -flibit |
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| 129 | */ |
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| 130 | |||
| 1 | pmbaty | 131 | /** |
| 132 | * \typedef SDL_Haptic |
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| 133 | * |
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| 134 | * \brief The haptic structure used to identify an SDL haptic. |
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| 135 | * |
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| 136 | * \sa SDL_HapticOpen |
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| 137 | * \sa SDL_HapticOpenFromJoystick |
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| 138 | * \sa SDL_HapticClose |
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| 139 | */ |
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| 140 | struct _SDL_Haptic; |
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| 141 | typedef struct _SDL_Haptic SDL_Haptic; |
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| 142 | |||
| 143 | |||
| 144 | /** |
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| 145 | * \name Haptic features |
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| 146 | * |
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| 147 | * Different haptic features a device can have. |
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| 148 | */ |
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| 149 | /* @{ */ |
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| 150 | |||
| 151 | /** |
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| 152 | * \name Haptic effects |
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| 153 | */ |
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| 154 | /* @{ */ |
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| 155 | |||
| 156 | /** |
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| 157 | * \brief Constant effect supported. |
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| 158 | * |
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| 159 | * Constant haptic effect. |
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| 160 | * |
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| 161 | * \sa SDL_HapticCondition |
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| 162 | */ |
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| 163 | #define SDL_HAPTIC_CONSTANT (1u<<0) |
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| 164 | |||
| 165 | /** |
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| 166 | * \brief Sine wave effect supported. |
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| 167 | * |
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| 168 | * Periodic haptic effect that simulates sine waves. |
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| 169 | * |
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| 170 | * \sa SDL_HapticPeriodic |
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| 171 | */ |
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| 172 | #define SDL_HAPTIC_SINE (1u<<1) |
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| 173 | |||
| 174 | /** |
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| 175 | * \brief Left/Right effect supported. |
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| 176 | * |
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| 177 | * Haptic effect for direct control over high/low frequency motors. |
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| 178 | * |
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| 179 | * \sa SDL_HapticLeftRight |
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| 180 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, |
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| 181 | * we ran out of bits, and this is important for XInput devices. |
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| 182 | */ |
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| 183 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) |
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| 184 | |||
| 185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ |
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| 186 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ |
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| 187 | |||
| 188 | /** |
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| 189 | * \brief Triangle wave effect supported. |
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| 190 | * |
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| 191 | * Periodic haptic effect that simulates triangular waves. |
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| 192 | * |
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| 193 | * \sa SDL_HapticPeriodic |
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| 194 | */ |
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| 195 | #define SDL_HAPTIC_TRIANGLE (1u<<3) |
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| 196 | |||
| 197 | /** |
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| 198 | * \brief Sawtoothup wave effect supported. |
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| 199 | * |
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| 200 | * Periodic haptic effect that simulates saw tooth up waves. |
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| 201 | * |
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| 202 | * \sa SDL_HapticPeriodic |
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| 203 | */ |
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| 204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) |
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| 205 | |||
| 206 | /** |
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| 207 | * \brief Sawtoothdown wave effect supported. |
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| 208 | * |
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| 209 | * Periodic haptic effect that simulates saw tooth down waves. |
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| 210 | * |
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| 211 | * \sa SDL_HapticPeriodic |
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| 212 | */ |
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| 213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) |
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| 214 | |||
| 215 | /** |
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| 216 | * \brief Ramp effect supported. |
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| 217 | * |
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| 218 | * Ramp haptic effect. |
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| 219 | * |
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| 220 | * \sa SDL_HapticRamp |
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| 221 | */ |
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| 222 | #define SDL_HAPTIC_RAMP (1u<<6) |
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| 223 | |||
| 224 | /** |
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| 225 | * \brief Spring effect supported - uses axes position. |
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| 226 | * |
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| 227 | * Condition haptic effect that simulates a spring. Effect is based on the |
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| 228 | * axes position. |
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| 229 | * |
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| 230 | * \sa SDL_HapticCondition |
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| 231 | */ |
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| 232 | #define SDL_HAPTIC_SPRING (1u<<7) |
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| 233 | |||
| 234 | /** |
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| 235 | * \brief Damper effect supported - uses axes velocity. |
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| 236 | * |
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| 237 | * Condition haptic effect that simulates dampening. Effect is based on the |
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| 238 | * axes velocity. |
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| 239 | * |
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| 240 | * \sa SDL_HapticCondition |
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| 241 | */ |
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| 242 | #define SDL_HAPTIC_DAMPER (1u<<8) |
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| 243 | |||
| 244 | /** |
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| 245 | * \brief Inertia effect supported - uses axes acceleration. |
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| 246 | * |
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| 247 | * Condition haptic effect that simulates inertia. Effect is based on the axes |
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| 248 | * acceleration. |
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| 249 | * |
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| 250 | * \sa SDL_HapticCondition |
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| 251 | */ |
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| 252 | #define SDL_HAPTIC_INERTIA (1u<<9) |
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| 253 | |||
| 254 | /** |
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| 255 | * \brief Friction effect supported - uses axes movement. |
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| 256 | * |
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| 257 | * Condition haptic effect that simulates friction. Effect is based on the |
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| 258 | * axes movement. |
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| 259 | * |
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| 260 | * \sa SDL_HapticCondition |
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| 261 | */ |
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| 262 | #define SDL_HAPTIC_FRICTION (1u<<10) |
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| 263 | |||
| 264 | /** |
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| 265 | * \brief Custom effect is supported. |
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| 266 | * |
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| 267 | * User defined custom haptic effect. |
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| 268 | */ |
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| 269 | #define SDL_HAPTIC_CUSTOM (1u<<11) |
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| 270 | |||
| 271 | /* @} *//* Haptic effects */ |
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| 272 | |||
| 273 | /* These last few are features the device has, not effects */ |
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| 274 | |||
| 275 | /** |
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| 276 | * \brief Device can set global gain. |
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| 277 | * |
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| 278 | * Device supports setting the global gain. |
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| 279 | * |
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| 280 | * \sa SDL_HapticSetGain |
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| 281 | */ |
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| 282 | #define SDL_HAPTIC_GAIN (1u<<12) |
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| 283 | |||
| 284 | /** |
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| 285 | * \brief Device can set autocenter. |
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| 286 | * |
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| 287 | * Device supports setting autocenter. |
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| 288 | * |
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| 289 | * \sa SDL_HapticSetAutocenter |
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| 290 | */ |
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| 291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) |
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| 292 | |||
| 293 | /** |
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| 294 | * \brief Device can be queried for effect status. |
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| 295 | * |
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| 296 | * Device supports querying effect status. |
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| 297 | * |
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| 298 | * \sa SDL_HapticGetEffectStatus |
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| 299 | */ |
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| 300 | #define SDL_HAPTIC_STATUS (1u<<14) |
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| 301 | |||
| 302 | /** |
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| 303 | * \brief Device can be paused. |
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| 304 | * |
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| 305 | * Devices supports being paused. |
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| 306 | * |
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| 307 | * \sa SDL_HapticPause |
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| 308 | * \sa SDL_HapticUnpause |
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| 309 | */ |
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| 310 | #define SDL_HAPTIC_PAUSE (1u<<15) |
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| 311 | |||
| 312 | |||
| 313 | /** |
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| 314 | * \name Direction encodings |
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| 315 | */ |
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| 316 | /* @{ */ |
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| 317 | |||
| 318 | /** |
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| 319 | * \brief Uses polar coordinates for the direction. |
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| 320 | * |
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| 321 | * \sa SDL_HapticDirection |
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| 322 | */ |
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| 323 | #define SDL_HAPTIC_POLAR 0 |
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| 324 | |||
| 325 | /** |
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| 326 | * \brief Uses cartesian coordinates for the direction. |
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| 327 | * |
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| 328 | * \sa SDL_HapticDirection |
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| 329 | */ |
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| 330 | #define SDL_HAPTIC_CARTESIAN 1 |
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| 331 | |||
| 332 | /** |
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| 333 | * \brief Uses spherical coordinates for the direction. |
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| 334 | * |
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| 335 | * \sa SDL_HapticDirection |
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| 336 | */ |
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| 337 | #define SDL_HAPTIC_SPHERICAL 2 |
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| 338 | |||
| 339 | /* @} *//* Direction encodings */ |
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| 340 | |||
| 341 | /* @} *//* Haptic features */ |
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| 342 | |||
| 343 | /* |
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| 344 | * Misc defines. |
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| 345 | */ |
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| 346 | |||
| 347 | /** |
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| 348 | * \brief Used to play a device an infinite number of times. |
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| 349 | * |
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| 350 | * \sa SDL_HapticRunEffect |
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| 351 | */ |
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| 352 | #define SDL_HAPTIC_INFINITY 4294967295U |
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| 353 | |||
| 354 | |||
| 355 | /** |
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| 356 | * \brief Structure that represents a haptic direction. |
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| 357 | * |
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| 358 | * This is the direction where the force comes from, |
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| 359 | * instead of the direction in which the force is exerted. |
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| 360 | * |
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| 361 | * Directions can be specified by: |
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| 362 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. |
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| 363 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
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| 364 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
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| 365 | * |
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| 366 | * Cardinal directions of the haptic device are relative to the positioning |
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| 367 | * of the device. North is considered to be away from the user. |
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| 368 | * |
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| 369 | * The following diagram represents the cardinal directions: |
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| 370 | * \verbatim |
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| 371 | .--. |
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| 372 | |__| .-------. |
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| 373 | |=.| |.-----.| |
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| 374 | |--| || || |
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| 375 | | | |'-----'| |
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| 376 | |__|~')_____(' |
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| 377 | [ COMPUTER ] |
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| 378 | |||
| 379 | |||
| 380 | North (0,-1) |
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| 381 | ^ |
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| 382 | | |
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| 383 | | |
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| 384 | (-1,0) West <----[ HAPTIC ]----> East (1,0) |
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| 385 | | |
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| 386 | | |
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| 387 | v |
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| 388 | South (0,1) |
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| 389 | |||
| 390 | |||
| 391 | [ USER ] |
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| 392 | \|||/ |
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| 393 | (o o) |
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| 394 | ---ooO-(_)-Ooo--- |
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| 395 | \endverbatim |
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| 396 | * |
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| 397 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
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| 398 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses |
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| 399 | * the first \c dir parameter. The cardinal directions would be: |
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| 400 | * - North: 0 (0 degrees) |
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| 401 | * - East: 9000 (90 degrees) |
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| 402 | * - South: 18000 (180 degrees) |
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| 403 | * - West: 27000 (270 degrees) |
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| 404 | * |
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| 405 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
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| 406 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses |
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| 407 | * the first three \c dir parameters. The cardinal directions would be: |
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| 408 | * - North: 0,-1, 0 |
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| 409 | * - East: 1, 0, 0 |
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| 410 | * - South: 0, 1, 0 |
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| 411 | * - West: -1, 0, 0 |
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| 412 | * |
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| 413 | * The Z axis represents the height of the effect if supported, otherwise |
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| 414 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you |
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| 415 | * can use any multiple you want, only the direction matters. |
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| 416 | * |
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| 417 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
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| 418 | * The first two \c dir parameters are used. The \c dir parameters are as |
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| 419 | * follows (all values are in hundredths of degrees): |
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| 420 | * - Degrees from (1, 0) rotated towards (0, 1). |
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| 421 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). |
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| 422 | * |
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| 423 | * |
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| 424 | * Example of force coming from the south with all encodings (force coming |
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| 425 | * from the south means the user will have to pull the stick to counteract): |
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| 426 | * \code |
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| 427 | * SDL_HapticDirection direction; |
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| 428 | * |
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| 429 | * // Cartesian directions |
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| 430 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
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| 431 | * direction.dir[0] = 0; // X position |
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| 432 | * direction.dir[1] = 1; // Y position |
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| 433 | * // Assuming the device has 2 axes, we don't need to specify third parameter. |
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| 434 | * |
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| 435 | * // Polar directions |
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| 436 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
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| 437 | * direction.dir[0] = 18000; // Polar only uses first parameter |
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| 438 | * |
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| 439 | * // Spherical coordinates |
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| 440 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
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| 441 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
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| 442 | * \endcode |
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| 443 | * |
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| 444 | * \sa SDL_HAPTIC_POLAR |
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| 445 | * \sa SDL_HAPTIC_CARTESIAN |
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| 446 | * \sa SDL_HAPTIC_SPHERICAL |
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| 447 | * \sa SDL_HapticEffect |
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| 448 | * \sa SDL_HapticNumAxes |
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| 449 | */ |
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| 450 | typedef struct SDL_HapticDirection |
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| 451 | { |
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| 452 | Uint8 type; /**< The type of encoding. */ |
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| 453 | Sint32 dir[3]; /**< The encoded direction. */ |
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| 454 | } SDL_HapticDirection; |
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| 455 | |||
| 456 | |||
| 457 | /** |
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| 458 | * \brief A structure containing a template for a Constant effect. |
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| 459 | * |
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| 460 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. |
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| 461 | * |
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| 462 | * A constant effect applies a constant force in the specified direction |
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| 463 | * to the joystick. |
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| 464 | * |
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| 465 | * \sa SDL_HAPTIC_CONSTANT |
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| 466 | * \sa SDL_HapticEffect |
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| 467 | */ |
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| 468 | typedef struct SDL_HapticConstant |
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| 469 | { |
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| 470 | /* Header */ |
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| 471 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ |
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| 472 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
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| 473 | |||
| 474 | /* Replay */ |
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| 475 | Uint32 length; /**< Duration of the effect. */ |
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| 476 | Uint16 delay; /**< Delay before starting the effect. */ |
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| 477 | |||
| 478 | /* Trigger */ |
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| 479 | Uint16 button; /**< Button that triggers the effect. */ |
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| 480 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
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| 481 | |||
| 482 | /* Constant */ |
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| 483 | Sint16 level; /**< Strength of the constant effect. */ |
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| 484 | |||
| 485 | /* Envelope */ |
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| 486 | Uint16 attack_length; /**< Duration of the attack. */ |
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| 487 | Uint16 attack_level; /**< Level at the start of the attack. */ |
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| 488 | Uint16 fade_length; /**< Duration of the fade. */ |
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| 489 | Uint16 fade_level; /**< Level at the end of the fade. */ |
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| 490 | } SDL_HapticConstant; |
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| 491 | |||
| 492 | /** |
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| 493 | * \brief A structure containing a template for a Periodic effect. |
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| 494 | * |
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| 495 | * The struct handles the following effects: |
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| 496 | * - ::SDL_HAPTIC_SINE |
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| 497 | * - ::SDL_HAPTIC_LEFTRIGHT |
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| 498 | * - ::SDL_HAPTIC_TRIANGLE |
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| 499 | * - ::SDL_HAPTIC_SAWTOOTHUP |
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| 500 | * - ::SDL_HAPTIC_SAWTOOTHDOWN |
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| 501 | * |
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| 502 | * A periodic effect consists in a wave-shaped effect that repeats itself |
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| 503 | * over time. The type determines the shape of the wave and the parameters |
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| 504 | * determine the dimensions of the wave. |
||
| 505 | * |
||
| 506 | * Phase is given by hundredth of a degree meaning that giving the phase a value |
||
| 507 | * of 9000 will displace it 25% of its period. Here are sample values: |
||
| 508 | * - 0: No phase displacement. |
||
| 509 | * - 9000: Displaced 25% of its period. |
||
| 510 | * - 18000: Displaced 50% of its period. |
||
| 511 | * - 27000: Displaced 75% of its period. |
||
| 512 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. |
||
| 513 | * |
||
| 514 | * Examples: |
||
| 515 | * \verbatim |
||
| 516 | SDL_HAPTIC_SINE |
||
| 517 | __ __ __ __ |
||
| 518 | / \ / \ / \ / |
||
| 519 | / \__/ \__/ \__/ |
||
| 520 | |||
| 521 | SDL_HAPTIC_SQUARE |
||
| 522 | __ __ __ __ __ |
||
| 523 | | | | | | | | | | | |
||
| 524 | | |__| |__| |__| |__| | |
||
| 525 | |||
| 526 | SDL_HAPTIC_TRIANGLE |
||
| 527 | /\ /\ /\ /\ /\ |
||
| 528 | / \ / \ / \ / \ / |
||
| 529 | / \/ \/ \/ \/ |
||
| 530 | |||
| 531 | SDL_HAPTIC_SAWTOOTHUP |
||
| 532 | /| /| /| /| /| /| /| |
||
| 533 | / | / | / | / | / | / | / | |
||
| 534 | / |/ |/ |/ |/ |/ |/ | |
||
| 535 | |||
| 536 | SDL_HAPTIC_SAWTOOTHDOWN |
||
| 537 | \ |\ |\ |\ |\ |\ |\ | |
||
| 538 | \ | \ | \ | \ | \ | \ | \ | |
||
| 539 | \| \| \| \| \| \| \| |
||
| 540 | \endverbatim |
||
| 541 | * |
||
| 542 | * \sa SDL_HAPTIC_SINE |
||
| 543 | * \sa SDL_HAPTIC_LEFTRIGHT |
||
| 544 | * \sa SDL_HAPTIC_TRIANGLE |
||
| 545 | * \sa SDL_HAPTIC_SAWTOOTHUP |
||
| 546 | * \sa SDL_HAPTIC_SAWTOOTHDOWN |
||
| 547 | * \sa SDL_HapticEffect |
||
| 548 | */ |
||
| 549 | typedef struct SDL_HapticPeriodic |
||
| 550 | { |
||
| 551 | /* Header */ |
||
| 552 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, |
||
| 553 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or |
||
| 554 | ::SDL_HAPTIC_SAWTOOTHDOWN */ |
||
| 555 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
| 556 | |||
| 557 | /* Replay */ |
||
| 558 | Uint32 length; /**< Duration of the effect. */ |
||
| 559 | Uint16 delay; /**< Delay before starting the effect. */ |
||
| 560 | |||
| 561 | /* Trigger */ |
||
| 562 | Uint16 button; /**< Button that triggers the effect. */ |
||
| 563 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
| 564 | |||
| 565 | /* Periodic */ |
||
| 566 | Uint16 period; /**< Period of the wave. */ |
||
| 567 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ |
||
| 568 | Sint16 offset; /**< Mean value of the wave. */ |
||
| 569 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ |
||
| 570 | |||
| 571 | /* Envelope */ |
||
| 572 | Uint16 attack_length; /**< Duration of the attack. */ |
||
| 573 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
| 574 | Uint16 fade_length; /**< Duration of the fade. */ |
||
| 575 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
| 576 | } SDL_HapticPeriodic; |
||
| 577 | |||
| 578 | /** |
||
| 579 | * \brief A structure containing a template for a Condition effect. |
||
| 580 | * |
||
| 581 | * The struct handles the following effects: |
||
| 582 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. |
||
| 583 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
||
| 584 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
||
| 585 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. |
||
| 586 | * |
||
| 587 | * Direction is handled by condition internals instead of a direction member. |
||
| 588 | * The condition effect specific members have three parameters. The first |
||
| 589 | * refers to the X axis, the second refers to the Y axis and the third |
||
| 590 | * refers to the Z axis. The right terms refer to the positive side of the |
||
| 591 | * axis and the left terms refer to the negative side of the axis. Please |
||
| 592 | * refer to the ::SDL_HapticDirection diagram for which side is positive and |
||
| 593 | * which is negative. |
||
| 594 | * |
||
| 595 | * \sa SDL_HapticDirection |
||
| 596 | * \sa SDL_HAPTIC_SPRING |
||
| 597 | * \sa SDL_HAPTIC_DAMPER |
||
| 598 | * \sa SDL_HAPTIC_INERTIA |
||
| 599 | * \sa SDL_HAPTIC_FRICTION |
||
| 600 | * \sa SDL_HapticEffect |
||
| 601 | */ |
||
| 602 | typedef struct SDL_HapticCondition |
||
| 603 | { |
||
| 604 | /* Header */ |
||
| 605 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, |
||
| 606 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ |
||
| 607 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
||
| 608 | |||
| 609 | /* Replay */ |
||
| 610 | Uint32 length; /**< Duration of the effect. */ |
||
| 611 | Uint16 delay; /**< Delay before starting the effect. */ |
||
| 612 | |||
| 613 | /* Trigger */ |
||
| 614 | Uint16 button; /**< Button that triggers the effect. */ |
||
| 615 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
| 616 | |||
| 617 | /* Condition */ |
||
| 618 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ |
||
| 619 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ |
||
| 620 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
||
| 621 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
||
| 622 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ |
||
| 623 | Sint16 center[3]; /**< Position of the dead zone. */ |
||
| 624 | } SDL_HapticCondition; |
||
| 625 | |||
| 626 | /** |
||
| 627 | * \brief A structure containing a template for a Ramp effect. |
||
| 628 | * |
||
| 629 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. |
||
| 630 | * |
||
| 631 | * The ramp effect starts at start strength and ends at end strength. |
||
| 632 | * It augments in linear fashion. If you use attack and fade with a ramp |
||
| 633 | * the effects get added to the ramp effect making the effect become |
||
| 634 | * quadratic instead of linear. |
||
| 635 | * |
||
| 636 | * \sa SDL_HAPTIC_RAMP |
||
| 637 | * \sa SDL_HapticEffect |
||
| 638 | */ |
||
| 639 | typedef struct SDL_HapticRamp |
||
| 640 | { |
||
| 641 | /* Header */ |
||
| 642 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ |
||
| 643 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
| 644 | |||
| 645 | /* Replay */ |
||
| 646 | Uint32 length; /**< Duration of the effect. */ |
||
| 647 | Uint16 delay; /**< Delay before starting the effect. */ |
||
| 648 | |||
| 649 | /* Trigger */ |
||
| 650 | Uint16 button; /**< Button that triggers the effect. */ |
||
| 651 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
| 652 | |||
| 653 | /* Ramp */ |
||
| 654 | Sint16 start; /**< Beginning strength level. */ |
||
| 655 | Sint16 end; /**< Ending strength level. */ |
||
| 656 | |||
| 657 | /* Envelope */ |
||
| 658 | Uint16 attack_length; /**< Duration of the attack. */ |
||
| 659 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
| 660 | Uint16 fade_length; /**< Duration of the fade. */ |
||
| 661 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
| 662 | } SDL_HapticRamp; |
||
| 663 | |||
| 664 | /** |
||
| 665 | * \brief A structure containing a template for a Left/Right effect. |
||
| 666 | * |
||
| 667 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. |
||
| 668 | * |
||
| 669 | * The Left/Right effect is used to explicitly control the large and small |
||
| 8 | pmbaty | 670 | * motors, commonly found in modern game controllers. The small (right) motor |
| 671 | * is high frequency, and the large (left) motor is low frequency. |
||
| 1 | pmbaty | 672 | * |
| 673 | * \sa SDL_HAPTIC_LEFTRIGHT |
||
| 674 | * \sa SDL_HapticEffect |
||
| 675 | */ |
||
| 676 | typedef struct SDL_HapticLeftRight |
||
| 677 | { |
||
| 678 | /* Header */ |
||
| 679 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ |
||
| 680 | |||
| 681 | /* Replay */ |
||
| 8 | pmbaty | 682 | Uint32 length; /**< Duration of the effect in milliseconds. */ |
| 1 | pmbaty | 683 | |
| 684 | /* Rumble */ |
||
| 685 | Uint16 large_magnitude; /**< Control of the large controller motor. */ |
||
| 686 | Uint16 small_magnitude; /**< Control of the small controller motor. */ |
||
| 687 | } SDL_HapticLeftRight; |
||
| 688 | |||
| 689 | /** |
||
| 690 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. |
||
| 691 | * |
||
| 692 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. |
||
| 693 | * |
||
| 694 | * A custom force feedback effect is much like a periodic effect, where the |
||
| 695 | * application can define its exact shape. You will have to allocate the |
||
| 696 | * data yourself. Data should consist of channels * samples Uint16 samples. |
||
| 697 | * |
||
| 698 | * If channels is one, the effect is rotated using the defined direction. |
||
| 699 | * Otherwise it uses the samples in data for the different axes. |
||
| 700 | * |
||
| 701 | * \sa SDL_HAPTIC_CUSTOM |
||
| 702 | * \sa SDL_HapticEffect |
||
| 703 | */ |
||
| 704 | typedef struct SDL_HapticCustom |
||
| 705 | { |
||
| 706 | /* Header */ |
||
| 707 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ |
||
| 708 | SDL_HapticDirection direction; /**< Direction of the effect. */ |
||
| 709 | |||
| 710 | /* Replay */ |
||
| 711 | Uint32 length; /**< Duration of the effect. */ |
||
| 712 | Uint16 delay; /**< Delay before starting the effect. */ |
||
| 713 | |||
| 714 | /* Trigger */ |
||
| 715 | Uint16 button; /**< Button that triggers the effect. */ |
||
| 716 | Uint16 interval; /**< How soon it can be triggered again after button. */ |
||
| 717 | |||
| 718 | /* Custom */ |
||
| 719 | Uint8 channels; /**< Axes to use, minimum of one. */ |
||
| 720 | Uint16 period; /**< Sample periods. */ |
||
| 721 | Uint16 samples; /**< Amount of samples. */ |
||
| 722 | Uint16 *data; /**< Should contain channels*samples items. */ |
||
| 723 | |||
| 724 | /* Envelope */ |
||
| 725 | Uint16 attack_length; /**< Duration of the attack. */ |
||
| 726 | Uint16 attack_level; /**< Level at the start of the attack. */ |
||
| 727 | Uint16 fade_length; /**< Duration of the fade. */ |
||
| 728 | Uint16 fade_level; /**< Level at the end of the fade. */ |
||
| 729 | } SDL_HapticCustom; |
||
| 730 | |||
| 731 | /** |
||
| 732 | * \brief The generic template for any haptic effect. |
||
| 733 | * |
||
| 734 | * All values max at 32767 (0x7FFF). Signed values also can be negative. |
||
| 735 | * Time values unless specified otherwise are in milliseconds. |
||
| 736 | * |
||
| 737 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 |
||
| 738 | * value. Neither delay, interval, attack_length nor fade_length support |
||
| 739 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
||
| 740 | * |
||
| 741 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of |
||
| 742 | * ::SDL_HAPTIC_INFINITY. |
||
| 743 | * |
||
| 744 | * Button triggers may not be supported on all devices, it is advised to not |
||
| 745 | * use them if possible. Buttons start at index 1 instead of index 0 like |
||
| 746 | * the joystick. |
||
| 747 | * |
||
| 748 | * If both attack_length and fade_level are 0, the envelope is not used, |
||
| 749 | * otherwise both values are used. |
||
| 750 | * |
||
| 751 | * Common parts: |
||
| 752 | * \code |
||
| 753 | * // Replay - All effects have this |
||
| 754 | * Uint32 length; // Duration of effect (ms). |
||
| 755 | * Uint16 delay; // Delay before starting effect. |
||
| 756 | * |
||
| 757 | * // Trigger - All effects have this |
||
| 758 | * Uint16 button; // Button that triggers effect. |
||
| 759 | * Uint16 interval; // How soon before effect can be triggered again. |
||
| 760 | * |
||
| 761 | * // Envelope - All effects except condition effects have this |
||
| 762 | * Uint16 attack_length; // Duration of the attack (ms). |
||
| 763 | * Uint16 attack_level; // Level at the start of the attack. |
||
| 764 | * Uint16 fade_length; // Duration of the fade out (ms). |
||
| 765 | * Uint16 fade_level; // Level at the end of the fade. |
||
| 766 | * \endcode |
||
| 767 | * |
||
| 768 | * |
||
| 769 | * Here we have an example of a constant effect evolution in time: |
||
| 770 | * \verbatim |
||
| 771 | Strength |
||
| 772 | ^ |
||
| 773 | | |
||
| 774 | | effect level --> _________________ |
||
| 775 | | / \ |
||
| 776 | | / \ |
||
| 777 | | / \ |
||
| 778 | | / \ |
||
| 779 | | attack_level --> | \ |
||
| 780 | | | | <--- fade_level |
||
| 781 | | |
||
| 782 | +--------------------------------------------------> Time |
||
| 783 | [--] [---] |
||
| 784 | attack_length fade_length |
||
| 785 | |||
| 786 | [------------------][-----------------------] |
||
| 787 | delay length |
||
| 788 | \endverbatim |
||
| 789 | * |
||
| 790 | * Note either the attack_level or the fade_level may be above the actual |
||
| 791 | * effect level. |
||
| 792 | * |
||
| 793 | * \sa SDL_HapticConstant |
||
| 794 | * \sa SDL_HapticPeriodic |
||
| 795 | * \sa SDL_HapticCondition |
||
| 796 | * \sa SDL_HapticRamp |
||
| 797 | * \sa SDL_HapticLeftRight |
||
| 798 | * \sa SDL_HapticCustom |
||
| 799 | */ |
||
| 800 | typedef union SDL_HapticEffect |
||
| 801 | { |
||
| 802 | /* Common for all force feedback effects */ |
||
| 803 | Uint16 type; /**< Effect type. */ |
||
| 804 | SDL_HapticConstant constant; /**< Constant effect. */ |
||
| 805 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
||
| 806 | SDL_HapticCondition condition; /**< Condition effect. */ |
||
| 807 | SDL_HapticRamp ramp; /**< Ramp effect. */ |
||
| 808 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ |
||
| 809 | SDL_HapticCustom custom; /**< Custom effect. */ |
||
| 810 | } SDL_HapticEffect; |
||
| 811 | |||
| 812 | |||
| 813 | /* Function prototypes */ |
||
| 814 | /** |
||
| 815 | * \brief Count the number of haptic devices attached to the system. |
||
| 816 | * |
||
| 817 | * \return Number of haptic devices detected on the system. |
||
| 818 | */ |
||
| 819 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
||
| 820 | |||
| 821 | /** |
||
| 822 | * \brief Get the implementation dependent name of a haptic device. |
||
| 823 | * |
||
| 824 | * This can be called before any joysticks are opened. |
||
| 825 | * If no name can be found, this function returns NULL. |
||
| 826 | * |
||
| 827 | * \param device_index Index of the device to get its name. |
||
| 828 | * \return Name of the device or NULL on error. |
||
| 829 | * |
||
| 830 | * \sa SDL_NumHaptics |
||
| 831 | */ |
||
| 832 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
||
| 833 | |||
| 834 | /** |
||
| 835 | * \brief Opens a haptic device for use. |
||
| 836 | * |
||
| 837 | * The index passed as an argument refers to the N'th haptic device on this |
||
| 838 | * system. |
||
| 839 | * |
||
| 840 | * When opening a haptic device, its gain will be set to maximum and |
||
| 841 | * autocenter will be disabled. To modify these values use |
||
| 842 | * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). |
||
| 843 | * |
||
| 844 | * \param device_index Index of the device to open. |
||
| 845 | * \return Device identifier or NULL on error. |
||
| 846 | * |
||
| 847 | * \sa SDL_HapticIndex |
||
| 848 | * \sa SDL_HapticOpenFromMouse |
||
| 849 | * \sa SDL_HapticOpenFromJoystick |
||
| 850 | * \sa SDL_HapticClose |
||
| 851 | * \sa SDL_HapticSetGain |
||
| 852 | * \sa SDL_HapticSetAutocenter |
||
| 853 | * \sa SDL_HapticPause |
||
| 854 | * \sa SDL_HapticStopAll |
||
| 855 | */ |
||
| 856 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
||
| 857 | |||
| 858 | /** |
||
| 859 | * \brief Checks if the haptic device at index has been opened. |
||
| 860 | * |
||
| 861 | * \param device_index Index to check to see if it has been opened. |
||
| 862 | * \return 1 if it has been opened or 0 if it hasn't. |
||
| 863 | * |
||
| 864 | * \sa SDL_HapticOpen |
||
| 865 | * \sa SDL_HapticIndex |
||
| 866 | */ |
||
| 867 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
||
| 868 | |||
| 869 | /** |
||
| 870 | * \brief Gets the index of a haptic device. |
||
| 871 | * |
||
| 872 | * \param haptic Haptic device to get the index of. |
||
| 873 | * \return The index of the haptic device or -1 on error. |
||
| 874 | * |
||
| 875 | * \sa SDL_HapticOpen |
||
| 876 | * \sa SDL_HapticOpened |
||
| 877 | */ |
||
| 878 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
||
| 879 | |||
| 880 | /** |
||
| 881 | * \brief Gets whether or not the current mouse has haptic capabilities. |
||
| 882 | * |
||
| 883 | * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
||
| 884 | * |
||
| 885 | * \sa SDL_HapticOpenFromMouse |
||
| 886 | */ |
||
| 887 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
||
| 888 | |||
| 889 | /** |
||
| 890 | * \brief Tries to open a haptic device from the current mouse. |
||
| 891 | * |
||
| 892 | * \return The haptic device identifier or NULL on error. |
||
| 893 | * |
||
| 894 | * \sa SDL_MouseIsHaptic |
||
| 895 | * \sa SDL_HapticOpen |
||
| 896 | */ |
||
| 897 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
||
| 898 | |||
| 899 | /** |
||
| 900 | * \brief Checks to see if a joystick has haptic features. |
||
| 901 | * |
||
| 902 | * \param joystick Joystick to test for haptic capabilities. |
||
| 903 | * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
||
| 904 | * or -1 if an error occurred. |
||
| 905 | * |
||
| 906 | * \sa SDL_HapticOpenFromJoystick |
||
| 907 | */ |
||
| 908 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
||
| 909 | |||
| 910 | /** |
||
| 911 | * \brief Opens a haptic device for use from a joystick device. |
||
| 912 | * |
||
| 913 | * You must still close the haptic device separately. It will not be closed |
||
| 914 | * with the joystick. |
||
| 915 | * |
||
| 916 | * When opening from a joystick you should first close the haptic device before |
||
| 917 | * closing the joystick device. If not, on some implementations the haptic |
||
| 918 | * device will also get unallocated and you'll be unable to use force feedback |
||
| 919 | * on that device. |
||
| 920 | * |
||
| 921 | * \param joystick Joystick to create a haptic device from. |
||
| 922 | * \return A valid haptic device identifier on success or NULL on error. |
||
| 923 | * |
||
| 924 | * \sa SDL_HapticOpen |
||
| 925 | * \sa SDL_HapticClose |
||
| 926 | */ |
||
| 927 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
||
| 928 | joystick); |
||
| 929 | |||
| 930 | /** |
||
| 931 | * \brief Closes a haptic device previously opened with SDL_HapticOpen(). |
||
| 932 | * |
||
| 933 | * \param haptic Haptic device to close. |
||
| 934 | */ |
||
| 935 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
||
| 936 | |||
| 937 | /** |
||
| 938 | * \brief Returns the number of effects a haptic device can store. |
||
| 939 | * |
||
| 940 | * On some platforms this isn't fully supported, and therefore is an |
||
| 941 | * approximation. Always check to see if your created effect was actually |
||
| 942 | * created and do not rely solely on SDL_HapticNumEffects(). |
||
| 943 | * |
||
| 944 | * \param haptic The haptic device to query effect max. |
||
| 945 | * \return The number of effects the haptic device can store or |
||
| 946 | * -1 on error. |
||
| 947 | * |
||
| 948 | * \sa SDL_HapticNumEffectsPlaying |
||
| 949 | * \sa SDL_HapticQuery |
||
| 950 | */ |
||
| 951 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
||
| 952 | |||
| 953 | /** |
||
| 954 | * \brief Returns the number of effects a haptic device can play at the same |
||
| 955 | * time. |
||
| 956 | * |
||
| 957 | * This is not supported on all platforms, but will always return a value. |
||
| 958 | * Added here for the sake of completeness. |
||
| 959 | * |
||
| 960 | * \param haptic The haptic device to query maximum playing effects. |
||
| 961 | * \return The number of effects the haptic device can play at the same time |
||
| 962 | * or -1 on error. |
||
| 963 | * |
||
| 964 | * \sa SDL_HapticNumEffects |
||
| 965 | * \sa SDL_HapticQuery |
||
| 966 | */ |
||
| 967 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
||
| 968 | |||
| 969 | /** |
||
| 970 | * \brief Gets the haptic device's supported features in bitwise manner. |
||
| 971 | * |
||
| 972 | * Example: |
||
| 973 | * \code |
||
| 974 | * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { |
||
| 975 | * printf("We have constant haptic effect!\n"); |
||
| 976 | * } |
||
| 977 | * \endcode |
||
| 978 | * |
||
| 979 | * \param haptic The haptic device to query. |
||
| 980 | * \return Haptic features in bitwise manner (OR'd). |
||
| 981 | * |
||
| 982 | * \sa SDL_HapticNumEffects |
||
| 983 | * \sa SDL_HapticEffectSupported |
||
| 984 | */ |
||
| 985 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
||
| 986 | |||
| 987 | |||
| 988 | /** |
||
| 989 | * \brief Gets the number of haptic axes the device has. |
||
| 990 | * |
||
| 991 | * \sa SDL_HapticDirection |
||
| 992 | */ |
||
| 993 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
||
| 994 | |||
| 995 | /** |
||
| 996 | * \brief Checks to see if effect is supported by haptic. |
||
| 997 | * |
||
| 998 | * \param haptic Haptic device to check on. |
||
| 999 | * \param effect Effect to check to see if it is supported. |
||
| 1000 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
||
| 1001 | * |
||
| 1002 | * \sa SDL_HapticQuery |
||
| 1003 | * \sa SDL_HapticNewEffect |
||
| 1004 | */ |
||
| 1005 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
||
| 1006 | SDL_HapticEffect * |
||
| 1007 | effect); |
||
| 1008 | |||
| 1009 | /** |
||
| 1010 | * \brief Creates a new haptic effect on the device. |
||
| 1011 | * |
||
| 1012 | * \param haptic Haptic device to create the effect on. |
||
| 1013 | * \param effect Properties of the effect to create. |
||
| 1014 | * \return The identifier of the effect on success or -1 on error. |
||
| 1015 | * |
||
| 1016 | * \sa SDL_HapticUpdateEffect |
||
| 1017 | * \sa SDL_HapticRunEffect |
||
| 1018 | * \sa SDL_HapticDestroyEffect |
||
| 1019 | */ |
||
| 1020 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
||
| 1021 | SDL_HapticEffect * effect); |
||
| 1022 | |||
| 1023 | /** |
||
| 1024 | * \brief Updates the properties of an effect. |
||
| 1025 | * |
||
| 1026 | * Can be used dynamically, although behavior when dynamically changing |
||
| 1027 | * direction may be strange. Specifically the effect may reupload itself |
||
| 1028 | * and start playing from the start. You cannot change the type either when |
||
| 1029 | * running SDL_HapticUpdateEffect(). |
||
| 1030 | * |
||
| 1031 | * \param haptic Haptic device that has the effect. |
||
| 1032 | * \param effect Identifier of the effect to update. |
||
| 1033 | * \param data New effect properties to use. |
||
| 1034 | * \return 0 on success or -1 on error. |
||
| 1035 | * |
||
| 1036 | * \sa SDL_HapticNewEffect |
||
| 1037 | * \sa SDL_HapticRunEffect |
||
| 1038 | * \sa SDL_HapticDestroyEffect |
||
| 1039 | */ |
||
| 1040 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
||
| 1041 | int effect, |
||
| 1042 | SDL_HapticEffect * data); |
||
| 1043 | |||
| 1044 | /** |
||
| 1045 | * \brief Runs the haptic effect on its associated haptic device. |
||
| 1046 | * |
||
| 1047 | * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over |
||
| 1048 | * repeating the envelope (attack and fade) every time. If you only want the |
||
| 1049 | * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length |
||
| 1050 | * parameter. |
||
| 1051 | * |
||
| 1052 | * \param haptic Haptic device to run the effect on. |
||
| 1053 | * \param effect Identifier of the haptic effect to run. |
||
| 1054 | * \param iterations Number of iterations to run the effect. Use |
||
| 1055 | * ::SDL_HAPTIC_INFINITY for infinity. |
||
| 1056 | * \return 0 on success or -1 on error. |
||
| 1057 | * |
||
| 1058 | * \sa SDL_HapticStopEffect |
||
| 1059 | * \sa SDL_HapticDestroyEffect |
||
| 1060 | * \sa SDL_HapticGetEffectStatus |
||
| 1061 | */ |
||
| 1062 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
||
| 1063 | int effect, |
||
| 1064 | Uint32 iterations); |
||
| 1065 | |||
| 1066 | /** |
||
| 1067 | * \brief Stops the haptic effect on its associated haptic device. |
||
| 1068 | * |
||
| 1069 | * \param haptic Haptic device to stop the effect on. |
||
| 1070 | * \param effect Identifier of the effect to stop. |
||
| 1071 | * \return 0 on success or -1 on error. |
||
| 1072 | * |
||
| 1073 | * \sa SDL_HapticRunEffect |
||
| 1074 | * \sa SDL_HapticDestroyEffect |
||
| 1075 | */ |
||
| 1076 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
||
| 1077 | int effect); |
||
| 1078 | |||
| 1079 | /** |
||
| 1080 | * \brief Destroys a haptic effect on the device. |
||
| 1081 | * |
||
| 1082 | * This will stop the effect if it's running. Effects are automatically |
||
| 1083 | * destroyed when the device is closed. |
||
| 1084 | * |
||
| 1085 | * \param haptic Device to destroy the effect on. |
||
| 1086 | * \param effect Identifier of the effect to destroy. |
||
| 1087 | * |
||
| 1088 | * \sa SDL_HapticNewEffect |
||
| 1089 | */ |
||
| 1090 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
||
| 1091 | int effect); |
||
| 1092 | |||
| 1093 | /** |
||
| 1094 | * \brief Gets the status of the current effect on the haptic device. |
||
| 1095 | * |
||
| 1096 | * Device must support the ::SDL_HAPTIC_STATUS feature. |
||
| 1097 | * |
||
| 1098 | * \param haptic Haptic device to query the effect status on. |
||
| 1099 | * \param effect Identifier of the effect to query its status. |
||
| 1100 | * \return 0 if it isn't playing, 1 if it is playing or -1 on error. |
||
| 1101 | * |
||
| 1102 | * \sa SDL_HapticRunEffect |
||
| 1103 | * \sa SDL_HapticStopEffect |
||
| 1104 | */ |
||
| 1105 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
||
| 1106 | int effect); |
||
| 1107 | |||
| 1108 | /** |
||
| 1109 | * \brief Sets the global gain of the device. |
||
| 1110 | * |
||
| 1111 | * Device must support the ::SDL_HAPTIC_GAIN feature. |
||
| 1112 | * |
||
| 1113 | * The user may specify the maximum gain by setting the environment variable |
||
| 1114 | * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
||
| 1115 | * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
||
| 1116 | * maximum. |
||
| 1117 | * |
||
| 1118 | * \param haptic Haptic device to set the gain on. |
||
| 1119 | * \param gain Value to set the gain to, should be between 0 and 100. |
||
| 1120 | * \return 0 on success or -1 on error. |
||
| 1121 | * |
||
| 1122 | * \sa SDL_HapticQuery |
||
| 1123 | */ |
||
| 1124 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
||
| 1125 | |||
| 1126 | /** |
||
| 1127 | * \brief Sets the global autocenter of the device. |
||
| 1128 | * |
||
| 1129 | * Autocenter should be between 0 and 100. Setting it to 0 will disable |
||
| 1130 | * autocentering. |
||
| 1131 | * |
||
| 1132 | * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. |
||
| 1133 | * |
||
| 1134 | * \param haptic Haptic device to set autocentering on. |
||
| 1135 | * \param autocenter Value to set autocenter to, 0 disables autocentering. |
||
| 1136 | * \return 0 on success or -1 on error. |
||
| 1137 | * |
||
| 1138 | * \sa SDL_HapticQuery |
||
| 1139 | */ |
||
| 1140 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
||
| 1141 | int autocenter); |
||
| 1142 | |||
| 1143 | /** |
||
| 1144 | * \brief Pauses a haptic device. |
||
| 1145 | * |
||
| 1146 | * Device must support the ::SDL_HAPTIC_PAUSE feature. Call |
||
| 1147 | * SDL_HapticUnpause() to resume playback. |
||
| 1148 | * |
||
| 1149 | * Do not modify the effects nor add new ones while the device is paused. |
||
| 1150 | * That can cause all sorts of weird errors. |
||
| 1151 | * |
||
| 1152 | * \param haptic Haptic device to pause. |
||
| 1153 | * \return 0 on success or -1 on error. |
||
| 1154 | * |
||
| 1155 | * \sa SDL_HapticUnpause |
||
| 1156 | */ |
||
| 1157 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
||
| 1158 | |||
| 1159 | /** |
||
| 1160 | * \brief Unpauses a haptic device. |
||
| 1161 | * |
||
| 1162 | * Call to unpause after SDL_HapticPause(). |
||
| 1163 | * |
||
| 1164 | * \param haptic Haptic device to unpause. |
||
| 1165 | * \return 0 on success or -1 on error. |
||
| 1166 | * |
||
| 1167 | * \sa SDL_HapticPause |
||
| 1168 | */ |
||
| 1169 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
||
| 1170 | |||
| 1171 | /** |
||
| 1172 | * \brief Stops all the currently playing effects on a haptic device. |
||
| 1173 | * |
||
| 1174 | * \param haptic Haptic device to stop. |
||
| 1175 | * \return 0 on success or -1 on error. |
||
| 1176 | */ |
||
| 1177 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
||
| 1178 | |||
| 1179 | /** |
||
| 1180 | * \brief Checks to see if rumble is supported on a haptic device. |
||
| 1181 | * |
||
| 1182 | * \param haptic Haptic device to check to see if it supports rumble. |
||
| 1183 | * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. |
||
| 1184 | * |
||
| 1185 | * \sa SDL_HapticRumbleInit |
||
| 1186 | * \sa SDL_HapticRumblePlay |
||
| 1187 | * \sa SDL_HapticRumbleStop |
||
| 1188 | */ |
||
| 1189 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); |
||
| 1190 | |||
| 1191 | /** |
||
| 1192 | * \brief Initializes the haptic device for simple rumble playback. |
||
| 1193 | * |
||
| 1194 | * \param haptic Haptic device to initialize for simple rumble playback. |
||
| 1195 | * \return 0 on success or -1 on error. |
||
| 1196 | * |
||
| 1197 | * \sa SDL_HapticOpen |
||
| 1198 | * \sa SDL_HapticRumbleSupported |
||
| 1199 | * \sa SDL_HapticRumblePlay |
||
| 1200 | * \sa SDL_HapticRumbleStop |
||
| 1201 | */ |
||
| 1202 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); |
||
| 1203 | |||
| 1204 | /** |
||
| 1205 | * \brief Runs simple rumble on a haptic device |
||
| 1206 | * |
||
| 1207 | * \param haptic Haptic device to play rumble effect on. |
||
| 1208 | * \param strength Strength of the rumble to play as a 0-1 float value. |
||
| 1209 | * \param length Length of the rumble to play in milliseconds. |
||
| 1210 | * \return 0 on success or -1 on error. |
||
| 1211 | * |
||
| 1212 | * \sa SDL_HapticRumbleSupported |
||
| 1213 | * \sa SDL_HapticRumbleInit |
||
| 1214 | * \sa SDL_HapticRumbleStop |
||
| 1215 | */ |
||
| 1216 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); |
||
| 1217 | |||
| 1218 | /** |
||
| 1219 | * \brief Stops the simple rumble on a haptic device. |
||
| 1220 | * |
||
| 1221 | * \param haptic Haptic to stop the rumble on. |
||
| 1222 | * \return 0 on success or -1 on error. |
||
| 1223 | * |
||
| 1224 | * \sa SDL_HapticRumbleSupported |
||
| 1225 | * \sa SDL_HapticRumbleInit |
||
| 1226 | * \sa SDL_HapticRumblePlay |
||
| 1227 | */ |
||
| 1228 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); |
||
| 1229 | |||
| 1230 | /* Ends C function definitions when using C++ */ |
||
| 1231 | #ifdef __cplusplus |
||
| 1232 | } |
||
| 1233 | #endif |
||
| 1234 | #include "close_code.h" |
||
| 1235 | |||
| 1236 | #endif /* SDL_haptic_h_ */ |
||
| 1237 | |||
| 1238 | /* vi: set ts=4 sw=4 expandtab: */ |