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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL_filesystem.h |
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| 24 | * |
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| 25 | * \brief Include file for filesystem SDL API functions |
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| 26 | */ |
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| 27 | |||
| 28 | #ifndef SDL_filesystem_h_ |
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| 29 | #define SDL_filesystem_h_ |
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| 30 | |||
| 31 | #include "SDL_stdinc.h" |
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| 32 | |||
| 33 | #include "begin_code.h" |
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| 34 | |||
| 35 | /* Set up for C function definitions, even when using C++ */ |
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| 36 | #ifdef __cplusplus |
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| 37 | extern "C" { |
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| 38 | #endif |
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| 39 | |||
| 40 | /** |
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| 41 | * \brief Get the path where the application resides. |
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| 42 | * |
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| 43 | * Get the "base path". This is the directory where the application was run |
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| 44 | * from, which is probably the installation directory, and may or may not |
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| 45 | * be the process's current working directory. |
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| 46 | * |
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| 47 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
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| 48 | * end with a path separator ('\\' on Windows, '/' most other places). |
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| 49 | * |
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| 50 | * The pointer returned by this function is owned by you. Please call |
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| 51 | * SDL_free() on the pointer when you are done with it, or it will be a |
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| 52 | * memory leak. This is not necessarily a fast call, though, so you should |
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| 53 | * call this once near startup and save the string if you need it. |
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| 54 | * |
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| 55 | * Some platforms can't determine the application's path, and on other |
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| 56 | * platforms, this might be meaningless. In such cases, this function will |
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| 57 | * return NULL. |
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| 58 | * |
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| 59 | * \return String of base dir in UTF-8 encoding, or NULL on error. |
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| 60 | * |
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| 61 | * \sa SDL_GetPrefPath |
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| 62 | */ |
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| 63 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); |
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| 64 | |||
| 65 | /** |
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| 66 | * \brief Get the user-and-app-specific path where files can be written. |
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| 67 | * |
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| 68 | * Get the "pref dir". This is meant to be where users can write personal |
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| 69 | * files (preferences and save games, etc) that are specific to your |
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| 70 | * application. This directory is unique per user, per application. |
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| 71 | * |
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| 72 | * This function will decide the appropriate location in the native filesystem, |
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| 73 | * create the directory if necessary, and return a string of the absolute |
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| 74 | * path to the directory in UTF-8 encoding. |
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| 75 | * |
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| 76 | * On Windows, the string might look like: |
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| 77 | * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" |
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| 78 | * |
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| 79 | * On Linux, the string might look like: |
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| 80 | * "/home/bob/.local/share/My Program Name/" |
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| 81 | * |
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| 82 | * On Mac OS X, the string might look like: |
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| 83 | * "/Users/bob/Library/Application Support/My Program Name/" |
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| 84 | * |
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| 85 | * (etc.) |
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| 86 | * |
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| 87 | * You specify the name of your organization (if it's not a real organization, |
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| 88 | * your name or an Internet domain you own might do) and the name of your |
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| 89 | * application. These should be untranslated proper names. |
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| 90 | * |
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| 91 | * Both the org and app strings may become part of a directory name, so |
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| 92 | * please follow these rules: |
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| 93 | * |
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| 94 | * - Try to use the same org string (including case-sensitivity) for |
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| 95 | * all your applications that use this function. |
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| 96 | * - Always use a unique app string for each one, and make sure it never |
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| 97 | * changes for an app once you've decided on it. |
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| 98 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... |
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| 99 | * - ...only use letters, numbers, and spaces. Avoid punctuation like |
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| 100 | * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. |
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| 101 | * |
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| 102 | * This returns an absolute path in UTF-8 encoding, and is guaranteed to |
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| 103 | * end with a path separator ('\\' on Windows, '/' most other places). |
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| 104 | * |
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| 105 | * The pointer returned by this function is owned by you. Please call |
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| 106 | * SDL_free() on the pointer when you are done with it, or it will be a |
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| 107 | * memory leak. This is not necessarily a fast call, though, so you should |
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| 108 | * call this once near startup and save the string if you need it. |
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| 109 | * |
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| 110 | * You should assume the path returned by this function is the only safe |
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| 111 | * place to write files (and that SDL_GetBasePath(), while it might be |
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| 112 | * writable, or even the parent of the returned path, aren't where you |
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| 113 | * should be writing things). |
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| 114 | * |
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| 115 | * Some platforms can't determine the pref path, and on other |
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| 116 | * platforms, this might be meaningless. In such cases, this function will |
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| 117 | * return NULL. |
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| 118 | * |
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| 119 | * \param org The name of your organization. |
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| 120 | * \param app The name of your application. |
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| 121 | * \return UTF-8 string of user dir in platform-dependent notation. NULL |
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| 122 | * if there's a problem (creating directory failed, etc). |
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| 123 | * |
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| 124 | * \sa SDL_GetBasePath |
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| 125 | */ |
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| 126 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); |
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| 127 | |||
| 128 | /* Ends C function definitions when using C++ */ |
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| 129 | #ifdef __cplusplus |
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| 130 | } |
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| 131 | #endif |
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| 132 | #include "close_code.h" |
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| 133 | |||
| 134 | #endif /* SDL_filesystem_h_ */ |
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| 135 | |||
| 136 | /* vi: set ts=4 sw=4 expandtab: */ |