Rev 23 | Go to most recent revision | Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 22 | pmbaty | 1 | # Carmageddon |
| 2 | |||
| 3 |  |
||
| 4 | |||
| 5 | ## Rationale |
||
| 6 | |||
| 7 | This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the 1995 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows. |
||
| 8 | |||
| 9 | When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1995. This caused an objective quality regression and I decided to maintain my own fork at this point. |
||
| 10 | |||
| 11 | I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer. |
||
| 12 | |||
| 13 | Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk. |
||
| 14 | |||
| 15 | |||
| 16 | ## How to build |
||
| 17 | |||
| 18 | * On Linux/FreeBSD/macOS: `./posix-build.sh` |
||
| 19 | * On Windows: open the Visual Studio solution file `Carmageddon.sln` -> Build. |
||
| 20 | |||
| 21 | |||
| 22 | -- |
||
| 23 | Pierre-Marie Baty |