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3 | pmbaty | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2009 Sam Lantinga |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Lesser General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2.1 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Lesser General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Lesser General Public |
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16 | License along with this library; if not, write to the Free Software |
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17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 | |||
19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |||
23 | #ifndef _SDL_main_h |
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24 | #define _SDL_main_h |
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25 | |||
26 | #include "SDL_stdinc.h" |
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27 | |||
28 | /** @file SDL_main.h |
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29 | * Redefine main() on Win32 and MacOS so that it is called by winmain.c |
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30 | */ |
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31 | |||
32 | #if defined(__WIN32__) || \ |
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33 | (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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34 | defined(__MACOS__) || defined(__MACOSX__) || \ |
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35 | defined(__SYMBIAN32__) || defined(QWS) |
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36 | |||
37 | #ifdef __cplusplus |
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38 | #define C_LINKAGE "C" |
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39 | #else |
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40 | #define C_LINKAGE |
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41 | #endif /* __cplusplus */ |
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42 | |||
43 | /** The application's main() function must be called with C linkage, |
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44 | * and should be declared like this: |
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45 | * @code |
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46 | * #ifdef __cplusplus |
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47 | * extern "C" |
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48 | * #endif |
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49 | * int main(int argc, char *argv[]) |
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50 | * { |
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51 | * } |
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52 | * @endcode |
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53 | */ |
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54 | #define main SDL_main |
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55 | |||
56 | /** The prototype for the application's main() function */ |
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57 | extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
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58 | |||
59 | |||
60 | /** @name From the SDL library code -- needed for registering the app on Win32 */ |
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61 | /*@{*/ |
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62 | #ifdef __WIN32__ |
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63 | |||
64 | #include "begin_code.h" |
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65 | #ifdef __cplusplus |
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66 | extern "C" { |
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67 | #endif |
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68 | |||
69 | /** This should be called from your WinMain() function, if any */ |
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70 | extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); |
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71 | /** This can also be called, but is no longer necessary */ |
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72 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); |
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73 | /** This can also be called, but is no longer necessary (SDL_Quit calls it) */ |
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74 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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75 | #ifdef __cplusplus |
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76 | } |
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77 | #endif |
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78 | #include "close_code.h" |
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79 | #endif |
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80 | /*@}*/ |
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81 | |||
82 | /** @name From the SDL library code -- needed for registering QuickDraw on MacOS */ |
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83 | /*@{*/ |
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84 | #if defined(__MACOS__) |
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85 | |||
86 | #include "begin_code.h" |
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87 | #ifdef __cplusplus |
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88 | extern "C" { |
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89 | #endif |
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90 | |||
91 | /** Forward declaration so we don't need to include QuickDraw.h */ |
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92 | struct QDGlobals; |
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93 | |||
94 | /** This should be called from your main() function, if any */ |
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95 | extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); |
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96 | |||
97 | #ifdef __cplusplus |
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98 | } |
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99 | #endif |
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100 | #include "close_code.h" |
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101 | #endif |
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102 | /*@}*/ |
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103 | |||
104 | #endif /* Need to redefine main()? */ |
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105 | |||
106 | #endif /* _SDL_main_h */ |