Subversion Repositories Games.Carmageddon

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# Carmageddon
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<img src="https://i.postimg.cc/YMHpV6Nb/temp-Imagehx1-Pj4.jpg" alt="FreeBSD screenshot" width="640" />
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## Rationale
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This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the 1997 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows.
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When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1997. This caused an objective (although hopefully temporary) quality regression and I decided to maintain my own fork at this point.
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I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer.
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Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk.
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## How to build
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* On Linux/FreeBSD/macOS: `./posix-build.sh`
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* On Windows: open the Visual Studio solution file `Carmageddon.sln` -> Build.
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Pierre-Marie Baty