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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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4 | // |
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5 | // File: d3dx9shader.h |
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6 | // Content: D3DX Shader APIs |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx9.h" |
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11 | |||
12 | #ifndef __D3DX9SHADER_H__ |
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13 | #define __D3DX9SHADER_H__ |
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14 | |||
15 | |||
16 | //--------------------------------------------------------------------------- |
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17 | // D3DXTX_VERSION: |
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18 | // -------------- |
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19 | // Version token used to create a procedural texture filler in effects |
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20 | // Used by D3DXFill[]TX functions |
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21 | //--------------------------------------------------------------------------- |
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22 | #define D3DXTX_VERSION(_Major,_Minor) (('T' << 24) | ('X' << 16) | ((_Major) << 8) | (_Minor)) |
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23 | |||
24 | |||
25 | |||
26 | //---------------------------------------------------------------------------- |
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27 | // D3DXSHADER flags: |
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28 | // ----------------- |
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29 | // D3DXSHADER_DEBUG |
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30 | // Insert debug file/line/type/symbol information. |
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31 | // |
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32 | // D3DXSHADER_SKIPVALIDATION |
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33 | // Do not validate the generated code against known capabilities and |
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34 | // constraints. This option is only recommended when compiling shaders |
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35 | // you KNOW will work. (ie. have compiled before without this option.) |
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36 | // Shaders are always validated by D3D before they are set to the device. |
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37 | // |
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38 | // D3DXSHADER_SKIPOPTIMIZATION |
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39 | // Instructs the compiler to skip optimization steps during code generation. |
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40 | // Unless you are trying to isolate a problem in your code using this option |
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41 | // is not recommended. |
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42 | // |
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43 | // D3DXSHADER_PACKMATRIX_ROWMAJOR |
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44 | // Unless explicitly specified, matrices will be packed in row-major order |
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45 | // on input and output from the shader. |
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46 | // |
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47 | // D3DXSHADER_PACKMATRIX_COLUMNMAJOR |
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48 | // Unless explicitly specified, matrices will be packed in column-major |
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49 | // order on input and output from the shader. This is generally more |
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50 | // efficient, since it allows vector-matrix multiplication to be performed |
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51 | // using a series of dot-products. |
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52 | // |
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53 | // D3DXSHADER_PARTIALPRECISION |
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54 | // Force all computations in resulting shader to occur at partial precision. |
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55 | // This may result in faster evaluation of shaders on some hardware. |
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56 | // |
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57 | // D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT |
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58 | // Force compiler to compile against the next highest available software |
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59 | // target for vertex shaders. This flag also turns optimizations off, |
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60 | // and debugging on. |
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61 | // |
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62 | // D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT |
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63 | // Force compiler to compile against the next highest available software |
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64 | // target for pixel shaders. This flag also turns optimizations off, |
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65 | // and debugging on. |
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66 | // |
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67 | // D3DXSHADER_NO_PRESHADER |
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68 | // Disables Preshaders. Using this flag will cause the compiler to not |
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69 | // pull out static expression for evaluation on the host cpu |
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70 | // |
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71 | // D3DXSHADER_AVOID_FLOW_CONTROL |
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72 | // Hint compiler to avoid flow-control constructs where possible. |
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73 | // |
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74 | // D3DXSHADER_PREFER_FLOW_CONTROL |
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75 | // Hint compiler to prefer flow-control constructs where possible. |
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76 | // |
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77 | //---------------------------------------------------------------------------- |
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78 | |||
79 | #define D3DXSHADER_DEBUG (1 << 0) |
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80 | #define D3DXSHADER_SKIPVALIDATION (1 << 1) |
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81 | #define D3DXSHADER_SKIPOPTIMIZATION (1 << 2) |
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82 | #define D3DXSHADER_PACKMATRIX_ROWMAJOR (1 << 3) |
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83 | #define D3DXSHADER_PACKMATRIX_COLUMNMAJOR (1 << 4) |
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84 | #define D3DXSHADER_PARTIALPRECISION (1 << 5) |
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85 | #define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT (1 << 6) |
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86 | #define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT (1 << 7) |
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87 | #define D3DXSHADER_NO_PRESHADER (1 << 8) |
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88 | #define D3DXSHADER_AVOID_FLOW_CONTROL (1 << 9) |
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89 | #define D3DXSHADER_PREFER_FLOW_CONTROL (1 << 10) |
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90 | #define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12) |
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91 | #define D3DXSHADER_IEEE_STRICTNESS (1 << 13) |
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92 | #define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL (1 << 16) |
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93 | |||
94 | |||
95 | // optimization level flags |
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96 | #define D3DXSHADER_OPTIMIZATION_LEVEL0 (1 << 14) |
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97 | #define D3DXSHADER_OPTIMIZATION_LEVEL1 0 |
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98 | #define D3DXSHADER_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15)) |
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99 | #define D3DXSHADER_OPTIMIZATION_LEVEL3 (1 << 15) |
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100 | |||
101 | |||
102 | |||
103 | //---------------------------------------------------------------------------- |
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104 | // D3DXCONSTTABLE flags: |
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105 | // ------------------- |
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106 | |||
107 | #define D3DXCONSTTABLE_LARGEADDRESSAWARE (1 << 17) |
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108 | |||
109 | |||
110 | |||
111 | //---------------------------------------------------------------------------- |
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112 | // D3DXHANDLE: |
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113 | // ----------- |
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114 | // Handle values used to efficiently reference shader and effect parameters. |
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115 | // Strings can be used as handles. However, handles are not always strings. |
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116 | //---------------------------------------------------------------------------- |
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117 | |||
118 | #ifndef D3DXFX_LARGEADDRESS_HANDLE |
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119 | typedef LPCSTR D3DXHANDLE; |
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120 | #else |
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121 | typedef UINT_PTR D3DXHANDLE; |
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122 | #endif |
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123 | typedef D3DXHANDLE *LPD3DXHANDLE; |
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124 | |||
125 | |||
126 | //---------------------------------------------------------------------------- |
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127 | // D3DXMACRO: |
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128 | // ---------- |
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129 | // Preprocessor macro definition. The application pass in a NULL-terminated |
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130 | // array of this structure to various D3DX APIs. This enables the application |
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131 | // to #define tokens at runtime, before the file is parsed. |
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132 | //---------------------------------------------------------------------------- |
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133 | |||
134 | typedef struct _D3DXMACRO |
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135 | { |
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136 | LPCSTR Name; |
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137 | LPCSTR Definition; |
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138 | |||
139 | } D3DXMACRO, *LPD3DXMACRO; |
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140 | |||
141 | |||
142 | //---------------------------------------------------------------------------- |
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143 | // D3DXSEMANTIC: |
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144 | //---------------------------------------------------------------------------- |
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145 | |||
146 | typedef struct _D3DXSEMANTIC |
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147 | { |
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148 | UINT Usage; |
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149 | UINT UsageIndex; |
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150 | |||
151 | } D3DXSEMANTIC, *LPD3DXSEMANTIC; |
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152 | |||
153 | |||
154 | |||
155 | //---------------------------------------------------------------------------- |
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156 | // D3DXREGISTER_SET: |
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157 | //---------------------------------------------------------------------------- |
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158 | |||
159 | typedef enum _D3DXREGISTER_SET |
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160 | { |
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161 | D3DXRS_BOOL, |
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162 | D3DXRS_INT4, |
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163 | D3DXRS_FLOAT4, |
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164 | D3DXRS_SAMPLER, |
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165 | |||
166 | // force 32-bit size enum |
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167 | D3DXRS_FORCE_DWORD = 0x7fffffff |
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168 | |||
169 | } D3DXREGISTER_SET, *LPD3DXREGISTER_SET; |
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170 | |||
171 | |||
172 | //---------------------------------------------------------------------------- |
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173 | // D3DXPARAMETER_CLASS: |
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174 | //---------------------------------------------------------------------------- |
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175 | |||
176 | typedef enum _D3DXPARAMETER_CLASS |
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177 | { |
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178 | D3DXPC_SCALAR, |
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179 | D3DXPC_VECTOR, |
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180 | D3DXPC_MATRIX_ROWS, |
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181 | D3DXPC_MATRIX_COLUMNS, |
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182 | D3DXPC_OBJECT, |
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183 | D3DXPC_STRUCT, |
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184 | |||
185 | // force 32-bit size enum |
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186 | D3DXPC_FORCE_DWORD = 0x7fffffff |
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187 | |||
188 | } D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS; |
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189 | |||
190 | |||
191 | //---------------------------------------------------------------------------- |
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192 | // D3DXPARAMETER_TYPE: |
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193 | //---------------------------------------------------------------------------- |
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194 | |||
195 | typedef enum _D3DXPARAMETER_TYPE |
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196 | { |
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197 | D3DXPT_VOID, |
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198 | D3DXPT_BOOL, |
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199 | D3DXPT_INT, |
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200 | D3DXPT_FLOAT, |
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201 | D3DXPT_STRING, |
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202 | D3DXPT_TEXTURE, |
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203 | D3DXPT_TEXTURE1D, |
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204 | D3DXPT_TEXTURE2D, |
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205 | D3DXPT_TEXTURE3D, |
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206 | D3DXPT_TEXTURECUBE, |
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207 | D3DXPT_SAMPLER, |
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208 | D3DXPT_SAMPLER1D, |
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209 | D3DXPT_SAMPLER2D, |
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210 | D3DXPT_SAMPLER3D, |
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211 | D3DXPT_SAMPLERCUBE, |
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212 | D3DXPT_PIXELSHADER, |
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213 | D3DXPT_VERTEXSHADER, |
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214 | D3DXPT_PIXELFRAGMENT, |
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215 | D3DXPT_VERTEXFRAGMENT, |
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216 | D3DXPT_UNSUPPORTED, |
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217 | |||
218 | // force 32-bit size enum |
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219 | D3DXPT_FORCE_DWORD = 0x7fffffff |
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220 | |||
221 | } D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE; |
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222 | |||
223 | |||
224 | //---------------------------------------------------------------------------- |
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225 | // D3DXCONSTANTTABLE_DESC: |
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226 | //---------------------------------------------------------------------------- |
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227 | |||
228 | typedef struct _D3DXCONSTANTTABLE_DESC |
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229 | { |
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230 | LPCSTR Creator; // Creator string |
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231 | DWORD Version; // Shader version |
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232 | UINT Constants; // Number of constants |
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233 | |||
234 | } D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC; |
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235 | |||
236 | |||
237 | //---------------------------------------------------------------------------- |
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238 | // D3DXCONSTANT_DESC: |
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239 | //---------------------------------------------------------------------------- |
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240 | |||
241 | typedef struct _D3DXCONSTANT_DESC |
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242 | { |
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243 | LPCSTR Name; // Constant name |
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244 | |||
245 | D3DXREGISTER_SET RegisterSet; // Register set |
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246 | UINT RegisterIndex; // Register index |
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247 | UINT RegisterCount; // Number of registers occupied |
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248 | |||
249 | D3DXPARAMETER_CLASS Class; // Class |
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250 | D3DXPARAMETER_TYPE Type; // Component type |
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251 | |||
252 | UINT Rows; // Number of rows |
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253 | UINT Columns; // Number of columns |
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254 | UINT Elements; // Number of array elements |
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255 | UINT StructMembers; // Number of structure member sub-parameters |
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256 | |||
257 | UINT Bytes; // Data size, in bytes |
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258 | LPCVOID DefaultValue; // Pointer to default value |
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259 | |||
260 | } D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC; |
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261 | |||
262 | |||
263 | |||
264 | //---------------------------------------------------------------------------- |
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265 | // ID3DXConstantTable: |
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266 | //---------------------------------------------------------------------------- |
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267 | |||
268 | typedef interface ID3DXConstantTable ID3DXConstantTable; |
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269 | typedef interface ID3DXConstantTable *LPD3DXCONSTANTTABLE; |
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270 | |||
271 | // {AB3C758F-093E-4356-B762-4DB18F1B3A01} |
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272 | DEFINE_GUID(IID_ID3DXConstantTable, |
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273 | 0xab3c758f, 0x93e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x1); |
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274 | |||
275 | |||
276 | #undef INTERFACE |
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277 | #define INTERFACE ID3DXConstantTable |
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278 | |||
279 | DECLARE_INTERFACE_(ID3DXConstantTable, IUnknown) |
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280 | { |
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281 | // IUnknown |
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282 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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283 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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284 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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285 | |||
286 | // Buffer |
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287 | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
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288 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
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289 | |||
290 | // Descs |
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291 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; |
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292 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; |
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293 | STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE; |
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294 | |||
295 | // Handle operations |
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296 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
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297 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; |
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298 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
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299 | |||
300 | // Set Constants |
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301 | STDMETHOD(SetDefaults)(THIS_ LPDIRECT3DDEVICE9 pDevice) PURE; |
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302 | STDMETHOD(SetValue)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; |
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303 | STDMETHOD(SetBool)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, BOOL b) PURE; |
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304 | STDMETHOD(SetBoolArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; |
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305 | STDMETHOD(SetInt)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, INT n) PURE; |
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306 | STDMETHOD(SetIntArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; |
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307 | STDMETHOD(SetFloat)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, FLOAT f) PURE; |
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308 | STDMETHOD(SetFloatArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; |
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309 | STDMETHOD(SetVector)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; |
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310 | STDMETHOD(SetVectorArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; |
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311 | STDMETHOD(SetMatrix)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
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312 | STDMETHOD(SetMatrixArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
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313 | STDMETHOD(SetMatrixPointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
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314 | STDMETHOD(SetMatrixTranspose)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
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315 | STDMETHOD(SetMatrixTransposeArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
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316 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ LPDIRECT3DDEVICE9 pDevice, D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
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317 | }; |
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318 | |||
319 | |||
320 | //---------------------------------------------------------------------------- |
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321 | // ID3DXTextureShader: |
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322 | //---------------------------------------------------------------------------- |
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323 | |||
324 | typedef interface ID3DXTextureShader ID3DXTextureShader; |
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325 | typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER; |
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326 | |||
327 | // {3E3D67F8-AA7A-405d-A857-BA01D4758426} |
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328 | DEFINE_GUID(IID_ID3DXTextureShader, |
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329 | 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26); |
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330 | |||
331 | #undef INTERFACE |
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332 | #define INTERFACE ID3DXTextureShader |
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333 | |||
334 | DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown) |
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335 | { |
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336 | // IUnknown |
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337 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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338 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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339 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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340 | |||
341 | // Gets |
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342 | STDMETHOD(GetFunction)(THIS_ LPD3DXBUFFER *ppFunction) PURE; |
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343 | STDMETHOD(GetConstantBuffer)(THIS_ LPD3DXBUFFER *ppConstantBuffer) PURE; |
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344 | |||
345 | // Descs |
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346 | STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE; |
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347 | STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE; |
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348 | |||
349 | // Handle operations |
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350 | STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
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351 | STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, LPCSTR pName) PURE; |
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352 | STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE; |
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353 | |||
354 | // Set Constants |
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355 | STDMETHOD(SetDefaults)(THIS) PURE; |
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356 | STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, LPCVOID pData, UINT Bytes) PURE; |
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357 | STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, BOOL b) PURE; |
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358 | STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, CONST BOOL* pb, UINT Count) PURE; |
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359 | STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE; |
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360 | STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, CONST INT* pn, UINT Count) PURE; |
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361 | STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE; |
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362 | STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, CONST FLOAT* pf, UINT Count) PURE; |
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363 | STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector) PURE; |
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364 | STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, CONST D3DXVECTOR4* pVector, UINT Count) PURE; |
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365 | STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
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366 | STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
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367 | STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
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368 | STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix) PURE; |
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369 | STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; |
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370 | STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; |
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371 | }; |
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372 | |||
373 | |||
374 | //---------------------------------------------------------------------------- |
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375 | // D3DXINCLUDE_TYPE: |
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376 | //---------------------------------------------------------------------------- |
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377 | |||
378 | typedef enum _D3DXINCLUDE_TYPE |
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379 | { |
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380 | D3DXINC_LOCAL, |
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381 | D3DXINC_SYSTEM, |
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382 | |||
383 | // force 32-bit size enum |
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384 | D3DXINC_FORCE_DWORD = 0x7fffffff |
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385 | |||
386 | } D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE; |
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387 | |||
388 | |||
389 | //---------------------------------------------------------------------------- |
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390 | // ID3DXInclude: |
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391 | // ------------- |
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392 | // This interface is intended to be implemented by the application, and can |
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393 | // be used by various D3DX APIs. This enables application-specific handling |
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394 | // of #include directives in source files. |
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395 | // |
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396 | // Open() |
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397 | // Opens an include file. If successful, it should fill in ppData and |
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398 | // pBytes. The data pointer returned must remain valid until Close is |
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399 | // subsequently called. The name of the file is encoded in UTF-8 format. |
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400 | // Close() |
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401 | // Closes an include file. If Open was successful, Close is guaranteed |
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402 | // to be called before the API using this interface returns. |
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403 | //---------------------------------------------------------------------------- |
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404 | |||
405 | typedef interface ID3DXInclude ID3DXInclude; |
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406 | typedef interface ID3DXInclude *LPD3DXINCLUDE; |
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407 | |||
408 | #undef INTERFACE |
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409 | #define INTERFACE ID3DXInclude |
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410 | |||
411 | DECLARE_INTERFACE(ID3DXInclude) |
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412 | { |
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413 | STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; |
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414 | STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; |
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415 | }; |
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416 | |||
417 | |||
418 | ////////////////////////////////////////////////////////////////////////////// |
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419 | // APIs ////////////////////////////////////////////////////////////////////// |
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420 | ////////////////////////////////////////////////////////////////////////////// |
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421 | |||
422 | #ifdef __cplusplus |
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423 | extern "C" { |
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424 | #endif //__cplusplus |
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425 | |||
426 | |||
427 | //---------------------------------------------------------------------------- |
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428 | // D3DXAssembleShader: |
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429 | // ------------------- |
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430 | // Assembles a shader. |
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431 | // |
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432 | // Parameters: |
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433 | // pSrcFile |
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434 | // Source file name |
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435 | // hSrcModule |
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436 | // Module handle. if NULL, current module will be used |
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437 | // pSrcResource |
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438 | // Resource name in module |
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439 | // pSrcData |
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440 | // Pointer to source code |
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441 | // SrcDataLen |
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442 | // Size of source code, in bytes |
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443 | // pDefines |
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444 | // Optional NULL-terminated array of preprocessor macro definitions. |
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445 | // pInclude |
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446 | // Optional interface pointer to use for handling #include directives. |
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447 | // If this parameter is NULL, #includes will be honored when assembling |
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448 | // from file, and will error when assembling from resource or memory. |
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449 | // Flags |
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450 | // See D3DXSHADER_xxx flags |
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451 | // ppShader |
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452 | // Returns a buffer containing the created shader. This buffer contains |
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453 | // the assembled shader code, as well as any embedded debug info. |
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454 | // ppErrorMsgs |
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455 | // Returns a buffer containing a listing of errors and warnings that were |
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456 | // encountered during assembly. If you are running in a debugger, |
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457 | // these are the same messages you will see in your debug output. |
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458 | //---------------------------------------------------------------------------- |
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459 | |||
460 | |||
461 | HRESULT WINAPI |
||
462 | D3DXAssembleShaderFromFileA( |
||
463 | LPCSTR pSrcFile, |
||
464 | CONST D3DXMACRO* pDefines, |
||
465 | LPD3DXINCLUDE pInclude, |
||
466 | DWORD Flags, |
||
467 | LPD3DXBUFFER* ppShader, |
||
468 | LPD3DXBUFFER* ppErrorMsgs); |
||
469 | |||
470 | HRESULT WINAPI |
||
471 | D3DXAssembleShaderFromFileW( |
||
472 | LPCWSTR pSrcFile, |
||
473 | CONST D3DXMACRO* pDefines, |
||
474 | LPD3DXINCLUDE pInclude, |
||
475 | DWORD Flags, |
||
476 | LPD3DXBUFFER* ppShader, |
||
477 | LPD3DXBUFFER* ppErrorMsgs); |
||
478 | |||
479 | #ifdef UNICODE |
||
480 | #define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileW |
||
481 | #else |
||
482 | #define D3DXAssembleShaderFromFile D3DXAssembleShaderFromFileA |
||
483 | #endif |
||
484 | |||
485 | |||
486 | HRESULT WINAPI |
||
487 | D3DXAssembleShaderFromResourceA( |
||
488 | HMODULE hSrcModule, |
||
489 | LPCSTR pSrcResource, |
||
490 | CONST D3DXMACRO* pDefines, |
||
491 | LPD3DXINCLUDE pInclude, |
||
492 | DWORD Flags, |
||
493 | LPD3DXBUFFER* ppShader, |
||
494 | LPD3DXBUFFER* ppErrorMsgs); |
||
495 | |||
496 | HRESULT WINAPI |
||
497 | D3DXAssembleShaderFromResourceW( |
||
498 | HMODULE hSrcModule, |
||
499 | LPCWSTR pSrcResource, |
||
500 | CONST D3DXMACRO* pDefines, |
||
501 | LPD3DXINCLUDE pInclude, |
||
502 | DWORD Flags, |
||
503 | LPD3DXBUFFER* ppShader, |
||
504 | LPD3DXBUFFER* ppErrorMsgs); |
||
505 | |||
506 | #ifdef UNICODE |
||
507 | #define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceW |
||
508 | #else |
||
509 | #define D3DXAssembleShaderFromResource D3DXAssembleShaderFromResourceA |
||
510 | #endif |
||
511 | |||
512 | |||
513 | HRESULT WINAPI |
||
514 | D3DXAssembleShader( |
||
515 | LPCSTR pSrcData, |
||
516 | UINT SrcDataLen, |
||
517 | CONST D3DXMACRO* pDefines, |
||
518 | LPD3DXINCLUDE pInclude, |
||
519 | DWORD Flags, |
||
520 | LPD3DXBUFFER* ppShader, |
||
521 | LPD3DXBUFFER* ppErrorMsgs); |
||
522 | |||
523 | |||
524 | |||
525 | //---------------------------------------------------------------------------- |
||
526 | // D3DXCompileShader: |
||
527 | // ------------------ |
||
528 | // Compiles a shader. |
||
529 | // |
||
530 | // Parameters: |
||
531 | // pSrcFile |
||
532 | // Source file name. |
||
533 | // hSrcModule |
||
534 | // Module handle. if NULL, current module will be used. |
||
535 | // pSrcResource |
||
536 | // Resource name in module. |
||
537 | // pSrcData |
||
538 | // Pointer to source code. |
||
539 | // SrcDataLen |
||
540 | // Size of source code, in bytes. |
||
541 | // pDefines |
||
542 | // Optional NULL-terminated array of preprocessor macro definitions. |
||
543 | // pInclude |
||
544 | // Optional interface pointer to use for handling #include directives. |
||
545 | // If this parameter is NULL, #includes will be honored when compiling |
||
546 | // from file, and will error when compiling from resource or memory. |
||
547 | // pFunctionName |
||
548 | // Name of the entrypoint function where execution should begin. |
||
549 | // pProfile |
||
550 | // Instruction set to be used when generating code. Currently supported |
||
551 | // profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "ps_1_1", |
||
552 | // "ps_1_2", "ps_1_3", "ps_1_4", "ps_2_0", "ps_2_a", "ps_2_sw", "tx_1_0" |
||
553 | // Flags |
||
554 | // See D3DXSHADER_xxx flags. |
||
555 | // ppShader |
||
556 | // Returns a buffer containing the created shader. This buffer contains |
||
557 | // the compiled shader code, as well as any embedded debug and symbol |
||
558 | // table info. (See D3DXGetShaderConstantTable) |
||
559 | // ppErrorMsgs |
||
560 | // Returns a buffer containing a listing of errors and warnings that were |
||
561 | // encountered during the compile. If you are running in a debugger, |
||
562 | // these are the same messages you will see in your debug output. |
||
563 | // ppConstantTable |
||
564 | // Returns a ID3DXConstantTable object which can be used to set |
||
565 | // shader constants to the device. Alternatively, an application can |
||
566 | // parse the D3DXSHADER_CONSTANTTABLE block embedded as a comment within |
||
567 | // the shader. |
||
568 | //---------------------------------------------------------------------------- |
||
569 | |||
570 | HRESULT WINAPI |
||
571 | D3DXCompileShaderFromFileA( |
||
572 | LPCSTR pSrcFile, |
||
573 | CONST D3DXMACRO* pDefines, |
||
574 | LPD3DXINCLUDE pInclude, |
||
575 | LPCSTR pFunctionName, |
||
576 | LPCSTR pProfile, |
||
577 | DWORD Flags, |
||
578 | LPD3DXBUFFER* ppShader, |
||
579 | LPD3DXBUFFER* ppErrorMsgs, |
||
580 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
581 | |||
582 | HRESULT WINAPI |
||
583 | D3DXCompileShaderFromFileW( |
||
584 | LPCWSTR pSrcFile, |
||
585 | CONST D3DXMACRO* pDefines, |
||
586 | LPD3DXINCLUDE pInclude, |
||
587 | LPCSTR pFunctionName, |
||
588 | LPCSTR pProfile, |
||
589 | DWORD Flags, |
||
590 | LPD3DXBUFFER* ppShader, |
||
591 | LPD3DXBUFFER* ppErrorMsgs, |
||
592 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
593 | |||
594 | #ifdef UNICODE |
||
595 | #define D3DXCompileShaderFromFile D3DXCompileShaderFromFileW |
||
596 | #else |
||
597 | #define D3DXCompileShaderFromFile D3DXCompileShaderFromFileA |
||
598 | #endif |
||
599 | |||
600 | |||
601 | HRESULT WINAPI |
||
602 | D3DXCompileShaderFromResourceA( |
||
603 | HMODULE hSrcModule, |
||
604 | LPCSTR pSrcResource, |
||
605 | CONST D3DXMACRO* pDefines, |
||
606 | LPD3DXINCLUDE pInclude, |
||
607 | LPCSTR pFunctionName, |
||
608 | LPCSTR pProfile, |
||
609 | DWORD Flags, |
||
610 | LPD3DXBUFFER* ppShader, |
||
611 | LPD3DXBUFFER* ppErrorMsgs, |
||
612 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
613 | |||
614 | HRESULT WINAPI |
||
615 | D3DXCompileShaderFromResourceW( |
||
616 | HMODULE hSrcModule, |
||
617 | LPCWSTR pSrcResource, |
||
618 | CONST D3DXMACRO* pDefines, |
||
619 | LPD3DXINCLUDE pInclude, |
||
620 | LPCSTR pFunctionName, |
||
621 | LPCSTR pProfile, |
||
622 | DWORD Flags, |
||
623 | LPD3DXBUFFER* ppShader, |
||
624 | LPD3DXBUFFER* ppErrorMsgs, |
||
625 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
626 | |||
627 | #ifdef UNICODE |
||
628 | #define D3DXCompileShaderFromResource D3DXCompileShaderFromResourceW |
||
629 | #else |
||
630 | #define D3DXCompileShaderFromResource D3DXCompileShaderFromResourceA |
||
631 | #endif |
||
632 | |||
633 | |||
634 | HRESULT WINAPI |
||
635 | D3DXCompileShader( |
||
636 | LPCSTR pSrcData, |
||
637 | UINT SrcDataLen, |
||
638 | CONST D3DXMACRO* pDefines, |
||
639 | LPD3DXINCLUDE pInclude, |
||
640 | LPCSTR pFunctionName, |
||
641 | LPCSTR pProfile, |
||
642 | DWORD Flags, |
||
643 | LPD3DXBUFFER* ppShader, |
||
644 | LPD3DXBUFFER* ppErrorMsgs, |
||
645 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
646 | |||
647 | |||
648 | //---------------------------------------------------------------------------- |
||
649 | // D3DXDisassembleShader: |
||
650 | // ---------------------- |
||
651 | // Takes a binary shader, and returns a buffer containing text assembly. |
||
652 | // |
||
653 | // Parameters: |
||
654 | // pShader |
||
655 | // Pointer to the shader byte code. |
||
656 | // ShaderSizeInBytes |
||
657 | // Size of the shader byte code in bytes. |
||
658 | // EnableColorCode |
||
659 | // Emit HTML tags for color coding the output? |
||
660 | // pComments |
||
661 | // Pointer to a comment string to include at the top of the shader. |
||
662 | // ppDisassembly |
||
663 | // Returns a buffer containing the disassembled shader. |
||
664 | //---------------------------------------------------------------------------- |
||
665 | |||
666 | HRESULT WINAPI |
||
667 | D3DXDisassembleShader( |
||
668 | CONST DWORD* pShader, |
||
669 | BOOL EnableColorCode, |
||
670 | LPCSTR pComments, |
||
671 | LPD3DXBUFFER* ppDisassembly); |
||
672 | |||
673 | |||
674 | //---------------------------------------------------------------------------- |
||
675 | // D3DXGetPixelShaderProfile/D3DXGetVertexShaderProfile: |
||
676 | // ----------------------------------------------------- |
||
677 | // Returns the name of the HLSL profile best suited to a given device. |
||
678 | // |
||
679 | // Parameters: |
||
680 | // pDevice |
||
681 | // Pointer to the device in question |
||
682 | //---------------------------------------------------------------------------- |
||
683 | |||
684 | LPCSTR WINAPI |
||
685 | D3DXGetPixelShaderProfile( |
||
686 | LPDIRECT3DDEVICE9 pDevice); |
||
687 | |||
688 | LPCSTR WINAPI |
||
689 | D3DXGetVertexShaderProfile( |
||
690 | LPDIRECT3DDEVICE9 pDevice); |
||
691 | |||
692 | |||
693 | //---------------------------------------------------------------------------- |
||
694 | // D3DXFindShaderComment: |
||
695 | // ---------------------- |
||
696 | // Searches through a shader for a particular comment, denoted by a FourCC in |
||
697 | // the first DWORD of the comment. If the comment is not found, and no other |
||
698 | // error has occurred, S_FALSE is returned. |
||
699 | // |
||
700 | // Parameters: |
||
701 | // pFunction |
||
702 | // Pointer to the function DWORD stream |
||
703 | // FourCC |
||
704 | // FourCC used to identify the desired comment block. |
||
705 | // ppData |
||
706 | // Returns a pointer to the comment data (not including comment token |
||
707 | // and FourCC). Can be NULL. |
||
708 | // pSizeInBytes |
||
709 | // Returns the size of the comment data in bytes. Can be NULL. |
||
710 | //---------------------------------------------------------------------------- |
||
711 | |||
712 | HRESULT WINAPI |
||
713 | D3DXFindShaderComment( |
||
714 | CONST DWORD* pFunction, |
||
715 | DWORD FourCC, |
||
716 | LPCVOID* ppData, |
||
717 | UINT* pSizeInBytes); |
||
718 | |||
719 | |||
720 | //---------------------------------------------------------------------------- |
||
721 | // D3DXGetShaderSize: |
||
722 | // ------------------ |
||
723 | // Returns the size of the shader byte-code, in bytes. |
||
724 | // |
||
725 | // Parameters: |
||
726 | // pFunction |
||
727 | // Pointer to the function DWORD stream |
||
728 | //---------------------------------------------------------------------------- |
||
729 | |||
730 | UINT WINAPI |
||
731 | D3DXGetShaderSize( |
||
732 | CONST DWORD* pFunction); |
||
733 | |||
734 | |||
735 | //---------------------------------------------------------------------------- |
||
736 | // D3DXGetShaderVersion: |
||
737 | // ----------------------- |
||
738 | // Returns the shader version of a given shader. Returns zero if the shader |
||
739 | // function is NULL. |
||
740 | // |
||
741 | // Parameters: |
||
742 | // pFunction |
||
743 | // Pointer to the function DWORD stream |
||
744 | //---------------------------------------------------------------------------- |
||
745 | |||
746 | DWORD WINAPI |
||
747 | D3DXGetShaderVersion( |
||
748 | CONST DWORD* pFunction); |
||
749 | |||
750 | //---------------------------------------------------------------------------- |
||
751 | // D3DXGetShaderSemantics: |
||
752 | // ----------------------- |
||
753 | // Gets semantics for all input elements referenced inside a given shader. |
||
754 | // |
||
755 | // Parameters: |
||
756 | // pFunction |
||
757 | // Pointer to the function DWORD stream |
||
758 | // pSemantics |
||
759 | // Pointer to an array of D3DXSEMANTIC structures. The function will |
||
760 | // fill this array with the semantics for each input element referenced |
||
761 | // inside the shader. This array is assumed to contain at least |
||
762 | // MAXD3DDECLLENGTH elements. |
||
763 | // pCount |
||
764 | // Returns the number of elements referenced by the shader |
||
765 | //---------------------------------------------------------------------------- |
||
766 | |||
767 | HRESULT WINAPI |
||
768 | D3DXGetShaderInputSemantics( |
||
769 | CONST DWORD* pFunction, |
||
770 | D3DXSEMANTIC* pSemantics, |
||
771 | UINT* pCount); |
||
772 | |||
773 | HRESULT WINAPI |
||
774 | D3DXGetShaderOutputSemantics( |
||
775 | CONST DWORD* pFunction, |
||
776 | D3DXSEMANTIC* pSemantics, |
||
777 | UINT* pCount); |
||
778 | |||
779 | |||
780 | //---------------------------------------------------------------------------- |
||
781 | // D3DXGetShaderSamplers: |
||
782 | // ---------------------- |
||
783 | // Gets semantics for all input elements referenced inside a given shader. |
||
784 | // |
||
785 | // pFunction |
||
786 | // Pointer to the function DWORD stream |
||
787 | // pSamplers |
||
788 | // Pointer to an array of LPCSTRs. The function will fill this array |
||
789 | // with pointers to the sampler names contained within pFunction, for |
||
790 | // each sampler referenced inside the shader. This array is assumed to |
||
791 | // contain at least 16 elements. |
||
792 | // pCount |
||
793 | // Returns the number of samplers referenced by the shader |
||
794 | //---------------------------------------------------------------------------- |
||
795 | |||
796 | HRESULT WINAPI |
||
797 | D3DXGetShaderSamplers( |
||
798 | CONST DWORD* pFunction, |
||
799 | LPCSTR* pSamplers, |
||
800 | UINT* pCount); |
||
801 | |||
802 | |||
803 | //---------------------------------------------------------------------------- |
||
804 | // D3DXGetShaderConstantTable: |
||
805 | // --------------------------- |
||
806 | // Gets shader constant table embedded inside shader. A constant table is |
||
807 | // generated by D3DXAssembleShader and D3DXCompileShader, and is embedded in |
||
808 | // the body of the shader. |
||
809 | // |
||
810 | // Parameters: |
||
811 | // pFunction |
||
812 | // Pointer to the function DWORD stream |
||
813 | // Flags |
||
814 | // See D3DXCONSTTABLE_xxx |
||
815 | // ppConstantTable |
||
816 | // Returns a ID3DXConstantTable object which can be used to set |
||
817 | // shader constants to the device. Alternatively, an application can |
||
818 | // parse the D3DXSHADER_CONSTANTTABLE block embedded as a comment within |
||
819 | // the shader. |
||
820 | //---------------------------------------------------------------------------- |
||
821 | |||
822 | HRESULT WINAPI |
||
823 | D3DXGetShaderConstantTable( |
||
824 | CONST DWORD* pFunction, |
||
825 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
826 | |||
827 | HRESULT WINAPI |
||
828 | D3DXGetShaderConstantTableEx( |
||
829 | CONST DWORD* pFunction, |
||
830 | DWORD Flags, |
||
831 | LPD3DXCONSTANTTABLE* ppConstantTable); |
||
832 | |||
833 | |||
834 | |||
835 | //---------------------------------------------------------------------------- |
||
836 | // D3DXCreateTextureShader: |
||
837 | // ------------------------ |
||
838 | // Creates a texture shader object, given the compiled shader. |
||
839 | // |
||
840 | // Parameters |
||
841 | // pFunction |
||
842 | // Pointer to the function DWORD stream |
||
843 | // ppTextureShader |
||
844 | // Returns a ID3DXTextureShader object which can be used to procedurally |
||
845 | // fill the contents of a texture using the D3DXFillTextureTX functions. |
||
846 | //---------------------------------------------------------------------------- |
||
847 | |||
848 | HRESULT WINAPI |
||
849 | D3DXCreateTextureShader( |
||
850 | CONST DWORD* pFunction, |
||
851 | LPD3DXTEXTURESHADER* ppTextureShader); |
||
852 | |||
853 | |||
854 | //---------------------------------------------------------------------------- |
||
855 | // D3DXPreprocessShader: |
||
856 | // --------------------- |
||
857 | // Runs the preprocessor on the specified shader or effect, but does |
||
858 | // not actually compile it. This is useful for evaluating the #includes |
||
859 | // and #defines in a shader and then emitting a reformatted token stream |
||
860 | // for debugging purposes or for generating a self-contained shader. |
||
861 | // |
||
862 | // Parameters: |
||
863 | // pSrcFile |
||
864 | // Source file name |
||
865 | // hSrcModule |
||
866 | // Module handle. if NULL, current module will be used |
||
867 | // pSrcResource |
||
868 | // Resource name in module |
||
869 | // pSrcData |
||
870 | // Pointer to source code |
||
871 | // SrcDataLen |
||
872 | // Size of source code, in bytes |
||
873 | // pDefines |
||
874 | // Optional NULL-terminated array of preprocessor macro definitions. |
||
875 | // pInclude |
||
876 | // Optional interface pointer to use for handling #include directives. |
||
877 | // If this parameter is NULL, #includes will be honored when assembling |
||
878 | // from file, and will error when assembling from resource or memory. |
||
879 | // ppShaderText |
||
880 | // Returns a buffer containing a single large string that represents |
||
881 | // the resulting formatted token stream |
||
882 | // ppErrorMsgs |
||
883 | // Returns a buffer containing a listing of errors and warnings that were |
||
884 | // encountered during assembly. If you are running in a debugger, |
||
885 | // these are the same messages you will see in your debug output. |
||
886 | //---------------------------------------------------------------------------- |
||
887 | |||
888 | HRESULT WINAPI |
||
889 | D3DXPreprocessShaderFromFileA( |
||
890 | LPCSTR pSrcFile, |
||
891 | CONST D3DXMACRO* pDefines, |
||
892 | LPD3DXINCLUDE pInclude, |
||
893 | LPD3DXBUFFER* ppShaderText, |
||
894 | LPD3DXBUFFER* ppErrorMsgs); |
||
895 | |||
896 | HRESULT WINAPI |
||
897 | D3DXPreprocessShaderFromFileW( |
||
898 | LPCWSTR pSrcFile, |
||
899 | CONST D3DXMACRO* pDefines, |
||
900 | LPD3DXINCLUDE pInclude, |
||
901 | LPD3DXBUFFER* ppShaderText, |
||
902 | LPD3DXBUFFER* ppErrorMsgs); |
||
903 | |||
904 | #ifdef UNICODE |
||
905 | #define D3DXPreprocessShaderFromFile D3DXPreprocessShaderFromFileW |
||
906 | #else |
||
907 | #define D3DXPreprocessShaderFromFile D3DXPreprocessShaderFromFileA |
||
908 | #endif |
||
909 | |||
910 | HRESULT WINAPI |
||
911 | D3DXPreprocessShaderFromResourceA( |
||
912 | HMODULE hSrcModule, |
||
913 | LPCSTR pSrcResource, |
||
914 | CONST D3DXMACRO* pDefines, |
||
915 | LPD3DXINCLUDE pInclude, |
||
916 | LPD3DXBUFFER* ppShaderText, |
||
917 | LPD3DXBUFFER* ppErrorMsgs); |
||
918 | |||
919 | HRESULT WINAPI |
||
920 | D3DXPreprocessShaderFromResourceW( |
||
921 | HMODULE hSrcModule, |
||
922 | LPCWSTR pSrcResource, |
||
923 | CONST D3DXMACRO* pDefines, |
||
924 | LPD3DXINCLUDE pInclude, |
||
925 | LPD3DXBUFFER* ppShaderText, |
||
926 | LPD3DXBUFFER* ppErrorMsgs); |
||
927 | |||
928 | #ifdef UNICODE |
||
929 | #define D3DXPreprocessShaderFromResource D3DXPreprocessShaderFromResourceW |
||
930 | #else |
||
931 | #define D3DXPreprocessShaderFromResource D3DXPreprocessShaderFromResourceA |
||
932 | #endif |
||
933 | |||
934 | HRESULT WINAPI |
||
935 | D3DXPreprocessShader( |
||
936 | LPCSTR pSrcData, |
||
937 | UINT SrcDataSize, |
||
938 | CONST D3DXMACRO* pDefines, |
||
939 | LPD3DXINCLUDE pInclude, |
||
940 | LPD3DXBUFFER* ppShaderText, |
||
941 | LPD3DXBUFFER* ppErrorMsgs); |
||
942 | |||
943 | |||
944 | #ifdef __cplusplus |
||
945 | } |
||
946 | #endif //__cplusplus |
||
947 | |||
948 | |||
949 | ////////////////////////////////////////////////////////////////////////////// |
||
950 | // Shader comment block layouts ////////////////////////////////////////////// |
||
951 | ////////////////////////////////////////////////////////////////////////////// |
||
952 | |||
953 | //---------------------------------------------------------------------------- |
||
954 | // D3DXSHADER_CONSTANTTABLE: |
||
955 | // ------------------------- |
||
956 | // Shader constant information; included as an CTAB comment block inside |
||
957 | // shaders. All offsets are BYTE offsets from start of CONSTANTTABLE struct. |
||
958 | // Entries in the table are sorted by Name in ascending order. |
||
959 | //---------------------------------------------------------------------------- |
||
960 | |||
961 | typedef struct _D3DXSHADER_CONSTANTTABLE |
||
962 | { |
||
963 | DWORD Size; // sizeof(D3DXSHADER_CONSTANTTABLE) |
||
964 | DWORD Creator; // LPCSTR offset |
||
965 | DWORD Version; // shader version |
||
966 | DWORD Constants; // number of constants |
||
967 | DWORD ConstantInfo; // D3DXSHADER_CONSTANTINFO[Constants] offset |
||
968 | DWORD Flags; // flags shader was compiled with |
||
969 | DWORD Target; // LPCSTR offset |
||
970 | |||
971 | } D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE; |
||
972 | |||
973 | |||
974 | typedef struct _D3DXSHADER_CONSTANTINFO |
||
975 | { |
||
976 | DWORD Name; // LPCSTR offset |
||
977 | WORD RegisterSet; // D3DXREGISTER_SET |
||
978 | WORD RegisterIndex; // register number |
||
979 | WORD RegisterCount; // number of registers |
||
980 | WORD Reserved; // reserved |
||
981 | DWORD TypeInfo; // D3DXSHADER_TYPEINFO offset |
||
982 | DWORD DefaultValue; // offset of default value |
||
983 | |||
984 | } D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO; |
||
985 | |||
986 | |||
987 | typedef struct _D3DXSHADER_TYPEINFO |
||
988 | { |
||
989 | WORD Class; // D3DXPARAMETER_CLASS |
||
990 | WORD Type; // D3DXPARAMETER_TYPE |
||
991 | WORD Rows; // number of rows (matrices) |
||
992 | WORD Columns; // number of columns (vectors and matrices) |
||
993 | WORD Elements; // array dimension |
||
994 | WORD StructMembers; // number of struct members |
||
995 | DWORD StructMemberInfo; // D3DXSHADER_STRUCTMEMBERINFO[Members] offset |
||
996 | |||
997 | } D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO; |
||
998 | |||
999 | |||
1000 | typedef struct _D3DXSHADER_STRUCTMEMBERINFO |
||
1001 | { |
||
1002 | DWORD Name; // LPCSTR offset |
||
1003 | DWORD TypeInfo; // D3DXSHADER_TYPEINFO offset |
||
1004 | |||
1005 | } D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO; |
||
1006 | |||
1007 | |||
1008 | |||
1009 | #endif //__D3DX9SHADER_H__ |
||
1010 |