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1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> |
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4 | |||
5 | This software is provided 'as-is', without any express or implied |
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6 | warranty. In no event will the authors be held liable for any damages |
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7 | arising from the use of this software. |
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8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
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10 | including commercial applications, and to alter it and redistribute it |
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11 | freely, subject to the following restrictions: |
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12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
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14 | claim that you wrote the original software. If you use this software |
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15 | in a product, an acknowledgment in the product documentation would be |
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16 | appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be |
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18 | misrepresented as being the original software. |
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19 | 3. This notice may not be removed or altered from any source distribution. |
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20 | */ |
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21 | |||
22 | /** |
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23 | * \file SDL_events.h |
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24 | * |
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25 | * Include file for SDL event handling. |
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26 | */ |
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27 | |||
28 | #ifndef SDL_events_h_ |
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29 | #define SDL_events_h_ |
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30 | |||
31 | #include "SDL_stdinc.h" |
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32 | #include "SDL_error.h" |
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33 | #include "SDL_video.h" |
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34 | #include "SDL_keyboard.h" |
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35 | #include "SDL_mouse.h" |
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36 | #include "SDL_joystick.h" |
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37 | #include "SDL_gamecontroller.h" |
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38 | #include "SDL_quit.h" |
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39 | #include "SDL_gesture.h" |
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40 | #include "SDL_touch.h" |
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41 | |||
42 | #include "begin_code.h" |
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43 | /* Set up for C function definitions, even when using C++ */ |
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44 | #ifdef __cplusplus |
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45 | extern "C" { |
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46 | #endif |
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47 | |||
48 | /* General keyboard/mouse state definitions */ |
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49 | #define SDL_RELEASED 0 |
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50 | #define SDL_PRESSED 1 |
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51 | |||
52 | /** |
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53 | * \brief The types of events that can be delivered. |
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54 | */ |
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55 | typedef enum |
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56 | { |
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57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ |
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58 | |||
59 | /* Application events */ |
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60 | SDL_QUIT = 0x100, /**< User-requested quit */ |
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61 | |||
62 | /* These application events have special meaning on iOS, see README-ios.md for details */ |
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63 | SDL_APP_TERMINATING, /**< The application is being terminated by the OS |
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64 | Called on iOS in applicationWillTerminate() |
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65 | Called on Android in onDestroy() |
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66 | */ |
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67 | SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. |
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68 | Called on iOS in applicationDidReceiveMemoryWarning() |
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69 | Called on Android in onLowMemory() |
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70 | */ |
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71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background |
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72 | Called on iOS in applicationWillResignActive() |
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73 | Called on Android in onPause() |
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74 | */ |
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75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time |
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76 | Called on iOS in applicationDidEnterBackground() |
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77 | Called on Android in onPause() |
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78 | */ |
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79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground |
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80 | Called on iOS in applicationWillEnterForeground() |
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81 | Called on Android in onResume() |
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82 | */ |
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83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive |
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84 | Called on iOS in applicationDidBecomeActive() |
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85 | Called on Android in onResume() |
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86 | */ |
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87 | |||
88 | /* Window events */ |
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89 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ |
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90 | SDL_SYSWMEVENT, /**< System specific event */ |
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91 | |||
92 | /* Keyboard events */ |
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93 | SDL_KEYDOWN = 0x300, /**< Key pressed */ |
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94 | SDL_KEYUP, /**< Key released */ |
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95 | SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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96 | SDL_TEXTINPUT, /**< Keyboard text input */ |
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97 | SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an |
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98 | input language or keyboard layout change. |
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99 | */ |
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100 | |||
101 | /* Mouse events */ |
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102 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ |
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103 | SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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104 | SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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105 | SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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106 | |||
107 | /* Joystick events */ |
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108 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ |
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109 | SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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110 | SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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111 | SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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112 | SDL_JOYBUTTONUP, /**< Joystick button released */ |
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113 | SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ |
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114 | SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ |
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115 | |||
116 | /* Game controller events */ |
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117 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ |
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118 | SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ |
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119 | SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ |
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120 | SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ |
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121 | SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ |
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122 | SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ |
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123 | |||
124 | /* Touch events */ |
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125 | SDL_FINGERDOWN = 0x700, |
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126 | SDL_FINGERUP, |
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127 | SDL_FINGERMOTION, |
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128 | |||
129 | /* Gesture events */ |
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130 | SDL_DOLLARGESTURE = 0x800, |
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131 | SDL_DOLLARRECORD, |
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132 | SDL_MULTIGESTURE, |
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133 | |||
134 | /* Clipboard events */ |
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135 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ |
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136 | |||
137 | /* Drag and drop events */ |
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138 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ |
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139 | SDL_DROPTEXT, /**< text/plain drag-and-drop event */ |
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140 | SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ |
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141 | SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ |
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142 | |||
143 | /* Audio hotplug events */ |
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144 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ |
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145 | SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ |
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146 | |||
147 | /* Render events */ |
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148 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ |
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149 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ |
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150 | |||
151 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, |
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152 | * and should be allocated with SDL_RegisterEvents() |
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153 | */ |
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154 | SDL_USEREVENT = 0x8000, |
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155 | |||
156 | /** |
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157 | * This last event is only for bounding internal arrays |
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158 | */ |
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159 | SDL_LASTEVENT = 0xFFFF |
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160 | } SDL_EventType; |
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161 | |||
162 | /** |
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163 | * \brief Fields shared by every event |
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164 | */ |
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165 | typedef struct SDL_CommonEvent |
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166 | { |
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167 | Uint32 type; |
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168 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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169 | } SDL_CommonEvent; |
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170 | |||
171 | /** |
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172 | * \brief Window state change event data (event.window.*) |
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173 | */ |
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174 | typedef struct SDL_WindowEvent |
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175 | { |
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176 | Uint32 type; /**< ::SDL_WINDOWEVENT */ |
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177 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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178 | Uint32 windowID; /**< The associated window */ |
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179 | Uint8 event; /**< ::SDL_WindowEventID */ |
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180 | Uint8 padding1; |
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181 | Uint8 padding2; |
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182 | Uint8 padding3; |
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183 | Sint32 data1; /**< event dependent data */ |
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184 | Sint32 data2; /**< event dependent data */ |
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185 | } SDL_WindowEvent; |
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186 | |||
187 | /** |
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188 | * \brief Keyboard button event structure (event.key.*) |
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189 | */ |
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190 | typedef struct SDL_KeyboardEvent |
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191 | { |
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192 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
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193 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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194 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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195 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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196 | Uint8 repeat; /**< Non-zero if this is a key repeat */ |
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197 | Uint8 padding2; |
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198 | Uint8 padding3; |
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199 | SDL_Keysym keysym; /**< The key that was pressed or released */ |
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200 | } SDL_KeyboardEvent; |
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201 | |||
202 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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203 | /** |
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204 | * \brief Keyboard text editing event structure (event.edit.*) |
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205 | */ |
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206 | typedef struct SDL_TextEditingEvent |
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207 | { |
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208 | Uint32 type; /**< ::SDL_TEXTEDITING */ |
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209 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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210 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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211 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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212 | Sint32 start; /**< The start cursor of selected editing text */ |
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213 | Sint32 length; /**< The length of selected editing text */ |
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214 | } SDL_TextEditingEvent; |
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215 | |||
216 | |||
217 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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218 | /** |
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219 | * \brief Keyboard text input event structure (event.text.*) |
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220 | */ |
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221 | typedef struct SDL_TextInputEvent |
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222 | { |
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223 | Uint32 type; /**< ::SDL_TEXTINPUT */ |
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224 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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225 | Uint32 windowID; /**< The window with keyboard focus, if any */ |
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226 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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227 | } SDL_TextInputEvent; |
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228 | |||
229 | /** |
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230 | * \brief Mouse motion event structure (event.motion.*) |
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231 | */ |
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232 | typedef struct SDL_MouseMotionEvent |
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233 | { |
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234 | Uint32 type; /**< ::SDL_MOUSEMOTION */ |
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235 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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236 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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237 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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238 | Uint32 state; /**< The current button state */ |
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239 | Sint32 x; /**< X coordinate, relative to window */ |
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240 | Sint32 y; /**< Y coordinate, relative to window */ |
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241 | Sint32 xrel; /**< The relative motion in the X direction */ |
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242 | Sint32 yrel; /**< The relative motion in the Y direction */ |
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243 | } SDL_MouseMotionEvent; |
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244 | |||
245 | /** |
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246 | * \brief Mouse button event structure (event.button.*) |
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247 | */ |
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248 | typedef struct SDL_MouseButtonEvent |
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249 | { |
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250 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
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251 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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252 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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253 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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254 | Uint8 button; /**< The mouse button index */ |
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255 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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256 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ |
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257 | Uint8 padding1; |
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258 | Sint32 x; /**< X coordinate, relative to window */ |
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259 | Sint32 y; /**< Y coordinate, relative to window */ |
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260 | } SDL_MouseButtonEvent; |
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261 | |||
262 | /** |
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263 | * \brief Mouse wheel event structure (event.wheel.*) |
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264 | */ |
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265 | typedef struct SDL_MouseWheelEvent |
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266 | { |
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267 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ |
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268 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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269 | Uint32 windowID; /**< The window with mouse focus, if any */ |
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270 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ |
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271 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ |
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272 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ |
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273 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ |
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274 | } SDL_MouseWheelEvent; |
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275 | |||
276 | /** |
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277 | * \brief Joystick axis motion event structure (event.jaxis.*) |
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278 | */ |
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279 | typedef struct SDL_JoyAxisEvent |
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280 | { |
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281 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ |
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282 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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283 | SDL_JoystickID which; /**< The joystick instance id */ |
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284 | Uint8 axis; /**< The joystick axis index */ |
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285 | Uint8 padding1; |
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286 | Uint8 padding2; |
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287 | Uint8 padding3; |
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288 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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289 | Uint16 padding4; |
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290 | } SDL_JoyAxisEvent; |
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291 | |||
292 | /** |
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293 | * \brief Joystick trackball motion event structure (event.jball.*) |
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294 | */ |
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295 | typedef struct SDL_JoyBallEvent |
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296 | { |
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297 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ |
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298 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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299 | SDL_JoystickID which; /**< The joystick instance id */ |
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300 | Uint8 ball; /**< The joystick trackball index */ |
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301 | Uint8 padding1; |
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302 | Uint8 padding2; |
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303 | Uint8 padding3; |
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304 | Sint16 xrel; /**< The relative motion in the X direction */ |
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305 | Sint16 yrel; /**< The relative motion in the Y direction */ |
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306 | } SDL_JoyBallEvent; |
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307 | |||
308 | /** |
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309 | * \brief Joystick hat position change event structure (event.jhat.*) |
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310 | */ |
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311 | typedef struct SDL_JoyHatEvent |
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312 | { |
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313 | Uint32 type; /**< ::SDL_JOYHATMOTION */ |
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314 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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315 | SDL_JoystickID which; /**< The joystick instance id */ |
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316 | Uint8 hat; /**< The joystick hat index */ |
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317 | Uint8 value; /**< The hat position value. |
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318 | * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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319 | * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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320 | * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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321 | * |
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322 | * Note that zero means the POV is centered. |
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323 | */ |
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324 | Uint8 padding1; |
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325 | Uint8 padding2; |
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326 | } SDL_JoyHatEvent; |
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327 | |||
328 | /** |
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329 | * \brief Joystick button event structure (event.jbutton.*) |
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330 | */ |
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331 | typedef struct SDL_JoyButtonEvent |
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332 | { |
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333 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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334 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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335 | SDL_JoystickID which; /**< The joystick instance id */ |
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336 | Uint8 button; /**< The joystick button index */ |
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337 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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338 | Uint8 padding1; |
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339 | Uint8 padding2; |
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340 | } SDL_JoyButtonEvent; |
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341 | |||
342 | /** |
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343 | * \brief Joystick device event structure (event.jdevice.*) |
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344 | */ |
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345 | typedef struct SDL_JoyDeviceEvent |
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346 | { |
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347 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ |
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348 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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349 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ |
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350 | } SDL_JoyDeviceEvent; |
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351 | |||
352 | |||
353 | /** |
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354 | * \brief Game controller axis motion event structure (event.caxis.*) |
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355 | */ |
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356 | typedef struct SDL_ControllerAxisEvent |
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357 | { |
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358 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ |
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359 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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360 | SDL_JoystickID which; /**< The joystick instance id */ |
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361 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ |
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362 | Uint8 padding1; |
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363 | Uint8 padding2; |
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364 | Uint8 padding3; |
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365 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ |
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366 | Uint16 padding4; |
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367 | } SDL_ControllerAxisEvent; |
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368 | |||
369 | |||
370 | /** |
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371 | * \brief Game controller button event structure (event.cbutton.*) |
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372 | */ |
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373 | typedef struct SDL_ControllerButtonEvent |
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374 | { |
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375 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ |
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376 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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377 | SDL_JoystickID which; /**< The joystick instance id */ |
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378 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ |
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379 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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380 | Uint8 padding1; |
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381 | Uint8 padding2; |
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382 | } SDL_ControllerButtonEvent; |
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383 | |||
384 | |||
385 | /** |
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386 | * \brief Controller device event structure (event.cdevice.*) |
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387 | */ |
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388 | typedef struct SDL_ControllerDeviceEvent |
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389 | { |
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390 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ |
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391 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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392 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ |
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393 | } SDL_ControllerDeviceEvent; |
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394 | |||
395 | /** |
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396 | * \brief Audio device event structure (event.adevice.*) |
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397 | */ |
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398 | typedef struct SDL_AudioDeviceEvent |
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399 | { |
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400 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ |
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401 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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402 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ |
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403 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ |
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404 | Uint8 padding1; |
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405 | Uint8 padding2; |
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406 | Uint8 padding3; |
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407 | } SDL_AudioDeviceEvent; |
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408 | |||
409 | |||
410 | /** |
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411 | * \brief Touch finger event structure (event.tfinger.*) |
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412 | */ |
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413 | typedef struct SDL_TouchFingerEvent |
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414 | { |
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415 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ |
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416 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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417 | SDL_TouchID touchId; /**< The touch device id */ |
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418 | SDL_FingerID fingerId; |
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419 | float x; /**< Normalized in the range 0...1 */ |
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420 | float y; /**< Normalized in the range 0...1 */ |
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421 | float dx; /**< Normalized in the range -1...1 */ |
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422 | float dy; /**< Normalized in the range -1...1 */ |
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423 | float pressure; /**< Normalized in the range 0...1 */ |
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424 | } SDL_TouchFingerEvent; |
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425 | |||
426 | |||
427 | /** |
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428 | * \brief Multiple Finger Gesture Event (event.mgesture.*) |
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429 | */ |
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430 | typedef struct SDL_MultiGestureEvent |
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431 | { |
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432 | Uint32 type; /**< ::SDL_MULTIGESTURE */ |
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433 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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434 | SDL_TouchID touchId; /**< The touch device id */ |
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435 | float dTheta; |
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436 | float dDist; |
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437 | float x; |
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438 | float y; |
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439 | Uint16 numFingers; |
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440 | Uint16 padding; |
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441 | } SDL_MultiGestureEvent; |
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442 | |||
443 | |||
444 | /** |
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445 | * \brief Dollar Gesture Event (event.dgesture.*) |
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446 | */ |
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447 | typedef struct SDL_DollarGestureEvent |
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448 | { |
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449 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ |
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450 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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451 | SDL_TouchID touchId; /**< The touch device id */ |
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452 | SDL_GestureID gestureId; |
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453 | Uint32 numFingers; |
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454 | float error; |
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455 | float x; /**< Normalized center of gesture */ |
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456 | float y; /**< Normalized center of gesture */ |
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457 | } SDL_DollarGestureEvent; |
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458 | |||
459 | |||
460 | /** |
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461 | * \brief An event used to request a file open by the system (event.drop.*) |
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462 | * This event is enabled by default, you can disable it with SDL_EventState(). |
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463 | * \note If this event is enabled, you must free the filename in the event. |
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464 | */ |
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465 | typedef struct SDL_DropEvent |
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466 | { |
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467 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ |
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468 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
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469 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ |
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470 | Uint32 windowID; /**< The window that was dropped on, if any */ |
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471 | } SDL_DropEvent; |
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472 | |||
473 | |||
474 | /** |
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475 | * \brief The "quit requested" event |
||
476 | */ |
||
477 | typedef struct SDL_QuitEvent |
||
478 | { |
||
479 | Uint32 type; /**< ::SDL_QUIT */ |
||
480 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
481 | } SDL_QuitEvent; |
||
482 | |||
483 | /** |
||
484 | * \brief OS Specific event |
||
485 | */ |
||
486 | typedef struct SDL_OSEvent |
||
487 | { |
||
488 | Uint32 type; /**< ::SDL_QUIT */ |
||
489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
490 | } SDL_OSEvent; |
||
491 | |||
492 | /** |
||
493 | * \brief A user-defined event type (event.user.*) |
||
494 | */ |
||
495 | typedef struct SDL_UserEvent |
||
496 | { |
||
497 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ |
||
498 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
499 | Uint32 windowID; /**< The associated window if any */ |
||
500 | Sint32 code; /**< User defined event code */ |
||
501 | void *data1; /**< User defined data pointer */ |
||
502 | void *data2; /**< User defined data pointer */ |
||
503 | } SDL_UserEvent; |
||
504 | |||
505 | |||
506 | struct SDL_SysWMmsg; |
||
507 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; |
||
508 | |||
509 | /** |
||
510 | * \brief A video driver dependent system event (event.syswm.*) |
||
511 | * This event is disabled by default, you can enable it with SDL_EventState() |
||
512 | * |
||
513 | * \note If you want to use this event, you should include SDL_syswm.h. |
||
514 | */ |
||
515 | typedef struct SDL_SysWMEvent |
||
516 | { |
||
517 | Uint32 type; /**< ::SDL_SYSWMEVENT */ |
||
518 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ |
||
519 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
||
520 | } SDL_SysWMEvent; |
||
521 | |||
522 | /** |
||
523 | * \brief General event structure |
||
524 | */ |
||
525 | typedef union SDL_Event |
||
526 | { |
||
527 | Uint32 type; /**< Event type, shared with all events */ |
||
528 | SDL_CommonEvent common; /**< Common event data */ |
||
529 | SDL_WindowEvent window; /**< Window event data */ |
||
530 | SDL_KeyboardEvent key; /**< Keyboard event data */ |
||
531 | SDL_TextEditingEvent edit; /**< Text editing event data */ |
||
532 | SDL_TextInputEvent text; /**< Text input event data */ |
||
533 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
||
534 | SDL_MouseButtonEvent button; /**< Mouse button event data */ |
||
535 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
||
536 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
||
537 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
||
538 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
||
539 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
||
540 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ |
||
541 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ |
||
542 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ |
||
543 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ |
||
544 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ |
||
545 | SDL_QuitEvent quit; /**< Quit request event data */ |
||
546 | SDL_UserEvent user; /**< Custom event data */ |
||
547 | SDL_SysWMEvent syswm; /**< System dependent window event data */ |
||
548 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ |
||
549 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ |
||
550 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ |
||
551 | SDL_DropEvent drop; /**< Drag and drop event data */ |
||
552 | |||
553 | /* This is necessary for ABI compatibility between Visual C++ and GCC |
||
554 | Visual C++ will respect the push pack pragma and use 52 bytes for |
||
555 | this structure, and GCC will use the alignment of the largest datatype |
||
556 | within the union, which is 8 bytes. |
||
557 | |||
558 | So... we'll add padding to force the size to be 56 bytes for both. |
||
559 | */ |
||
560 | Uint8 padding[56]; |
||
561 | } SDL_Event; |
||
562 | |||
563 | |||
564 | /* Function prototypes */ |
||
565 | |||
566 | /** |
||
567 | * Pumps the event loop, gathering events from the input devices. |
||
568 | * |
||
569 | * This function updates the event queue and internal input device state. |
||
570 | * |
||
571 | * This should only be run in the thread that sets the video mode. |
||
572 | */ |
||
573 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
||
574 | |||
575 | /* @{ */ |
||
576 | typedef enum |
||
577 | { |
||
578 | SDL_ADDEVENT, |
||
579 | SDL_PEEKEVENT, |
||
580 | SDL_GETEVENT |
||
581 | } SDL_eventaction; |
||
582 | |||
583 | /** |
||
584 | * Checks the event queue for messages and optionally returns them. |
||
585 | * |
||
586 | * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
||
587 | * the back of the event queue. |
||
588 | * |
||
589 | * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
||
590 | * of the event queue, within the specified minimum and maximum type, |
||
591 | * will be returned and will not be removed from the queue. |
||
592 | * |
||
593 | * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
||
594 | * of the event queue, within the specified minimum and maximum type, |
||
595 | * will be returned and will be removed from the queue. |
||
596 | * |
||
597 | * \return The number of events actually stored, or -1 if there was an error. |
||
598 | * |
||
599 | * This function is thread-safe. |
||
600 | */ |
||
601 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
||
602 | SDL_eventaction action, |
||
603 | Uint32 minType, Uint32 maxType); |
||
604 | /* @} */ |
||
605 | |||
606 | /** |
||
607 | * Checks to see if certain event types are in the event queue. |
||
608 | */ |
||
609 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); |
||
610 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); |
||
611 | |||
612 | /** |
||
613 | * This function clears events from the event queue |
||
614 | * This function only affects currently queued events. If you want to make |
||
615 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() |
||
616 | * on the main thread immediately before the flush call. |
||
617 | */ |
||
618 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); |
||
619 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); |
||
620 | |||
621 | /** |
||
622 | * \brief Polls for currently pending events. |
||
623 | * |
||
624 | * \return 1 if there are any pending events, or 0 if there are none available. |
||
625 | * |
||
626 | * \param event If not NULL, the next event is removed from the queue and |
||
627 | * stored in that area. |
||
628 | */ |
||
629 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
||
630 | |||
631 | /** |
||
632 | * \brief Waits indefinitely for the next available event. |
||
633 | * |
||
634 | * \return 1, or 0 if there was an error while waiting for events. |
||
635 | * |
||
636 | * \param event If not NULL, the next event is removed from the queue and |
||
637 | * stored in that area. |
||
638 | */ |
||
639 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
||
640 | |||
641 | /** |
||
642 | * \brief Waits until the specified timeout (in milliseconds) for the next |
||
643 | * available event. |
||
644 | * |
||
645 | * \return 1, or 0 if there was an error while waiting for events. |
||
646 | * |
||
647 | * \param event If not NULL, the next event is removed from the queue and |
||
648 | * stored in that area. |
||
649 | * \param timeout The timeout (in milliseconds) to wait for next event. |
||
650 | */ |
||
651 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, |
||
652 | int timeout); |
||
653 | |||
654 | /** |
||
655 | * \brief Add an event to the event queue. |
||
656 | * |
||
657 | * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
||
658 | * was full or there was some other error. |
||
659 | */ |
||
660 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
||
661 | |||
662 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
||
663 | |||
664 | /** |
||
665 | * Sets up a filter to process all events before they change internal state and |
||
666 | * are posted to the internal event queue. |
||
667 | * |
||
668 | * The filter is prototyped as: |
||
669 | * \code |
||
670 | * int SDL_EventFilter(void *userdata, SDL_Event * event); |
||
671 | * \endcode |
||
672 | * |
||
673 | * If the filter returns 1, then the event will be added to the internal queue. |
||
674 | * If it returns 0, then the event will be dropped from the queue, but the |
||
675 | * internal state will still be updated. This allows selective filtering of |
||
676 | * dynamically arriving events. |
||
677 | * |
||
678 | * \warning Be very careful of what you do in the event filter function, as |
||
679 | * it may run in a different thread! |
||
680 | * |
||
681 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The |
||
682 | * event filter is only called when the window manager desires to close the |
||
683 | * application window. If the event filter returns 1, then the window will |
||
684 | * be closed, otherwise the window will remain open if possible. |
||
685 | * |
||
686 | * If the quit event is generated by an interrupt signal, it will bypass the |
||
687 | * internal queue and be delivered to the application at the next event poll. |
||
688 | */ |
||
689 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
||
690 | void *userdata); |
||
691 | |||
692 | /** |
||
693 | * Return the current event filter - can be used to "chain" filters. |
||
694 | * If there is no event filter set, this function returns SDL_FALSE. |
||
695 | */ |
||
696 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
||
697 | void **userdata); |
||
698 | |||
699 | /** |
||
700 | * Add a function which is called when an event is added to the queue. |
||
701 | */ |
||
702 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, |
||
703 | void *userdata); |
||
704 | |||
705 | /** |
||
706 | * Remove an event watch function added with SDL_AddEventWatch() |
||
707 | */ |
||
708 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, |
||
709 | void *userdata); |
||
710 | |||
711 | /** |
||
712 | * Run the filter function on the current event queue, removing any |
||
713 | * events for which the filter returns 0. |
||
714 | */ |
||
715 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
||
716 | void *userdata); |
||
717 | |||
718 | /* @{ */ |
||
719 | #define SDL_QUERY -1 |
||
720 | #define SDL_IGNORE 0 |
||
721 | #define SDL_DISABLE 0 |
||
722 | #define SDL_ENABLE 1 |
||
723 | |||
724 | /** |
||
725 | * This function allows you to set the state of processing certain events. |
||
726 | * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
||
727 | * dropped from the event queue and will not be filtered. |
||
728 | * - If \c state is set to ::SDL_ENABLE, that event will be processed |
||
729 | * normally. |
||
730 | * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
||
731 | * current processing state of the specified event. |
||
732 | */ |
||
733 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); |
||
734 | /* @} */ |
||
735 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
||
736 | |||
737 | /** |
||
738 | * This function allocates a set of user-defined events, and returns |
||
739 | * the beginning event number for that set of events. |
||
740 | * |
||
741 | * If there aren't enough user-defined events left, this function |
||
742 | * returns (Uint32)-1 |
||
743 | */ |
||
744 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); |
||
745 | |||
746 | /* Ends C function definitions when using C++ */ |
||
747 | #ifdef __cplusplus |
||
748 | } |
||
749 | #endif |
||
750 | #include "close_code.h" |
||
751 | |||
752 | #endif /* SDL_events_h_ */ |
||
753 | |||
754 | /* vi: set ts=4 sw=4 expandtab: */ |