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3 | pmbaty | 1 | /* |
2 | SDL - Simple DirectMedia Layer |
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3 | Copyright (C) 1997-2009 Sam Lantinga |
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4 | |||
5 | This library is free software; you can redistribute it and/or |
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6 | modify it under the terms of the GNU Lesser General Public |
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7 | License as published by the Free Software Foundation; either |
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8 | version 2.1 of the License, or (at your option) any later version. |
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9 | |||
10 | This library is distributed in the hope that it will be useful, |
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11 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 | Lesser General Public License for more details. |
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14 | |||
15 | You should have received a copy of the GNU Lesser General Public |
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16 | License along with this library; if not, write to the Free Software |
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17 | Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 | |||
19 | Sam Lantinga |
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20 | slouken@libsdl.org |
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21 | */ |
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22 | |||
23 | /** @file SDL_loadso.h |
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24 | * System dependent library loading routines |
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25 | */ |
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26 | |||
27 | /** @file SDL_loadso.h |
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28 | * Some things to keep in mind: |
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29 | * - These functions only work on C function names. Other languages may |
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30 | * have name mangling and intrinsic language support that varies from |
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31 | * compiler to compiler. |
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32 | * - Make sure you declare your function pointers with the same calling |
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33 | * convention as the actual library function. Your code will crash |
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34 | * mysteriously if you do not do this. |
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35 | * - Avoid namespace collisions. If you load a symbol from the library, |
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36 | * it is not defined whether or not it goes into the global symbol |
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37 | * namespace for the application. If it does and it conflicts with |
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38 | * symbols in your code or other shared libraries, you will not get |
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39 | * the results you expect. :) |
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40 | */ |
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41 | |||
42 | |||
43 | #ifndef _SDL_loadso_h |
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44 | #define _SDL_loadso_h |
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45 | |||
46 | #include "SDL_stdinc.h" |
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47 | #include "SDL_error.h" |
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48 | |||
49 | #include "begin_code.h" |
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50 | /* Set up for C function definitions, even when using C++ */ |
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51 | #ifdef __cplusplus |
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52 | extern "C" { |
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53 | #endif |
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54 | |||
55 | /** |
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56 | * This function dynamically loads a shared object and returns a pointer |
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57 | * to the object handle (or NULL if there was an error). |
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58 | * The 'sofile' parameter is a system dependent name of the object file. |
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59 | */ |
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60 | extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); |
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61 | |||
62 | /** |
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63 | * Given an object handle, this function looks up the address of the |
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64 | * named function in the shared object and returns it. This address |
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65 | * is no longer valid after calling SDL_UnloadObject(). |
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66 | */ |
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67 | extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); |
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68 | |||
69 | /** Unload a shared object from memory */ |
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70 | extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); |
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71 | |||
72 | /* Ends C function definitions when using C++ */ |
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73 | #ifdef __cplusplus |
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74 | } |
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75 | #endif |
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76 | #include "close_code.h" |
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77 | |||
78 | #endif /* _SDL_loadso_h */ |