Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /* |
| 2 | Simple DirectMedia Layer |
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| 8 | pmbaty | 3 | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| 1 | pmbaty | 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
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| 6 | warranty. In no event will the authors be held liable for any damages |
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| 7 | arising from the use of this software. |
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| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, |
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| 10 | including commercial applications, and to alter it and redistribute it |
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| 11 | freely, subject to the following restrictions: |
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| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not |
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| 14 | claim that you wrote the original software. If you use this software |
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| 15 | in a product, an acknowledgment in the product documentation would be |
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| 16 | appreciated but is not required. |
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
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| 18 | misrepresented as being the original software. |
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| 19 | 3. This notice may not be removed or altered from any source distribution. |
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| 20 | */ |
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| 21 | |||
| 22 | /** |
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| 23 | * \file SDL.h |
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| 24 | * |
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| 25 | * Main include header for the SDL library |
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| 26 | */ |
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| 27 | |||
| 28 | |||
| 29 | #ifndef SDL_h_ |
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| 30 | #define SDL_h_ |
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| 31 | |||
| 32 | #include "SDL_main.h" |
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| 33 | #include "SDL_stdinc.h" |
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| 34 | #include "SDL_assert.h" |
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| 35 | #include "SDL_atomic.h" |
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| 36 | #include "SDL_audio.h" |
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| 37 | #include "SDL_clipboard.h" |
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| 38 | #include "SDL_cpuinfo.h" |
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| 39 | #include "SDL_endian.h" |
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| 40 | #include "SDL_error.h" |
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| 41 | #include "SDL_events.h" |
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| 42 | #include "SDL_filesystem.h" |
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| 43 | #include "SDL_gamecontroller.h" |
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| 44 | #include "SDL_haptic.h" |
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| 45 | #include "SDL_hints.h" |
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| 46 | #include "SDL_joystick.h" |
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| 47 | #include "SDL_loadso.h" |
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| 48 | #include "SDL_log.h" |
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| 49 | #include "SDL_messagebox.h" |
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| 50 | #include "SDL_mutex.h" |
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| 51 | #include "SDL_power.h" |
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| 52 | #include "SDL_render.h" |
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| 53 | #include "SDL_rwops.h" |
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| 8 | pmbaty | 54 | #include "SDL_sensor.h" |
| 1 | pmbaty | 55 | #include "SDL_shape.h" |
| 56 | #include "SDL_system.h" |
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| 57 | #include "SDL_thread.h" |
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| 58 | #include "SDL_timer.h" |
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| 59 | #include "SDL_version.h" |
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| 60 | #include "SDL_video.h" |
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| 61 | |||
| 62 | #include "begin_code.h" |
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| 63 | /* Set up for C function definitions, even when using C++ */ |
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| 64 | #ifdef __cplusplus |
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| 65 | extern "C" { |
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| 66 | #endif |
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| 67 | |||
| 68 | /* As of version 0.5, SDL is loaded dynamically into the application */ |
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| 69 | |||
| 70 | /** |
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| 71 | * \name SDL_INIT_* |
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| 72 | * |
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| 73 | * These are the flags which may be passed to SDL_Init(). You should |
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| 74 | * specify the subsystems which you will be using in your application. |
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| 75 | */ |
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| 76 | /* @{ */ |
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| 77 | #define SDL_INIT_TIMER 0x00000001u |
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| 78 | #define SDL_INIT_AUDIO 0x00000010u |
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| 79 | #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ |
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| 80 | #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ |
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| 81 | #define SDL_INIT_HAPTIC 0x00001000u |
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| 82 | #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ |
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| 83 | #define SDL_INIT_EVENTS 0x00004000u |
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| 8 | pmbaty | 84 | #define SDL_INIT_SENSOR 0x00008000u |
| 1 | pmbaty | 85 | #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ |
| 86 | #define SDL_INIT_EVERYTHING ( \ |
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| 87 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ |
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| 8 | pmbaty | 88 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ |
| 1 | pmbaty | 89 | ) |
| 90 | /* @} */ |
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| 91 | |||
| 92 | /** |
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| 93 | * This function initializes the subsystems specified by \c flags |
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| 94 | */ |
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| 95 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
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| 96 | |||
| 97 | /** |
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| 98 | * This function initializes specific SDL subsystems |
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| 99 | * |
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| 100 | * Subsystem initialization is ref-counted, you must call |
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| 101 | * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly |
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| 102 | * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). |
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| 103 | * If a subsystem is already loaded then this call will |
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| 104 | * increase the ref-count and return. |
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| 105 | */ |
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| 106 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
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| 107 | |||
| 108 | /** |
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| 109 | * This function cleans up specific SDL subsystems |
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| 110 | */ |
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| 111 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
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| 112 | |||
| 113 | /** |
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| 114 | * This function returns a mask of the specified subsystems which have |
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| 115 | * previously been initialized. |
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| 116 | * |
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| 117 | * If \c flags is 0, it returns a mask of all initialized subsystems. |
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| 118 | */ |
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| 119 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
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| 120 | |||
| 121 | /** |
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| 122 | * This function cleans up all initialized subsystems. You should |
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| 123 | * call it upon all exit conditions. |
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| 124 | */ |
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| 125 | extern DECLSPEC void SDLCALL SDL_Quit(void); |
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| 126 | |||
| 127 | /* Ends C function definitions when using C++ */ |
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| 128 | #ifdef __cplusplus |
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| 129 | } |
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| 130 | #endif |
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| 131 | #include "close_code.h" |
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| 132 | |||
| 133 | #endif /* SDL_h_ */ |
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| 134 | |||
| 135 | /* vi: set ts=4 sw=4 expandtab: */ |