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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_blendmode.h
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 *
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 *  Header file declaring the SDL_BlendMode enumeration
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 */
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#ifndef SDL_blendmode_h_
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#define SDL_blendmode_h_
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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 *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
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 */
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typedef enum
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{
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    SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
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                                              dstRGBA = srcRGBA */
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    SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
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                                              dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
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                                              dstA = srcA + (dstA * (1-srcA)) */
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    SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
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                                              dstRGB = (srcRGB * srcA) + dstRGB
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                                              dstA = dstA */
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    SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
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                                              dstRGB = srcRGB * dstRGB
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                                              dstA = dstA */
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    SDL_BLENDMODE_INVALID = 0x7FFFFFFF
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    /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
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} SDL_BlendMode;
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/**
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 *  \brief The blend operation used when combining source and destination pixel components
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 */
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typedef enum
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{
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    SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
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    SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
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    SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
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    SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
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    SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */
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} SDL_BlendOperation;
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/**
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 *  \brief The normalized factor used to multiply pixel components
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 */
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typedef enum
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{
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    SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
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    SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
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    SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
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    SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
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    SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
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    SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
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    SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
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    SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
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    SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
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    SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
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} SDL_BlendFactor;
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/**
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 *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
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 *
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 *  \param srcColorFactor
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 *  \param dstColorFactor
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 *  \param colorOperation
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 *  \param srcAlphaFactor
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 *  \param dstAlphaFactor
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 *  \param alphaOperation
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 *
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 *  The result of the blend mode operation will be:
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 *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
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 *  and
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 *      dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
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 */
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extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
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                                                                 SDL_BlendFactor dstColorFactor,
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                                                                 SDL_BlendOperation colorOperation,
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                                                                 SDL_BlendFactor srcAlphaFactor,
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                                                                 SDL_BlendFactor dstAlphaFactor,
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                                                                 SDL_BlendOperation alphaOperation);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* SDL_blendmode_h_ */
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/* vi: set ts=4 sw=4 expandtab: */