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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/**
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 *  @file SDL_active.h
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 *  Include file for SDL application focus event handling
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 */
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#ifndef _SDL_active_h
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#define _SDL_active_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** @name The available application states */
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/*@{*/
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#define SDL_APPMOUSEFOCUS       0x01            /**< The app has mouse coverage */
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#define SDL_APPINPUTFOCUS       0x02            /**< The app has input focus */
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#define SDL_APPACTIVE           0x04            /**< The application is active */
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/*@}*/
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/* Function prototypes */
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/**
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 * This function returns the current state of the application, which is a
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 * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and
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 * SDL_APPACTIVE.  If SDL_APPACTIVE is set, then the user is able to
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 * see your application, otherwise it has been iconified or disabled.
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 */
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_active_h */