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/*
2
    SDL - Simple DirectMedia Layer
3
    Copyright (C) 1997-2009 Sam Lantinga
4
 
5
    This library is free software; you can redistribute it and/or
6
    modify it under the terms of the GNU Lesser General Public
7
    License as published by the Free Software Foundation; either
8
    version 2.1 of the License, or (at your option) any later version.
9
 
10
    This library is distributed in the hope that it will be useful,
11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13
    Lesser General Public License for more details.
14
 
15
    You should have received a copy of the GNU Lesser General Public
16
    License along with this library; if not, write to the Free Software
17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18
 
19
    Sam Lantinga
20
    slouken@libsdl.org
21
*/
22
 
23
/** @file SDL_video.h
24
 *  Header file for access to the SDL raw framebuffer window
25
 */
26
 
27
#ifndef _SDL_video_h
28
#define _SDL_video_h
29
 
30
#include "SDL_stdinc.h"
31
#include "SDL_error.h"
32
#include "SDL_rwops.h"
33
 
34
#include "begin_code.h"
35
/* Set up for C function definitions, even when using C++ */
36
#ifdef __cplusplus
37
extern "C" {
38
#endif
39
 
40
/** @name Transparency definitions
41
 *  These define alpha as the opacity of a surface
42
 */
43
/*@{*/
44
#define SDL_ALPHA_OPAQUE 255
45
#define SDL_ALPHA_TRANSPARENT 0
46
/*@}*/
47
 
48
/** @name Useful data types */
49
/*@{*/
50
typedef struct SDL_Rect {
51
        Sint16 x, y;
52
        Uint16 w, h;
53
} SDL_Rect;
54
 
55
typedef struct SDL_Color {
56
        Uint8 r;
57
        Uint8 g;
58
        Uint8 b;
59
        Uint8 unused;
60
} SDL_Color;
61
#define SDL_Colour SDL_Color
62
 
63
typedef struct SDL_Palette {
64
        int       ncolors;
65
        SDL_Color *colors;
66
} SDL_Palette;
67
/*@}*/
68
 
69
/** Everything in the pixel format structure is read-only */
70
typedef struct SDL_PixelFormat {
71
        SDL_Palette *palette;
72
        Uint8  BitsPerPixel;
73
        Uint8  BytesPerPixel;
74
        Uint8  Rloss;
75
        Uint8  Gloss;
76
        Uint8  Bloss;
77
        Uint8  Aloss;
78
        Uint8  Rshift;
79
        Uint8  Gshift;
80
        Uint8  Bshift;
81
        Uint8  Ashift;
82
        Uint32 Rmask;
83
        Uint32 Gmask;
84
        Uint32 Bmask;
85
        Uint32 Amask;
86
 
87
        /** RGB color key information */
88
        Uint32 colorkey;
89
        /** Alpha value information (per-surface alpha) */
90
        Uint8  alpha;
91
} SDL_PixelFormat;
92
 
93
/** This structure should be treated as read-only, except for 'pixels',
94
 *  which, if not NULL, contains the raw pixel data for the surface.
95
 */
96
typedef struct SDL_Surface {
97
        Uint32 flags;                           /**< Read-only */
98
        SDL_PixelFormat *format;                /**< Read-only */
99
        int w, h;                               /**< Read-only */
100
        Uint16 pitch;                           /**< Read-only */
101
        void *pixels;                           /**< Read-write */
102
        int offset;                             /**< Private */
103
 
104
        /** Hardware-specific surface info */
105
        struct private_hwdata *hwdata;
106
 
107
        /** clipping information */
108
        SDL_Rect clip_rect;                     /**< Read-only */
109
        Uint32 unused1;                         /**< for binary compatibility */
110
 
111
        /** Allow recursive locks */
112
        Uint32 locked;                          /**< Private */
113
 
114
        /** info for fast blit mapping to other surfaces */
115
        struct SDL_BlitMap *map;                /**< Private */
116
 
117
        /** format version, bumped at every change to invalidate blit maps */
118
        unsigned int format_version;            /**< Private */
119
 
120
        /** Reference count -- used when freeing surface */
121
        int refcount;                           /**< Read-mostly */
122
} SDL_Surface;
123
 
124
/** @name SDL_Surface Flags
125
 *  These are the currently supported flags for the SDL_surface
126
 */
127
/*@{*/
128
 
129
/** Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */
130
/*@{*/
131
#define SDL_SWSURFACE   0x00000000      /**< Surface is in system memory */
132
#define SDL_HWSURFACE   0x00000001      /**< Surface is in video memory */
133
#define SDL_ASYNCBLIT   0x00000004      /**< Use asynchronous blits if possible */
134
/*@}*/
135
 
136
/** Available for SDL_SetVideoMode() */
137
/*@{*/
138
#define SDL_ANYFORMAT   0x10000000      /**< Allow any video depth/pixel-format */
139
#define SDL_HWPALETTE   0x20000000      /**< Surface has exclusive palette */
140
#define SDL_DOUBLEBUF   0x40000000      /**< Set up double-buffered video mode */
141
#define SDL_FULLSCREEN  0x80000000      /**< Surface is a full screen display */
142
#define SDL_OPENGL      0x00000002      /**< Create an OpenGL rendering context */
143
#define SDL_OPENGLBLIT  0x0000000A      /**< Create an OpenGL rendering context and use it for blitting */
144
#define SDL_RESIZABLE   0x00000010      /**< This video mode may be resized */
145
#define SDL_NOFRAME     0x00000020      /**< No window caption or edge frame */
146
/*@}*/
147
 
148
/** Used internally (read-only) */
149
/*@{*/
150
#define SDL_HWACCEL     0x00000100      /**< Blit uses hardware acceleration */
151
#define SDL_SRCCOLORKEY 0x00001000      /**< Blit uses a source color key */
152
#define SDL_RLEACCELOK  0x00002000      /**< Private flag */
153
#define SDL_RLEACCEL    0x00004000      /**< Surface is RLE encoded */
154
#define SDL_SRCALPHA    0x00010000      /**< Blit uses source alpha blending */
155
#define SDL_PREALLOC    0x01000000      /**< Surface uses preallocated memory */
156
/*@}*/
157
 
158
/*@}*/
159
 
160
/** Evaluates to true if the surface needs to be locked before access */
161
#define SDL_MUSTLOCK(surface)   \
162
  (surface->offset ||           \
163
  ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0))
164
 
165
/** typedef for private surface blitting functions */
166
typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect,
167
                        struct SDL_Surface *dst, SDL_Rect *dstrect);
168
 
169
 
170
/** Useful for determining the video hardware capabilities */
171
typedef struct SDL_VideoInfo {
172
        Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */
173
        Uint32 wm_available :1; /**< Flag: Can you talk to a window manager? */
174
        Uint32 UnusedBits1  :6;
175
        Uint32 UnusedBits2  :1;
176
        Uint32 blit_hw      :1; /**< Flag: Accelerated blits HW --> HW */
177
        Uint32 blit_hw_CC   :1; /**< Flag: Accelerated blits with Colorkey */
178
        Uint32 blit_hw_A    :1; /**< Flag: Accelerated blits with Alpha */
179
        Uint32 blit_sw      :1; /**< Flag: Accelerated blits SW --> HW */
180
        Uint32 blit_sw_CC   :1; /**< Flag: Accelerated blits with Colorkey */
181
        Uint32 blit_sw_A    :1; /**< Flag: Accelerated blits with Alpha */
182
        Uint32 blit_fill    :1; /**< Flag: Accelerated color fill */
183
        Uint32 UnusedBits3  :16;
184
        Uint32 video_mem;       /**< The total amount of video memory (in K) */
185
        SDL_PixelFormat *vfmt;  /**< Value: The format of the video surface */
186
        int    current_w;       /**< Value: The current video mode width */
187
        int    current_h;       /**< Value: The current video mode height */
188
} SDL_VideoInfo;
189
 
190
 
191
/** @name Overlay Formats
192
 *  The most common video overlay formats.
193
 *  For an explanation of these pixel formats, see:
194
 *      http://www.webartz.com/fourcc/indexyuv.htm
195
 *
196
 *  For information on the relationship between color spaces, see:
197
 *  http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
198
 */
199
/*@{*/
200
#define SDL_YV12_OVERLAY  0x32315659    /**< Planar mode: Y + V + U  (3 planes) */
201
#define SDL_IYUV_OVERLAY  0x56555949    /**< Planar mode: Y + U + V  (3 planes) */
202
#define SDL_YUY2_OVERLAY  0x32595559    /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
203
#define SDL_UYVY_OVERLAY  0x59565955    /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
204
#define SDL_YVYU_OVERLAY  0x55595659    /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
205
/*@}*/
206
 
207
/** The YUV hardware video overlay */
208
typedef struct SDL_Overlay {
209
        Uint32 format;                          /**< Read-only */
210
        int w, h;                               /**< Read-only */
211
        int planes;                             /**< Read-only */
212
        Uint16 *pitches;                        /**< Read-only */
213
        Uint8 **pixels;                         /**< Read-write */
214
 
215
        /** @name Hardware-specific surface info */
216
        /*@{*/
217
        struct private_yuvhwfuncs *hwfuncs;
218
        struct private_yuvhwdata *hwdata;
219
        /*@{*/
220
 
221
        /** @name Special flags */
222
        /*@{*/
223
        Uint32 hw_overlay :1;   /**< Flag: This overlay hardware accelerated? */
224
        Uint32 UnusedBits :31;
225
        /*@}*/
226
} SDL_Overlay;
227
 
228
 
229
/** Public enumeration for setting the OpenGL window attributes. */
230
typedef enum {
231
    SDL_GL_RED_SIZE,
232
    SDL_GL_GREEN_SIZE,
233
    SDL_GL_BLUE_SIZE,
234
    SDL_GL_ALPHA_SIZE,
235
    SDL_GL_BUFFER_SIZE,
236
    SDL_GL_DOUBLEBUFFER,
237
    SDL_GL_DEPTH_SIZE,
238
    SDL_GL_STENCIL_SIZE,
239
    SDL_GL_ACCUM_RED_SIZE,
240
    SDL_GL_ACCUM_GREEN_SIZE,
241
    SDL_GL_ACCUM_BLUE_SIZE,
242
    SDL_GL_ACCUM_ALPHA_SIZE,
243
    SDL_GL_STEREO,
244
    SDL_GL_MULTISAMPLEBUFFERS,
245
    SDL_GL_MULTISAMPLESAMPLES,
246
    SDL_GL_ACCELERATED_VISUAL,
247
    SDL_GL_SWAP_CONTROL
248
} SDL_GLattr;
249
 
250
/** @name flags for SDL_SetPalette() */
251
/*@{*/
252
#define SDL_LOGPAL 0x01
253
#define SDL_PHYSPAL 0x02
254
/*@}*/
255
 
256
/* Function prototypes */
257
 
258
/**
259
 * @name Video Init and Quit
260
 * These functions are used internally, and should not be used unless you
261
 * have a specific need to specify the video driver you want to use.
262
 * You should normally use SDL_Init() or SDL_InitSubSystem().
263
 */
264
/*@{*/
265
/**
266
 * Initializes the video subsystem. Sets up a connection
267
 * to the window manager, etc, and determines the current video mode and
268
 * pixel format, but does not initialize a window or graphics mode.
269
 * Note that event handling is activated by this routine.
270
 *
271
 * If you use both sound and video in your application, you need to call
272
 * SDL_Init() before opening the sound device, otherwise under Win32 DirectX,
273
 * you won't be able to set full-screen display modes.
274
 */
275
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags);
276
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
277
/*@}*/
278
 
279
/**
280
 * This function fills the given character buffer with the name of the
281
 * video driver, and returns a pointer to it if the video driver has
282
 * been initialized.  It returns NULL if no driver has been initialized.
283
 */
284
extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
285
 
286
/**
287
 * This function returns a pointer to the current display surface.
288
 * If SDL is doing format conversion on the display surface, this
289
 * function returns the publicly visible surface, not the real video
290
 * surface.
291
 */
292
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void);
293
 
294
/**
295
 * This function returns a read-only pointer to information about the
296
 * video hardware.  If this is called before SDL_SetVideoMode(), the 'vfmt'
297
 * member of the returned structure will contain the pixel format of the
298
 * "best" video mode.
299
 */
300
extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void);
301
 
302
/**
303
 * Check to see if a particular video mode is supported.
304
 * It returns 0 if the requested mode is not supported under any bit depth,
305
 * or returns the bits-per-pixel of the closest available mode with the
306
 * given width and height.  If this bits-per-pixel is different from the
307
 * one used when setting the video mode, SDL_SetVideoMode() will succeed,
308
 * but will emulate the requested bits-per-pixel with a shadow surface.
309
 *
310
 * The arguments to SDL_VideoModeOK() are the same ones you would pass to
311
 * SDL_SetVideoMode()
312
 */
313
extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags);
314
 
315
/**
316
 * Return a pointer to an array of available screen dimensions for the
317
 * given format and video flags, sorted largest to smallest.  Returns
318
 * NULL if there are no dimensions available for a particular format,
319
 * or (SDL_Rect **)-1 if any dimension is okay for the given format.
320
 *
321
 * If 'format' is NULL, the mode list will be for the format given
322
 * by SDL_GetVideoInfo()->vfmt
323
 */
324
extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags);
325
 
326
/**
327
 * Set up a video mode with the specified width, height and bits-per-pixel.
328
 *
329
 * If 'bpp' is 0, it is treated as the current display bits per pixel.
330
 *
331
 * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the
332
 * requested bits-per-pixel, but will return whatever video pixel format is
333
 * available.  The default is to emulate the requested pixel format if it
334
 * is not natively available.
335
 *
336
 * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in
337
 * video memory, if possible, and you may have to call SDL_LockSurface()
338
 * in order to access the raw framebuffer.  Otherwise, the video surface
339
 * will be created in system memory.
340
 *
341
 * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle
342
 * updates asynchronously, but you must always lock before accessing pixels.
343
 * SDL will wait for updates to complete before returning from the lock.
344
 *
345
 * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee
346
 * that the colors set by SDL_SetColors() will be the colors you get.
347
 * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all
348
 * of the colors exactly the way they are requested, and you should look
349
 * at the video surface structure to determine the actual palette.
350
 * If SDL cannot guarantee that the colors you request can be set,
351
 * i.e. if the colormap is shared, then the video surface may be created
352
 * under emulation in system memory, overriding the SDL_HWSURFACE flag.
353
 *
354
 * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set
355
 * a fullscreen video mode.  The default is to create a windowed mode
356
 * if the current graphics system has a window manager.
357
 * If the SDL library is able to set a fullscreen video mode, this flag
358
 * will be set in the surface that is returned.
359
 *
360
 * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up
361
 * two surfaces in video memory and swap between them when you call
362
 * SDL_Flip().  This is usually slower than the normal single-buffering
363
 * scheme, but prevents "tearing" artifacts caused by modifying video
364
 * memory while the monitor is refreshing.  It should only be used by
365
 * applications that redraw the entire screen on every update.
366
 *
367
 * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the
368
 * window manager, if any, to resize the window at runtime.  When this
369
 * occurs, SDL will send a SDL_VIDEORESIZE event to you application,
370
 * and you must respond to the event by re-calling SDL_SetVideoMode()
371
 * with the requested size (or another size that suits the application).
372
 *
373
 * If SDL_NOFRAME is set in 'flags', the SDL library will create a window
374
 * without any title bar or frame decoration.  Fullscreen video modes have
375
 * this flag set automatically.
376
 *
377
 * This function returns the video framebuffer surface, or NULL if it fails.
378
 *
379
 * If you rely on functionality provided by certain video flags, check the
380
 * flags of the returned surface to make sure that functionality is available.
381
 * SDL will fall back to reduced functionality if the exact flags you wanted
382
 * are not available.
383
 */
384
extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode
385
                        (int width, int height, int bpp, Uint32 flags);
386
 
387
/** @name SDL_Update Functions
388
 * These functions should not be called while 'screen' is locked.
389
 */
390
/*@{*/
391
/**
392
 * Makes sure the given list of rectangles is updated on the given screen.
393
 */
394
extern DECLSPEC void SDLCALL SDL_UpdateRects
395
                (SDL_Surface *screen, int numrects, SDL_Rect *rects);
396
/**
397
 * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire
398
 * screen.
399
 */
400
extern DECLSPEC void SDLCALL SDL_UpdateRect
401
                (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h);
402
/*@}*/
403
 
404
/**
405
 * On hardware that supports double-buffering, this function sets up a flip
406
 * and returns.  The hardware will wait for vertical retrace, and then swap
407
 * video buffers before the next video surface blit or lock will return.
408
 * On hardware that doesn not support double-buffering, this is equivalent
409
 * to calling SDL_UpdateRect(screen, 0, 0, 0, 0);
410
 * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when
411
 * setting the video mode for this function to perform hardware flipping.
412
 * This function returns 0 if successful, or -1 if there was an error.
413
 */
414
extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen);
415
 
416
/**
417
 * Set the gamma correction for each of the color channels.
418
 * The gamma values range (approximately) between 0.1 and 10.0
419
 *
420
 * If this function isn't supported directly by the hardware, it will
421
 * be emulated using gamma ramps, if available.  If successful, this
422
 * function returns 0, otherwise it returns -1.
423
 */
424
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
425
 
426
/**
427
 * Set the gamma translation table for the red, green, and blue channels
428
 * of the video hardware.  Each table is an array of 256 16-bit quantities,
429
 * representing a mapping between the input and output for that channel.
430
 * The input is the index into the array, and the output is the 16-bit
431
 * gamma value at that index, scaled to the output color precision.
432
 *
433
 * You may pass NULL for any of the channels to leave it unchanged.
434
 * If the call succeeds, it will return 0.  If the display driver or
435
 * hardware does not support gamma translation, or otherwise fails,
436
 * this function will return -1.
437
 */
438
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue);
439
 
440
/**
441
 * Retrieve the current values of the gamma translation tables.
442
 *
443
 * You must pass in valid pointers to arrays of 256 16-bit quantities.
444
 * Any of the pointers may be NULL to ignore that channel.
445
 * If the call succeeds, it will return 0.  If the display driver or
446
 * hardware does not support gamma translation, or otherwise fails,
447
 * this function will return -1.
448
 */
449
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue);
450
 
451
/**
452
 * Sets a portion of the colormap for the given 8-bit surface.  If 'surface'
453
 * is not a palettized surface, this function does nothing, returning 0.
454
 * If all of the colors were set as passed to SDL_SetColors(), it will
455
 * return 1.  If not all the color entries were set exactly as given,
456
 * it will return 0, and you should look at the surface palette to
457
 * determine the actual color palette.
458
 *
459
 * When 'surface' is the surface associated with the current display, the
460
 * display colormap will be updated with the requested colors.  If
461
 * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors()
462
 * will always return 1, and the palette is guaranteed to be set the way
463
 * you desire, even if the window colormap has to be warped or run under
464
 * emulation.
465
 */
466
extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface,
467
                        SDL_Color *colors, int firstcolor, int ncolors);
468
 
469
/**
470
 * Sets a portion of the colormap for a given 8-bit surface.
471
 * 'flags' is one or both of:
472
 * SDL_LOGPAL  -- set logical palette, which controls how blits are mapped
473
 *                to/from the surface,
474
 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
475
 *                the screen
476
 * Only screens have physical palettes. Separate change of physical/logical
477
 * palettes is only possible if the screen has SDL_HWPALETTE set.
478
 *
479
 * The return value is 1 if all colours could be set as requested, and 0
480
 * otherwise.
481
 *
482
 * SDL_SetColors() is equivalent to calling this function with
483
 *     flags = (SDL_LOGPAL|SDL_PHYSPAL).
484
 */
485
extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags,
486
                                   SDL_Color *colors, int firstcolor,
487
                                   int ncolors);
488
 
489
/**
490
 * Maps an RGB triple to an opaque pixel value for a given pixel format
491
 */
492
extern DECLSPEC Uint32 SDLCALL SDL_MapRGB
493
(const SDL_PixelFormat * const format,
494
 const Uint8 r, const Uint8 g, const Uint8 b);
495
 
496
/**
497
 * Maps an RGBA quadruple to a pixel value for a given pixel format
498
 */
499
extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA
500
(const SDL_PixelFormat * const format,
501
 const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a);
502
 
503
/**
504
 * Maps a pixel value into the RGB components for a given pixel format
505
 */
506
extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
507
                                const SDL_PixelFormat * const fmt,
508
                                Uint8 *r, Uint8 *g, Uint8 *b);
509
 
510
/**
511
 * Maps a pixel value into the RGBA components for a given pixel format
512
 */
513
extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
514
                                const SDL_PixelFormat * const fmt,
515
                                Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
516
 
517
/** @sa SDL_CreateRGBSurface */
518
#define SDL_AllocSurface    SDL_CreateRGBSurface
519
/**
520
 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode)
521
 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
522
 * If the depth is greater than 8 bits, the pixel format is set using the
523
 * flags '[RGB]mask'.
524
 * If the function runs out of memory, it will return NULL.
525
 *
526
 * The 'flags' tell what kind of surface to create.
527
 * SDL_SWSURFACE means that the surface should be created in system memory.
528
 * SDL_HWSURFACE means that the surface should be created in video memory,
529
 * with the same format as the display surface.  This is useful for surfaces
530
 * that will not change much, to take advantage of hardware acceleration
531
 * when being blitted to the display surface.
532
 * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with
533
 * this surface, but you must always lock it before accessing the pixels.
534
 * SDL will wait for current blits to finish before returning from the lock.
535
 * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits.
536
 * If the hardware supports acceleration of colorkey blits between
537
 * two surfaces in video memory, SDL will try to place the surface in
538
 * video memory. If this isn't possible or if there is no hardware
539
 * acceleration available, the surface will be placed in system memory.
540
 * SDL_SRCALPHA means that the surface will be used for alpha blits and
541
 * if the hardware supports hardware acceleration of alpha blits between
542
 * two surfaces in video memory, to place the surface in video memory
543
 * if possible, otherwise it will be placed in system memory.
544
 * If the surface is created in video memory, blits will be _much_ faster,
545
 * but the surface format must be identical to the video surface format,
546
 * and the only way to access the pixels member of the surface is to use
547
 * the SDL_LockSurface() and SDL_UnlockSurface() calls.
548
 * If the requested surface actually resides in video memory, SDL_HWSURFACE
549
 * will be set in the flags member of the returned surface.  If for some
550
 * reason the surface could not be placed in video memory, it will not have
551
 * the SDL_HWSURFACE flag set, and will be created in system memory instead.
552
 */
553
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface
554
                        (Uint32 flags, int width, int height, int depth,
555
                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
556
/** @sa SDL_CreateRGBSurface */
557
extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
558
                        int width, int height, int depth, int pitch,
559
                        Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
560
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface);
561
 
562
/**
563
 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
564
 * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write
565
 * to and read from 'surface->pixels', using the pixel format stored in
566
 * 'surface->format'.  Once you are done accessing the surface, you should
567
 * use SDL_UnlockSurface() to release it.
568
 *
569
 * Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
570
 * to 0, then you can read and write to the surface at any time, and the
571
 * pixel format of the surface will not change.  In particular, if the
572
 * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you
573
 * will not need to lock the display surface before accessing it.
574
 *
575
 * No operating system or library calls should be made between lock/unlock
576
 * pairs, as critical system locks may be held during this time.
577
 *
578
 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
579
 */
580
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface);
581
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
582
 
583
/**
584
 * Load a surface from a seekable SDL data source (memory or file.)
585
 * If 'freesrc' is non-zero, the source will be closed after being read.
586
 * Returns the new surface, or NULL if there was an error.
587
 * The new surface should be freed with SDL_FreeSurface().
588
 */
589
extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc);
590
 
591
/** Convenience macro -- load a surface from a file */
592
#define SDL_LoadBMP(file)       SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
593
 
594
/**
595
 * Save a surface to a seekable SDL data source (memory or file.)
596
 * If 'freedst' is non-zero, the source will be closed after being written.
597
 * Returns 0 if successful or -1 if there was an error.
598
 */
599
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
600
                (SDL_Surface *surface, SDL_RWops *dst, int freedst);
601
 
602
/** Convenience macro -- save a surface to a file */
603
#define SDL_SaveBMP(surface, file) \
604
                SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
605
 
606
/**
607
 * Sets the color key (transparent pixel) in a blittable surface.
608
 * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL),
609
 * 'key' will be the transparent pixel in the source image of a blit.
610
 * SDL_RLEACCEL requests RLE acceleration for the surface if present,
611
 * and removes RLE acceleration if absent.
612
 * If 'flag' is 0, this function clears any current color key.
613
 * This function returns 0, or -1 if there was an error.
614
 */
615
extern DECLSPEC int SDLCALL SDL_SetColorKey
616
                        (SDL_Surface *surface, Uint32 flag, Uint32 key);
617
 
618
/**
619
 * This function sets the alpha value for the entire surface, as opposed to
620
 * using the alpha component of each pixel. This value measures the range
621
 * of transparency of the surface, 0 being completely transparent to 255
622
 * being completely opaque. An 'alpha' value of 255 causes blits to be
623
 * opaque, the source pixels copied to the destination (the default). Note
624
 * that per-surface alpha can be combined with colorkey transparency.
625
 *
626
 * If 'flag' is 0, alpha blending is disabled for the surface.
627
 * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface.
628
 * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the
629
 * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed.
630
 *
631
 * The 'alpha' parameter is ignored for surfaces that have an alpha channel.
632
 */
633
extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha);
634
 
635
/**
636
 * Sets the clipping rectangle for the destination surface in a blit.
637
 *
638
 * If the clip rectangle is NULL, clipping will be disabled.
639
 * If the clip rectangle doesn't intersect the surface, the function will
640
 * return SDL_FALSE and blits will be completely clipped.  Otherwise the
641
 * function returns SDL_TRUE and blits to the surface will be clipped to
642
 * the intersection of the surface area and the clipping rectangle.
643
 *
644
 * Note that blits are automatically clipped to the edges of the source
645
 * and destination surfaces.
646
 */
647
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect);
648
 
649
/**
650
 * Gets the clipping rectangle for the destination surface in a blit.
651
 * 'rect' must be a pointer to a valid rectangle which will be filled
652
 * with the correct values.
653
 */
654
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect);
655
 
656
/**
657
 * Creates a new surface of the specified format, and then copies and maps
658
 * the given surface to it so the blit of the converted surface will be as
659
 * fast as possible.  If this function fails, it returns NULL.
660
 *
661
 * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those
662
 * semantics.  You can also pass SDL_RLEACCEL in the flags parameter and
663
 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
664
 * surface.
665
 *
666
 * This function is used internally by SDL_DisplayFormat().
667
 */
668
extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface
669
                        (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags);
670
 
671
/**
672
 * This performs a fast blit from the source surface to the destination
673
 * surface.  It assumes that the source and destination rectangles are
674
 * the same size.  If either 'srcrect' or 'dstrect' are NULL, the entire
675
 * surface (src or dst) is copied.  The final blit rectangles are saved
676
 * in 'srcrect' and 'dstrect' after all clipping is performed.
677
 * If the blit is successful, it returns 0, otherwise it returns -1.
678
 *
679
 * The blit function should not be called on a locked surface.
680
 *
681
 * The blit semantics for surfaces with and without alpha and colorkey
682
 * are defined as follows:
683
 *
684
 * RGBA->RGB:
685
 *     SDL_SRCALPHA set:
686
 *      alpha-blend (using alpha-channel).
687
 *      SDL_SRCCOLORKEY ignored.
688
 *     SDL_SRCALPHA not set:
689
 *      copy RGB.
690
 *      if SDL_SRCCOLORKEY set, only copy the pixels matching the
691
 *      RGB values of the source colour key, ignoring alpha in the
692
 *      comparison.
693
 *
694
 * RGB->RGBA:
695
 *     SDL_SRCALPHA set:
696
 *      alpha-blend (using the source per-surface alpha value);
697
 *      set destination alpha to opaque.
698
 *     SDL_SRCALPHA not set:
699
 *      copy RGB, set destination alpha to source per-surface alpha value.
700
 *     both:
701
 *      if SDL_SRCCOLORKEY set, only copy the pixels matching the
702
 *      source colour key.
703
 *
704
 * RGBA->RGBA:
705
 *     SDL_SRCALPHA set:
706
 *      alpha-blend (using the source alpha channel) the RGB values;
707
 *      leave destination alpha untouched. [Note: is this correct?]
708
 *      SDL_SRCCOLORKEY ignored.
709
 *     SDL_SRCALPHA not set:
710
 *      copy all of RGBA to the destination.
711
 *      if SDL_SRCCOLORKEY set, only copy the pixels matching the
712
 *      RGB values of the source colour key, ignoring alpha in the
713
 *      comparison.
714
 *
715
 * RGB->RGB:
716
 *     SDL_SRCALPHA set:
717
 *      alpha-blend (using the source per-surface alpha value).
718
 *     SDL_SRCALPHA not set:
719
 *      copy RGB.
720
 *     both:
721
 *      if SDL_SRCCOLORKEY set, only copy the pixels matching the
722
 *      source colour key.
723
 *
724
 * If either of the surfaces were in video memory, and the blit returns -2,
725
 * the video memory was lost, so it should be reloaded with artwork and
726
 * re-blitted:
727
 * @code
728
 *      while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
729
 *              while ( SDL_LockSurface(image) < 0 )
730
 *                      Sleep(10);
731
 *              -- Write image pixels to image->pixels --
732
 *              SDL_UnlockSurface(image);
733
 *      }
734
 * @endcode
735
 *
736
 * This happens under DirectX 5.0 when the system switches away from your
737
 * fullscreen application.  The lock will also fail until you have access
738
 * to the video memory again.
739
 *
740
 * You should call SDL_BlitSurface() unless you know exactly how SDL
741
 * blitting works internally and how to use the other blit functions.
742
 */
743
#define SDL_BlitSurface SDL_UpperBlit
744
 
745
/** This is the public blit function, SDL_BlitSurface(), and it performs
746
 *  rectangle validation and clipping before passing it to SDL_LowerBlit()
747
 */
748
extern DECLSPEC int SDLCALL SDL_UpperBlit
749
                        (SDL_Surface *src, SDL_Rect *srcrect,
750
                         SDL_Surface *dst, SDL_Rect *dstrect);
751
/** This is a semi-private blit function and it performs low-level surface
752
 *  blitting only.
753
 */
754
extern DECLSPEC int SDLCALL SDL_LowerBlit
755
                        (SDL_Surface *src, SDL_Rect *srcrect,
756
                         SDL_Surface *dst, SDL_Rect *dstrect);
757
 
758
/**
759
 * This function performs a fast fill of the given rectangle with 'color'
760
 * The given rectangle is clipped to the destination surface clip area
761
 * and the final fill rectangle is saved in the passed in pointer.
762
 * If 'dstrect' is NULL, the whole surface will be filled with 'color'
763
 * The color should be a pixel of the format used by the surface, and
764
 * can be generated by the SDL_MapRGB() function.
765
 * This function returns 0 on success, or -1 on error.
766
 */
767
extern DECLSPEC int SDLCALL SDL_FillRect
768
                (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
769
 
770
/**
771
 * This function takes a surface and copies it to a new surface of the
772
 * pixel format and colors of the video framebuffer, suitable for fast
773
 * blitting onto the display surface.  It calls SDL_ConvertSurface()
774
 *
775
 * If you want to take advantage of hardware colorkey or alpha blit
776
 * acceleration, you should set the colorkey and alpha value before
777
 * calling this function.
778
 *
779
 * If the conversion fails or runs out of memory, it returns NULL
780
 */
781
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface);
782
 
783
/**
784
 * This function takes a surface and copies it to a new surface of the
785
 * pixel format and colors of the video framebuffer (if possible),
786
 * suitable for fast alpha blitting onto the display surface.
787
 * The new surface will always have an alpha channel.
788
 *
789
 * If you want to take advantage of hardware colorkey or alpha blit
790
 * acceleration, you should set the colorkey and alpha value before
791
 * calling this function.
792
 *
793
 * If the conversion fails or runs out of memory, it returns NULL
794
 */
795
extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface);
796
 
797
 
798
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
799
/** @name YUV video surface overlay functions                                */ /*@{*/
800
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
801
 
802
/** This function creates a video output overlay
803
 *  Calling the returned surface an overlay is something of a misnomer because
804
 *  the contents of the display surface underneath the area where the overlay
805
 *  is shown is undefined - it may be overwritten with the converted YUV data.
806
 */
807
extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height,
808
                                Uint32 format, SDL_Surface *display);
809
 
810
/** Lock an overlay for direct access, and unlock it when you are done */
811
extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay);
812
extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay);
813
 
814
/** Blit a video overlay to the display surface.
815
 *  The contents of the video surface underneath the blit destination are
816
 *  not defined.  
817
 *  The width and height of the destination rectangle may be different from
818
 *  that of the overlay, but currently only 2x scaling is supported.
819
 */
820
extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect);
821
 
822
/** Free a video overlay */
823
extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay);
824
 
825
/*@}*/
826
 
827
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
828
/** @name OpenGL support functions.                                          */ /*@{*/
829
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
830
 
831
/**
832
 * Dynamically load an OpenGL library, or the default one if path is NULL
833
 *
834
 * If you do this, you need to retrieve all of the GL functions used in
835
 * your program from the dynamic library using SDL_GL_GetProcAddress().
836
 */
837
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
838
 
839
/**
840
 * Get the address of a GL function
841
 */
842
extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc);
843
 
844
/**
845
 * Set an attribute of the OpenGL subsystem before intialization.
846
 */
847
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
848
 
849
/**
850
 * Get an attribute of the OpenGL subsystem from the windowing
851
 * interface, such as glX. This is of course different from getting
852
 * the values from SDL's internal OpenGL subsystem, which only
853
 * stores the values you request before initialization.
854
 *
855
 * Developers should track the values they pass into SDL_GL_SetAttribute
856
 * themselves if they want to retrieve these values.
857
 */
858
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value);
859
 
860
/**
861
 * Swap the OpenGL buffers, if double-buffering is supported.
862
 */
863
extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
864
 
865
/** @name OpenGL Internal Functions
866
 * Internal functions that should not be called unless you have read
867
 * and understood the source code for these functions.
868
 */
869
/*@{*/
870
extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects);
871
extern DECLSPEC void SDLCALL SDL_GL_Lock(void);
872
extern DECLSPEC void SDLCALL SDL_GL_Unlock(void);
873
/*@}*/
874
 
875
/*@}*/
876
 
877
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
878
/** @name Window Manager Functions                                           */
879
/** These functions allow interaction with the window manager, if any.       */ /*@{*/
880
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
881
 
882
/**
883
 * Sets the title and icon text of the display window (UTF-8 encoded)
884
 */
885
extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon);
886
/**
887
 * Gets the title and icon text of the display window (UTF-8 encoded)
888
 */
889
extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon);
890
 
891
/**
892
 * Sets the icon for the display window.
893
 * This function must be called before the first call to SDL_SetVideoMode().
894
 * It takes an icon surface, and a mask in MSB format.
895
 * If 'mask' is NULL, the entire icon surface will be used as the icon.
896
 */
897
extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask);
898
 
899
/**
900
 * This function iconifies the window, and returns 1 if it succeeded.
901
 * If the function succeeds, it generates an SDL_APPACTIVE loss event.
902
 * This function is a noop and returns 0 in non-windowed environments.
903
 */
904
extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
905
 
906
/**
907
 * Toggle fullscreen mode without changing the contents of the screen.
908
 * If the display surface does not require locking before accessing
909
 * the pixel information, then the memory pointers will not change.
910
 *
911
 * If this function was able to toggle fullscreen mode (change from
912
 * running in a window to fullscreen, or vice-versa), it will return 1.
913
 * If it is not implemented, or fails, it returns 0.
914
 *
915
 * The next call to SDL_SetVideoMode() will set the mode fullscreen
916
 * attribute based on the flags parameter - if SDL_FULLSCREEN is not
917
 * set, then the display will be windowed by default where supported.
918
 *
919
 * This is currently only implemented in the X11 video driver.
920
 */
921
extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface);
922
 
923
typedef enum {
924
        SDL_GRAB_QUERY = -1,
925
        SDL_GRAB_OFF = 0,
926
        SDL_GRAB_ON = 1,
927
        SDL_GRAB_FULLSCREEN     /**< Used internally */
928
} SDL_GrabMode;
929
/**
930
 * This function allows you to set and query the input grab state of
931
 * the application.  It returns the new input grab state.
932
 *
933
 * Grabbing means that the mouse is confined to the application window,
934
 * and nearly all keyboard input is passed directly to the application,
935
 * and not interpreted by a window manager, if any.
936
 */
937
extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
938
 
939
/*@}*/
940
 
941
/** @internal Not in public API at the moment - do not use! */
942
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect,
943
                                    SDL_Surface *dst, SDL_Rect *dstrect);
944
 
945
/* Ends C function definitions when using C++ */
946
#ifdef __cplusplus
947
}
948
#endif
949
#include "close_code.h"
950
 
951
#endif /* _SDL_video_h */