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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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10
    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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15
    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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19
    Sam Lantinga
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    slouken@libsdl.org
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*/
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23
/**
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 *  @file SDL_events.h
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 *  Include file for SDL event handling
26
 */
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28
#ifndef _SDL_events_h
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#define _SDL_events_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_active.h"
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#include "SDL_keyboard.h"
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#include "SDL_mouse.h"
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#include "SDL_joystick.h"
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#include "SDL_quit.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name General keyboard/mouse state definitions */
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/*@{*/
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#define SDL_RELEASED    0
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#define SDL_PRESSED     1
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/*@}*/
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/** Event enumerations */
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typedef enum {
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       SDL_NOEVENT = 0,                 /**< Unused (do not remove) */
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       SDL_ACTIVEEVENT,                 /**< Application loses/gains visibility */
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       SDL_KEYDOWN,                     /**< Keys pressed */
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       SDL_KEYUP,                       /**< Keys released */
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       SDL_MOUSEMOTION,                 /**< Mouse moved */
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       SDL_MOUSEBUTTONDOWN,             /**< Mouse button pressed */
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       SDL_MOUSEBUTTONUP,               /**< Mouse button released */
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       SDL_JOYAXISMOTION,               /**< Joystick axis motion */
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       SDL_JOYBALLMOTION,               /**< Joystick trackball motion */
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       SDL_JOYHATMOTION,                /**< Joystick hat position change */
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       SDL_JOYBUTTONDOWN,               /**< Joystick button pressed */
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       SDL_JOYBUTTONUP,                 /**< Joystick button released */
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       SDL_QUIT,                        /**< User-requested quit */
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       SDL_SYSWMEVENT,                  /**< System specific event */
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       SDL_EVENT_RESERVEDA,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVEDB,             /**< Reserved for future use.. */
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       SDL_VIDEORESIZE,                 /**< User resized video mode */
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       SDL_VIDEOEXPOSE,                 /**< Screen needs to be redrawn */
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       SDL_EVENT_RESERVED2,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVED3,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVED4,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVED5,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVED6,             /**< Reserved for future use.. */
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       SDL_EVENT_RESERVED7,             /**< Reserved for future use.. */
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       /** Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
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       SDL_USEREVENT = 24,
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       /** This last event is only for bounding internal arrays
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        *  It is the number of bits in the event mask datatype -- Uint32
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        */
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       SDL_NUMEVENTS = 32
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} SDL_EventType;
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/** @name Predefined event masks */
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/*@{*/
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#define SDL_EVENTMASK(X)        (1<<(X))
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typedef enum {
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        SDL_ACTIVEEVENTMASK     = SDL_EVENTMASK(SDL_ACTIVEEVENT),
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        SDL_KEYDOWNMASK         = SDL_EVENTMASK(SDL_KEYDOWN),
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        SDL_KEYUPMASK           = SDL_EVENTMASK(SDL_KEYUP),
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        SDL_KEYEVENTMASK        = SDL_EVENTMASK(SDL_KEYDOWN)|
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                                  SDL_EVENTMASK(SDL_KEYUP),
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        SDL_MOUSEMOTIONMASK     = SDL_EVENTMASK(SDL_MOUSEMOTION),
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        SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
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        SDL_MOUSEBUTTONUPMASK   = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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        SDL_MOUSEEVENTMASK      = SDL_EVENTMASK(SDL_MOUSEMOTION)|
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                                  SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
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                                  SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
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        SDL_JOYAXISMOTIONMASK   = SDL_EVENTMASK(SDL_JOYAXISMOTION),
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        SDL_JOYBALLMOTIONMASK   = SDL_EVENTMASK(SDL_JOYBALLMOTION),
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        SDL_JOYHATMOTIONMASK    = SDL_EVENTMASK(SDL_JOYHATMOTION),
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        SDL_JOYBUTTONDOWNMASK   = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
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        SDL_JOYBUTTONUPMASK     = SDL_EVENTMASK(SDL_JOYBUTTONUP),
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        SDL_JOYEVENTMASK        = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
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                                  SDL_EVENTMASK(SDL_JOYBALLMOTION)|
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                                  SDL_EVENTMASK(SDL_JOYHATMOTION)|
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                                  SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
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                                  SDL_EVENTMASK(SDL_JOYBUTTONUP),
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        SDL_VIDEORESIZEMASK     = SDL_EVENTMASK(SDL_VIDEORESIZE),
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        SDL_VIDEOEXPOSEMASK     = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
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        SDL_QUITMASK            = SDL_EVENTMASK(SDL_QUIT),
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        SDL_SYSWMEVENTMASK      = SDL_EVENTMASK(SDL_SYSWMEVENT)
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} SDL_EventMask ;
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#define SDL_ALLEVENTS           0xFFFFFFFF
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/*@}*/
117
 
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/** Application visibility event structure */
119
typedef struct SDL_ActiveEvent {
120
        Uint8 type;     /**< SDL_ACTIVEEVENT */
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        Uint8 gain;     /**< Whether given states were gained or lost (1/0) */
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        Uint8 state;    /**< A mask of the focus states */
123
} SDL_ActiveEvent;
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125
/** Keyboard event structure */
126
typedef struct SDL_KeyboardEvent {
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        Uint8 type;     /**< SDL_KEYDOWN or SDL_KEYUP */
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        Uint8 which;    /**< The keyboard device index */
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        Uint8 state;    /**< SDL_PRESSED or SDL_RELEASED */
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        SDL_keysym keysym;
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} SDL_KeyboardEvent;
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133
/** Mouse motion event structure */
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typedef struct SDL_MouseMotionEvent {
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        Uint8 type;     /**< SDL_MOUSEMOTION */
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        Uint8 which;    /**< The mouse device index */
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        Uint8 state;    /**< The current button state */
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        Uint16 x, y;    /**< The X/Y coordinates of the mouse */
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        Sint16 xrel;    /**< The relative motion in the X direction */
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        Sint16 yrel;    /**< The relative motion in the Y direction */
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} SDL_MouseMotionEvent;
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143
/** Mouse button event structure */
144
typedef struct SDL_MouseButtonEvent {
145
        Uint8 type;     /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
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        Uint8 which;    /**< The mouse device index */
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        Uint8 button;   /**< The mouse button index */
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        Uint8 state;    /**< SDL_PRESSED or SDL_RELEASED */
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        Uint16 x, y;    /**< The X/Y coordinates of the mouse at press time */
150
} SDL_MouseButtonEvent;
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152
/** Joystick axis motion event structure */
153
typedef struct SDL_JoyAxisEvent {
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        Uint8 type;     /**< SDL_JOYAXISMOTION */
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        Uint8 which;    /**< The joystick device index */
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        Uint8 axis;     /**< The joystick axis index */
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        Sint16 value;   /**< The axis value (range: -32768 to 32767) */
158
} SDL_JoyAxisEvent;
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160
/** Joystick trackball motion event structure */
161
typedef struct SDL_JoyBallEvent {
162
        Uint8 type;     /**< SDL_JOYBALLMOTION */
163
        Uint8 which;    /**< The joystick device index */
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        Uint8 ball;     /**< The joystick trackball index */
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        Sint16 xrel;    /**< The relative motion in the X direction */
166
        Sint16 yrel;    /**< The relative motion in the Y direction */
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} SDL_JoyBallEvent;
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169
/** Joystick hat position change event structure */
170
typedef struct SDL_JoyHatEvent {
171
        Uint8 type;     /**< SDL_JOYHATMOTION */
172
        Uint8 which;    /**< The joystick device index */
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        Uint8 hat;      /**< The joystick hat index */
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        Uint8 value;    /**< The hat position value:
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                         *   SDL_HAT_LEFTUP   SDL_HAT_UP       SDL_HAT_RIGHTUP
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                         *   SDL_HAT_LEFT     SDL_HAT_CENTERED SDL_HAT_RIGHT
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                         *   SDL_HAT_LEFTDOWN SDL_HAT_DOWN     SDL_HAT_RIGHTDOWN
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                         *  Note that zero means the POV is centered.
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                         */
180
} SDL_JoyHatEvent;
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/** Joystick button event structure */
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typedef struct SDL_JoyButtonEvent {
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        Uint8 type;     /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
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        Uint8 which;    /**< The joystick device index */
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        Uint8 button;   /**< The joystick button index */
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        Uint8 state;    /**< SDL_PRESSED or SDL_RELEASED */
188
} SDL_JoyButtonEvent;
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190
/** The "window resized" event
191
 *  When you get this event, you are responsible for setting a new video
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 *  mode with the new width and height.
193
 */
194
typedef struct SDL_ResizeEvent {
195
        Uint8 type;     /**< SDL_VIDEORESIZE */
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        int w;          /**< New width */
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        int h;          /**< New height */
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} SDL_ResizeEvent;
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/** The "screen redraw" event */
201
typedef struct SDL_ExposeEvent {
202
        Uint8 type;     /**< SDL_VIDEOEXPOSE */
203
} SDL_ExposeEvent;
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/** The "quit requested" event */
206
typedef struct SDL_QuitEvent {
207
        Uint8 type;     /**< SDL_QUIT */
208
} SDL_QuitEvent;
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210
/** A user-defined event type */
211
typedef struct SDL_UserEvent {
212
        Uint8 type;     /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
213
        int code;       /**< User defined event code */
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        void *data1;    /**< User defined data pointer */
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        void *data2;    /**< User defined data pointer */
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} SDL_UserEvent;
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/** If you want to use this event, you should include SDL_syswm.h */
219
struct SDL_SysWMmsg;
220
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
221
typedef struct SDL_SysWMEvent {
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        Uint8 type;
223
        SDL_SysWMmsg *msg;
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} SDL_SysWMEvent;
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/** General event structure */
227
typedef union SDL_Event {
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        Uint8 type;
229
        SDL_ActiveEvent active;
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        SDL_KeyboardEvent key;
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        SDL_MouseMotionEvent motion;
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        SDL_MouseButtonEvent button;
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        SDL_JoyAxisEvent jaxis;
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        SDL_JoyBallEvent jball;
235
        SDL_JoyHatEvent jhat;
236
        SDL_JoyButtonEvent jbutton;
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        SDL_ResizeEvent resize;
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        SDL_ExposeEvent expose;
239
        SDL_QuitEvent quit;
240
        SDL_UserEvent user;
241
        SDL_SysWMEvent syswm;
242
} SDL_Event;
243
 
244
 
245
/* Function prototypes */
246
 
247
/** Pumps the event loop, gathering events from the input devices.
248
 *  This function updates the event queue and internal input device state.
249
 *  This should only be run in the thread that sets the video mode.
250
 */
251
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
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253
typedef enum {
254
        SDL_ADDEVENT,
255
        SDL_PEEKEVENT,
256
        SDL_GETEVENT
257
} SDL_eventaction;
258
 
259
/**
260
 *  Checks the event queue for messages and optionally returns them.
261
 *
262
 *  If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to
263
 *  the back of the event queue.
264
 *  If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front
265
 *  of the event queue, matching 'mask', will be returned and will not
266
 *  be removed from the queue.
267
 *  If 'action' is SDL_GETEVENT, up to 'numevents' events at the front
268
 *  of the event queue, matching 'mask', will be returned and will be
269
 *  removed from the queue.
270
 *
271
 *  @return
272
 *  This function returns the number of events actually stored, or -1
273
 *  if there was an error.
274
 *
275
 *  This function is thread-safe.
276
 */
277
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
278
                                SDL_eventaction action, Uint32 mask);
279
 
280
/** Polls for currently pending events, and returns 1 if there are any pending
281
 *  events, or 0 if there are none available.  If 'event' is not NULL, the next
282
 *  event is removed from the queue and stored in that area.
283
 */
284
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
285
 
286
/** Waits indefinitely for the next available event, returning 1, or 0 if there
287
 *  was an error while waiting for events.  If 'event' is not NULL, the next
288
 *  event is removed from the queue and stored in that area.
289
 */
290
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
291
 
292
/** Add an event to the event queue.
293
 *  This function returns 0 on success, or -1 if the event queue was full
294
 *  or there was some other error.
295
 */
296
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
297
 
298
/** @name Event Filtering */
299
/*@{*/
300
typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
301
/**
302
 *  This function sets up a filter to process all events before they
303
 *  change internal state and are posted to the internal event queue.
304
 *
305
 *  The filter is protypted as:
306
 *      @code typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event); @endcode
307
 *
308
 * If the filter returns 1, then the event will be added to the internal queue.
309
 * If it returns 0, then the event will be dropped from the queue, but the
310
 * internal state will still be updated.  This allows selective filtering of
311
 * dynamically arriving events.
312
 *
313
 * @warning  Be very careful of what you do in the event filter function, as
314
 *           it may run in a different thread!
315
 *
316
 * There is one caveat when dealing with the SDL_QUITEVENT event type.  The
317
 * event filter is only called when the window manager desires to close the
318
 * application window.  If the event filter returns 1, then the window will
319
 * be closed, otherwise the window will remain open if possible.
320
 * If the quit event is generated by an interrupt signal, it will bypass the
321
 * internal queue and be delivered to the application at the next event poll.
322
 */
323
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
324
 
325
/**
326
 *  Return the current event filter - can be used to "chain" filters.
327
 *  If there is no event filter set, this function returns NULL.
328
 */
329
extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
330
/*@}*/
331
 
332
/** @name Event State */
333
/*@{*/
334
#define SDL_QUERY       -1
335
#define SDL_IGNORE       0
336
#define SDL_DISABLE      0
337
#define SDL_ENABLE       1
338
/*@}*/
339
 
340
/**
341
* This function allows you to set the state of processing certain events.
342
* If 'state' is set to SDL_IGNORE, that event will be automatically dropped
343
* from the event queue and will not event be filtered.
344
* If 'state' is set to SDL_ENABLE, that event will be processed normally.
345
* If 'state' is set to SDL_QUERY, SDL_EventState() will return the
346
* current processing state of the specified event.
347
*/
348
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
349
 
350
/* Ends C function definitions when using C++ */
351
#ifdef __cplusplus
352
}
353
#endif
354
#include "close_code.h"
355
 
356
#endif /* _SDL_events_h */