Details | Last modification | View Log | RSS feed
Rev | Author | Line No. | Line |
---|---|---|---|
3 | pmbaty | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
||
3 | Copyright (C) 1997-2009 Sam Lantinga |
||
4 | |||
5 | This library is free software; you can redistribute it and/or |
||
6 | modify it under the terms of the GNU Lesser General Public |
||
7 | License as published by the Free Software Foundation; either |
||
8 | version 2.1 of the License, or (at your option) any later version. |
||
9 | |||
10 | This library is distributed in the hope that it will be useful, |
||
11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
||
12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
||
13 | Lesser General Public License for more details. |
||
14 | |||
15 | You should have received a copy of the GNU Lesser General Public |
||
16 | License along with this library; if not, write to the Free Software |
||
17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
||
18 | |||
19 | Sam Lantinga |
||
20 | slouken@libsdl.org |
||
21 | */ |
||
22 | |||
23 | #ifndef _SDL_timer_h |
||
24 | #define _SDL_timer_h |
||
25 | |||
26 | /** @file SDL_timer.h |
||
27 | * Header for the SDL time management routines |
||
28 | */ |
||
29 | |||
30 | #include "SDL_stdinc.h" |
||
31 | #include "SDL_error.h" |
||
32 | |||
33 | #include "begin_code.h" |
||
34 | /* Set up for C function definitions, even when using C++ */ |
||
35 | #ifdef __cplusplus |
||
36 | extern "C" { |
||
37 | #endif |
||
38 | |||
39 | /** This is the OS scheduler timeslice, in milliseconds */ |
||
40 | #define SDL_TIMESLICE 10 |
||
41 | |||
42 | /** This is the maximum resolution of the SDL timer on all platforms */ |
||
43 | #define TIMER_RESOLUTION 10 /**< Experimentally determined */ |
||
44 | |||
45 | /** |
||
46 | * Get the number of milliseconds since the SDL library initialization. |
||
47 | * Note that this value wraps if the program runs for more than ~49 days. |
||
48 | */ |
||
49 | extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); |
||
50 | |||
51 | /** Wait a specified number of milliseconds before returning */ |
||
52 | extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
||
53 | |||
54 | /** Function prototype for the timer callback function */ |
||
55 | typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); |
||
56 | |||
57 | /** |
||
58 | * Set a callback to run after the specified number of milliseconds has |
||
59 | * elapsed. The callback function is passed the current timer interval |
||
60 | * and returns the next timer interval. If the returned value is the |
||
61 | * same as the one passed in, the periodic alarm continues, otherwise a |
||
62 | * new alarm is scheduled. If the callback returns 0, the periodic alarm |
||
63 | * is cancelled. |
||
64 | * |
||
65 | * To cancel a currently running timer, call SDL_SetTimer(0, NULL); |
||
66 | * |
||
67 | * The timer callback function may run in a different thread than your |
||
68 | * main code, and so shouldn't call any functions from within itself. |
||
69 | * |
||
70 | * The maximum resolution of this timer is 10 ms, which means that if |
||
71 | * you request a 16 ms timer, your callback will run approximately 20 ms |
||
72 | * later on an unloaded system. If you wanted to set a flag signaling |
||
73 | * a frame update at 30 frames per second (every 33 ms), you might set a |
||
74 | * timer for 30 ms: |
||
75 | * @code SDL_SetTimer((33/10)*10, flag_update); @endcode |
||
76 | * |
||
77 | * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). |
||
78 | * |
||
79 | * Under UNIX, you should not use raise or use SIGALRM and this function |
||
80 | * in the same program, as it is implemented using setitimer(). You also |
||
81 | * should not use this function in multi-threaded applications as signals |
||
82 | * to multi-threaded apps have undefined behavior in some implementations. |
||
83 | * |
||
84 | * This function returns 0 if successful, or -1 if there was an error. |
||
85 | */ |
||
86 | extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); |
||
87 | |||
88 | /** @name New timer API |
||
89 | * New timer API, supports multiple timers |
||
90 | * Written by Stephane Peter <megastep@lokigames.com> |
||
91 | */ |
||
92 | /*@{*/ |
||
93 | |||
94 | /** |
||
95 | * Function prototype for the new timer callback function. |
||
96 | * The callback function is passed the current timer interval and returns |
||
97 | * the next timer interval. If the returned value is the same as the one |
||
98 | * passed in, the periodic alarm continues, otherwise a new alarm is |
||
99 | * scheduled. If the callback returns 0, the periodic alarm is cancelled. |
||
100 | */ |
||
101 | typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); |
||
102 | |||
103 | /** Definition of the timer ID type */ |
||
104 | typedef struct _SDL_TimerID *SDL_TimerID; |
||
105 | |||
106 | /** Add a new timer to the pool of timers already running. |
||
107 | * Returns a timer ID, or NULL when an error occurs. |
||
108 | */ |
||
109 | extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); |
||
110 | |||
111 | /** |
||
112 | * Remove one of the multiple timers knowing its ID. |
||
113 | * Returns a boolean value indicating success. |
||
114 | */ |
||
115 | extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); |
||
116 | |||
117 | /*@}*/ |
||
118 | |||
119 | /* Ends C function definitions when using C++ */ |
||
120 | #ifdef __cplusplus |
||
121 | } |
||
122 | #endif |
||
123 | #include "close_code.h" |
||
124 | |||
125 | #endif /* _SDL_timer_h */ |