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1 | pmbaty | 1 | ** |
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3 | xrick - version #041027 |
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5 | Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net) |
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7 | http://www.bigorno.net/xrick/ |
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10 | ----------------------------------------------------------------------------- |
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11 | Bugfixes and additions by Pierre-Marie Baty: |
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12 | |||
13 | - 32-bit video mode |
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14 | - Texture filter (software filtering) |
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15 | - Fullscreen is now 640x480 instead of 320x200 |
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16 | - Much simplified video code |
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17 | - True EGA screen layout |
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18 | - True DOS intro screens |
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19 | - Game speeded up a bit to match the original DOS speed |
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20 | - Integer size warnings in code fixed |
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21 | - Game freeze on NULL sound pointer fixed |
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22 | - Submap 19 fixed (reverted to original Rick Dangerous map chain list) |
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23 | - Picking up of entities when zombie fixed |
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24 | - Bullets escaping crash bug fixed |
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25 | - Bad guys escaping crash bug fixed |
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26 | - Map intro screen not running fast enough fixed |
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27 | - Map intro tunes never ending fixed |
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28 | - Miscellaneous fixes |
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29 | |||
30 | Todo list: |
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31 | - Bug: software filter leaves garbage on screen with moving entities (seldom) |
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32 | - Switch to OpenGL rendering w/ true hardware filtering (will fix the above) |
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33 | - Get rid of SDL, way too slow |
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35 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. |
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36 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). |
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37 | -- Pierre-Marie Baty |
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38 | ----------------------------------------------------------------------------- |
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42 | ** LICENSE AGREEMENT & LEGAL BABLE |
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43 | |||
44 | I have written the xrick code. However, graphics and maps and sounds |
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45 | are by the authors of the original Rick Dangerous game, and "Rick |
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46 | Dangerous" remains a trademark of its owner(s) -- maybe Core Design |
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47 | (who wrote the game) or FireBird (who published it). As of today, I |
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48 | have not been successful at contacting Core Design. |
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49 | |||
50 | This makes it a bit difficult to formally release the whole code, |
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51 | including data for graphics and maps and sounds, under the terms of |
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52 | licences such as the GNU General Public Licence. So the code is |
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53 | released "in the spirit" of the GNU GPL. Whatever that means. |
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54 | |||
55 | This program is distributed in the hope that it will be useful, but |
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56 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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57 | or FITNESS FOR A PARTICULAR PURPOSE. |
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58 | |||
59 | |||
60 | |||
61 | ** HOWTO |
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62 | |||
63 | Build: Needs Microsoft Visual C++ 6 |
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64 | |||
65 | Usage: 'xrick --help' will tell you all about command-line options. |
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66 | |||
67 | Controls: |
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68 | |||
69 | - left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K. |
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70 | - fire: SPACE, end: E, pause: P, exit: ESC. |
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71 | - use left, right, up, down + fire to poke something with your stick, |
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72 | lay a stick of dynamite, or fire a bullet. |
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73 | - toggle fullscreen: Alt+ENTER. |
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74 | - mute: F4 ; volume up/down: F5, F6. |
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75 | - toggle texture filter on/off: F7. |
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76 | |||
77 | Enjoy! |
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81 | ** |
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85 |