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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | // |
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5 | // File: d3dx9mesh.h |
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6 | // Content: D3DX mesh types and functions |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx9.h" |
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11 | |||
12 | #ifndef __D3DX9MESH_H__ |
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13 | #define __D3DX9MESH_H__ |
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14 | |||
15 | // {7ED943DD-52E8-40b5-A8D8-76685C406330} |
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16 | DEFINE_GUID(IID_ID3DXBaseMesh, |
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17 | 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); |
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18 | |||
19 | // {4020E5C2-1403-4929-883F-E2E849FAC195} |
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20 | DEFINE_GUID(IID_ID3DXMesh, |
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21 | 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); |
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22 | |||
23 | // {8875769A-D579-4088-AAEB-534D1AD84E96} |
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24 | DEFINE_GUID(IID_ID3DXPMesh, |
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25 | 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); |
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26 | |||
27 | // {667EA4C7-F1CD-4386-B523-7C0290B83CC5} |
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28 | DEFINE_GUID(IID_ID3DXSPMesh, |
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29 | 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); |
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30 | |||
31 | // {11EAA540-F9A6-4d49-AE6A-E19221F70CC4} |
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32 | DEFINE_GUID(IID_ID3DXSkinInfo, |
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33 | 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0xc, 0xc4); |
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34 | |||
35 | // {3CE6CC22-DBF2-44f4-894D-F9C34A337139} |
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36 | DEFINE_GUID(IID_ID3DXPatchMesh, |
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37 | 0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); |
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38 | |||
39 | //patch mesh can be quads or tris |
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40 | typedef enum _D3DXPATCHMESHTYPE { |
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41 | D3DXPATCHMESH_RECT = 0x001, |
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42 | D3DXPATCHMESH_TRI = 0x002, |
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43 | D3DXPATCHMESH_NPATCH = 0x003, |
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44 | |||
45 | D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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46 | } D3DXPATCHMESHTYPE; |
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47 | |||
48 | // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags |
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49 | enum _D3DXMESH { |
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50 | D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. |
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51 | D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB. |
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52 | D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB. |
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53 | D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. |
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54 | D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. |
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55 | D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER |
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56 | D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB. |
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57 | D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB. |
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58 | D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB. |
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59 | D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB. |
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60 | D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER |
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61 | D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB. |
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62 | D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB. |
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63 | D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB. |
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64 | D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB. |
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65 | |||
66 | D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer |
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67 | |||
68 | D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinInfo::ConvertToBlendedMesh |
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69 | |||
70 | // Helper options |
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71 | D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM |
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72 | D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED |
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73 | D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY |
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74 | D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC |
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75 | D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING |
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76 | |||
77 | }; |
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78 | |||
79 | //patch mesh options |
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80 | enum _D3DXPATCHMESH { |
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81 | D3DXPATCHMESH_DEFAULT = 000, |
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82 | }; |
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83 | // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh |
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84 | enum _D3DXMESHSIMP |
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85 | { |
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86 | D3DXMESHSIMP_VERTEX = 0x1, |
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87 | D3DXMESHSIMP_FACE = 0x2, |
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88 | |||
89 | }; |
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90 | |||
91 | typedef enum _D3DXCLEANTYPE { |
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92 | D3DXCLEAN_BACKFACING = 0x00000001, |
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93 | D3DXCLEAN_BOWTIES = 0x00000002, |
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94 | |||
95 | // Helper options |
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96 | D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, // Bowtie cleaning modifies geometry and breaks skinning |
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97 | D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, |
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98 | D3DXCLEAN_SIMPLIFICATION= D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, |
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99 | } D3DXCLEANTYPE; |
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100 | |||
101 | enum _MAX_FVF_DECL_SIZE |
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102 | { |
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103 | MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 // +1 for END |
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104 | }; |
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105 | |||
106 | typedef enum _D3DXTANGENT |
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107 | { |
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108 | D3DXTANGENT_WRAP_U = 0x01, |
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109 | D3DXTANGENT_WRAP_V = 0x02, |
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110 | D3DXTANGENT_WRAP_UV = 0x03, |
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111 | D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x04, |
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112 | D3DXTANGENT_DONT_ORTHOGONALIZE = 0x08, |
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113 | D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x010, |
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114 | D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x020, |
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115 | D3DXTANGENT_WEIGHT_BY_AREA = 0x040, |
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116 | D3DXTANGENT_WEIGHT_EQUAL = 0x080, |
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117 | D3DXTANGENT_WIND_CW = 0x0100, |
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118 | D3DXTANGENT_CALCULATE_NORMALS = 0x0200, |
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119 | D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, |
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120 | } D3DXTANGENT; |
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121 | |||
122 | // D3DXIMT_WRAP_U means the texture wraps in the U direction |
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123 | // D3DXIMT_WRAP_V means the texture wraps in the V direction |
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124 | // D3DXIMT_WRAP_UV means the texture wraps in both directions |
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125 | typedef enum _D3DXIMT |
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126 | { |
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127 | D3DXIMT_WRAP_U = 0x01, |
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128 | D3DXIMT_WRAP_V = 0x02, |
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129 | D3DXIMT_WRAP_UV = 0x03, |
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130 | } D3DXIMT; |
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131 | |||
132 | // These options are only valid for UVAtlasCreate and UVAtlasPartition, we may add more for UVAtlasPack if necessary |
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133 | // D3DXUVATLAS_DEFAULT - Meshes with more than 25k faces go through fast, meshes with fewer than 25k faces go through quality |
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134 | // D3DXUVATLAS_GEODESIC_FAST - Uses approximations to improve charting speed at the cost of added stretch or more charts. |
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135 | // D3DXUVATLAS_GEODESIC_QUALITY - Provides better quality charts, but requires more time and memory than fast. |
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136 | typedef enum _D3DXUVATLAS |
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137 | { |
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138 | D3DXUVATLAS_DEFAULT = 0x00, |
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139 | D3DXUVATLAS_GEODESIC_FAST = 0x01, |
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140 | D3DXUVATLAS_GEODESIC_QUALITY = 0x02, |
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141 | } D3DXUVATLAS; |
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142 | |||
143 | typedef struct ID3DXBaseMesh *LPD3DXBASEMESH; |
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144 | typedef struct ID3DXMesh *LPD3DXMESH; |
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145 | typedef struct ID3DXPMesh *LPD3DXPMESH; |
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146 | typedef struct ID3DXSPMesh *LPD3DXSPMESH; |
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147 | typedef struct ID3DXSkinInfo *LPD3DXSKININFO; |
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148 | typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; |
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149 | typedef interface ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; |
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150 | typedef interface ID3DXPRTBuffer *LPD3DXPRTBUFFER; |
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151 | |||
152 | |||
153 | typedef struct _D3DXATTRIBUTERANGE |
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154 | { |
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155 | DWORD AttribId; |
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156 | DWORD FaceStart; |
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157 | DWORD FaceCount; |
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158 | DWORD VertexStart; |
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159 | DWORD VertexCount; |
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160 | } D3DXATTRIBUTERANGE; |
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161 | |||
162 | typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; |
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163 | |||
164 | typedef struct _D3DXMATERIAL |
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165 | { |
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166 | D3DMATERIAL9 MatD3D; |
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167 | LPSTR pTextureFilename; |
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168 | } D3DXMATERIAL; |
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169 | typedef D3DXMATERIAL *LPD3DXMATERIAL; |
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170 | |||
171 | typedef enum _D3DXEFFECTDEFAULTTYPE |
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172 | { |
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173 | D3DXEDT_STRING = 0x1, // pValue points to a null terminated ASCII string |
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174 | D3DXEDT_FLOATS = 0x2, // pValue points to an array of floats - number of floats is NumBytes / sizeof(float) |
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175 | D3DXEDT_DWORD = 0x3, // pValue points to a DWORD |
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176 | |||
177 | D3DXEDT_FORCEDWORD = 0x7fffffff |
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178 | } D3DXEFFECTDEFAULTTYPE; |
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179 | |||
180 | typedef struct _D3DXEFFECTDEFAULT |
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181 | { |
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182 | LPSTR pParamName; |
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183 | D3DXEFFECTDEFAULTTYPE Type; // type of the data pointed to by pValue |
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184 | DWORD NumBytes; // size in bytes of the data pointed to by pValue |
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185 | LPVOID pValue; // data for the default of the effect |
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186 | } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; |
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187 | |||
188 | typedef struct _D3DXEFFECTINSTANCE |
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189 | { |
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190 | LPSTR pEffectFilename; |
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191 | DWORD NumDefaults; |
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192 | LPD3DXEFFECTDEFAULT pDefaults; |
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193 | } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; |
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194 | |||
195 | typedef struct _D3DXATTRIBUTEWEIGHTS |
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196 | { |
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197 | FLOAT Position; |
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198 | FLOAT Boundary; |
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199 | FLOAT Normal; |
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200 | FLOAT Diffuse; |
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201 | FLOAT Specular; |
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202 | FLOAT Texcoord[8]; |
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203 | FLOAT Tangent; |
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204 | FLOAT Binormal; |
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205 | } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; |
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206 | |||
207 | enum _D3DXWELDEPSILONSFLAGS |
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208 | { |
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209 | D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping |
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210 | |||
211 | D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched |
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212 | // vertices so that both components identical AND if all components "equal" |
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213 | // remove one of the vertices |
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214 | D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal |
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215 | // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set |
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216 | // useful to modify vertices to be equal, but not allow vertices to be removed |
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217 | |||
218 | D3DXWELDEPSILONS_DONOTSPLIT = 0x8, // instructs weld to specify the D3DXMESHOPT_DONOTSPLIT flag when doing an Optimize(ATTR_SORT) |
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219 | // if this flag is not set, all vertices that are in separate attribute groups |
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220 | // will remain split and not welded. Setting this flag can slow down software vertex processing |
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221 | |||
222 | }; |
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223 | |||
224 | typedef struct _D3DXWELDEPSILONS |
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225 | { |
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226 | FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency |
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227 | // in general, it should be the same value or greater than the one passed to GeneratedAdjacency |
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228 | FLOAT BlendWeights; |
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229 | FLOAT Normal; |
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230 | FLOAT PSize; |
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231 | FLOAT Specular; |
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232 | FLOAT Diffuse; |
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233 | FLOAT Texcoord[8]; |
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234 | FLOAT Tangent; |
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235 | FLOAT Binormal; |
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236 | FLOAT TessFactor; |
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237 | } D3DXWELDEPSILONS; |
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238 | |||
239 | typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS; |
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240 | |||
241 | |||
242 | #undef INTERFACE |
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243 | #define INTERFACE ID3DXBaseMesh |
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244 | |||
245 | DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) |
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246 | { |
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247 | // IUnknown |
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248 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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249 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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250 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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251 | |||
252 | // ID3DXBaseMesh |
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253 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
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254 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
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255 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
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256 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
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257 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
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258 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
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259 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
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260 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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261 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
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262 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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263 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
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264 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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265 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
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266 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
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267 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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268 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
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269 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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270 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
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271 | STDMETHOD(GetAttributeTable)( |
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272 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
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273 | |||
274 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
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275 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
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276 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
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277 | |||
278 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
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279 | }; |
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280 | |||
281 | |||
282 | #undef INTERFACE |
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283 | #define INTERFACE ID3DXMesh |
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284 | |||
285 | DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) |
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286 | { |
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287 | // IUnknown |
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288 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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289 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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290 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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291 | |||
292 | // ID3DXBaseMesh |
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293 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
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294 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
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295 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
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296 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
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297 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
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298 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
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299 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
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300 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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301 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
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302 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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303 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
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304 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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305 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
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306 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
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307 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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308 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
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309 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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310 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
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311 | STDMETHOD(GetAttributeTable)( |
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312 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
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313 | |||
314 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
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315 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
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316 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
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317 | |||
318 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
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319 | |||
320 | // ID3DXMesh |
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321 | STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE; |
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322 | STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; |
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323 | STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, |
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324 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, |
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325 | LPD3DXMESH* ppOptMesh) PURE; |
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326 | STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, |
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327 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE; |
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328 | STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE *pAttribTable, DWORD cAttribTableSize) PURE; |
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329 | }; |
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330 | |||
331 | |||
332 | #undef INTERFACE |
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333 | #define INTERFACE ID3DXPMesh |
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334 | |||
335 | DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) |
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336 | { |
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337 | // IUnknown |
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338 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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339 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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340 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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341 | |||
342 | // ID3DXBaseMesh |
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343 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
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344 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
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345 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
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346 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
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347 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
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348 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
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349 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
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350 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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351 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
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352 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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353 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
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354 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
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355 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
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356 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
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357 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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358 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
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359 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
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360 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
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361 | STDMETHOD(GetAttributeTable)( |
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362 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
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363 | |||
364 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
||
365 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
||
366 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
||
367 | |||
368 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
369 | |||
370 | // ID3DXPMesh |
||
371 | STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, |
||
372 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE; |
||
373 | STDMETHOD(ClonePMesh)(THIS_ DWORD Options, |
||
374 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE; |
||
375 | STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE; |
||
376 | STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE; |
||
377 | STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; |
||
378 | STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; |
||
379 | STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; |
||
380 | STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; |
||
381 | STDMETHOD(Save)(THIS_ IStream *pStream, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials) PURE; |
||
382 | |||
383 | STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut, |
||
384 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, |
||
385 | LPD3DXMESH* ppOptMesh) PURE; |
||
386 | |||
387 | STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE; |
||
388 | STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; |
||
389 | STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; |
||
390 | |||
391 | STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE; |
||
392 | |||
393 | // Used to generate the immediate "ancestor" for each vertex when it is removed by a vsplit. Allows generation of geomorphs |
||
394 | // Vertex buffer must be equal to or greater than the maximum number of vertices in the pmesh |
||
395 | STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* pVertexHistory) PURE; |
||
396 | }; |
||
397 | |||
398 | |||
399 | #undef INTERFACE |
||
400 | #define INTERFACE ID3DXSPMesh |
||
401 | |||
402 | DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) |
||
403 | { |
||
404 | // IUnknown |
||
405 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
406 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
407 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
408 | |||
409 | // ID3DXSPMesh |
||
410 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
||
411 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
412 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
413 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
414 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
415 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
416 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
||
417 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; |
||
418 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
||
419 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; |
||
420 | STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, |
||
421 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH* ppCloneMesh) PURE; |
||
422 | STDMETHOD(ClonePMesh)(THIS_ DWORD Options, |
||
423 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsbyFace, LPD3DXPMESH* ppCloneMesh) PURE; |
||
424 | STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE; |
||
425 | STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE; |
||
426 | STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; |
||
427 | STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; |
||
428 | STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE; |
||
429 | STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE; |
||
430 | }; |
||
431 | |||
432 | #define UNUSED16 (0xffff) |
||
433 | #define UNUSED32 (0xffffffff) |
||
434 | |||
435 | // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags |
||
436 | enum _D3DXMESHOPT { |
||
437 | D3DXMESHOPT_COMPACT = 0x01000000, |
||
438 | D3DXMESHOPT_ATTRSORT = 0x02000000, |
||
439 | D3DXMESHOPT_VERTEXCACHE = 0x04000000, |
||
440 | D3DXMESHOPT_STRIPREORDER = 0x08000000, |
||
441 | D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices |
||
442 | D3DXMESHOPT_DONOTSPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting |
||
443 | D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards |
||
444 | |||
445 | // D3DXMESHOPT_SHAREVB has been removed, please use D3DXMESH_VB_SHARE instead |
||
446 | |||
447 | }; |
||
448 | |||
449 | // Subset of the mesh that has the same attribute and bone combination. |
||
450 | // This subset can be rendered in a single draw call |
||
451 | typedef struct _D3DXBONECOMBINATION |
||
452 | { |
||
453 | DWORD AttribId; |
||
454 | DWORD FaceStart; |
||
455 | DWORD FaceCount; |
||
456 | DWORD VertexStart; |
||
457 | DWORD VertexCount; |
||
458 | DWORD* BoneId; |
||
459 | } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; |
||
460 | |||
461 | // The following types of patch combinations are supported: |
||
462 | // Patch type Basis Degree |
||
463 | // Rect Bezier 2,3,5 |
||
464 | // Rect B-Spline 2,3,5 |
||
465 | // Rect Catmull-Rom 3 |
||
466 | // Tri Bezier 2,3,5 |
||
467 | // N-Patch N/A 3 |
||
468 | |||
469 | typedef struct _D3DXPATCHINFO |
||
470 | { |
||
471 | D3DXPATCHMESHTYPE PatchType; |
||
472 | D3DDEGREETYPE Degree; |
||
473 | D3DBASISTYPE Basis; |
||
474 | } D3DXPATCHINFO, *LPD3DXPATCHINFO; |
||
475 | |||
476 | #undef INTERFACE |
||
477 | #define INTERFACE ID3DXPatchMesh |
||
478 | |||
479 | DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) |
||
480 | { |
||
481 | // IUnknown |
||
482 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
483 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
484 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
485 | |||
486 | // ID3DXPatchMesh |
||
487 | |||
488 | // Return creation parameters |
||
489 | STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; |
||
490 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
491 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
492 | STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; |
||
493 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
494 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; |
||
495 | STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO PatchInfo) PURE; |
||
496 | |||
497 | // Control mesh access |
||
498 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
||
499 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
||
500 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE; |
||
501 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
||
502 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE; |
||
503 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
||
504 | STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE; |
||
505 | STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; |
||
506 | |||
507 | // This function returns the size of the tessellated mesh given a tessellation level. |
||
508 | // This assumes uniform tessellation. For adaptive tessellation the Adaptive parameter must |
||
509 | // be set to TRUE and TessellationLevel should be the max tessellation. |
||
510 | // This will result in the max mesh size necessary for adaptive tessellation. |
||
511 | STDMETHOD(GetTessSize)(THIS_ FLOAT fTessLevel,DWORD Adaptive, DWORD *NumTriangles,DWORD *NumVertices) PURE; |
||
512 | |||
513 | //GenerateAdjacency determines which patches are adjacent with provided tolerance |
||
514 | //this information is used internally to optimize tessellation |
||
515 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Tolerance) PURE; |
||
516 | |||
517 | //CloneMesh Creates a new patchmesh with the specified decl, and converts the vertex buffer |
||
518 | //to the new decl. Entries in the new decl which are new are set to 0. If the current mesh |
||
519 | //has adjacency, the new mesh will also have adjacency |
||
520 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDecl, LPD3DXPATCHMESH *pMesh) PURE; |
||
521 | |||
522 | // Optimizes the patchmesh for efficient tessellation. This function is designed |
||
523 | // to perform one time optimization for patch meshes that need to be tessellated |
||
524 | // repeatedly by calling the Tessellate() method. The optimization performed is |
||
525 | // independent of the actual tessellation level used. |
||
526 | // Currently Flags is unused. |
||
527 | // If vertices are changed, Optimize must be called again |
||
528 | STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; |
||
529 | |||
530 | //gets and sets displacement parameters |
||
531 | //displacement maps can only be 2D textures MIP-MAPPING is ignored for non adapative tessellation |
||
532 | STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 Texture, |
||
533 | D3DTEXTUREFILTERTYPE MinFilter, |
||
534 | D3DTEXTUREFILTERTYPE MagFilter, |
||
535 | D3DTEXTUREFILTERTYPE MipFilter, |
||
536 | D3DTEXTUREADDRESS Wrap, |
||
537 | DWORD dwLODBias) PURE; |
||
538 | |||
539 | STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 *Texture, |
||
540 | D3DTEXTUREFILTERTYPE *MinFilter, |
||
541 | D3DTEXTUREFILTERTYPE *MagFilter, |
||
542 | D3DTEXTUREFILTERTYPE *MipFilter, |
||
543 | D3DTEXTUREADDRESS *Wrap, |
||
544 | DWORD *dwLODBias) PURE; |
||
545 | |||
546 | // Performs the uniform tessellation based on the tessellation level. |
||
547 | // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. |
||
548 | STDMETHOD(Tessellate)(THIS_ FLOAT fTessLevel,LPD3DXMESH pMesh) PURE; |
||
549 | |||
550 | // Performs adaptive tessellation based on the Z based adaptive tessellation criterion. |
||
551 | // pTrans specifies a 4D vector that is dotted with the vertices to get the per vertex |
||
552 | // adaptive tessellation amount. Each edge is tessellated to the average of the criterion |
||
553 | // at the 2 vertices it connects. |
||
554 | // MaxTessLevel specifies the upper limit for adaptive tesselation. |
||
555 | // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. |
||
556 | STDMETHOD(TessellateAdaptive)(THIS_ |
||
557 | CONST D3DXVECTOR4 *pTrans, |
||
558 | DWORD dwMaxTessLevel, |
||
559 | DWORD dwMinTessLevel, |
||
560 | LPD3DXMESH pMesh) PURE; |
||
561 | |||
562 | }; |
||
563 | |||
564 | #undef INTERFACE |
||
565 | #define INTERFACE ID3DXSkinInfo |
||
566 | |||
567 | DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) |
||
568 | { |
||
569 | // IUnknown |
||
570 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
571 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
572 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
573 | |||
574 | // Specify the which vertices do each bones influence and by how much |
||
575 | STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; |
||
576 | STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float weight) PURE; |
||
577 | STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; |
||
578 | STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; |
||
579 | STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float *pWeight, DWORD *pVertexNum) PURE; |
||
580 | STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE; |
||
581 | STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; |
||
582 | STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD boneNum, DWORD vertexNum, DWORD *pInfluenceIndex) PURE; |
||
583 | |||
584 | // This gets the max face influences based on a triangle mesh with the specified index buffer |
||
585 | STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 pIB, DWORD NumFaces, DWORD* maxFaceInfluences) PURE; |
||
586 | |||
587 | // Set min bone influence. Bone influences that are smaller than this are ignored |
||
588 | STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT MinInfl) PURE; |
||
589 | // Get min bone influence. |
||
590 | STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; |
||
591 | |||
592 | // Bone names are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object |
||
593 | STDMETHOD(SetBoneName)(THIS_ DWORD Bone, LPCSTR pName) PURE; // pName is copied to an internal string buffer |
||
594 | STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD Bone) PURE; // A pointer to an internal string buffer is returned. Do not free this. |
||
595 | |||
596 | // Bone offset matrices are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object |
||
597 | STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD Bone, CONST D3DXMATRIX *pBoneTransform) PURE; // pBoneTransform is copied to an internal buffer |
||
598 | STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD Bone) PURE; // A pointer to an internal matrix is returned. Do not free this. |
||
599 | |||
600 | // Clone a skin info object |
||
601 | STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* ppSkinInfo) PURE; |
||
602 | |||
603 | // Update bone influence information to match vertices after they are reordered. This should be called |
||
604 | // if the target vertex buffer has been reordered externally. |
||
605 | STDMETHOD(Remap)(THIS_ DWORD NumVertices, DWORD* pVertexRemap) PURE; |
||
606 | |||
607 | // These methods enable the modification of the vertex layout of the vertices that will be skinned |
||
608 | STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; |
||
609 | STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9 *pDeclaration) PURE; |
||
610 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
611 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
612 | |||
613 | // Apply SW skinning based on current pose matrices to the target vertices. |
||
614 | STDMETHOD(UpdateSkinnedMesh)(THIS_ |
||
615 | CONST D3DXMATRIX* pBoneTransforms, |
||
616 | CONST D3DXMATRIX* pBoneInvTransposeTransforms, |
||
617 | LPCVOID pVerticesSrc, |
||
618 | PVOID pVerticesDst) PURE; |
||
619 | |||
620 | // Takes a mesh and returns a new mesh with per vertex blend weights and a bone combination |
||
621 | // table that describes which bones affect which subsets of the mesh |
||
622 | STDMETHOD(ConvertToBlendedMesh)(THIS_ |
||
623 | LPD3DXMESH pMesh, |
||
624 | DWORD Options, |
||
625 | CONST DWORD *pAdjacencyIn, |
||
626 | LPDWORD pAdjacencyOut, |
||
627 | DWORD* pFaceRemap, |
||
628 | LPD3DXBUFFER *ppVertexRemap, |
||
629 | DWORD* pMaxFaceInfl, |
||
630 | DWORD* pNumBoneCombinations, |
||
631 | LPD3DXBUFFER* ppBoneCombinationTable, |
||
632 | LPD3DXMESH* ppMesh) PURE; |
||
633 | |||
634 | // Takes a mesh and returns a new mesh with per vertex blend weights and indices |
||
635 | // and a bone combination table that describes which bones palettes affect which subsets of the mesh |
||
636 | STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ |
||
637 | LPD3DXMESH pMesh, |
||
638 | DWORD Options, |
||
639 | DWORD paletteSize, |
||
640 | CONST DWORD *pAdjacencyIn, |
||
641 | LPDWORD pAdjacencyOut, |
||
642 | DWORD* pFaceRemap, |
||
643 | LPD3DXBUFFER *ppVertexRemap, |
||
644 | DWORD* pMaxVertexInfl, |
||
645 | DWORD* pNumBoneCombinations, |
||
646 | LPD3DXBUFFER* ppBoneCombinationTable, |
||
647 | LPD3DXMESH* ppMesh) PURE; |
||
648 | }; |
||
649 | |||
650 | #ifdef __cplusplus |
||
651 | extern "C" { |
||
652 | #endif //__cplusplus |
||
653 | |||
654 | |||
655 | HRESULT WINAPI |
||
656 | D3DXCreateMesh( |
||
657 | DWORD NumFaces, |
||
658 | DWORD NumVertices, |
||
659 | DWORD Options, |
||
660 | CONST D3DVERTEXELEMENT9 *pDeclaration, |
||
661 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
662 | LPD3DXMESH* ppMesh); |
||
663 | |||
664 | HRESULT WINAPI |
||
665 | D3DXCreateMeshFVF( |
||
666 | DWORD NumFaces, |
||
667 | DWORD NumVertices, |
||
668 | DWORD Options, |
||
669 | DWORD FVF, |
||
670 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
671 | LPD3DXMESH* ppMesh); |
||
672 | |||
673 | HRESULT WINAPI |
||
674 | D3DXCreateSPMesh( |
||
675 | LPD3DXMESH pMesh, |
||
676 | CONST DWORD* pAdjacency, |
||
677 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
678 | CONST FLOAT *pVertexWeights, |
||
679 | LPD3DXSPMESH* ppSMesh); |
||
680 | |||
681 | // clean a mesh up for simplification, try to make manifold |
||
682 | HRESULT WINAPI |
||
683 | D3DXCleanMesh( |
||
684 | D3DXCLEANTYPE CleanType, |
||
685 | LPD3DXMESH pMeshIn, |
||
686 | CONST DWORD* pAdjacencyIn, |
||
687 | LPD3DXMESH* ppMeshOut, |
||
688 | DWORD* pAdjacencyOut, |
||
689 | LPD3DXBUFFER* ppErrorsAndWarnings); |
||
690 | |||
691 | HRESULT WINAPI |
||
692 | D3DXValidMesh( |
||
693 | LPD3DXMESH pMeshIn, |
||
694 | CONST DWORD* pAdjacency, |
||
695 | LPD3DXBUFFER* ppErrorsAndWarnings); |
||
696 | |||
697 | HRESULT WINAPI |
||
698 | D3DXGeneratePMesh( |
||
699 | LPD3DXMESH pMesh, |
||
700 | CONST DWORD* pAdjacency, |
||
701 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
702 | CONST FLOAT *pVertexWeights, |
||
703 | DWORD MinValue, |
||
704 | DWORD Options, |
||
705 | LPD3DXPMESH* ppPMesh); |
||
706 | |||
707 | HRESULT WINAPI |
||
708 | D3DXSimplifyMesh( |
||
709 | LPD3DXMESH pMesh, |
||
710 | CONST DWORD* pAdjacency, |
||
711 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
712 | CONST FLOAT *pVertexWeights, |
||
713 | DWORD MinValue, |
||
714 | DWORD Options, |
||
715 | LPD3DXMESH* ppMesh); |
||
716 | |||
717 | HRESULT WINAPI |
||
718 | D3DXComputeBoundingSphere( |
||
719 | CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position |
||
720 | DWORD NumVertices, |
||
721 | DWORD dwStride, // count in bytes to subsequent position vectors |
||
722 | D3DXVECTOR3 *pCenter, |
||
723 | FLOAT *pRadius); |
||
724 | |||
725 | HRESULT WINAPI |
||
726 | D3DXComputeBoundingBox( |
||
727 | CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position |
||
728 | DWORD NumVertices, |
||
729 | DWORD dwStride, // count in bytes to subsequent position vectors |
||
730 | D3DXVECTOR3 *pMin, |
||
731 | D3DXVECTOR3 *pMax); |
||
732 | |||
733 | HRESULT WINAPI |
||
734 | D3DXComputeNormals( |
||
735 | LPD3DXBASEMESH pMesh, |
||
736 | CONST DWORD *pAdjacency); |
||
737 | |||
738 | HRESULT WINAPI |
||
739 | D3DXCreateBuffer( |
||
740 | DWORD NumBytes, |
||
741 | LPD3DXBUFFER *ppBuffer); |
||
742 | |||
743 | |||
744 | HRESULT WINAPI |
||
745 | D3DXLoadMeshFromXA( |
||
746 | LPCSTR pFilename, |
||
747 | DWORD Options, |
||
748 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
749 | LPD3DXBUFFER *ppAdjacency, |
||
750 | LPD3DXBUFFER *ppMaterials, |
||
751 | LPD3DXBUFFER *ppEffectInstances, |
||
752 | DWORD *pNumMaterials, |
||
753 | LPD3DXMESH *ppMesh); |
||
754 | |||
755 | HRESULT WINAPI |
||
756 | D3DXLoadMeshFromXW( |
||
757 | LPCWSTR pFilename, |
||
758 | DWORD Options, |
||
759 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
760 | LPD3DXBUFFER *ppAdjacency, |
||
761 | LPD3DXBUFFER *ppMaterials, |
||
762 | LPD3DXBUFFER *ppEffectInstances, |
||
763 | DWORD *pNumMaterials, |
||
764 | LPD3DXMESH *ppMesh); |
||
765 | |||
766 | #ifdef UNICODE |
||
767 | #define D3DXLoadMeshFromX D3DXLoadMeshFromXW |
||
768 | #else |
||
769 | #define D3DXLoadMeshFromX D3DXLoadMeshFromXA |
||
770 | #endif |
||
771 | |||
772 | HRESULT WINAPI |
||
773 | D3DXLoadMeshFromXInMemory( |
||
774 | LPCVOID Memory, |
||
775 | DWORD SizeOfMemory, |
||
776 | DWORD Options, |
||
777 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
778 | LPD3DXBUFFER *ppAdjacency, |
||
779 | LPD3DXBUFFER *ppMaterials, |
||
780 | LPD3DXBUFFER *ppEffectInstances, |
||
781 | DWORD *pNumMaterials, |
||
782 | LPD3DXMESH *ppMesh); |
||
783 | |||
784 | HRESULT WINAPI |
||
785 | D3DXLoadMeshFromXResource( |
||
786 | HMODULE Module, |
||
787 | LPCSTR Name, |
||
788 | LPCSTR Type, |
||
789 | DWORD Options, |
||
790 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
791 | LPD3DXBUFFER *ppAdjacency, |
||
792 | LPD3DXBUFFER *ppMaterials, |
||
793 | LPD3DXBUFFER *ppEffectInstances, |
||
794 | DWORD *pNumMaterials, |
||
795 | LPD3DXMESH *ppMesh); |
||
796 | |||
797 | HRESULT WINAPI |
||
798 | D3DXSaveMeshToXA( |
||
799 | LPCSTR pFilename, |
||
800 | LPD3DXMESH pMesh, |
||
801 | CONST DWORD* pAdjacency, |
||
802 | CONST D3DXMATERIAL* pMaterials, |
||
803 | CONST D3DXEFFECTINSTANCE* pEffectInstances, |
||
804 | DWORD NumMaterials, |
||
805 | DWORD Format |
||
806 | ); |
||
807 | |||
808 | HRESULT WINAPI |
||
809 | D3DXSaveMeshToXW( |
||
810 | LPCWSTR pFilename, |
||
811 | LPD3DXMESH pMesh, |
||
812 | CONST DWORD* pAdjacency, |
||
813 | CONST D3DXMATERIAL* pMaterials, |
||
814 | CONST D3DXEFFECTINSTANCE* pEffectInstances, |
||
815 | DWORD NumMaterials, |
||
816 | DWORD Format |
||
817 | ); |
||
818 | |||
819 | #ifdef UNICODE |
||
820 | #define D3DXSaveMeshToX D3DXSaveMeshToXW |
||
821 | #else |
||
822 | #define D3DXSaveMeshToX D3DXSaveMeshToXA |
||
823 | #endif |
||
824 | |||
825 | |||
826 | HRESULT WINAPI |
||
827 | D3DXCreatePMeshFromStream( |
||
828 | IStream *pStream, |
||
829 | DWORD Options, |
||
830 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
831 | LPD3DXBUFFER *ppMaterials, |
||
832 | LPD3DXBUFFER *ppEffectInstances, |
||
833 | DWORD* pNumMaterials, |
||
834 | LPD3DXPMESH *ppPMesh); |
||
835 | |||
836 | // Creates a skin info object based on the number of vertices, number of bones, and a declaration describing the vertex layout of the target vertices |
||
837 | // The bone names and initial bone transforms are not filled in the skin info object by this method. |
||
838 | HRESULT WINAPI |
||
839 | D3DXCreateSkinInfo( |
||
840 | DWORD NumVertices, |
||
841 | CONST D3DVERTEXELEMENT9 *pDeclaration, |
||
842 | DWORD NumBones, |
||
843 | LPD3DXSKININFO* ppSkinInfo); |
||
844 | |||
845 | // Creates a skin info object based on the number of vertices, number of bones, and a FVF describing the vertex layout of the target vertices |
||
846 | // The bone names and initial bone transforms are not filled in the skin info object by this method. |
||
847 | HRESULT WINAPI |
||
848 | D3DXCreateSkinInfoFVF( |
||
849 | DWORD NumVertices, |
||
850 | DWORD FVF, |
||
851 | DWORD NumBones, |
||
852 | LPD3DXSKININFO* ppSkinInfo); |
||
853 | |||
854 | #ifdef __cplusplus |
||
855 | } |
||
856 | |||
857 | extern "C" { |
||
858 | #endif //__cplusplus |
||
859 | |||
860 | HRESULT WINAPI |
||
861 | D3DXLoadMeshFromXof( |
||
862 | LPD3DXFILEDATA pxofMesh, |
||
863 | DWORD Options, |
||
864 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
865 | LPD3DXBUFFER *ppAdjacency, |
||
866 | LPD3DXBUFFER *ppMaterials, |
||
867 | LPD3DXBUFFER *ppEffectInstances, |
||
868 | DWORD *pNumMaterials, |
||
869 | LPD3DXMESH *ppMesh); |
||
870 | |||
871 | // This similar to D3DXLoadMeshFromXof, except also returns skinning info if present in the file |
||
872 | // If skinning info is not present, ppSkinInfo will be NULL |
||
873 | HRESULT WINAPI |
||
874 | D3DXLoadSkinMeshFromXof( |
||
875 | LPD3DXFILEDATA pxofMesh, |
||
876 | DWORD Options, |
||
877 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
878 | LPD3DXBUFFER* ppAdjacency, |
||
879 | LPD3DXBUFFER* ppMaterials, |
||
880 | LPD3DXBUFFER *ppEffectInstances, |
||
881 | DWORD *pMatOut, |
||
882 | LPD3DXSKININFO* ppSkinInfo, |
||
883 | LPD3DXMESH* ppMesh); |
||
884 | |||
885 | |||
886 | // The inverse of D3DXConvertTo{Indexed}BlendedMesh() functions. It figures out the skinning info from |
||
887 | // the mesh and the bone combination table and populates a skin info object with that data. The bone |
||
888 | // names and initial bone transforms are not filled in the skin info object by this method. This works |
||
889 | // with either a non-indexed or indexed blended mesh. It examines the FVF or declarator of the mesh to |
||
890 | // determine what type it is. |
||
891 | HRESULT WINAPI |
||
892 | D3DXCreateSkinInfoFromBlendedMesh( |
||
893 | LPD3DXBASEMESH pMesh, |
||
894 | DWORD NumBones, |
||
895 | CONST D3DXBONECOMBINATION *pBoneCombinationTable, |
||
896 | LPD3DXSKININFO* ppSkinInfo); |
||
897 | |||
898 | HRESULT WINAPI |
||
899 | D3DXTessellateNPatches( |
||
900 | LPD3DXMESH pMeshIn, |
||
901 | CONST DWORD* pAdjacencyIn, |
||
902 | FLOAT NumSegs, |
||
903 | BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic |
||
904 | LPD3DXMESH *ppMeshOut, |
||
905 | LPD3DXBUFFER *ppAdjacencyOut); |
||
906 | |||
907 | |||
908 | //generates implied outputdecl from input decl |
||
909 | //the decl generated from this should be used to generate the output decl for |
||
910 | //the tessellator subroutines. |
||
911 | |||
912 | HRESULT WINAPI |
||
913 | D3DXGenerateOutputDecl( |
||
914 | D3DVERTEXELEMENT9 *pOutput, |
||
915 | CONST D3DVERTEXELEMENT9 *pInput); |
||
916 | |||
917 | //loads patches from an XFileData |
||
918 | //since an X file can have up to 6 different patch meshes in it, |
||
919 | //returns them in an array - pNumPatches will contain the number of |
||
920 | //meshes in the actual file. |
||
921 | HRESULT WINAPI |
||
922 | D3DXLoadPatchMeshFromXof( |
||
923 | LPD3DXFILEDATA pXofObjMesh, |
||
924 | DWORD Options, |
||
925 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
926 | LPD3DXBUFFER *ppMaterials, |
||
927 | LPD3DXBUFFER *ppEffectInstances, |
||
928 | PDWORD pNumMaterials, |
||
929 | LPD3DXPATCHMESH *ppMesh); |
||
930 | |||
931 | //computes the size a single rect patch. |
||
932 | HRESULT WINAPI |
||
933 | D3DXRectPatchSize( |
||
934 | CONST FLOAT *pfNumSegs, //segments for each edge (4) |
||
935 | DWORD *pdwTriangles, //output number of triangles |
||
936 | DWORD *pdwVertices); //output number of vertices |
||
937 | |||
938 | //computes the size of a single triangle patch |
||
939 | HRESULT WINAPI |
||
940 | D3DXTriPatchSize( |
||
941 | CONST FLOAT *pfNumSegs, //segments for each edge (3) |
||
942 | DWORD *pdwTriangles, //output number of triangles |
||
943 | DWORD *pdwVertices); //output number of vertices |
||
944 | |||
945 | |||
946 | //tessellates a patch into a created mesh |
||
947 | //similar to D3D RT patch |
||
948 | HRESULT WINAPI |
||
949 | D3DXTessellateRectPatch( |
||
950 | LPDIRECT3DVERTEXBUFFER9 pVB, |
||
951 | CONST FLOAT *pNumSegs, |
||
952 | CONST D3DVERTEXELEMENT9 *pdwInDecl, |
||
953 | CONST D3DRECTPATCH_INFO *pRectPatchInfo, |
||
954 | LPD3DXMESH pMesh); |
||
955 | |||
956 | |||
957 | HRESULT WINAPI |
||
958 | D3DXTessellateTriPatch( |
||
959 | LPDIRECT3DVERTEXBUFFER9 pVB, |
||
960 | CONST FLOAT *pNumSegs, |
||
961 | CONST D3DVERTEXELEMENT9 *pInDecl, |
||
962 | CONST D3DTRIPATCH_INFO *pTriPatchInfo, |
||
963 | LPD3DXMESH pMesh); |
||
964 | |||
965 | |||
966 | |||
967 | //creates an NPatch PatchMesh from a D3DXMESH |
||
968 | HRESULT WINAPI |
||
969 | D3DXCreateNPatchMesh( |
||
970 | LPD3DXMESH pMeshSysMem, |
||
971 | LPD3DXPATCHMESH *pPatchMesh); |
||
972 | |||
973 | |||
974 | //creates a patch mesh |
||
975 | HRESULT WINAPI |
||
976 | D3DXCreatePatchMesh( |
||
977 | CONST D3DXPATCHINFO *pInfo, //patch type |
||
978 | DWORD dwNumPatches, //number of patches |
||
979 | DWORD dwNumVertices, //number of control vertices |
||
980 | DWORD dwOptions, //options |
||
981 | CONST D3DVERTEXELEMENT9 *pDecl, //format of control vertices |
||
982 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
983 | LPD3DXPATCHMESH *pPatchMesh); |
||
984 | |||
985 | |||
986 | //returns the number of degenerates in a patch mesh - |
||
987 | //text output put in string. |
||
988 | HRESULT WINAPI |
||
989 | D3DXValidPatchMesh(LPD3DXPATCHMESH pMesh, |
||
990 | DWORD *dwcDegenerateVertices, |
||
991 | DWORD *dwcDegeneratePatches, |
||
992 | LPD3DXBUFFER *ppErrorsAndWarnings); |
||
993 | |||
994 | UINT WINAPI |
||
995 | D3DXGetFVFVertexSize(DWORD FVF); |
||
996 | |||
997 | UINT WINAPI |
||
998 | D3DXGetDeclVertexSize(CONST D3DVERTEXELEMENT9 *pDecl,DWORD Stream); |
||
999 | |||
1000 | UINT WINAPI |
||
1001 | D3DXGetDeclLength(CONST D3DVERTEXELEMENT9 *pDecl); |
||
1002 | |||
1003 | HRESULT WINAPI |
||
1004 | D3DXDeclaratorFromFVF( |
||
1005 | DWORD FVF, |
||
1006 | D3DVERTEXELEMENT9 pDeclarator[MAX_FVF_DECL_SIZE]); |
||
1007 | |||
1008 | HRESULT WINAPI |
||
1009 | D3DXFVFFromDeclarator( |
||
1010 | CONST D3DVERTEXELEMENT9 *pDeclarator, |
||
1011 | DWORD *pFVF); |
||
1012 | |||
1013 | HRESULT WINAPI |
||
1014 | D3DXWeldVertices( |
||
1015 | LPD3DXMESH pMesh, |
||
1016 | DWORD Flags, |
||
1017 | CONST D3DXWELDEPSILONS *pEpsilons, |
||
1018 | CONST DWORD *pAdjacencyIn, |
||
1019 | DWORD *pAdjacencyOut, |
||
1020 | DWORD *pFaceRemap, |
||
1021 | LPD3DXBUFFER *ppVertexRemap); |
||
1022 | |||
1023 | typedef struct _D3DXINTERSECTINFO |
||
1024 | { |
||
1025 | DWORD FaceIndex; // index of face intersected |
||
1026 | FLOAT U; // Barycentric Hit Coordinates |
||
1027 | FLOAT V; // Barycentric Hit Coordinates |
||
1028 | FLOAT Dist; // Ray-Intersection Parameter Distance |
||
1029 | } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; |
||
1030 | |||
1031 | |||
1032 | HRESULT WINAPI |
||
1033 | D3DXIntersect( |
||
1034 | LPD3DXBASEMESH pMesh, |
||
1035 | CONST D3DXVECTOR3 *pRayPos, |
||
1036 | CONST D3DXVECTOR3 *pRayDir, |
||
1037 | BOOL *pHit, // True if any faces were intersected |
||
1038 | DWORD *pFaceIndex, // index of closest face intersected |
||
1039 | FLOAT *pU, // Barycentric Hit Coordinates |
||
1040 | FLOAT *pV, // Barycentric Hit Coordinates |
||
1041 | FLOAT *pDist, // Ray-Intersection Parameter Distance |
||
1042 | LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) |
||
1043 | DWORD *pCountOfHits); // Number of entries in AllHits array |
||
1044 | |||
1045 | HRESULT WINAPI |
||
1046 | D3DXIntersectSubset( |
||
1047 | LPD3DXBASEMESH pMesh, |
||
1048 | DWORD AttribId, |
||
1049 | CONST D3DXVECTOR3 *pRayPos, |
||
1050 | CONST D3DXVECTOR3 *pRayDir, |
||
1051 | BOOL *pHit, // True if any faces were intersected |
||
1052 | DWORD *pFaceIndex, // index of closest face intersected |
||
1053 | FLOAT *pU, // Barycentric Hit Coordinates |
||
1054 | FLOAT *pV, // Barycentric Hit Coordinates |
||
1055 | FLOAT *pDist, // Ray-Intersection Parameter Distance |
||
1056 | LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) |
||
1057 | DWORD *pCountOfHits); // Number of entries in AllHits array |
||
1058 | |||
1059 | |||
1060 | HRESULT WINAPI D3DXSplitMesh |
||
1061 | ( |
||
1062 | LPD3DXMESH pMeshIn, |
||
1063 | CONST DWORD *pAdjacencyIn, |
||
1064 | CONST DWORD MaxSize, |
||
1065 | CONST DWORD Options, |
||
1066 | DWORD *pMeshesOut, |
||
1067 | LPD3DXBUFFER *ppMeshArrayOut, |
||
1068 | LPD3DXBUFFER *ppAdjacencyArrayOut, |
||
1069 | LPD3DXBUFFER *ppFaceRemapArrayOut, |
||
1070 | LPD3DXBUFFER *ppVertRemapArrayOut |
||
1071 | ); |
||
1072 | |||
1073 | BOOL WINAPI D3DXIntersectTri |
||
1074 | ( |
||
1075 | CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position |
||
1076 | CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position |
||
1077 | CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position |
||
1078 | CONST D3DXVECTOR3 *pRayPos, // Ray origin |
||
1079 | CONST D3DXVECTOR3 *pRayDir, // Ray direction |
||
1080 | FLOAT *pU, // Barycentric Hit Coordinates |
||
1081 | FLOAT *pV, // Barycentric Hit Coordinates |
||
1082 | FLOAT *pDist); // Ray-Intersection Parameter Distance |
||
1083 | |||
1084 | BOOL WINAPI |
||
1085 | D3DXSphereBoundProbe( |
||
1086 | CONST D3DXVECTOR3 *pCenter, |
||
1087 | FLOAT Radius, |
||
1088 | CONST D3DXVECTOR3 *pRayPosition, |
||
1089 | CONST D3DXVECTOR3 *pRayDirection); |
||
1090 | |||
1091 | BOOL WINAPI |
||
1092 | D3DXBoxBoundProbe( |
||
1093 | CONST D3DXVECTOR3 *pMin, |
||
1094 | CONST D3DXVECTOR3 *pMax, |
||
1095 | CONST D3DXVECTOR3 *pRayPosition, |
||
1096 | CONST D3DXVECTOR3 *pRayDirection); |
||
1097 | |||
1098 | |||
1099 | HRESULT WINAPI D3DXComputeTangentFrame(ID3DXMesh *pMesh, |
||
1100 | DWORD dwOptions); |
||
1101 | |||
1102 | HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *pMesh, |
||
1103 | DWORD dwTextureInSemantic, |
||
1104 | DWORD dwTextureInIndex, |
||
1105 | DWORD dwUPartialOutSemantic, |
||
1106 | DWORD dwUPartialOutIndex, |
||
1107 | DWORD dwVPartialOutSemantic, |
||
1108 | DWORD dwVPartialOutIndex, |
||
1109 | DWORD dwNormalOutSemantic, |
||
1110 | DWORD dwNormalOutIndex, |
||
1111 | DWORD dwOptions, |
||
1112 | CONST DWORD *pdwAdjacency, |
||
1113 | FLOAT fPartialEdgeThreshold, |
||
1114 | FLOAT fSingularPointThreshold, |
||
1115 | FLOAT fNormalEdgeThreshold, |
||
1116 | ID3DXMesh **ppMeshOut, |
||
1117 | ID3DXBuffer **ppVertexMapping); |
||
1118 | |||
1119 | |||
1120 | //D3DXComputeTangent |
||
1121 | // |
||
1122 | //Computes the Tangent vectors for the TexStage texture coordinates |
||
1123 | //and places the results in the TANGENT[TangentIndex] specified in the meshes' DECL |
||
1124 | //puts the binorm in BINORM[BinormIndex] also specified in the decl. |
||
1125 | // |
||
1126 | //If neither the binorm or the tangnet are in the meshes declaration, |
||
1127 | //the function will fail. |
||
1128 | // |
||
1129 | //If a tangent or Binorm field is in the Decl, but the user does not |
||
1130 | //wish D3DXComputeTangent to replace them, then D3DX_DEFAULT specified |
||
1131 | //in the TangentIndex or BinormIndex will cause it to ignore the specified |
||
1132 | //semantic. |
||
1133 | // |
||
1134 | //Wrap should be specified if the texture coordinates wrap. |
||
1135 | |||
1136 | HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH Mesh, |
||
1137 | DWORD TexStage, |
||
1138 | DWORD TangentIndex, |
||
1139 | DWORD BinormIndex, |
||
1140 | DWORD Wrap, |
||
1141 | CONST DWORD *pAdjacency); |
||
1142 | |||
1143 | //============================================================================ |
||
1144 | // |
||
1145 | // UVAtlas apis |
||
1146 | // |
||
1147 | //============================================================================ |
||
1148 | typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT fPercentDone, LPVOID lpUserContext); |
||
1149 | |||
1150 | // This function creates atlases for meshes. There are two modes of operation, |
||
1151 | // either based on the number of charts, or the maximum allowed stretch. If the |
||
1152 | // maximum allowed stretch is 0, then each triangle will likely be in its own |
||
1153 | // chart. |
||
1154 | |||
1155 | // |
||
1156 | // The parameters are as follows: |
||
1157 | // pMesh - Input mesh to calculate an atlas for. This must have a position |
||
1158 | // channel and at least a 2-d texture channel. |
||
1159 | // uMaxChartNumber - The maximum number of charts required for the atlas. |
||
1160 | // If this is 0, it will be parameterized based solely on |
||
1161 | // stretch. |
||
1162 | // fMaxStretch - The maximum amount of stretch, if 0, no stretching is allowed, |
||
1163 | // if 1, then any amount of stretching is allowed. |
||
1164 | // uWidth - The width of the texture the atlas will be used on. |
||
1165 | // uHeight - The height of the texture the atlas will be used on. |
||
1166 | // fGutter - The minimum distance, in texels between two charts on the atlas. |
||
1167 | // this gets scaled by the width, so if fGutter is 2.5, and it is |
||
1168 | // used on a 512x512 texture, then the minimum distance will be |
||
1169 | // 2.5 / 512 in u-v space. |
||
1170 | // dwTextureIndex - Specifies which texture coordinate to write to in the |
||
1171 | // output mesh (which is cloned from the input mesh). Useful |
||
1172 | // if your vertex has multiple texture coordinates. |
||
1173 | // pdwAdjacency - a pointer to an array with 3 DWORDs per face, indicating |
||
1174 | // which triangles are adjacent to each other. |
||
1175 | // pdwFalseEdgeAdjacency - a pointer to an array with 3 DWORDS per face, indicating |
||
1176 | // at each face, whether an edge is a false edge or not (using |
||
1177 | // the same ordering as the adjacency data structure). If this |
||
1178 | // is NULL, then it is assumed that there are no false edges. If |
||
1179 | // not NULL, then a non-false edge is indicated by -1 and a false |
||
1180 | // edge is indicated by any other value (it is not required, but |
||
1181 | // it may be useful for the caller to use the original adjacency |
||
1182 | // value). This allows you to parameterize a mesh of quads, and |
||
1183 | // the edges down the middle of each quad will not be cut when |
||
1184 | // parameterizing the mesh. |
||
1185 | // pfIMTArray - a pointer to an array with 3 FLOATs per face, describing the |
||
1186 | // integrated metric tensor for that face. This lets you control |
||
1187 | // the way this triangle may be stretched in the atlas. The IMT |
||
1188 | // passed in will be 3 floats (a,b,c) and specify a symmetric |
||
1189 | // matrix (a b) that, given a vector (s,t), specifies the |
||
1190 | // (b c) |
||
1191 | // distance between a vector v1 and a vector v2 = v1 + (s,t) as |
||
1192 | // sqrt((s, t) * M * (s, t)^T). |
||
1193 | // In other words, this lets one specify the magnitude of the |
||
1194 | // stretch in an arbitrary direction in u-v space. For example |
||
1195 | // if a = b = c = 1, then this scales the vector (1,1) by 2, and |
||
1196 | // the vector (1,-1) by 0. Note that this is multiplying the edge |
||
1197 | // length by the square of the matrix, so if you want the face to |
||
1198 | // stretch to twice its |
||
1199 | // size with no shearing, the IMT value should be (2, 0, 2), which |
||
1200 | // is just the identity matrix times 2. |
||
1201 | // Note that this assumes you have an orientation for the triangle |
||
1202 | // in some 2-D space. For D3DXUVAtlas, this space is created by |
||
1203 | // letting S be the direction from the first to the second |
||
1204 | // vertex, and T be the cross product between the normal and S. |
||
1205 | // |
||
1206 | // pStatusCallback - Since the atlas creation process can be very CPU intensive, |
||
1207 | // this allows the programmer to specify a function to be called |
||
1208 | // periodically, similarly to how it is done in the PRT simulation |
||
1209 | // engine. |
||
1210 | // fCallbackFrequency - This lets you specify how often the callback will be |
||
1211 | // called. A decent default should be 0.0001f. |
||
1212 | // pUserContext - a void pointer to be passed back to the callback function |
||
1213 | // dwOptions - A combination of flags in the D3DXUVATLAS enum |
||
1214 | // ppMeshOut - A pointer to a location to store a pointer for the newly created |
||
1215 | // mesh. |
||
1216 | // ppFacePartitioning - A pointer to a location to store a pointer for an array, |
||
1217 | // one DWORD per face, giving the final partitioning |
||
1218 | // created by the atlasing algorithm. |
||
1219 | // ppVertexRemapArray - A pointer to a location to store a pointer for an array, |
||
1220 | // one DWORD per vertex, giving the vertex it was copied |
||
1221 | // from, if any vertices needed to be split. |
||
1222 | // pfMaxStretchOut - A location to store the maximum stretch resulting from the |
||
1223 | // atlasing algorithm. |
||
1224 | // puNumChartsOut - A location to store the number of charts created, or if the |
||
1225 | // maximum number of charts was too low, this gives the minimum |
||
1226 | // number of charts needed to create an atlas. |
||
1227 | |||
1228 | HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH pMesh, |
||
1229 | UINT uMaxChartNumber, |
||
1230 | FLOAT fMaxStretch, |
||
1231 | UINT uWidth, |
||
1232 | UINT uHeight, |
||
1233 | FLOAT fGutter, |
||
1234 | DWORD dwTextureIndex, |
||
1235 | CONST DWORD *pdwAdjacency, |
||
1236 | CONST DWORD *pdwFalseEdgeAdjacency, |
||
1237 | CONST FLOAT *pfIMTArray, |
||
1238 | LPD3DXUVATLASCB pStatusCallback, |
||
1239 | FLOAT fCallbackFrequency, |
||
1240 | LPVOID pUserContext, |
||
1241 | DWORD dwOptions, |
||
1242 | LPD3DXMESH *ppMeshOut, |
||
1243 | LPD3DXBUFFER *ppFacePartitioning, |
||
1244 | LPD3DXBUFFER *ppVertexRemapArray, |
||
1245 | FLOAT *pfMaxStretchOut, |
||
1246 | UINT *puNumChartsOut); |
||
1247 | |||
1248 | // This has the same exact arguments as Create, except that it does not perform the |
||
1249 | // final packing step. This method allows one to get a partitioning out, and possibly |
||
1250 | // modify it before sending it to be repacked. Note that if you change the |
||
1251 | // partitioning, you'll also need to calculate new texture coordinates for any faces |
||
1252 | // that have switched charts. |
||
1253 | // |
||
1254 | // The partition result adjacency output parameter is meant to be passed to the |
||
1255 | // UVAtlasPack function, this adjacency cuts edges that are between adjacent |
||
1256 | // charts, and also can include cuts inside of a chart in order to make it |
||
1257 | // equivalent to a disc. For example: |
||
1258 | // |
||
1259 | // _______ |
||
1260 | // | ___ | |
||
1261 | // | |_| | |
||
1262 | // |_____| |
||
1263 | // |
||
1264 | // In order to make this equivalent to a disc, we would need to add a cut, and it |
||
1265 | // Would end up looking like: |
||
1266 | // _______ |
||
1267 | // | ___ | |
||
1268 | // | |_|_| |
||
1269 | // |_____| |
||
1270 | // |
||
1271 | // The resulting partition adjacency parameter cannot be NULL, because it is |
||
1272 | // required for the packing step. |
||
1273 | |||
1274 | |||
1275 | |||
1276 | HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH pMesh, |
||
1277 | UINT uMaxChartNumber, |
||
1278 | FLOAT fMaxStretch, |
||
1279 | DWORD dwTextureIndex, |
||
1280 | CONST DWORD *pdwAdjacency, |
||
1281 | CONST DWORD *pdwFalseEdgeAdjacency, |
||
1282 | CONST FLOAT *pfIMTArray, |
||
1283 | LPD3DXUVATLASCB pStatusCallback, |
||
1284 | FLOAT fCallbackFrequency, |
||
1285 | LPVOID pUserContext, |
||
1286 | DWORD dwOptions, |
||
1287 | LPD3DXMESH *ppMeshOut, |
||
1288 | LPD3DXBUFFER *ppFacePartitioning, |
||
1289 | LPD3DXBUFFER *ppVertexRemapArray, |
||
1290 | LPD3DXBUFFER *ppPartitionResultAdjacency, |
||
1291 | FLOAT *pfMaxStretchOut, |
||
1292 | UINT *puNumChartsOut); |
||
1293 | |||
1294 | // This takes the face partitioning result from Partition and packs it into an |
||
1295 | // atlas of the given size. pdwPartitionResultAdjacency should be derived from |
||
1296 | // the adjacency returned from the partition step. This value cannot be NULL |
||
1297 | // because Pack needs to know where charts were cut in the partition step in |
||
1298 | // order to find the edges of each chart. |
||
1299 | // The options parameter is currently reserved. |
||
1300 | HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *pMesh, |
||
1301 | UINT uWidth, |
||
1302 | UINT uHeight, |
||
1303 | FLOAT fGutter, |
||
1304 | DWORD dwTextureIndex, |
||
1305 | CONST DWORD *pdwPartitionResultAdjacency, |
||
1306 | LPD3DXUVATLASCB pStatusCallback, |
||
1307 | FLOAT fCallbackFrequency, |
||
1308 | LPVOID pUserContext, |
||
1309 | DWORD dwOptions, |
||
1310 | LPD3DXBUFFER pFacePartitioning); |
||
1311 | |||
1312 | |||
1313 | //============================================================================ |
||
1314 | // |
||
1315 | // IMT Calculation apis |
||
1316 | // |
||
1317 | // These functions all compute the Integrated Metric Tensor for use in the |
||
1318 | // UVAtlas API. They all calculate the IMT with respect to the canonical |
||
1319 | // triangle, where the coordinate system is set up so that the u axis goes |
||
1320 | // from vertex 0 to 1 and the v axis is N x u. So, for example, the second |
||
1321 | // vertex's canonical uv coordinates are (d,0) where d is the distance between |
||
1322 | // vertices 0 and 1. This way the IMT does not depend on the parameterization |
||
1323 | // of the mesh, and if the signal over the surface doesn't change, then |
||
1324 | // the IMT doesn't need to be recalculated. |
||
1325 | //============================================================================ |
||
1326 | |||
1327 | // This callback is used by D3DXComputeIMTFromSignal. |
||
1328 | // |
||
1329 | // uv - The texture coordinate for the vertex. |
||
1330 | // uPrimitiveID - Face ID of the triangle on which to compute the signal. |
||
1331 | // uSignalDimension - The number of floats to store in pfSignalOut. |
||
1332 | // pUserData - The pUserData pointer passed in to ComputeIMTFromSignal. |
||
1333 | // pfSignalOut - A pointer to where to store the signal data. |
||
1334 | typedef HRESULT (WINAPI* LPD3DXIMTSIGNALCALLBACK) |
||
1335 | (CONST D3DXVECTOR2 *uv, |
||
1336 | UINT uPrimitiveID, |
||
1337 | UINT uSignalDimension, |
||
1338 | VOID *pUserData, |
||
1339 | FLOAT *pfSignalOut); |
||
1340 | |||
1341 | // This function is used to calculate the IMT from per vertex data. It sets |
||
1342 | // up a linear system over the triangle, solves for the jacobian J, then |
||
1343 | // constructs the IMT from that (J^TJ). |
||
1344 | // This function allows you to calculate the IMT based off of any value in a |
||
1345 | // mesh (color, normal, etc) by specifying the correct stride of the array. |
||
1346 | // The IMT computed will cause areas of the mesh that have similar values to |
||
1347 | // take up less space in the texture. |
||
1348 | // |
||
1349 | // pMesh - The mesh to calculate the IMT for. |
||
1350 | // pVertexSignal - A float array of size uSignalStride * v, where v is the |
||
1351 | // number of vertices in the mesh. |
||
1352 | // uSignalDimension - How many floats per vertex to use in calculating the IMT. |
||
1353 | // uSignalStride - The number of bytes per vertex in the array. This must be |
||
1354 | // a multiple of sizeof(float) |
||
1355 | // ppIMTData - Where to store the buffer holding the IMT data |
||
1356 | |||
1357 | HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal ( |
||
1358 | LPD3DXMESH pMesh, |
||
1359 | CONST FLOAT *pfVertexSignal, // uSignalDimension floats per vertex |
||
1360 | UINT uSignalDimension, |
||
1361 | UINT uSignalStride, // stride of signal in bytes |
||
1362 | DWORD dwOptions, // reserved for future use |
||
1363 | LPD3DXUVATLASCB pStatusCallback, |
||
1364 | LPVOID pUserContext, |
||
1365 | LPD3DXBUFFER *ppIMTData); |
||
1366 | |||
1367 | // This function is used to calculate the IMT from data that varies over the |
||
1368 | // surface of the mesh (generally at a higher frequency than vertex data). |
||
1369 | // This function requires the mesh to already be parameterized (so it already |
||
1370 | // has texture coordinates). It allows the user to define a signal arbitrarily |
||
1371 | // over the surface of the mesh. |
||
1372 | // |
||
1373 | // pMesh - The mesh to calculate the IMT for. |
||
1374 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
1375 | // mesh to use. |
||
1376 | // uSignalDimension - How many components there are in the signal. |
||
1377 | // fMaxUVDistance - The subdivision will continue until the distance between |
||
1378 | // all vertices is at most fMaxUVDistance. |
||
1379 | // dwOptions - reserved for future use |
||
1380 | // pSignalCallback - The callback to use to get the signal. |
||
1381 | // pUserData - A pointer that will be passed in to the callback. |
||
1382 | // ppIMTData - Where to store the buffer holding the IMT data |
||
1383 | HRESULT WINAPI D3DXComputeIMTFromSignal( |
||
1384 | LPD3DXMESH pMesh, |
||
1385 | DWORD dwTextureIndex, |
||
1386 | UINT uSignalDimension, |
||
1387 | FLOAT fMaxUVDistance, |
||
1388 | DWORD dwOptions, // reserved for future use |
||
1389 | LPD3DXIMTSIGNALCALLBACK pSignalCallback, |
||
1390 | VOID *pUserData, |
||
1391 | LPD3DXUVATLASCB pStatusCallback, |
||
1392 | LPVOID pUserContext, |
||
1393 | LPD3DXBUFFER *ppIMTData); |
||
1394 | |||
1395 | // This function is used to calculate the IMT from texture data. Given a texture |
||
1396 | // that maps over the surface of the mesh, the algorithm computes the IMT for |
||
1397 | // each face. This will cause large areas that are very similar to take up less |
||
1398 | // room when parameterized with UVAtlas. The texture is assumed to be |
||
1399 | // interpolated over the mesh bilinearly. |
||
1400 | // |
||
1401 | // pMesh - The mesh to calculate the IMT for. |
||
1402 | // pTexture - The texture to load data from. |
||
1403 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
1404 | // mesh to use. |
||
1405 | // dwOptions - Combination of one or more D3DXIMT flags. |
||
1406 | // ppIMTData - Where to store the buffer holding the IMT data |
||
1407 | HRESULT WINAPI D3DXComputeIMTFromTexture ( |
||
1408 | LPD3DXMESH pMesh, |
||
1409 | LPDIRECT3DTEXTURE9 pTexture, |
||
1410 | DWORD dwTextureIndex, |
||
1411 | DWORD dwOptions, |
||
1412 | LPD3DXUVATLASCB pStatusCallback, |
||
1413 | LPVOID pUserContext, |
||
1414 | LPD3DXBUFFER *ppIMTData); |
||
1415 | |||
1416 | // This function is very similar to ComputeIMTFromTexture, but it uses a |
||
1417 | // float array to pass in the data, and it can calculate higher dimensional |
||
1418 | // values than 4. |
||
1419 | // |
||
1420 | // pMesh - The mesh to calculate the IMT for. |
||
1421 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
1422 | // mesh to use. |
||
1423 | // pfFloatArray - a pointer to a float array of size |
||
1424 | // uWidth*uHeight*uComponents |
||
1425 | // uWidth - The width of the texture |
||
1426 | // uHeight - The height of the texture |
||
1427 | // uSignalDimension - The number of floats per texel in the signal |
||
1428 | // uComponents - The number of floats in each texel |
||
1429 | // dwOptions - Combination of one or more D3DXIMT flags |
||
1430 | // ppIMTData - Where to store the buffer holding the IMT data |
||
1431 | HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal( |
||
1432 | LPD3DXMESH pMesh, |
||
1433 | DWORD dwTextureIndex, |
||
1434 | FLOAT *pfTexelSignal, |
||
1435 | UINT uWidth, |
||
1436 | UINT uHeight, |
||
1437 | UINT uSignalDimension, |
||
1438 | UINT uComponents, |
||
1439 | DWORD dwOptions, |
||
1440 | LPD3DXUVATLASCB pStatusCallback, |
||
1441 | LPVOID pUserContext, |
||
1442 | LPD3DXBUFFER *ppIMTData); |
||
1443 | |||
1444 | HRESULT WINAPI |
||
1445 | D3DXConvertMeshSubsetToSingleStrip( |
||
1446 | LPD3DXBASEMESH MeshIn, |
||
1447 | DWORD AttribId, |
||
1448 | DWORD IBOptions, |
||
1449 | LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, |
||
1450 | DWORD *pNumIndices); |
||
1451 | |||
1452 | HRESULT WINAPI |
||
1453 | D3DXConvertMeshSubsetToStrips( |
||
1454 | LPD3DXBASEMESH MeshIn, |
||
1455 | DWORD AttribId, |
||
1456 | DWORD IBOptions, |
||
1457 | LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, |
||
1458 | DWORD *pNumIndices, |
||
1459 | LPD3DXBUFFER *ppStripLengths, |
||
1460 | DWORD *pNumStrips); |
||
1461 | |||
1462 | |||
1463 | //============================================================================ |
||
1464 | // |
||
1465 | // D3DXOptimizeFaces: |
||
1466 | // -------------------- |
||
1467 | // Generate a face remapping for a triangle list that more effectively utilizes |
||
1468 | // vertex caches. This optimization is identical to the one provided |
||
1469 | // by ID3DXMesh::Optimize with the hardware independent option enabled. |
||
1470 | // |
||
1471 | // Parameters: |
||
1472 | // pbIndices |
||
1473 | // Triangle list indices to use for generating a vertex ordering |
||
1474 | // NumFaces |
||
1475 | // Number of faces in the triangle list |
||
1476 | // NumVertices |
||
1477 | // Number of vertices referenced by the triangle list |
||
1478 | // b32BitIndices |
||
1479 | // TRUE if indices are 32 bit, FALSE if indices are 16 bit |
||
1480 | // pFaceRemap |
||
1481 | // Destination buffer to store face ordering |
||
1482 | // The number stored for a given element is where in the new ordering |
||
1483 | // the face will have come from. See ID3DXMesh::Optimize for more info. |
||
1484 | // |
||
1485 | //============================================================================ |
||
1486 | HRESULT WINAPI |
||
1487 | D3DXOptimizeFaces( |
||
1488 | LPCVOID pbIndices, |
||
1489 | UINT cFaces, |
||
1490 | UINT cVertices, |
||
1491 | BOOL b32BitIndices, |
||
1492 | DWORD* pFaceRemap); |
||
1493 | |||
1494 | //============================================================================ |
||
1495 | // |
||
1496 | // D3DXOptimizeVertices: |
||
1497 | // -------------------- |
||
1498 | // Generate a vertex remapping to optimize for in order use of vertices for |
||
1499 | // a given set of indices. This is commonly used after applying the face |
||
1500 | // remap generated by D3DXOptimizeFaces |
||
1501 | // |
||
1502 | // Parameters: |
||
1503 | // pbIndices |
||
1504 | // Triangle list indices to use for generating a vertex ordering |
||
1505 | // NumFaces |
||
1506 | // Number of faces in the triangle list |
||
1507 | // NumVertices |
||
1508 | // Number of vertices referenced by the triangle list |
||
1509 | // b32BitIndices |
||
1510 | // TRUE if indices are 32 bit, FALSE if indices are 16 bit |
||
1511 | // pVertexRemap |
||
1512 | // Destination buffer to store vertex ordering |
||
1513 | // The number stored for a given element is where in the new ordering |
||
1514 | // the vertex will have come from. See ID3DXMesh::Optimize for more info. |
||
1515 | // |
||
1516 | //============================================================================ |
||
1517 | HRESULT WINAPI |
||
1518 | D3DXOptimizeVertices( |
||
1519 | LPCVOID pbIndices, |
||
1520 | UINT cFaces, |
||
1521 | UINT cVertices, |
||
1522 | BOOL b32BitIndices, |
||
1523 | DWORD* pVertexRemap); |
||
1524 | |||
1525 | #ifdef __cplusplus |
||
1526 | } |
||
1527 | #endif //__cplusplus |
||
1528 | |||
1529 | |||
1530 | //=========================================================================== |
||
1531 | // |
||
1532 | // Data structures for Spherical Harmonic Precomputation |
||
1533 | // |
||
1534 | // |
||
1535 | //============================================================================ |
||
1536 | |||
1537 | typedef enum _D3DXSHCOMPRESSQUALITYTYPE { |
||
1538 | D3DXSHCQUAL_FASTLOWQUALITY = 1, |
||
1539 | D3DXSHCQUAL_SLOWHIGHQUALITY = 2, |
||
1540 | D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff |
||
1541 | } D3DXSHCOMPRESSQUALITYTYPE; |
||
1542 | |||
1543 | typedef enum _D3DXSHGPUSIMOPT { |
||
1544 | D3DXSHGPUSIMOPT_SHADOWRES256 = 1, |
||
1545 | D3DXSHGPUSIMOPT_SHADOWRES512 = 0, |
||
1546 | D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, |
||
1547 | D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, |
||
1548 | |||
1549 | D3DXSHGPUSIMOPT_HIGHQUALITY = 4, |
||
1550 | |||
1551 | D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff |
||
1552 | } D3DXSHGPUSIMOPT; |
||
1553 | |||
1554 | // for all properties that are colors the luminance is computed |
||
1555 | // if the simulator is run with a single channel using the following |
||
1556 | // formula: R * 0.2125 + G * 0.7154 + B * 0.0721 |
||
1557 | |||
1558 | typedef struct _D3DXSHMATERIAL { |
||
1559 | D3DCOLORVALUE Diffuse; // Diffuse albedo of the surface. (Ignored if object is a Mirror) |
||
1560 | BOOL bMirror; // Must be set to FALSE. bMirror == TRUE not currently supported |
||
1561 | BOOL bSubSurf; // true if the object does subsurface scattering - can't do this and be a mirror |
||
1562 | |||
1563 | // subsurface scattering parameters |
||
1564 | FLOAT RelativeIndexOfRefraction; |
||
1565 | D3DCOLORVALUE Absorption; |
||
1566 | D3DCOLORVALUE ReducedScattering; |
||
1567 | |||
1568 | } D3DXSHMATERIAL; |
||
1569 | |||
1570 | // allocated in D3DXSHPRTCompSplitMeshSC |
||
1571 | // vertices are duplicated into multiple super clusters but |
||
1572 | // only have a valid status in one super cluster (fill in the rest) |
||
1573 | |||
1574 | typedef struct _D3DXSHPRTSPLITMESHVERTDATA { |
||
1575 | UINT uVertRemap; // vertex in original mesh this corresponds to |
||
1576 | UINT uSubCluster; // cluster index relative to super cluster |
||
1577 | UCHAR ucVertStatus; // 1 if vertex has valid data, 0 if it is "fill" |
||
1578 | } D3DXSHPRTSPLITMESHVERTDATA; |
||
1579 | |||
1580 | // used in D3DXSHPRTCompSplitMeshSC |
||
1581 | // information for each super cluster that maps into face/vert arrays |
||
1582 | |||
1583 | typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA { |
||
1584 | UINT uVertStart; // initial index into remapped vertex array |
||
1585 | UINT uVertLength; // number of vertices in this super cluster |
||
1586 | |||
1587 | UINT uFaceStart; // initial index into face array |
||
1588 | UINT uFaceLength; // number of faces in this super cluster |
||
1589 | |||
1590 | UINT uClusterStart; // initial index into cluster array |
||
1591 | UINT uClusterLength; // number of clusters in this super cluster |
||
1592 | } D3DXSHPRTSPLITMESHCLUSTERDATA; |
||
1593 | |||
1594 | // call back function for simulator |
||
1595 | // return S_OK to keep running the simulator - anything else represents |
||
1596 | // failure and the simulator will abort. |
||
1597 | |||
1598 | typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float fPercentDone, LPVOID lpUserContext); |
||
1599 | |||
1600 | // interfaces for PRT buffers/simulator |
||
1601 | |||
1602 | // GUIDs |
||
1603 | // {F1827E47-00A8-49cd-908C-9D11955F8728} |
||
1604 | DEFINE_GUID(IID_ID3DXPRTBuffer, |
||
1605 | 0xf1827e47, 0xa8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); |
||
1606 | |||
1607 | // {A758D465-FE8D-45ad-9CF0-D01E56266A07} |
||
1608 | DEFINE_GUID(IID_ID3DXPRTCompBuffer, |
||
1609 | 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x7); |
||
1610 | |||
1611 | // {838F01EC-9729-4527-AADB-DF70ADE7FEA9} |
||
1612 | DEFINE_GUID(IID_ID3DXTextureGutterHelper, |
||
1613 | 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); |
||
1614 | |||
1615 | // {683A4278-CD5F-4d24-90AD-C4E1B6855D53} |
||
1616 | DEFINE_GUID(IID_ID3DXPRTEngine, |
||
1617 | 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); |
||
1618 | |||
1619 | // interface defenitions |
||
1620 | |||
1621 | typedef interface ID3DXTextureGutterHelper ID3DXTextureGutterHelper; |
||
1622 | typedef interface ID3DXPRTBuffer ID3DXPRTBuffer; |
||
1623 | |||
1624 | #undef INTERFACE |
||
1625 | #define INTERFACE ID3DXPRTBuffer |
||
1626 | |||
1627 | // Buffer interface - contains "NumSamples" samples |
||
1628 | // each sample in memory is stored as NumCoeffs scalars per channel (1 or 3) |
||
1629 | // Same interface is used for both Vertex and Pixel PRT buffers |
||
1630 | |||
1631 | DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) |
||
1632 | { |
||
1633 | // IUnknown |
||
1634 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1635 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1636 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1637 | |||
1638 | // ID3DXPRTBuffer |
||
1639 | STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; |
||
1640 | STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; |
||
1641 | STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; |
||
1642 | |||
1643 | STDMETHOD_(BOOL, IsTexture)(THIS) PURE; |
||
1644 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
1645 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
1646 | |||
1647 | // changes the number of samples allocated in the buffer |
||
1648 | STDMETHOD(Resize)(THIS_ UINT NewSize) PURE; |
||
1649 | |||
1650 | // ppData will point to the memory location where sample Start begins |
||
1651 | // pointer is valid for at least NumSamples samples |
||
1652 | STDMETHOD(LockBuffer)(THIS_ UINT Start, UINT NumSamples, FLOAT **ppData) PURE; |
||
1653 | STDMETHOD(UnlockBuffer)(THIS) PURE; |
||
1654 | |||
1655 | // every scalar in buffer is multiplied by Scale |
||
1656 | STDMETHOD(ScaleBuffer)(THIS_ FLOAT Scale) PURE; |
||
1657 | |||
1658 | // every scalar contains the sum of this and pBuffers values |
||
1659 | // pBuffer must have the same storage class/dimensions |
||
1660 | STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER pBuffer) PURE; |
||
1661 | |||
1662 | // GutterHelper (described below) will fill in the gutter |
||
1663 | // regions of a texture by interpolating "internal" values |
||
1664 | STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE; |
||
1665 | STDMETHOD(ReleaseGH)(THIS) PURE; |
||
1666 | |||
1667 | // Evaluates attached gutter helper on the contents of this buffer |
||
1668 | STDMETHOD(EvalGH)(THIS) PURE; |
||
1669 | |||
1670 | // extracts a given channel into texture pTexture |
||
1671 | // NumCoefficients starting from StartCoefficient are copied |
||
1672 | STDMETHOD(ExtractTexture)(THIS_ UINT Channel, UINT StartCoefficient, |
||
1673 | UINT NumCoefficients, LPDIRECT3DTEXTURE9 pTexture) PURE; |
||
1674 | |||
1675 | // extracts NumCoefficients coefficients into mesh - only applicable on single channel |
||
1676 | // buffers, otherwise just lockbuffer and copy data. With SHPRT data NumCoefficients |
||
1677 | // should be Order^2 |
||
1678 | STDMETHOD(ExtractToMesh)(THIS_ UINT NumCoefficients, D3DDECLUSAGE Usage, UINT UsageIndexStart, |
||
1679 | LPD3DXMESH pScene) PURE; |
||
1680 | |||
1681 | }; |
||
1682 | |||
1683 | typedef interface ID3DXPRTCompBuffer ID3DXPRTCompBuffer; |
||
1684 | typedef interface ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; |
||
1685 | |||
1686 | #undef INTERFACE |
||
1687 | #define INTERFACE ID3DXPRTCompBuffer |
||
1688 | |||
1689 | // compressed buffers stored a compressed version of a PRTBuffer |
||
1690 | |||
1691 | DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) |
||
1692 | { |
||
1693 | // IUnknown |
||
1694 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1695 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1696 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1697 | |||
1698 | // ID3DPRTCompBuffer |
||
1699 | |||
1700 | // NumCoeffs and NumChannels are properties of input buffer |
||
1701 | STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; |
||
1702 | STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; |
||
1703 | STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; |
||
1704 | |||
1705 | STDMETHOD_(BOOL, IsTexture)(THIS) PURE; |
||
1706 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
1707 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
1708 | |||
1709 | // number of clusters, and PCA vectors per-cluster |
||
1710 | STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; |
||
1711 | STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; |
||
1712 | |||
1713 | // normalizes PCA weights so that they are between [-1,1] |
||
1714 | // basis vectors are modified to reflect this |
||
1715 | STDMETHOD(NormalizeData)(THIS) PURE; |
||
1716 | |||
1717 | // copies basis vectors for cluster "Cluster" into pClusterBasis |
||
1718 | // (NumPCA+1)*NumCoeffs*NumChannels floats |
||
1719 | STDMETHOD(ExtractBasis)(THIS_ UINT Cluster, FLOAT *pClusterBasis) PURE; |
||
1720 | |||
1721 | // UINT per sample - which cluster it belongs to |
||
1722 | STDMETHOD(ExtractClusterIDs)(THIS_ UINT *pClusterIDs) PURE; |
||
1723 | |||
1724 | // copies NumExtract PCA projection coefficients starting at StartPCA |
||
1725 | // into pPCACoefficients - NumSamples*NumExtract floats copied |
||
1726 | STDMETHOD(ExtractPCA)(THIS_ UINT StartPCA, UINT NumExtract, FLOAT *pPCACoefficients) PURE; |
||
1727 | |||
1728 | // copies NumPCA projection coefficients starting at StartPCA |
||
1729 | // into pTexture - should be able to cope with signed formats |
||
1730 | STDMETHOD(ExtractTexture)(THIS_ UINT StartPCA, UINT NumpPCA, |
||
1731 | LPDIRECT3DTEXTURE9 pTexture) PURE; |
||
1732 | |||
1733 | // copies NumPCA projection coefficients into mesh pScene |
||
1734 | // Usage is D3DDECLUSAGE where coefficients are to be stored |
||
1735 | // UsageIndexStart is starting index |
||
1736 | STDMETHOD(ExtractToMesh)(THIS_ UINT NumPCA, D3DDECLUSAGE Usage, UINT UsageIndexStart, |
||
1737 | LPD3DXMESH pScene) PURE; |
||
1738 | }; |
||
1739 | |||
1740 | |||
1741 | #undef INTERFACE |
||
1742 | #define INTERFACE ID3DXTextureGutterHelper |
||
1743 | |||
1744 | // ID3DXTextureGutterHelper will build and manage |
||
1745 | // "gutter" regions in a texture - this will allow for |
||
1746 | // bi-linear interpolation to not have artifacts when rendering |
||
1747 | // It generates a map (in texture space) where each texel |
||
1748 | // is in one of 3 states: |
||
1749 | // 0 Invalid - not used at all |
||
1750 | // 1 Inside triangle |
||
1751 | // 2 Gutter texel |
||
1752 | // 4 represents a gutter texel that will be computed during PRT |
||
1753 | // For each Inside/Gutter texel it stores the face it |
||
1754 | // belongs to and barycentric coordinates for the 1st two |
||
1755 | // vertices of that face. Gutter vertices are assigned to |
||
1756 | // the closest edge in texture space. |
||
1757 | // |
||
1758 | // When used with PRT this requires a unique parameterization |
||
1759 | // of the model - every texel must correspond to a single point |
||
1760 | // on the surface of the model and vice versa |
||
1761 | |||
1762 | DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) |
||
1763 | { |
||
1764 | // IUnknown |
||
1765 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1766 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1767 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1768 | |||
1769 | // ID3DXTextureGutterHelper |
||
1770 | |||
1771 | // dimensions of texture this is bound too |
||
1772 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
1773 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
1774 | |||
1775 | |||
1776 | // Applying gutters recomputes all of the gutter texels of class "2" |
||
1777 | // based on texels of class "1" or "4" |
||
1778 | |||
1779 | // Applies gutters to a raw float buffer - each texel is NumCoeffs floats |
||
1780 | // Width and Height must match GutterHelper |
||
1781 | STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *pDataIn, UINT NumCoeffs, UINT Width, UINT Height); |
||
1782 | |||
1783 | // Applies gutters to pTexture |
||
1784 | // Dimensions must match GutterHelper |
||
1785 | STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 pTexture); |
||
1786 | |||
1787 | // Applies gutters to a D3DXPRTBuffer |
||
1788 | // Dimensions must match GutterHelper |
||
1789 | STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER pBuffer); |
||
1790 | |||
1791 | // Resamples a texture from a mesh onto this gutterhelpers |
||
1792 | // parameterization. It is assumed that the UV coordinates |
||
1793 | // for this gutter helper are in TEXTURE 0 (usage/usage index) |
||
1794 | // and the texture coordinates should all be within [0,1] for |
||
1795 | // both sets. |
||
1796 | // |
||
1797 | // pTextureIn - texture represented using parameterization in pMeshIn |
||
1798 | // pMeshIn - Mesh with texture coordinates that represent pTextureIn |
||
1799 | // pTextureOut texture coordinates are assumed to be in |
||
1800 | // TEXTURE 0 |
||
1801 | // Usage - field in DECL for pMeshIn that stores texture coordinates |
||
1802 | // for pTextureIn |
||
1803 | // UsageIndex - which index for Usage above for pTextureIn |
||
1804 | // pTextureOut- Resampled texture |
||
1805 | // |
||
1806 | // Usage would generally be D3DDECLUSAGE_TEXCOORD and UsageIndex other than zero |
||
1807 | STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 pTextureIn, |
||
1808 | LPD3DXMESH pMeshIn, |
||
1809 | D3DDECLUSAGE Usage, UINT UsageIndex, |
||
1810 | LPDIRECT3DTEXTURE9 pTextureOut); |
||
1811 | |||
1812 | // the routines below provide access to the data structures |
||
1813 | // used by the Apply functions |
||
1814 | |||
1815 | // face map is a UINT per texel that represents the |
||
1816 | // face of the mesh that texel belongs too - |
||
1817 | // only valid if same texel is valid in pGutterData |
||
1818 | // pFaceData must be allocated by the user |
||
1819 | STDMETHOD(GetFaceMap)(THIS_ UINT *pFaceData) PURE; |
||
1820 | |||
1821 | // BaryMap is a D3DXVECTOR2 per texel |
||
1822 | // the 1st two barycentric coordinates for the corresponding |
||
1823 | // face (3rd weight is always 1-sum of first two) |
||
1824 | // only valid if same texel is valid in pGutterData |
||
1825 | // pBaryData must be allocated by the user |
||
1826 | STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *pBaryData) PURE; |
||
1827 | |||
1828 | // TexelMap is a D3DXVECTOR2 per texel that |
||
1829 | // stores the location in pixel coordinates where the |
||
1830 | // corresponding texel is mapped |
||
1831 | // pTexelData must be allocated by the user |
||
1832 | STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *pTexelData) PURE; |
||
1833 | |||
1834 | // GutterMap is a BYTE per texel |
||
1835 | // 0/1/2 for Invalid/Internal/Gutter texels |
||
1836 | // 4 represents a gutter texel that will be computed |
||
1837 | // during PRT |
||
1838 | // pGutterData must be allocated by the user |
||
1839 | STDMETHOD(GetGutterMap)(THIS_ BYTE *pGutterData) PURE; |
||
1840 | |||
1841 | // face map is a UINT per texel that represents the |
||
1842 | // face of the mesh that texel belongs too - |
||
1843 | // only valid if same texel is valid in pGutterData |
||
1844 | STDMETHOD(SetFaceMap)(THIS_ UINT *pFaceData) PURE; |
||
1845 | |||
1846 | // BaryMap is a D3DXVECTOR2 per texel |
||
1847 | // the 1st two barycentric coordinates for the corresponding |
||
1848 | // face (3rd weight is always 1-sum of first two) |
||
1849 | // only valid if same texel is valid in pGutterData |
||
1850 | STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *pBaryData) PURE; |
||
1851 | |||
1852 | // TexelMap is a D3DXVECTOR2 per texel that |
||
1853 | // stores the location in pixel coordinates where the |
||
1854 | // corresponding texel is mapped |
||
1855 | STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *pTexelData) PURE; |
||
1856 | |||
1857 | // GutterMap is a BYTE per texel |
||
1858 | // 0/1/2 for Invalid/Internal/Gutter texels |
||
1859 | // 4 represents a gutter texel that will be computed |
||
1860 | // during PRT |
||
1861 | STDMETHOD(SetGutterMap)(THIS_ BYTE *pGutterData) PURE; |
||
1862 | }; |
||
1863 | |||
1864 | |||
1865 | typedef interface ID3DXPRTEngine ID3DXPRTEngine; |
||
1866 | typedef interface ID3DXPRTEngine *LPD3DXPRTENGINE; |
||
1867 | |||
1868 | #undef INTERFACE |
||
1869 | #define INTERFACE ID3DXPRTEngine |
||
1870 | |||
1871 | // ID3DXPRTEngine is used to compute a PRT simulation |
||
1872 | // Use the following steps to compute PRT for SH |
||
1873 | // (1) create an interface (which includes a scene) |
||
1874 | // (2) call SetSamplingInfo |
||
1875 | // (3) [optional] Set MeshMaterials/albedo's (required if doing bounces) |
||
1876 | // (4) call ComputeDirectLightingSH |
||
1877 | // (5) [optional] call ComputeBounce |
||
1878 | // repeat step 5 for as many bounces as wanted. |
||
1879 | // if you want to model subsurface scattering you |
||
1880 | // need to call ComputeSS after direct lighting and |
||
1881 | // each bounce. |
||
1882 | // If you want to bake the albedo into the PRT signal, you |
||
1883 | // must call MutliplyAlbedo, otherwise the user has to multiply |
||
1884 | // the albedo themselves. Not multiplying the albedo allows you |
||
1885 | // to model albedo variation at a finer scale then illumination, and |
||
1886 | // can result in better compression results. |
||
1887 | // Luminance values are computed from RGB values using the following |
||
1888 | // formula: R * 0.2125 + G * 0.7154 + B * 0.0721 |
||
1889 | |||
1890 | DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) |
||
1891 | { |
||
1892 | // IUnknown |
||
1893 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1894 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1895 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1896 | |||
1897 | // ID3DXPRTEngine |
||
1898 | |||
1899 | // This sets a material per attribute in the scene mesh and it is |
||
1900 | // the only way to specify subsurface scattering parameters. if |
||
1901 | // bSetAlbedo is FALSE, NumChannels must match the current |
||
1902 | // configuration of the PRTEngine. If you intend to change |
||
1903 | // NumChannels (through some other SetAlbedo function) it must |
||
1904 | // happen before SetMeshMaterials is called. |
||
1905 | // |
||
1906 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
1907 | // color bleeding effects |
||
1908 | // bSetAlbedo sets albedo from material if TRUE - which clobbers per texel/vertex |
||
1909 | // albedo that might have been set before. FALSE won't clobber. |
||
1910 | // fLengthScale is used for subsurface scattering - scene is mapped into a 1mm unit cube |
||
1911 | // and scaled by this amount |
||
1912 | STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **ppMaterials, UINT NumMeshes, |
||
1913 | UINT NumChannels, BOOL bSetAlbedo, FLOAT fLengthScale) PURE; |
||
1914 | |||
1915 | // setting albedo per-vertex or per-texel over rides the albedos stored per mesh |
||
1916 | // but it does not over ride any other settings |
||
1917 | |||
1918 | // sets an albedo to be used per vertex - the albedo is represented as a float |
||
1919 | // pDataIn input pointer (pointint to albedo of 1st sample) |
||
1920 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
1921 | // color bleeding effects |
||
1922 | // Stride - stride in bytes to get to next samples albedo |
||
1923 | STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *pDataIn, UINT NumChannels, UINT Stride) PURE; |
||
1924 | |||
1925 | // represents the albedo per-texel instead of per-vertex (even if per-vertex PRT is used) |
||
1926 | // pAlbedoTexture - texture that stores the albedo (dimension arbitrary) |
||
1927 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
1928 | // color bleeding effects |
||
1929 | // pGH - optional gutter helper, otherwise one is constructed in computation routines and |
||
1930 | // destroyed (if not attached to buffers) |
||
1931 | STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 pAlbedoTexture, |
||
1932 | UINT NumChannels, |
||
1933 | LPD3DXTEXTUREGUTTERHELPER pGH) PURE; |
||
1934 | |||
1935 | // gets the per-vertex albedo |
||
1936 | STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *pVertColors, UINT NumVerts) PURE; |
||
1937 | |||
1938 | // If pixel PRT is being computed normals default to ones that are interpolated |
||
1939 | // from the vertex normals. This specifies a texture that stores an object |
||
1940 | // space normal map instead (must use a texture format that can represent signed values) |
||
1941 | // pNormalTexture - normal map, must be same dimensions as PRTBuffers, signed |
||
1942 | STDMETHOD(SetPerTexelNormal)(THIS_ LPDIRECT3DTEXTURE9 pNormalTexture) PURE; |
||
1943 | |||
1944 | // Copies per-vertex albedo from mesh |
||
1945 | // pMesh - mesh that represents the scene. It must have the same |
||
1946 | // properties as the mesh used to create the PRTEngine |
||
1947 | // Usage - D3DDECLUSAGE to extract albedos from |
||
1948 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
1949 | // color bleeding effects |
||
1950 | STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH pMesh, |
||
1951 | D3DDECLUSAGE Usage, |
||
1952 | UINT NumChannels) PURE; |
||
1953 | |||
1954 | // Resamples the input buffer into the output buffer |
||
1955 | // can be used to move between per-vertex and per-texel buffers. This can also be used |
||
1956 | // to convert single channel buffers to 3-channel buffers and vice-versa. |
||
1957 | STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER pBufferIn, LPD3DXPRTBUFFER pBufferOut) PURE; |
||
1958 | |||
1959 | // Returns the scene mesh - including modifications from adaptive spatial sampling |
||
1960 | // The returned mesh only has positions, normals and texture coordinates (if defined) |
||
1961 | // pD3DDevice - d3d device that will be used to allocate the mesh |
||
1962 | // pFaceRemap - each face has a pointer back to the face on the original mesh that it comes from |
||
1963 | // if the face hasn't been subdivided this will be an identity mapping |
||
1964 | // pVertRemap - each vertex contains 3 vertices that this is a linear combination of |
||
1965 | // pVertWeights - weights for each of above indices (sum to 1.0f) |
||
1966 | // ppMesh - mesh that will be allocated and filled |
||
1967 | STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 pD3DDevice,UINT *pFaceRemap, UINT *pVertRemap, FLOAT *pfVertWeights, LPD3DXMESH *ppMesh) PURE; |
||
1968 | |||
1969 | // Number of vertices currently allocated (includes new vertices from adaptive sampling) |
||
1970 | STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; |
||
1971 | // Number of faces currently allocated (includes new faces) |
||
1972 | STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; |
||
1973 | |||
1974 | // Sets the Minimum/Maximum intersection distances, this can be used to control |
||
1975 | // maximum distance that objects can shadow/reflect light, and help with "bad" |
||
1976 | // art that might have near features that you don't want to shadow. This does not |
||
1977 | // apply for GPU simulations. |
||
1978 | // fMin - minimum intersection distance, must be positive and less than fMax |
||
1979 | // fMax - maximum intersection distance, if 0.0f use the previous value, otherwise |
||
1980 | // must be strictly greater than fMin |
||
1981 | STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT fMin, FLOAT fMax) PURE; |
||
1982 | |||
1983 | // This will subdivide faces on a mesh so that adaptively simulations can |
||
1984 | // use a more conservative threshold (it won't miss features.) |
||
1985 | // MinEdgeLength - minimum edge length that will be generated, if 0.0f a |
||
1986 | // reasonable default will be used |
||
1987 | // MaxSubdiv - maximum level of subdivision, if 0 is specified a default |
||
1988 | // value will be used (5) |
||
1989 | STDMETHOD(RobustMeshRefine)(THIS_ FLOAT MinEdgeLength, UINT MaxSubdiv) PURE; |
||
1990 | |||
1991 | // This sets to sampling information used by the simulator. Adaptive sampling |
||
1992 | // parameters are currently ignored. |
||
1993 | // NumRays - number of rays to shoot per sample |
||
1994 | // UseSphere - if TRUE uses spherical samples, otherwise samples over |
||
1995 | // the hemisphere. Should only be used with GPU and Vol computations |
||
1996 | // UseCosine - if TRUE uses a cosine weighting - not used for Vol computations |
||
1997 | // or if only the visiblity function is desired |
||
1998 | // Adaptive - if TRUE adaptive sampling (angular) is used |
||
1999 | // AdaptiveThresh - threshold used to terminate adaptive angular sampling |
||
2000 | // ignored if adaptive sampling is not set |
||
2001 | STDMETHOD(SetSamplingInfo)(THIS_ UINT NumRays, |
||
2002 | BOOL UseSphere, |
||
2003 | BOOL UseCosine, |
||
2004 | BOOL Adaptive, |
||
2005 | FLOAT AdaptiveThresh) PURE; |
||
2006 | |||
2007 | // Methods that compute the direct lighting contribution for objects |
||
2008 | // always represente light using spherical harmonics (SH) |
||
2009 | // the albedo is not multiplied by the signal - it just integrates |
||
2010 | // incoming light. If NumChannels is not 1 the vector is replicated |
||
2011 | // |
||
2012 | // SHOrder - order of SH to use |
||
2013 | // pDataOut - PRT buffer that is generated. Can be single channel |
||
2014 | STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT SHOrder, |
||
2015 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2016 | |||
2017 | // Adaptive variant of above function. This will refine the mesh |
||
2018 | // generating new vertices/faces to approximate the PRT signal |
||
2019 | // more faithfully. |
||
2020 | // SHOrder - order of SH to use |
||
2021 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
2022 | // if value is less then 1e-6f, 1e-6f is specified |
||
2023 | // MinEdgeLength - minimum edge length that will be generated |
||
2024 | // if value is too small a fairly conservative model dependent value |
||
2025 | // is used |
||
2026 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
2027 | // will default to 4 |
||
2028 | // pDataOut - PRT buffer that is generated. Can be single channel. |
||
2029 | STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT SHOrder, |
||
2030 | FLOAT AdaptiveThresh, |
||
2031 | FLOAT MinEdgeLength, |
||
2032 | UINT MaxSubdiv, |
||
2033 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2034 | |||
2035 | // Function that computes the direct lighting contribution for objects |
||
2036 | // light is always represented using spherical harmonics (SH) |
||
2037 | // This is done on the GPU and is much faster then using the CPU. |
||
2038 | // The albedo is not multiplied by the signal - it just integrates |
||
2039 | // incoming light. If NumChannels is not 1 the vector is replicated. |
||
2040 | // ZBias/ZAngleBias are akin to parameters used with shadow zbuffers. |
||
2041 | // A reasonable default for both values is 0.005, but the user should |
||
2042 | // experiment (ZAngleBias can be zero, ZBias should not be.) |
||
2043 | // Callbacks should not use the Direct3D9Device the simulator is using. |
||
2044 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
2045 | // FALSE for UseCosine before this method is called. |
||
2046 | // |
||
2047 | // pD3DDevice - device used to run GPU simulator - must support PS2.0 |
||
2048 | // and FP render targets |
||
2049 | // Flags - parameters for the GPU simulator, combination of one or more |
||
2050 | // D3DXSHGPUSIMOPT flags. Only one SHADOWRES setting should be set and |
||
2051 | // the defaults is 512 |
||
2052 | // SHOrder - order of SH to use |
||
2053 | // ZBias - bias in normal direction (for depth test) |
||
2054 | // ZAngleBias - scaled by one minus cosine of angle with light (offset in depth) |
||
2055 | // pDataOut - PRT buffer that is filled in. Can be single channel |
||
2056 | STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 pD3DDevice, |
||
2057 | UINT Flags, |
||
2058 | UINT SHOrder, |
||
2059 | FLOAT ZBias, |
||
2060 | FLOAT ZAngleBias, |
||
2061 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2062 | |||
2063 | |||
2064 | // Functions that computes subsurface scattering (using material properties) |
||
2065 | // Albedo is not multiplied by result. This only works for per-vertex data |
||
2066 | // use ResampleBuffer to move per-vertex data into a texture and back. |
||
2067 | // |
||
2068 | // pDataIn - input data (previous bounce) |
||
2069 | // pDataOut - result of subsurface scattering simulation |
||
2070 | // pDataTotal - [optional] results can be summed into this buffer |
||
2071 | STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
2072 | LPD3DXPRTBUFFER pDataOut, LPD3DXPRTBUFFER pDataTotal) PURE; |
||
2073 | |||
2074 | // Adaptive version of ComputeSS. |
||
2075 | // |
||
2076 | // pDataIn - input data (previous bounce) |
||
2077 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
2078 | // if value is less then 1e-6f, 1e-6f is specified |
||
2079 | // MinEdgeLength - minimum edge length that will be generated |
||
2080 | // if value is too small a fairly conservative model dependent value |
||
2081 | // is used |
||
2082 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
2083 | // will default to 4 |
||
2084 | // pDataOut - result of subsurface scattering simulation |
||
2085 | // pDataTotal - [optional] results can be summed into this buffer |
||
2086 | STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
2087 | FLOAT AdaptiveThresh, |
||
2088 | FLOAT MinEdgeLength, |
||
2089 | UINT MaxSubdiv, |
||
2090 | LPD3DXPRTBUFFER pDataOut, LPD3DXPRTBUFFER pDataTotal) PURE; |
||
2091 | |||
2092 | // computes a single bounce of inter-reflected light |
||
2093 | // works for SH based PRT or generic lighting |
||
2094 | // Albedo is not multiplied by result |
||
2095 | // |
||
2096 | // pDataIn - previous bounces data |
||
2097 | // pDataOut - PRT buffer that is generated |
||
2098 | // pDataTotal - [optional] can be used to keep a running sum |
||
2099 | STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
2100 | LPD3DXPRTBUFFER pDataOut, |
||
2101 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
2102 | |||
2103 | // Adaptive version of above function. |
||
2104 | // |
||
2105 | // pDataIn - previous bounces data, can be single channel |
||
2106 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
2107 | // if value is less then 1e-6f, 1e-6f is specified |
||
2108 | // MinEdgeLength - minimum edge length that will be generated |
||
2109 | // if value is too small a fairly conservative model dependent value |
||
2110 | // is used |
||
2111 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
2112 | // will default to 4 |
||
2113 | // pDataOut - PRT buffer that is generated |
||
2114 | // pDataTotal - [optional] can be used to keep a running sum |
||
2115 | STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
2116 | FLOAT AdaptiveThresh, |
||
2117 | FLOAT MinEdgeLength, |
||
2118 | UINT MaxSubdiv, |
||
2119 | LPD3DXPRTBUFFER pDataOut, |
||
2120 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
2121 | |||
2122 | // Computes projection of distant SH radiance into a local SH radiance |
||
2123 | // function. This models how direct lighting is attenuated by the |
||
2124 | // scene and is a form of "neighborhood transfer." The result is |
||
2125 | // a linear operator (matrix) at every sample point, if you multiply |
||
2126 | // this matrix by the distant SH lighting coefficients you get an |
||
2127 | // approximation of the local incident radiance function from |
||
2128 | // direct lighting. These resulting lighting coefficients can |
||
2129 | // than be projected into another basis or used with any rendering |
||
2130 | // technique that uses spherical harmonics as input. |
||
2131 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
2132 | // FALSE for UseCosine before this method is called. |
||
2133 | // Generates SHOrderIn*SHOrderIn*SHOrderOut*SHOrderOut scalars |
||
2134 | // per channel at each sample location. |
||
2135 | // |
||
2136 | // SHOrderIn - Order of the SH representation of distant lighting |
||
2137 | // SHOrderOut - Order of the SH representation of local lighting |
||
2138 | // NumVolSamples - Number of sample locations |
||
2139 | // pSampleLocs - position of sample locations |
||
2140 | // pDataOut - PRT Buffer that will store output results |
||
2141 | STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT SHOrderIn, |
||
2142 | UINT SHOrderOut, |
||
2143 | UINT NumVolSamples, |
||
2144 | CONST D3DXVECTOR3 *pSampleLocs, |
||
2145 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2146 | |||
2147 | // At each sample location computes a linear operator (matrix) that maps |
||
2148 | // the representation of source radiance (NumCoeffs in pSurfDataIn) |
||
2149 | // into a local incident radiance function approximated with spherical |
||
2150 | // harmonics. For example if a light map data is specified in pSurfDataIn |
||
2151 | // the result is an SH representation of the flow of light at each sample |
||
2152 | // point. If PRT data for an outdoor scene is used, each sample point |
||
2153 | // contains a matrix that models how distant lighting bounces of the objects |
||
2154 | // in the scene and arrives at the given sample point. Combined with |
||
2155 | // ComputeVolumeSamplesDirectSH this gives the complete representation for |
||
2156 | // how light arrives at each sample point parameterized by distant lighting. |
||
2157 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
2158 | // FALSE for UseCosine before this method is called. |
||
2159 | // Generates pSurfDataIn->NumCoeffs()*SHOrder*SHOrder scalars |
||
2160 | // per channel at each sample location. |
||
2161 | // |
||
2162 | // pSurfDataIn - previous bounce data |
||
2163 | // SHOrder - order of SH to generate projection with |
||
2164 | // NumVolSamples - Number of sample locations |
||
2165 | // pSampleLocs - position of sample locations |
||
2166 | // pDataOut - PRT Buffer that will store output results |
||
2167 | STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER pSurfDataIn, |
||
2168 | UINT SHOrder, |
||
2169 | UINT NumVolSamples, |
||
2170 | CONST D3DXVECTOR3 *pSampleLocs, |
||
2171 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2172 | |||
2173 | // Computes direct lighting (SH) for a point not on the mesh |
||
2174 | // with a given normal - cannot use texture buffers. |
||
2175 | // |
||
2176 | // SHOrder - order of SH to use |
||
2177 | // NumSamples - number of sample locations |
||
2178 | // pSampleLocs - position for each sample |
||
2179 | // pSampleNorms - normal for each sample |
||
2180 | // pDataOut - PRT Buffer that will store output results |
||
2181 | STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT SHOrder, |
||
2182 | UINT NumSamples, |
||
2183 | CONST D3DXVECTOR3 *pSampleLocs, |
||
2184 | CONST D3DXVECTOR3 *pSampleNorms, |
||
2185 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2186 | |||
2187 | |||
2188 | // given the solution for PRT or light maps, computes transfer vector at arbitrary |
||
2189 | // position/normal pairs in space |
||
2190 | // |
||
2191 | // pSurfDataIn - input data |
||
2192 | // NumSamples - number of sample locations |
||
2193 | // pSampleLocs - position for each sample |
||
2194 | // pSampleNorms - normal for each sample |
||
2195 | // pDataOut - PRT Buffer that will store output results |
||
2196 | // pDataTotal - optional buffer to sum results into - can be NULL |
||
2197 | STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER pSurfDataIn, |
||
2198 | UINT NumSamples, |
||
2199 | CONST D3DXVECTOR3 *pSampleLocs, |
||
2200 | CONST D3DXVECTOR3 *pSampleNorms, |
||
2201 | LPD3DXPRTBUFFER pDataOut, |
||
2202 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
2203 | |||
2204 | // Frees temporary data structures that can be created for subsurface scattering |
||
2205 | // this data is freed when the PRTComputeEngine is freed and is lazily created |
||
2206 | STDMETHOD(FreeSSData)(THIS) PURE; |
||
2207 | |||
2208 | // Frees temporary data structures that can be created for bounce simulations |
||
2209 | // this data is freed when the PRTComputeEngine is freed and is lazily created |
||
2210 | STDMETHOD(FreeBounceData)(THIS) PURE; |
||
2211 | |||
2212 | // This computes the Local Deformable PRT (LDPRT) coefficients relative to the |
||
2213 | // per sample normals that minimize error in a least squares sense with respect |
||
2214 | // to the input PRT data set. These coefficients can be used with skinned/transformed |
||
2215 | // normals to model global effects with dynamic objects. Shading normals can |
||
2216 | // optionally be solved for - these normals (along with the LDPRT coefficients) can |
||
2217 | // more accurately represent the PRT signal. The coefficients are for zonal |
||
2218 | // harmonics oriented in the normal/shading normal direction. |
||
2219 | // |
||
2220 | // pDataIn - SH PRT dataset that is input |
||
2221 | // SHOrder - Order of SH to compute conv coefficients for |
||
2222 | // pNormOut - Optional array of vectors (passed in) that will be filled with |
||
2223 | // "shading normals", LDPRT coefficients are optimized for |
||
2224 | // these normals. This array must be the same size as the number of |
||
2225 | // samples in pDataIn |
||
2226 | // pDataOut - Output buffer (SHOrder zonal harmonic coefficients per channel per sample) |
||
2227 | STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
2228 | UINT SHOrder, |
||
2229 | D3DXVECTOR3 *pNormOut, |
||
2230 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
2231 | |||
2232 | // scales all the samples associated with a given sub mesh |
||
2233 | // can be useful when using subsurface scattering |
||
2234 | // fScale - value to scale each vector in submesh by |
||
2235 | STDMETHOD(ScaleMeshChunk)(THIS_ UINT uMeshChunk, FLOAT fScale, LPD3DXPRTBUFFER pDataOut) PURE; |
||
2236 | |||
2237 | // mutliplies each PRT vector by the albedo - can be used if you want to have the albedo |
||
2238 | // burned into the dataset, often better not to do this. If this is not done the user |
||
2239 | // must mutliply the albedo themselves when rendering - just multiply the albedo times |
||
2240 | // the result of the PRT dot product. |
||
2241 | // If pDataOut is a texture simulation result and there is an albedo texture it |
||
2242 | // must be represented at the same resolution as the simulation buffer. You can use |
||
2243 | // LoadSurfaceFromSurface and set a new albedo texture if this is an issue - but must |
||
2244 | // be careful about how the gutters are handled. |
||
2245 | // |
||
2246 | // pDataOut - dataset that will get albedo pushed into it |
||
2247 | STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER pDataOut) PURE; |
||
2248 | |||
2249 | // Sets a pointer to an optional call back function that reports back to the |
||
2250 | // user percentage done and gives them the option of quitting |
||
2251 | // pCB - pointer to call back function, return S_OK for the simulation |
||
2252 | // to continue |
||
2253 | // Frequency - 1/Frequency is roughly the number of times the call back |
||
2254 | // will be invoked |
||
2255 | // lpUserContext - will be passed back to the users call back |
||
2256 | STDMETHOD(SetCallBack)(THIS_ LPD3DXSHPRTSIMCB pCB, FLOAT Frequency, LPVOID lpUserContext) PURE; |
||
2257 | |||
2258 | // Returns TRUE if the ray intersects the mesh, FALSE if it does not. This function |
||
2259 | // takes into account settings from SetMinMaxIntersection. If the closest intersection |
||
2260 | // is not needed this function is more efficient compared to the ClosestRayIntersection |
||
2261 | // method. |
||
2262 | // pRayPos - origin of ray |
||
2263 | // pRayDir - normalized ray direction (normalization required for SetMinMax to be meaningful) |
||
2264 | |||
2265 | STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir) PURE; |
||
2266 | |||
2267 | // Returns TRUE if the ray intersects the mesh, FALSE if it does not. If there is an |
||
2268 | // intersection the closest face that was intersected and its first two barycentric coordinates |
||
2269 | // are returned. This function takes into account settings from SetMinMaxIntersection. |
||
2270 | // This is a slower function compared to ShadowRayIntersects and should only be used where |
||
2271 | // needed. The third vertices barycentric coordinates will be 1 - pU - pV. |
||
2272 | // pRayPos - origin of ray |
||
2273 | // pRayDir - normalized ray direction (normalization required for SetMinMax to be meaningful) |
||
2274 | // pFaceIndex - Closest face that intersects. This index is based on stacking the pBlockerMesh |
||
2275 | // faces before the faces from pMesh |
||
2276 | // pU - Barycentric coordinate for vertex 0 |
||
2277 | // pV - Barycentric coordinate for vertex 1 |
||
2278 | // pDist - Distance along ray where the intersection occured |
||
2279 | |||
2280 | STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir, |
||
2281 | DWORD *pFaceIndex, FLOAT *pU, FLOAT *pV, FLOAT *pDist) PURE; |
||
2282 | }; |
||
2283 | |||
2284 | |||
2285 | // API functions for creating interfaces |
||
2286 | |||
2287 | #ifdef __cplusplus |
||
2288 | extern "C" { |
||
2289 | #endif //__cplusplus |
||
2290 | |||
2291 | //============================================================================ |
||
2292 | // |
||
2293 | // D3DXCreatePRTBuffer: |
||
2294 | // -------------------- |
||
2295 | // Generates a PRT Buffer that can be compressed or filled by a simulator |
||
2296 | // This function should be used to create per-vertex or volume buffers. |
||
2297 | // When buffers are created all values are initialized to zero. |
||
2298 | // |
||
2299 | // Parameters: |
||
2300 | // NumSamples |
||
2301 | // Number of sample locations represented |
||
2302 | // NumCoeffs |
||
2303 | // Number of coefficients per sample location (order^2 for SH) |
||
2304 | // NumChannels |
||
2305 | // Number of color channels to represent (1 or 3) |
||
2306 | // ppBuffer |
||
2307 | // Buffer that will be allocated |
||
2308 | // |
||
2309 | //============================================================================ |
||
2310 | |||
2311 | HRESULT WINAPI |
||
2312 | D3DXCreatePRTBuffer( |
||
2313 | UINT NumSamples, |
||
2314 | UINT NumCoeffs, |
||
2315 | UINT NumChannels, |
||
2316 | LPD3DXPRTBUFFER* ppBuffer); |
||
2317 | |||
2318 | //============================================================================ |
||
2319 | // |
||
2320 | // D3DXCreatePRTBufferTex: |
||
2321 | // -------------------- |
||
2322 | // Generates a PRT Buffer that can be compressed or filled by a simulator |
||
2323 | // This function should be used to create per-pixel buffers. |
||
2324 | // When buffers are created all values are initialized to zero. |
||
2325 | // |
||
2326 | // Parameters: |
||
2327 | // Width |
||
2328 | // Width of texture |
||
2329 | // Height |
||
2330 | // Height of texture |
||
2331 | // NumCoeffs |
||
2332 | // Number of coefficients per sample location (order^2 for SH) |
||
2333 | // NumChannels |
||
2334 | // Number of color channels to represent (1 or 3) |
||
2335 | // ppBuffer |
||
2336 | // Buffer that will be allocated |
||
2337 | // |
||
2338 | //============================================================================ |
||
2339 | |||
2340 | HRESULT WINAPI |
||
2341 | D3DXCreatePRTBufferTex( |
||
2342 | UINT Width, |
||
2343 | UINT Height, |
||
2344 | UINT NumCoeffs, |
||
2345 | UINT NumChannels, |
||
2346 | LPD3DXPRTBUFFER* ppBuffer); |
||
2347 | |||
2348 | //============================================================================ |
||
2349 | // |
||
2350 | // D3DXLoadPRTBufferFromFile: |
||
2351 | // -------------------- |
||
2352 | // Loads a PRT buffer that has been saved to disk. |
||
2353 | // |
||
2354 | // Parameters: |
||
2355 | // pFilename |
||
2356 | // Name of the file to load |
||
2357 | // ppBuffer |
||
2358 | // Buffer that will be allocated |
||
2359 | // |
||
2360 | //============================================================================ |
||
2361 | |||
2362 | HRESULT WINAPI |
||
2363 | D3DXLoadPRTBufferFromFileA( |
||
2364 | LPCSTR pFilename, |
||
2365 | LPD3DXPRTBUFFER* ppBuffer); |
||
2366 | |||
2367 | HRESULT WINAPI |
||
2368 | D3DXLoadPRTBufferFromFileW( |
||
2369 | LPCWSTR pFilename, |
||
2370 | LPD3DXPRTBUFFER* ppBuffer); |
||
2371 | |||
2372 | #ifdef UNICODE |
||
2373 | #define D3DXLoadPRTBufferFromFile D3DXLoadPRTBufferFromFileW |
||
2374 | #else |
||
2375 | #define D3DXLoadPRTBufferFromFile D3DXLoadPRTBufferFromFileA |
||
2376 | #endif |
||
2377 | |||
2378 | |||
2379 | //============================================================================ |
||
2380 | // |
||
2381 | // D3DXSavePRTBufferToFile: |
||
2382 | // -------------------- |
||
2383 | // Saves a PRTBuffer to disk. |
||
2384 | // |
||
2385 | // Parameters: |
||
2386 | // pFilename |
||
2387 | // Name of the file to save |
||
2388 | // pBuffer |
||
2389 | // Buffer that will be saved |
||
2390 | // |
||
2391 | //============================================================================ |
||
2392 | |||
2393 | HRESULT WINAPI |
||
2394 | D3DXSavePRTBufferToFileA( |
||
2395 | LPCSTR pFileName, |
||
2396 | LPD3DXPRTBUFFER pBuffer); |
||
2397 | |||
2398 | HRESULT WINAPI |
||
2399 | D3DXSavePRTBufferToFileW( |
||
2400 | LPCWSTR pFileName, |
||
2401 | LPD3DXPRTBUFFER pBuffer); |
||
2402 | |||
2403 | #ifdef UNICODE |
||
2404 | #define D3DXSavePRTBufferToFile D3DXSavePRTBufferToFileW |
||
2405 | #else |
||
2406 | #define D3DXSavePRTBufferToFile D3DXSavePRTBufferToFileA |
||
2407 | #endif |
||
2408 | |||
2409 | |||
2410 | //============================================================================ |
||
2411 | // |
||
2412 | // D3DXLoadPRTCompBufferFromFile: |
||
2413 | // -------------------- |
||
2414 | // Loads a PRTComp buffer that has been saved to disk. |
||
2415 | // |
||
2416 | // Parameters: |
||
2417 | // pFilename |
||
2418 | // Name of the file to load |
||
2419 | // ppBuffer |
||
2420 | // Buffer that will be allocated |
||
2421 | // |
||
2422 | //============================================================================ |
||
2423 | |||
2424 | HRESULT WINAPI |
||
2425 | D3DXLoadPRTCompBufferFromFileA( |
||
2426 | LPCSTR pFilename, |
||
2427 | LPD3DXPRTCOMPBUFFER* ppBuffer); |
||
2428 | |||
2429 | HRESULT WINAPI |
||
2430 | D3DXLoadPRTCompBufferFromFileW( |
||
2431 | LPCWSTR pFilename, |
||
2432 | LPD3DXPRTCOMPBUFFER* ppBuffer); |
||
2433 | |||
2434 | #ifdef UNICODE |
||
2435 | #define D3DXLoadPRTCompBufferFromFile D3DXLoadPRTCompBufferFromFileW |
||
2436 | #else |
||
2437 | #define D3DXLoadPRTCompBufferFromFile D3DXLoadPRTCompBufferFromFileA |
||
2438 | #endif |
||
2439 | |||
2440 | //============================================================================ |
||
2441 | // |
||
2442 | // D3DXSavePRTCompBufferToFile: |
||
2443 | // -------------------- |
||
2444 | // Saves a PRTCompBuffer to disk. |
||
2445 | // |
||
2446 | // Parameters: |
||
2447 | // pFilename |
||
2448 | // Name of the file to save |
||
2449 | // pBuffer |
||
2450 | // Buffer that will be saved |
||
2451 | // |
||
2452 | //============================================================================ |
||
2453 | |||
2454 | HRESULT WINAPI |
||
2455 | D3DXSavePRTCompBufferToFileA( |
||
2456 | LPCSTR pFileName, |
||
2457 | LPD3DXPRTCOMPBUFFER pBuffer); |
||
2458 | |||
2459 | HRESULT WINAPI |
||
2460 | D3DXSavePRTCompBufferToFileW( |
||
2461 | LPCWSTR pFileName, |
||
2462 | LPD3DXPRTCOMPBUFFER pBuffer); |
||
2463 | |||
2464 | #ifdef UNICODE |
||
2465 | #define D3DXSavePRTCompBufferToFile D3DXSavePRTCompBufferToFileW |
||
2466 | #else |
||
2467 | #define D3DXSavePRTCompBufferToFile D3DXSavePRTCompBufferToFileA |
||
2468 | #endif |
||
2469 | |||
2470 | //============================================================================ |
||
2471 | // |
||
2472 | // D3DXCreatePRTCompBuffer: |
||
2473 | // -------------------- |
||
2474 | // Compresses a PRT buffer (vertex or texel) |
||
2475 | // |
||
2476 | // Parameters: |
||
2477 | // D3DXSHCOMPRESSQUALITYTYPE |
||
2478 | // Quality of compression - low is faster (computes PCA per voronoi cluster) |
||
2479 | // high is slower but better quality (clusters based on distance to affine subspace) |
||
2480 | // NumClusters |
||
2481 | // Number of clusters to compute |
||
2482 | // NumPCA |
||
2483 | // Number of basis vectors to compute |
||
2484 | // pCB |
||
2485 | // Optional Callback function |
||
2486 | // lpUserContext |
||
2487 | // Optional user context |
||
2488 | // pBufferIn |
||
2489 | // Buffer that will be compressed |
||
2490 | // ppBufferOut |
||
2491 | // Compressed buffer that will be created |
||
2492 | // |
||
2493 | //============================================================================ |
||
2494 | |||
2495 | |||
2496 | HRESULT WINAPI |
||
2497 | D3DXCreatePRTCompBuffer( |
||
2498 | D3DXSHCOMPRESSQUALITYTYPE Quality, |
||
2499 | UINT NumClusters, |
||
2500 | UINT NumPCA, |
||
2501 | LPD3DXSHPRTSIMCB pCB, |
||
2502 | LPVOID lpUserContext, |
||
2503 | LPD3DXPRTBUFFER pBufferIn, |
||
2504 | LPD3DXPRTCOMPBUFFER *ppBufferOut |
||
2505 | ); |
||
2506 | |||
2507 | //============================================================================ |
||
2508 | // |
||
2509 | // D3DXCreateTextureGutterHelper: |
||
2510 | // -------------------- |
||
2511 | // Generates a "GutterHelper" for a given set of meshes and texture |
||
2512 | // resolution |
||
2513 | // |
||
2514 | // Parameters: |
||
2515 | // Width |
||
2516 | // Width of texture |
||
2517 | // Height |
||
2518 | // Height of texture |
||
2519 | // pMesh |
||
2520 | // Mesh that represents the scene |
||
2521 | // GutterSize |
||
2522 | // Number of texels to over rasterize in texture space |
||
2523 | // this should be at least 1.0 |
||
2524 | // ppBuffer |
||
2525 | // GutterHelper that will be created |
||
2526 | // |
||
2527 | //============================================================================ |
||
2528 | |||
2529 | |||
2530 | HRESULT WINAPI |
||
2531 | D3DXCreateTextureGutterHelper( |
||
2532 | UINT Width, |
||
2533 | UINT Height, |
||
2534 | LPD3DXMESH pMesh, |
||
2535 | FLOAT GutterSize, |
||
2536 | LPD3DXTEXTUREGUTTERHELPER* ppBuffer); |
||
2537 | |||
2538 | |||
2539 | //============================================================================ |
||
2540 | // |
||
2541 | // D3DXCreatePRTEngine: |
||
2542 | // -------------------- |
||
2543 | // Computes a PRTEngine which can efficiently generate PRT simulations |
||
2544 | // of a scene |
||
2545 | // |
||
2546 | // Parameters: |
||
2547 | // pMesh |
||
2548 | // Mesh that represents the scene - must have an AttributeTable |
||
2549 | // where vertices are in a unique attribute. |
||
2550 | // pAdjacency |
||
2551 | // Optional adjacency information |
||
2552 | // ExtractUVs |
||
2553 | // Set this to true if textures are going to be used for albedos |
||
2554 | // or to store PRT vectors |
||
2555 | // pBlockerMesh |
||
2556 | // Optional mesh that just blocks the scene |
||
2557 | // ppEngine |
||
2558 | // PRTEngine that will be created |
||
2559 | // |
||
2560 | //============================================================================ |
||
2561 | |||
2562 | |||
2563 | HRESULT WINAPI |
||
2564 | D3DXCreatePRTEngine( |
||
2565 | LPD3DXMESH pMesh, |
||
2566 | DWORD *pAdjacency, |
||
2567 | BOOL ExtractUVs, |
||
2568 | LPD3DXMESH pBlockerMesh, |
||
2569 | LPD3DXPRTENGINE* ppEngine); |
||
2570 | |||
2571 | //============================================================================ |
||
2572 | // |
||
2573 | // D3DXConcatenateMeshes: |
||
2574 | // -------------------- |
||
2575 | // Concatenates a group of meshes into one common mesh. This can optionaly transform |
||
2576 | // each sub mesh or its texture coordinates. If no DECL is given it will |
||
2577 | // generate a union of all of the DECL's of the sub meshes, promoting channels |
||
2578 | // and types if neccesary. It will create an AttributeTable if possible, one can |
||
2579 | // call OptimizeMesh with attribute sort and compacting enabled to ensure this. |
||
2580 | // |
||
2581 | // Parameters: |
||
2582 | // ppMeshes |
||
2583 | // Array of pointers to meshes that can store PRT vectors |
||
2584 | // NumMeshes |
||
2585 | // Number of meshes |
||
2586 | // Options |
||
2587 | // Passed through to D3DXCreateMesh |
||
2588 | // pGeomXForms |
||
2589 | // [optional] Each sub mesh is transformed by the corresponding |
||
2590 | // matrix if this array is supplied |
||
2591 | // pTextureXForms |
||
2592 | // [optional] UV coordinates for each sub mesh are transformed |
||
2593 | // by corresponding matrix if supplied |
||
2594 | // pDecl |
||
2595 | // [optional] Only information in this DECL is used when merging |
||
2596 | // data |
||
2597 | // pD3DDevice |
||
2598 | // D3D device that is used to create the new mesh |
||
2599 | // ppMeshOut |
||
2600 | // Mesh that will be created |
||
2601 | // |
||
2602 | //============================================================================ |
||
2603 | |||
2604 | |||
2605 | HRESULT WINAPI |
||
2606 | D3DXConcatenateMeshes( |
||
2607 | LPD3DXMESH *ppMeshes, |
||
2608 | UINT NumMeshes, |
||
2609 | DWORD Options, |
||
2610 | CONST D3DXMATRIX *pGeomXForms, |
||
2611 | CONST D3DXMATRIX *pTextureXForms, |
||
2612 | CONST D3DVERTEXELEMENT9 *pDecl, |
||
2613 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
2614 | LPD3DXMESH *ppMeshOut); |
||
2615 | |||
2616 | //============================================================================ |
||
2617 | // |
||
2618 | // D3DXSHPRTCompSuperCluster: |
||
2619 | // -------------------------- |
||
2620 | // Used with compressed results of D3DXSHPRTSimulation. |
||
2621 | // Generates "super clusters" - groups of clusters that can be drawn in |
||
2622 | // the same draw call. A greedy algorithm that minimizes overdraw is used |
||
2623 | // to group the clusters. |
||
2624 | // |
||
2625 | // Parameters: |
||
2626 | // pClusterIDs |
||
2627 | // NumVerts cluster ID's (extracted from a compressed buffer) |
||
2628 | // pScene |
||
2629 | // Mesh that represents composite scene passed to the simulator |
||
2630 | // MaxNumClusters |
||
2631 | // Maximum number of clusters allocated per super cluster |
||
2632 | // NumClusters |
||
2633 | // Number of clusters computed in the simulator |
||
2634 | // pSuperClusterIDs |
||
2635 | // Array of length NumClusters, contains index of super cluster |
||
2636 | // that corresponding cluster was assigned to |
||
2637 | // pNumSuperClusters |
||
2638 | // Returns the number of super clusters allocated |
||
2639 | // |
||
2640 | //============================================================================ |
||
2641 | |||
2642 | HRESULT WINAPI |
||
2643 | D3DXSHPRTCompSuperCluster( |
||
2644 | UINT *pClusterIDs, |
||
2645 | LPD3DXMESH pScene, |
||
2646 | UINT MaxNumClusters, |
||
2647 | UINT NumClusters, |
||
2648 | UINT *pSuperClusterIDs, |
||
2649 | UINT *pNumSuperClusters); |
||
2650 | |||
2651 | //============================================================================ |
||
2652 | // |
||
2653 | // D3DXSHPRTCompSplitMeshSC: |
||
2654 | // ------------------------- |
||
2655 | // Used with compressed results of the vertex version of the PRT simulator. |
||
2656 | // After D3DXSHRTCompSuperCluster has been called this function can be used |
||
2657 | // to split the mesh into a group of faces/vertices per super cluster. |
||
2658 | // Each super cluster contains all of the faces that contain any vertex |
||
2659 | // classified in one of its clusters. All of the vertices connected to this |
||
2660 | // set of faces are also included with the returned array ppVertStatus |
||
2661 | // indicating whether or not the vertex belongs to the supercluster. |
||
2662 | // |
||
2663 | // Parameters: |
||
2664 | // pClusterIDs |
||
2665 | // NumVerts cluster ID's (extracted from a compressed buffer) |
||
2666 | // NumVertices |
||
2667 | // Number of vertices in original mesh |
||
2668 | // NumClusters |
||
2669 | // Number of clusters (input parameter to compression) |
||
2670 | // pSuperClusterIDs |
||
2671 | // Array of size NumClusters that will contain super cluster ID's (from |
||
2672 | // D3DXSHCompSuerCluster) |
||
2673 | // NumSuperClusters |
||
2674 | // Number of superclusters allocated in D3DXSHCompSuerCluster |
||
2675 | // pInputIB |
||
2676 | // Raw index buffer for mesh - format depends on bInputIBIs32Bit |
||
2677 | // InputIBIs32Bit |
||
2678 | // Indicates whether the input index buffer is 32-bit (otherwise 16-bit |
||
2679 | // is assumed) |
||
2680 | // NumFaces |
||
2681 | // Number of faces in the original mesh (pInputIB is 3 times this length) |
||
2682 | // ppIBData |
||
2683 | // LPD3DXBUFFER holds raw index buffer that will contain the resulting split faces. |
||
2684 | // Format determined by bIBIs32Bit. Allocated by function |
||
2685 | // pIBDataLength |
||
2686 | // Length of ppIBData, assigned in function |
||
2687 | // OutputIBIs32Bit |
||
2688 | // Indicates whether the output index buffer is to be 32-bit (otherwise |
||
2689 | // 16-bit is assumed) |
||
2690 | // ppFaceRemap |
||
2691 | // LPD3DXBUFFER mapping of each face in ppIBData to original faces. Length is |
||
2692 | // *pIBDataLength/3. Optional paramter, allocated in function |
||
2693 | // ppVertData |
||
2694 | // LPD3DXBUFFER contains new vertex data structure. Size of pVertDataLength |
||
2695 | // pVertDataLength |
||
2696 | // Number of new vertices in split mesh. Assigned in function |
||
2697 | // pSCClusterList |
||
2698 | // Array of length NumClusters which pSCData indexes into (Cluster* fields) |
||
2699 | // for each SC, contains clusters sorted by super cluster |
||
2700 | // pSCData |
||
2701 | // Structure per super cluster - contains indices into ppIBData, |
||
2702 | // pSCClusterList and ppVertData |
||
2703 | // |
||
2704 | //============================================================================ |
||
2705 | |||
2706 | HRESULT WINAPI |
||
2707 | D3DXSHPRTCompSplitMeshSC( |
||
2708 | UINT *pClusterIDs, |
||
2709 | UINT NumVertices, |
||
2710 | UINT NumClusters, |
||
2711 | UINT *pSuperClusterIDs, |
||
2712 | UINT NumSuperClusters, |
||
2713 | LPVOID pInputIB, |
||
2714 | BOOL InputIBIs32Bit, |
||
2715 | UINT NumFaces, |
||
2716 | LPD3DXBUFFER *ppIBData, |
||
2717 | UINT *pIBDataLength, |
||
2718 | BOOL OutputIBIs32Bit, |
||
2719 | LPD3DXBUFFER *ppFaceRemap, |
||
2720 | LPD3DXBUFFER *ppVertData, |
||
2721 | UINT *pVertDataLength, |
||
2722 | UINT *pSCClusterList, |
||
2723 | D3DXSHPRTSPLITMESHCLUSTERDATA *pSCData); |
||
2724 | |||
2725 | |||
2726 | #ifdef __cplusplus |
||
2727 | } |
||
2728 | #endif //__cplusplus |
||
2729 | |||
2730 | ////////////////////////////////////////////////////////////////////////////// |
||
2731 | // |
||
2732 | // Definitions of .X file templates used by mesh load/save functions |
||
2733 | // that are not RM standard |
||
2734 | // |
||
2735 | ////////////////////////////////////////////////////////////////////////////// |
||
2736 | |||
2737 | // {3CF169CE-FF7C-44ab-93C0-F78F62D172E2} |
||
2738 | DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, |
||
2739 | 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); |
||
2740 | |||
2741 | // {B8D65549-D7C9-4995-89CF-53A9A8B031E3} |
||
2742 | DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, |
||
2743 | 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); |
||
2744 | |||
2745 | // {A64C844A-E282-4756-8B80-250CDE04398C} |
||
2746 | DEFINE_GUID(DXFILEOBJ_FaceAdjacency, |
||
2747 | 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0xc, 0xde, 0x4, 0x39, 0x8c); |
||
2748 | |||
2749 | // {6F0D123B-BAD2-4167-A0D0-80224F25FABB} |
||
2750 | DEFINE_GUID(DXFILEOBJ_SkinWeights, |
||
2751 | 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); |
||
2752 | |||
2753 | // {A3EB5D44-FC22-429d-9AFB-3221CB9719A6} |
||
2754 | DEFINE_GUID(DXFILEOBJ_Patch, |
||
2755 | 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); |
||
2756 | |||
2757 | // {D02C95CC-EDBA-4305-9B5D-1820D7704BBF} |
||
2758 | DEFINE_GUID(DXFILEOBJ_PatchMesh, |
||
2759 | 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4b, 0xbf); |
||
2760 | |||
2761 | // {B9EC94E1-B9A6-4251-BA18-94893F02C0EA} |
||
2762 | DEFINE_GUID(DXFILEOBJ_PatchMesh9, |
||
2763 | 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x2, 0xc0, 0xea); |
||
2764 | |||
2765 | // {B6C3E656-EC8B-4b92-9B62-681659522947} |
||
2766 | DEFINE_GUID(DXFILEOBJ_PMInfo, |
||
2767 | 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); |
||
2768 | |||
2769 | // {917E0427-C61E-4a14-9C64-AFE65F9E9844} |
||
2770 | DEFINE_GUID(DXFILEOBJ_PMAttributeRange, |
||
2771 | 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); |
||
2772 | |||
2773 | // {574CCC14-F0B3-4333-822D-93E8A8A08E4C} |
||
2774 | DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, |
||
2775 | 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); |
||
2776 | |||
2777 | // {B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897} |
||
2778 | DEFINE_GUID(DXFILEOBJ_FVFData, |
||
2779 | 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); |
||
2780 | |||
2781 | // {F752461C-1E23-48f6-B9F8-8350850F336F} |
||
2782 | DEFINE_GUID(DXFILEOBJ_VertexElement, |
||
2783 | 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0xf, 0x33, 0x6f); |
||
2784 | |||
2785 | // {BF22E553-292C-4781-9FEA-62BD554BDD93} |
||
2786 | DEFINE_GUID(DXFILEOBJ_DeclData, |
||
2787 | 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); |
||
2788 | |||
2789 | // {F1CFE2B3-0DE3-4e28-AFA1-155A750A282D} |
||
2790 | DEFINE_GUID(DXFILEOBJ_EffectFloats, |
||
2791 | 0xf1cfe2b3, 0xde3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0xa, 0x28, 0x2d); |
||
2792 | |||
2793 | // {D55B097E-BDB6-4c52-B03D-6051C89D0E42} |
||
2794 | DEFINE_GUID(DXFILEOBJ_EffectString, |
||
2795 | 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0xe, 0x42); |
||
2796 | |||
2797 | // {622C0ED0-956E-4da9-908A-2AF94F3CE716} |
||
2798 | DEFINE_GUID(DXFILEOBJ_EffectDWord, |
||
2799 | 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); |
||
2800 | |||
2801 | // {3014B9A0-62F5-478c-9B86-E4AC9F4E418B} |
||
2802 | DEFINE_GUID(DXFILEOBJ_EffectParamFloats, |
||
2803 | 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); |
||
2804 | |||
2805 | // {1DBC4C88-94C1-46ee-9076-2C28818C9481} |
||
2806 | DEFINE_GUID(DXFILEOBJ_EffectParamString, |
||
2807 | 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); |
||
2808 | |||
2809 | // {E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5} |
||
2810 | DEFINE_GUID(DXFILEOBJ_EffectParamDWord, |
||
2811 | 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0xf, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); |
||
2812 | |||
2813 | // {E331F7E4-0559-4cc2-8E99-1CEC1657928F} |
||
2814 | DEFINE_GUID(DXFILEOBJ_EffectInstance, |
||
2815 | 0xe331f7e4, 0x559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); |
||
2816 | |||
2817 | // {9E415A43-7BA6-4a73-8743-B73D47E88476} |
||
2818 | DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, |
||
2819 | 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); |
||
2820 | |||
2821 | // {7F9B00B3-F125-4890-876E-1CFFBF697C4D} |
||
2822 | DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, |
||
2823 | 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); |
||
2824 | |||
2825 | #pragma pack(push, 1) |
||
2826 | typedef struct _XFILECOMPRESSEDANIMATIONSET |
||
2827 | { |
||
2828 | DWORD CompressedBlockSize; |
||
2829 | FLOAT TicksPerSec; |
||
2830 | DWORD PlaybackType; |
||
2831 | DWORD BufferLength; |
||
2832 | } XFILECOMPRESSEDANIMATIONSET; |
||
2833 | #pragma pack(pop) |
||
2834 | |||
2835 | #define XSKINEXP_TEMPLATES \ |
||
2836 | "xof 0303txt 0032\ |
||
2837 | template XSkinMeshHeader \ |
||
2838 | { \ |
||
2839 | <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ |
||
2840 | WORD nMaxSkinWeightsPerVertex; \ |
||
2841 | WORD nMaxSkinWeightsPerFace; \ |
||
2842 | WORD nBones; \ |
||
2843 | } \ |
||
2844 | template VertexDuplicationIndices \ |
||
2845 | { \ |
||
2846 | <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ |
||
2847 | DWORD nIndices; \ |
||
2848 | DWORD nOriginalVertices; \ |
||
2849 | array DWORD indices[nIndices]; \ |
||
2850 | } \ |
||
2851 | template FaceAdjacency \ |
||
2852 | { \ |
||
2853 | <A64C844A-E282-4756-8B80-250CDE04398C> \ |
||
2854 | DWORD nIndices; \ |
||
2855 | array DWORD indices[nIndices]; \ |
||
2856 | } \ |
||
2857 | template SkinWeights \ |
||
2858 | { \ |
||
2859 | <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ |
||
2860 | STRING transformNodeName; \ |
||
2861 | DWORD nWeights; \ |
||
2862 | array DWORD vertexIndices[nWeights]; \ |
||
2863 | array float weights[nWeights]; \ |
||
2864 | Matrix4x4 matrixOffset; \ |
||
2865 | } \ |
||
2866 | template Patch \ |
||
2867 | { \ |
||
2868 | <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ |
||
2869 | DWORD nControlIndices; \ |
||
2870 | array DWORD controlIndices[nControlIndices]; \ |
||
2871 | } \ |
||
2872 | template PatchMesh \ |
||
2873 | { \ |
||
2874 | <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ |
||
2875 | DWORD nVertices; \ |
||
2876 | array Vector vertices[nVertices]; \ |
||
2877 | DWORD nPatches; \ |
||
2878 | array Patch patches[nPatches]; \ |
||
2879 | [ ... ] \ |
||
2880 | } \ |
||
2881 | template PatchMesh9 \ |
||
2882 | { \ |
||
2883 | <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ |
||
2884 | DWORD Type; \ |
||
2885 | DWORD Degree; \ |
||
2886 | DWORD Basis; \ |
||
2887 | DWORD nVertices; \ |
||
2888 | array Vector vertices[nVertices]; \ |
||
2889 | DWORD nPatches; \ |
||
2890 | array Patch patches[nPatches]; \ |
||
2891 | [ ... ] \ |
||
2892 | } " \ |
||
2893 | "template EffectFloats \ |
||
2894 | { \ |
||
2895 | <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ |
||
2896 | DWORD nFloats; \ |
||
2897 | array float Floats[nFloats]; \ |
||
2898 | } \ |
||
2899 | template EffectString \ |
||
2900 | { \ |
||
2901 | <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ |
||
2902 | STRING Value; \ |
||
2903 | } \ |
||
2904 | template EffectDWord \ |
||
2905 | { \ |
||
2906 | <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ |
||
2907 | DWORD Value; \ |
||
2908 | } " \ |
||
2909 | "template EffectParamFloats \ |
||
2910 | { \ |
||
2911 | <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ |
||
2912 | STRING ParamName; \ |
||
2913 | DWORD nFloats; \ |
||
2914 | array float Floats[nFloats]; \ |
||
2915 | } " \ |
||
2916 | "template EffectParamString \ |
||
2917 | { \ |
||
2918 | <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ |
||
2919 | STRING ParamName; \ |
||
2920 | STRING Value; \ |
||
2921 | } \ |
||
2922 | template EffectParamDWord \ |
||
2923 | { \ |
||
2924 | <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ |
||
2925 | STRING ParamName; \ |
||
2926 | DWORD Value; \ |
||
2927 | } \ |
||
2928 | template EffectInstance \ |
||
2929 | { \ |
||
2930 | <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ |
||
2931 | STRING EffectFilename; \ |
||
2932 | [ ... ] \ |
||
2933 | } " \ |
||
2934 | "template AnimTicksPerSecond \ |
||
2935 | { \ |
||
2936 | <9E415A43-7BA6-4a73-8743-B73D47E88476> \ |
||
2937 | DWORD AnimTicksPerSecond; \ |
||
2938 | } \ |
||
2939 | template CompressedAnimationSet \ |
||
2940 | { \ |
||
2941 | <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ |
||
2942 | DWORD CompressedBlockSize; \ |
||
2943 | FLOAT TicksPerSec; \ |
||
2944 | DWORD PlaybackType; \ |
||
2945 | DWORD BufferLength; \ |
||
2946 | array DWORD CompressedData[BufferLength]; \ |
||
2947 | } " |
||
2948 | |||
2949 | #define XEXTENSIONS_TEMPLATES \ |
||
2950 | "xof 0303txt 0032\ |
||
2951 | template FVFData \ |
||
2952 | { \ |
||
2953 | <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ |
||
2954 | DWORD dwFVF; \ |
||
2955 | DWORD nDWords; \ |
||
2956 | array DWORD data[nDWords]; \ |
||
2957 | } \ |
||
2958 | template VertexElement \ |
||
2959 | { \ |
||
2960 | <F752461C-1E23-48f6-B9F8-8350850F336F> \ |
||
2961 | DWORD Type; \ |
||
2962 | DWORD Method; \ |
||
2963 | DWORD Usage; \ |
||
2964 | DWORD UsageIndex; \ |
||
2965 | } \ |
||
2966 | template DeclData \ |
||
2967 | { \ |
||
2968 | <BF22E553-292C-4781-9FEA-62BD554BDD93> \ |
||
2969 | DWORD nElements; \ |
||
2970 | array VertexElement Elements[nElements]; \ |
||
2971 | DWORD nDWords; \ |
||
2972 | array DWORD data[nDWords]; \ |
||
2973 | } \ |
||
2974 | template PMAttributeRange \ |
||
2975 | { \ |
||
2976 | <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ |
||
2977 | DWORD iFaceOffset; \ |
||
2978 | DWORD nFacesMin; \ |
||
2979 | DWORD nFacesMax; \ |
||
2980 | DWORD iVertexOffset; \ |
||
2981 | DWORD nVerticesMin; \ |
||
2982 | DWORD nVerticesMax; \ |
||
2983 | } \ |
||
2984 | template PMVSplitRecord \ |
||
2985 | { \ |
||
2986 | <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ |
||
2987 | DWORD iFaceCLW; \ |
||
2988 | DWORD iVlrOffset; \ |
||
2989 | DWORD iCode; \ |
||
2990 | } \ |
||
2991 | template PMInfo \ |
||
2992 | { \ |
||
2993 | <B6C3E656-EC8B-4b92-9B62-681659522947> \ |
||
2994 | DWORD nAttributes; \ |
||
2995 | array PMAttributeRange attributeRanges[nAttributes]; \ |
||
2996 | DWORD nMaxValence; \ |
||
2997 | DWORD nMinLogicalVertices; \ |
||
2998 | DWORD nMaxLogicalVertices; \ |
||
2999 | DWORD nVSplits; \ |
||
3000 | array PMVSplitRecord splitRecords[nVSplits]; \ |
||
3001 | DWORD nAttributeMispredicts; \ |
||
3002 | array DWORD attributeMispredicts[nAttributeMispredicts]; \ |
||
3003 | } " |
||
3004 | |||
3005 | #endif //__D3DX9MESH_H__ |
||
3006 | |||
3007 |