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1 pmbaty 1
/*
2
  Simple DirectMedia Layer
8 pmbaty 3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
1 pmbaty 4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_events.h
24
 *
25
 *  Include file for SDL event handling.
26
 */
27
 
28
#ifndef SDL_events_h_
29
#define SDL_events_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_error.h"
33
#include "SDL_video.h"
34
#include "SDL_keyboard.h"
35
#include "SDL_mouse.h"
36
#include "SDL_joystick.h"
37
#include "SDL_gamecontroller.h"
38
#include "SDL_quit.h"
39
#include "SDL_gesture.h"
40
#include "SDL_touch.h"
41
 
42
#include "begin_code.h"
43
/* Set up for C function definitions, even when using C++ */
44
#ifdef __cplusplus
45
extern "C" {
46
#endif
47
 
48
/* General keyboard/mouse state definitions */
49
#define SDL_RELEASED    0
50
#define SDL_PRESSED 1
51
 
52
/**
53
 * \brief The types of events that can be delivered.
54
 */
55
typedef enum
56
{
57
    SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
58
 
59
    /* Application events */
60
    SDL_QUIT           = 0x100, /**< User-requested quit */
61
 
62
    /* These application events have special meaning on iOS, see README-ios.md for details */
63
    SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
64
                                     Called on iOS in applicationWillTerminate()
65
                                     Called on Android in onDestroy()
66
                                */
67
    SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible.
68
                                     Called on iOS in applicationDidReceiveMemoryWarning()
69
                                     Called on Android in onLowMemory()
70
                                */
71
    SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background
72
                                     Called on iOS in applicationWillResignActive()
73
                                     Called on Android in onPause()
74
                                */
75
    SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time
76
                                     Called on iOS in applicationDidEnterBackground()
77
                                     Called on Android in onPause()
78
                                */
79
    SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground
80
                                     Called on iOS in applicationWillEnterForeground()
81
                                     Called on Android in onResume()
82
                                */
83
    SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive
84
                                     Called on iOS in applicationDidBecomeActive()
85
                                     Called on Android in onResume()
86
                                */
87
 
8 pmbaty 88
    /* Display events */
89
    SDL_DISPLAYEVENT   = 0x150,  /**< Display state change */
90
 
1 pmbaty 91
    /* Window events */
92
    SDL_WINDOWEVENT    = 0x200, /**< Window state change */
93
    SDL_SYSWMEVENT,             /**< System specific event */
94
 
95
    /* Keyboard events */
96
    SDL_KEYDOWN        = 0x300, /**< Key pressed */
97
    SDL_KEYUP,                  /**< Key released */
98
    SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
99
    SDL_TEXTINPUT,              /**< Keyboard text input */
100
    SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an
101
                                     input language or keyboard layout change.
102
                                */
103
 
104
    /* Mouse events */
105
    SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
106
    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
107
    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
108
    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
109
 
110
    /* Joystick events */
111
    SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
112
    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
113
    SDL_JOYHATMOTION,           /**< Joystick hat position change */
114
    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
115
    SDL_JOYBUTTONUP,            /**< Joystick button released */
116
    SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */
117
    SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */
118
 
119
    /* Game controller events */
120
    SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */
121
    SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */
122
    SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */
123
    SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */
124
    SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */
125
    SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */
126
 
127
    /* Touch events */
128
    SDL_FINGERDOWN      = 0x700,
129
    SDL_FINGERUP,
130
    SDL_FINGERMOTION,
131
 
132
    /* Gesture events */
133
    SDL_DOLLARGESTURE   = 0x800,
134
    SDL_DOLLARRECORD,
135
    SDL_MULTIGESTURE,
136
 
137
    /* Clipboard events */
138
    SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
139
 
140
    /* Drag and drop events */
141
    SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
142
    SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */
143
    SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */
144
    SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */
145
 
146
    /* Audio hotplug events */
147
    SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */
148
    SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */
149
 
8 pmbaty 150
    /* Sensor events */
151
    SDL_SENSORUPDATE = 0x1200,     /**< A sensor was updated */
152
 
1 pmbaty 153
    /* Render events */
154
    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
155
    SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
156
 
157
    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
158
     *  and should be allocated with SDL_RegisterEvents()
159
     */
160
    SDL_USEREVENT    = 0x8000,
161
 
162
    /**
163
     *  This last event is only for bounding internal arrays
164
     */
165
    SDL_LASTEVENT    = 0xFFFF
166
} SDL_EventType;
167
 
168
/**
169
 *  \brief Fields shared by every event
170
 */
171
typedef struct SDL_CommonEvent
172
{
173
    Uint32 type;
174
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
175
} SDL_CommonEvent;
176
 
177
/**
8 pmbaty 178
 *  \brief Display state change event data (event.display.*)
179
 */
180
typedef struct SDL_DisplayEvent
181
{
182
    Uint32 type;        /**< ::SDL_DISPLAYEVENT */
183
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
184
    Uint32 display;     /**< The associated display index */
185
    Uint8 event;        /**< ::SDL_DisplayEventID */
186
    Uint8 padding1;
187
    Uint8 padding2;
188
    Uint8 padding3;
189
    Sint32 data1;       /**< event dependent data */
190
} SDL_DisplayEvent;
191
 
192
/**
1 pmbaty 193
 *  \brief Window state change event data (event.window.*)
194
 */
195
typedef struct SDL_WindowEvent
196
{
197
    Uint32 type;        /**< ::SDL_WINDOWEVENT */
198
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
199
    Uint32 windowID;    /**< The associated window */
200
    Uint8 event;        /**< ::SDL_WindowEventID */
201
    Uint8 padding1;
202
    Uint8 padding2;
203
    Uint8 padding3;
204
    Sint32 data1;       /**< event dependent data */
205
    Sint32 data2;       /**< event dependent data */
206
} SDL_WindowEvent;
207
 
208
/**
209
 *  \brief Keyboard button event structure (event.key.*)
210
 */
211
typedef struct SDL_KeyboardEvent
212
{
213
    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
214
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
215
    Uint32 windowID;    /**< The window with keyboard focus, if any */
216
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
217
    Uint8 repeat;       /**< Non-zero if this is a key repeat */
218
    Uint8 padding2;
219
    Uint8 padding3;
220
    SDL_Keysym keysym;  /**< The key that was pressed or released */
221
} SDL_KeyboardEvent;
222
 
223
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
224
/**
225
 *  \brief Keyboard text editing event structure (event.edit.*)
226
 */
227
typedef struct SDL_TextEditingEvent
228
{
229
    Uint32 type;                                /**< ::SDL_TEXTEDITING */
230
    Uint32 timestamp;                           /**< In milliseconds, populated using SDL_GetTicks() */
231
    Uint32 windowID;                            /**< The window with keyboard focus, if any */
232
    char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
233
    Sint32 start;                               /**< The start cursor of selected editing text */
234
    Sint32 length;                              /**< The length of selected editing text */
235
} SDL_TextEditingEvent;
236
 
237
 
238
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
239
/**
240
 *  \brief Keyboard text input event structure (event.text.*)
241
 */
242
typedef struct SDL_TextInputEvent
243
{
244
    Uint32 type;                              /**< ::SDL_TEXTINPUT */
245
    Uint32 timestamp;                         /**< In milliseconds, populated using SDL_GetTicks() */
246
    Uint32 windowID;                          /**< The window with keyboard focus, if any */
247
    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
248
} SDL_TextInputEvent;
249
 
250
/**
251
 *  \brief Mouse motion event structure (event.motion.*)
252
 */
253
typedef struct SDL_MouseMotionEvent
254
{
255
    Uint32 type;        /**< ::SDL_MOUSEMOTION */
256
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
257
    Uint32 windowID;    /**< The window with mouse focus, if any */
258
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
259
    Uint32 state;       /**< The current button state */
260
    Sint32 x;           /**< X coordinate, relative to window */
261
    Sint32 y;           /**< Y coordinate, relative to window */
262
    Sint32 xrel;        /**< The relative motion in the X direction */
263
    Sint32 yrel;        /**< The relative motion in the Y direction */
264
} SDL_MouseMotionEvent;
265
 
266
/**
267
 *  \brief Mouse button event structure (event.button.*)
268
 */
269
typedef struct SDL_MouseButtonEvent
270
{
271
    Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
272
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
273
    Uint32 windowID;    /**< The window with mouse focus, if any */
274
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
275
    Uint8 button;       /**< The mouse button index */
276
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
277
    Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */
278
    Uint8 padding1;
279
    Sint32 x;           /**< X coordinate, relative to window */
280
    Sint32 y;           /**< Y coordinate, relative to window */
281
} SDL_MouseButtonEvent;
282
 
283
/**
284
 *  \brief Mouse wheel event structure (event.wheel.*)
285
 */
286
typedef struct SDL_MouseWheelEvent
287
{
288
    Uint32 type;        /**< ::SDL_MOUSEWHEEL */
289
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
290
    Uint32 windowID;    /**< The window with mouse focus, if any */
291
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
292
    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
293
    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
294
    Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
295
} SDL_MouseWheelEvent;
296
 
297
/**
298
 *  \brief Joystick axis motion event structure (event.jaxis.*)
299
 */
300
typedef struct SDL_JoyAxisEvent
301
{
302
    Uint32 type;        /**< ::SDL_JOYAXISMOTION */
303
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
304
    SDL_JoystickID which; /**< The joystick instance id */
305
    Uint8 axis;         /**< The joystick axis index */
306
    Uint8 padding1;
307
    Uint8 padding2;
308
    Uint8 padding3;
309
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
310
    Uint16 padding4;
311
} SDL_JoyAxisEvent;
312
 
313
/**
314
 *  \brief Joystick trackball motion event structure (event.jball.*)
315
 */
316
typedef struct SDL_JoyBallEvent
317
{
318
    Uint32 type;        /**< ::SDL_JOYBALLMOTION */
319
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
320
    SDL_JoystickID which; /**< The joystick instance id */
321
    Uint8 ball;         /**< The joystick trackball index */
322
    Uint8 padding1;
323
    Uint8 padding2;
324
    Uint8 padding3;
325
    Sint16 xrel;        /**< The relative motion in the X direction */
326
    Sint16 yrel;        /**< The relative motion in the Y direction */
327
} SDL_JoyBallEvent;
328
 
329
/**
330
 *  \brief Joystick hat position change event structure (event.jhat.*)
331
 */
332
typedef struct SDL_JoyHatEvent
333
{
334
    Uint32 type;        /**< ::SDL_JOYHATMOTION */
335
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
336
    SDL_JoystickID which; /**< The joystick instance id */
337
    Uint8 hat;          /**< The joystick hat index */
338
    Uint8 value;        /**< The hat position value.
339
                         *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
340
                         *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
341
                         *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
342
                         *
343
                         *   Note that zero means the POV is centered.
344
                         */
345
    Uint8 padding1;
346
    Uint8 padding2;
347
} SDL_JoyHatEvent;
348
 
349
/**
350
 *  \brief Joystick button event structure (event.jbutton.*)
351
 */
352
typedef struct SDL_JoyButtonEvent
353
{
354
    Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
355
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
356
    SDL_JoystickID which; /**< The joystick instance id */
357
    Uint8 button;       /**< The joystick button index */
358
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
359
    Uint8 padding1;
360
    Uint8 padding2;
361
} SDL_JoyButtonEvent;
362
 
363
/**
364
 *  \brief Joystick device event structure (event.jdevice.*)
365
 */
366
typedef struct SDL_JoyDeviceEvent
367
{
368
    Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */
369
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
370
    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */
371
} SDL_JoyDeviceEvent;
372
 
373
 
374
/**
375
 *  \brief Game controller axis motion event structure (event.caxis.*)
376
 */
377
typedef struct SDL_ControllerAxisEvent
378
{
379
    Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */
380
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
381
    SDL_JoystickID which; /**< The joystick instance id */
382
    Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */
383
    Uint8 padding1;
384
    Uint8 padding2;
385
    Uint8 padding3;
386
    Sint16 value;       /**< The axis value (range: -32768 to 32767) */
387
    Uint16 padding4;
388
} SDL_ControllerAxisEvent;
389
 
390
 
391
/**
392
 *  \brief Game controller button event structure (event.cbutton.*)
393
 */
394
typedef struct SDL_ControllerButtonEvent
395
{
396
    Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */
397
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
398
    SDL_JoystickID which; /**< The joystick instance id */
399
    Uint8 button;       /**< The controller button (SDL_GameControllerButton) */
400
    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
401
    Uint8 padding1;
402
    Uint8 padding2;
403
} SDL_ControllerButtonEvent;
404
 
405
 
406
/**
407
 *  \brief Controller device event structure (event.cdevice.*)
408
 */
409
typedef struct SDL_ControllerDeviceEvent
410
{
411
    Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */
412
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
413
    Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */
414
} SDL_ControllerDeviceEvent;
415
 
416
/**
417
 *  \brief Audio device event structure (event.adevice.*)
418
 */
419
typedef struct SDL_AudioDeviceEvent
420
{
421
    Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */
422
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
423
    Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */
424
    Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */
425
    Uint8 padding1;
426
    Uint8 padding2;
427
    Uint8 padding3;
428
} SDL_AudioDeviceEvent;
429
 
430
 
431
/**
432
 *  \brief Touch finger event structure (event.tfinger.*)
433
 */
434
typedef struct SDL_TouchFingerEvent
435
{
436
    Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */
437
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
438
    SDL_TouchID touchId; /**< The touch device id */
439
    SDL_FingerID fingerId;
440
    float x;            /**< Normalized in the range 0...1 */
441
    float y;            /**< Normalized in the range 0...1 */
442
    float dx;           /**< Normalized in the range -1...1 */
443
    float dy;           /**< Normalized in the range -1...1 */
444
    float pressure;     /**< Normalized in the range 0...1 */
445
} SDL_TouchFingerEvent;
446
 
447
 
448
/**
449
 *  \brief Multiple Finger Gesture Event (event.mgesture.*)
450
 */
451
typedef struct SDL_MultiGestureEvent
452
{
453
    Uint32 type;        /**< ::SDL_MULTIGESTURE */
454
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
455
    SDL_TouchID touchId; /**< The touch device id */
456
    float dTheta;
457
    float dDist;
458
    float x;
459
    float y;
460
    Uint16 numFingers;
461
    Uint16 padding;
462
} SDL_MultiGestureEvent;
463
 
464
 
465
/**
466
 * \brief Dollar Gesture Event (event.dgesture.*)
467
 */
468
typedef struct SDL_DollarGestureEvent
469
{
470
    Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */
471
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
472
    SDL_TouchID touchId; /**< The touch device id */
473
    SDL_GestureID gestureId;
474
    Uint32 numFingers;
475
    float error;
476
    float x;            /**< Normalized center of gesture */
477
    float y;            /**< Normalized center of gesture */
478
} SDL_DollarGestureEvent;
479
 
480
 
481
/**
482
 *  \brief An event used to request a file open by the system (event.drop.*)
483
 *         This event is enabled by default, you can disable it with SDL_EventState().
484
 *  \note If this event is enabled, you must free the filename in the event.
485
 */
486
typedef struct SDL_DropEvent
487
{
488
    Uint32 type;        /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */
489
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
490
    char *file;         /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
491
    Uint32 windowID;    /**< The window that was dropped on, if any */
492
} SDL_DropEvent;
493
 
494
 
495
/**
8 pmbaty 496
 *  \brief Sensor event structure (event.sensor.*)
497
 */
498
typedef struct SDL_SensorEvent
499
{
500
    Uint32 type;        /**< ::SDL_SENSORUPDATE */
501
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
502
    Sint32 which;       /**< The instance ID of the sensor */
503
    float data[6];      /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */
504
} SDL_SensorEvent;
505
 
506
/**
1 pmbaty 507
 *  \brief The "quit requested" event
508
 */
509
typedef struct SDL_QuitEvent
510
{
511
    Uint32 type;        /**< ::SDL_QUIT */
512
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
513
} SDL_QuitEvent;
514
 
515
/**
516
 *  \brief OS Specific event
517
 */
518
typedef struct SDL_OSEvent
519
{
520
    Uint32 type;        /**< ::SDL_QUIT */
521
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
522
} SDL_OSEvent;
523
 
524
/**
525
 *  \brief A user-defined event type (event.user.*)
526
 */
527
typedef struct SDL_UserEvent
528
{
529
    Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */
530
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
531
    Uint32 windowID;    /**< The associated window if any */
532
    Sint32 code;        /**< User defined event code */
533
    void *data1;        /**< User defined data pointer */
534
    void *data2;        /**< User defined data pointer */
535
} SDL_UserEvent;
536
 
537
 
538
struct SDL_SysWMmsg;
539
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
540
 
541
/**
542
 *  \brief A video driver dependent system event (event.syswm.*)
543
 *         This event is disabled by default, you can enable it with SDL_EventState()
544
 *
545
 *  \note If you want to use this event, you should include SDL_syswm.h.
546
 */
547
typedef struct SDL_SysWMEvent
548
{
549
    Uint32 type;        /**< ::SDL_SYSWMEVENT */
550
    Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */
551
    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
552
} SDL_SysWMEvent;
553
 
554
/**
555
 *  \brief General event structure
556
 */
557
typedef union SDL_Event
558
{
559
    Uint32 type;                    /**< Event type, shared with all events */
560
    SDL_CommonEvent common;         /**< Common event data */
8 pmbaty 561
    SDL_DisplayEvent display;       /**< Window event data */
1 pmbaty 562
    SDL_WindowEvent window;         /**< Window event data */
563
    SDL_KeyboardEvent key;          /**< Keyboard event data */
564
    SDL_TextEditingEvent edit;      /**< Text editing event data */
565
    SDL_TextInputEvent text;        /**< Text input event data */
566
    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
567
    SDL_MouseButtonEvent button;    /**< Mouse button event data */
568
    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
569
    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
570
    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
571
    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
572
    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
573
    SDL_JoyDeviceEvent jdevice;     /**< Joystick device change event data */
574
    SDL_ControllerAxisEvent caxis;      /**< Game Controller axis event data */
575
    SDL_ControllerButtonEvent cbutton;  /**< Game Controller button event data */
576
    SDL_ControllerDeviceEvent cdevice;  /**< Game Controller device event data */
577
    SDL_AudioDeviceEvent adevice;   /**< Audio device event data */
8 pmbaty 578
    SDL_SensorEvent sensor;         /**< Sensor event data */
1 pmbaty 579
    SDL_QuitEvent quit;             /**< Quit request event data */
580
    SDL_UserEvent user;             /**< Custom event data */
581
    SDL_SysWMEvent syswm;           /**< System dependent window event data */
582
    SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */
583
    SDL_MultiGestureEvent mgesture; /**< Gesture event data */
584
    SDL_DollarGestureEvent dgesture; /**< Gesture event data */
585
    SDL_DropEvent drop;             /**< Drag and drop event data */
586
 
587
    /* This is necessary for ABI compatibility between Visual C++ and GCC
588
       Visual C++ will respect the push pack pragma and use 52 bytes for
589
       this structure, and GCC will use the alignment of the largest datatype
590
       within the union, which is 8 bytes.
591
 
592
       So... we'll add padding to force the size to be 56 bytes for both.
593
    */
594
    Uint8 padding[56];
595
} SDL_Event;
596
 
597
 
598
/* Function prototypes */
599
 
600
/**
601
 *  Pumps the event loop, gathering events from the input devices.
602
 *
603
 *  This function updates the event queue and internal input device state.
604
 *
605
 *  This should only be run in the thread that sets the video mode.
606
 */
607
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
608
 
609
/* @{ */
610
typedef enum
611
{
612
    SDL_ADDEVENT,
613
    SDL_PEEKEVENT,
614
    SDL_GETEVENT
615
} SDL_eventaction;
616
 
617
/**
618
 *  Checks the event queue for messages and optionally returns them.
619
 *
620
 *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
621
 *  the back of the event queue.
622
 *
623
 *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
624
 *  of the event queue, within the specified minimum and maximum type,
625
 *  will be returned and will not be removed from the queue.
626
 *
627
 *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
628
 *  of the event queue, within the specified minimum and maximum type,
629
 *  will be returned and will be removed from the queue.
630
 *
631
 *  \return The number of events actually stored, or -1 if there was an error.
632
 *
633
 *  This function is thread-safe.
634
 */
635
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
636
                                           SDL_eventaction action,
637
                                           Uint32 minType, Uint32 maxType);
638
/* @} */
639
 
640
/**
641
 *  Checks to see if certain event types are in the event queue.
642
 */
643
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
644
extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
645
 
646
/**
647
 *  This function clears events from the event queue
648
 *  This function only affects currently queued events. If you want to make
649
 *  sure that all pending OS events are flushed, you can call SDL_PumpEvents()
650
 *  on the main thread immediately before the flush call.
651
 */
652
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
653
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
654
 
655
/**
656
 *  \brief Polls for currently pending events.
657
 *
658
 *  \return 1 if there are any pending events, or 0 if there are none available.
659
 *
660
 *  \param event If not NULL, the next event is removed from the queue and
661
 *               stored in that area.
662
 */
663
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
664
 
665
/**
666
 *  \brief Waits indefinitely for the next available event.
667
 *
668
 *  \return 1, or 0 if there was an error while waiting for events.
669
 *
670
 *  \param event If not NULL, the next event is removed from the queue and
671
 *               stored in that area.
672
 */
673
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
674
 
675
/**
676
 *  \brief Waits until the specified timeout (in milliseconds) for the next
677
 *         available event.
678
 *
679
 *  \return 1, or 0 if there was an error while waiting for events.
680
 *
681
 *  \param event If not NULL, the next event is removed from the queue and
682
 *               stored in that area.
683
 *  \param timeout The timeout (in milliseconds) to wait for next event.
684
 */
685
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
686
                                                 int timeout);
687
 
688
/**
689
 *  \brief Add an event to the event queue.
690
 *
691
 *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue
692
 *          was full or there was some other error.
693
 */
694
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
695
 
696
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
697
 
698
/**
699
 *  Sets up a filter to process all events before they change internal state and
700
 *  are posted to the internal event queue.
701
 *
702
 *  The filter is prototyped as:
703
 *  \code
704
 *      int SDL_EventFilter(void *userdata, SDL_Event * event);
705
 *  \endcode
706
 *
707
 *  If the filter returns 1, then the event will be added to the internal queue.
708
 *  If it returns 0, then the event will be dropped from the queue, but the
709
 *  internal state will still be updated.  This allows selective filtering of
710
 *  dynamically arriving events.
711
 *
712
 *  \warning  Be very careful of what you do in the event filter function, as
713
 *            it may run in a different thread!
714
 *
715
 *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The
716
 *  event filter is only called when the window manager desires to close the
717
 *  application window.  If the event filter returns 1, then the window will
718
 *  be closed, otherwise the window will remain open if possible.
719
 *
720
 *  If the quit event is generated by an interrupt signal, it will bypass the
721
 *  internal queue and be delivered to the application at the next event poll.
722
 */
723
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
724
                                                void *userdata);
725
 
726
/**
727
 *  Return the current event filter - can be used to "chain" filters.
728
 *  If there is no event filter set, this function returns SDL_FALSE.
729
 */
730
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
731
                                                    void **userdata);
732
 
733
/**
734
 *  Add a function which is called when an event is added to the queue.
735
 */
736
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
737
                                               void *userdata);
738
 
739
/**
740
 *  Remove an event watch function added with SDL_AddEventWatch()
741
 */
742
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
743
                                               void *userdata);
744
 
745
/**
746
 *  Run the filter function on the current event queue, removing any
747
 *  events for which the filter returns 0.
748
 */
749
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
750
                                              void *userdata);
751
 
752
/* @{ */
753
#define SDL_QUERY   -1
754
#define SDL_IGNORE   0
755
#define SDL_DISABLE  0
756
#define SDL_ENABLE   1
757
 
758
/**
759
 *  This function allows you to set the state of processing certain events.
760
 *   - If \c state is set to ::SDL_IGNORE, that event will be automatically
761
 *     dropped from the event queue and will not be filtered.
762
 *   - If \c state is set to ::SDL_ENABLE, that event will be processed
763
 *     normally.
764
 *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
765
 *     current processing state of the specified event.
766
 */
767
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
768
/* @} */
769
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
770
 
771
/**
772
 *  This function allocates a set of user-defined events, and returns
773
 *  the beginning event number for that set of events.
774
 *
775
 *  If there aren't enough user-defined events left, this function
776
 *  returns (Uint32)-1
777
 */
778
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
779
 
780
/* Ends C function definitions when using C++ */
781
#ifdef __cplusplus
782
}
783
#endif
784
#include "close_code.h"
785
 
786
#endif /* SDL_events_h_ */
787
 
788
/* vi: set ts=4 sw=4 expandtab: */