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**
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xrick - version #041027
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Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net)
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http://www.bigorno.net/xrick/
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-----------------------------------------------------------------------------
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Bugfixes and additions by Pierre-Marie Baty:
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- 32-bit video mode
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- Texture filter (software filtering)
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- Fullscreen is now 640x480 instead of 320x200
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- Much simplified video code
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- True EGA screen layout
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- True DOS intro screens
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- Game speeded up a bit to match the original DOS speed
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- Integer size warnings in code fixed
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- Game freeze on NULL sound pointer fixed
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- Submap 19 fixed (reverted to original Rick Dangerous map chain list)
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- Picking up of entities when zombie fixed
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- Bullets escaping crash bug fixed
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- Bad guys escaping crash bug fixed
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- Map intro screen not running fast enough fixed
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- Map intro tunes never ending fixed
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- Cheat codes restored + 2 cheats added
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- Miscellaneous fixes
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THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM.
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THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net).
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            -- Pierre-Marie Baty
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-----------------------------------------------------------------------------
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** LICENSE AGREEMENT & LEGAL BABLE
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I have written the xrick code. However, graphics and maps and sounds
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are by the authors of the original Rick Dangerous game, and "Rick
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Dangerous" remains a trademark of its owner(s) -- maybe Core Design
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(who wrote the game) or FireBird (who published it). As of today, I
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have not been successful at contacting Core Design.
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This makes it a bit difficult to formally release the whole code,
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including data for graphics and maps and sounds, under the terms of
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licences such as the GNU General Public Licence. So the code is
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released "in the spirit" of the GNU GPL. Whatever that means.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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or FITNESS FOR A PARTICULAR PURPOSE.  
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** HOWTO
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Build: Needs Microsoft Visual C++ 6
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Usage: 'xrick --help' will tell you all about command-line options.
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Controls:
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- left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K.
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- fire: SPACE, end: E, pause: P, exit: ESC.
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- use left, right, up, down + fire to poke something with your stick,
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  lay a stick of dynamite, or fire a bullet.
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- toggle fullscreen: Alt+ENTER.
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- mute: F4 ; volume up/down: F5, F6.
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- toggle texture filter on/off: F7.
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Enjoy!
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**
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