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/*
2
    SDL_mixer:  An audio mixer library based on the SDL library
3
    Copyright (C) 1997-2009 Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Library General Public
7
    License as published by the Free Software Foundation; either
8
    version 2 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Library General Public License for more details.
14
 
15
    You should have received a copy of the GNU Library General Public
16
    License along with this library; if not, write to the Free
17
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18
 
19
    Sam Lantinga
20
    slouken@libsdl.org
21
*/
22
 
23
/* $Id: SDL_mixer.h 5252 2009-11-15 09:41:26Z slouken $ */
24
 
25
#ifndef _SDL_MIXER_H
26
#define _SDL_MIXER_H
27
 
28
#include "SDL_types.h"
29
#include "SDL_rwops.h"
30
#include "SDL_audio.h"
31
#include "SDL_endian.h"
32
#include "SDL_version.h"
33
#include "begin_code.h"
34
 
35
/* Set up for C function definitions, even when using C++ */
36
#ifdef __cplusplus
37
extern "C" {
38
#endif
39
 
40
/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL
41
*/
42
#define SDL_MIXER_MAJOR_VERSION 1
43
#define SDL_MIXER_MINOR_VERSION 2
44
#define SDL_MIXER_PATCHLEVEL    11
45
 
46
/* This macro can be used to fill a version structure with the compile-time
47
 * version of the SDL_mixer library.
48
 */
49
#define SDL_MIXER_VERSION(X)                                            \
50
{                                                                       \
51
        (X)->major = SDL_MIXER_MAJOR_VERSION;                           \
52
        (X)->minor = SDL_MIXER_MINOR_VERSION;                           \
53
        (X)->patch = SDL_MIXER_PATCHLEVEL;                              \
54
}
55
 
56
/* Backwards compatibility */
57
#define MIX_MAJOR_VERSION       SDL_MIXER_MAJOR_VERSION
58
#define MIX_MINOR_VERSION       SDL_MIXER_MINOR_VERSION
59
#define MIX_PATCHLEVEL          SDL_MIXER_PATCHLEVEL
60
#define MIX_VERSION(X)          SDL_MIXER_VERSION(X)
61
 
62
/* This function gets the version of the dynamically linked SDL_mixer library.
63
   it should NOT be used to fill a version structure, instead you should
64
   use the SDL_MIXER_VERSION() macro.
65
 */
66
extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void);
67
 
68
typedef enum
69
{
70
    MIX_INIT_FLAC = 0x00000001,
71
    MIX_INIT_MOD  = 0x00000002,
72
    MIX_INIT_MP3  = 0x00000004,
73
    MIX_INIT_OGG  = 0x00000008
74
} MIX_InitFlags;
75
 
76
/* Loads dynamic libraries and prepares them for use.  Flags should be
77
   one or more flags from MIX_InitFlags OR'd together.
78
   It returns the flags successfully initialized, or 0 on failure.
79
 */
80
extern DECLSPEC int SDLCALL Mix_Init(int flags);
81
 
82
/* Unloads libraries loaded with Mix_Init */
83
extern DECLSPEC void SDLCALL Mix_Quit(void);
84
 
85
 
86
/* The default mixer has 8 simultaneous mixing channels */
87
#ifndef MIX_CHANNELS
88
#define MIX_CHANNELS    8
89
#endif
90
 
91
/* Good default values for a PC soundcard */
92
#define MIX_DEFAULT_FREQUENCY   22050
93
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
94
#define MIX_DEFAULT_FORMAT      AUDIO_S16LSB
95
#else
96
#define MIX_DEFAULT_FORMAT      AUDIO_S16MSB
97
#endif
98
#define MIX_DEFAULT_CHANNELS    2
99
#define MIX_MAX_VOLUME          128     /* Volume of a chunk */
100
 
101
/* The internal format for an audio chunk */
102
typedef struct Mix_Chunk {
103
        int allocated;
104
        Uint8 *abuf;
105
        Uint32 alen;
106
        Uint8 volume;           /* Per-sample volume, 0-128 */
107
} Mix_Chunk;
108
 
109
/* The different fading types supported */
110
typedef enum {
111
        MIX_NO_FADING,
112
        MIX_FADING_OUT,
113
        MIX_FADING_IN
114
} Mix_Fading;
115
 
116
typedef enum {
117
        MUS_NONE,
118
        MUS_CMD,
119
        MUS_WAV,
120
        MUS_MOD,
121
        MUS_MID,
122
        MUS_OGG,
123
        MUS_MP3,
124
        MUS_MP3_MAD,
125
        MUS_FLAC
126
} Mix_MusicType;
127
 
128
/* The internal format for a music chunk interpreted via mikmod */
129
typedef struct _Mix_Music Mix_Music;
130
 
131
/* Open the mixer with a certain audio format */
132
extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels,
133
                                                        int chunksize);
134
 
135
/* Dynamically change the number of channels managed by the mixer.
136
   If decreasing the number of channels, the upper channels are
137
   stopped.
138
   This function returns the new number of allocated channels.
139
 */
140
extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans);
141
 
142
/* Find out what the actual audio device parameters are.
143
   This function returns 1 if the audio has been opened, 0 otherwise.
144
 */
145
extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels);
146
 
147
/* Load a wave file or a music (.mod .s3m .it .xm) file */
148
extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
149
#define Mix_LoadWAV(file)       Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1)
150
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file);
151
 
152
/* Load a music file from an SDL_RWop object (Ogg and MikMod specific currently)
153
   Matt Campbell (matt@campbellhome.dhs.org) April 2000 */
154
extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw);
155
 
156
/* Load a wave file of the mixer format from a memory buffer */
157
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem);
158
 
159
/* Load raw audio data of the mixer format from a memory buffer */
160
extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len);
161
 
162
/* Free an audio chunk previously loaded */
163
extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk);
164
extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music);
165
 
166
/* Get a list of chunk/music decoders that this build of SDL_mixer provides.
167
   This list can change between builds AND runs of the program, if external
168
   libraries that add functionality become available.
169
   You must successfully call Mix_OpenAudio() before calling these functions.
170
   This API is only available in SDL_mixer 1.2.9 and later.
171
 
172
   // usage...
173
   int i;
174
   const int total = Mix_GetNumChunkDecoders();
175
   for (i = 0; i < total; i++)
176
       printf("Supported chunk decoder: [%s]\n", Mix_GetChunkDecoder(i));
177
 
178
   Appearing in this list doesn't promise your specific audio file will
179
   decode...but it's handy to know if you have, say, a functioning Timidity
180
   install.
181
 
182
   These return values are static, read-only data; do not modify or free it.
183
   The pointers remain valid until you call Mix_CloseAudio().
184
*/
185
extern DECLSPEC int SDLCALL Mix_GetNumChunkDecoders(void);
186
extern DECLSPEC const char * SDLCALL Mix_GetChunkDecoder(int index);
187
extern DECLSPEC int SDLCALL Mix_GetNumMusicDecoders(void);
188
extern DECLSPEC const char * SDLCALL Mix_GetMusicDecoder(int index);
189
 
190
/* Find out the music format of a mixer music, or the currently playing
191
   music, if 'music' is NULL.
192
*/
193
extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music);
194
 
195
/* Set a function that is called after all mixing is performed.
196
   This can be used to provide real-time visual display of the audio stream
197
   or add a custom mixer filter for the stream data.
198
*/
199
extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func)
200
                             (void *udata, Uint8 *stream, int len), void *arg);
201
 
202
/* Add your own music player or additional mixer function.
203
   If 'mix_func' is NULL, the default music player is re-enabled.
204
 */
205
extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func)
206
                          (void *udata, Uint8 *stream, int len), void *arg);
207
 
208
/* Add your own callback when the music has finished playing.
209
   This callback is only called if the music finishes naturally.
210
 */
211
extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void));
212
 
213
/* Get a pointer to the user data for the current music hook */
214
extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void);
215
 
216
/*
217
 * Add your own callback when a channel has finished playing. NULL
218
 *  to disable callback. The callback may be called from the mixer's audio
219
 *  callback or it could be called as a result of Mix_HaltChannel(), etc.
220
 *  do not call SDL_LockAudio() from this callback; you will either be
221
 *  inside the audio callback, or SDL_mixer will explicitly lock the audio
222
 *  before calling your callback.
223
 */
224
extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel));
225
 
226
 
227
/* Special Effects API by ryan c. gordon. (icculus@icculus.org) */
228
 
229
#define MIX_CHANNEL_POST  -2
230
 
231
/* This is the format of a special effect callback:
232
 *
233
 *   myeffect(int chan, void *stream, int len, void *udata);
234
 *
235
 * (chan) is the channel number that your effect is affecting. (stream) is
236
 *  the buffer of data to work upon. (len) is the size of (stream), and
237
 *  (udata) is a user-defined bit of data, which you pass as the last arg of
238
 *  Mix_RegisterEffect(), and is passed back unmolested to your callback.
239
 *  Your effect changes the contents of (stream) based on whatever parameters
240
 *  are significant, or just leaves it be, if you prefer. You can do whatever
241
 *  you like to the buffer, though, and it will continue in its changed state
242
 *  down the mixing pipeline, through any other effect functions, then finally
243
 *  to be mixed with the rest of the channels and music for the final output
244
 *  stream.
245
 *
246
 * DO NOT EVER call SDL_LockAudio() from your callback function!
247
 */
248
typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata);
249
 
250
/*
251
 * This is a callback that signifies that a channel has finished all its
252
 *  loops and has completed playback. This gets called if the buffer
253
 *  plays out normally, or if you call Mix_HaltChannel(), implicitly stop
254
 *  a channel via Mix_AllocateChannels(), or unregister a callback while
255
 *  it's still playing.
256
 *
257
 * DO NOT EVER call SDL_LockAudio() from your callback function!
258
 */
259
typedef void (*Mix_EffectDone_t)(int chan, void *udata);
260
 
261
 
262
/* Register a special effect function. At mixing time, the channel data is
263
 *  copied into a buffer and passed through each registered effect function.
264
 *  After it passes through all the functions, it is mixed into the final
265
 *  output stream. The copy to buffer is performed once, then each effect
266
 *  function performs on the output of the previous effect. Understand that
267
 *  this extra copy to a buffer is not performed if there are no effects
268
 *  registered for a given chunk, which saves CPU cycles, and any given
269
 *  effect will be extra cycles, too, so it is crucial that your code run
270
 *  fast. Also note that the data that your function is given is in the
271
 *  format of the sound device, and not the format you gave to Mix_OpenAudio(),
272
 *  although they may in reality be the same. This is an unfortunate but
273
 *  necessary speed concern. Use Mix_QuerySpec() to determine if you can
274
 *  handle the data before you register your effect, and take appropriate
275
 *  actions.
276
 * You may also specify a callback (Mix_EffectDone_t) that is called when
277
 *  the channel finishes playing. This gives you a more fine-grained control
278
 *  than Mix_ChannelFinished(), in case you need to free effect-specific
279
 *  resources, etc. If you don't need this, you can specify NULL.
280
 * You may set the callbacks before or after calling Mix_PlayChannel().
281
 * Things like Mix_SetPanning() are just internal special effect functions,
282
 *  so if you are using that, you've already incurred the overhead of a copy
283
 *  to a separate buffer, and that these effects will be in the queue with
284
 *  any functions you've registered. The list of registered effects for a
285
 *  channel is reset when a chunk finishes playing, so you need to explicitly
286
 *  set them with each call to Mix_PlayChannel*().
287
 * You may also register a special effect function that is to be run after
288
 *  final mixing occurs. The rules for these callbacks are identical to those
289
 *  in Mix_RegisterEffect, but they are run after all the channels and the
290
 *  music have been mixed into a single stream, whereas channel-specific
291
 *  effects run on a given channel before any other mixing occurs. These
292
 *  global effect callbacks are call "posteffects". Posteffects only have
293
 *  their Mix_EffectDone_t function called when they are unregistered (since
294
 *  the main output stream is never "done" in the same sense as a channel).
295
 *  You must unregister them manually when you've had enough. Your callback
296
 *  will be told that the channel being mixed is (MIX_CHANNEL_POST) if the
297
 *  processing is considered a posteffect.
298
 *
299
 * After all these effects have finished processing, the callback registered
300
 *  through Mix_SetPostMix() runs, and then the stream goes to the audio
301
 *  device.
302
 *
303
 * DO NOT EVER call SDL_LockAudio() from your callback function!
304
 *
305
 * returns zero if error (no such channel), nonzero if added.
306
 *  Error messages can be retrieved from Mix_GetError().
307
 */
308
extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f,
309
                                        Mix_EffectDone_t d, void *arg);
310
 
311
 
312
/* You may not need to call this explicitly, unless you need to stop an
313
 *  effect from processing in the middle of a chunk's playback.
314
 * Posteffects are never implicitly unregistered as they are for channels,
315
 *  but they may be explicitly unregistered through this function by
316
 *  specifying MIX_CHANNEL_POST for a channel.
317
 * returns zero if error (no such channel or effect), nonzero if removed.
318
 *  Error messages can be retrieved from Mix_GetError().
319
 */
320
extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f);
321
 
322
 
323
/* You may not need to call this explicitly, unless you need to stop all
324
 *  effects from processing in the middle of a chunk's playback. Note that
325
 *  this will also shut off some internal effect processing, since
326
 *  Mix_SetPanning() and others may use this API under the hood. This is
327
 *  called internally when a channel completes playback.
328
 * Posteffects are never implicitly unregistered as they are for channels,
329
 *  but they may be explicitly unregistered through this function by
330
 *  specifying MIX_CHANNEL_POST for a channel.
331
 * returns zero if error (no such channel), nonzero if all effects removed.
332
 *  Error messages can be retrieved from Mix_GetError().
333
 */
334
extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel);
335
 
336
 
337
#define MIX_EFFECTSMAXSPEED  "MIX_EFFECTSMAXSPEED"
338
 
339
/*
340
 * These are the internally-defined mixing effects. They use the same API that
341
 *  effects defined in the application use, but are provided here as a
342
 *  convenience. Some effects can reduce their quality or use more memory in
343
 *  the name of speed; to enable this, make sure the environment variable
344
 *  MIX_EFFECTSMAXSPEED (see above) is defined before you call
345
 *  Mix_OpenAudio().
346
 */
347
 
348
 
349
/* Set the panning of a channel. The left and right channels are specified
350
 *  as integers between 0 and 255, quietest to loudest, respectively.
351
 *
352
 * Technically, this is just individual volume control for a sample with
353
 *  two (stereo) channels, so it can be used for more than just panning.
354
 *  If you want real panning, call it like this:
355
 *
356
 *   Mix_SetPanning(channel, left, 255 - left);
357
 *
358
 * ...which isn't so hard.
359
 *
360
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
361
 *  the panning will be done to the final mixed stream before passing it on
362
 *  to the audio device.
363
 *
364
 * This uses the Mix_RegisterEffect() API internally, and returns without
365
 *  registering the effect function if the audio device is not configured
366
 *  for stereo output. Setting both (left) and (right) to 255 causes this
367
 *  effect to be unregistered, since that is the data's normal state.
368
 *
369
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
370
 *  nonzero if panning effect enabled. Note that an audio device in mono
371
 *  mode is a no-op, but this call will return successful in that case.
372
 *  Error messages can be retrieved from Mix_GetError().
373
 */
374
extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right);
375
 
376
 
377
/* Set the position of a channel. (angle) is an integer from 0 to 360, that
378
 *  specifies the location of the sound in relation to the listener. (angle)
379
 *  will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260).
380
 *  Angle 0 is due north, and rotates clockwise as the value increases.
381
 *  For efficiency, the precision of this effect may be limited (angles 1
382
 *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
383
 *  (distance) is an integer between 0 and 255 that specifies the space
384
 *  between the sound and the listener. The larger the number, the further
385
 *  away the sound is. Using 255 does not guarantee that the channel will be
386
 *  culled from the mixing process or be completely silent. For efficiency,
387
 *  the precision of this effect may be limited (distance 0 through 5 might
388
 *  all produce the same effect, 6 through 10 are equal, etc). Setting (angle)
389
 *  and (distance) to 0 unregisters this effect, since the data would be
390
 *  unchanged.
391
 *
392
 * If you need more precise positional audio, consider using OpenAL for
393
 *  spatialized effects instead of SDL_mixer. This is only meant to be a
394
 *  basic effect for simple "3D" games.
395
 *
396
 * If the audio device is configured for mono output, then you won't get
397
 *  any effectiveness from the angle; however, distance attenuation on the
398
 *  channel will still occur. While this effect will function with stereo
399
 *  voices, it makes more sense to use voices with only one channel of sound,
400
 *  so when they are mixed through this effect, the positioning will sound
401
 *  correct. You can convert them to mono through SDL before giving them to
402
 *  the mixer in the first place if you like.
403
 *
404
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
405
 *  the positioning will be done to the final mixed stream before passing it
406
 *  on to the audio device.
407
 *
408
 * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
409
 *
410
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
411
 *  nonzero if position effect is enabled.
412
 *  Error messages can be retrieved from Mix_GetError().
413
 */
414
extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance);
415
 
416
 
417
/* Set the "distance" of a channel. (distance) is an integer from 0 to 255
418
 *  that specifies the location of the sound in relation to the listener.
419
 *  Distance 0 is overlapping the listener, and 255 is as far away as possible
420
 *  A distance of 255 does not guarantee silence; in such a case, you might
421
 *  want to try changing the chunk's volume, or just cull the sample from the
422
 *  mixing process with Mix_HaltChannel().
423
 * For efficiency, the precision of this effect may be limited (distances 1
424
 *  through 7 might all produce the same effect, 8 through 15 are equal, etc).
425
 *  (distance) is an integer between 0 and 255 that specifies the space
426
 *  between the sound and the listener. The larger the number, the further
427
 *  away the sound is.
428
 * Setting (distance) to 0 unregisters this effect, since the data would be
429
 *  unchanged.
430
 * If you need more precise positional audio, consider using OpenAL for
431
 *  spatialized effects instead of SDL_mixer. This is only meant to be a
432
 *  basic effect for simple "3D" games.
433
 *
434
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
435
 *  the distance attenuation will be done to the final mixed stream before
436
 *  passing it on to the audio device.
437
 *
438
 * This uses the Mix_RegisterEffect() API internally.
439
 *
440
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
441
 *  nonzero if position effect is enabled.
442
 *  Error messages can be retrieved from Mix_GetError().
443
 */
444
extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance);
445
 
446
 
447
/*
448
 * !!! FIXME : Haven't implemented, since the effect goes past the
449
 *              end of the sound buffer. Will have to think about this.
450
 *               --ryan.
451
 */
452
#if 0
453
/* Causes an echo effect to be mixed into a sound. (echo) is the amount
454
 *  of echo to mix. 0 is no echo, 255 is infinite (and probably not
455
 *  what you want).
456
 *
457
 * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and
458
 *  the reverbing will be done to the final mixed stream before passing it on
459
 *  to the audio device.
460
 *
461
 * This uses the Mix_RegisterEffect() API internally. If you specify an echo
462
 *  of zero, the effect is unregistered, as the data is already in that state.
463
 *
464
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
465
 *  nonzero if reversing effect is enabled.
466
 *  Error messages can be retrieved from Mix_GetError().
467
 */
468
extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo);
469
#endif
470
 
471
/* Causes a channel to reverse its stereo. This is handy if the user has his
472
 *  speakers hooked up backwards, or you would like to have a minor bit of
473
 *  psychedelia in your sound code.  :)  Calling this function with (flip)
474
 *  set to non-zero reverses the chunks's usual channels. If (flip) is zero,
475
 *  the effect is unregistered.
476
 *
477
 * This uses the Mix_RegisterEffect() API internally, and thus is probably
478
 *  more CPU intensive than having the user just plug in his speakers
479
 *  correctly. Mix_SetReverseStereo() returns without registering the effect
480
 *  function if the audio device is not configured for stereo output.
481
 *
482
 * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used
483
 *  on the final mixed stream before sending it on to the audio device (a
484
 *  posteffect).
485
 *
486
 * returns zero if error (no such channel or Mix_RegisterEffect() fails),
487
 *  nonzero if reversing effect is enabled. Note that an audio device in mono
488
 *  mode is a no-op, but this call will return successful in that case.
489
 *  Error messages can be retrieved from Mix_GetError().
490
 */
491
extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip);
492
 
493
/* end of effects API. --ryan. */
494
 
495
 
496
/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate
497
   them dynamically to the next sample if requested with a -1 value below.
498
   Returns the number of reserved channels.
499
 */
500
extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num);
501
 
502
/* Channel grouping functions */
503
 
504
/* Attach a tag to a channel. A tag can be assigned to several mixer
505
   channels, to form groups of channels.
506
   If 'tag' is -1, the tag is removed (actually -1 is the tag used to
507
   represent the group of all the channels).
508
   Returns true if everything was OK.
509
 */
510
extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag);
511
/* Assign several consecutive channels to a group */
512
extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag);
513
/* Finds the first available channel in a group of channels,
514
   returning -1 if none are available.
515
 */
516
extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag);
517
/* Returns the number of channels in a group. This is also a subtle
518
   way to get the total number of channels when 'tag' is -1
519
 */
520
extern DECLSPEC int SDLCALL Mix_GroupCount(int tag);
521
/* Finds the "oldest" sample playing in a group of channels */
522
extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag);
523
/* Finds the "most recent" (i.e. last) sample playing in a group of channels */
524
extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
525
 
526
/* Play an audio chunk on a specific channel.
527
   If the specified channel is -1, play on the first free channel.
528
   If 'loops' is greater than zero, loop the sound that many times.
529
   If 'loops' is -1, loop inifinitely (~65000 times).
530
   Returns which channel was used to play the sound.
531
*/
532
#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1)
533
/* The same as above, but the sound is played at most 'ticks' milliseconds */
534
extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks);
535
extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops);
536
 
537
/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */
538
extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms);
539
extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position);
540
#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1)
541
extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks);
542
 
543
/* Set the volume in the range of 0-128 of a specific channel or chunk.
544
   If the specified channel is -1, set volume for all channels.
545
   Returns the original volume.
546
   If the specified volume is -1, just return the current volume.
547
*/
548
extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume);
549
extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume);
550
extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume);
551
 
552
/* Halt playing of a particular channel */
553
extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel);
554
extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag);
555
extern DECLSPEC int SDLCALL Mix_HaltMusic(void);
556
 
557
/* Change the expiration delay for a particular channel.
558
   The sample will stop playing after the 'ticks' milliseconds have elapsed,
559
   or remove the expiration if 'ticks' is -1
560
*/
561
extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks);
562
 
563
/* Halt a channel, fading it out progressively till it's silent
564
   The ms parameter indicates the number of milliseconds the fading
565
   will take.
566
 */
567
extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms);
568
extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms);
569
extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms);
570
 
571
/* Query the fading status of a channel */
572
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void);
573
extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which);
574
 
575
/* Pause/Resume a particular channel */
576
extern DECLSPEC void SDLCALL Mix_Pause(int channel);
577
extern DECLSPEC void SDLCALL Mix_Resume(int channel);
578
extern DECLSPEC int SDLCALL Mix_Paused(int channel);
579
 
580
/* Pause/Resume the music stream */
581
extern DECLSPEC void SDLCALL Mix_PauseMusic(void);
582
extern DECLSPEC void SDLCALL Mix_ResumeMusic(void);
583
extern DECLSPEC void SDLCALL Mix_RewindMusic(void);
584
extern DECLSPEC int SDLCALL Mix_PausedMusic(void);
585
 
586
/* Set the current position in the music stream.
587
   This returns 0 if successful, or -1 if it failed or isn't implemented.
588
   This function is only implemented for MOD music formats (set pattern
589
   order number) and for OGG music (set position in seconds), at the
590
   moment.
591
*/
592
extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position);
593
 
594
/* Check the status of a specific channel.
595
   If the specified channel is -1, check all channels.
596
*/
597
extern DECLSPEC int SDLCALL Mix_Playing(int channel);
598
extern DECLSPEC int SDLCALL Mix_PlayingMusic(void);
599
 
600
/* Stop music and set external music playback command */
601
extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command);
602
 
603
/* Synchro value is set by MikMod from modules while playing */
604
extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value);
605
extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void);
606
 
607
/* Get the Mix_Chunk currently associated with a mixer channel
608
    Returns NULL if it's an invalid channel, or there's no chunk associated.
609
*/
610
extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel);
611
 
612
/* Close the mixer, halting all playing audio */
613
extern DECLSPEC void SDLCALL Mix_CloseAudio(void);
614
 
615
/* We'll use SDL for reporting errors */
616
#define Mix_SetError    SDL_SetError
617
#define Mix_GetError    SDL_GetError
618
 
619
/* Ends C function definitions when using C++ */
620
#ifdef __cplusplus
621
}
622
#endif
623
#include "close_code.h"
624
 
625
#endif /* _SDL_MIXER_H */