Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
1 | pmbaty | 1 | /* |
2 | Simple DirectMedia Layer |
||
8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
1 | pmbaty | 4 | |
5 | This software is provided 'as-is', without any express or implied |
||
6 | warranty. In no event will the authors be held liable for any damages |
||
7 | arising from the use of this software. |
||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, |
||
10 | including commercial applications, and to alter it and redistribute it |
||
11 | freely, subject to the following restrictions: |
||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not |
||
14 | claim that you wrote the original software. If you use this software |
||
15 | in a product, an acknowledgment in the product documentation would be |
||
16 | appreciated but is not required. |
||
17 | 2. Altered source versions must be plainly marked as such, and must not be |
||
18 | misrepresented as being the original software. |
||
19 | 3. This notice may not be removed or altered from any source distribution. |
||
20 | */ |
||
21 | |||
22 | /** |
||
23 | * \file SDL_blendmode.h |
||
24 | * |
||
25 | * Header file declaring the SDL_BlendMode enumeration |
||
26 | */ |
||
27 | |||
28 | #ifndef SDL_blendmode_h_ |
||
29 | #define SDL_blendmode_h_ |
||
30 | |||
31 | #include "begin_code.h" |
||
32 | /* Set up for C function definitions, even when using C++ */ |
||
33 | #ifdef __cplusplus |
||
34 | extern "C" { |
||
35 | #endif |
||
36 | |||
37 | /** |
||
38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
||
39 | */ |
||
40 | typedef enum |
||
41 | { |
||
42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending |
||
43 | dstRGBA = srcRGBA */ |
||
44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending |
||
45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
||
46 | dstA = srcA + (dstA * (1-srcA)) */ |
||
47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending |
||
48 | dstRGB = (srcRGB * srcA) + dstRGB |
||
49 | dstA = dstA */ |
||
50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate |
||
51 | dstRGB = srcRGB * dstRGB |
||
52 | dstA = dstA */ |
||
53 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF |
||
54 | |||
55 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ |
||
56 | |||
57 | } SDL_BlendMode; |
||
58 | |||
59 | /** |
||
60 | * \brief The blend operation used when combining source and destination pixel components |
||
61 | */ |
||
62 | typedef enum |
||
63 | { |
||
64 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ |
||
65 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
||
66 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
||
67 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ |
||
68 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ |
||
69 | |||
70 | } SDL_BlendOperation; |
||
71 | |||
72 | /** |
||
73 | * \brief The normalized factor used to multiply pixel components |
||
74 | */ |
||
75 | typedef enum |
||
76 | { |
||
77 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ |
||
78 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ |
||
79 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ |
||
80 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ |
||
81 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ |
||
82 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ |
||
83 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ |
||
84 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ |
||
85 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ |
||
86 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ |
||
87 | |||
88 | } SDL_BlendFactor; |
||
89 | |||
90 | /** |
||
91 | * \brief Create a custom blend mode, which may or may not be supported by a given renderer |
||
92 | * |
||
93 | * \param srcColorFactor |
||
94 | * \param dstColorFactor |
||
95 | * \param colorOperation |
||
96 | * \param srcAlphaFactor |
||
97 | * \param dstAlphaFactor |
||
98 | * \param alphaOperation |
||
99 | * |
||
100 | * The result of the blend mode operation will be: |
||
101 | * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor |
||
102 | * and |
||
103 | * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor |
||
104 | */ |
||
105 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, |
||
106 | SDL_BlendFactor dstColorFactor, |
||
107 | SDL_BlendOperation colorOperation, |
||
108 | SDL_BlendFactor srcAlphaFactor, |
||
109 | SDL_BlendFactor dstAlphaFactor, |
||
110 | SDL_BlendOperation alphaOperation); |
||
111 | |||
112 | /* Ends C function definitions when using C++ */ |
||
113 | #ifdef __cplusplus |
||
114 | } |
||
115 | #endif |
||
116 | #include "close_code.h" |
||
117 | |||
118 | #endif /* SDL_blendmode_h_ */ |
||
119 | |||
120 | /* vi: set ts=4 sw=4 expandtab: */ |