Subversion Repositories Games.Chess Giants

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/****************************************************************************
2
 *
3
 *  Copyright (C) 1996-2000 Microsoft Corporation.  All Rights Reserved.
4
 *
5
 *  File:       dinput.h
6
 *  Content:    DirectInput include file
7
 *
8
 ****************************************************************************/
9
 
10
#ifndef __DINPUT_INCLUDED__
11
#define __DINPUT_INCLUDED__
12
 
13
#ifndef DIJ_RINGZERO
14
 
15
#ifdef _WIN32
16
#define COM_NO_WINDOWS_H
17
#include <objbase.h>
18
#endif
19
 
20
#endif /* DIJ_RINGZERO */
21
 
22
#ifdef __cplusplus
23
extern "C" {
24
#endif
25
 
26
 
27
 
28
 
29
 
30
/*
31
 *  To build applications for older versions of DirectInput
32
 *
33
 *  #define DIRECTINPUT_VERSION [ 0x0300 | 0x0500 | 0x0700 ]
34
 *
35
 *  before #include <dinput.h>.  By default, #include <dinput.h>
36
 *  will produce a DirectX 8-compatible header file.
37
 *
38
 */
39
 
40
#define DIRECTINPUT_HEADER_VERSION  0x0800
41
#ifndef DIRECTINPUT_VERSION
42
#define DIRECTINPUT_VERSION         DIRECTINPUT_HEADER_VERSION
43
#pragma message(__FILE__ ": DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800")
44
#endif
45
 
46
#ifndef DIJ_RINGZERO
47
 
48
/****************************************************************************
49
 *
50
 *      Class IDs
51
 *
52
 ****************************************************************************/
53
 
54
DEFINE_GUID(CLSID_DirectInput,       0x25E609E0,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
55
DEFINE_GUID(CLSID_DirectInputDevice, 0x25E609E1,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
56
 
57
DEFINE_GUID(CLSID_DirectInput8,      0x25E609E4,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
58
DEFINE_GUID(CLSID_DirectInputDevice8,0x25E609E5,0xB259,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
59
 
60
/****************************************************************************
61
 *
62
 *      Interfaces
63
 *
64
 ****************************************************************************/
65
 
66
DEFINE_GUID(IID_IDirectInputA,     0x89521360,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
67
DEFINE_GUID(IID_IDirectInputW,     0x89521361,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
68
DEFINE_GUID(IID_IDirectInput2A,    0x5944E662,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
69
DEFINE_GUID(IID_IDirectInput2W,    0x5944E663,0xAA8A,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
70
DEFINE_GUID(IID_IDirectInput7A,    0x9A4CB684,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
71
DEFINE_GUID(IID_IDirectInput7W,    0x9A4CB685,0x236D,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
72
DEFINE_GUID(IID_IDirectInput8A,    0xBF798030,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
73
DEFINE_GUID(IID_IDirectInput8W,    0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00);
74
DEFINE_GUID(IID_IDirectInputDeviceA, 0x5944E680,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
75
DEFINE_GUID(IID_IDirectInputDeviceW, 0x5944E681,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
76
DEFINE_GUID(IID_IDirectInputDevice2A,0x5944E682,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
77
DEFINE_GUID(IID_IDirectInputDevice2W,0x5944E683,0xC92E,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
78
DEFINE_GUID(IID_IDirectInputDevice7A,0x57D7C6BC,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
79
DEFINE_GUID(IID_IDirectInputDevice7W,0x57D7C6BD,0x2356,0x11D3,0x8E,0x9D,0x00,0xC0,0x4F,0x68,0x44,0xAE);
80
DEFINE_GUID(IID_IDirectInputDevice8A,0x54D41080,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
81
DEFINE_GUID(IID_IDirectInputDevice8W,0x54D41081,0xDC15,0x4833,0xA4,0x1B,0x74,0x8F,0x73,0xA3,0x81,0x79);
82
DEFINE_GUID(IID_IDirectInputEffect,  0xE7E1F7C0,0x88D2,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
83
 
84
/****************************************************************************
85
 *
86
 *      Predefined object types
87
 *
88
 ****************************************************************************/
89
 
90
DEFINE_GUID(GUID_XAxis,   0xA36D02E0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
91
DEFINE_GUID(GUID_YAxis,   0xA36D02E1,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
92
DEFINE_GUID(GUID_ZAxis,   0xA36D02E2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
93
DEFINE_GUID(GUID_RxAxis,  0xA36D02F4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
94
DEFINE_GUID(GUID_RyAxis,  0xA36D02F5,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
95
DEFINE_GUID(GUID_RzAxis,  0xA36D02E3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
96
DEFINE_GUID(GUID_Slider,  0xA36D02E4,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
97
 
98
DEFINE_GUID(GUID_Button,  0xA36D02F0,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
99
DEFINE_GUID(GUID_Key,     0x55728220,0xD33C,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
100
 
101
DEFINE_GUID(GUID_POV,     0xA36D02F2,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
102
 
103
DEFINE_GUID(GUID_Unknown, 0xA36D02F3,0xC9F3,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
104
 
105
/****************************************************************************
106
 *
107
 *      Predefined product GUIDs
108
 *
109
 ****************************************************************************/
110
 
111
DEFINE_GUID(GUID_SysMouse,   0x6F1D2B60,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
112
DEFINE_GUID(GUID_SysKeyboard,0x6F1D2B61,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
113
DEFINE_GUID(GUID_Joystick   ,0x6F1D2B70,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
114
DEFINE_GUID(GUID_SysMouseEm, 0x6F1D2B80,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
115
DEFINE_GUID(GUID_SysMouseEm2,0x6F1D2B81,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
116
DEFINE_GUID(GUID_SysKeyboardEm, 0x6F1D2B82,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
117
DEFINE_GUID(GUID_SysKeyboardEm2,0x6F1D2B83,0xD5A0,0x11CF,0xBF,0xC7,0x44,0x45,0x53,0x54,0x00,0x00);
118
 
119
/****************************************************************************
120
 *
121
 *      Predefined force feedback effects
122
 *
123
 ****************************************************************************/
124
 
125
DEFINE_GUID(GUID_ConstantForce, 0x13541C20,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
126
DEFINE_GUID(GUID_RampForce,     0x13541C21,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
127
DEFINE_GUID(GUID_Square,        0x13541C22,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
128
DEFINE_GUID(GUID_Sine,          0x13541C23,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
129
DEFINE_GUID(GUID_Triangle,      0x13541C24,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
130
DEFINE_GUID(GUID_SawtoothUp,    0x13541C25,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
131
DEFINE_GUID(GUID_SawtoothDown,  0x13541C26,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
132
DEFINE_GUID(GUID_Spring,        0x13541C27,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
133
DEFINE_GUID(GUID_Damper,        0x13541C28,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
134
DEFINE_GUID(GUID_Inertia,       0x13541C29,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
135
DEFINE_GUID(GUID_Friction,      0x13541C2A,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
136
DEFINE_GUID(GUID_CustomForce,   0x13541C2B,0x8E33,0x11D0,0x9A,0xD0,0x00,0xA0,0xC9,0xA0,0x6E,0x35);
137
 
138
#endif /* DIJ_RINGZERO */
139
 
140
/****************************************************************************
141
 *
142
 *      Interfaces and Structures...
143
 *
144
 ****************************************************************************/
145
 
146
#if(DIRECTINPUT_VERSION >= 0x0500)
147
 
148
/****************************************************************************
149
 *
150
 *      IDirectInputEffect
151
 *
152
 ****************************************************************************/
153
 
154
#define DIEFT_ALL                   0x00000000
155
 
156
#define DIEFT_CONSTANTFORCE         0x00000001
157
#define DIEFT_RAMPFORCE             0x00000002
158
#define DIEFT_PERIODIC              0x00000003
159
#define DIEFT_CONDITION             0x00000004
160
#define DIEFT_CUSTOMFORCE           0x00000005
161
#define DIEFT_HARDWARE              0x000000FF
162
#define DIEFT_FFATTACK              0x00000200
163
#define DIEFT_FFFADE                0x00000400
164
#define DIEFT_SATURATION            0x00000800
165
#define DIEFT_POSNEGCOEFFICIENTS    0x00001000
166
#define DIEFT_POSNEGSATURATION      0x00002000
167
#define DIEFT_DEADBAND              0x00004000
168
#define DIEFT_STARTDELAY            0x00008000
169
#define DIEFT_GETTYPE(n)            LOBYTE(n)
170
 
171
#define DI_DEGREES                  100
172
#define DI_FFNOMINALMAX             10000
173
#define DI_SECONDS                  1000000
174
 
175
typedef struct DICONSTANTFORCE {
176
    LONG  lMagnitude;
177
} DICONSTANTFORCE, *LPDICONSTANTFORCE;
178
typedef const DICONSTANTFORCE *LPCDICONSTANTFORCE;
179
 
180
typedef struct DIRAMPFORCE {
181
    LONG  lStart;
182
    LONG  lEnd;
183
} DIRAMPFORCE, *LPDIRAMPFORCE;
184
typedef const DIRAMPFORCE *LPCDIRAMPFORCE;
185
 
186
typedef struct DIPERIODIC {
187
    DWORD dwMagnitude;
188
    LONG  lOffset;
189
    DWORD dwPhase;
190
    DWORD dwPeriod;
191
} DIPERIODIC, *LPDIPERIODIC;
192
typedef const DIPERIODIC *LPCDIPERIODIC;
193
 
194
typedef struct DICONDITION {
195
    LONG  lOffset;
196
    LONG  lPositiveCoefficient;
197
    LONG  lNegativeCoefficient;
198
    DWORD dwPositiveSaturation;
199
    DWORD dwNegativeSaturation;
200
    LONG  lDeadBand;
201
} DICONDITION, *LPDICONDITION;
202
typedef const DICONDITION *LPCDICONDITION;
203
 
204
typedef struct DICUSTOMFORCE {
205
    DWORD cChannels;
206
    DWORD dwSamplePeriod;
207
    DWORD cSamples;
208
    LPLONG rglForceData;
209
} DICUSTOMFORCE, *LPDICUSTOMFORCE;
210
typedef const DICUSTOMFORCE *LPCDICUSTOMFORCE;
211
 
212
 
213
typedef struct DIENVELOPE {
214
    DWORD dwSize;                   /* sizeof(DIENVELOPE)   */
215
    DWORD dwAttackLevel;
216
    DWORD dwAttackTime;             /* Microseconds         */
217
    DWORD dwFadeLevel;
218
    DWORD dwFadeTime;               /* Microseconds         */
219
} DIENVELOPE, *LPDIENVELOPE;
220
typedef const DIENVELOPE *LPCDIENVELOPE;
221
 
222
 
223
/* This structure is defined for DirectX 5.0 compatibility */
224
typedef struct DIEFFECT_DX5 {
225
    DWORD dwSize;                   /* sizeof(DIEFFECT_DX5) */
226
    DWORD dwFlags;                  /* DIEFF_*              */
227
    DWORD dwDuration;               /* Microseconds         */
228
    DWORD dwSamplePeriod;           /* Microseconds         */
229
    DWORD dwGain;
230
    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
231
    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
232
    DWORD cAxes;                    /* Number of axes       */
233
    LPDWORD rgdwAxes;               /* Array of axes        */
234
    LPLONG rglDirection;            /* Array of directions  */
235
    LPDIENVELOPE lpEnvelope;        /* Optional             */
236
    DWORD cbTypeSpecificParams;     /* Size of params       */
237
    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
238
} DIEFFECT_DX5, *LPDIEFFECT_DX5;
239
typedef const DIEFFECT_DX5 *LPCDIEFFECT_DX5;
240
 
241
typedef struct DIEFFECT {
242
    DWORD dwSize;                   /* sizeof(DIEFFECT)     */
243
    DWORD dwFlags;                  /* DIEFF_*              */
244
    DWORD dwDuration;               /* Microseconds         */
245
    DWORD dwSamplePeriod;           /* Microseconds         */
246
    DWORD dwGain;
247
    DWORD dwTriggerButton;          /* or DIEB_NOTRIGGER    */
248
    DWORD dwTriggerRepeatInterval;  /* Microseconds         */
249
    DWORD cAxes;                    /* Number of axes       */
250
    LPDWORD rgdwAxes;               /* Array of axes        */
251
    LPLONG rglDirection;            /* Array of directions  */
252
    LPDIENVELOPE lpEnvelope;        /* Optional             */
253
    DWORD cbTypeSpecificParams;     /* Size of params       */
254
    LPVOID lpvTypeSpecificParams;   /* Pointer to params    */
255
#if(DIRECTINPUT_VERSION >= 0x0600)
256
    DWORD  dwStartDelay;            /* Microseconds         */
257
#endif /* DIRECTINPUT_VERSION >= 0x0600 */
258
} DIEFFECT, *LPDIEFFECT;
259
typedef DIEFFECT DIEFFECT_DX6;
260
typedef LPDIEFFECT LPDIEFFECT_DX6;
261
typedef const DIEFFECT *LPCDIEFFECT;
262
 
263
 
264
#if(DIRECTINPUT_VERSION >= 0x0700)
265
#ifndef DIJ_RINGZERO
266
typedef struct DIFILEEFFECT{
267
    DWORD       dwSize;
268
    GUID        GuidEffect;
269
    LPCDIEFFECT lpDiEffect;
270
    CHAR        szFriendlyName[MAX_PATH];
271
}DIFILEEFFECT, *LPDIFILEEFFECT;
272
typedef const DIFILEEFFECT *LPCDIFILEEFFECT;
273
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSINFILECALLBACK)(LPCDIFILEEFFECT , LPVOID);
274
#endif /* DIJ_RINGZERO */
275
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
276
 
277
#define DIEFF_OBJECTIDS             0x00000001
278
#define DIEFF_OBJECTOFFSETS         0x00000002
279
#define DIEFF_CARTESIAN             0x00000010
280
#define DIEFF_POLAR                 0x00000020
281
#define DIEFF_SPHERICAL             0x00000040
282
 
283
#define DIEP_DURATION               0x00000001
284
#define DIEP_SAMPLEPERIOD           0x00000002
285
#define DIEP_GAIN                   0x00000004
286
#define DIEP_TRIGGERBUTTON          0x00000008
287
#define DIEP_TRIGGERREPEATINTERVAL  0x00000010
288
#define DIEP_AXES                   0x00000020
289
#define DIEP_DIRECTION              0x00000040
290
#define DIEP_ENVELOPE               0x00000080
291
#define DIEP_TYPESPECIFICPARAMS     0x00000100
292
#if(DIRECTINPUT_VERSION >= 0x0600)
293
#define DIEP_STARTDELAY             0x00000200
294
#define DIEP_ALLPARAMS_DX5          0x000001FF
295
#define DIEP_ALLPARAMS              0x000003FF
296
#else /* DIRECTINPUT_VERSION < 0x0600 */
297
#define DIEP_ALLPARAMS              0x000001FF
298
#endif /* DIRECTINPUT_VERSION < 0x0600 */
299
#define DIEP_START                  0x20000000
300
#define DIEP_NORESTART              0x40000000
301
#define DIEP_NODOWNLOAD             0x80000000
302
#define DIEB_NOTRIGGER              0xFFFFFFFF
303
 
304
#define DIES_SOLO                   0x00000001
305
#define DIES_NODOWNLOAD             0x80000000
306
 
307
#define DIEGES_PLAYING              0x00000001
308
#define DIEGES_EMULATED             0x00000002
309
 
310
typedef struct DIEFFESCAPE {
311
    DWORD   dwSize;
312
    DWORD   dwCommand;
313
    LPVOID  lpvInBuffer;
314
    DWORD   cbInBuffer;
315
    LPVOID  lpvOutBuffer;
316
    DWORD   cbOutBuffer;
317
} DIEFFESCAPE, *LPDIEFFESCAPE;
318
 
319
#ifndef DIJ_RINGZERO
320
 
321
#undef INTERFACE
322
#define INTERFACE IDirectInputEffect
323
 
324
DECLARE_INTERFACE_(IDirectInputEffect, IUnknown)
325
{
326
    /*** IUnknown methods ***/
327
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
328
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
329
    STDMETHOD_(ULONG,Release)(THIS) PURE;
330
 
331
    /*** IDirectInputEffect methods ***/
332
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
333
    STDMETHOD(GetEffectGuid)(THIS_ LPGUID) PURE;
334
    STDMETHOD(GetParameters)(THIS_ LPDIEFFECT,DWORD) PURE;
335
    STDMETHOD(SetParameters)(THIS_ LPCDIEFFECT,DWORD) PURE;
336
    STDMETHOD(Start)(THIS_ DWORD,DWORD) PURE;
337
    STDMETHOD(Stop)(THIS) PURE;
338
    STDMETHOD(GetEffectStatus)(THIS_ LPDWORD) PURE;
339
    STDMETHOD(Download)(THIS) PURE;
340
    STDMETHOD(Unload)(THIS) PURE;
341
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
342
};
343
 
344
typedef struct IDirectInputEffect *LPDIRECTINPUTEFFECT;
345
 
346
#if !defined(__cplusplus) || defined(CINTERFACE)
347
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
348
#define IDirectInputEffect_AddRef(p) (p)->lpVtbl->AddRef(p)
349
#define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p)
350
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
351
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->lpVtbl->GetEffectGuid(p,a)
352
#define IDirectInputEffect_GetParameters(p,a,b) (p)->lpVtbl->GetParameters(p,a,b)
353
#define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b)
354
#define IDirectInputEffect_Start(p,a,b) (p)->lpVtbl->Start(p,a,b)
355
#define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p)
356
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->lpVtbl->GetEffectStatus(p,a)
357
#define IDirectInputEffect_Download(p) (p)->lpVtbl->Download(p)
358
#define IDirectInputEffect_Unload(p) (p)->lpVtbl->Unload(p)
359
#define IDirectInputEffect_Escape(p,a) (p)->lpVtbl->Escape(p,a)
360
#else
361
#define IDirectInputEffect_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
362
#define IDirectInputEffect_AddRef(p) (p)->AddRef()
363
#define IDirectInputEffect_Release(p) (p)->Release()
364
#define IDirectInputEffect_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
365
#define IDirectInputEffect_GetEffectGuid(p,a) (p)->GetEffectGuid(a)
366
#define IDirectInputEffect_GetParameters(p,a,b) (p)->GetParameters(a,b)
367
#define IDirectInputEffect_SetParameters(p,a,b) (p)->SetParameters(a,b)
368
#define IDirectInputEffect_Start(p,a,b) (p)->Start(a,b)
369
#define IDirectInputEffect_Stop(p) (p)->Stop()
370
#define IDirectInputEffect_GetEffectStatus(p,a) (p)->GetEffectStatus(a)
371
#define IDirectInputEffect_Download(p) (p)->Download()
372
#define IDirectInputEffect_Unload(p) (p)->Unload()
373
#define IDirectInputEffect_Escape(p,a) (p)->Escape(a)
374
#endif
375
 
376
#endif /* DIJ_RINGZERO */
377
 
378
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
379
 
380
/****************************************************************************
381
 *
382
 *      IDirectInputDevice
383
 *
384
 ****************************************************************************/
385
 
386
#if DIRECTINPUT_VERSION <= 0x700
387
#define DIDEVTYPE_DEVICE        1
388
#define DIDEVTYPE_MOUSE         2
389
#define DIDEVTYPE_KEYBOARD      3
390
#define DIDEVTYPE_JOYSTICK      4
391
 
392
#else
393
#define DI8DEVCLASS_ALL             0
394
#define DI8DEVCLASS_DEVICE          1
395
#define DI8DEVCLASS_POINTER         2
396
#define DI8DEVCLASS_KEYBOARD        3
397
#define DI8DEVCLASS_GAMECTRL        4
398
 
399
#define DI8DEVTYPE_DEVICE           0x11
400
#define DI8DEVTYPE_MOUSE            0x12
401
#define DI8DEVTYPE_KEYBOARD         0x13
402
#define DI8DEVTYPE_JOYSTICK         0x14
403
#define DI8DEVTYPE_GAMEPAD          0x15
404
#define DI8DEVTYPE_DRIVING          0x16
405
#define DI8DEVTYPE_FLIGHT           0x17
406
#define DI8DEVTYPE_1STPERSON        0x18
407
#define DI8DEVTYPE_DEVICECTRL       0x19
408
#define DI8DEVTYPE_SCREENPOINTER    0x1A
409
#define DI8DEVTYPE_REMOTE           0x1B
410
#define DI8DEVTYPE_SUPPLEMENTAL     0x1C
411
#endif /* DIRECTINPUT_VERSION <= 0x700 */
412
 
413
#define DIDEVTYPE_HID           0x00010000
414
 
415
#if DIRECTINPUT_VERSION <= 0x700
416
#define DIDEVTYPEMOUSE_UNKNOWN          1
417
#define DIDEVTYPEMOUSE_TRADITIONAL      2
418
#define DIDEVTYPEMOUSE_FINGERSTICK      3
419
#define DIDEVTYPEMOUSE_TOUCHPAD         4
420
#define DIDEVTYPEMOUSE_TRACKBALL        5
421
 
422
#define DIDEVTYPEKEYBOARD_UNKNOWN       0
423
#define DIDEVTYPEKEYBOARD_PCXT          1
424
#define DIDEVTYPEKEYBOARD_OLIVETTI      2
425
#define DIDEVTYPEKEYBOARD_PCAT          3
426
#define DIDEVTYPEKEYBOARD_PCENH         4
427
#define DIDEVTYPEKEYBOARD_NOKIA1050     5
428
#define DIDEVTYPEKEYBOARD_NOKIA9140     6
429
#define DIDEVTYPEKEYBOARD_NEC98         7
430
#define DIDEVTYPEKEYBOARD_NEC98LAPTOP   8
431
#define DIDEVTYPEKEYBOARD_NEC98106      9
432
#define DIDEVTYPEKEYBOARD_JAPAN106     10
433
#define DIDEVTYPEKEYBOARD_JAPANAX      11
434
#define DIDEVTYPEKEYBOARD_J3100        12
435
 
436
#define DIDEVTYPEJOYSTICK_UNKNOWN       1
437
#define DIDEVTYPEJOYSTICK_TRADITIONAL   2
438
#define DIDEVTYPEJOYSTICK_FLIGHTSTICK   3
439
#define DIDEVTYPEJOYSTICK_GAMEPAD       4
440
#define DIDEVTYPEJOYSTICK_RUDDER        5
441
#define DIDEVTYPEJOYSTICK_WHEEL         6
442
#define DIDEVTYPEJOYSTICK_HEADTRACKER   7
443
 
444
#else
445
#define DI8DEVTYPEMOUSE_UNKNOWN                     1
446
#define DI8DEVTYPEMOUSE_TRADITIONAL                 2
447
#define DI8DEVTYPEMOUSE_FINGERSTICK                 3
448
#define DI8DEVTYPEMOUSE_TOUCHPAD                    4
449
#define DI8DEVTYPEMOUSE_TRACKBALL                   5
450
#define DI8DEVTYPEMOUSE_ABSOLUTE                    6
451
 
452
#define DI8DEVTYPEKEYBOARD_UNKNOWN                  0
453
#define DI8DEVTYPEKEYBOARD_PCXT                     1
454
#define DI8DEVTYPEKEYBOARD_OLIVETTI                 2
455
#define DI8DEVTYPEKEYBOARD_PCAT                     3
456
#define DI8DEVTYPEKEYBOARD_PCENH                    4
457
#define DI8DEVTYPEKEYBOARD_NOKIA1050                5
458
#define DI8DEVTYPEKEYBOARD_NOKIA9140                6
459
#define DI8DEVTYPEKEYBOARD_NEC98                    7
460
#define DI8DEVTYPEKEYBOARD_NEC98LAPTOP              8
461
#define DI8DEVTYPEKEYBOARD_NEC98106                 9
462
#define DI8DEVTYPEKEYBOARD_JAPAN106                10
463
#define DI8DEVTYPEKEYBOARD_JAPANAX                 11
464
#define DI8DEVTYPEKEYBOARD_J3100                   12
465
 
466
#define DI8DEVTYPE_LIMITEDGAMESUBTYPE               1
467
 
468
#define DI8DEVTYPEJOYSTICK_LIMITED                  DI8DEVTYPE_LIMITEDGAMESUBTYPE
469
#define DI8DEVTYPEJOYSTICK_STANDARD                 2
470
 
471
#define DI8DEVTYPEGAMEPAD_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
472
#define DI8DEVTYPEGAMEPAD_STANDARD                  2
473
#define DI8DEVTYPEGAMEPAD_TILT                      3
474
 
475
#define DI8DEVTYPEDRIVING_LIMITED                   DI8DEVTYPE_LIMITEDGAMESUBTYPE
476
#define DI8DEVTYPEDRIVING_COMBINEDPEDALS            2
477
#define DI8DEVTYPEDRIVING_DUALPEDALS                3
478
#define DI8DEVTYPEDRIVING_THREEPEDALS               4
479
#define DI8DEVTYPEDRIVING_HANDHELD                  5
480
 
481
#define DI8DEVTYPEFLIGHT_LIMITED                    DI8DEVTYPE_LIMITEDGAMESUBTYPE
482
#define DI8DEVTYPEFLIGHT_STICK                      2
483
#define DI8DEVTYPEFLIGHT_YOKE                       3
484
#define DI8DEVTYPEFLIGHT_RC                         4
485
 
486
#define DI8DEVTYPE1STPERSON_LIMITED                 DI8DEVTYPE_LIMITEDGAMESUBTYPE
487
#define DI8DEVTYPE1STPERSON_UNKNOWN                 2
488
#define DI8DEVTYPE1STPERSON_SIXDOF                  3
489
#define DI8DEVTYPE1STPERSON_SHOOTER                 4
490
 
491
#define DI8DEVTYPESCREENPTR_UNKNOWN                 2
492
#define DI8DEVTYPESCREENPTR_LIGHTGUN                3
493
#define DI8DEVTYPESCREENPTR_LIGHTPEN                4
494
#define DI8DEVTYPESCREENPTR_TOUCH                   5
495
 
496
#define DI8DEVTYPEREMOTE_UNKNOWN                    2
497
 
498
#define DI8DEVTYPEDEVICECTRL_UNKNOWN                2
499
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION         3
500
#define DI8DEVTYPEDEVICECTRL_COMMSSELECTION_HARDWIRED 4
501
 
502
#define DI8DEVTYPESUPPLEMENTAL_UNKNOWN              2
503
#define DI8DEVTYPESUPPLEMENTAL_2NDHANDCONTROLLER    3
504
#define DI8DEVTYPESUPPLEMENTAL_HEADTRACKER          4
505
#define DI8DEVTYPESUPPLEMENTAL_HANDTRACKER          5
506
#define DI8DEVTYPESUPPLEMENTAL_SHIFTSTICKGATE       6
507
#define DI8DEVTYPESUPPLEMENTAL_SHIFTER              7
508
#define DI8DEVTYPESUPPLEMENTAL_THROTTLE             8
509
#define DI8DEVTYPESUPPLEMENTAL_SPLITTHROTTLE        9
510
#define DI8DEVTYPESUPPLEMENTAL_COMBINEDPEDALS      10
511
#define DI8DEVTYPESUPPLEMENTAL_DUALPEDALS          11
512
#define DI8DEVTYPESUPPLEMENTAL_THREEPEDALS         12
513
#define DI8DEVTYPESUPPLEMENTAL_RUDDERPEDALS        13
514
#endif /* DIRECTINPUT_VERSION <= 0x700 */
515
 
516
#define GET_DIDEVICE_TYPE(dwDevType)    LOBYTE(dwDevType)
517
#define GET_DIDEVICE_SUBTYPE(dwDevType) HIBYTE(dwDevType)
518
 
519
#if(DIRECTINPUT_VERSION >= 0x0500)
520
/* This structure is defined for DirectX 3.0 compatibility */
521
typedef struct DIDEVCAPS_DX3 {
522
    DWORD   dwSize;
523
    DWORD   dwFlags;
524
    DWORD   dwDevType;
525
    DWORD   dwAxes;
526
    DWORD   dwButtons;
527
    DWORD   dwPOVs;
528
} DIDEVCAPS_DX3, *LPDIDEVCAPS_DX3;
529
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
530
 
531
typedef struct DIDEVCAPS {
532
    DWORD   dwSize;
533
    DWORD   dwFlags;
534
    DWORD   dwDevType;
535
    DWORD   dwAxes;
536
    DWORD   dwButtons;
537
    DWORD   dwPOVs;
538
#if(DIRECTINPUT_VERSION >= 0x0500)
539
    DWORD   dwFFSamplePeriod;
540
    DWORD   dwFFMinTimeResolution;
541
    DWORD   dwFirmwareRevision;
542
    DWORD   dwHardwareRevision;
543
    DWORD   dwFFDriverVersion;
544
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
545
} DIDEVCAPS, *LPDIDEVCAPS;
546
 
547
#define DIDC_ATTACHED           0x00000001
548
#define DIDC_POLLEDDEVICE       0x00000002
549
#define DIDC_EMULATED           0x00000004
550
#define DIDC_POLLEDDATAFORMAT   0x00000008
551
#if(DIRECTINPUT_VERSION >= 0x0500)
552
#define DIDC_FORCEFEEDBACK      0x00000100
553
#define DIDC_FFATTACK           0x00000200
554
#define DIDC_FFFADE             0x00000400
555
#define DIDC_SATURATION         0x00000800
556
#define DIDC_POSNEGCOEFFICIENTS 0x00001000
557
#define DIDC_POSNEGSATURATION   0x00002000
558
#define DIDC_DEADBAND           0x00004000
559
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
560
#define DIDC_STARTDELAY         0x00008000
561
#if(DIRECTINPUT_VERSION >= 0x050a)
562
#define DIDC_ALIAS              0x00010000
563
#define DIDC_PHANTOM            0x00020000
564
#endif /* DIRECTINPUT_VERSION >= 0x050a */
565
#if(DIRECTINPUT_VERSION >= 0x0800)
566
#define DIDC_HIDDEN             0x00040000
567
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
568
 
569
#define DIDFT_ALL           0x00000000
570
 
571
#define DIDFT_RELAXIS       0x00000001
572
#define DIDFT_ABSAXIS       0x00000002
573
#define DIDFT_AXIS          0x00000003
574
 
575
#define DIDFT_PSHBUTTON     0x00000004
576
#define DIDFT_TGLBUTTON     0x00000008
577
#define DIDFT_BUTTON        0x0000000C
578
 
579
#define DIDFT_POV           0x00000010
580
#define DIDFT_COLLECTION    0x00000040
581
#define DIDFT_NODATA        0x00000080
582
 
583
#define DIDFT_ANYINSTANCE   0x00FFFF00
584
#define DIDFT_INSTANCEMASK  DIDFT_ANYINSTANCE
585
#define DIDFT_MAKEINSTANCE(n) ((WORD)(n) << 8)
586
#define DIDFT_GETTYPE(n)     LOBYTE(n)
587
#define DIDFT_GETINSTANCE(n) LOWORD((n) >> 8)
588
#define DIDFT_FFACTUATOR        0x01000000
589
#define DIDFT_FFEFFECTTRIGGER   0x02000000
590
#if(DIRECTINPUT_VERSION >= 0x050a)
591
#define DIDFT_OUTPUT            0x10000000
592
#define DIDFT_VENDORDEFINED     0x04000000
593
#define DIDFT_ALIAS             0x08000000
594
#endif /* DIRECTINPUT_VERSION >= 0x050a */
595
#ifndef DIDFT_OPTIONAL
596
#define DIDFT_OPTIONAL          0x80000000
597
#endif
598
 
599
#define DIDFT_ENUMCOLLECTION(n) ((WORD)(n) << 8)
600
#define DIDFT_NOCOLLECTION      0x00FFFF00
601
 
602
#ifndef DIJ_RINGZERO
603
 
604
typedef struct _DIOBJECTDATAFORMAT {
605
    const GUID *pguid;
606
    DWORD   dwOfs;
607
    DWORD   dwType;
608
    DWORD   dwFlags;
609
} DIOBJECTDATAFORMAT, *LPDIOBJECTDATAFORMAT;
610
typedef const DIOBJECTDATAFORMAT *LPCDIOBJECTDATAFORMAT;
611
 
612
typedef struct _DIDATAFORMAT {
613
    DWORD   dwSize;
614
    DWORD   dwObjSize;
615
    DWORD   dwFlags;
616
    DWORD   dwDataSize;
617
    DWORD   dwNumObjs;
618
    LPDIOBJECTDATAFORMAT rgodf;
619
} DIDATAFORMAT, *LPDIDATAFORMAT;
620
typedef const DIDATAFORMAT *LPCDIDATAFORMAT;
621
 
622
#define DIDF_ABSAXIS            0x00000001
623
#define DIDF_RELAXIS            0x00000002
624
 
625
#ifdef __cplusplus
626
extern "C" {
627
#endif
628
extern const DIDATAFORMAT c_dfDIMouse;
629
 
630
#if(DIRECTINPUT_VERSION >= 0x0700)
631
extern const DIDATAFORMAT c_dfDIMouse2;
632
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
633
 
634
extern const DIDATAFORMAT c_dfDIKeyboard;
635
 
636
#if(DIRECTINPUT_VERSION >= 0x0500)
637
extern const DIDATAFORMAT c_dfDIJoystick;
638
extern const DIDATAFORMAT c_dfDIJoystick2;
639
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
640
 
641
#ifdef __cplusplus
642
};
643
#endif
644
 
645
 
646
#if DIRECTINPUT_VERSION > 0x0700
647
 
648
typedef struct _DIACTIONA {
649
                UINT_PTR    uAppData;
650
                DWORD       dwSemantic;
651
    OPTIONAL    DWORD       dwFlags;
652
    OPTIONAL    union {
653
                    LPCSTR      lptszActionName;
654
                    UINT        uResIdString;
655
                };
656
    OPTIONAL    GUID        guidInstance;
657
    OPTIONAL    DWORD       dwObjID;
658
    OPTIONAL    DWORD       dwHow;
659
} DIACTIONA, *LPDIACTIONA ;
660
typedef struct _DIACTIONW {
661
                UINT_PTR    uAppData;
662
                DWORD       dwSemantic;
663
    OPTIONAL    DWORD       dwFlags;
664
    OPTIONAL    union {
665
                    LPCWSTR     lptszActionName;
666
                    UINT        uResIdString;
667
                };
668
    OPTIONAL    GUID        guidInstance;
669
    OPTIONAL    DWORD       dwObjID;
670
    OPTIONAL    DWORD       dwHow;
671
} DIACTIONW, *LPDIACTIONW ;
672
#ifdef UNICODE
673
typedef DIACTIONW DIACTION;
674
typedef LPDIACTIONW LPDIACTION;
675
#else
676
typedef DIACTIONA DIACTION;
677
typedef LPDIACTIONA LPDIACTION;
678
#endif // UNICODE
679
 
680
typedef const DIACTIONA *LPCDIACTIONA;
681
typedef const DIACTIONW *LPCDIACTIONW;
682
#ifdef UNICODE
683
typedef DIACTIONW DIACTION;
684
typedef LPCDIACTIONW LPCDIACTION;
685
#else
686
typedef DIACTIONA DIACTION;
687
typedef LPCDIACTIONA LPCDIACTION;
688
#endif // UNICODE
689
typedef const DIACTION *LPCDIACTION;
690
 
691
 
692
#define DIA_FORCEFEEDBACK       0x00000001
693
#define DIA_APPMAPPED           0x00000002
694
#define DIA_APPNOMAP            0x00000004
695
#define DIA_NORANGE             0x00000008
696
#define DIA_APPFIXED            0x00000010
697
 
698
#define DIAH_UNMAPPED           0x00000000
699
#define DIAH_USERCONFIG         0x00000001
700
#define DIAH_APPREQUESTED       0x00000002
701
#define DIAH_HWAPP              0x00000004
702
#define DIAH_HWDEFAULT          0x00000008
703
#define DIAH_DEFAULT            0x00000020
704
#define DIAH_ERROR              0x80000000
705
 
706
typedef struct _DIACTIONFORMATA {
707
                DWORD       dwSize;
708
                DWORD       dwActionSize;
709
                DWORD       dwDataSize;
710
                DWORD       dwNumActions;
711
                LPDIACTIONA rgoAction;
712
                GUID        guidActionMap;
713
                DWORD       dwGenre;
714
                DWORD       dwBufferSize;
715
    OPTIONAL    LONG        lAxisMin;
716
    OPTIONAL    LONG        lAxisMax;
717
    OPTIONAL    HINSTANCE   hInstString;
718
                FILETIME    ftTimeStamp;
719
                DWORD       dwCRC;
720
                CHAR        tszActionMap[MAX_PATH];
721
} DIACTIONFORMATA, *LPDIACTIONFORMATA;
722
typedef struct _DIACTIONFORMATW {
723
                DWORD       dwSize;
724
                DWORD       dwActionSize;
725
                DWORD       dwDataSize;
726
                DWORD       dwNumActions;
727
                LPDIACTIONW rgoAction;
728
                GUID        guidActionMap;
729
                DWORD       dwGenre;
730
                DWORD       dwBufferSize;
731
    OPTIONAL    LONG        lAxisMin;
732
    OPTIONAL    LONG        lAxisMax;
733
    OPTIONAL    HINSTANCE   hInstString;
734
                FILETIME    ftTimeStamp;
735
                DWORD       dwCRC;
736
                WCHAR       tszActionMap[MAX_PATH];
737
} DIACTIONFORMATW, *LPDIACTIONFORMATW;
738
#ifdef UNICODE
739
typedef DIACTIONFORMATW DIACTIONFORMAT;
740
typedef LPDIACTIONFORMATW LPDIACTIONFORMAT;
741
#else
742
typedef DIACTIONFORMATA DIACTIONFORMAT;
743
typedef LPDIACTIONFORMATA LPDIACTIONFORMAT;
744
#endif // UNICODE
745
typedef const DIACTIONFORMATA *LPCDIACTIONFORMATA;
746
typedef const DIACTIONFORMATW *LPCDIACTIONFORMATW;
747
#ifdef UNICODE
748
typedef DIACTIONFORMATW DIACTIONFORMAT;
749
typedef LPCDIACTIONFORMATW LPCDIACTIONFORMAT;
750
#else
751
typedef DIACTIONFORMATA DIACTIONFORMAT;
752
typedef LPCDIACTIONFORMATA LPCDIACTIONFORMAT;
753
#endif // UNICODE
754
typedef const DIACTIONFORMAT *LPCDIACTIONFORMAT;
755
 
756
#define DIAFTS_NEWDEVICELOW     0xFFFFFFFF
757
#define DIAFTS_NEWDEVICEHIGH    0xFFFFFFFF
758
#define DIAFTS_UNUSEDDEVICELOW  0x00000000
759
#define DIAFTS_UNUSEDDEVICEHIGH 0x00000000
760
 
761
#define DIDBAM_DEFAULT          0x00000000
762
#define DIDBAM_PRESERVE         0x00000001
763
#define DIDBAM_INITIALIZE       0x00000002
764
#define DIDBAM_HWDEFAULTS       0x00000004
765
 
766
#define DIDSAM_DEFAULT          0x00000000
767
#define DIDSAM_NOUSER           0x00000001
768
#define DIDSAM_FORCESAVE        0x00000002
769
 
770
#define DICD_DEFAULT            0x00000000
771
#define DICD_EDIT               0x00000001
772
 
773
/*
774
 * The following definition is normally defined in d3dtypes.h
775
 */
776
#ifndef D3DCOLOR_DEFINED
777
typedef DWORD D3DCOLOR;
778
#define D3DCOLOR_DEFINED
779
#endif
780
 
781
typedef struct _DICOLORSET{
782
    DWORD dwSize;
783
    D3DCOLOR cTextFore;
784
    D3DCOLOR cTextHighlight;
785
    D3DCOLOR cCalloutLine;
786
    D3DCOLOR cCalloutHighlight;
787
    D3DCOLOR cBorder;
788
    D3DCOLOR cControlFill;
789
    D3DCOLOR cHighlightFill;
790
    D3DCOLOR cAreaFill;
791
} DICOLORSET, *LPDICOLORSET;
792
typedef const DICOLORSET *LPCDICOLORSET;
793
 
794
 
795
typedef struct _DICONFIGUREDEVICESPARAMSA{
796
     DWORD             dwSize;
797
     DWORD             dwcUsers;
798
     LPSTR             lptszUserNames;
799
     DWORD             dwcFormats;
800
     LPDIACTIONFORMATA lprgFormats;
801
     HWND              hwnd;
802
     DICOLORSET        dics;
803
     IUnknown FAR *    lpUnkDDSTarget;
804
} DICONFIGUREDEVICESPARAMSA, *LPDICONFIGUREDEVICESPARAMSA;
805
typedef struct _DICONFIGUREDEVICESPARAMSW{
806
     DWORD             dwSize;
807
     DWORD             dwcUsers;
808
     LPWSTR            lptszUserNames;
809
     DWORD             dwcFormats;
810
     LPDIACTIONFORMATW lprgFormats;
811
     HWND              hwnd;
812
     DICOLORSET        dics;
813
     IUnknown FAR *    lpUnkDDSTarget;
814
} DICONFIGUREDEVICESPARAMSW, *LPDICONFIGUREDEVICESPARAMSW;
815
#ifdef UNICODE
816
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
817
typedef LPDICONFIGUREDEVICESPARAMSW LPDICONFIGUREDEVICESPARAMS;
818
#else
819
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
820
typedef LPDICONFIGUREDEVICESPARAMSA LPDICONFIGUREDEVICESPARAMS;
821
#endif // UNICODE
822
typedef const DICONFIGUREDEVICESPARAMSA *LPCDICONFIGUREDEVICESPARAMSA;
823
typedef const DICONFIGUREDEVICESPARAMSW *LPCDICONFIGUREDEVICESPARAMSW;
824
#ifdef UNICODE
825
typedef DICONFIGUREDEVICESPARAMSW DICONFIGUREDEVICESPARAMS;
826
typedef LPCDICONFIGUREDEVICESPARAMSW LPCDICONFIGUREDEVICESPARAMS;
827
#else
828
typedef DICONFIGUREDEVICESPARAMSA DICONFIGUREDEVICESPARAMS;
829
typedef LPCDICONFIGUREDEVICESPARAMSA LPCDICONFIGUREDEVICESPARAMS;
830
#endif // UNICODE
831
typedef const DICONFIGUREDEVICESPARAMS *LPCDICONFIGUREDEVICESPARAMS;
832
 
833
 
834
#define DIDIFT_CONFIGURATION    0x00000001
835
#define DIDIFT_OVERLAY          0x00000002
836
 
837
#define DIDAL_CENTERED      0x00000000
838
#define DIDAL_LEFTALIGNED   0x00000001
839
#define DIDAL_RIGHTALIGNED  0x00000002
840
#define DIDAL_MIDDLE        0x00000000
841
#define DIDAL_TOPALIGNED    0x00000004
842
#define DIDAL_BOTTOMALIGNED 0x00000008
843
 
844
typedef struct _DIDEVICEIMAGEINFOA {
845
    CHAR        tszImagePath[MAX_PATH];
846
    DWORD       dwFlags;
847
    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
848
    DWORD       dwViewID;      
849
    RECT        rcOverlay;            
850
    DWORD       dwObjID;
851
    DWORD       dwcValidPts;
852
    POINT       rgptCalloutLine[5];  
853
    RECT        rcCalloutRect;  
854
    DWORD       dwTextAlign;    
855
} DIDEVICEIMAGEINFOA, *LPDIDEVICEIMAGEINFOA;
856
typedef struct _DIDEVICEIMAGEINFOW {
857
    WCHAR       tszImagePath[MAX_PATH];
858
    DWORD       dwFlags;
859
    // These are valid if DIDIFT_OVERLAY is present in dwFlags.
860
    DWORD       dwViewID;      
861
    RECT        rcOverlay;            
862
    DWORD       dwObjID;
863
    DWORD       dwcValidPts;
864
    POINT       rgptCalloutLine[5];  
865
    RECT        rcCalloutRect;  
866
    DWORD       dwTextAlign;    
867
} DIDEVICEIMAGEINFOW, *LPDIDEVICEIMAGEINFOW;
868
#ifdef UNICODE
869
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
870
typedef LPDIDEVICEIMAGEINFOW LPDIDEVICEIMAGEINFO;
871
#else
872
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
873
typedef LPDIDEVICEIMAGEINFOA LPDIDEVICEIMAGEINFO;
874
#endif // UNICODE
875
typedef const DIDEVICEIMAGEINFOA *LPCDIDEVICEIMAGEINFOA;
876
typedef const DIDEVICEIMAGEINFOW *LPCDIDEVICEIMAGEINFOW;
877
#ifdef UNICODE
878
typedef DIDEVICEIMAGEINFOW DIDEVICEIMAGEINFO;
879
typedef LPCDIDEVICEIMAGEINFOW LPCDIDEVICEIMAGEINFO;
880
#else
881
typedef DIDEVICEIMAGEINFOA DIDEVICEIMAGEINFO;
882
typedef LPCDIDEVICEIMAGEINFOA LPCDIDEVICEIMAGEINFO;
883
#endif // UNICODE
884
typedef const DIDEVICEIMAGEINFO *LPCDIDEVICEIMAGEINFO;
885
 
886
typedef struct _DIDEVICEIMAGEINFOHEADERA {
887
    DWORD       dwSize;
888
    DWORD       dwSizeImageInfo;
889
    DWORD       dwcViews;
890
    DWORD       dwcButtons;
891
    DWORD       dwcAxes;
892
    DWORD       dwcPOVs;
893
    DWORD       dwBufferSize;
894
    DWORD       dwBufferUsed;
895
    LPDIDEVICEIMAGEINFOA lprgImageInfoArray;
896
} DIDEVICEIMAGEINFOHEADERA, *LPDIDEVICEIMAGEINFOHEADERA;
897
typedef struct _DIDEVICEIMAGEINFOHEADERW {
898
    DWORD       dwSize;
899
    DWORD       dwSizeImageInfo;
900
    DWORD       dwcViews;
901
    DWORD       dwcButtons;
902
    DWORD       dwcAxes;
903
    DWORD       dwcPOVs;
904
    DWORD       dwBufferSize;
905
    DWORD       dwBufferUsed;
906
    LPDIDEVICEIMAGEINFOW lprgImageInfoArray;
907
} DIDEVICEIMAGEINFOHEADERW, *LPDIDEVICEIMAGEINFOHEADERW;
908
#ifdef UNICODE
909
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
910
typedef LPDIDEVICEIMAGEINFOHEADERW LPDIDEVICEIMAGEINFOHEADER;
911
#else
912
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
913
typedef LPDIDEVICEIMAGEINFOHEADERA LPDIDEVICEIMAGEINFOHEADER;
914
#endif // UNICODE
915
typedef const DIDEVICEIMAGEINFOHEADERA *LPCDIDEVICEIMAGEINFOHEADERA;
916
typedef const DIDEVICEIMAGEINFOHEADERW *LPCDIDEVICEIMAGEINFOHEADERW;
917
#ifdef UNICODE
918
typedef DIDEVICEIMAGEINFOHEADERW DIDEVICEIMAGEINFOHEADER;
919
typedef LPCDIDEVICEIMAGEINFOHEADERW LPCDIDEVICEIMAGEINFOHEADER;
920
#else
921
typedef DIDEVICEIMAGEINFOHEADERA DIDEVICEIMAGEINFOHEADER;
922
typedef LPCDIDEVICEIMAGEINFOHEADERA LPCDIDEVICEIMAGEINFOHEADER;
923
#endif // UNICODE
924
typedef const DIDEVICEIMAGEINFOHEADER *LPCDIDEVICEIMAGEINFOHEADER;
925
 
926
#endif /* DIRECTINPUT_VERSION > 0x0700 */
927
 
928
#if(DIRECTINPUT_VERSION >= 0x0500)
929
/* These structures are defined for DirectX 3.0 compatibility */
930
 
931
typedef struct DIDEVICEOBJECTINSTANCE_DX3A {
932
    DWORD   dwSize;
933
    GUID    guidType;
934
    DWORD   dwOfs;
935
    DWORD   dwType;
936
    DWORD   dwFlags;
937
    CHAR    tszName[MAX_PATH];
938
} DIDEVICEOBJECTINSTANCE_DX3A, *LPDIDEVICEOBJECTINSTANCE_DX3A;
939
typedef struct DIDEVICEOBJECTINSTANCE_DX3W {
940
    DWORD   dwSize;
941
    GUID    guidType;
942
    DWORD   dwOfs;
943
    DWORD   dwType;
944
    DWORD   dwFlags;
945
    WCHAR   tszName[MAX_PATH];
946
} DIDEVICEOBJECTINSTANCE_DX3W, *LPDIDEVICEOBJECTINSTANCE_DX3W;
947
#ifdef UNICODE
948
typedef DIDEVICEOBJECTINSTANCE_DX3W DIDEVICEOBJECTINSTANCE_DX3;
949
typedef LPDIDEVICEOBJECTINSTANCE_DX3W LPDIDEVICEOBJECTINSTANCE_DX3;
950
#else
951
typedef DIDEVICEOBJECTINSTANCE_DX3A DIDEVICEOBJECTINSTANCE_DX3;
952
typedef LPDIDEVICEOBJECTINSTANCE_DX3A LPDIDEVICEOBJECTINSTANCE_DX3;
953
#endif // UNICODE
954
typedef const DIDEVICEOBJECTINSTANCE_DX3A *LPCDIDEVICEOBJECTINSTANCE_DX3A;
955
typedef const DIDEVICEOBJECTINSTANCE_DX3W *LPCDIDEVICEOBJECTINSTANCE_DX3W;
956
typedef const DIDEVICEOBJECTINSTANCE_DX3  *LPCDIDEVICEOBJECTINSTANCE_DX3;
957
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
958
 
959
typedef struct DIDEVICEOBJECTINSTANCEA {
960
    DWORD   dwSize;
961
    GUID    guidType;
962
    DWORD   dwOfs;
963
    DWORD   dwType;
964
    DWORD   dwFlags;
965
    CHAR    tszName[MAX_PATH];
966
#if(DIRECTINPUT_VERSION >= 0x0500)
967
    DWORD   dwFFMaxForce;
968
    DWORD   dwFFForceResolution;
969
    WORD    wCollectionNumber;
970
    WORD    wDesignatorIndex;
971
    WORD    wUsagePage;
972
    WORD    wUsage;
973
    DWORD   dwDimension;
974
    WORD    wExponent;
975
    WORD    wReportId;
976
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
977
} DIDEVICEOBJECTINSTANCEA, *LPDIDEVICEOBJECTINSTANCEA;
978
typedef struct DIDEVICEOBJECTINSTANCEW {
979
    DWORD   dwSize;
980
    GUID    guidType;
981
    DWORD   dwOfs;
982
    DWORD   dwType;
983
    DWORD   dwFlags;
984
    WCHAR   tszName[MAX_PATH];
985
#if(DIRECTINPUT_VERSION >= 0x0500)
986
    DWORD   dwFFMaxForce;
987
    DWORD   dwFFForceResolution;
988
    WORD    wCollectionNumber;
989
    WORD    wDesignatorIndex;
990
    WORD    wUsagePage;
991
    WORD    wUsage;
992
    DWORD   dwDimension;
993
    WORD    wExponent;
994
    WORD    wReportId;
995
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
996
} DIDEVICEOBJECTINSTANCEW, *LPDIDEVICEOBJECTINSTANCEW;
997
#ifdef UNICODE
998
typedef DIDEVICEOBJECTINSTANCEW DIDEVICEOBJECTINSTANCE;
999
typedef LPDIDEVICEOBJECTINSTANCEW LPDIDEVICEOBJECTINSTANCE;
1000
#else
1001
typedef DIDEVICEOBJECTINSTANCEA DIDEVICEOBJECTINSTANCE;
1002
typedef LPDIDEVICEOBJECTINSTANCEA LPDIDEVICEOBJECTINSTANCE;
1003
#endif // UNICODE
1004
typedef const DIDEVICEOBJECTINSTANCEA *LPCDIDEVICEOBJECTINSTANCEA;
1005
typedef const DIDEVICEOBJECTINSTANCEW *LPCDIDEVICEOBJECTINSTANCEW;
1006
typedef const DIDEVICEOBJECTINSTANCE  *LPCDIDEVICEOBJECTINSTANCE;
1007
 
1008
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKA)(LPCDIDEVICEOBJECTINSTANCEA, LPVOID);
1009
typedef BOOL (FAR PASCAL * LPDIENUMDEVICEOBJECTSCALLBACKW)(LPCDIDEVICEOBJECTINSTANCEW, LPVOID);
1010
#ifdef UNICODE
1011
#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKW
1012
#else
1013
#define LPDIENUMDEVICEOBJECTSCALLBACK  LPDIENUMDEVICEOBJECTSCALLBACKA
1014
#endif // !UNICODE
1015
 
1016
#if(DIRECTINPUT_VERSION >= 0x0500)
1017
#define DIDOI_FFACTUATOR        0x00000001
1018
#define DIDOI_FFEFFECTTRIGGER   0x00000002
1019
#define DIDOI_POLLED            0x00008000
1020
#define DIDOI_ASPECTPOSITION    0x00000100
1021
#define DIDOI_ASPECTVELOCITY    0x00000200
1022
#define DIDOI_ASPECTACCEL       0x00000300
1023
#define DIDOI_ASPECTFORCE       0x00000400
1024
#define DIDOI_ASPECTMASK        0x00000F00
1025
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1026
#if(DIRECTINPUT_VERSION >= 0x050a)
1027
#define DIDOI_GUIDISUSAGE       0x00010000
1028
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1029
 
1030
typedef struct DIPROPHEADER {
1031
    DWORD   dwSize;
1032
    DWORD   dwHeaderSize;
1033
    DWORD   dwObj;
1034
    DWORD   dwHow;
1035
} DIPROPHEADER, *LPDIPROPHEADER;
1036
typedef const DIPROPHEADER *LPCDIPROPHEADER;
1037
 
1038
#define DIPH_DEVICE             0
1039
#define DIPH_BYOFFSET           1
1040
#define DIPH_BYID               2
1041
#if(DIRECTINPUT_VERSION >= 0x050a)
1042
#define DIPH_BYUSAGE            3
1043
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1044
 
1045
#if(DIRECTINPUT_VERSION >= 0x050a)
1046
#define DIMAKEUSAGEDWORD(UsagePage, Usage) \
1047
                                (DWORD)MAKELONG(Usage, UsagePage)
1048
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1049
 
1050
typedef struct DIPROPDWORD {
1051
    DIPROPHEADER diph;
1052
    DWORD   dwData;
1053
} DIPROPDWORD, *LPDIPROPDWORD;
1054
typedef const DIPROPDWORD *LPCDIPROPDWORD;
1055
 
1056
#if(DIRECTINPUT_VERSION >= 0x0800)
1057
typedef struct DIPROPPOINTER {
1058
    DIPROPHEADER diph;
1059
    UINT_PTR uData;
1060
} DIPROPPOINTER, *LPDIPROPPOINTER;
1061
typedef const DIPROPPOINTER *LPCDIPROPPOINTER;
1062
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1063
 
1064
typedef struct DIPROPRANGE {
1065
    DIPROPHEADER diph;
1066
    LONG    lMin;
1067
    LONG    lMax;
1068
} DIPROPRANGE, *LPDIPROPRANGE;
1069
typedef const DIPROPRANGE *LPCDIPROPRANGE;
1070
 
1071
#define DIPROPRANGE_NOMIN       ((LONG)0x80000000)
1072
#define DIPROPRANGE_NOMAX       ((LONG)0x7FFFFFFF)
1073
 
1074
#if(DIRECTINPUT_VERSION >= 0x050a)
1075
typedef struct DIPROPCAL {
1076
    DIPROPHEADER diph;
1077
    LONG    lMin;
1078
    LONG    lCenter;
1079
    LONG    lMax;
1080
} DIPROPCAL, *LPDIPROPCAL;
1081
typedef const DIPROPCAL *LPCDIPROPCAL;
1082
 
1083
typedef struct DIPROPCALPOV {
1084
    DIPROPHEADER diph;
1085
    LONG   lMin[5];
1086
    LONG   lMax[5];
1087
} DIPROPCALPOV, *LPDIPROPCALPOV;
1088
typedef const DIPROPCALPOV *LPCDIPROPCALPOV;
1089
 
1090
typedef struct DIPROPGUIDANDPATH {
1091
    DIPROPHEADER diph;
1092
    GUID    guidClass;
1093
    WCHAR   wszPath[MAX_PATH];
1094
} DIPROPGUIDANDPATH, *LPDIPROPGUIDANDPATH;
1095
typedef const DIPROPGUIDANDPATH *LPCDIPROPGUIDANDPATH;
1096
 
1097
typedef struct DIPROPSTRING {
1098
    DIPROPHEADER diph;
1099
    WCHAR   wsz[MAX_PATH];
1100
} DIPROPSTRING, *LPDIPROPSTRING;
1101
typedef const DIPROPSTRING *LPCDIPROPSTRING;
1102
 
1103
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1104
 
1105
#if(DIRECTINPUT_VERSION >= 0x0800)
1106
#define MAXCPOINTSNUM          8
1107
 
1108
typedef struct _CPOINT
1109
{
1110
    LONG  lP;     // raw value
1111
    DWORD dwLog;  // logical_value / max_logical_value * 10000
1112
} CPOINT, *PCPOINT;
1113
 
1114
typedef struct DIPROPCPOINTS {
1115
    DIPROPHEADER diph;
1116
    DWORD  dwCPointsNum;
1117
    CPOINT cp[MAXCPOINTSNUM];
1118
} DIPROPCPOINTS, *LPDIPROPCPOINTS;
1119
typedef const DIPROPCPOINTS *LPCDIPROPCPOINTS;
1120
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1121
 
1122
 
1123
#ifdef __cplusplus
1124
#define MAKEDIPROP(prop)    (*(const GUID *)(prop))
1125
#else
1126
#define MAKEDIPROP(prop)    ((REFGUID)(prop))
1127
#endif
1128
 
1129
#define DIPROP_BUFFERSIZE       MAKEDIPROP(1)
1130
 
1131
#define DIPROP_AXISMODE         MAKEDIPROP(2)
1132
 
1133
#define DIPROPAXISMODE_ABS      0
1134
#define DIPROPAXISMODE_REL      1
1135
 
1136
#define DIPROP_GRANULARITY      MAKEDIPROP(3)
1137
 
1138
#define DIPROP_RANGE            MAKEDIPROP(4)
1139
 
1140
#define DIPROP_DEADZONE         MAKEDIPROP(5)
1141
 
1142
#define DIPROP_SATURATION       MAKEDIPROP(6)
1143
 
1144
#define DIPROP_FFGAIN           MAKEDIPROP(7)
1145
 
1146
#define DIPROP_FFLOAD           MAKEDIPROP(8)
1147
 
1148
#define DIPROP_AUTOCENTER       MAKEDIPROP(9)
1149
 
1150
#define DIPROPAUTOCENTER_OFF    0
1151
#define DIPROPAUTOCENTER_ON     1
1152
 
1153
#define DIPROP_CALIBRATIONMODE  MAKEDIPROP(10)
1154
 
1155
#define DIPROPCALIBRATIONMODE_COOKED    0
1156
#define DIPROPCALIBRATIONMODE_RAW       1
1157
 
1158
#if(DIRECTINPUT_VERSION >= 0x050a)
1159
#define DIPROP_CALIBRATION      MAKEDIPROP(11)
1160
 
1161
#define DIPROP_GUIDANDPATH      MAKEDIPROP(12)
1162
 
1163
#define DIPROP_INSTANCENAME     MAKEDIPROP(13)
1164
 
1165
#define DIPROP_PRODUCTNAME      MAKEDIPROP(14)
1166
#endif /* DIRECTINPUT_VERSION >= 0x050a */
1167
 
1168
#if(DIRECTINPUT_VERSION >= 0x05b2)
1169
#define DIPROP_JOYSTICKID       MAKEDIPROP(15)
1170
 
1171
#define DIPROP_GETPORTDISPLAYNAME       MAKEDIPROP(16)
1172
 
1173
#endif /* DIRECTINPUT_VERSION >= 0x05b2 */
1174
 
1175
#if(DIRECTINPUT_VERSION >= 0x0700)
1176
#define DIPROP_PHYSICALRANGE            MAKEDIPROP(18)
1177
 
1178
#define DIPROP_LOGICALRANGE             MAKEDIPROP(19)
1179
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
1180
 
1181
#if(DIRECTINPUT_VERSION >= 0x0800)
1182
#define DIPROP_KEYNAME                     MAKEDIPROP(20)
1183
 
1184
#define DIPROP_CPOINTS                 MAKEDIPROP(21)
1185
 
1186
#define DIPROP_APPDATA       MAKEDIPROP(22)
1187
 
1188
#define DIPROP_SCANCODE      MAKEDIPROP(23)
1189
 
1190
#define DIPROP_VIDPID           MAKEDIPROP(24)
1191
 
1192
#define DIPROP_USERNAME         MAKEDIPROP(25)
1193
 
1194
#define DIPROP_TYPENAME         MAKEDIPROP(26)
1195
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1196
 
1197
 
1198
typedef struct DIDEVICEOBJECTDATA_DX3 {
1199
    DWORD       dwOfs;
1200
    DWORD       dwData;
1201
    DWORD       dwTimeStamp;
1202
    DWORD       dwSequence;
1203
} DIDEVICEOBJECTDATA_DX3, *LPDIDEVICEOBJECTDATA_DX3;
1204
typedef const DIDEVICEOBJECTDATA_DX3 *LPCDIDEVICEOBJECTDATA_DX;
1205
 
1206
typedef struct DIDEVICEOBJECTDATA {
1207
    DWORD       dwOfs;
1208
    DWORD       dwData;
1209
    DWORD       dwTimeStamp;
1210
    DWORD       dwSequence;
1211
#if(DIRECTINPUT_VERSION >= 0x0800)
1212
    UINT_PTR    uAppData;
1213
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1214
} DIDEVICEOBJECTDATA, *LPDIDEVICEOBJECTDATA;
1215
typedef const DIDEVICEOBJECTDATA *LPCDIDEVICEOBJECTDATA;
1216
 
1217
#define DIGDD_PEEK          0x00000001
1218
 
1219
#define DISEQUENCE_COMPARE(dwSequence1, cmp, dwSequence2) \
1220
                        ((int)((dwSequence1) - (dwSequence2)) cmp 0)
1221
#define DISCL_EXCLUSIVE     0x00000001
1222
#define DISCL_NONEXCLUSIVE  0x00000002
1223
#define DISCL_FOREGROUND    0x00000004
1224
#define DISCL_BACKGROUND    0x00000008
1225
#define DISCL_NOWINKEY      0x00000010
1226
 
1227
#if(DIRECTINPUT_VERSION >= 0x0500)
1228
/* These structures are defined for DirectX 3.0 compatibility */
1229
 
1230
typedef struct DIDEVICEINSTANCE_DX3A {
1231
    DWORD   dwSize;
1232
    GUID    guidInstance;
1233
    GUID    guidProduct;
1234
    DWORD   dwDevType;
1235
    CHAR    tszInstanceName[MAX_PATH];
1236
    CHAR    tszProductName[MAX_PATH];
1237
} DIDEVICEINSTANCE_DX3A, *LPDIDEVICEINSTANCE_DX3A;
1238
typedef struct DIDEVICEINSTANCE_DX3W {
1239
    DWORD   dwSize;
1240
    GUID    guidInstance;
1241
    GUID    guidProduct;
1242
    DWORD   dwDevType;
1243
    WCHAR   tszInstanceName[MAX_PATH];
1244
    WCHAR   tszProductName[MAX_PATH];
1245
} DIDEVICEINSTANCE_DX3W, *LPDIDEVICEINSTANCE_DX3W;
1246
#ifdef UNICODE
1247
typedef DIDEVICEINSTANCE_DX3W DIDEVICEINSTANCE_DX3;
1248
typedef LPDIDEVICEINSTANCE_DX3W LPDIDEVICEINSTANCE_DX3;
1249
#else
1250
typedef DIDEVICEINSTANCE_DX3A DIDEVICEINSTANCE_DX3;
1251
typedef LPDIDEVICEINSTANCE_DX3A LPDIDEVICEINSTANCE_DX3;
1252
#endif // UNICODE
1253
typedef const DIDEVICEINSTANCE_DX3A *LPCDIDEVICEINSTANCE_DX3A;
1254
typedef const DIDEVICEINSTANCE_DX3W *LPCDIDEVICEINSTANCE_DX3W;
1255
typedef const DIDEVICEINSTANCE_DX3  *LPCDIDEVICEINSTANCE_DX3;
1256
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1257
 
1258
typedef struct DIDEVICEINSTANCEA {
1259
    DWORD   dwSize;
1260
    GUID    guidInstance;
1261
    GUID    guidProduct;
1262
    DWORD   dwDevType;
1263
    CHAR    tszInstanceName[MAX_PATH];
1264
    CHAR    tszProductName[MAX_PATH];
1265
#if(DIRECTINPUT_VERSION >= 0x0500)
1266
    GUID    guidFFDriver;
1267
    WORD    wUsagePage;
1268
    WORD    wUsage;
1269
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1270
} DIDEVICEINSTANCEA, *LPDIDEVICEINSTANCEA;
1271
typedef struct DIDEVICEINSTANCEW {
1272
    DWORD   dwSize;
1273
    GUID    guidInstance;
1274
    GUID    guidProduct;
1275
    DWORD   dwDevType;
1276
    WCHAR   tszInstanceName[MAX_PATH];
1277
    WCHAR   tszProductName[MAX_PATH];
1278
#if(DIRECTINPUT_VERSION >= 0x0500)
1279
    GUID    guidFFDriver;
1280
    WORD    wUsagePage;
1281
    WORD    wUsage;
1282
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1283
} DIDEVICEINSTANCEW, *LPDIDEVICEINSTANCEW;
1284
#ifdef UNICODE
1285
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1286
typedef LPDIDEVICEINSTANCEW LPDIDEVICEINSTANCE;
1287
#else
1288
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1289
typedef LPDIDEVICEINSTANCEA LPDIDEVICEINSTANCE;
1290
#endif // UNICODE
1291
 
1292
typedef const DIDEVICEINSTANCEA *LPCDIDEVICEINSTANCEA;
1293
typedef const DIDEVICEINSTANCEW *LPCDIDEVICEINSTANCEW;
1294
#ifdef UNICODE
1295
typedef DIDEVICEINSTANCEW DIDEVICEINSTANCE;
1296
typedef LPCDIDEVICEINSTANCEW LPCDIDEVICEINSTANCE;
1297
#else
1298
typedef DIDEVICEINSTANCEA DIDEVICEINSTANCE;
1299
typedef LPCDIDEVICEINSTANCEA LPCDIDEVICEINSTANCE;
1300
#endif // UNICODE
1301
typedef const DIDEVICEINSTANCE  *LPCDIDEVICEINSTANCE;
1302
 
1303
#undef INTERFACE
1304
#define INTERFACE IDirectInputDeviceW
1305
 
1306
DECLARE_INTERFACE_(IDirectInputDeviceW, IUnknown)
1307
{
1308
    /*** IUnknown methods ***/
1309
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1310
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1311
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1312
 
1313
    /*** IDirectInputDeviceW methods ***/
1314
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1315
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1316
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1317
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1318
    STDMETHOD(Acquire)(THIS) PURE;
1319
    STDMETHOD(Unacquire)(THIS) PURE;
1320
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1321
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1322
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1323
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1324
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1325
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1326
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1327
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1328
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1329
};
1330
 
1331
typedef struct IDirectInputDeviceW *LPDIRECTINPUTDEVICEW;
1332
 
1333
#undef INTERFACE
1334
#define INTERFACE IDirectInputDeviceA
1335
 
1336
DECLARE_INTERFACE_(IDirectInputDeviceA, IUnknown)
1337
{
1338
    /*** IUnknown methods ***/
1339
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1340
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1341
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1342
 
1343
    /*** IDirectInputDeviceA methods ***/
1344
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1345
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1346
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1347
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1348
    STDMETHOD(Acquire)(THIS) PURE;
1349
    STDMETHOD(Unacquire)(THIS) PURE;
1350
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1351
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1352
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1353
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1354
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1355
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1356
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1357
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1358
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1359
};
1360
 
1361
typedef struct IDirectInputDeviceA *LPDIRECTINPUTDEVICEA;
1362
 
1363
#ifdef UNICODE
1364
#define IID_IDirectInputDevice IID_IDirectInputDeviceW
1365
#define IDirectInputDevice IDirectInputDeviceW
1366
#define IDirectInputDeviceVtbl IDirectInputDeviceWVtbl
1367
#else
1368
#define IID_IDirectInputDevice IID_IDirectInputDeviceA
1369
#define IDirectInputDevice IDirectInputDeviceA
1370
#define IDirectInputDeviceVtbl IDirectInputDeviceAVtbl
1371
#endif
1372
typedef struct IDirectInputDevice *LPDIRECTINPUTDEVICE;
1373
 
1374
#if !defined(__cplusplus) || defined(CINTERFACE)
1375
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1376
#define IDirectInputDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
1377
#define IDirectInputDevice_Release(p) (p)->lpVtbl->Release(p)
1378
#define IDirectInputDevice_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1379
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1380
#define IDirectInputDevice_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1381
#define IDirectInputDevice_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1382
#define IDirectInputDevice_Acquire(p) (p)->lpVtbl->Acquire(p)
1383
#define IDirectInputDevice_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1384
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1385
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1386
#define IDirectInputDevice_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1387
#define IDirectInputDevice_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1388
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1389
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1390
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1391
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1392
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1393
#else
1394
#define IDirectInputDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1395
#define IDirectInputDevice_AddRef(p) (p)->AddRef()
1396
#define IDirectInputDevice_Release(p) (p)->Release()
1397
#define IDirectInputDevice_GetCapabilities(p,a) (p)->GetCapabilities(a)
1398
#define IDirectInputDevice_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1399
#define IDirectInputDevice_GetProperty(p,a,b) (p)->GetProperty(a,b)
1400
#define IDirectInputDevice_SetProperty(p,a,b) (p)->SetProperty(a,b)
1401
#define IDirectInputDevice_Acquire(p) (p)->Acquire()
1402
#define IDirectInputDevice_Unacquire(p) (p)->Unacquire()
1403
#define IDirectInputDevice_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1404
#define IDirectInputDevice_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1405
#define IDirectInputDevice_SetDataFormat(p,a) (p)->SetDataFormat(a)
1406
#define IDirectInputDevice_SetEventNotification(p,a) (p)->SetEventNotification(a)
1407
#define IDirectInputDevice_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1408
#define IDirectInputDevice_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1409
#define IDirectInputDevice_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1410
#define IDirectInputDevice_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1411
#define IDirectInputDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1412
#endif
1413
 
1414
#endif /* DIJ_RINGZERO */
1415
 
1416
 
1417
#if(DIRECTINPUT_VERSION >= 0x0500)
1418
 
1419
#define DISFFC_RESET            0x00000001
1420
#define DISFFC_STOPALL          0x00000002
1421
#define DISFFC_PAUSE            0x00000004
1422
#define DISFFC_CONTINUE         0x00000008
1423
#define DISFFC_SETACTUATORSON   0x00000010
1424
#define DISFFC_SETACTUATORSOFF  0x00000020
1425
 
1426
#define DIGFFS_EMPTY            0x00000001
1427
#define DIGFFS_STOPPED          0x00000002
1428
#define DIGFFS_PAUSED           0x00000004
1429
#define DIGFFS_ACTUATORSON      0x00000010
1430
#define DIGFFS_ACTUATORSOFF     0x00000020
1431
#define DIGFFS_POWERON          0x00000040
1432
#define DIGFFS_POWEROFF         0x00000080
1433
#define DIGFFS_SAFETYSWITCHON   0x00000100
1434
#define DIGFFS_SAFETYSWITCHOFF  0x00000200
1435
#define DIGFFS_USERFFSWITCHON   0x00000400
1436
#define DIGFFS_USERFFSWITCHOFF  0x00000800
1437
#define DIGFFS_DEVICELOST       0x80000000
1438
 
1439
#ifndef DIJ_RINGZERO
1440
 
1441
typedef struct DIEFFECTINFOA {
1442
    DWORD   dwSize;
1443
    GUID    guid;
1444
    DWORD   dwEffType;
1445
    DWORD   dwStaticParams;
1446
    DWORD   dwDynamicParams;
1447
    CHAR    tszName[MAX_PATH];
1448
} DIEFFECTINFOA, *LPDIEFFECTINFOA;
1449
typedef struct DIEFFECTINFOW {
1450
    DWORD   dwSize;
1451
    GUID    guid;
1452
    DWORD   dwEffType;
1453
    DWORD   dwStaticParams;
1454
    DWORD   dwDynamicParams;
1455
    WCHAR   tszName[MAX_PATH];
1456
} DIEFFECTINFOW, *LPDIEFFECTINFOW;
1457
#ifdef UNICODE
1458
typedef DIEFFECTINFOW DIEFFECTINFO;
1459
typedef LPDIEFFECTINFOW LPDIEFFECTINFO;
1460
#else
1461
typedef DIEFFECTINFOA DIEFFECTINFO;
1462
typedef LPDIEFFECTINFOA LPDIEFFECTINFO;
1463
#endif // UNICODE
1464
typedef const DIEFFECTINFOA *LPCDIEFFECTINFOA;
1465
typedef const DIEFFECTINFOW *LPCDIEFFECTINFOW;
1466
typedef const DIEFFECTINFO  *LPCDIEFFECTINFO;
1467
 
1468
#define DISDD_CONTINUE          0x00000001
1469
 
1470
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKA)(LPCDIEFFECTINFOA, LPVOID);
1471
typedef BOOL (FAR PASCAL * LPDIENUMEFFECTSCALLBACKW)(LPCDIEFFECTINFOW, LPVOID);
1472
#ifdef UNICODE
1473
#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKW
1474
#else
1475
#define LPDIENUMEFFECTSCALLBACK  LPDIENUMEFFECTSCALLBACKA
1476
#endif // !UNICODE
1477
typedef BOOL (FAR PASCAL * LPDIENUMCREATEDEFFECTOBJECTSCALLBACK)(LPDIRECTINPUTEFFECT, LPVOID);
1478
 
1479
#undef INTERFACE
1480
#define INTERFACE IDirectInputDevice2W
1481
 
1482
DECLARE_INTERFACE_(IDirectInputDevice2W, IDirectInputDeviceW)
1483
{
1484
    /*** IUnknown methods ***/
1485
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1486
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1487
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1488
 
1489
    /*** IDirectInputDeviceW methods ***/
1490
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1491
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1492
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1493
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1494
    STDMETHOD(Acquire)(THIS) PURE;
1495
    STDMETHOD(Unacquire)(THIS) PURE;
1496
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1497
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1498
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1499
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1500
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1501
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1502
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1503
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1504
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1505
 
1506
    /*** IDirectInputDevice2W methods ***/
1507
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1508
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1509
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1510
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1511
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1512
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1513
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1514
    STDMETHOD(Poll)(THIS) PURE;
1515
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1516
};
1517
 
1518
typedef struct IDirectInputDevice2W *LPDIRECTINPUTDEVICE2W;
1519
 
1520
#undef INTERFACE
1521
#define INTERFACE IDirectInputDevice2A
1522
 
1523
DECLARE_INTERFACE_(IDirectInputDevice2A, IDirectInputDeviceA)
1524
{
1525
    /*** IUnknown methods ***/
1526
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1527
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1528
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1529
 
1530
    /*** IDirectInputDeviceA methods ***/
1531
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1532
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1533
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1534
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1535
    STDMETHOD(Acquire)(THIS) PURE;
1536
    STDMETHOD(Unacquire)(THIS) PURE;
1537
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1538
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1539
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1540
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1541
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1542
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1543
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1544
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1545
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1546
 
1547
    /*** IDirectInputDevice2A methods ***/
1548
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1549
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1550
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1551
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1552
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1553
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1554
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1555
    STDMETHOD(Poll)(THIS) PURE;
1556
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1557
};
1558
 
1559
typedef struct IDirectInputDevice2A *LPDIRECTINPUTDEVICE2A;
1560
 
1561
#ifdef UNICODE
1562
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2W
1563
#define IDirectInputDevice2 IDirectInputDevice2W
1564
#define IDirectInputDevice2Vtbl IDirectInputDevice2WVtbl
1565
#else
1566
#define IID_IDirectInputDevice2 IID_IDirectInputDevice2A
1567
#define IDirectInputDevice2 IDirectInputDevice2A
1568
#define IDirectInputDevice2Vtbl IDirectInputDevice2AVtbl
1569
#endif
1570
typedef struct IDirectInputDevice2 *LPDIRECTINPUTDEVICE2;
1571
 
1572
#if !defined(__cplusplus) || defined(CINTERFACE)
1573
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1574
#define IDirectInputDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
1575
#define IDirectInputDevice2_Release(p) (p)->lpVtbl->Release(p)
1576
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1577
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1578
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1579
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1580
#define IDirectInputDevice2_Acquire(p) (p)->lpVtbl->Acquire(p)
1581
#define IDirectInputDevice2_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1582
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1583
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1584
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1585
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1586
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1587
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1588
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1589
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1590
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1591
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1592
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1593
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1594
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1595
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1596
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1597
#define IDirectInputDevice2_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1598
#define IDirectInputDevice2_Poll(p) (p)->lpVtbl->Poll(p)
1599
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1600
#else
1601
#define IDirectInputDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1602
#define IDirectInputDevice2_AddRef(p) (p)->AddRef()
1603
#define IDirectInputDevice2_Release(p) (p)->Release()
1604
#define IDirectInputDevice2_GetCapabilities(p,a) (p)->GetCapabilities(a)
1605
#define IDirectInputDevice2_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1606
#define IDirectInputDevice2_GetProperty(p,a,b) (p)->GetProperty(a,b)
1607
#define IDirectInputDevice2_SetProperty(p,a,b) (p)->SetProperty(a,b)
1608
#define IDirectInputDevice2_Acquire(p) (p)->Acquire()
1609
#define IDirectInputDevice2_Unacquire(p) (p)->Unacquire()
1610
#define IDirectInputDevice2_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1611
#define IDirectInputDevice2_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1612
#define IDirectInputDevice2_SetDataFormat(p,a) (p)->SetDataFormat(a)
1613
#define IDirectInputDevice2_SetEventNotification(p,a) (p)->SetEventNotification(a)
1614
#define IDirectInputDevice2_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1615
#define IDirectInputDevice2_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1616
#define IDirectInputDevice2_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1617
#define IDirectInputDevice2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1618
#define IDirectInputDevice2_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1619
#define IDirectInputDevice2_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1620
#define IDirectInputDevice2_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1621
#define IDirectInputDevice2_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1622
#define IDirectInputDevice2_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1623
#define IDirectInputDevice2_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1624
#define IDirectInputDevice2_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1625
#define IDirectInputDevice2_Escape(p,a) (p)->Escape(a)
1626
#define IDirectInputDevice2_Poll(p) (p)->Poll()
1627
#define IDirectInputDevice2_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1628
#endif
1629
 
1630
#endif /* DIJ_RINGZERO */
1631
 
1632
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
1633
 
1634
#if(DIRECTINPUT_VERSION >= 0x0700)
1635
#define DIFEF_DEFAULT               0x00000000
1636
#define DIFEF_INCLUDENONSTANDARD    0x00000001
1637
#define DIFEF_MODIFYIFNEEDED            0x00000010
1638
 
1639
#ifndef DIJ_RINGZERO
1640
 
1641
#undef INTERFACE
1642
#define INTERFACE IDirectInputDevice7W
1643
 
1644
DECLARE_INTERFACE_(IDirectInputDevice7W, IDirectInputDevice2W)
1645
{
1646
    /*** IUnknown methods ***/
1647
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1648
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1649
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1650
 
1651
    /*** IDirectInputDevice2W methods ***/
1652
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1653
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1654
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1655
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1656
    STDMETHOD(Acquire)(THIS) PURE;
1657
    STDMETHOD(Unacquire)(THIS) PURE;
1658
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1659
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1660
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1661
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1662
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1663
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1664
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1665
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1666
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1667
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1668
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1669
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1670
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1671
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1672
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1673
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1674
    STDMETHOD(Poll)(THIS) PURE;
1675
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1676
 
1677
    /*** IDirectInputDevice7W methods ***/
1678
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1679
    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1680
};
1681
 
1682
typedef struct IDirectInputDevice7W *LPDIRECTINPUTDEVICE7W;
1683
 
1684
#undef INTERFACE
1685
#define INTERFACE IDirectInputDevice7A
1686
 
1687
DECLARE_INTERFACE_(IDirectInputDevice7A, IDirectInputDevice2A)
1688
{
1689
    /*** IUnknown methods ***/
1690
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1691
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1692
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1693
 
1694
    /*** IDirectInputDevice2A methods ***/
1695
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1696
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1697
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1698
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1699
    STDMETHOD(Acquire)(THIS) PURE;
1700
    STDMETHOD(Unacquire)(THIS) PURE;
1701
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1702
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1703
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1704
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1705
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1706
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1707
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1708
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1709
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1710
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1711
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1712
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1713
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1714
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1715
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1716
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1717
    STDMETHOD(Poll)(THIS) PURE;
1718
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1719
 
1720
    /*** IDirectInputDevice7A methods ***/
1721
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1722
    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1723
};
1724
 
1725
typedef struct IDirectInputDevice7A *LPDIRECTINPUTDEVICE7A;
1726
 
1727
#ifdef UNICODE
1728
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7W
1729
#define IDirectInputDevice7 IDirectInputDevice7W
1730
#define IDirectInputDevice7Vtbl IDirectInputDevice7WVtbl
1731
#else
1732
#define IID_IDirectInputDevice7 IID_IDirectInputDevice7A
1733
#define IDirectInputDevice7 IDirectInputDevice7A
1734
#define IDirectInputDevice7Vtbl IDirectInputDevice7AVtbl
1735
#endif
1736
typedef struct IDirectInputDevice7 *LPDIRECTINPUTDEVICE7;
1737
 
1738
#if !defined(__cplusplus) || defined(CINTERFACE)
1739
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1740
#define IDirectInputDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
1741
#define IDirectInputDevice7_Release(p) (p)->lpVtbl->Release(p)
1742
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1743
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1744
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1745
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1746
#define IDirectInputDevice7_Acquire(p) (p)->lpVtbl->Acquire(p)
1747
#define IDirectInputDevice7_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1748
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1749
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1750
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1751
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1752
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1753
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1754
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1755
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1756
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1757
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1758
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1759
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1760
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1761
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1762
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1763
#define IDirectInputDevice7_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1764
#define IDirectInputDevice7_Poll(p) (p)->lpVtbl->Poll(p)
1765
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1766
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1767
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1768
#else
1769
#define IDirectInputDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1770
#define IDirectInputDevice7_AddRef(p) (p)->AddRef()
1771
#define IDirectInputDevice7_Release(p) (p)->Release()
1772
#define IDirectInputDevice7_GetCapabilities(p,a) (p)->GetCapabilities(a)
1773
#define IDirectInputDevice7_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1774
#define IDirectInputDevice7_GetProperty(p,a,b) (p)->GetProperty(a,b)
1775
#define IDirectInputDevice7_SetProperty(p,a,b) (p)->SetProperty(a,b)
1776
#define IDirectInputDevice7_Acquire(p) (p)->Acquire()
1777
#define IDirectInputDevice7_Unacquire(p) (p)->Unacquire()
1778
#define IDirectInputDevice7_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1779
#define IDirectInputDevice7_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1780
#define IDirectInputDevice7_SetDataFormat(p,a) (p)->SetDataFormat(a)
1781
#define IDirectInputDevice7_SetEventNotification(p,a) (p)->SetEventNotification(a)
1782
#define IDirectInputDevice7_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1783
#define IDirectInputDevice7_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1784
#define IDirectInputDevice7_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1785
#define IDirectInputDevice7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1786
#define IDirectInputDevice7_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1787
#define IDirectInputDevice7_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1788
#define IDirectInputDevice7_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1789
#define IDirectInputDevice7_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1790
#define IDirectInputDevice7_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1791
#define IDirectInputDevice7_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1792
#define IDirectInputDevice7_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1793
#define IDirectInputDevice7_Escape(p,a) (p)->Escape(a)
1794
#define IDirectInputDevice7_Poll(p) (p)->Poll()
1795
#define IDirectInputDevice7_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1796
#define IDirectInputDevice7_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1797
#define IDirectInputDevice7_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1798
#endif
1799
 
1800
#endif /* DIJ_RINGZERO */
1801
 
1802
#endif /* DIRECTINPUT_VERSION >= 0x0700 */
1803
 
1804
#if(DIRECTINPUT_VERSION >= 0x0800)
1805
 
1806
#ifndef DIJ_RINGZERO
1807
 
1808
#undef INTERFACE
1809
#define INTERFACE IDirectInputDevice8W
1810
 
1811
DECLARE_INTERFACE_(IDirectInputDevice8W, IUnknown)
1812
{
1813
    /*** IUnknown methods ***/
1814
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1815
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1816
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1817
 
1818
    /*** IDirectInputDevice8W methods ***/
1819
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1820
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKW,LPVOID,DWORD) PURE;
1821
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1822
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1823
    STDMETHOD(Acquire)(THIS) PURE;
1824
    STDMETHOD(Unacquire)(THIS) PURE;
1825
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1826
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1827
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1828
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1829
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1830
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEW,DWORD,DWORD) PURE;
1831
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEW) PURE;
1832
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1833
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1834
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1835
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKW,LPVOID,DWORD) PURE;
1836
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOW,REFGUID) PURE;
1837
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1838
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1839
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1840
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1841
    STDMETHOD(Poll)(THIS) PURE;
1842
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1843
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCWSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1844
    STDMETHOD(WriteEffectToFile)(THIS_ LPCWSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1845
    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1846
    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATW,LPCWSTR,DWORD) PURE;
1847
    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERW) PURE;
1848
};
1849
 
1850
typedef struct IDirectInputDevice8W *LPDIRECTINPUTDEVICE8W;
1851
 
1852
#undef INTERFACE
1853
#define INTERFACE IDirectInputDevice8A
1854
 
1855
DECLARE_INTERFACE_(IDirectInputDevice8A, IUnknown)
1856
{
1857
    /*** IUnknown methods ***/
1858
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1859
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1860
    STDMETHOD_(ULONG,Release)(THIS) PURE;
1861
 
1862
    /*** IDirectInputDevice8A methods ***/
1863
    STDMETHOD(GetCapabilities)(THIS_ LPDIDEVCAPS) PURE;
1864
    STDMETHOD(EnumObjects)(THIS_ LPDIENUMDEVICEOBJECTSCALLBACKA,LPVOID,DWORD) PURE;
1865
    STDMETHOD(GetProperty)(THIS_ REFGUID,LPDIPROPHEADER) PURE;
1866
    STDMETHOD(SetProperty)(THIS_ REFGUID,LPCDIPROPHEADER) PURE;
1867
    STDMETHOD(Acquire)(THIS) PURE;
1868
    STDMETHOD(Unacquire)(THIS) PURE;
1869
    STDMETHOD(GetDeviceState)(THIS_ DWORD,LPVOID) PURE;
1870
    STDMETHOD(GetDeviceData)(THIS_ DWORD,LPDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1871
    STDMETHOD(SetDataFormat)(THIS_ LPCDIDATAFORMAT) PURE;
1872
    STDMETHOD(SetEventNotification)(THIS_ HANDLE) PURE;
1873
    STDMETHOD(SetCooperativeLevel)(THIS_ HWND,DWORD) PURE;
1874
    STDMETHOD(GetObjectInfo)(THIS_ LPDIDEVICEOBJECTINSTANCEA,DWORD,DWORD) PURE;
1875
    STDMETHOD(GetDeviceInfo)(THIS_ LPDIDEVICEINSTANCEA) PURE;
1876
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
1877
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD,REFGUID) PURE;
1878
    STDMETHOD(CreateEffect)(THIS_ REFGUID,LPCDIEFFECT,LPDIRECTINPUTEFFECT *,LPUNKNOWN) PURE;
1879
    STDMETHOD(EnumEffects)(THIS_ LPDIENUMEFFECTSCALLBACKA,LPVOID,DWORD) PURE;
1880
    STDMETHOD(GetEffectInfo)(THIS_ LPDIEFFECTINFOA,REFGUID) PURE;
1881
    STDMETHOD(GetForceFeedbackState)(THIS_ LPDWORD) PURE;
1882
    STDMETHOD(SendForceFeedbackCommand)(THIS_ DWORD) PURE;
1883
    STDMETHOD(EnumCreatedEffectObjects)(THIS_ LPDIENUMCREATEDEFFECTOBJECTSCALLBACK,LPVOID,DWORD) PURE;
1884
    STDMETHOD(Escape)(THIS_ LPDIEFFESCAPE) PURE;
1885
    STDMETHOD(Poll)(THIS) PURE;
1886
    STDMETHOD(SendDeviceData)(THIS_ DWORD,LPCDIDEVICEOBJECTDATA,LPDWORD,DWORD) PURE;
1887
    STDMETHOD(EnumEffectsInFile)(THIS_ LPCSTR,LPDIENUMEFFECTSINFILECALLBACK,LPVOID,DWORD) PURE;
1888
    STDMETHOD(WriteEffectToFile)(THIS_ LPCSTR,DWORD,LPDIFILEEFFECT,DWORD) PURE;
1889
    STDMETHOD(BuildActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1890
    STDMETHOD(SetActionMap)(THIS_ LPDIACTIONFORMATA,LPCSTR,DWORD) PURE;
1891
    STDMETHOD(GetImageInfo)(THIS_ LPDIDEVICEIMAGEINFOHEADERA) PURE;
1892
};
1893
 
1894
typedef struct IDirectInputDevice8A *LPDIRECTINPUTDEVICE8A;
1895
 
1896
#ifdef UNICODE
1897
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8W
1898
#define IDirectInputDevice8 IDirectInputDevice8W
1899
#define IDirectInputDevice8Vtbl IDirectInputDevice8WVtbl
1900
#else
1901
#define IID_IDirectInputDevice8 IID_IDirectInputDevice8A
1902
#define IDirectInputDevice8 IDirectInputDevice8A
1903
#define IDirectInputDevice8Vtbl IDirectInputDevice8AVtbl
1904
#endif
1905
typedef struct IDirectInputDevice8 *LPDIRECTINPUTDEVICE8;
1906
 
1907
#if !defined(__cplusplus) || defined(CINTERFACE)
1908
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1909
#define IDirectInputDevice8_AddRef(p) (p)->lpVtbl->AddRef(p)
1910
#define IDirectInputDevice8_Release(p) (p)->lpVtbl->Release(p)
1911
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->lpVtbl->GetCapabilities(p,a)
1912
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->lpVtbl->EnumObjects(p,a,b,c)
1913
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->lpVtbl->GetProperty(p,a,b)
1914
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->lpVtbl->SetProperty(p,a,b)
1915
#define IDirectInputDevice8_Acquire(p) (p)->lpVtbl->Acquire(p)
1916
#define IDirectInputDevice8_Unacquire(p) (p)->lpVtbl->Unacquire(p)
1917
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->lpVtbl->GetDeviceState(p,a,b)
1918
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->lpVtbl->GetDeviceData(p,a,b,c,d)
1919
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->lpVtbl->SetDataFormat(p,a)
1920
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->lpVtbl->SetEventNotification(p,a)
1921
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->lpVtbl->SetCooperativeLevel(p,a,b)
1922
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->lpVtbl->GetObjectInfo(p,a,b,c)
1923
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->lpVtbl->GetDeviceInfo(p,a)
1924
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
1925
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
1926
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->lpVtbl->CreateEffect(p,a,b,c,d)
1927
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->lpVtbl->EnumEffects(p,a,b,c)
1928
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->lpVtbl->GetEffectInfo(p,a,b)
1929
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->lpVtbl->GetForceFeedbackState(p,a)
1930
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->lpVtbl->SendForceFeedbackCommand(p,a)
1931
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->lpVtbl->EnumCreatedEffectObjects(p,a,b,c)
1932
#define IDirectInputDevice8_Escape(p,a) (p)->lpVtbl->Escape(p,a)
1933
#define IDirectInputDevice8_Poll(p) (p)->lpVtbl->Poll(p)
1934
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->lpVtbl->SendDeviceData(p,a,b,c,d)
1935
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->lpVtbl->EnumEffectsInFile(p,a,b,c,d)
1936
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->lpVtbl->WriteEffectToFile(p,a,b,c,d)
1937
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->lpVtbl->BuildActionMap(p,a,b,c)
1938
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->lpVtbl->SetActionMap(p,a,b,c)
1939
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->lpVtbl->GetImageInfo(p,a)
1940
#else
1941
#define IDirectInputDevice8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1942
#define IDirectInputDevice8_AddRef(p) (p)->AddRef()
1943
#define IDirectInputDevice8_Release(p) (p)->Release()
1944
#define IDirectInputDevice8_GetCapabilities(p,a) (p)->GetCapabilities(a)
1945
#define IDirectInputDevice8_EnumObjects(p,a,b,c) (p)->EnumObjects(a,b,c)
1946
#define IDirectInputDevice8_GetProperty(p,a,b) (p)->GetProperty(a,b)
1947
#define IDirectInputDevice8_SetProperty(p,a,b) (p)->SetProperty(a,b)
1948
#define IDirectInputDevice8_Acquire(p) (p)->Acquire()
1949
#define IDirectInputDevice8_Unacquire(p) (p)->Unacquire()
1950
#define IDirectInputDevice8_GetDeviceState(p,a,b) (p)->GetDeviceState(a,b)
1951
#define IDirectInputDevice8_GetDeviceData(p,a,b,c,d) (p)->GetDeviceData(a,b,c,d)
1952
#define IDirectInputDevice8_SetDataFormat(p,a) (p)->SetDataFormat(a)
1953
#define IDirectInputDevice8_SetEventNotification(p,a) (p)->SetEventNotification(a)
1954
#define IDirectInputDevice8_SetCooperativeLevel(p,a,b) (p)->SetCooperativeLevel(a,b)
1955
#define IDirectInputDevice8_GetObjectInfo(p,a,b,c) (p)->GetObjectInfo(a,b,c)
1956
#define IDirectInputDevice8_GetDeviceInfo(p,a) (p)->GetDeviceInfo(a)
1957
#define IDirectInputDevice8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
1958
#define IDirectInputDevice8_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
1959
#define IDirectInputDevice8_CreateEffect(p,a,b,c,d) (p)->CreateEffect(a,b,c,d)
1960
#define IDirectInputDevice8_EnumEffects(p,a,b,c) (p)->EnumEffects(a,b,c)
1961
#define IDirectInputDevice8_GetEffectInfo(p,a,b) (p)->GetEffectInfo(a,b)
1962
#define IDirectInputDevice8_GetForceFeedbackState(p,a) (p)->GetForceFeedbackState(a)
1963
#define IDirectInputDevice8_SendForceFeedbackCommand(p,a) (p)->SendForceFeedbackCommand(a)
1964
#define IDirectInputDevice8_EnumCreatedEffectObjects(p,a,b,c) (p)->EnumCreatedEffectObjects(a,b,c)
1965
#define IDirectInputDevice8_Escape(p,a) (p)->Escape(a)
1966
#define IDirectInputDevice8_Poll(p) (p)->Poll()
1967
#define IDirectInputDevice8_SendDeviceData(p,a,b,c,d) (p)->SendDeviceData(a,b,c,d)
1968
#define IDirectInputDevice8_EnumEffectsInFile(p,a,b,c,d) (p)->EnumEffectsInFile(a,b,c,d)
1969
#define IDirectInputDevice8_WriteEffectToFile(p,a,b,c,d) (p)->WriteEffectToFile(a,b,c,d)
1970
#define IDirectInputDevice8_BuildActionMap(p,a,b,c) (p)->BuildActionMap(a,b,c)
1971
#define IDirectInputDevice8_SetActionMap(p,a,b,c) (p)->SetActionMap(a,b,c)
1972
#define IDirectInputDevice8_GetImageInfo(p,a) (p)->GetImageInfo(a)
1973
#endif
1974
 
1975
#endif /* DIJ_RINGZERO */
1976
 
1977
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
1978
 
1979
/****************************************************************************
1980
 *
1981
 *      Mouse
1982
 *
1983
 ****************************************************************************/
1984
 
1985
#ifndef DIJ_RINGZERO
1986
 
1987
typedef struct _DIMOUSESTATE {
1988
    LONG    lX;
1989
    LONG    lY;
1990
    LONG    lZ;
1991
    BYTE    rgbButtons[4];
1992
} DIMOUSESTATE, *LPDIMOUSESTATE;
1993
 
1994
#if DIRECTINPUT_VERSION >= 0x0700
1995
typedef struct _DIMOUSESTATE2 {
1996
    LONG    lX;
1997
    LONG    lY;
1998
    LONG    lZ;
1999
    BYTE    rgbButtons[8];
2000
} DIMOUSESTATE2, *LPDIMOUSESTATE2;
2001
#endif
2002
 
2003
 
2004
#define DIMOFS_X        FIELD_OFFSET(DIMOUSESTATE, lX)
2005
#define DIMOFS_Y        FIELD_OFFSET(DIMOUSESTATE, lY)
2006
#define DIMOFS_Z        FIELD_OFFSET(DIMOUSESTATE, lZ)
2007
#define DIMOFS_BUTTON0 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 0)
2008
#define DIMOFS_BUTTON1 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 1)
2009
#define DIMOFS_BUTTON2 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 2)
2010
#define DIMOFS_BUTTON3 (FIELD_OFFSET(DIMOUSESTATE, rgbButtons) + 3)
2011
#if (DIRECTINPUT_VERSION >= 0x0700)
2012
#define DIMOFS_BUTTON4 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 4)
2013
#define DIMOFS_BUTTON5 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 5)
2014
#define DIMOFS_BUTTON6 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 6)
2015
#define DIMOFS_BUTTON7 (FIELD_OFFSET(DIMOUSESTATE2, rgbButtons) + 7)
2016
#endif
2017
#endif /* DIJ_RINGZERO */
2018
 
2019
/****************************************************************************
2020
 *
2021
 *      Keyboard
2022
 *
2023
 ****************************************************************************/
2024
 
2025
#ifndef DIJ_RINGZERO
2026
 
2027
/****************************************************************************
2028
 *
2029
 *      DirectInput keyboard scan codes
2030
 *
2031
 ****************************************************************************/
2032
#define DIK_ESCAPE          0x01
2033
#define DIK_1               0x02
2034
#define DIK_2               0x03
2035
#define DIK_3               0x04
2036
#define DIK_4               0x05
2037
#define DIK_5               0x06
2038
#define DIK_6               0x07
2039
#define DIK_7               0x08
2040
#define DIK_8               0x09
2041
#define DIK_9               0x0A
2042
#define DIK_0               0x0B
2043
#define DIK_MINUS           0x0C    /* - on main keyboard */
2044
#define DIK_EQUALS          0x0D
2045
#define DIK_BACK            0x0E    /* backspace */
2046
#define DIK_TAB             0x0F
2047
#define DIK_Q               0x10
2048
#define DIK_W               0x11
2049
#define DIK_E               0x12
2050
#define DIK_R               0x13
2051
#define DIK_T               0x14
2052
#define DIK_Y               0x15
2053
#define DIK_U               0x16
2054
#define DIK_I               0x17
2055
#define DIK_O               0x18
2056
#define DIK_P               0x19
2057
#define DIK_LBRACKET        0x1A
2058
#define DIK_RBRACKET        0x1B
2059
#define DIK_RETURN          0x1C    /* Enter on main keyboard */
2060
#define DIK_LCONTROL        0x1D
2061
#define DIK_A               0x1E
2062
#define DIK_S               0x1F
2063
#define DIK_D               0x20
2064
#define DIK_F               0x21
2065
#define DIK_G               0x22
2066
#define DIK_H               0x23
2067
#define DIK_J               0x24
2068
#define DIK_K               0x25
2069
#define DIK_L               0x26
2070
#define DIK_SEMICOLON       0x27
2071
#define DIK_APOSTROPHE      0x28
2072
#define DIK_GRAVE           0x29    /* accent grave */
2073
#define DIK_LSHIFT          0x2A
2074
#define DIK_BACKSLASH       0x2B
2075
#define DIK_Z               0x2C
2076
#define DIK_X               0x2D
2077
#define DIK_C               0x2E
2078
#define DIK_V               0x2F
2079
#define DIK_B               0x30
2080
#define DIK_N               0x31
2081
#define DIK_M               0x32
2082
#define DIK_COMMA           0x33
2083
#define DIK_PERIOD          0x34    /* . on main keyboard */
2084
#define DIK_SLASH           0x35    /* / on main keyboard */
2085
#define DIK_RSHIFT          0x36
2086
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
2087
#define DIK_LMENU           0x38    /* left Alt */
2088
#define DIK_SPACE           0x39
2089
#define DIK_CAPITAL         0x3A
2090
#define DIK_F1              0x3B
2091
#define DIK_F2              0x3C
2092
#define DIK_F3              0x3D
2093
#define DIK_F4              0x3E
2094
#define DIK_F5              0x3F
2095
#define DIK_F6              0x40
2096
#define DIK_F7              0x41
2097
#define DIK_F8              0x42
2098
#define DIK_F9              0x43
2099
#define DIK_F10             0x44
2100
#define DIK_NUMLOCK         0x45
2101
#define DIK_SCROLL          0x46    /* Scroll Lock */
2102
#define DIK_NUMPAD7         0x47
2103
#define DIK_NUMPAD8         0x48
2104
#define DIK_NUMPAD9         0x49
2105
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
2106
#define DIK_NUMPAD4         0x4B
2107
#define DIK_NUMPAD5         0x4C
2108
#define DIK_NUMPAD6         0x4D
2109
#define DIK_ADD             0x4E    /* + on numeric keypad */
2110
#define DIK_NUMPAD1         0x4F
2111
#define DIK_NUMPAD2         0x50
2112
#define DIK_NUMPAD3         0x51
2113
#define DIK_NUMPAD0         0x52
2114
#define DIK_DECIMAL         0x53    /* . on numeric keypad */
2115
#define DIK_OEM_102         0x56    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
2116
#define DIK_F11             0x57
2117
#define DIK_F12             0x58
2118
#define DIK_F13             0x64    /*                     (NEC PC98) */
2119
#define DIK_F14             0x65    /*                     (NEC PC98) */
2120
#define DIK_F15             0x66    /*                     (NEC PC98) */
2121
#define DIK_KANA            0x70    /* (Japanese keyboard)            */
2122
#define DIK_ABNT_C1         0x73    /* /? on Brazilian keyboard */
2123
#define DIK_CONVERT         0x79    /* (Japanese keyboard)            */
2124
#define DIK_NOCONVERT       0x7B    /* (Japanese keyboard)            */
2125
#define DIK_YEN             0x7D    /* (Japanese keyboard)            */
2126
#define DIK_ABNT_C2         0x7E    /* Numpad . on Brazilian keyboard */
2127
#define DIK_NUMPADEQUALS    0x8D    /* = on numeric keypad (NEC PC98) */
2128
#define DIK_PREVTRACK       0x90    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
2129
#define DIK_AT              0x91    /*                     (NEC PC98) */
2130
#define DIK_COLON           0x92    /*                     (NEC PC98) */
2131
#define DIK_UNDERLINE       0x93    /*                     (NEC PC98) */
2132
#define DIK_KANJI           0x94    /* (Japanese keyboard)            */
2133
#define DIK_STOP            0x95    /*                     (NEC PC98) */
2134
#define DIK_AX              0x96    /*                     (Japan AX) */
2135
#define DIK_UNLABELED       0x97    /*                        (J3100) */
2136
#define DIK_NEXTTRACK       0x99    /* Next Track */
2137
#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */
2138
#define DIK_RCONTROL        0x9D
2139
#define DIK_MUTE            0xA0    /* Mute */
2140
#define DIK_CALCULATOR      0xA1    /* Calculator */
2141
#define DIK_PLAYPAUSE       0xA2    /* Play / Pause */
2142
#define DIK_MEDIASTOP       0xA4    /* Media Stop */
2143
#define DIK_VOLUMEDOWN      0xAE    /* Volume - */
2144
#define DIK_VOLUMEUP        0xB0    /* Volume + */
2145
#define DIK_WEBHOME         0xB2    /* Web home */
2146
#define DIK_NUMPADCOMMA     0xB3    /* , on numeric keypad (NEC PC98) */
2147
#define DIK_DIVIDE          0xB5    /* / on numeric keypad */
2148
#define DIK_SYSRQ           0xB7
2149
#define DIK_RMENU           0xB8    /* right Alt */
2150
#define DIK_PAUSE           0xC5    /* Pause */
2151
#define DIK_HOME            0xC7    /* Home on arrow keypad */
2152
#define DIK_UP              0xC8    /* UpArrow on arrow keypad */
2153
#define DIK_PRIOR           0xC9    /* PgUp on arrow keypad */
2154
#define DIK_LEFT            0xCB    /* LeftArrow on arrow keypad */
2155
#define DIK_RIGHT           0xCD    /* RightArrow on arrow keypad */
2156
#define DIK_END             0xCF    /* End on arrow keypad */
2157
#define DIK_DOWN            0xD0    /* DownArrow on arrow keypad */
2158
#define DIK_NEXT            0xD1    /* PgDn on arrow keypad */
2159
#define DIK_INSERT          0xD2    /* Insert on arrow keypad */
2160
#define DIK_DELETE          0xD3    /* Delete on arrow keypad */
2161
#define DIK_LWIN            0xDB    /* Left Windows key */
2162
#define DIK_RWIN            0xDC    /* Right Windows key */
2163
#define DIK_APPS            0xDD    /* AppMenu key */
2164
#define DIK_POWER           0xDE    /* System Power */
2165
#define DIK_SLEEP           0xDF    /* System Sleep */
2166
#define DIK_WAKE            0xE3    /* System Wake */
2167
#define DIK_WEBSEARCH       0xE5    /* Web Search */
2168
#define DIK_WEBFAVORITES    0xE6    /* Web Favorites */
2169
#define DIK_WEBREFRESH      0xE7    /* Web Refresh */
2170
#define DIK_WEBSTOP         0xE8    /* Web Stop */
2171
#define DIK_WEBFORWARD      0xE9    /* Web Forward */
2172
#define DIK_WEBBACK         0xEA    /* Web Back */
2173
#define DIK_MYCOMPUTER      0xEB    /* My Computer */
2174
#define DIK_MAIL            0xEC    /* Mail */
2175
#define DIK_MEDIASELECT     0xED    /* Media Select */
2176
 
2177
/*
2178
 *  Alternate names for keys, to facilitate transition from DOS.
2179
 */
2180
#define DIK_BACKSPACE       DIK_BACK            /* backspace */
2181
#define DIK_NUMPADSTAR      DIK_MULTIPLY        /* * on numeric keypad */
2182
#define DIK_LALT            DIK_LMENU           /* left Alt */
2183
#define DIK_CAPSLOCK        DIK_CAPITAL         /* CapsLock */
2184
#define DIK_NUMPADMINUS     DIK_SUBTRACT        /* - on numeric keypad */
2185
#define DIK_NUMPADPLUS      DIK_ADD             /* + on numeric keypad */
2186
#define DIK_NUMPADPERIOD    DIK_DECIMAL         /* . on numeric keypad */
2187
#define DIK_NUMPADSLASH     DIK_DIVIDE          /* / on numeric keypad */
2188
#define DIK_RALT            DIK_RMENU           /* right Alt */
2189
#define DIK_UPARROW         DIK_UP              /* UpArrow on arrow keypad */
2190
#define DIK_PGUP            DIK_PRIOR           /* PgUp on arrow keypad */
2191
#define DIK_LEFTARROW       DIK_LEFT            /* LeftArrow on arrow keypad */
2192
#define DIK_RIGHTARROW      DIK_RIGHT           /* RightArrow on arrow keypad */
2193
#define DIK_DOWNARROW       DIK_DOWN            /* DownArrow on arrow keypad */
2194
#define DIK_PGDN            DIK_NEXT            /* PgDn on arrow keypad */
2195
 
2196
/*
2197
 *  Alternate names for keys originally not used on US keyboards.
2198
 */
2199
#define DIK_CIRCUMFLEX      DIK_PREVTRACK       /* Japanese keyboard */
2200
 
2201
#endif /* DIJ_RINGZERO */
2202
 
2203
/****************************************************************************
2204
 *
2205
 *      Joystick
2206
 *
2207
 ****************************************************************************/
2208
 
2209
#ifndef DIJ_RINGZERO
2210
 
2211
typedef struct DIJOYSTATE {
2212
    LONG    lX;                     /* x-axis position              */
2213
    LONG    lY;                     /* y-axis position              */
2214
    LONG    lZ;                     /* z-axis position              */
2215
    LONG    lRx;                    /* x-axis rotation              */
2216
    LONG    lRy;                    /* y-axis rotation              */
2217
    LONG    lRz;                    /* z-axis rotation              */
2218
    LONG    rglSlider[2];           /* extra axes positions         */
2219
    DWORD   rgdwPOV[4];             /* POV directions               */
2220
    BYTE    rgbButtons[32];         /* 32 buttons                   */
2221
} DIJOYSTATE, *LPDIJOYSTATE;
2222
 
2223
typedef struct DIJOYSTATE2 {
2224
    LONG    lX;                     /* x-axis position              */
2225
    LONG    lY;                     /* y-axis position              */
2226
    LONG    lZ;                     /* z-axis position              */
2227
    LONG    lRx;                    /* x-axis rotation              */
2228
    LONG    lRy;                    /* y-axis rotation              */
2229
    LONG    lRz;                    /* z-axis rotation              */
2230
    LONG    rglSlider[2];           /* extra axes positions         */
2231
    DWORD   rgdwPOV[4];             /* POV directions               */
2232
    BYTE    rgbButtons[128];        /* 128 buttons                  */
2233
    LONG    lVX;                    /* x-axis velocity              */
2234
    LONG    lVY;                    /* y-axis velocity              */
2235
    LONG    lVZ;                    /* z-axis velocity              */
2236
    LONG    lVRx;                   /* x-axis angular velocity      */
2237
    LONG    lVRy;                   /* y-axis angular velocity      */
2238
    LONG    lVRz;                   /* z-axis angular velocity      */
2239
    LONG    rglVSlider[2];          /* extra axes velocities        */
2240
    LONG    lAX;                    /* x-axis acceleration          */
2241
    LONG    lAY;                    /* y-axis acceleration          */
2242
    LONG    lAZ;                    /* z-axis acceleration          */
2243
    LONG    lARx;                   /* x-axis angular acceleration  */
2244
    LONG    lARy;                   /* y-axis angular acceleration  */
2245
    LONG    lARz;                   /* z-axis angular acceleration  */
2246
    LONG    rglASlider[2];          /* extra axes accelerations     */
2247
    LONG    lFX;                    /* x-axis force                 */
2248
    LONG    lFY;                    /* y-axis force                 */
2249
    LONG    lFZ;                    /* z-axis force                 */
2250
    LONG    lFRx;                   /* x-axis torque                */
2251
    LONG    lFRy;                   /* y-axis torque                */
2252
    LONG    lFRz;                   /* z-axis torque                */
2253
    LONG    rglFSlider[2];          /* extra axes forces            */
2254
} DIJOYSTATE2, *LPDIJOYSTATE2;
2255
 
2256
#define DIJOFS_X            FIELD_OFFSET(DIJOYSTATE, lX)
2257
#define DIJOFS_Y            FIELD_OFFSET(DIJOYSTATE, lY)
2258
#define DIJOFS_Z            FIELD_OFFSET(DIJOYSTATE, lZ)
2259
#define DIJOFS_RX           FIELD_OFFSET(DIJOYSTATE, lRx)
2260
#define DIJOFS_RY           FIELD_OFFSET(DIJOYSTATE, lRy)
2261
#define DIJOFS_RZ           FIELD_OFFSET(DIJOYSTATE, lRz)
2262
#define DIJOFS_SLIDER(n)   (FIELD_OFFSET(DIJOYSTATE, rglSlider) + \
2263
                                                        (n) * sizeof(LONG))
2264
#define DIJOFS_POV(n)      (FIELD_OFFSET(DIJOYSTATE, rgdwPOV) + \
2265
                                                        (n) * sizeof(DWORD))
2266
#define DIJOFS_BUTTON(n)   (FIELD_OFFSET(DIJOYSTATE, rgbButtons) + (n))
2267
#define DIJOFS_BUTTON0      DIJOFS_BUTTON(0)
2268
#define DIJOFS_BUTTON1      DIJOFS_BUTTON(1)
2269
#define DIJOFS_BUTTON2      DIJOFS_BUTTON(2)
2270
#define DIJOFS_BUTTON3      DIJOFS_BUTTON(3)
2271
#define DIJOFS_BUTTON4      DIJOFS_BUTTON(4)
2272
#define DIJOFS_BUTTON5      DIJOFS_BUTTON(5)
2273
#define DIJOFS_BUTTON6      DIJOFS_BUTTON(6)
2274
#define DIJOFS_BUTTON7      DIJOFS_BUTTON(7)
2275
#define DIJOFS_BUTTON8      DIJOFS_BUTTON(8)
2276
#define DIJOFS_BUTTON9      DIJOFS_BUTTON(9)
2277
#define DIJOFS_BUTTON10     DIJOFS_BUTTON(10)
2278
#define DIJOFS_BUTTON11     DIJOFS_BUTTON(11)
2279
#define DIJOFS_BUTTON12     DIJOFS_BUTTON(12)
2280
#define DIJOFS_BUTTON13     DIJOFS_BUTTON(13)
2281
#define DIJOFS_BUTTON14     DIJOFS_BUTTON(14)
2282
#define DIJOFS_BUTTON15     DIJOFS_BUTTON(15)
2283
#define DIJOFS_BUTTON16     DIJOFS_BUTTON(16)
2284
#define DIJOFS_BUTTON17     DIJOFS_BUTTON(17)
2285
#define DIJOFS_BUTTON18     DIJOFS_BUTTON(18)
2286
#define DIJOFS_BUTTON19     DIJOFS_BUTTON(19)
2287
#define DIJOFS_BUTTON20     DIJOFS_BUTTON(20)
2288
#define DIJOFS_BUTTON21     DIJOFS_BUTTON(21)
2289
#define DIJOFS_BUTTON22     DIJOFS_BUTTON(22)
2290
#define DIJOFS_BUTTON23     DIJOFS_BUTTON(23)
2291
#define DIJOFS_BUTTON24     DIJOFS_BUTTON(24)
2292
#define DIJOFS_BUTTON25     DIJOFS_BUTTON(25)
2293
#define DIJOFS_BUTTON26     DIJOFS_BUTTON(26)
2294
#define DIJOFS_BUTTON27     DIJOFS_BUTTON(27)
2295
#define DIJOFS_BUTTON28     DIJOFS_BUTTON(28)
2296
#define DIJOFS_BUTTON29     DIJOFS_BUTTON(29)
2297
#define DIJOFS_BUTTON30     DIJOFS_BUTTON(30)
2298
#define DIJOFS_BUTTON31     DIJOFS_BUTTON(31)
2299
 
2300
 
2301
#endif /* DIJ_RINGZERO */
2302
 
2303
/****************************************************************************
2304
 *
2305
 *  IDirectInput
2306
 *
2307
 ****************************************************************************/
2308
 
2309
#ifndef DIJ_RINGZERO
2310
 
2311
#define DIENUM_STOP             0
2312
#define DIENUM_CONTINUE         1
2313
 
2314
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKA)(LPCDIDEVICEINSTANCEA, LPVOID);
2315
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESCALLBACKW)(LPCDIDEVICEINSTANCEW, LPVOID);
2316
#ifdef UNICODE
2317
#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKW
2318
#else
2319
#define LPDIENUMDEVICESCALLBACK  LPDIENUMDEVICESCALLBACKA
2320
#endif // !UNICODE
2321
typedef BOOL (FAR PASCAL * LPDICONFIGUREDEVICESCALLBACK)(IUnknown FAR *, LPVOID);
2322
 
2323
#define DIEDFL_ALLDEVICES       0x00000000
2324
#define DIEDFL_ATTACHEDONLY     0x00000001
2325
#if(DIRECTINPUT_VERSION >= 0x0500)
2326
#define DIEDFL_FORCEFEEDBACK    0x00000100
2327
#endif /* DIRECTINPUT_VERSION >= 0x0500 */
2328
#if(DIRECTINPUT_VERSION >= 0x050a)
2329
#define DIEDFL_INCLUDEALIASES   0x00010000
2330
#define DIEDFL_INCLUDEPHANTOMS  0x00020000
2331
#endif /* DIRECTINPUT_VERSION >= 0x050a */
2332
#if(DIRECTINPUT_VERSION >= 0x0800)
2333
#define DIEDFL_INCLUDEHIDDEN    0x00040000
2334
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2335
 
2336
 
2337
#if(DIRECTINPUT_VERSION >= 0x0800)
2338
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBA)(LPCDIDEVICEINSTANCEA, LPDIRECTINPUTDEVICE8A, DWORD, DWORD, LPVOID);
2339
typedef BOOL (FAR PASCAL * LPDIENUMDEVICESBYSEMANTICSCBW)(LPCDIDEVICEINSTANCEW, LPDIRECTINPUTDEVICE8W, DWORD, DWORD, LPVOID);
2340
#ifdef UNICODE
2341
#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBW
2342
#else
2343
#define LPDIENUMDEVICESBYSEMANTICSCB  LPDIENUMDEVICESBYSEMANTICSCBA
2344
#endif // !UNICODE
2345
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2346
 
2347
#if(DIRECTINPUT_VERSION >= 0x0800)
2348
#define DIEDBS_MAPPEDPRI1         0x00000001
2349
#define DIEDBS_MAPPEDPRI2         0x00000002
2350
#define DIEDBS_RECENTDEVICE       0x00000010
2351
#define DIEDBS_NEWDEVICE          0x00000020
2352
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2353
 
2354
#if(DIRECTINPUT_VERSION >= 0x0800)
2355
#define DIEDBSFL_ATTACHEDONLY       0x00000000
2356
#define DIEDBSFL_THISUSER           0x00000010
2357
#define DIEDBSFL_FORCEFEEDBACK      DIEDFL_FORCEFEEDBACK
2358
#define DIEDBSFL_AVAILABLEDEVICES   0x00001000
2359
#define DIEDBSFL_MULTIMICEKEYBOARDS 0x00002000
2360
#define DIEDBSFL_NONGAMINGDEVICES   0x00004000
2361
#define DIEDBSFL_VALID              0x00007110
2362
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2363
 
2364
#undef INTERFACE
2365
#define INTERFACE IDirectInputW
2366
 
2367
DECLARE_INTERFACE_(IDirectInputW, IUnknown)
2368
{
2369
    /*** IUnknown methods ***/
2370
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2371
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2372
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2373
 
2374
    /*** IDirectInputW methods ***/
2375
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2376
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2377
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2378
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2379
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2380
};
2381
 
2382
typedef struct IDirectInputW *LPDIRECTINPUTW;
2383
 
2384
#undef INTERFACE
2385
#define INTERFACE IDirectInputA
2386
 
2387
DECLARE_INTERFACE_(IDirectInputA, IUnknown)
2388
{
2389
    /*** IUnknown methods ***/
2390
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2391
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2392
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2393
 
2394
    /*** IDirectInputA methods ***/
2395
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2396
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2397
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2398
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2399
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2400
};
2401
 
2402
typedef struct IDirectInputA *LPDIRECTINPUTA;
2403
 
2404
#ifdef UNICODE
2405
#define IID_IDirectInput IID_IDirectInputW
2406
#define IDirectInput IDirectInputW
2407
#define IDirectInputVtbl IDirectInputWVtbl
2408
#else
2409
#define IID_IDirectInput IID_IDirectInputA
2410
#define IDirectInput IDirectInputA
2411
#define IDirectInputVtbl IDirectInputAVtbl
2412
#endif
2413
typedef struct IDirectInput *LPDIRECTINPUT;
2414
 
2415
#if !defined(__cplusplus) || defined(CINTERFACE)
2416
#define IDirectInput_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2417
#define IDirectInput_AddRef(p) (p)->lpVtbl->AddRef(p)
2418
#define IDirectInput_Release(p) (p)->lpVtbl->Release(p)
2419
#define IDirectInput_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2420
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2421
#define IDirectInput_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2422
#define IDirectInput_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2423
#define IDirectInput_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2424
#else
2425
#define IDirectInput_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2426
#define IDirectInput_AddRef(p) (p)->AddRef()
2427
#define IDirectInput_Release(p) (p)->Release()
2428
#define IDirectInput_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2429
#define IDirectInput_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2430
#define IDirectInput_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2431
#define IDirectInput_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2432
#define IDirectInput_Initialize(p,a,b) (p)->Initialize(a,b)
2433
#endif
2434
 
2435
#undef INTERFACE
2436
#define INTERFACE IDirectInput2W
2437
 
2438
DECLARE_INTERFACE_(IDirectInput2W, IDirectInputW)
2439
{
2440
    /*** IUnknown methods ***/
2441
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2442
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2443
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2444
 
2445
    /*** IDirectInputW methods ***/
2446
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2447
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2448
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2449
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2450
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2451
 
2452
    /*** IDirectInput2W methods ***/
2453
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2454
};
2455
 
2456
typedef struct IDirectInput2W *LPDIRECTINPUT2W;
2457
 
2458
#undef INTERFACE
2459
#define INTERFACE IDirectInput2A
2460
 
2461
DECLARE_INTERFACE_(IDirectInput2A, IDirectInputA)
2462
{
2463
    /*** IUnknown methods ***/
2464
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2465
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2466
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2467
 
2468
    /*** IDirectInputA methods ***/
2469
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2470
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2471
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2472
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2473
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2474
 
2475
    /*** IDirectInput2A methods ***/
2476
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2477
};
2478
 
2479
typedef struct IDirectInput2A *LPDIRECTINPUT2A;
2480
 
2481
#ifdef UNICODE
2482
#define IID_IDirectInput2 IID_IDirectInput2W
2483
#define IDirectInput2 IDirectInput2W
2484
#define IDirectInput2Vtbl IDirectInput2WVtbl
2485
#else
2486
#define IID_IDirectInput2 IID_IDirectInput2A
2487
#define IDirectInput2 IDirectInput2A
2488
#define IDirectInput2Vtbl IDirectInput2AVtbl
2489
#endif
2490
typedef struct IDirectInput2 *LPDIRECTINPUT2;
2491
 
2492
#if !defined(__cplusplus) || defined(CINTERFACE)
2493
#define IDirectInput2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2494
#define IDirectInput2_AddRef(p) (p)->lpVtbl->AddRef(p)
2495
#define IDirectInput2_Release(p) (p)->lpVtbl->Release(p)
2496
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2497
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2498
#define IDirectInput2_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2499
#define IDirectInput2_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2500
#define IDirectInput2_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2501
#define IDirectInput2_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2502
#else
2503
#define IDirectInput2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2504
#define IDirectInput2_AddRef(p) (p)->AddRef()
2505
#define IDirectInput2_Release(p) (p)->Release()
2506
#define IDirectInput2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2507
#define IDirectInput2_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2508
#define IDirectInput2_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2509
#define IDirectInput2_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2510
#define IDirectInput2_Initialize(p,a,b) (p)->Initialize(a,b)
2511
#define IDirectInput2_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2512
#endif
2513
 
2514
 
2515
#undef INTERFACE
2516
#define INTERFACE IDirectInput7W
2517
 
2518
DECLARE_INTERFACE_(IDirectInput7W, IDirectInput2W)
2519
{
2520
    /*** IUnknown methods ***/
2521
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2522
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2523
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2524
 
2525
    /*** IDirectInput2W methods ***/
2526
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEW *,LPUNKNOWN) PURE;
2527
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2528
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2529
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2530
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2531
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2532
 
2533
    /*** IDirectInput7W methods ***/
2534
    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2535
};
2536
 
2537
typedef struct IDirectInput7W *LPDIRECTINPUT7W;
2538
 
2539
#undef INTERFACE
2540
#define INTERFACE IDirectInput7A
2541
 
2542
DECLARE_INTERFACE_(IDirectInput7A, IDirectInput2A)
2543
{
2544
    /*** IUnknown methods ***/
2545
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2546
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2547
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2548
 
2549
    /*** IDirectInput2A methods ***/
2550
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICEA *,LPUNKNOWN) PURE;
2551
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2552
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2553
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2554
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2555
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2556
 
2557
    /*** IDirectInput7A methods ***/
2558
    STDMETHOD(CreateDeviceEx)(THIS_ REFGUID,REFIID,LPVOID *,LPUNKNOWN) PURE;
2559
};
2560
 
2561
typedef struct IDirectInput7A *LPDIRECTINPUT7A;
2562
 
2563
#ifdef UNICODE
2564
#define IID_IDirectInput7 IID_IDirectInput7W
2565
#define IDirectInput7 IDirectInput7W
2566
#define IDirectInput7Vtbl IDirectInput7WVtbl
2567
#else
2568
#define IID_IDirectInput7 IID_IDirectInput7A
2569
#define IDirectInput7 IDirectInput7A
2570
#define IDirectInput7Vtbl IDirectInput7AVtbl
2571
#endif
2572
typedef struct IDirectInput7 *LPDIRECTINPUT7;
2573
 
2574
#if !defined(__cplusplus) || defined(CINTERFACE)
2575
#define IDirectInput7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2576
#define IDirectInput7_AddRef(p) (p)->lpVtbl->AddRef(p)
2577
#define IDirectInput7_Release(p) (p)->lpVtbl->Release(p)
2578
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2579
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2580
#define IDirectInput7_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2581
#define IDirectInput7_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2582
#define IDirectInput7_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2583
#define IDirectInput7_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2584
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->lpVtbl->CreateDeviceEx(p,a,b,c,d)
2585
#else
2586
#define IDirectInput7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2587
#define IDirectInput7_AddRef(p) (p)->AddRef()
2588
#define IDirectInput7_Release(p) (p)->Release()
2589
#define IDirectInput7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2590
#define IDirectInput7_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2591
#define IDirectInput7_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2592
#define IDirectInput7_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2593
#define IDirectInput7_Initialize(p,a,b) (p)->Initialize(a,b)
2594
#define IDirectInput7_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2595
#define IDirectInput7_CreateDeviceEx(p,a,b,c,d) (p)->CreateDeviceEx(a,b,c,d)
2596
#endif
2597
 
2598
#if(DIRECTINPUT_VERSION >= 0x0800)
2599
#undef INTERFACE
2600
#define INTERFACE IDirectInput8W
2601
 
2602
DECLARE_INTERFACE_(IDirectInput8W, IUnknown)
2603
{
2604
    /*** IUnknown methods ***/
2605
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2606
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2607
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2608
 
2609
    /*** IDirectInput8W methods ***/
2610
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8W *,LPUNKNOWN) PURE;
2611
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKW,LPVOID,DWORD) PURE;
2612
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2613
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2614
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2615
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCWSTR,LPGUID) PURE;
2616
    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCWSTR,LPDIACTIONFORMATW,LPDIENUMDEVICESBYSEMANTICSCBW,LPVOID,DWORD) PURE;
2617
    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSW,DWORD,LPVOID) PURE;
2618
};
2619
 
2620
typedef struct IDirectInput8W *LPDIRECTINPUT8W;
2621
 
2622
#undef INTERFACE
2623
#define INTERFACE IDirectInput8A
2624
 
2625
DECLARE_INTERFACE_(IDirectInput8A, IUnknown)
2626
{
2627
    /*** IUnknown methods ***/
2628
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
2629
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
2630
    STDMETHOD_(ULONG,Release)(THIS) PURE;
2631
 
2632
    /*** IDirectInput8A methods ***/
2633
    STDMETHOD(CreateDevice)(THIS_ REFGUID,LPDIRECTINPUTDEVICE8A *,LPUNKNOWN) PURE;
2634
    STDMETHOD(EnumDevices)(THIS_ DWORD,LPDIENUMDEVICESCALLBACKA,LPVOID,DWORD) PURE;
2635
    STDMETHOD(GetDeviceStatus)(THIS_ REFGUID) PURE;
2636
    STDMETHOD(RunControlPanel)(THIS_ HWND,DWORD) PURE;
2637
    STDMETHOD(Initialize)(THIS_ HINSTANCE,DWORD) PURE;
2638
    STDMETHOD(FindDevice)(THIS_ REFGUID,LPCSTR,LPGUID) PURE;
2639
    STDMETHOD(EnumDevicesBySemantics)(THIS_ LPCSTR,LPDIACTIONFORMATA,LPDIENUMDEVICESBYSEMANTICSCBA,LPVOID,DWORD) PURE;
2640
    STDMETHOD(ConfigureDevices)(THIS_ LPDICONFIGUREDEVICESCALLBACK,LPDICONFIGUREDEVICESPARAMSA,DWORD,LPVOID) PURE;
2641
};
2642
 
2643
typedef struct IDirectInput8A *LPDIRECTINPUT8A;
2644
 
2645
#ifdef UNICODE
2646
#define IID_IDirectInput8 IID_IDirectInput8W
2647
#define IDirectInput8 IDirectInput8W
2648
#define IDirectInput8Vtbl IDirectInput8WVtbl
2649
#else
2650
#define IID_IDirectInput8 IID_IDirectInput8A
2651
#define IDirectInput8 IDirectInput8A
2652
#define IDirectInput8Vtbl IDirectInput8AVtbl
2653
#endif
2654
typedef struct IDirectInput8 *LPDIRECTINPUT8;
2655
 
2656
#if !defined(__cplusplus) || defined(CINTERFACE)
2657
#define IDirectInput8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
2658
#define IDirectInput8_AddRef(p) (p)->lpVtbl->AddRef(p)
2659
#define IDirectInput8_Release(p) (p)->lpVtbl->Release(p)
2660
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
2661
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->lpVtbl->EnumDevices(p,a,b,c,d)
2662
#define IDirectInput8_GetDeviceStatus(p,a) (p)->lpVtbl->GetDeviceStatus(p,a)
2663
#define IDirectInput8_RunControlPanel(p,a,b) (p)->lpVtbl->RunControlPanel(p,a,b)
2664
#define IDirectInput8_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
2665
#define IDirectInput8_FindDevice(p,a,b,c) (p)->lpVtbl->FindDevice(p,a,b,c)
2666
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->lpVtbl->EnumDevicesBySemantics(p,a,b,c,d,e)
2667
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->lpVtbl->ConfigureDevices(p,a,b,c,d)
2668
#else
2669
#define IDirectInput8_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
2670
#define IDirectInput8_AddRef(p) (p)->AddRef()
2671
#define IDirectInput8_Release(p) (p)->Release()
2672
#define IDirectInput8_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
2673
#define IDirectInput8_EnumDevices(p,a,b,c,d) (p)->EnumDevices(a,b,c,d)
2674
#define IDirectInput8_GetDeviceStatus(p,a) (p)->GetDeviceStatus(a)
2675
#define IDirectInput8_RunControlPanel(p,a,b) (p)->RunControlPanel(a,b)
2676
#define IDirectInput8_Initialize(p,a,b) (p)->Initialize(a,b)
2677
#define IDirectInput8_FindDevice(p,a,b,c) (p)->FindDevice(a,b,c)
2678
#define IDirectInput8_EnumDevicesBySemantics(p,a,b,c,d,e) (p)->EnumDevicesBySemantics(a,b,c,d,e)
2679
#define IDirectInput8_ConfigureDevices(p,a,b,c,d) (p)->ConfigureDevices(a,b,c,d)
2680
#endif
2681
#endif /* DIRECTINPUT_VERSION >= 0x0800 */
2682
 
2683
#if DIRECTINPUT_VERSION > 0x0700
2684
 
2685
extern HRESULT WINAPI DirectInput8Create(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2686
 
2687
#else
2688
extern HRESULT WINAPI DirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
2689
extern HRESULT WINAPI DirectInputCreateW(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTW *ppDI, LPUNKNOWN punkOuter);
2690
#ifdef UNICODE
2691
#define DirectInputCreate  DirectInputCreateW
2692
#else
2693
#define DirectInputCreate  DirectInputCreateA
2694
#endif // !UNICODE
2695
 
2696
extern HRESULT WINAPI DirectInputCreateEx(HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID *ppvOut, LPUNKNOWN punkOuter);
2697
 
2698
#endif /* DIRECTINPUT_VERSION > 0x700 */
2699
 
2700
#endif /* DIJ_RINGZERO */
2701
 
2702
 
2703
/****************************************************************************
2704
 *
2705
 *  Return Codes
2706
 *
2707
 ****************************************************************************/
2708
 
2709
/*
2710
 *  The operation completed successfully.
2711
 */
2712
#define DI_OK                           S_OK
2713
 
2714
/*
2715
 *  The device exists but is not currently attached.
2716
 */
2717
#define DI_NOTATTACHED                  S_FALSE
2718
 
2719
/*
2720
 *  The device buffer overflowed.  Some input was lost.
2721
 */
2722
#define DI_BUFFEROVERFLOW               S_FALSE
2723
 
2724
/*
2725
 *  The change in device properties had no effect.
2726
 */
2727
#define DI_PROPNOEFFECT                 S_FALSE
2728
 
2729
/*
2730
 *  The operation had no effect.
2731
 */
2732
#define DI_NOEFFECT                     S_FALSE
2733
 
2734
/*
2735
 *  The device is a polled device.  As a result, device buffering
2736
 *  will not collect any data and event notifications will not be
2737
 *  signalled until GetDeviceState is called.
2738
 */
2739
#define DI_POLLEDDEVICE                 ((HRESULT)0x00000002L)
2740
 
2741
/*
2742
 *  The parameters of the effect were successfully updated by
2743
 *  IDirectInputEffect::SetParameters, but the effect was not
2744
 *  downloaded because the device is not exclusively acquired
2745
 *  or because the DIEP_NODOWNLOAD flag was passed.
2746
 */
2747
#define DI_DOWNLOADSKIPPED              ((HRESULT)0x00000003L)
2748
 
2749
/*
2750
 *  The parameters of the effect were successfully updated by
2751
 *  IDirectInputEffect::SetParameters, but in order to change
2752
 *  the parameters, the effect needed to be restarted.
2753
 */
2754
#define DI_EFFECTRESTARTED              ((HRESULT)0x00000004L)
2755
 
2756
/*
2757
 *  The parameters of the effect were successfully updated by
2758
 *  IDirectInputEffect::SetParameters, but some of them were
2759
 *  beyond the capabilities of the device and were truncated.
2760
 */
2761
#define DI_TRUNCATED                    ((HRESULT)0x00000008L)
2762
 
2763
/*
2764
 *  The settings have been successfully applied but could not be
2765
 *  persisted.
2766
 */
2767
#define DI_SETTINGSNOTSAVED                             ((HRESULT)0x0000000BL)
2768
 
2769
/*
2770
 *  Equal to DI_EFFECTRESTARTED | DI_TRUNCATED.
2771
 */
2772
#define DI_TRUNCATEDANDRESTARTED        ((HRESULT)0x0000000CL)
2773
 
2774
/*
2775
 *  A SUCCESS code indicating that settings cannot be modified.
2776
 */
2777
#define DI_WRITEPROTECT                 ((HRESULT)0x00000013L)
2778
 
2779
/*
2780
 *  The application requires a newer version of DirectInput.
2781
 */
2782
#define DIERR_OLDDIRECTINPUTVERSION     \
2783
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_OLD_WIN_VERSION)
2784
 
2785
/*
2786
 *  The application was written for an unsupported prerelease version
2787
 *  of DirectInput.
2788
 */
2789
#define DIERR_BETADIRECTINPUTVERSION    \
2790
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_RMODE_APP)
2791
 
2792
/*
2793
 *  The object could not be created due to an incompatible driver version
2794
 *  or mismatched or incomplete driver components.
2795
 */
2796
#define DIERR_BADDRIVERVER              \
2797
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BAD_DRIVER_LEVEL)
2798
 
2799
/*
2800
 * The device or device instance or effect is not registered with DirectInput.
2801
 */
2802
#define DIERR_DEVICENOTREG              REGDB_E_CLASSNOTREG
2803
 
2804
/*
2805
 * The requested object does not exist.
2806
 */
2807
#define DIERR_NOTFOUND                  \
2808
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2809
 
2810
/*
2811
 * The requested object does not exist.
2812
 */
2813
#define DIERR_OBJECTNOTFOUND            \
2814
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_FILE_NOT_FOUND)
2815
 
2816
/*
2817
 * An invalid parameter was passed to the returning function,
2818
 * or the object was not in a state that admitted the function
2819
 * to be called.
2820
 */
2821
#define DIERR_INVALIDPARAM              E_INVALIDARG
2822
 
2823
/*
2824
 * The specified interface is not supported by the object
2825
 */
2826
#define DIERR_NOINTERFACE               E_NOINTERFACE
2827
 
2828
/*
2829
 * An undetermined error occured inside the DInput subsystem
2830
 */
2831
#define DIERR_GENERIC                   E_FAIL
2832
 
2833
/*
2834
 * The DInput subsystem couldn't allocate sufficient memory to complete the
2835
 * caller's request.
2836
 */
2837
#define DIERR_OUTOFMEMORY               E_OUTOFMEMORY
2838
 
2839
/*
2840
 * The function called is not supported at this time
2841
 */
2842
#define DIERR_UNSUPPORTED               E_NOTIMPL
2843
 
2844
/*
2845
 * This object has not been initialized
2846
 */
2847
#define DIERR_NOTINITIALIZED            \
2848
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_NOT_READY)
2849
 
2850
/*
2851
 * This object is already initialized
2852
 */
2853
#define DIERR_ALREADYINITIALIZED        \
2854
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_ALREADY_INITIALIZED)
2855
 
2856
/*
2857
 * This object does not support aggregation
2858
 */
2859
#define DIERR_NOAGGREGATION             CLASS_E_NOAGGREGATION
2860
 
2861
/*
2862
 * Another app has a higher priority level, preventing this call from
2863
 * succeeding.
2864
 */
2865
#define DIERR_OTHERAPPHASPRIO           E_ACCESSDENIED
2866
 
2867
/*
2868
 * Access to the device has been lost.  It must be re-acquired.
2869
 */
2870
#define DIERR_INPUTLOST                 \
2871
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_READ_FAULT)
2872
 
2873
/*
2874
 * The operation cannot be performed while the device is acquired.
2875
 */
2876
#define DIERR_ACQUIRED                  \
2877
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_BUSY)
2878
 
2879
/*
2880
 * The operation cannot be performed unless the device is acquired.
2881
 */
2882
#define DIERR_NOTACQUIRED               \
2883
    MAKE_HRESULT(SEVERITY_ERROR, FACILITY_WIN32, ERROR_INVALID_ACCESS)
2884
 
2885
/*
2886
 * The specified property cannot be changed.
2887
 */
2888
#define DIERR_READONLY                  E_ACCESSDENIED
2889
 
2890
/*
2891
 * The device already has an event notification associated with it.
2892
 */
2893
#define DIERR_HANDLEEXISTS              E_ACCESSDENIED
2894
 
2895
/*
2896
 * Data is not yet available.
2897
 */
2898
#ifndef E_PENDING
2899
#define E_PENDING                       0x8000000AL
2900
#endif
2901
 
2902
/*
2903
 * Unable to IDirectInputJoyConfig_Acquire because the user
2904
 * does not have sufficient privileges to change the joystick
2905
 * configuration.
2906
 */
2907
#define DIERR_INSUFFICIENTPRIVS         0x80040200L
2908
 
2909
/*
2910
 * The device is full.
2911
 */
2912
#define DIERR_DEVICEFULL                0x80040201L
2913
 
2914
/*
2915
 * Not all the requested information fit into the buffer.
2916
 */
2917
#define DIERR_MOREDATA                  0x80040202L
2918
 
2919
/*
2920
 * The effect is not downloaded.
2921
 */
2922
#define DIERR_NOTDOWNLOADED             0x80040203L
2923
 
2924
/*
2925
 *  The device cannot be reinitialized because there are still effects
2926
 *  attached to it.
2927
 */
2928
#define DIERR_HASEFFECTS                0x80040204L
2929
 
2930
/*
2931
 *  The operation cannot be performed unless the device is acquired
2932
 *  in DISCL_EXCLUSIVE mode.
2933
 */
2934
#define DIERR_NOTEXCLUSIVEACQUIRED      0x80040205L
2935
 
2936
/*
2937
 *  The effect could not be downloaded because essential information
2938
 *  is missing.  For example, no axes have been associated with the
2939
 *  effect, or no type-specific information has been created.
2940
 */
2941
#define DIERR_INCOMPLETEEFFECT          0x80040206L
2942
 
2943
/*
2944
 *  Attempted to read buffered device data from a device that is
2945
 *  not buffered.
2946
 */
2947
#define DIERR_NOTBUFFERED               0x80040207L
2948
 
2949
/*
2950
 *  An attempt was made to modify parameters of an effect while it is
2951
 *  playing.  Not all hardware devices support altering the parameters
2952
 *  of an effect while it is playing.
2953
 */
2954
#define DIERR_EFFECTPLAYING             0x80040208L
2955
 
2956
/*
2957
 *  The operation could not be completed because the device is not
2958
 *  plugged in.
2959
 */
2960
#define DIERR_UNPLUGGED                 0x80040209L
2961
 
2962
/*
2963
 *  SendDeviceData failed because more information was requested
2964
 *  to be sent than can be sent to the device.  Some devices have
2965
 *  restrictions on how much data can be sent to them.  (For example,
2966
 *  there might be a limit on the number of buttons that can be
2967
 *  pressed at once.)
2968
 */
2969
#define DIERR_REPORTFULL                0x8004020AL
2970
 
2971
 
2972
/*
2973
 *  A mapper file function failed because reading or writing the user or IHV
2974
 *  settings file failed.
2975
 */
2976
#define DIERR_MAPFILEFAIL               0x8004020BL
2977
 
2978
 
2979
/*--- DINPUT Mapper Definitions: New for Dx8         ---*/
2980
 
2981
 
2982
/*--- Keyboard
2983
      Physical Keyboard Device       ---*/
2984
 
2985
#define DIKEYBOARD_ESCAPE                       0x81000401
2986
#define DIKEYBOARD_1                            0x81000402
2987
#define DIKEYBOARD_2                            0x81000403
2988
#define DIKEYBOARD_3                            0x81000404
2989
#define DIKEYBOARD_4                            0x81000405
2990
#define DIKEYBOARD_5                            0x81000406
2991
#define DIKEYBOARD_6                            0x81000407
2992
#define DIKEYBOARD_7                            0x81000408
2993
#define DIKEYBOARD_8                            0x81000409
2994
#define DIKEYBOARD_9                            0x8100040A
2995
#define DIKEYBOARD_0                            0x8100040B
2996
#define DIKEYBOARD_MINUS                        0x8100040C    /* - on main keyboard */
2997
#define DIKEYBOARD_EQUALS                       0x8100040D
2998
#define DIKEYBOARD_BACK                         0x8100040E    /* backspace */
2999
#define DIKEYBOARD_TAB                          0x8100040F
3000
#define DIKEYBOARD_Q                            0x81000410
3001
#define DIKEYBOARD_W                            0x81000411
3002
#define DIKEYBOARD_E                            0x81000412
3003
#define DIKEYBOARD_R                            0x81000413
3004
#define DIKEYBOARD_T                            0x81000414
3005
#define DIKEYBOARD_Y                            0x81000415
3006
#define DIKEYBOARD_U                            0x81000416
3007
#define DIKEYBOARD_I                            0x81000417
3008
#define DIKEYBOARD_O                            0x81000418
3009
#define DIKEYBOARD_P                            0x81000419
3010
#define DIKEYBOARD_LBRACKET                     0x8100041A
3011
#define DIKEYBOARD_RBRACKET                     0x8100041B
3012
#define DIKEYBOARD_RETURN                       0x8100041C    /* Enter on main keyboard */
3013
#define DIKEYBOARD_LCONTROL                     0x8100041D
3014
#define DIKEYBOARD_A                            0x8100041E
3015
#define DIKEYBOARD_S                            0x8100041F
3016
#define DIKEYBOARD_D                            0x81000420
3017
#define DIKEYBOARD_F                            0x81000421
3018
#define DIKEYBOARD_G                            0x81000422
3019
#define DIKEYBOARD_H                            0x81000423
3020
#define DIKEYBOARD_J                            0x81000424
3021
#define DIKEYBOARD_K                            0x81000425
3022
#define DIKEYBOARD_L                            0x81000426
3023
#define DIKEYBOARD_SEMICOLON                    0x81000427
3024
#define DIKEYBOARD_APOSTROPHE                   0x81000428
3025
#define DIKEYBOARD_GRAVE                        0x81000429    /* accent grave */
3026
#define DIKEYBOARD_LSHIFT                       0x8100042A
3027
#define DIKEYBOARD_BACKSLASH                    0x8100042B
3028
#define DIKEYBOARD_Z                            0x8100042C
3029
#define DIKEYBOARD_X                            0x8100042D
3030
#define DIKEYBOARD_C                            0x8100042E
3031
#define DIKEYBOARD_V                            0x8100042F
3032
#define DIKEYBOARD_B                            0x81000430
3033
#define DIKEYBOARD_N                            0x81000431
3034
#define DIKEYBOARD_M                            0x81000432
3035
#define DIKEYBOARD_COMMA                        0x81000433
3036
#define DIKEYBOARD_PERIOD                       0x81000434    /* . on main keyboard */
3037
#define DIKEYBOARD_SLASH                        0x81000435    /* / on main keyboard */
3038
#define DIKEYBOARD_RSHIFT                       0x81000436
3039
#define DIKEYBOARD_MULTIPLY                     0x81000437    /* * on numeric keypad */
3040
#define DIKEYBOARD_LMENU                        0x81000438    /* left Alt */
3041
#define DIKEYBOARD_SPACE                        0x81000439
3042
#define DIKEYBOARD_CAPITAL                      0x8100043A
3043
#define DIKEYBOARD_F1                           0x8100043B
3044
#define DIKEYBOARD_F2                           0x8100043C
3045
#define DIKEYBOARD_F3                           0x8100043D
3046
#define DIKEYBOARD_F4                           0x8100043E
3047
#define DIKEYBOARD_F5                           0x8100043F
3048
#define DIKEYBOARD_F6                           0x81000440
3049
#define DIKEYBOARD_F7                           0x81000441
3050
#define DIKEYBOARD_F8                           0x81000442
3051
#define DIKEYBOARD_F9                           0x81000443
3052
#define DIKEYBOARD_F10                          0x81000444
3053
#define DIKEYBOARD_NUMLOCK                      0x81000445
3054
#define DIKEYBOARD_SCROLL                       0x81000446    /* Scroll Lock */
3055
#define DIKEYBOARD_NUMPAD7                      0x81000447
3056
#define DIKEYBOARD_NUMPAD8                      0x81000448
3057
#define DIKEYBOARD_NUMPAD9                      0x81000449
3058
#define DIKEYBOARD_SUBTRACT                     0x8100044A    /* - on numeric keypad */
3059
#define DIKEYBOARD_NUMPAD4                      0x8100044B
3060
#define DIKEYBOARD_NUMPAD5                      0x8100044C
3061
#define DIKEYBOARD_NUMPAD6                      0x8100044D
3062
#define DIKEYBOARD_ADD                          0x8100044E    /* + on numeric keypad */
3063
#define DIKEYBOARD_NUMPAD1                      0x8100044F
3064
#define DIKEYBOARD_NUMPAD2                      0x81000450
3065
#define DIKEYBOARD_NUMPAD3                      0x81000451
3066
#define DIKEYBOARD_NUMPAD0                      0x81000452
3067
#define DIKEYBOARD_DECIMAL                      0x81000453    /* . on numeric keypad */
3068
#define DIKEYBOARD_OEM_102                      0x81000456    /* <> or \| on RT 102-key keyboard (Non-U.S.) */
3069
#define DIKEYBOARD_F11                          0x81000457
3070
#define DIKEYBOARD_F12                          0x81000458
3071
#define DIKEYBOARD_F13                          0x81000464    /*                     (NEC PC98) */
3072
#define DIKEYBOARD_F14                          0x81000465    /*                     (NEC PC98) */
3073
#define DIKEYBOARD_F15                          0x81000466    /*                     (NEC PC98) */
3074
#define DIKEYBOARD_KANA                         0x81000470    /* (Japanese keyboard)            */
3075
#define DIKEYBOARD_ABNT_C1                      0x81000473    /* /? on Brazilian keyboard */
3076
#define DIKEYBOARD_CONVERT                      0x81000479    /* (Japanese keyboard)            */
3077
#define DIKEYBOARD_NOCONVERT                    0x8100047B    /* (Japanese keyboard)            */
3078
#define DIKEYBOARD_YEN                          0x8100047D    /* (Japanese keyboard)            */
3079
#define DIKEYBOARD_ABNT_C2                      0x8100047E    /* Numpad . on Brazilian keyboard */
3080
#define DIKEYBOARD_NUMPADEQUALS                 0x8100048D    /* = on numeric keypad (NEC PC98) */
3081
#define DIKEYBOARD_PREVTRACK                    0x81000490    /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
3082
#define DIKEYBOARD_AT                           0x81000491    /*                     (NEC PC98) */
3083
#define DIKEYBOARD_COLON                        0x81000492    /*                     (NEC PC98) */
3084
#define DIKEYBOARD_UNDERLINE                    0x81000493    /*                     (NEC PC98) */
3085
#define DIKEYBOARD_KANJI                        0x81000494    /* (Japanese keyboard)            */
3086
#define DIKEYBOARD_STOP                         0x81000495    /*                     (NEC PC98) */
3087
#define DIKEYBOARD_AX                           0x81000496    /*                     (Japan AX) */
3088
#define DIKEYBOARD_UNLABELED                    0x81000497    /*                        (J3100) */
3089
#define DIKEYBOARD_NEXTTRACK                    0x81000499    /* Next Track */
3090
#define DIKEYBOARD_NUMPADENTER                  0x8100049C    /* Enter on numeric keypad */
3091
#define DIKEYBOARD_RCONTROL                     0x8100049D
3092
#define DIKEYBOARD_MUTE                         0x810004A0    /* Mute */
3093
#define DIKEYBOARD_CALCULATOR                   0x810004A1    /* Calculator */
3094
#define DIKEYBOARD_PLAYPAUSE                    0x810004A2    /* Play / Pause */
3095
#define DIKEYBOARD_MEDIASTOP                    0x810004A4    /* Media Stop */
3096
#define DIKEYBOARD_VOLUMEDOWN                   0x810004AE    /* Volume - */
3097
#define DIKEYBOARD_VOLUMEUP                     0x810004B0    /* Volume + */
3098
#define DIKEYBOARD_WEBHOME                      0x810004B2    /* Web home */
3099
#define DIKEYBOARD_NUMPADCOMMA                  0x810004B3    /* , on numeric keypad (NEC PC98) */
3100
#define DIKEYBOARD_DIVIDE                       0x810004B5    /* / on numeric keypad */
3101
#define DIKEYBOARD_SYSRQ                        0x810004B7
3102
#define DIKEYBOARD_RMENU                        0x810004B8    /* right Alt */
3103
#define DIKEYBOARD_PAUSE                        0x810004C5    /* Pause */
3104
#define DIKEYBOARD_HOME                         0x810004C7    /* Home on arrow keypad */
3105
#define DIKEYBOARD_UP                           0x810004C8    /* UpArrow on arrow keypad */
3106
#define DIKEYBOARD_PRIOR                        0x810004C9    /* PgUp on arrow keypad */
3107
#define DIKEYBOARD_LEFT                         0x810004CB    /* LeftArrow on arrow keypad */
3108
#define DIKEYBOARD_RIGHT                        0x810004CD    /* RightArrow on arrow keypad */
3109
#define DIKEYBOARD_END                          0x810004CF    /* End on arrow keypad */
3110
#define DIKEYBOARD_DOWN                         0x810004D0    /* DownArrow on arrow keypad */
3111
#define DIKEYBOARD_NEXT                         0x810004D1    /* PgDn on arrow keypad */
3112
#define DIKEYBOARD_INSERT                       0x810004D2    /* Insert on arrow keypad */
3113
#define DIKEYBOARD_DELETE                       0x810004D3    /* Delete on arrow keypad */
3114
#define DIKEYBOARD_LWIN                         0x810004DB    /* Left Windows key */
3115
#define DIKEYBOARD_RWIN                         0x810004DC    /* Right Windows key */
3116
#define DIKEYBOARD_APPS                         0x810004DD    /* AppMenu key */
3117
#define DIKEYBOARD_POWER                        0x810004DE    /* System Power */
3118
#define DIKEYBOARD_SLEEP                        0x810004DF    /* System Sleep */
3119
#define DIKEYBOARD_WAKE                         0x810004E3    /* System Wake */
3120
#define DIKEYBOARD_WEBSEARCH                    0x810004E5    /* Web Search */
3121
#define DIKEYBOARD_WEBFAVORITES                 0x810004E6    /* Web Favorites */
3122
#define DIKEYBOARD_WEBREFRESH                   0x810004E7    /* Web Refresh */
3123
#define DIKEYBOARD_WEBSTOP                      0x810004E8    /* Web Stop */
3124
#define DIKEYBOARD_WEBFORWARD                   0x810004E9    /* Web Forward */
3125
#define DIKEYBOARD_WEBBACK                      0x810004EA    /* Web Back */
3126
#define DIKEYBOARD_MYCOMPUTER                   0x810004EB    /* My Computer */
3127
#define DIKEYBOARD_MAIL                         0x810004EC    /* Mail */
3128
#define DIKEYBOARD_MEDIASELECT                  0x810004ED    /* Media Select */
3129
 
3130
 
3131
/*--- MOUSE
3132
      Physical Mouse Device             ---*/
3133
 
3134
#define DIMOUSE_XAXISAB                         (0x82000200 |DIMOFS_X ) /* X Axis-absolute: Some mice natively report absolute coordinates  */ 
3135
#define DIMOUSE_YAXISAB                         (0x82000200 |DIMOFS_Y ) /* Y Axis-absolute: Some mice natively report absolute coordinates */
3136
#define DIMOUSE_XAXIS                           (0x82000300 |DIMOFS_X ) /* X Axis */
3137
#define DIMOUSE_YAXIS                           (0x82000300 |DIMOFS_Y ) /* Y Axis */
3138
#define DIMOUSE_WHEEL                           (0x82000300 |DIMOFS_Z ) /* Z Axis */
3139
#define DIMOUSE_BUTTON0                         (0x82000400 |DIMOFS_BUTTON0) /* Button 0 */
3140
#define DIMOUSE_BUTTON1                         (0x82000400 |DIMOFS_BUTTON1) /* Button 1 */
3141
#define DIMOUSE_BUTTON2                         (0x82000400 |DIMOFS_BUTTON2) /* Button 2 */
3142
#define DIMOUSE_BUTTON3                         (0x82000400 |DIMOFS_BUTTON3) /* Button 3 */
3143
#define DIMOUSE_BUTTON4                         (0x82000400 |DIMOFS_BUTTON4) /* Button 4 */
3144
#define DIMOUSE_BUTTON5                         (0x82000400 |DIMOFS_BUTTON5) /* Button 5 */
3145
#define DIMOUSE_BUTTON6                         (0x82000400 |DIMOFS_BUTTON6) /* Button 6 */
3146
#define DIMOUSE_BUTTON7                         (0x82000400 |DIMOFS_BUTTON7) /* Button 7 */
3147
 
3148
 
3149
/*--- VOICE
3150
      Physical Dplay Voice Device       ---*/
3151
 
3152
#define DIVOICE_CHANNEL1                        0x83000401
3153
#define DIVOICE_CHANNEL2                        0x83000402
3154
#define DIVOICE_CHANNEL3                        0x83000403
3155
#define DIVOICE_CHANNEL4                        0x83000404
3156
#define DIVOICE_CHANNEL5                        0x83000405
3157
#define DIVOICE_CHANNEL6                        0x83000406
3158
#define DIVOICE_CHANNEL7                        0x83000407
3159
#define DIVOICE_CHANNEL8                        0x83000408
3160
#define DIVOICE_TEAM                            0x83000409
3161
#define DIVOICE_ALL                             0x8300040A
3162
#define DIVOICE_RECORDMUTE                      0x8300040B
3163
#define DIVOICE_PLAYBACKMUTE                    0x8300040C
3164
#define DIVOICE_TRANSMIT                        0x8300040D
3165
 
3166
#define DIVOICE_VOICECOMMAND                    0x83000410
3167
 
3168
 
3169
/*--- Driving Simulator - Racing
3170
      Vehicle control is primary objective  ---*/
3171
#define DIVIRTUAL_DRIVING_RACE                  0x01000000
3172
#define DIAXIS_DRIVINGR_STEER                   0x01008A01 /* Steering */
3173
#define DIAXIS_DRIVINGR_ACCELERATE              0x01039202 /* Accelerate */
3174
#define DIAXIS_DRIVINGR_BRAKE                   0x01041203 /* Brake-Axis */
3175
#define DIBUTTON_DRIVINGR_SHIFTUP               0x01000C01 /* Shift to next higher gear */
3176
#define DIBUTTON_DRIVINGR_SHIFTDOWN             0x01000C02 /* Shift to next lower gear */
3177
#define DIBUTTON_DRIVINGR_VIEW                  0x01001C03 /* Cycle through view options */
3178
#define DIBUTTON_DRIVINGR_MENU                  0x010004FD /* Show menu options */
3179
/*--- Priority 2 controls                            ---*/
3180
 
3181
#define DIAXIS_DRIVINGR_ACCEL_AND_BRAKE         0x01014A04 /* Some devices combine accelerate and brake in a single axis */
3182
#define DIHATSWITCH_DRIVINGR_GLANCE             0x01004601 /* Look around */
3183
#define DIBUTTON_DRIVINGR_BRAKE                 0x01004C04 /* Brake-button */
3184
#define DIBUTTON_DRIVINGR_DASHBOARD             0x01004405 /* Select next dashboard option */
3185
#define DIBUTTON_DRIVINGR_AIDS                  0x01004406 /* Driver correction aids */
3186
#define DIBUTTON_DRIVINGR_MAP                   0x01004407 /* Display Driving Map */
3187
#define DIBUTTON_DRIVINGR_BOOST                 0x01004408 /* Turbo Boost */
3188
#define DIBUTTON_DRIVINGR_PIT                   0x01004409 /* Pit stop notification */
3189
#define DIBUTTON_DRIVINGR_ACCELERATE_LINK       0x0103D4E0 /* Fallback Accelerate button */
3190
#define DIBUTTON_DRIVINGR_STEER_LEFT_LINK       0x0100CCE4 /* Fallback Steer Left button */
3191
#define DIBUTTON_DRIVINGR_STEER_RIGHT_LINK      0x0100CCEC /* Fallback Steer Right button */
3192
#define DIBUTTON_DRIVINGR_GLANCE_LEFT_LINK      0x0107C4E4 /* Fallback Glance Left button */
3193
#define DIBUTTON_DRIVINGR_GLANCE_RIGHT_LINK     0x0107C4EC /* Fallback Glance Right button */
3194
#define DIBUTTON_DRIVINGR_DEVICE                0x010044FE /* Show input device and controls */
3195
#define DIBUTTON_DRIVINGR_PAUSE                 0x010044FC /* Start / Pause / Restart game */
3196
 
3197
/*--- Driving Simulator - Combat
3198
      Combat from within a vehicle is primary objective  ---*/
3199
#define DIVIRTUAL_DRIVING_COMBAT                0x02000000
3200
#define DIAXIS_DRIVINGC_STEER                   0x02008A01 /* Steering  */
3201
#define DIAXIS_DRIVINGC_ACCELERATE              0x02039202 /* Accelerate */
3202
#define DIAXIS_DRIVINGC_BRAKE                   0x02041203 /* Brake-axis */
3203
#define DIBUTTON_DRIVINGC_FIRE                  0x02000C01 /* Fire */
3204
#define DIBUTTON_DRIVINGC_WEAPONS               0x02000C02 /* Select next weapon */
3205
#define DIBUTTON_DRIVINGC_TARGET                0x02000C03 /* Select next available target */
3206
#define DIBUTTON_DRIVINGC_MENU                  0x020004FD /* Show menu options */
3207
/*--- Priority 2 controls                            ---*/
3208
 
3209
#define DIAXIS_DRIVINGC_ACCEL_AND_BRAKE         0x02014A04 /* Some devices combine accelerate and brake in a single axis */
3210
#define DIHATSWITCH_DRIVINGC_GLANCE             0x02004601 /* Look around */
3211
#define DIBUTTON_DRIVINGC_SHIFTUP               0x02004C04 /* Shift to next higher gear */
3212
#define DIBUTTON_DRIVINGC_SHIFTDOWN             0x02004C05 /* Shift to next lower gear */
3213
#define DIBUTTON_DRIVINGC_DASHBOARD             0x02004406 /* Select next dashboard option */
3214
#define DIBUTTON_DRIVINGC_AIDS                  0x02004407 /* Driver correction aids */
3215
#define DIBUTTON_DRIVINGC_BRAKE                 0x02004C08 /* Brake-button */
3216
#define DIBUTTON_DRIVINGC_FIRESECONDARY         0x02004C09 /* Alternative fire button */
3217
#define DIBUTTON_DRIVINGC_ACCELERATE_LINK       0x0203D4E0 /* Fallback Accelerate button */
3218
#define DIBUTTON_DRIVINGC_STEER_LEFT_LINK       0x0200CCE4 /* Fallback Steer Left button */
3219
#define DIBUTTON_DRIVINGC_STEER_RIGHT_LINK      0x0200CCEC /* Fallback Steer Right button */
3220
#define DIBUTTON_DRIVINGC_GLANCE_LEFT_LINK      0x0207C4E4 /* Fallback Glance Left button */
3221
#define DIBUTTON_DRIVINGC_GLANCE_RIGHT_LINK     0x0207C4EC /* Fallback Glance Right button */
3222
#define DIBUTTON_DRIVINGC_DEVICE                0x020044FE /* Show input device and controls */
3223
#define DIBUTTON_DRIVINGC_PAUSE                 0x020044FC /* Start / Pause / Restart game */
3224
 
3225
/*--- Driving Simulator - Tank
3226
      Combat from withing a tank is primary objective  ---*/
3227
#define DIVIRTUAL_DRIVING_TANK                  0x03000000
3228
#define DIAXIS_DRIVINGT_STEER                   0x03008A01 /* Turn tank left / right */
3229
#define DIAXIS_DRIVINGT_BARREL                  0x03010202 /* Raise / lower barrel */
3230
#define DIAXIS_DRIVINGT_ACCELERATE              0x03039203 /* Accelerate */
3231
#define DIAXIS_DRIVINGT_ROTATE                  0x03020204 /* Turn barrel left / right */
3232
#define DIBUTTON_DRIVINGT_FIRE                  0x03000C01 /* Fire */
3233
#define DIBUTTON_DRIVINGT_WEAPONS               0x03000C02 /* Select next weapon */
3234
#define DIBUTTON_DRIVINGT_TARGET                0x03000C03 /* Selects next available target */
3235
#define DIBUTTON_DRIVINGT_MENU                  0x030004FD /* Show menu options */
3236
/*--- Priority 2 controls                            ---*/
3237
 
3238
#define DIHATSWITCH_DRIVINGT_GLANCE             0x03004601 /* Look around */
3239
#define DIAXIS_DRIVINGT_BRAKE                   0x03045205 /* Brake-axis */
3240
#define DIAXIS_DRIVINGT_ACCEL_AND_BRAKE         0x03014A06 /* Some devices combine accelerate and brake in a single axis */
3241
#define DIBUTTON_DRIVINGT_VIEW                  0x03005C04 /* Cycle through view options */
3242
#define DIBUTTON_DRIVINGT_DASHBOARD             0x03005C05 /* Select next dashboard option */
3243
#define DIBUTTON_DRIVINGT_BRAKE                 0x03004C06 /* Brake-button */
3244
#define DIBUTTON_DRIVINGT_FIRESECONDARY         0x03004C07 /* Alternative fire button */
3245
#define DIBUTTON_DRIVINGT_ACCELERATE_LINK       0x0303D4E0 /* Fallback Accelerate button */
3246
#define DIBUTTON_DRIVINGT_STEER_LEFT_LINK       0x0300CCE4 /* Fallback Steer Left button */
3247
#define DIBUTTON_DRIVINGT_STEER_RIGHT_LINK      0x0300CCEC /* Fallback Steer Right button */
3248
#define DIBUTTON_DRIVINGT_BARREL_UP_LINK        0x030144E0 /* Fallback Barrel up button */
3249
#define DIBUTTON_DRIVINGT_BARREL_DOWN_LINK      0x030144E8 /* Fallback Barrel down button */
3250
#define DIBUTTON_DRIVINGT_ROTATE_LEFT_LINK      0x030244E4 /* Fallback Rotate left button */
3251
#define DIBUTTON_DRIVINGT_ROTATE_RIGHT_LINK     0x030244EC /* Fallback Rotate right button */
3252
#define DIBUTTON_DRIVINGT_GLANCE_LEFT_LINK      0x0307C4E4 /* Fallback Glance Left button */
3253
#define DIBUTTON_DRIVINGT_GLANCE_RIGHT_LINK     0x0307C4EC /* Fallback Glance Right button */
3254
#define DIBUTTON_DRIVINGT_DEVICE                0x030044FE /* Show input device and controls */
3255
#define DIBUTTON_DRIVINGT_PAUSE                 0x030044FC /* Start / Pause / Restart game */
3256
 
3257
/*--- Flight Simulator - Civilian
3258
      Plane control is the primary objective  ---*/
3259
#define DIVIRTUAL_FLYING_CIVILIAN               0x04000000
3260
#define DIAXIS_FLYINGC_BANK                     0x04008A01 /* Roll ship left / right */
3261
#define DIAXIS_FLYINGC_PITCH                    0x04010A02 /* Nose up / down */
3262
#define DIAXIS_FLYINGC_THROTTLE                 0x04039203 /* Throttle */
3263
#define DIBUTTON_FLYINGC_VIEW                   0x04002401 /* Cycle through view options */
3264
#define DIBUTTON_FLYINGC_DISPLAY                0x04002402 /* Select next dashboard / heads up display option */
3265
#define DIBUTTON_FLYINGC_GEAR                   0x04002C03 /* Gear up / down */
3266
#define DIBUTTON_FLYINGC_MENU                   0x040004FD /* Show menu options */
3267
/*--- Priority 2 controls                            ---*/
3268
 
3269
#define DIHATSWITCH_FLYINGC_GLANCE              0x04004601 /* Look around */
3270
#define DIAXIS_FLYINGC_BRAKE                    0x04046A04 /* Apply Brake */
3271
#define DIAXIS_FLYINGC_RUDDER                   0x04025205 /* Yaw ship left/right */
3272
#define DIAXIS_FLYINGC_FLAPS                    0x04055A06 /* Flaps */
3273
#define DIBUTTON_FLYINGC_FLAPSUP                0x04006404 /* Increment stepping up until fully retracted */
3274
#define DIBUTTON_FLYINGC_FLAPSDOWN              0x04006405 /* Decrement stepping down until fully extended */
3275
#define DIBUTTON_FLYINGC_BRAKE_LINK             0x04046CE0 /* Fallback brake button */
3276
#define DIBUTTON_FLYINGC_FASTER_LINK            0x0403D4E0 /* Fallback throttle up button */
3277
#define DIBUTTON_FLYINGC_SLOWER_LINK            0x0403D4E8 /* Fallback throttle down button */
3278
#define DIBUTTON_FLYINGC_GLANCE_LEFT_LINK       0x0407C4E4 /* Fallback Glance Left button */
3279
#define DIBUTTON_FLYINGC_GLANCE_RIGHT_LINK      0x0407C4EC /* Fallback Glance Right button */
3280
#define DIBUTTON_FLYINGC_GLANCE_UP_LINK         0x0407C4E0 /* Fallback Glance Up button */
3281
#define DIBUTTON_FLYINGC_GLANCE_DOWN_LINK       0x0407C4E8 /* Fallback Glance Down button */
3282
#define DIBUTTON_FLYINGC_DEVICE                 0x040044FE /* Show input device and controls */
3283
#define DIBUTTON_FLYINGC_PAUSE                  0x040044FC /* Start / Pause / Restart game */
3284
 
3285
/*--- Flight Simulator - Military
3286
      Aerial combat is the primary objective  ---*/
3287
#define DIVIRTUAL_FLYING_MILITARY               0x05000000
3288
#define DIAXIS_FLYINGM_BANK                     0x05008A01 /* Bank - Roll ship left / right */
3289
#define DIAXIS_FLYINGM_PITCH                    0x05010A02 /* Pitch - Nose up / down */
3290
#define DIAXIS_FLYINGM_THROTTLE                 0x05039203 /* Throttle - faster / slower */
3291
#define DIBUTTON_FLYINGM_FIRE                   0x05000C01 /* Fire */
3292
#define DIBUTTON_FLYINGM_WEAPONS                0x05000C02 /* Select next weapon */
3293
#define DIBUTTON_FLYINGM_TARGET                 0x05000C03 /* Selects next available target */
3294
#define DIBUTTON_FLYINGM_MENU                   0x050004FD /* Show menu options */
3295
/*--- Priority 2 controls                            ---*/
3296
 
3297
#define DIHATSWITCH_FLYINGM_GLANCE              0x05004601 /* Look around */
3298
#define DIBUTTON_FLYINGM_COUNTER                0x05005C04 /* Activate counter measures */
3299
#define DIAXIS_FLYINGM_RUDDER                   0x05024A04 /* Rudder - Yaw ship left/right */
3300
#define DIAXIS_FLYINGM_BRAKE                    0x05046205 /* Brake-axis */
3301
#define DIBUTTON_FLYINGM_VIEW                   0x05006405 /* Cycle through view options */
3302
#define DIBUTTON_FLYINGM_DISPLAY                0x05006406 /* Select next dashboard option */
3303
#define DIAXIS_FLYINGM_FLAPS                    0x05055206 /* Flaps */
3304
#define DIBUTTON_FLYINGM_FLAPSUP                0x05005407 /* Increment stepping up until fully retracted */
3305
#define DIBUTTON_FLYINGM_FLAPSDOWN              0x05005408 /* Decrement stepping down until fully extended */
3306
#define DIBUTTON_FLYINGM_FIRESECONDARY          0x05004C09 /* Alternative fire button */
3307
#define DIBUTTON_FLYINGM_GEAR                   0x0500640A /* Gear up / down */
3308
#define DIBUTTON_FLYINGM_BRAKE_LINK             0x050464E0 /* Fallback brake button */
3309
#define DIBUTTON_FLYINGM_FASTER_LINK            0x0503D4E0 /* Fallback throttle up button */
3310
#define DIBUTTON_FLYINGM_SLOWER_LINK            0x0503D4E8 /* Fallback throttle down button */
3311
#define DIBUTTON_FLYINGM_GLANCE_LEFT_LINK       0x0507C4E4 /* Fallback Glance Left button */
3312
#define DIBUTTON_FLYINGM_GLANCE_RIGHT_LINK      0x0507C4EC /* Fallback Glance Right button */
3313
#define DIBUTTON_FLYINGM_GLANCE_UP_LINK         0x0507C4E0 /* Fallback Glance Up button */
3314
#define DIBUTTON_FLYINGM_GLANCE_DOWN_LINK       0x0507C4E8 /* Fallback Glance Down button */
3315
#define DIBUTTON_FLYINGM_DEVICE                 0x050044FE /* Show input device and controls */
3316
#define DIBUTTON_FLYINGM_PAUSE                  0x050044FC /* Start / Pause / Restart game */
3317
 
3318
/*--- Flight Simulator - Combat Helicopter
3319
      Combat from helicopter is primary objective  ---*/
3320
#define DIVIRTUAL_FLYING_HELICOPTER             0x06000000
3321
#define DIAXIS_FLYINGH_BANK                     0x06008A01 /* Bank - Roll ship left / right */
3322
#define DIAXIS_FLYINGH_PITCH                    0x06010A02 /* Pitch - Nose up / down */
3323
#define DIAXIS_FLYINGH_COLLECTIVE               0x06018A03 /* Collective - Blade pitch/power */
3324
#define DIBUTTON_FLYINGH_FIRE                   0x06001401 /* Fire */
3325
#define DIBUTTON_FLYINGH_WEAPONS                0x06001402 /* Select next weapon */
3326
#define DIBUTTON_FLYINGH_TARGET                 0x06001403 /* Selects next available target */
3327
#define DIBUTTON_FLYINGH_MENU                   0x060004FD /* Show menu options */
3328
/*--- Priority 2 controls                            ---*/
3329
 
3330
#define DIHATSWITCH_FLYINGH_GLANCE              0x06004601 /* Look around */
3331
#define DIAXIS_FLYINGH_TORQUE                   0x06025A04 /* Torque - Rotate ship around left / right axis */
3332
#define DIAXIS_FLYINGH_THROTTLE                 0x0603DA05 /* Throttle */
3333
#define DIBUTTON_FLYINGH_COUNTER                0x06005404 /* Activate counter measures */
3334
#define DIBUTTON_FLYINGH_VIEW                   0x06006405 /* Cycle through view options */
3335
#define DIBUTTON_FLYINGH_GEAR                   0x06006406 /* Gear up / down */
3336
#define DIBUTTON_FLYINGH_FIRESECONDARY          0x06004C07 /* Alternative fire button */
3337
#define DIBUTTON_FLYINGH_FASTER_LINK            0x0603DCE0 /* Fallback throttle up button */
3338
#define DIBUTTON_FLYINGH_SLOWER_LINK            0x0603DCE8 /* Fallback throttle down button */
3339
#define DIBUTTON_FLYINGH_GLANCE_LEFT_LINK       0x0607C4E4 /* Fallback Glance Left button */
3340
#define DIBUTTON_FLYINGH_GLANCE_RIGHT_LINK      0x0607C4EC /* Fallback Glance Right button */
3341
#define DIBUTTON_FLYINGH_GLANCE_UP_LINK         0x0607C4E0 /* Fallback Glance Up button */
3342
#define DIBUTTON_FLYINGH_GLANCE_DOWN_LINK       0x0607C4E8 /* Fallback Glance Down button */
3343
#define DIBUTTON_FLYINGH_DEVICE                 0x060044FE /* Show input device and controls */
3344
#define DIBUTTON_FLYINGH_PAUSE                  0x060044FC /* Start / Pause / Restart game */
3345
 
3346
/*--- Space Simulator - Combat
3347
      Space Simulator with weapons  ---*/
3348
#define DIVIRTUAL_SPACESIM                      0x07000000
3349
#define DIAXIS_SPACESIM_LATERAL                 0x07008201 /* Move ship left / right */
3350
#define DIAXIS_SPACESIM_MOVE                    0x07010202 /* Move ship forward/backward */
3351
#define DIAXIS_SPACESIM_THROTTLE                0x07038203 /* Throttle - Engine speed */
3352
#define DIBUTTON_SPACESIM_FIRE                  0x07000401 /* Fire */
3353
#define DIBUTTON_SPACESIM_WEAPONS               0x07000402 /* Select next weapon */
3354
#define DIBUTTON_SPACESIM_TARGET                0x07000403 /* Selects next available target */
3355
#define DIBUTTON_SPACESIM_MENU                  0x070004FD /* Show menu options */
3356
/*--- Priority 2 controls                            ---*/
3357
 
3358
#define DIHATSWITCH_SPACESIM_GLANCE             0x07004601 /* Look around */
3359
#define DIAXIS_SPACESIM_CLIMB                   0x0701C204 /* Climb - Pitch ship up/down */
3360
#define DIAXIS_SPACESIM_ROTATE                  0x07024205 /* Rotate - Turn ship left/right */
3361
#define DIBUTTON_SPACESIM_VIEW                  0x07004404 /* Cycle through view options */
3362
#define DIBUTTON_SPACESIM_DISPLAY               0x07004405 /* Select next dashboard / heads up display option */
3363
#define DIBUTTON_SPACESIM_RAISE                 0x07004406 /* Raise ship while maintaining current pitch */
3364
#define DIBUTTON_SPACESIM_LOWER                 0x07004407 /* Lower ship while maintaining current pitch */
3365
#define DIBUTTON_SPACESIM_GEAR                  0x07004408 /* Gear up / down */
3366
#define DIBUTTON_SPACESIM_FIRESECONDARY         0x07004409 /* Alternative fire button */
3367
#define DIBUTTON_SPACESIM_LEFT_LINK             0x0700C4E4 /* Fallback move left button */
3368
#define DIBUTTON_SPACESIM_RIGHT_LINK            0x0700C4EC /* Fallback move right button */
3369
#define DIBUTTON_SPACESIM_FORWARD_LINK          0x070144E0 /* Fallback move forward button */
3370
#define DIBUTTON_SPACESIM_BACKWARD_LINK         0x070144E8 /* Fallback move backwards button */
3371
#define DIBUTTON_SPACESIM_FASTER_LINK           0x0703C4E0 /* Fallback throttle up button */
3372
#define DIBUTTON_SPACESIM_SLOWER_LINK           0x0703C4E8 /* Fallback throttle down button */
3373
#define DIBUTTON_SPACESIM_TURN_LEFT_LINK        0x070244E4 /* Fallback turn left button */
3374
#define DIBUTTON_SPACESIM_TURN_RIGHT_LINK       0x070244EC /* Fallback turn right button */
3375
#define DIBUTTON_SPACESIM_GLANCE_LEFT_LINK      0x0707C4E4 /* Fallback Glance Left button */
3376
#define DIBUTTON_SPACESIM_GLANCE_RIGHT_LINK     0x0707C4EC /* Fallback Glance Right button */
3377
#define DIBUTTON_SPACESIM_GLANCE_UP_LINK        0x0707C4E0 /* Fallback Glance Up button */
3378
#define DIBUTTON_SPACESIM_GLANCE_DOWN_LINK      0x0707C4E8 /* Fallback Glance Down button */
3379
#define DIBUTTON_SPACESIM_DEVICE                0x070044FE /* Show input device and controls */
3380
#define DIBUTTON_SPACESIM_PAUSE                 0x070044FC /* Start / Pause / Restart game */
3381
 
3382
/*--- Fighting - First Person
3383
      Hand to Hand combat is primary objective  ---*/
3384
#define DIVIRTUAL_FIGHTING_HAND2HAND            0x08000000
3385
#define DIAXIS_FIGHTINGH_LATERAL                0x08008201 /* Sidestep left/right */
3386
#define DIAXIS_FIGHTINGH_MOVE                   0x08010202 /* Move forward/backward */
3387
#define DIBUTTON_FIGHTINGH_PUNCH                0x08000401 /* Punch */
3388
#define DIBUTTON_FIGHTINGH_KICK                 0x08000402 /* Kick */
3389
#define DIBUTTON_FIGHTINGH_BLOCK                0x08000403 /* Block */
3390
#define DIBUTTON_FIGHTINGH_CROUCH               0x08000404 /* Crouch */
3391
#define DIBUTTON_FIGHTINGH_JUMP                 0x08000405 /* Jump */
3392
#define DIBUTTON_FIGHTINGH_SPECIAL1             0x08000406 /* Apply first special move */
3393
#define DIBUTTON_FIGHTINGH_SPECIAL2             0x08000407 /* Apply second special move */
3394
#define DIBUTTON_FIGHTINGH_MENU                 0x080004FD /* Show menu options */
3395
/*--- Priority 2 controls                            ---*/
3396
 
3397
#define DIBUTTON_FIGHTINGH_SELECT               0x08004408 /* Select special move */
3398
#define DIHATSWITCH_FIGHTINGH_SLIDE             0x08004601 /* Look around */
3399
#define DIBUTTON_FIGHTINGH_DISPLAY              0x08004409 /* Shows next on-screen display option */
3400
#define DIAXIS_FIGHTINGH_ROTATE                 0x08024203 /* Rotate - Turn body left/right */
3401
#define DIBUTTON_FIGHTINGH_DODGE                0x0800440A /* Dodge */
3402
#define DIBUTTON_FIGHTINGH_LEFT_LINK            0x0800C4E4 /* Fallback left sidestep button */
3403
#define DIBUTTON_FIGHTINGH_RIGHT_LINK           0x0800C4EC /* Fallback right sidestep button */
3404
#define DIBUTTON_FIGHTINGH_FORWARD_LINK         0x080144E0 /* Fallback forward button */
3405
#define DIBUTTON_FIGHTINGH_BACKWARD_LINK        0x080144E8 /* Fallback backward button */
3406
#define DIBUTTON_FIGHTINGH_DEVICE               0x080044FE /* Show input device and controls */
3407
#define DIBUTTON_FIGHTINGH_PAUSE                0x080044FC /* Start / Pause / Restart game */
3408
 
3409
/*--- Fighting - First Person Shooting
3410
      Navigation and combat are primary objectives  ---*/
3411
#define DIVIRTUAL_FIGHTING_FPS                  0x09000000
3412
#define DIAXIS_FPS_ROTATE                       0x09008201 /* Rotate character left/right */
3413
#define DIAXIS_FPS_MOVE                         0x09010202 /* Move forward/backward */
3414
#define DIBUTTON_FPS_FIRE                       0x09000401 /* Fire */
3415
#define DIBUTTON_FPS_WEAPONS                    0x09000402 /* Select next weapon */
3416
#define DIBUTTON_FPS_APPLY                      0x09000403 /* Use item */
3417
#define DIBUTTON_FPS_SELECT                     0x09000404 /* Select next inventory item */
3418
#define DIBUTTON_FPS_CROUCH                     0x09000405 /* Crouch/ climb down/ swim down */
3419
#define DIBUTTON_FPS_JUMP                       0x09000406 /* Jump/ climb up/ swim up */
3420
#define DIAXIS_FPS_LOOKUPDOWN                   0x09018203 /* Look up / down  */
3421
#define DIBUTTON_FPS_STRAFE                     0x09000407 /* Enable strafing while active */
3422
#define DIBUTTON_FPS_MENU                       0x090004FD /* Show menu options */
3423
/*--- Priority 2 controls                            ---*/
3424
 
3425
#define DIHATSWITCH_FPS_GLANCE                  0x09004601 /* Look around */
3426
#define DIBUTTON_FPS_DISPLAY                    0x09004408 /* Shows next on-screen display option/ map */
3427
#define DIAXIS_FPS_SIDESTEP                     0x09024204 /* Sidestep */
3428
#define DIBUTTON_FPS_DODGE                      0x09004409 /* Dodge */
3429
#define DIBUTTON_FPS_GLANCEL                    0x0900440A /* Glance Left */
3430
#define DIBUTTON_FPS_GLANCER                    0x0900440B /* Glance Right */
3431
#define DIBUTTON_FPS_FIRESECONDARY              0x0900440C /* Alternative fire button */
3432
#define DIBUTTON_FPS_ROTATE_LEFT_LINK           0x0900C4E4 /* Fallback rotate left button */
3433
#define DIBUTTON_FPS_ROTATE_RIGHT_LINK          0x0900C4EC /* Fallback rotate right button */
3434
#define DIBUTTON_FPS_FORWARD_LINK               0x090144E0 /* Fallback forward button */
3435
#define DIBUTTON_FPS_BACKWARD_LINK              0x090144E8 /* Fallback backward button */
3436
#define DIBUTTON_FPS_GLANCE_UP_LINK             0x0901C4E0 /* Fallback look up button */
3437
#define DIBUTTON_FPS_GLANCE_DOWN_LINK           0x0901C4E8 /* Fallback look down button */
3438
#define DIBUTTON_FPS_STEP_LEFT_LINK             0x090244E4 /* Fallback step left button */
3439
#define DIBUTTON_FPS_STEP_RIGHT_LINK            0x090244EC /* Fallback step right button */
3440
#define DIBUTTON_FPS_DEVICE                     0x090044FE /* Show input device and controls */
3441
#define DIBUTTON_FPS_PAUSE                      0x090044FC /* Start / Pause / Restart game */
3442
 
3443
/*--- Fighting - Third Person action
3444
      Perspective of camera is behind the main character  ---*/
3445
#define DIVIRTUAL_FIGHTING_THIRDPERSON          0x0A000000
3446
#define DIAXIS_TPS_TURN                         0x0A020201 /* Turn left/right */
3447
#define DIAXIS_TPS_MOVE                         0x0A010202 /* Move forward/backward */
3448
#define DIBUTTON_TPS_RUN                        0x0A000401 /* Run or walk toggle switch */
3449
#define DIBUTTON_TPS_ACTION                     0x0A000402 /* Action Button */
3450
#define DIBUTTON_TPS_SELECT                     0x0A000403 /* Select next weapon */
3451
#define DIBUTTON_TPS_USE                        0x0A000404 /* Use inventory item currently selected */
3452
#define DIBUTTON_TPS_JUMP                       0x0A000405 /* Character Jumps */
3453
#define DIBUTTON_TPS_MENU                       0x0A0004FD /* Show menu options */
3454
/*--- Priority 2 controls                            ---*/
3455
 
3456
#define DIHATSWITCH_TPS_GLANCE                  0x0A004601 /* Look around */
3457
#define DIBUTTON_TPS_VIEW                       0x0A004406 /* Select camera view */
3458
#define DIBUTTON_TPS_STEPLEFT                   0x0A004407 /* Character takes a left step */
3459
#define DIBUTTON_TPS_STEPRIGHT                  0x0A004408 /* Character takes a right step */
3460
#define DIAXIS_TPS_STEP                         0x0A00C203 /* Character steps left/right */
3461
#define DIBUTTON_TPS_DODGE                      0x0A004409 /* Character dodges or ducks */
3462
#define DIBUTTON_TPS_INVENTORY                  0x0A00440A /* Cycle through inventory */
3463
#define DIBUTTON_TPS_TURN_LEFT_LINK             0x0A0244E4 /* Fallback turn left button */
3464
#define DIBUTTON_TPS_TURN_RIGHT_LINK            0x0A0244EC /* Fallback turn right button */
3465
#define DIBUTTON_TPS_FORWARD_LINK               0x0A0144E0 /* Fallback forward button */
3466
#define DIBUTTON_TPS_BACKWARD_LINK              0x0A0144E8 /* Fallback backward button */
3467
#define DIBUTTON_TPS_GLANCE_UP_LINK             0x0A07C4E0 /* Fallback look up button */
3468
#define DIBUTTON_TPS_GLANCE_DOWN_LINK           0x0A07C4E8 /* Fallback look down button */
3469
#define DIBUTTON_TPS_GLANCE_LEFT_LINK           0x0A07C4E4 /* Fallback glance up button */
3470
#define DIBUTTON_TPS_GLANCE_RIGHT_LINK          0x0A07C4EC /* Fallback glance right button */
3471
#define DIBUTTON_TPS_DEVICE                     0x0A0044FE /* Show input device and controls */
3472
#define DIBUTTON_TPS_PAUSE                      0x0A0044FC /* Start / Pause / Restart game */
3473
 
3474
/*--- Strategy - Role Playing
3475
      Navigation and problem solving are primary actions  ---*/
3476
#define DIVIRTUAL_STRATEGY_ROLEPLAYING          0x0B000000
3477
#define DIAXIS_STRATEGYR_LATERAL                0x0B008201 /* sidestep - left/right */
3478
#define DIAXIS_STRATEGYR_MOVE                   0x0B010202 /* move forward/backward */
3479
#define DIBUTTON_STRATEGYR_GET                  0x0B000401 /* Acquire item */
3480
#define DIBUTTON_STRATEGYR_APPLY                0x0B000402 /* Use selected item */
3481
#define DIBUTTON_STRATEGYR_SELECT               0x0B000403 /* Select nextitem */
3482
#define DIBUTTON_STRATEGYR_ATTACK               0x0B000404 /* Attack */
3483
#define DIBUTTON_STRATEGYR_CAST                 0x0B000405 /* Cast Spell */
3484
#define DIBUTTON_STRATEGYR_CROUCH               0x0B000406 /* Crouch */
3485
#define DIBUTTON_STRATEGYR_JUMP                 0x0B000407 /* Jump */
3486
#define DIBUTTON_STRATEGYR_MENU                 0x0B0004FD /* Show menu options */
3487
/*--- Priority 2 controls                            ---*/
3488
 
3489
#define DIHATSWITCH_STRATEGYR_GLANCE            0x0B004601 /* Look around */
3490
#define DIBUTTON_STRATEGYR_MAP                  0x0B004408 /* Cycle through map options */
3491
#define DIBUTTON_STRATEGYR_DISPLAY              0x0B004409 /* Shows next on-screen display option */
3492
#define DIAXIS_STRATEGYR_ROTATE                 0x0B024203 /* Turn body left/right */
3493
#define DIBUTTON_STRATEGYR_LEFT_LINK            0x0B00C4E4 /* Fallback sidestep left button */
3494
#define DIBUTTON_STRATEGYR_RIGHT_LINK           0x0B00C4EC /* Fallback sidestep right button */
3495
#define DIBUTTON_STRATEGYR_FORWARD_LINK         0x0B0144E0 /* Fallback move forward button */
3496
#define DIBUTTON_STRATEGYR_BACK_LINK            0x0B0144E8 /* Fallback move backward button */
3497
#define DIBUTTON_STRATEGYR_ROTATE_LEFT_LINK     0x0B0244E4 /* Fallback turn body left button */
3498
#define DIBUTTON_STRATEGYR_ROTATE_RIGHT_LINK    0x0B0244EC /* Fallback turn body right button */
3499
#define DIBUTTON_STRATEGYR_DEVICE               0x0B0044FE /* Show input device and controls */
3500
#define DIBUTTON_STRATEGYR_PAUSE                0x0B0044FC /* Start / Pause / Restart game */
3501
 
3502
/*--- Strategy - Turn based
3503
      Navigation and problem solving are primary actions  ---*/
3504
#define DIVIRTUAL_STRATEGY_TURN                 0x0C000000
3505
#define DIAXIS_STRATEGYT_LATERAL                0x0C008201 /* Sidestep left/right */
3506
#define DIAXIS_STRATEGYT_MOVE                   0x0C010202 /* Move forward/backwards */
3507
#define DIBUTTON_STRATEGYT_SELECT               0x0C000401 /* Select unit or object */
3508
#define DIBUTTON_STRATEGYT_INSTRUCT             0x0C000402 /* Cycle through instructions */
3509
#define DIBUTTON_STRATEGYT_APPLY                0x0C000403 /* Apply selected instruction */
3510
#define DIBUTTON_STRATEGYT_TEAM                 0x0C000404 /* Select next team / cycle through all */
3511
#define DIBUTTON_STRATEGYT_TURN                 0x0C000405 /* Indicate turn over */
3512
#define DIBUTTON_STRATEGYT_MENU                 0x0C0004FD /* Show menu options */
3513
/*--- Priority 2 controls                            ---*/
3514
 
3515
#define DIBUTTON_STRATEGYT_ZOOM                 0x0C004406 /* Zoom - in / out */
3516
#define DIBUTTON_STRATEGYT_MAP                  0x0C004407 /* cycle through map options */
3517
#define DIBUTTON_STRATEGYT_DISPLAY              0x0C004408 /* shows next on-screen display options */
3518
#define DIBUTTON_STRATEGYT_LEFT_LINK            0x0C00C4E4 /* Fallback sidestep left button */
3519
#define DIBUTTON_STRATEGYT_RIGHT_LINK           0x0C00C4EC /* Fallback sidestep right button */
3520
#define DIBUTTON_STRATEGYT_FORWARD_LINK         0x0C0144E0 /* Fallback move forward button */
3521
#define DIBUTTON_STRATEGYT_BACK_LINK            0x0C0144E8 /* Fallback move back button */
3522
#define DIBUTTON_STRATEGYT_DEVICE               0x0C0044FE /* Show input device and controls */
3523
#define DIBUTTON_STRATEGYT_PAUSE                0x0C0044FC /* Start / Pause / Restart game */
3524
 
3525
/*--- Sports - Hunting
3526
      Hunting                ---*/
3527
#define DIVIRTUAL_SPORTS_HUNTING                0x0D000000
3528
#define DIAXIS_HUNTING_LATERAL                  0x0D008201 /* sidestep left/right */
3529
#define DIAXIS_HUNTING_MOVE                     0x0D010202 /* move forward/backwards */
3530
#define DIBUTTON_HUNTING_FIRE                   0x0D000401 /* Fire selected weapon */
3531
#define DIBUTTON_HUNTING_AIM                    0x0D000402 /* Select aim/move */
3532
#define DIBUTTON_HUNTING_WEAPON                 0x0D000403 /* Select next weapon */
3533
#define DIBUTTON_HUNTING_BINOCULAR              0x0D000404 /* Look through Binoculars */
3534
#define DIBUTTON_HUNTING_CALL                   0x0D000405 /* Make animal call */
3535
#define DIBUTTON_HUNTING_MAP                    0x0D000406 /* View Map */
3536
#define DIBUTTON_HUNTING_SPECIAL                0x0D000407 /* Special game operation */
3537
#define DIBUTTON_HUNTING_MENU                   0x0D0004FD /* Show menu options */
3538
/*--- Priority 2 controls                            ---*/
3539
 
3540
#define DIHATSWITCH_HUNTING_GLANCE              0x0D004601 /* Look around */
3541
#define DIBUTTON_HUNTING_DISPLAY                0x0D004408 /* show next on-screen display option */
3542
#define DIAXIS_HUNTING_ROTATE                   0x0D024203 /* Turn body left/right */
3543
#define DIBUTTON_HUNTING_CROUCH                 0x0D004409 /* Crouch/ Climb / Swim down */
3544
#define DIBUTTON_HUNTING_JUMP                   0x0D00440A /* Jump/ Climb up / Swim up */
3545
#define DIBUTTON_HUNTING_FIRESECONDARY          0x0D00440B /* Alternative fire button */
3546
#define DIBUTTON_HUNTING_LEFT_LINK              0x0D00C4E4 /* Fallback sidestep left button */
3547
#define DIBUTTON_HUNTING_RIGHT_LINK             0x0D00C4EC /* Fallback sidestep right button */
3548
#define DIBUTTON_HUNTING_FORWARD_LINK           0x0D0144E0 /* Fallback move forward button */
3549
#define DIBUTTON_HUNTING_BACK_LINK              0x0D0144E8 /* Fallback move back button */
3550
#define DIBUTTON_HUNTING_ROTATE_LEFT_LINK       0x0D0244E4 /* Fallback turn body left button */
3551
#define DIBUTTON_HUNTING_ROTATE_RIGHT_LINK      0x0D0244EC /* Fallback turn body right button */
3552
#define DIBUTTON_HUNTING_DEVICE                 0x0D0044FE /* Show input device and controls */
3553
#define DIBUTTON_HUNTING_PAUSE                  0x0D0044FC /* Start / Pause / Restart game */
3554
 
3555
/*--- Sports - Fishing
3556
      Catching Fish is primary objective   ---*/
3557
#define DIVIRTUAL_SPORTS_FISHING                0x0E000000
3558
#define DIAXIS_FISHING_LATERAL                  0x0E008201 /* sidestep left/right */
3559
#define DIAXIS_FISHING_MOVE                     0x0E010202 /* move forward/backwards */
3560
#define DIBUTTON_FISHING_CAST                   0x0E000401 /* Cast line */
3561
#define DIBUTTON_FISHING_TYPE                   0x0E000402 /* Select cast type */
3562
#define DIBUTTON_FISHING_BINOCULAR              0x0E000403 /* Look through Binocular */
3563
#define DIBUTTON_FISHING_BAIT                   0x0E000404 /* Select type of Bait */
3564
#define DIBUTTON_FISHING_MAP                    0x0E000405 /* View Map */
3565
#define DIBUTTON_FISHING_MENU                   0x0E0004FD /* Show menu options */
3566
/*--- Priority 2 controls                            ---*/
3567
 
3568
#define DIHATSWITCH_FISHING_GLANCE              0x0E004601 /* Look around */
3569
#define DIBUTTON_FISHING_DISPLAY                0x0E004406 /* Show next on-screen display option */
3570
#define DIAXIS_FISHING_ROTATE                   0x0E024203 /* Turn character left / right */
3571
#define DIBUTTON_FISHING_CROUCH                 0x0E004407 /* Crouch/ Climb / Swim down */
3572
#define DIBUTTON_FISHING_JUMP                   0x0E004408 /* Jump/ Climb up / Swim up */
3573
#define DIBUTTON_FISHING_LEFT_LINK              0x0E00C4E4 /* Fallback sidestep left button */
3574
#define DIBUTTON_FISHING_RIGHT_LINK             0x0E00C4EC /* Fallback sidestep right button */
3575
#define DIBUTTON_FISHING_FORWARD_LINK           0x0E0144E0 /* Fallback move forward button */
3576
#define DIBUTTON_FISHING_BACK_LINK              0x0E0144E8 /* Fallback move back button */
3577
#define DIBUTTON_FISHING_ROTATE_LEFT_LINK       0x0E0244E4 /* Fallback turn body left button */
3578
#define DIBUTTON_FISHING_ROTATE_RIGHT_LINK      0x0E0244EC /* Fallback turn body right button */
3579
#define DIBUTTON_FISHING_DEVICE                 0x0E0044FE /* Show input device and controls */
3580
#define DIBUTTON_FISHING_PAUSE                  0x0E0044FC /* Start / Pause / Restart game */
3581
 
3582
/*--- Sports - Baseball - Batting
3583
      Batter control is primary objective  ---*/
3584
#define DIVIRTUAL_SPORTS_BASEBALL_BAT           0x0F000000
3585
#define DIAXIS_BASEBALLB_LATERAL                0x0F008201 /* Aim left / right */
3586
#define DIAXIS_BASEBALLB_MOVE                   0x0F010202 /* Aim up / down */
3587
#define DIBUTTON_BASEBALLB_SELECT               0x0F000401 /* cycle through swing options */
3588
#define DIBUTTON_BASEBALLB_NORMAL               0x0F000402 /* normal swing */
3589
#define DIBUTTON_BASEBALLB_POWER                0x0F000403 /* swing for the fence */
3590
#define DIBUTTON_BASEBALLB_BUNT                 0x0F000404 /* bunt */
3591
#define DIBUTTON_BASEBALLB_STEAL                0x0F000405 /* Base runner attempts to steal a base */
3592
#define DIBUTTON_BASEBALLB_BURST                0x0F000406 /* Base runner invokes burst of speed */
3593
#define DIBUTTON_BASEBALLB_SLIDE                0x0F000407 /* Base runner slides into base */
3594
#define DIBUTTON_BASEBALLB_CONTACT              0x0F000408 /* Contact swing */
3595
#define DIBUTTON_BASEBALLB_MENU                 0x0F0004FD /* Show menu options */
3596
/*--- Priority 2 controls                            ---*/
3597
 
3598
#define DIBUTTON_BASEBALLB_NOSTEAL              0x0F004409 /* Base runner goes back to a base */
3599
#define DIBUTTON_BASEBALLB_BOX                  0x0F00440A /* Enter or exit batting box */
3600
#define DIBUTTON_BASEBALLB_LEFT_LINK            0x0F00C4E4 /* Fallback sidestep left button */
3601
#define DIBUTTON_BASEBALLB_RIGHT_LINK           0x0F00C4EC /* Fallback sidestep right button */
3602
#define DIBUTTON_BASEBALLB_FORWARD_LINK         0x0F0144E0 /* Fallback move forward button */
3603
#define DIBUTTON_BASEBALLB_BACK_LINK            0x0F0144E8 /* Fallback move back button */
3604
#define DIBUTTON_BASEBALLB_DEVICE               0x0F0044FE /* Show input device and controls */
3605
#define DIBUTTON_BASEBALLB_PAUSE                0x0F0044FC /* Start / Pause / Restart game */
3606
 
3607
/*--- Sports - Baseball - Pitching
3608
      Pitcher control is primary objective   ---*/
3609
#define DIVIRTUAL_SPORTS_BASEBALL_PITCH         0x10000000
3610
#define DIAXIS_BASEBALLP_LATERAL                0x10008201 /* Aim left / right */
3611
#define DIAXIS_BASEBALLP_MOVE                   0x10010202 /* Aim up / down */
3612
#define DIBUTTON_BASEBALLP_SELECT               0x10000401 /* cycle through pitch selections */
3613
#define DIBUTTON_BASEBALLP_PITCH                0x10000402 /* throw pitch */
3614
#define DIBUTTON_BASEBALLP_BASE                 0x10000403 /* select base to throw to */
3615
#define DIBUTTON_BASEBALLP_THROW                0x10000404 /* throw to base */
3616
#define DIBUTTON_BASEBALLP_FAKE                 0x10000405 /* Fake a throw to a base */
3617
#define DIBUTTON_BASEBALLP_MENU                 0x100004FD /* Show menu options */
3618
/*--- Priority 2 controls                            ---*/
3619
 
3620
#define DIBUTTON_BASEBALLP_WALK                 0x10004406 /* Throw intentional walk / pitch out */
3621
#define DIBUTTON_BASEBALLP_LOOK                 0x10004407 /* Look at runners on bases */
3622
#define DIBUTTON_BASEBALLP_LEFT_LINK            0x1000C4E4 /* Fallback sidestep left button */
3623
#define DIBUTTON_BASEBALLP_RIGHT_LINK           0x1000C4EC /* Fallback sidestep right button */
3624
#define DIBUTTON_BASEBALLP_FORWARD_LINK         0x100144E0 /* Fallback move forward button */
3625
#define DIBUTTON_BASEBALLP_BACK_LINK            0x100144E8 /* Fallback move back button */
3626
#define DIBUTTON_BASEBALLP_DEVICE               0x100044FE /* Show input device and controls */
3627
#define DIBUTTON_BASEBALLP_PAUSE                0x100044FC /* Start / Pause / Restart game */
3628
 
3629
/*--- Sports - Baseball - Fielding
3630
      Fielder control is primary objective  ---*/
3631
#define DIVIRTUAL_SPORTS_BASEBALL_FIELD         0x11000000
3632
#define DIAXIS_BASEBALLF_LATERAL                0x11008201 /* Aim left / right */
3633
#define DIAXIS_BASEBALLF_MOVE                   0x11010202 /* Aim up / down */
3634
#define DIBUTTON_BASEBALLF_NEAREST              0x11000401 /* Switch to fielder nearest to the ball */
3635
#define DIBUTTON_BASEBALLF_THROW1               0x11000402 /* Make conservative throw */
3636
#define DIBUTTON_BASEBALLF_THROW2               0x11000403 /* Make aggressive throw */
3637
#define DIBUTTON_BASEBALLF_BURST                0x11000404 /* Invoke burst of speed */
3638
#define DIBUTTON_BASEBALLF_JUMP                 0x11000405 /* Jump to catch ball */
3639
#define DIBUTTON_BASEBALLF_DIVE                 0x11000406 /* Dive to catch ball */
3640
#define DIBUTTON_BASEBALLF_MENU                 0x110004FD /* Show menu options */
3641
/*--- Priority 2 controls                            ---*/
3642
 
3643
#define DIBUTTON_BASEBALLF_SHIFTIN              0x11004407 /* Shift the infield positioning */
3644
#define DIBUTTON_BASEBALLF_SHIFTOUT             0x11004408 /* Shift the outfield positioning */
3645
#define DIBUTTON_BASEBALLF_AIM_LEFT_LINK        0x1100C4E4 /* Fallback aim left button */
3646
#define DIBUTTON_BASEBALLF_AIM_RIGHT_LINK       0x1100C4EC /* Fallback aim right button */
3647
#define DIBUTTON_BASEBALLF_FORWARD_LINK         0x110144E0 /* Fallback move forward button */
3648
#define DIBUTTON_BASEBALLF_BACK_LINK            0x110144E8 /* Fallback move back button */
3649
#define DIBUTTON_BASEBALLF_DEVICE               0x110044FE /* Show input device and controls */
3650
#define DIBUTTON_BASEBALLF_PAUSE                0x110044FC /* Start / Pause / Restart game */
3651
 
3652
/*--- Sports - Basketball - Offense
3653
      Offense  ---*/
3654
#define DIVIRTUAL_SPORTS_BASKETBALL_OFFENSE     0x12000000
3655
#define DIAXIS_BBALLO_LATERAL                   0x12008201 /* left / right */
3656
#define DIAXIS_BBALLO_MOVE                      0x12010202 /* up / down */
3657
#define DIBUTTON_BBALLO_SHOOT                   0x12000401 /* shoot basket */
3658
#define DIBUTTON_BBALLO_DUNK                    0x12000402 /* dunk basket */
3659
#define DIBUTTON_BBALLO_PASS                    0x12000403 /* throw pass */
3660
#define DIBUTTON_BBALLO_FAKE                    0x12000404 /* fake shot or pass */
3661
#define DIBUTTON_BBALLO_SPECIAL                 0x12000405 /* apply special move */
3662
#define DIBUTTON_BBALLO_PLAYER                  0x12000406 /* select next player */
3663
#define DIBUTTON_BBALLO_BURST                   0x12000407 /* invoke burst */
3664
#define DIBUTTON_BBALLO_CALL                    0x12000408 /* call for ball / pass to me */
3665
#define DIBUTTON_BBALLO_MENU                    0x120004FD /* Show menu options */
3666
/*--- Priority 2 controls                            ---*/
3667
 
3668
#define DIHATSWITCH_BBALLO_GLANCE               0x12004601 /* scroll view */
3669
#define DIBUTTON_BBALLO_SCREEN                  0x12004409 /* Call for screen */
3670
#define DIBUTTON_BBALLO_PLAY                    0x1200440A /* Call for specific offensive play */
3671
#define DIBUTTON_BBALLO_JAB                     0x1200440B /* Initiate fake drive to basket */
3672
#define DIBUTTON_BBALLO_POST                    0x1200440C /* Perform post move */
3673
#define DIBUTTON_BBALLO_TIMEOUT                 0x1200440D /* Time Out */
3674
#define DIBUTTON_BBALLO_SUBSTITUTE              0x1200440E /* substitute one player for another */
3675
#define DIBUTTON_BBALLO_LEFT_LINK               0x1200C4E4 /* Fallback sidestep left button */
3676
#define DIBUTTON_BBALLO_RIGHT_LINK              0x1200C4EC /* Fallback sidestep right button */
3677
#define DIBUTTON_BBALLO_FORWARD_LINK            0x120144E0 /* Fallback move forward button */
3678
#define DIBUTTON_BBALLO_BACK_LINK               0x120144E8 /* Fallback move back button */
3679
#define DIBUTTON_BBALLO_DEVICE                  0x120044FE /* Show input device and controls */
3680
#define DIBUTTON_BBALLO_PAUSE                   0x120044FC /* Start / Pause / Restart game */
3681
 
3682
/*--- Sports - Basketball - Defense
3683
      Defense  ---*/
3684
#define DIVIRTUAL_SPORTS_BASKETBALL_DEFENSE     0x13000000
3685
#define DIAXIS_BBALLD_LATERAL                   0x13008201 /* left / right */
3686
#define DIAXIS_BBALLD_MOVE                      0x13010202 /* up / down */
3687
#define DIBUTTON_BBALLD_JUMP                    0x13000401 /* jump to block shot */
3688
#define DIBUTTON_BBALLD_STEAL                   0x13000402 /* attempt to steal ball */
3689
#define DIBUTTON_BBALLD_FAKE                    0x13000403 /* fake block or steal */
3690
#define DIBUTTON_BBALLD_SPECIAL                 0x13000404 /* apply special move */
3691
#define DIBUTTON_BBALLD_PLAYER                  0x13000405 /* select next player */
3692
#define DIBUTTON_BBALLD_BURST                   0x13000406 /* invoke burst */
3693
#define DIBUTTON_BBALLD_PLAY                    0x13000407 /* call for specific defensive play */
3694
#define DIBUTTON_BBALLD_MENU                    0x130004FD /* Show menu options */
3695
/*--- Priority 2 controls                            ---*/
3696
 
3697
#define DIHATSWITCH_BBALLD_GLANCE               0x13004601 /* scroll view */
3698
#define DIBUTTON_BBALLD_TIMEOUT                 0x13004408 /* Time Out */
3699
#define DIBUTTON_BBALLD_SUBSTITUTE              0x13004409 /* substitute one player for another */
3700
#define DIBUTTON_BBALLD_LEFT_LINK               0x1300C4E4 /* Fallback sidestep left button */
3701
#define DIBUTTON_BBALLD_RIGHT_LINK              0x1300C4EC /* Fallback sidestep right button */
3702
#define DIBUTTON_BBALLD_FORWARD_LINK            0x130144E0 /* Fallback move forward button */
3703
#define DIBUTTON_BBALLD_BACK_LINK               0x130144E8 /* Fallback move back button */
3704
#define DIBUTTON_BBALLD_DEVICE                  0x130044FE /* Show input device and controls */
3705
#define DIBUTTON_BBALLD_PAUSE                   0x130044FC /* Start / Pause / Restart game */
3706
 
3707
/*--- Sports - Football - Play
3708
      Play selection  ---*/
3709
#define DIVIRTUAL_SPORTS_FOOTBALL_FIELD         0x14000000
3710
#define DIBUTTON_FOOTBALLP_PLAY                 0x14000401 /* cycle through available plays */
3711
#define DIBUTTON_FOOTBALLP_SELECT               0x14000402 /* select play */
3712
#define DIBUTTON_FOOTBALLP_HELP                 0x14000403 /* Bring up pop-up help */
3713
#define DIBUTTON_FOOTBALLP_MENU                 0x140004FD /* Show menu options */
3714
/*--- Priority 2 controls                            ---*/
3715
 
3716
#define DIBUTTON_FOOTBALLP_DEVICE               0x140044FE /* Show input device and controls */
3717
#define DIBUTTON_FOOTBALLP_PAUSE                0x140044FC /* Start / Pause / Restart game */
3718
 
3719
/*--- Sports - Football - QB
3720
      Offense: Quarterback / Kicker  ---*/
3721
#define DIVIRTUAL_SPORTS_FOOTBALL_QBCK          0x15000000
3722
#define DIAXIS_FOOTBALLQ_LATERAL                0x15008201 /* Move / Aim: left / right */
3723
#define DIAXIS_FOOTBALLQ_MOVE                   0x15010202 /* Move / Aim: up / down */
3724
#define DIBUTTON_FOOTBALLQ_SELECT               0x15000401 /* Select */
3725
#define DIBUTTON_FOOTBALLQ_SNAP                 0x15000402 /* snap ball - start play */
3726
#define DIBUTTON_FOOTBALLQ_JUMP                 0x15000403 /* jump over defender */
3727
#define DIBUTTON_FOOTBALLQ_SLIDE                0x15000404 /* Dive/Slide */
3728
#define DIBUTTON_FOOTBALLQ_PASS                 0x15000405 /* throws pass to receiver */
3729
#define DIBUTTON_FOOTBALLQ_FAKE                 0x15000406 /* pump fake pass or fake kick */
3730
#define DIBUTTON_FOOTBALLQ_MENU                 0x150004FD /* Show menu options */
3731
/*--- Priority 2 controls                            ---*/
3732
 
3733
#define DIBUTTON_FOOTBALLQ_FAKESNAP             0x15004407 /* Fake snap  */
3734
#define DIBUTTON_FOOTBALLQ_MOTION               0x15004408 /* Send receivers in motion */
3735
#define DIBUTTON_FOOTBALLQ_AUDIBLE              0x15004409 /* Change offensive play at line of scrimmage */
3736
#define DIBUTTON_FOOTBALLQ_LEFT_LINK            0x1500C4E4 /* Fallback sidestep left button */
3737
#define DIBUTTON_FOOTBALLQ_RIGHT_LINK           0x1500C4EC /* Fallback sidestep right button */
3738
#define DIBUTTON_FOOTBALLQ_FORWARD_LINK         0x150144E0 /* Fallback move forward button */
3739
#define DIBUTTON_FOOTBALLQ_BACK_LINK            0x150144E8 /* Fallback move back button */
3740
#define DIBUTTON_FOOTBALLQ_DEVICE               0x150044FE /* Show input device and controls */
3741
#define DIBUTTON_FOOTBALLQ_PAUSE                0x150044FC /* Start / Pause / Restart game */
3742
 
3743
/*--- Sports - Football - Offense
3744
      Offense - Runner  ---*/
3745
#define DIVIRTUAL_SPORTS_FOOTBALL_OFFENSE       0x16000000
3746
#define DIAXIS_FOOTBALLO_LATERAL                0x16008201 /* Move / Aim: left / right */
3747
#define DIAXIS_FOOTBALLO_MOVE                   0x16010202 /* Move / Aim: up / down */
3748
#define DIBUTTON_FOOTBALLO_JUMP                 0x16000401 /* jump or hurdle over defender */
3749
#define DIBUTTON_FOOTBALLO_LEFTARM              0x16000402 /* holds out left arm */
3750
#define DIBUTTON_FOOTBALLO_RIGHTARM             0x16000403 /* holds out right arm */
3751
#define DIBUTTON_FOOTBALLO_THROW                0x16000404 /* throw pass or lateral ball to another runner */
3752
#define DIBUTTON_FOOTBALLO_SPIN                 0x16000405 /* Spin to avoid defenders */
3753
#define DIBUTTON_FOOTBALLO_MENU                 0x160004FD /* Show menu options */
3754
/*--- Priority 2 controls                            ---*/
3755
 
3756
#define DIBUTTON_FOOTBALLO_JUKE                 0x16004406 /* Use special move to avoid defenders */
3757
#define DIBUTTON_FOOTBALLO_SHOULDER             0x16004407 /* Lower shoulder to run over defenders */
3758
#define DIBUTTON_FOOTBALLO_TURBO                0x16004408 /* Speed burst past defenders */
3759
#define DIBUTTON_FOOTBALLO_DIVE                 0x16004409 /* Dive over defenders */
3760
#define DIBUTTON_FOOTBALLO_ZOOM                 0x1600440A /* Zoom view in / out */
3761
#define DIBUTTON_FOOTBALLO_SUBSTITUTE           0x1600440B /* substitute one player for another */
3762
#define DIBUTTON_FOOTBALLO_LEFT_LINK            0x1600C4E4 /* Fallback sidestep left button */
3763
#define DIBUTTON_FOOTBALLO_RIGHT_LINK           0x1600C4EC /* Fallback sidestep right button */
3764
#define DIBUTTON_FOOTBALLO_FORWARD_LINK         0x160144E0 /* Fallback move forward button */
3765
#define DIBUTTON_FOOTBALLO_BACK_LINK            0x160144E8 /* Fallback move back button */
3766
#define DIBUTTON_FOOTBALLO_DEVICE               0x160044FE /* Show input device and controls */
3767
#define DIBUTTON_FOOTBALLO_PAUSE                0x160044FC /* Start / Pause / Restart game */
3768
 
3769
/*--- Sports - Football - Defense
3770
      Defense     ---*/
3771
#define DIVIRTUAL_SPORTS_FOOTBALL_DEFENSE       0x17000000
3772
#define DIAXIS_FOOTBALLD_LATERAL                0x17008201 /* Move / Aim: left / right */
3773
#define DIAXIS_FOOTBALLD_MOVE                   0x17010202 /* Move / Aim: up / down */
3774
#define DIBUTTON_FOOTBALLD_PLAY                 0x17000401 /* cycle through available plays */
3775
#define DIBUTTON_FOOTBALLD_SELECT               0x17000402 /* select player closest to the ball */
3776
#define DIBUTTON_FOOTBALLD_JUMP                 0x17000403 /* jump to intercept or block */
3777
#define DIBUTTON_FOOTBALLD_TACKLE               0x17000404 /* tackler runner */
3778
#define DIBUTTON_FOOTBALLD_FAKE                 0x17000405 /* hold down to fake tackle or intercept */
3779
#define DIBUTTON_FOOTBALLD_SUPERTACKLE          0x17000406 /* Initiate special tackle */
3780
#define DIBUTTON_FOOTBALLD_MENU                 0x170004FD /* Show menu options */
3781
/*--- Priority 2 controls                            ---*/
3782
 
3783
#define DIBUTTON_FOOTBALLD_SPIN                 0x17004407 /* Spin to beat offensive line */
3784
#define DIBUTTON_FOOTBALLD_SWIM                 0x17004408 /* Swim to beat the offensive line */
3785
#define DIBUTTON_FOOTBALLD_BULLRUSH             0x17004409 /* Bull rush the offensive line */
3786
#define DIBUTTON_FOOTBALLD_RIP                  0x1700440A /* Rip the offensive line */
3787
#define DIBUTTON_FOOTBALLD_AUDIBLE              0x1700440B /* Change defensive play at the line of scrimmage */
3788
#define DIBUTTON_FOOTBALLD_ZOOM                 0x1700440C /* Zoom view in / out */
3789
#define DIBUTTON_FOOTBALLD_SUBSTITUTE           0x1700440D /* substitute one player for another */
3790
#define DIBUTTON_FOOTBALLD_LEFT_LINK            0x1700C4E4 /* Fallback sidestep left button */
3791
#define DIBUTTON_FOOTBALLD_RIGHT_LINK           0x1700C4EC /* Fallback sidestep right button */
3792
#define DIBUTTON_FOOTBALLD_FORWARD_LINK         0x170144E0 /* Fallback move forward button */
3793
#define DIBUTTON_FOOTBALLD_BACK_LINK            0x170144E8 /* Fallback move back button */
3794
#define DIBUTTON_FOOTBALLD_DEVICE               0x170044FE /* Show input device and controls */
3795
#define DIBUTTON_FOOTBALLD_PAUSE                0x170044FC /* Start / Pause / Restart game */
3796
 
3797
/*--- Sports - Golf
3798
                                ---*/
3799
#define DIVIRTUAL_SPORTS_GOLF                   0x18000000
3800
#define DIAXIS_GOLF_LATERAL                     0x18008201 /* Move / Aim: left / right */
3801
#define DIAXIS_GOLF_MOVE                        0x18010202 /* Move / Aim: up / down */
3802
#define DIBUTTON_GOLF_SWING                     0x18000401 /* swing club */
3803
#define DIBUTTON_GOLF_SELECT                    0x18000402 /* cycle between: club / swing strength / ball arc / ball spin */
3804
#define DIBUTTON_GOLF_UP                        0x18000403 /* increase selection */
3805
#define DIBUTTON_GOLF_DOWN                      0x18000404 /* decrease selection */
3806
#define DIBUTTON_GOLF_TERRAIN                   0x18000405 /* shows terrain detail */
3807
#define DIBUTTON_GOLF_FLYBY                     0x18000406 /* view the hole via a flyby */
3808
#define DIBUTTON_GOLF_MENU                      0x180004FD /* Show menu options */
3809
/*--- Priority 2 controls                            ---*/
3810
 
3811
#define DIHATSWITCH_GOLF_SCROLL                 0x18004601 /* scroll view */
3812
#define DIBUTTON_GOLF_ZOOM                      0x18004407 /* Zoom view in / out */
3813
#define DIBUTTON_GOLF_TIMEOUT                   0x18004408 /* Call for time out */
3814
#define DIBUTTON_GOLF_SUBSTITUTE                0x18004409 /* substitute one player for another */
3815
#define DIBUTTON_GOLF_LEFT_LINK                 0x1800C4E4 /* Fallback sidestep left button */
3816
#define DIBUTTON_GOLF_RIGHT_LINK                0x1800C4EC /* Fallback sidestep right button */
3817
#define DIBUTTON_GOLF_FORWARD_LINK              0x180144E0 /* Fallback move forward button */
3818
#define DIBUTTON_GOLF_BACK_LINK                 0x180144E8 /* Fallback move back button */
3819
#define DIBUTTON_GOLF_DEVICE                    0x180044FE /* Show input device and controls */
3820
#define DIBUTTON_GOLF_PAUSE                     0x180044FC /* Start / Pause / Restart game */
3821
 
3822
/*--- Sports - Hockey - Offense
3823
      Offense       ---*/
3824
#define DIVIRTUAL_SPORTS_HOCKEY_OFFENSE         0x19000000
3825
#define DIAXIS_HOCKEYO_LATERAL                  0x19008201 /* Move / Aim: left / right */
3826
#define DIAXIS_HOCKEYO_MOVE                     0x19010202 /* Move / Aim: up / down */
3827
#define DIBUTTON_HOCKEYO_SHOOT                  0x19000401 /* Shoot */
3828
#define DIBUTTON_HOCKEYO_PASS                   0x19000402 /* pass the puck */
3829
#define DIBUTTON_HOCKEYO_BURST                  0x19000403 /* invoke speed burst */
3830
#define DIBUTTON_HOCKEYO_SPECIAL                0x19000404 /* invoke special move */
3831
#define DIBUTTON_HOCKEYO_FAKE                   0x19000405 /* hold down to fake pass or kick */
3832
#define DIBUTTON_HOCKEYO_MENU                   0x190004FD /* Show menu options */
3833
/*--- Priority 2 controls                            ---*/
3834
 
3835
#define DIHATSWITCH_HOCKEYO_SCROLL              0x19004601 /* scroll view */
3836
#define DIBUTTON_HOCKEYO_ZOOM                   0x19004406 /* Zoom view in / out */
3837
#define DIBUTTON_HOCKEYO_STRATEGY               0x19004407 /* Invoke coaching menu for strategy help */
3838
#define DIBUTTON_HOCKEYO_TIMEOUT                0x19004408 /* Call for time out */
3839
#define DIBUTTON_HOCKEYO_SUBSTITUTE             0x19004409 /* substitute one player for another */
3840
#define DIBUTTON_HOCKEYO_LEFT_LINK              0x1900C4E4 /* Fallback sidestep left button */
3841
#define DIBUTTON_HOCKEYO_RIGHT_LINK             0x1900C4EC /* Fallback sidestep right button */
3842
#define DIBUTTON_HOCKEYO_FORWARD_LINK           0x190144E0 /* Fallback move forward button */
3843
#define DIBUTTON_HOCKEYO_BACK_LINK              0x190144E8 /* Fallback move back button */
3844
#define DIBUTTON_HOCKEYO_DEVICE                 0x190044FE /* Show input device and controls */
3845
#define DIBUTTON_HOCKEYO_PAUSE                  0x190044FC /* Start / Pause / Restart game */
3846
 
3847
/*--- Sports - Hockey - Defense
3848
      Defense       ---*/
3849
#define DIVIRTUAL_SPORTS_HOCKEY_DEFENSE         0x1A000000
3850
#define DIAXIS_HOCKEYD_LATERAL                  0x1A008201 /* Move / Aim: left / right */
3851
#define DIAXIS_HOCKEYD_MOVE                     0x1A010202 /* Move / Aim: up / down */
3852
#define DIBUTTON_HOCKEYD_PLAYER                 0x1A000401 /* control player closest to the puck */
3853
#define DIBUTTON_HOCKEYD_STEAL                  0x1A000402 /* attempt steal */
3854
#define DIBUTTON_HOCKEYD_BURST                  0x1A000403 /* speed burst or body check */
3855
#define DIBUTTON_HOCKEYD_BLOCK                  0x1A000404 /* block puck */
3856
#define DIBUTTON_HOCKEYD_FAKE                   0x1A000405 /* hold down to fake tackle or intercept */
3857
#define DIBUTTON_HOCKEYD_MENU                   0x1A0004FD /* Show menu options */
3858
/*--- Priority 2 controls                            ---*/
3859
 
3860
#define DIHATSWITCH_HOCKEYD_SCROLL              0x1A004601 /* scroll view */
3861
#define DIBUTTON_HOCKEYD_ZOOM                   0x1A004406 /* Zoom view in / out */
3862
#define DIBUTTON_HOCKEYD_STRATEGY               0x1A004407 /* Invoke coaching menu for strategy help */
3863
#define DIBUTTON_HOCKEYD_TIMEOUT                0x1A004408 /* Call for time out */
3864
#define DIBUTTON_HOCKEYD_SUBSTITUTE             0x1A004409 /* substitute one player for another */
3865
#define DIBUTTON_HOCKEYD_LEFT_LINK              0x1A00C4E4 /* Fallback sidestep left button */
3866
#define DIBUTTON_HOCKEYD_RIGHT_LINK             0x1A00C4EC /* Fallback sidestep right button */
3867
#define DIBUTTON_HOCKEYD_FORWARD_LINK           0x1A0144E0 /* Fallback move forward button */
3868
#define DIBUTTON_HOCKEYD_BACK_LINK              0x1A0144E8 /* Fallback move back button */
3869
#define DIBUTTON_HOCKEYD_DEVICE                 0x1A0044FE /* Show input device and controls */
3870
#define DIBUTTON_HOCKEYD_PAUSE                  0x1A0044FC /* Start / Pause / Restart game */
3871
 
3872
/*--- Sports - Hockey - Goalie
3873
      Goal tending  ---*/
3874
#define DIVIRTUAL_SPORTS_HOCKEY_GOALIE          0x1B000000
3875
#define DIAXIS_HOCKEYG_LATERAL                  0x1B008201 /* Move / Aim: left / right */
3876
#define DIAXIS_HOCKEYG_MOVE                     0x1B010202 /* Move / Aim: up / down */
3877
#define DIBUTTON_HOCKEYG_PASS                   0x1B000401 /* pass puck */
3878
#define DIBUTTON_HOCKEYG_POKE                   0x1B000402 /* poke / check / hack */
3879
#define DIBUTTON_HOCKEYG_STEAL                  0x1B000403 /* attempt steal */
3880
#define DIBUTTON_HOCKEYG_BLOCK                  0x1B000404 /* block puck */
3881
#define DIBUTTON_HOCKEYG_MENU                   0x1B0004FD /* Show menu options */
3882
/*--- Priority 2 controls                            ---*/
3883
 
3884
#define DIHATSWITCH_HOCKEYG_SCROLL              0x1B004601 /* scroll view */
3885
#define DIBUTTON_HOCKEYG_ZOOM                   0x1B004405 /* Zoom view in / out */
3886
#define DIBUTTON_HOCKEYG_STRATEGY               0x1B004406 /* Invoke coaching menu for strategy help */
3887
#define DIBUTTON_HOCKEYG_TIMEOUT                0x1B004407 /* Call for time out */
3888
#define DIBUTTON_HOCKEYG_SUBSTITUTE             0x1B004408 /* substitute one player for another */
3889
#define DIBUTTON_HOCKEYG_LEFT_LINK              0x1B00C4E4 /* Fallback sidestep left button */
3890
#define DIBUTTON_HOCKEYG_RIGHT_LINK             0x1B00C4EC /* Fallback sidestep right button */
3891
#define DIBUTTON_HOCKEYG_FORWARD_LINK           0x1B0144E0 /* Fallback move forward button */
3892
#define DIBUTTON_HOCKEYG_BACK_LINK              0x1B0144E8 /* Fallback move back button */
3893
#define DIBUTTON_HOCKEYG_DEVICE                 0x1B0044FE /* Show input device and controls */
3894
#define DIBUTTON_HOCKEYG_PAUSE                  0x1B0044FC /* Start / Pause / Restart game */
3895
 
3896
/*--- Sports - Mountain Biking
3897
                     ---*/
3898
#define DIVIRTUAL_SPORTS_BIKING_MOUNTAIN        0x1C000000
3899
#define DIAXIS_BIKINGM_TURN                     0x1C008201 /* left / right */
3900
#define DIAXIS_BIKINGM_PEDAL                    0x1C010202 /* Pedal faster / slower / brake */
3901
#define DIBUTTON_BIKINGM_JUMP                   0x1C000401 /* jump over obstacle */
3902
#define DIBUTTON_BIKINGM_CAMERA                 0x1C000402 /* switch camera view */
3903
#define DIBUTTON_BIKINGM_SPECIAL1               0x1C000403 /* perform first special move */
3904
#define DIBUTTON_BIKINGM_SELECT                 0x1C000404 /* Select */
3905
#define DIBUTTON_BIKINGM_SPECIAL2               0x1C000405 /* perform second special move */
3906
#define DIBUTTON_BIKINGM_MENU                   0x1C0004FD /* Show menu options */
3907
/*--- Priority 2 controls                            ---*/
3908
 
3909
#define DIHATSWITCH_BIKINGM_SCROLL              0x1C004601 /* scroll view */
3910
#define DIBUTTON_BIKINGM_ZOOM                   0x1C004406 /* Zoom view in / out */
3911
#define DIAXIS_BIKINGM_BRAKE                    0x1C044203 /* Brake axis  */
3912
#define DIBUTTON_BIKINGM_LEFT_LINK              0x1C00C4E4 /* Fallback turn left button */
3913
#define DIBUTTON_BIKINGM_RIGHT_LINK             0x1C00C4EC /* Fallback turn right button */
3914
#define DIBUTTON_BIKINGM_FASTER_LINK            0x1C0144E0 /* Fallback pedal faster button */
3915
#define DIBUTTON_BIKINGM_SLOWER_LINK            0x1C0144E8 /* Fallback pedal slower button */
3916
#define DIBUTTON_BIKINGM_BRAKE_BUTTON_LINK      0x1C0444E8 /* Fallback brake button */
3917
#define DIBUTTON_BIKINGM_DEVICE                 0x1C0044FE /* Show input device and controls */
3918
#define DIBUTTON_BIKINGM_PAUSE                  0x1C0044FC /* Start / Pause / Restart game */
3919
 
3920
/*--- Sports: Skiing / Snowboarding / Skateboarding
3921
        ---*/
3922
#define DIVIRTUAL_SPORTS_SKIING                 0x1D000000
3923
#define DIAXIS_SKIING_TURN                      0x1D008201 /* left / right */
3924
#define DIAXIS_SKIING_SPEED                     0x1D010202 /* faster / slower */
3925
#define DIBUTTON_SKIING_JUMP                    0x1D000401 /* Jump */
3926
#define DIBUTTON_SKIING_CROUCH                  0x1D000402 /* crouch down */
3927
#define DIBUTTON_SKIING_CAMERA                  0x1D000403 /* switch camera view */
3928
#define DIBUTTON_SKIING_SPECIAL1                0x1D000404 /* perform first special move */
3929
#define DIBUTTON_SKIING_SELECT                  0x1D000405 /* Select */
3930
#define DIBUTTON_SKIING_SPECIAL2                0x1D000406 /* perform second special move */
3931
#define DIBUTTON_SKIING_MENU                    0x1D0004FD /* Show menu options */
3932
/*--- Priority 2 controls                            ---*/
3933
 
3934
#define DIHATSWITCH_SKIING_GLANCE               0x1D004601 /* scroll view */
3935
#define DIBUTTON_SKIING_ZOOM                    0x1D004407 /* Zoom view in / out */
3936
#define DIBUTTON_SKIING_LEFT_LINK               0x1D00C4E4 /* Fallback turn left button */
3937
#define DIBUTTON_SKIING_RIGHT_LINK              0x1D00C4EC /* Fallback turn right button */
3938
#define DIBUTTON_SKIING_FASTER_LINK             0x1D0144E0 /* Fallback increase speed button */
3939
#define DIBUTTON_SKIING_SLOWER_LINK             0x1D0144E8 /* Fallback decrease speed button */
3940
#define DIBUTTON_SKIING_DEVICE                  0x1D0044FE /* Show input device and controls */
3941
#define DIBUTTON_SKIING_PAUSE                   0x1D0044FC /* Start / Pause / Restart game */
3942
 
3943
/*--- Sports - Soccer - Offense
3944
      Offense       ---*/
3945
#define DIVIRTUAL_SPORTS_SOCCER_OFFENSE         0x1E000000
3946
#define DIAXIS_SOCCERO_LATERAL                  0x1E008201 /* Move / Aim: left / right */
3947
#define DIAXIS_SOCCERO_MOVE                     0x1E010202 /* Move / Aim: up / down */
3948
#define DIAXIS_SOCCERO_BEND                     0x1E018203 /* Bend to soccer shot/pass */
3949
#define DIBUTTON_SOCCERO_SHOOT                  0x1E000401 /* Shoot the ball */
3950
#define DIBUTTON_SOCCERO_PASS                   0x1E000402 /* Pass  */
3951
#define DIBUTTON_SOCCERO_FAKE                   0x1E000403 /* Fake */
3952
#define DIBUTTON_SOCCERO_PLAYER                 0x1E000404 /* Select next player */
3953
#define DIBUTTON_SOCCERO_SPECIAL1               0x1E000405 /* Apply special move */
3954
#define DIBUTTON_SOCCERO_SELECT                 0x1E000406 /* Select special move */
3955
#define DIBUTTON_SOCCERO_MENU                   0x1E0004FD /* Show menu options */
3956
/*--- Priority 2 controls                            ---*/
3957
 
3958
#define DIHATSWITCH_SOCCERO_GLANCE              0x1E004601 /* scroll view */
3959
#define DIBUTTON_SOCCERO_SUBSTITUTE             0x1E004407 /* Substitute one player for another */
3960
#define DIBUTTON_SOCCERO_SHOOTLOW               0x1E004408 /* Shoot the ball low */
3961
#define DIBUTTON_SOCCERO_SHOOTHIGH              0x1E004409 /* Shoot the ball high */
3962
#define DIBUTTON_SOCCERO_PASSTHRU               0x1E00440A /* Make a thru pass */
3963
#define DIBUTTON_SOCCERO_SPRINT                 0x1E00440B /* Sprint / turbo boost */
3964
#define DIBUTTON_SOCCERO_CONTROL                0x1E00440C /* Obtain control of the ball */
3965
#define DIBUTTON_SOCCERO_HEAD                   0x1E00440D /* Attempt to head the ball */
3966
#define DIBUTTON_SOCCERO_LEFT_LINK              0x1E00C4E4 /* Fallback sidestep left button */
3967
#define DIBUTTON_SOCCERO_RIGHT_LINK             0x1E00C4EC /* Fallback sidestep right button */
3968
#define DIBUTTON_SOCCERO_FORWARD_LINK           0x1E0144E0 /* Fallback move forward button */
3969
#define DIBUTTON_SOCCERO_BACK_LINK              0x1E0144E8 /* Fallback move back button */
3970
#define DIBUTTON_SOCCERO_DEVICE                 0x1E0044FE /* Show input device and controls */
3971
#define DIBUTTON_SOCCERO_PAUSE                  0x1E0044FC /* Start / Pause / Restart game */
3972
 
3973
/*--- Sports - Soccer - Defense
3974
      Defense       ---*/
3975
#define DIVIRTUAL_SPORTS_SOCCER_DEFENSE         0x1F000000
3976
#define DIAXIS_SOCCERD_LATERAL                  0x1F008201 /* Move / Aim: left / right */
3977
#define DIAXIS_SOCCERD_MOVE                     0x1F010202 /* Move / Aim: up / down */
3978
#define DIBUTTON_SOCCERD_BLOCK                  0x1F000401 /* Attempt to block shot */
3979
#define DIBUTTON_SOCCERD_STEAL                  0x1F000402 /* Attempt to steal ball */
3980
#define DIBUTTON_SOCCERD_FAKE                   0x1F000403 /* Fake a block or a steal */
3981
#define DIBUTTON_SOCCERD_PLAYER                 0x1F000404 /* Select next player */
3982
#define DIBUTTON_SOCCERD_SPECIAL                0x1F000405 /* Apply special move */
3983
#define DIBUTTON_SOCCERD_SELECT                 0x1F000406 /* Select special move */
3984
#define DIBUTTON_SOCCERD_SLIDE                  0x1F000407 /* Attempt a slide tackle */
3985
#define DIBUTTON_SOCCERD_MENU                   0x1F0004FD /* Show menu options */
3986
/*--- Priority 2 controls                            ---*/
3987
 
3988
#define DIHATSWITCH_SOCCERD_GLANCE              0x1F004601 /* scroll view */
3989
#define DIBUTTON_SOCCERD_FOUL                   0x1F004408 /* Initiate a foul / hard-foul */
3990
#define DIBUTTON_SOCCERD_HEAD                   0x1F004409 /* Attempt a Header */
3991
#define DIBUTTON_SOCCERD_CLEAR                  0x1F00440A /* Attempt to clear the ball down the field */
3992
#define DIBUTTON_SOCCERD_GOALIECHARGE           0x1F00440B /* Make the goalie charge out of the box */
3993
#define DIBUTTON_SOCCERD_SUBSTITUTE             0x1F00440C /* Substitute one player for another */
3994
#define DIBUTTON_SOCCERD_LEFT_LINK              0x1F00C4E4 /* Fallback sidestep left button */
3995
#define DIBUTTON_SOCCERD_RIGHT_LINK             0x1F00C4EC /* Fallback sidestep right button */
3996
#define DIBUTTON_SOCCERD_FORWARD_LINK           0x1F0144E0 /* Fallback move forward button */
3997
#define DIBUTTON_SOCCERD_BACK_LINK              0x1F0144E8 /* Fallback move back button */
3998
#define DIBUTTON_SOCCERD_DEVICE                 0x1F0044FE /* Show input device and controls */
3999
#define DIBUTTON_SOCCERD_PAUSE                  0x1F0044FC /* Start / Pause / Restart game */
4000
 
4001
/*--- Sports - Racquet
4002
      Tennis - Table-Tennis - Squash   ---*/
4003
#define DIVIRTUAL_SPORTS_RACQUET                0x20000000
4004
#define DIAXIS_RACQUET_LATERAL                  0x20008201 /* Move / Aim: left / right */
4005
#define DIAXIS_RACQUET_MOVE                     0x20010202 /* Move / Aim: up / down */
4006
#define DIBUTTON_RACQUET_SWING                  0x20000401 /* Swing racquet */
4007
#define DIBUTTON_RACQUET_BACKSWING              0x20000402 /* Swing backhand */
4008
#define DIBUTTON_RACQUET_SMASH                  0x20000403 /* Smash shot */
4009
#define DIBUTTON_RACQUET_SPECIAL                0x20000404 /* Special shot */
4010
#define DIBUTTON_RACQUET_SELECT                 0x20000405 /* Select special shot */
4011
#define DIBUTTON_RACQUET_MENU                   0x200004FD /* Show menu options */
4012
/*--- Priority 2 controls                            ---*/
4013
 
4014
#define DIHATSWITCH_RACQUET_GLANCE              0x20004601 /* scroll view */
4015
#define DIBUTTON_RACQUET_TIMEOUT                0x20004406 /* Call for time out */
4016
#define DIBUTTON_RACQUET_SUBSTITUTE             0x20004407 /* Substitute one player for another */
4017
#define DIBUTTON_RACQUET_LEFT_LINK              0x2000C4E4 /* Fallback sidestep left button */
4018
#define DIBUTTON_RACQUET_RIGHT_LINK             0x2000C4EC /* Fallback sidestep right button */
4019
#define DIBUTTON_RACQUET_FORWARD_LINK           0x200144E0 /* Fallback move forward button */
4020
#define DIBUTTON_RACQUET_BACK_LINK              0x200144E8 /* Fallback move back button */
4021
#define DIBUTTON_RACQUET_DEVICE                 0x200044FE /* Show input device and controls */
4022
#define DIBUTTON_RACQUET_PAUSE                  0x200044FC /* Start / Pause / Restart game */
4023
 
4024
/*--- Arcade- 2D
4025
      Side to Side movement        ---*/
4026
#define DIVIRTUAL_ARCADE_SIDE2SIDE              0x21000000
4027
#define DIAXIS_ARCADES_LATERAL                  0x21008201 /* left / right */
4028
#define DIAXIS_ARCADES_MOVE                     0x21010202 /* up / down */
4029
#define DIBUTTON_ARCADES_THROW                  0x21000401 /* throw object */
4030
#define DIBUTTON_ARCADES_CARRY                  0x21000402 /* carry object */
4031
#define DIBUTTON_ARCADES_ATTACK                 0x21000403 /* attack */
4032
#define DIBUTTON_ARCADES_SPECIAL                0x21000404 /* apply special move */
4033
#define DIBUTTON_ARCADES_SELECT                 0x21000405 /* select special move */
4034
#define DIBUTTON_ARCADES_MENU                   0x210004FD /* Show menu options */
4035
/*--- Priority 2 controls                            ---*/
4036
 
4037
#define DIHATSWITCH_ARCADES_VIEW                0x21004601 /* scroll view left / right / up / down */
4038
#define DIBUTTON_ARCADES_LEFT_LINK              0x2100C4E4 /* Fallback sidestep left button */
4039
#define DIBUTTON_ARCADES_RIGHT_LINK             0x2100C4EC /* Fallback sidestep right button */
4040
#define DIBUTTON_ARCADES_FORWARD_LINK           0x210144E0 /* Fallback move forward button */
4041
#define DIBUTTON_ARCADES_BACK_LINK              0x210144E8 /* Fallback move back button */
4042
#define DIBUTTON_ARCADES_VIEW_UP_LINK           0x2107C4E0 /* Fallback scroll view up button */
4043
#define DIBUTTON_ARCADES_VIEW_DOWN_LINK         0x2107C4E8 /* Fallback scroll view down button */
4044
#define DIBUTTON_ARCADES_VIEW_LEFT_LINK         0x2107C4E4 /* Fallback scroll view left button */
4045
#define DIBUTTON_ARCADES_VIEW_RIGHT_LINK        0x2107C4EC /* Fallback scroll view right button */
4046
#define DIBUTTON_ARCADES_DEVICE                 0x210044FE /* Show input device and controls */
4047
#define DIBUTTON_ARCADES_PAUSE                  0x210044FC /* Start / Pause / Restart game */
4048
 
4049
/*--- Arcade - Platform Game
4050
      Character moves around on screen  ---*/
4051
#define DIVIRTUAL_ARCADE_PLATFORM               0x22000000
4052
#define DIAXIS_ARCADEP_LATERAL                  0x22008201 /* Left / right */
4053
#define DIAXIS_ARCADEP_MOVE                     0x22010202 /* Up / down */
4054
#define DIBUTTON_ARCADEP_JUMP                   0x22000401 /* Jump */
4055
#define DIBUTTON_ARCADEP_FIRE                   0x22000402 /* Fire */
4056
#define DIBUTTON_ARCADEP_CROUCH                 0x22000403 /* Crouch */
4057
#define DIBUTTON_ARCADEP_SPECIAL                0x22000404 /* Apply special move */
4058
#define DIBUTTON_ARCADEP_SELECT                 0x22000405 /* Select special move */
4059
#define DIBUTTON_ARCADEP_MENU                   0x220004FD /* Show menu options */
4060
/*--- Priority 2 controls                            ---*/
4061
 
4062
#define DIHATSWITCH_ARCADEP_VIEW                0x22004601 /* Scroll view */
4063
#define DIBUTTON_ARCADEP_FIRESECONDARY          0x22004406 /* Alternative fire button */
4064
#define DIBUTTON_ARCADEP_LEFT_LINK              0x2200C4E4 /* Fallback sidestep left button */
4065
#define DIBUTTON_ARCADEP_RIGHT_LINK             0x2200C4EC /* Fallback sidestep right button */
4066
#define DIBUTTON_ARCADEP_FORWARD_LINK           0x220144E0 /* Fallback move forward button */
4067
#define DIBUTTON_ARCADEP_BACK_LINK              0x220144E8 /* Fallback move back button */
4068
#define DIBUTTON_ARCADEP_VIEW_UP_LINK           0x2207C4E0 /* Fallback scroll view up button */
4069
#define DIBUTTON_ARCADEP_VIEW_DOWN_LINK         0x2207C4E8 /* Fallback scroll view down button */
4070
#define DIBUTTON_ARCADEP_VIEW_LEFT_LINK         0x2207C4E4 /* Fallback scroll view left button */
4071
#define DIBUTTON_ARCADEP_VIEW_RIGHT_LINK        0x2207C4EC /* Fallback scroll view right button */
4072
#define DIBUTTON_ARCADEP_DEVICE                 0x220044FE /* Show input device and controls */
4073
#define DIBUTTON_ARCADEP_PAUSE                  0x220044FC /* Start / Pause / Restart game */
4074
 
4075
/*--- CAD - 2D Object Control
4076
      Controls to select and move objects in 2D  ---*/
4077
#define DIVIRTUAL_CAD_2DCONTROL                 0x23000000
4078
#define DIAXIS_2DCONTROL_LATERAL                0x23008201 /* Move view left / right */
4079
#define DIAXIS_2DCONTROL_MOVE                   0x23010202 /* Move view up / down */
4080
#define DIAXIS_2DCONTROL_INOUT                  0x23018203 /* Zoom - in / out */
4081
#define DIBUTTON_2DCONTROL_SELECT               0x23000401 /* Select Object */
4082
#define DIBUTTON_2DCONTROL_SPECIAL1             0x23000402 /* Do first special operation */
4083
#define DIBUTTON_2DCONTROL_SPECIAL              0x23000403 /* Select special operation */
4084
#define DIBUTTON_2DCONTROL_SPECIAL2             0x23000404 /* Do second special operation */
4085
#define DIBUTTON_2DCONTROL_MENU                 0x230004FD /* Show menu options */
4086
/*--- Priority 2 controls                            ---*/
4087
 
4088
#define DIHATSWITCH_2DCONTROL_HATSWITCH         0x23004601 /* Hat switch */
4089
#define DIAXIS_2DCONTROL_ROTATEZ                0x23024204 /* Rotate view clockwise / counterclockwise */
4090
#define DIBUTTON_2DCONTROL_DISPLAY              0x23004405 /* Shows next on-screen display options */
4091
#define DIBUTTON_2DCONTROL_DEVICE               0x230044FE /* Show input device and controls */
4092
#define DIBUTTON_2DCONTROL_PAUSE                0x230044FC /* Start / Pause / Restart game */
4093
 
4094
/*--- CAD - 3D object control
4095
      Controls to select and move objects within a 3D environment  ---*/
4096
#define DIVIRTUAL_CAD_3DCONTROL                 0x24000000
4097
#define DIAXIS_3DCONTROL_LATERAL                0x24008201 /* Move view left / right */
4098
#define DIAXIS_3DCONTROL_MOVE                   0x24010202 /* Move view up / down */
4099
#define DIAXIS_3DCONTROL_INOUT                  0x24018203 /* Zoom - in / out */
4100
#define DIBUTTON_3DCONTROL_SELECT               0x24000401 /* Select Object */
4101
#define DIBUTTON_3DCONTROL_SPECIAL1             0x24000402 /* Do first special operation */
4102
#define DIBUTTON_3DCONTROL_SPECIAL              0x24000403 /* Select special operation */
4103
#define DIBUTTON_3DCONTROL_SPECIAL2             0x24000404 /* Do second special operation */
4104
#define DIBUTTON_3DCONTROL_MENU                 0x240004FD /* Show menu options */
4105
/*--- Priority 2 controls                            ---*/
4106
 
4107
#define DIHATSWITCH_3DCONTROL_HATSWITCH         0x24004601 /* Hat switch */
4108
#define DIAXIS_3DCONTROL_ROTATEX                0x24034204 /* Rotate view forward or up / backward or down */
4109
#define DIAXIS_3DCONTROL_ROTATEY                0x2402C205 /* Rotate view clockwise / counterclockwise */
4110
#define DIAXIS_3DCONTROL_ROTATEZ                0x24024206 /* Rotate view left / right */
4111
#define DIBUTTON_3DCONTROL_DISPLAY              0x24004405 /* Show next on-screen display options */
4112
#define DIBUTTON_3DCONTROL_DEVICE               0x240044FE /* Show input device and controls */
4113
#define DIBUTTON_3DCONTROL_PAUSE                0x240044FC /* Start / Pause / Restart game */
4114
 
4115
/*--- CAD - 3D Navigation - Fly through
4116
      Controls for 3D modeling  ---*/
4117
#define DIVIRTUAL_CAD_FLYBY                     0x25000000
4118
#define DIAXIS_CADF_LATERAL                     0x25008201 /* move view left / right */
4119
#define DIAXIS_CADF_MOVE                        0x25010202 /* move view up / down */
4120
#define DIAXIS_CADF_INOUT                       0x25018203 /* in / out */
4121
#define DIBUTTON_CADF_SELECT                    0x25000401 /* Select Object */
4122
#define DIBUTTON_CADF_SPECIAL1                  0x25000402 /* do first special operation */
4123
#define DIBUTTON_CADF_SPECIAL                   0x25000403 /* Select special operation */
4124
#define DIBUTTON_CADF_SPECIAL2                  0x25000404 /* do second special operation */
4125
#define DIBUTTON_CADF_MENU                      0x250004FD /* Show menu options */
4126
/*--- Priority 2 controls                            ---*/
4127
 
4128
#define DIHATSWITCH_CADF_HATSWITCH              0x25004601 /* Hat switch */
4129
#define DIAXIS_CADF_ROTATEX                     0x25034204 /* Rotate view forward or up / backward or down */
4130
#define DIAXIS_CADF_ROTATEY                     0x2502C205 /* Rotate view clockwise / counterclockwise */
4131
#define DIAXIS_CADF_ROTATEZ                     0x25024206 /* Rotate view left / right */
4132
#define DIBUTTON_CADF_DISPLAY                   0x25004405 /* shows next on-screen display options */
4133
#define DIBUTTON_CADF_DEVICE                    0x250044FE /* Show input device and controls */
4134
#define DIBUTTON_CADF_PAUSE                     0x250044FC /* Start / Pause / Restart game */
4135
 
4136
/*--- CAD - 3D Model Control
4137
      Controls for 3D modeling  ---*/
4138
#define DIVIRTUAL_CAD_MODEL                     0x26000000
4139
#define DIAXIS_CADM_LATERAL                     0x26008201 /* move view left / right */
4140
#define DIAXIS_CADM_MOVE                        0x26010202 /* move view up / down */
4141
#define DIAXIS_CADM_INOUT                       0x26018203 /* in / out */
4142
#define DIBUTTON_CADM_SELECT                    0x26000401 /* Select Object */
4143
#define DIBUTTON_CADM_SPECIAL1                  0x26000402 /* do first special operation */
4144
#define DIBUTTON_CADM_SPECIAL                   0x26000403 /* Select special operation */
4145
#define DIBUTTON_CADM_SPECIAL2                  0x26000404 /* do second special operation */
4146
#define DIBUTTON_CADM_MENU                      0x260004FD /* Show menu options */
4147
/*--- Priority 2 controls                            ---*/
4148
 
4149
#define DIHATSWITCH_CADM_HATSWITCH              0x26004601 /* Hat switch */
4150
#define DIAXIS_CADM_ROTATEX                     0x26034204 /* Rotate view forward or up / backward or down */
4151
#define DIAXIS_CADM_ROTATEY                     0x2602C205 /* Rotate view clockwise / counterclockwise */
4152
#define DIAXIS_CADM_ROTATEZ                     0x26024206 /* Rotate view left / right */
4153
#define DIBUTTON_CADM_DISPLAY                   0x26004405 /* shows next on-screen display options */
4154
#define DIBUTTON_CADM_DEVICE                    0x260044FE /* Show input device and controls */
4155
#define DIBUTTON_CADM_PAUSE                     0x260044FC /* Start / Pause / Restart game */
4156
 
4157
/*--- Control - Media Equipment
4158
      Remote        ---*/
4159
#define DIVIRTUAL_REMOTE_CONTROL                0x27000000
4160
#define DIAXIS_REMOTE_SLIDER                    0x27050201 /* Slider for adjustment: volume / color / bass / etc */
4161
#define DIBUTTON_REMOTE_MUTE                    0x27000401 /* Set volume on current device to zero */
4162
#define DIBUTTON_REMOTE_SELECT                  0x27000402 /* Next/previous: channel/ track / chapter / picture / station */
4163
#define DIBUTTON_REMOTE_PLAY                    0x27002403 /* Start or pause entertainment on current device */
4164
#define DIBUTTON_REMOTE_CUE                     0x27002404 /* Move through current media */
4165
#define DIBUTTON_REMOTE_REVIEW                  0x27002405 /* Move through current media */
4166
#define DIBUTTON_REMOTE_CHANGE                  0x27002406 /* Select next device */
4167
#define DIBUTTON_REMOTE_RECORD                  0x27002407 /* Start recording the current media */
4168
#define DIBUTTON_REMOTE_MENU                    0x270004FD /* Show menu options */
4169
/*--- Priority 2 controls                            ---*/
4170
 
4171
#define DIAXIS_REMOTE_SLIDER2                   0x27054202 /* Slider for adjustment: volume */
4172
#define DIBUTTON_REMOTE_TV                      0x27005C08 /* Select TV */
4173
#define DIBUTTON_REMOTE_CABLE                   0x27005C09 /* Select cable box */
4174
#define DIBUTTON_REMOTE_CD                      0x27005C0A /* Select CD player */
4175
#define DIBUTTON_REMOTE_VCR                     0x27005C0B /* Select VCR */
4176
#define DIBUTTON_REMOTE_TUNER                   0x27005C0C /* Select tuner */
4177
#define DIBUTTON_REMOTE_DVD                     0x27005C0D /* Select DVD player */
4178
#define DIBUTTON_REMOTE_ADJUST                  0x27005C0E /* Enter device adjustment menu */
4179
#define DIBUTTON_REMOTE_DIGIT0                  0x2700540F /* Digit 0 */
4180
#define DIBUTTON_REMOTE_DIGIT1                  0x27005410 /* Digit 1 */
4181
#define DIBUTTON_REMOTE_DIGIT2                  0x27005411 /* Digit 2 */
4182
#define DIBUTTON_REMOTE_DIGIT3                  0x27005412 /* Digit 3 */
4183
#define DIBUTTON_REMOTE_DIGIT4                  0x27005413 /* Digit 4 */
4184
#define DIBUTTON_REMOTE_DIGIT5                  0x27005414 /* Digit 5 */
4185
#define DIBUTTON_REMOTE_DIGIT6                  0x27005415 /* Digit 6 */
4186
#define DIBUTTON_REMOTE_DIGIT7                  0x27005416 /* Digit 7 */
4187
#define DIBUTTON_REMOTE_DIGIT8                  0x27005417 /* Digit 8 */
4188
#define DIBUTTON_REMOTE_DIGIT9                  0x27005418 /* Digit 9 */
4189
#define DIBUTTON_REMOTE_DEVICE                  0x270044FE /* Show input device and controls */
4190
#define DIBUTTON_REMOTE_PAUSE                   0x270044FC /* Start / Pause / Restart game */
4191
 
4192
/*--- Control- Web
4193
      Help or Browser            ---*/
4194
#define DIVIRTUAL_BROWSER_CONTROL               0x28000000
4195
#define DIAXIS_BROWSER_LATERAL                  0x28008201 /* Move on screen pointer */
4196
#define DIAXIS_BROWSER_MOVE                     0x28010202 /* Move on screen pointer */
4197
#define DIBUTTON_BROWSER_SELECT                 0x28000401 /* Select current item */
4198
#define DIAXIS_BROWSER_VIEW                     0x28018203 /* Move view up/down */
4199
#define DIBUTTON_BROWSER_REFRESH                0x28000402 /* Refresh */
4200
#define DIBUTTON_BROWSER_MENU                   0x280004FD /* Show menu options */
4201
/*--- Priority 2 controls                            ---*/
4202
 
4203
#define DIBUTTON_BROWSER_SEARCH                 0x28004403 /* Use search tool */
4204
#define DIBUTTON_BROWSER_STOP                   0x28004404 /* Cease current update */
4205
#define DIBUTTON_BROWSER_HOME                   0x28004405 /* Go directly to "home" location */
4206
#define DIBUTTON_BROWSER_FAVORITES              0x28004406 /* Mark current site as favorite */
4207
#define DIBUTTON_BROWSER_NEXT                   0x28004407 /* Select Next page */
4208
#define DIBUTTON_BROWSER_PREVIOUS               0x28004408 /* Select Previous page */
4209
#define DIBUTTON_BROWSER_HISTORY                0x28004409 /* Show/Hide History */
4210
#define DIBUTTON_BROWSER_PRINT                  0x2800440A /* Print current page */
4211
#define DIBUTTON_BROWSER_DEVICE                 0x280044FE /* Show input device and controls */
4212
#define DIBUTTON_BROWSER_PAUSE                  0x280044FC /* Start / Pause / Restart game */
4213
 
4214
/*--- Driving Simulator - Giant Walking Robot
4215
      Walking tank with weapons  ---*/
4216
#define DIVIRTUAL_DRIVING_MECHA                 0x29000000
4217
#define DIAXIS_MECHA_STEER                      0x29008201 /* Turns mecha left/right */
4218
#define DIAXIS_MECHA_TORSO                      0x29010202 /* Tilts torso forward/backward */
4219
#define DIAXIS_MECHA_ROTATE                     0x29020203 /* Turns torso left/right */
4220
#define DIAXIS_MECHA_THROTTLE                   0x29038204 /* Engine Speed */
4221
#define DIBUTTON_MECHA_FIRE                     0x29000401 /* Fire */
4222
#define DIBUTTON_MECHA_WEAPONS                  0x29000402 /* Select next weapon group */
4223
#define DIBUTTON_MECHA_TARGET                   0x29000403 /* Select closest enemy available target */
4224
#define DIBUTTON_MECHA_REVERSE                  0x29000404 /* Toggles throttle in/out of reverse */
4225
#define DIBUTTON_MECHA_ZOOM                     0x29000405 /* Zoom in/out targeting reticule */
4226
#define DIBUTTON_MECHA_JUMP                     0x29000406 /* Fires jump jets */
4227
#define DIBUTTON_MECHA_MENU                     0x290004FD /* Show menu options */
4228
/*--- Priority 2 controls                            ---*/
4229
 
4230
#define DIBUTTON_MECHA_CENTER                   0x29004407 /* Center torso to legs */
4231
#define DIHATSWITCH_MECHA_GLANCE                0x29004601 /* Look around */
4232
#define DIBUTTON_MECHA_VIEW                     0x29004408 /* Cycle through view options */
4233
#define DIBUTTON_MECHA_FIRESECONDARY            0x29004409 /* Alternative fire button */
4234
#define DIBUTTON_MECHA_LEFT_LINK                0x2900C4E4 /* Fallback steer left button */
4235
#define DIBUTTON_MECHA_RIGHT_LINK               0x2900C4EC /* Fallback steer right button */
4236
#define DIBUTTON_MECHA_FORWARD_LINK             0x290144E0 /* Fallback tilt torso forward button */
4237
#define DIBUTTON_MECHA_BACK_LINK                0x290144E8 /* Fallback tilt toroso backward button */
4238
#define DIBUTTON_MECHA_ROTATE_LEFT_LINK         0x290244E4 /* Fallback rotate toroso right button */
4239
#define DIBUTTON_MECHA_ROTATE_RIGHT_LINK        0x290244EC /* Fallback rotate torso left button */
4240
#define DIBUTTON_MECHA_FASTER_LINK              0x2903C4E0 /* Fallback increase engine speed */
4241
#define DIBUTTON_MECHA_SLOWER_LINK              0x2903C4E8 /* Fallback decrease engine speed */
4242
#define DIBUTTON_MECHA_DEVICE                   0x290044FE /* Show input device and controls */
4243
#define DIBUTTON_MECHA_PAUSE                    0x290044FC /* Start / Pause / Restart game */
4244
 
4245
/*
4246
 *  "ANY" semantics can be used as a last resort to get mappings for actions
4247
 *  that match nothing in the chosen virtual genre.  These semantics will be
4248
 *  mapped at a lower priority that virtual genre semantics.  Also, hardware
4249
 *  vendors will not be able to provide sensible mappings for these unless
4250
 *  they provide application specific mappings.
4251
 */
4252
#define DIAXIS_ANY_X_1                          0xFF00C201 
4253
#define DIAXIS_ANY_X_2                          0xFF00C202 
4254
#define DIAXIS_ANY_Y_1                          0xFF014201 
4255
#define DIAXIS_ANY_Y_2                          0xFF014202 
4256
#define DIAXIS_ANY_Z_1                          0xFF01C201 
4257
#define DIAXIS_ANY_Z_2                          0xFF01C202 
4258
#define DIAXIS_ANY_R_1                          0xFF024201 
4259
#define DIAXIS_ANY_R_2                          0xFF024202 
4260
#define DIAXIS_ANY_U_1                          0xFF02C201 
4261
#define DIAXIS_ANY_U_2                          0xFF02C202 
4262
#define DIAXIS_ANY_V_1                          0xFF034201 
4263
#define DIAXIS_ANY_V_2                          0xFF034202 
4264
#define DIAXIS_ANY_A_1                          0xFF03C201 
4265
#define DIAXIS_ANY_A_2                          0xFF03C202 
4266
#define DIAXIS_ANY_B_1                          0xFF044201 
4267
#define DIAXIS_ANY_B_2                          0xFF044202 
4268
#define DIAXIS_ANY_C_1                          0xFF04C201 
4269
#define DIAXIS_ANY_C_2                          0xFF04C202 
4270
#define DIAXIS_ANY_S_1                          0xFF054201 
4271
#define DIAXIS_ANY_S_2                          0xFF054202 
4272
 
4273
#define DIAXIS_ANY_1                            0xFF004201 
4274
#define DIAXIS_ANY_2                            0xFF004202 
4275
#define DIAXIS_ANY_3                            0xFF004203 
4276
#define DIAXIS_ANY_4                            0xFF004204 
4277
 
4278
#define DIPOV_ANY_1                             0xFF004601 
4279
#define DIPOV_ANY_2                             0xFF004602 
4280
#define DIPOV_ANY_3                             0xFF004603 
4281
#define DIPOV_ANY_4                             0xFF004604 
4282
 
4283
#define DIBUTTON_ANY(instance)                  ( 0xFF004400 | instance )
4284
 
4285
 
4286
#ifdef __cplusplus
4287
};
4288
#endif
4289
 
4290
#endif  /* __DINPUT_INCLUDED__ */
4291
 
4292
/****************************************************************************
4293
 *
4294
 *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4295
 *  than the current sdk files
4296
 *
4297
 ****************************************************************************/
4298
 
4299
#ifdef _INC_MMSYSTEM
4300
#ifndef MMNOJOY
4301
 
4302
#ifndef __VJOYDX_INCLUDED__
4303
#define __VJOYDX_INCLUDED__
4304
 
4305
#ifdef __cplusplus
4306
extern "C" {
4307
#endif
4308
 
4309
/*
4310
 * Flag to indicate that the dwReserved2 field of the JOYINFOEX structure
4311
 * contains mini-driver specific data to be passed by VJoyD to the mini-
4312
 * driver instead of doing a poll.
4313
 */
4314
#define JOY_PASSDRIVERDATA          0x10000000l
4315
 
4316
/*
4317
 * Informs the joystick driver that the configuration has been changed
4318
 * and should be reloaded from the registery.
4319
 * dwFlags is reserved and should be set to zero
4320
 */
4321
WINMMAPI MMRESULT WINAPI joyConfigChanged( DWORD dwFlags );
4322
 
4323
#ifndef DIJ_RINGZERO
4324
/*
4325
 * Invoke the joystick control panel directly, using the passed window handle
4326
 * as the parent of the dialog.  This API is only supported for compatibility
4327
 * purposes; new applications should use the RunControlPanel method of a
4328
 * device interface for a game controller.
4329
 * The API is called by using the function pointer returned by
4330
 * GetProcAddress( hCPL, TEXT("ShowJoyCPL") ) where hCPL is a HMODULE returned
4331
 * by LoadLibrary( TEXT("joy.cpl") ).  The typedef is provided to allow
4332
 * declaration and casting of an appropriately typed variable.
4333
 */
4334
void WINAPI ShowJoyCPL( HWND hWnd );
4335
typedef void (WINAPI* LPFNSHOWJOYCPL)( HWND hWnd );
4336
#endif /* DIJ_RINGZERO */
4337
 
4338
 
4339
/*
4340
 * Hardware Setting indicating that the device is a headtracker
4341
 */
4342
#define JOY_HWS_ISHEADTRACKER       0x02000000l
4343
 
4344
/*
4345
 * Hardware Setting indicating that the VxD is used to replace
4346
 * the standard analog polling
4347
 */
4348
#define JOY_HWS_ISGAMEPORTDRIVER    0x04000000l
4349
 
4350
/*
4351
 * Hardware Setting indicating that the driver needs a standard
4352
 * gameport in order to communicate with the device.
4353
 */
4354
#define JOY_HWS_ISANALOGPORTDRIVER  0x08000000l
4355
 
4356
/*
4357
 * Hardware Setting indicating that VJoyD should not load this
4358
 * driver, it will be loaded externally and will register with
4359
 * VJoyD of it's own accord.
4360
 */
4361
#define JOY_HWS_AUTOLOAD            0x10000000l
4362
 
4363
/*
4364
 * Hardware Setting indicating that the driver acquires any
4365
 * resources needed without needing a devnode through VJoyD.
4366
 */
4367
#define JOY_HWS_NODEVNODE           0x20000000l
4368
 
4369
 
4370
/*
4371
 * Hardware Setting indicating that the device is a gameport bus
4372
 */
4373
#define JOY_HWS_ISGAMEPORTBUS       0x80000000l
4374
#define JOY_HWS_GAMEPORTBUSBUSY     0x00000001l
4375
 
4376
/*
4377
 * Usage Setting indicating that the settings are volatile and
4378
 * should be removed if still present on a reboot.
4379
 */
4380
#define JOY_US_VOLATILE             0x00000008L
4381
 
4382
#ifdef __cplusplus
4383
};
4384
#endif
4385
 
4386
#endif  /* __VJOYDX_INCLUDED__ */
4387
 
4388
#endif  /* not MMNOJOY */
4389
#endif  /* _INC_MMSYSTEM */
4390
 
4391
/****************************************************************************
4392
 *
4393
 *  Definitions for non-IDirectInput (VJoyD) features defined more recently
4394
 *  than the current ddk files
4395
 *
4396
 ****************************************************************************/
4397
 
4398
#ifndef DIJ_RINGZERO
4399
 
4400
#ifdef _INC_MMDDK
4401
#ifndef MMNOJOYDEV
4402
 
4403
#ifndef __VJOYDXD_INCLUDED__
4404
#define __VJOYDXD_INCLUDED__
4405
/*
4406
 * Poll type in which the do_other field of the JOYOEMPOLLDATA
4407
 * structure contains mini-driver specific data passed from an app.
4408
 */
4409
#define JOY_OEMPOLL_PASSDRIVERDATA  7
4410
 
4411
#endif  /* __VJOYDXD_INCLUDED__ */
4412
 
4413
#endif  /* not MMNOJOYDEV */
4414
#endif  /* _INC_MMDDK */
4415
 
4416
#endif /* DIJ_RINGZERO */
4417