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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 22 | pmbaty | 1 | # Carmageddon |
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| 24 | pmbaty | 3 | <img src="https://i.postimg.cc/YMHpV6Nb/temp-Imagehx1-Pj4.jpg" alt="FreeBSD screenshot" width="640" /> |
| 22 | pmbaty | 4 | |
| 5 | ## Rationale |
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| 24 | pmbaty | 7 | This is my fork of [Dethrace](https://github.com/dethrace-labs/dethrace). I came across this reimplementation of the 1997 wrecking racing game Carmageddon and helped the authors with a few contributions (audio in cutscenes, FreeBSD build, PRNG). I changed the build system so that it builds with the tools at hand on Linux, FreeBSD and Windows. |
| 22 | pmbaty | 8 | |
| 24 | pmbaty | 9 | When I notified the authors of Dethrace that the [BRender engine sources](https://github.com/foone/BRender-v1.3.2) (on which the Carmageddon game was based) were available, they decided to drop the custom OpenGL-based rendering engine they were using in favor of the official software renderer from 1997. This caused an objective (although hopefully temporary) quality regression and I decided to maintain my own fork at this point. |
| 22 | pmbaty | 10 | |
| 11 | I have been implementing a few fixes since, that cannot be pushed back to the official Dethrace because they no longer use the OpenGL renderer. |
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| 13 | Carmageddon is an excellent way to take it out after a dangerously long exposure to human stupidity. This game is so punk. |
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| 16 | ## How to build |
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| 18 | * On Linux/FreeBSD/macOS: `./posix-build.sh` |
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| 19 | * On Windows: open the Visual Studio solution file `Carmageddon.sln` -> Build. |
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| 22 | -- |
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| 23 | Pierre-Marie Baty |