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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 3 | pmbaty | 1 | /* |
| 2 | SDL - Simple DirectMedia Layer |
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| 3 | Copyright (C) 1997-2009 Sam Lantinga |
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| 4 | |||
| 5 | This library is free software; you can redistribute it and/or |
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| 6 | modify it under the terms of the GNU Lesser General Public |
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| 7 | License as published by the Free Software Foundation; either |
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| 8 | version 2.1 of the License, or (at your option) any later version. |
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| 9 | |||
| 10 | This library is distributed in the hope that it will be useful, |
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| 11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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| 13 | Lesser General Public License for more details. |
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| 14 | |||
| 15 | You should have received a copy of the GNU Lesser General Public |
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| 16 | License along with this library; if not, write to the Free Software |
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| 17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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| 18 | |||
| 19 | Sam Lantinga |
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| 20 | slouken@libsdl.org |
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| 21 | */ |
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| 22 | |||
| 23 | #ifndef _SDL_main_h |
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| 24 | #define _SDL_main_h |
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| 25 | |||
| 26 | #include "SDL_stdinc.h" |
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| 27 | |||
| 28 | /** @file SDL_main.h |
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| 29 | * Redefine main() on Win32 and MacOS so that it is called by winmain.c |
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| 30 | */ |
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| 31 | |||
| 32 | #if defined(__WIN32__) || \ |
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| 33 | (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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| 34 | defined(__MACOS__) || defined(__MACOSX__) || \ |
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| 35 | defined(__SYMBIAN32__) || defined(QWS) |
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| 36 | |||
| 37 | #ifdef __cplusplus |
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| 38 | #define C_LINKAGE "C" |
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| 39 | #else |
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| 40 | #define C_LINKAGE |
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| 41 | #endif /* __cplusplus */ |
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| 42 | |||
| 43 | /** The application's main() function must be called with C linkage, |
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| 44 | * and should be declared like this: |
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| 45 | * @code |
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| 46 | * #ifdef __cplusplus |
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| 47 | * extern "C" |
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| 48 | * #endif |
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| 49 | * int main(int argc, char *argv[]) |
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| 50 | * { |
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| 51 | * } |
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| 52 | * @endcode |
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| 53 | */ |
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| 54 | #define main SDL_main |
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| 55 | |||
| 56 | /** The prototype for the application's main() function */ |
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| 57 | extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
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| 58 | |||
| 59 | |||
| 60 | /** @name From the SDL library code -- needed for registering the app on Win32 */ |
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| 61 | /*@{*/ |
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| 62 | #ifdef __WIN32__ |
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| 63 | |||
| 64 | #include "begin_code.h" |
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| 65 | #ifdef __cplusplus |
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| 66 | extern "C" { |
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| 67 | #endif |
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| 68 | |||
| 69 | /** This should be called from your WinMain() function, if any */ |
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| 70 | extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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| 71 | /** This can also be called, but is no longer necessary */ |
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| 72 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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| 73 | /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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| 74 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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| 75 | #ifdef __cplusplus |
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| 76 | } |
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| 77 | #endif |
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| 78 | #include "close_code.h" |
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| 79 | #endif |
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| 80 | /*@}*/ |
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| 81 | |||
| 82 | /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ |
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| 83 | /*@{*/ |
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| 84 | #if defined(__MACOS__) |
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| 85 | |||
| 86 | #include "begin_code.h" |
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| 87 | #ifdef __cplusplus |
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| 88 | extern "C" { |
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| 89 | #endif |
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| 90 | |||
| 91 | /** Forward declaration so we don't need to include QuickDraw.h */ |
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| 92 | struct QDGlobals; |
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| 93 | |||
| 94 | /** This should be called from your main() function, if any */ |
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| 95 | extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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| 96 | |||
| 97 | #ifdef __cplusplus |
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| 98 | } |
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| 99 | #endif |
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| 100 | #include "close_code.h" |
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| 101 | #endif |
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| 102 | /*@}*/ |
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| 103 | |||
| 104 | #endif /* Need to redefine main()? */ |
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| 105 | |||
| 106 | #endif /* _SDL_main_h */ |