Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
| 2 | // |
||
| 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
||
| 4 | // |
||
| 5 | // File: d3dx9mesh.h |
||
| 6 | // Content: D3DX mesh types and functions |
||
| 7 | // |
||
| 8 | ////////////////////////////////////////////////////////////////////////////// |
||
| 9 | |||
| 10 | #include "d3dx9.h" |
||
| 11 | |||
| 12 | #ifndef __D3DX9MESH_H__ |
||
| 13 | #define __D3DX9MESH_H__ |
||
| 14 | |||
| 15 | // {7ED943DD-52E8-40b5-A8D8-76685C406330} |
||
| 16 | DEFINE_GUID(IID_ID3DXBaseMesh, |
||
| 17 | 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); |
||
| 18 | |||
| 19 | // {4020E5C2-1403-4929-883F-E2E849FAC195} |
||
| 20 | DEFINE_GUID(IID_ID3DXMesh, |
||
| 21 | 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); |
||
| 22 | |||
| 23 | // {8875769A-D579-4088-AAEB-534D1AD84E96} |
||
| 24 | DEFINE_GUID(IID_ID3DXPMesh, |
||
| 25 | 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); |
||
| 26 | |||
| 27 | // {667EA4C7-F1CD-4386-B523-7C0290B83CC5} |
||
| 28 | DEFINE_GUID(IID_ID3DXSPMesh, |
||
| 29 | 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); |
||
| 30 | |||
| 31 | // {11EAA540-F9A6-4d49-AE6A-E19221F70CC4} |
||
| 32 | DEFINE_GUID(IID_ID3DXSkinInfo, |
||
| 33 | 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0xc, 0xc4); |
||
| 34 | |||
| 35 | // {3CE6CC22-DBF2-44f4-894D-F9C34A337139} |
||
| 36 | DEFINE_GUID(IID_ID3DXPatchMesh, |
||
| 37 | 0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); |
||
| 38 | |||
| 39 | //patch mesh can be quads or tris |
||
| 40 | typedef enum _D3DXPATCHMESHTYPE { |
||
| 41 | D3DXPATCHMESH_RECT = 0x001, |
||
| 42 | D3DXPATCHMESH_TRI = 0x002, |
||
| 43 | D3DXPATCHMESH_NPATCH = 0x003, |
||
| 44 | |||
| 45 | D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
||
| 46 | } D3DXPATCHMESHTYPE; |
||
| 47 | |||
| 48 | // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags |
||
| 49 | enum _D3DXMESH { |
||
| 50 | D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. |
||
| 51 | D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB. |
||
| 52 | D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB. |
||
| 53 | D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB. |
||
| 54 | D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB. |
||
| 55 | D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER |
||
| 56 | D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB. |
||
| 57 | D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB. |
||
| 58 | D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB. |
||
| 59 | D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB. |
||
| 60 | D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER |
||
| 61 | D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB. |
||
| 62 | D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB. |
||
| 63 | D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB. |
||
| 64 | D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB. |
||
| 65 | |||
| 66 | D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer |
||
| 67 | |||
| 68 | D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinInfo::ConvertToBlendedMesh |
||
| 69 | |||
| 70 | // Helper options |
||
| 71 | D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM |
||
| 72 | D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED |
||
| 73 | D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY |
||
| 74 | D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC |
||
| 75 | D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING |
||
| 76 | |||
| 77 | }; |
||
| 78 | |||
| 79 | //patch mesh options |
||
| 80 | enum _D3DXPATCHMESH { |
||
| 81 | D3DXPATCHMESH_DEFAULT = 000, |
||
| 82 | }; |
||
| 83 | // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh |
||
| 84 | enum _D3DXMESHSIMP |
||
| 85 | { |
||
| 86 | D3DXMESHSIMP_VERTEX = 0x1, |
||
| 87 | D3DXMESHSIMP_FACE = 0x2, |
||
| 88 | |||
| 89 | }; |
||
| 90 | |||
| 91 | typedef enum _D3DXCLEANTYPE { |
||
| 92 | D3DXCLEAN_BACKFACING = 0x00000001, |
||
| 93 | D3DXCLEAN_BOWTIES = 0x00000002, |
||
| 94 | |||
| 95 | // Helper options |
||
| 96 | D3DXCLEAN_SKINNING = D3DXCLEAN_BACKFACING, // Bowtie cleaning modifies geometry and breaks skinning |
||
| 97 | D3DXCLEAN_OPTIMIZATION = D3DXCLEAN_BACKFACING, |
||
| 98 | D3DXCLEAN_SIMPLIFICATION= D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES, |
||
| 99 | } D3DXCLEANTYPE; |
||
| 100 | |||
| 101 | enum _MAX_FVF_DECL_SIZE |
||
| 102 | { |
||
| 103 | MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 // +1 for END |
||
| 104 | }; |
||
| 105 | |||
| 106 | typedef enum _D3DXTANGENT |
||
| 107 | { |
||
| 108 | D3DXTANGENT_WRAP_U = 0x01, |
||
| 109 | D3DXTANGENT_WRAP_V = 0x02, |
||
| 110 | D3DXTANGENT_WRAP_UV = 0x03, |
||
| 111 | D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x04, |
||
| 112 | D3DXTANGENT_DONT_ORTHOGONALIZE = 0x08, |
||
| 113 | D3DXTANGENT_ORTHOGONALIZE_FROM_V = 0x010, |
||
| 114 | D3DXTANGENT_ORTHOGONALIZE_FROM_U = 0x020, |
||
| 115 | D3DXTANGENT_WEIGHT_BY_AREA = 0x040, |
||
| 116 | D3DXTANGENT_WEIGHT_EQUAL = 0x080, |
||
| 117 | D3DXTANGENT_WIND_CW = 0x0100, |
||
| 118 | D3DXTANGENT_CALCULATE_NORMALS = 0x0200, |
||
| 119 | D3DXTANGENT_GENERATE_IN_PLACE = 0x0400, |
||
| 120 | } D3DXTANGENT; |
||
| 121 | |||
| 122 | // D3DXIMT_WRAP_U means the texture wraps in the U direction |
||
| 123 | // D3DXIMT_WRAP_V means the texture wraps in the V direction |
||
| 124 | // D3DXIMT_WRAP_UV means the texture wraps in both directions |
||
| 125 | typedef enum _D3DXIMT |
||
| 126 | { |
||
| 127 | D3DXIMT_WRAP_U = 0x01, |
||
| 128 | D3DXIMT_WRAP_V = 0x02, |
||
| 129 | D3DXIMT_WRAP_UV = 0x03, |
||
| 130 | } D3DXIMT; |
||
| 131 | |||
| 132 | // These options are only valid for UVAtlasCreate and UVAtlasPartition, we may add more for UVAtlasPack if necessary |
||
| 133 | // D3DXUVATLAS_DEFAULT - Meshes with more than 25k faces go through fast, meshes with fewer than 25k faces go through quality |
||
| 134 | // D3DXUVATLAS_GEODESIC_FAST - Uses approximations to improve charting speed at the cost of added stretch or more charts. |
||
| 135 | // D3DXUVATLAS_GEODESIC_QUALITY - Provides better quality charts, but requires more time and memory than fast. |
||
| 136 | typedef enum _D3DXUVATLAS |
||
| 137 | { |
||
| 138 | D3DXUVATLAS_DEFAULT = 0x00, |
||
| 139 | D3DXUVATLAS_GEODESIC_FAST = 0x01, |
||
| 140 | D3DXUVATLAS_GEODESIC_QUALITY = 0x02, |
||
| 141 | } D3DXUVATLAS; |
||
| 142 | |||
| 143 | typedef struct ID3DXBaseMesh *LPD3DXBASEMESH; |
||
| 144 | typedef struct ID3DXMesh *LPD3DXMESH; |
||
| 145 | typedef struct ID3DXPMesh *LPD3DXPMESH; |
||
| 146 | typedef struct ID3DXSPMesh *LPD3DXSPMESH; |
||
| 147 | typedef struct ID3DXSkinInfo *LPD3DXSKININFO; |
||
| 148 | typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH; |
||
| 149 | typedef interface ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER; |
||
| 150 | typedef interface ID3DXPRTBuffer *LPD3DXPRTBUFFER; |
||
| 151 | |||
| 152 | |||
| 153 | typedef struct _D3DXATTRIBUTERANGE |
||
| 154 | { |
||
| 155 | DWORD AttribId; |
||
| 156 | DWORD FaceStart; |
||
| 157 | DWORD FaceCount; |
||
| 158 | DWORD VertexStart; |
||
| 159 | DWORD VertexCount; |
||
| 160 | } D3DXATTRIBUTERANGE; |
||
| 161 | |||
| 162 | typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE; |
||
| 163 | |||
| 164 | typedef struct _D3DXMATERIAL |
||
| 165 | { |
||
| 166 | D3DMATERIAL9 MatD3D; |
||
| 167 | LPSTR pTextureFilename; |
||
| 168 | } D3DXMATERIAL; |
||
| 169 | typedef D3DXMATERIAL *LPD3DXMATERIAL; |
||
| 170 | |||
| 171 | typedef enum _D3DXEFFECTDEFAULTTYPE |
||
| 172 | { |
||
| 173 | D3DXEDT_STRING = 0x1, // pValue points to a null terminated ASCII string |
||
| 174 | D3DXEDT_FLOATS = 0x2, // pValue points to an array of floats - number of floats is NumBytes / sizeof(float) |
||
| 175 | D3DXEDT_DWORD = 0x3, // pValue points to a DWORD |
||
| 176 | |||
| 177 | D3DXEDT_FORCEDWORD = 0x7fffffff |
||
| 178 | } D3DXEFFECTDEFAULTTYPE; |
||
| 179 | |||
| 180 | typedef struct _D3DXEFFECTDEFAULT |
||
| 181 | { |
||
| 182 | LPSTR pParamName; |
||
| 183 | D3DXEFFECTDEFAULTTYPE Type; // type of the data pointed to by pValue |
||
| 184 | DWORD NumBytes; // size in bytes of the data pointed to by pValue |
||
| 185 | LPVOID pValue; // data for the default of the effect |
||
| 186 | } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT; |
||
| 187 | |||
| 188 | typedef struct _D3DXEFFECTINSTANCE |
||
| 189 | { |
||
| 190 | LPSTR pEffectFilename; |
||
| 191 | DWORD NumDefaults; |
||
| 192 | LPD3DXEFFECTDEFAULT pDefaults; |
||
| 193 | } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE; |
||
| 194 | |||
| 195 | typedef struct _D3DXATTRIBUTEWEIGHTS |
||
| 196 | { |
||
| 197 | FLOAT Position; |
||
| 198 | FLOAT Boundary; |
||
| 199 | FLOAT Normal; |
||
| 200 | FLOAT Diffuse; |
||
| 201 | FLOAT Specular; |
||
| 202 | FLOAT Texcoord[8]; |
||
| 203 | FLOAT Tangent; |
||
| 204 | FLOAT Binormal; |
||
| 205 | } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS; |
||
| 206 | |||
| 207 | enum _D3DXWELDEPSILONSFLAGS |
||
| 208 | { |
||
| 209 | D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping |
||
| 210 | |||
| 211 | D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched |
||
| 212 | // vertices so that both components identical AND if all components "equal" |
||
| 213 | // remove one of the vertices |
||
| 214 | D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal |
||
| 215 | // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set |
||
| 216 | // useful to modify vertices to be equal, but not allow vertices to be removed |
||
| 217 | |||
| 218 | D3DXWELDEPSILONS_DONOTSPLIT = 0x8, // instructs weld to specify the D3DXMESHOPT_DONOTSPLIT flag when doing an Optimize(ATTR_SORT) |
||
| 219 | // if this flag is not set, all vertices that are in separate attribute groups |
||
| 220 | // will remain split and not welded. Setting this flag can slow down software vertex processing |
||
| 221 | |||
| 222 | }; |
||
| 223 | |||
| 224 | typedef struct _D3DXWELDEPSILONS |
||
| 225 | { |
||
| 226 | FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency |
||
| 227 | // in general, it should be the same value or greater than the one passed to GeneratedAdjacency |
||
| 228 | FLOAT BlendWeights; |
||
| 229 | FLOAT Normal; |
||
| 230 | FLOAT PSize; |
||
| 231 | FLOAT Specular; |
||
| 232 | FLOAT Diffuse; |
||
| 233 | FLOAT Texcoord[8]; |
||
| 234 | FLOAT Tangent; |
||
| 235 | FLOAT Binormal; |
||
| 236 | FLOAT TessFactor; |
||
| 237 | } D3DXWELDEPSILONS; |
||
| 238 | |||
| 239 | typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS; |
||
| 240 | |||
| 241 | |||
| 242 | #undef INTERFACE |
||
| 243 | #define INTERFACE ID3DXBaseMesh |
||
| 244 | |||
| 245 | DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown) |
||
| 246 | { |
||
| 247 | // IUnknown |
||
| 248 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 249 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 250 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 251 | |||
| 252 | // ID3DXBaseMesh |
||
| 253 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
||
| 254 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
||
| 255 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
| 256 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
| 257 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 258 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
||
| 259 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
| 260 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
| 261 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
||
| 262 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 263 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
||
| 264 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 265 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
||
| 266 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
||
| 267 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 268 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
||
| 269 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 270 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
||
| 271 | STDMETHOD(GetAttributeTable)( |
||
| 272 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
||
| 273 | |||
| 274 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
||
| 275 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
||
| 276 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
||
| 277 | |||
| 278 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 279 | }; |
||
| 280 | |||
| 281 | |||
| 282 | #undef INTERFACE |
||
| 283 | #define INTERFACE ID3DXMesh |
||
| 284 | |||
| 285 | DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh) |
||
| 286 | { |
||
| 287 | // IUnknown |
||
| 288 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 289 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 290 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 291 | |||
| 292 | // ID3DXBaseMesh |
||
| 293 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
||
| 294 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
||
| 295 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
| 296 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
| 297 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 298 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
||
| 299 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
| 300 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
| 301 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
||
| 302 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 303 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
||
| 304 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 305 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
||
| 306 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
||
| 307 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 308 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
||
| 309 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 310 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
||
| 311 | STDMETHOD(GetAttributeTable)( |
||
| 312 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
||
| 313 | |||
| 314 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
||
| 315 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
||
| 316 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
||
| 317 | |||
| 318 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 319 | |||
| 320 | // ID3DXMesh |
||
| 321 | STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE; |
||
| 322 | STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; |
||
| 323 | STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, |
||
| 324 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, |
||
| 325 | LPD3DXMESH* ppOptMesh) PURE; |
||
| 326 | STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut, |
||
| 327 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE; |
||
| 328 | STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE *pAttribTable, DWORD cAttribTableSize) PURE; |
||
| 329 | }; |
||
| 330 | |||
| 331 | |||
| 332 | #undef INTERFACE |
||
| 333 | #define INTERFACE ID3DXPMesh |
||
| 334 | |||
| 335 | DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh) |
||
| 336 | { |
||
| 337 | // IUnknown |
||
| 338 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 339 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 340 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 341 | |||
| 342 | // ID3DXBaseMesh |
||
| 343 | STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE; |
||
| 344 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
||
| 345 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
| 346 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
| 347 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 348 | STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE; |
||
| 349 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
| 350 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
| 351 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
||
| 352 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 353 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
||
| 354 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 355 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
||
| 356 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
||
| 357 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 358 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
||
| 359 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, LPVOID *ppData) PURE; |
||
| 360 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
||
| 361 | STDMETHOD(GetAttributeTable)( |
||
| 362 | THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE; |
||
| 363 | |||
| 364 | STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE; |
||
| 365 | STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE; |
||
| 366 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE; |
||
| 367 | |||
| 368 | STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 369 | |||
| 370 | // ID3DXPMesh |
||
| 371 | STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, |
||
| 372 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE; |
||
| 373 | STDMETHOD(ClonePMesh)(THIS_ DWORD Options, |
||
| 374 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXPMESH* ppCloneMesh) PURE; |
||
| 375 | STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE; |
||
| 376 | STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE; |
||
| 377 | STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; |
||
| 378 | STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE; |
||
| 379 | STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; |
||
| 380 | STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE; |
||
| 381 | STDMETHOD(Save)(THIS_ IStream *pStream, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials) PURE; |
||
| 382 | |||
| 383 | STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut, |
||
| 384 | DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap, |
||
| 385 | LPD3DXMESH* ppOptMesh) PURE; |
||
| 386 | |||
| 387 | STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE; |
||
| 388 | STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; |
||
| 389 | STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE; |
||
| 390 | |||
| 391 | STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE; |
||
| 392 | |||
| 393 | // Used to generate the immediate "ancestor" for each vertex when it is removed by a vsplit. Allows generation of geomorphs |
||
| 394 | // Vertex buffer must be equal to or greater than the maximum number of vertices in the pmesh |
||
| 395 | STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* pVertexHistory) PURE; |
||
| 396 | }; |
||
| 397 | |||
| 398 | |||
| 399 | #undef INTERFACE |
||
| 400 | #define INTERFACE ID3DXSPMesh |
||
| 401 | |||
| 402 | DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown) |
||
| 403 | { |
||
| 404 | // IUnknown |
||
| 405 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 406 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 407 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 408 | |||
| 409 | // ID3DXSPMesh |
||
| 410 | STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE; |
||
| 411 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
| 412 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
| 413 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 414 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
| 415 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
| 416 | STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options, |
||
| 417 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 418 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, |
||
| 419 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE; |
||
| 420 | STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options, |
||
| 421 | DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH* ppCloneMesh) PURE; |
||
| 422 | STDMETHOD(ClonePMesh)(THIS_ DWORD Options, |
||
| 423 | CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pVertexRemapOut, FLOAT *pErrorsbyFace, LPD3DXPMESH* ppCloneMesh) PURE; |
||
| 424 | STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE; |
||
| 425 | STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE; |
||
| 426 | STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE; |
||
| 427 | STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE; |
||
| 428 | STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE; |
||
| 429 | STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE; |
||
| 430 | }; |
||
| 431 | |||
| 432 | #define UNUSED16 (0xffff) |
||
| 433 | #define UNUSED32 (0xffffffff) |
||
| 434 | |||
| 435 | // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags |
||
| 436 | enum _D3DXMESHOPT { |
||
| 437 | D3DXMESHOPT_COMPACT = 0x01000000, |
||
| 438 | D3DXMESHOPT_ATTRSORT = 0x02000000, |
||
| 439 | D3DXMESHOPT_VERTEXCACHE = 0x04000000, |
||
| 440 | D3DXMESHOPT_STRIPREORDER = 0x08000000, |
||
| 441 | D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices |
||
| 442 | D3DXMESHOPT_DONOTSPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting |
||
| 443 | D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards |
||
| 444 | |||
| 445 | // D3DXMESHOPT_SHAREVB has been removed, please use D3DXMESH_VB_SHARE instead |
||
| 446 | |||
| 447 | }; |
||
| 448 | |||
| 449 | // Subset of the mesh that has the same attribute and bone combination. |
||
| 450 | // This subset can be rendered in a single draw call |
||
| 451 | typedef struct _D3DXBONECOMBINATION |
||
| 452 | { |
||
| 453 | DWORD AttribId; |
||
| 454 | DWORD FaceStart; |
||
| 455 | DWORD FaceCount; |
||
| 456 | DWORD VertexStart; |
||
| 457 | DWORD VertexCount; |
||
| 458 | DWORD* BoneId; |
||
| 459 | } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION; |
||
| 460 | |||
| 461 | // The following types of patch combinations are supported: |
||
| 462 | // Patch type Basis Degree |
||
| 463 | // Rect Bezier 2,3,5 |
||
| 464 | // Rect B-Spline 2,3,5 |
||
| 465 | // Rect Catmull-Rom 3 |
||
| 466 | // Tri Bezier 2,3,5 |
||
| 467 | // N-Patch N/A 3 |
||
| 468 | |||
| 469 | typedef struct _D3DXPATCHINFO |
||
| 470 | { |
||
| 471 | D3DXPATCHMESHTYPE PatchType; |
||
| 472 | D3DDEGREETYPE Degree; |
||
| 473 | D3DBASISTYPE Basis; |
||
| 474 | } D3DXPATCHINFO, *LPD3DXPATCHINFO; |
||
| 475 | |||
| 476 | #undef INTERFACE |
||
| 477 | #define INTERFACE ID3DXPatchMesh |
||
| 478 | |||
| 479 | DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) |
||
| 480 | { |
||
| 481 | // IUnknown |
||
| 482 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 483 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 484 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 485 | |||
| 486 | // ID3DXPatchMesh |
||
| 487 | |||
| 488 | // Return creation parameters |
||
| 489 | STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE; |
||
| 490 | STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE; |
||
| 491 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 492 | STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE; |
||
| 493 | STDMETHOD_(DWORD, GetOptions)(THIS) PURE; |
||
| 494 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; |
||
| 495 | STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO PatchInfo) PURE; |
||
| 496 | |||
| 497 | // Control mesh access |
||
| 498 | STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE; |
||
| 499 | STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE; |
||
| 500 | STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE; |
||
| 501 | STDMETHOD(UnlockVertexBuffer)(THIS) PURE; |
||
| 502 | STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, LPVOID *ppData) PURE; |
||
| 503 | STDMETHOD(UnlockIndexBuffer)(THIS) PURE; |
||
| 504 | STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE; |
||
| 505 | STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; |
||
| 506 | |||
| 507 | // This function returns the size of the tessellated mesh given a tessellation level. |
||
| 508 | // This assumes uniform tessellation. For adaptive tessellation the Adaptive parameter must |
||
| 509 | // be set to TRUE and TessellationLevel should be the max tessellation. |
||
| 510 | // This will result in the max mesh size necessary for adaptive tessellation. |
||
| 511 | STDMETHOD(GetTessSize)(THIS_ FLOAT fTessLevel,DWORD Adaptive, DWORD *NumTriangles,DWORD *NumVertices) PURE; |
||
| 512 | |||
| 513 | //GenerateAdjacency determines which patches are adjacent with provided tolerance |
||
| 514 | //this information is used internally to optimize tessellation |
||
| 515 | STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Tolerance) PURE; |
||
| 516 | |||
| 517 | //CloneMesh Creates a new patchmesh with the specified decl, and converts the vertex buffer |
||
| 518 | //to the new decl. Entries in the new decl which are new are set to 0. If the current mesh |
||
| 519 | //has adjacency, the new mesh will also have adjacency |
||
| 520 | STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDecl, LPD3DXPATCHMESH *pMesh) PURE; |
||
| 521 | |||
| 522 | // Optimizes the patchmesh for efficient tessellation. This function is designed |
||
| 523 | // to perform one time optimization for patch meshes that need to be tessellated |
||
| 524 | // repeatedly by calling the Tessellate() method. The optimization performed is |
||
| 525 | // independent of the actual tessellation level used. |
||
| 526 | // Currently Flags is unused. |
||
| 527 | // If vertices are changed, Optimize must be called again |
||
| 528 | STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; |
||
| 529 | |||
| 530 | //gets and sets displacement parameters |
||
| 531 | //displacement maps can only be 2D textures MIP-MAPPING is ignored for non adapative tessellation |
||
| 532 | STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 Texture, |
||
| 533 | D3DTEXTUREFILTERTYPE MinFilter, |
||
| 534 | D3DTEXTUREFILTERTYPE MagFilter, |
||
| 535 | D3DTEXTUREFILTERTYPE MipFilter, |
||
| 536 | D3DTEXTUREADDRESS Wrap, |
||
| 537 | DWORD dwLODBias) PURE; |
||
| 538 | |||
| 539 | STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 *Texture, |
||
| 540 | D3DTEXTUREFILTERTYPE *MinFilter, |
||
| 541 | D3DTEXTUREFILTERTYPE *MagFilter, |
||
| 542 | D3DTEXTUREFILTERTYPE *MipFilter, |
||
| 543 | D3DTEXTUREADDRESS *Wrap, |
||
| 544 | DWORD *dwLODBias) PURE; |
||
| 545 | |||
| 546 | // Performs the uniform tessellation based on the tessellation level. |
||
| 547 | // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. |
||
| 548 | STDMETHOD(Tessellate)(THIS_ FLOAT fTessLevel,LPD3DXMESH pMesh) PURE; |
||
| 549 | |||
| 550 | // Performs adaptive tessellation based on the Z based adaptive tessellation criterion. |
||
| 551 | // pTrans specifies a 4D vector that is dotted with the vertices to get the per vertex |
||
| 552 | // adaptive tessellation amount. Each edge is tessellated to the average of the criterion |
||
| 553 | // at the 2 vertices it connects. |
||
| 554 | // MaxTessLevel specifies the upper limit for adaptive tesselation. |
||
| 555 | // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call. |
||
| 556 | STDMETHOD(TessellateAdaptive)(THIS_ |
||
| 557 | CONST D3DXVECTOR4 *pTrans, |
||
| 558 | DWORD dwMaxTessLevel, |
||
| 559 | DWORD dwMinTessLevel, |
||
| 560 | LPD3DXMESH pMesh) PURE; |
||
| 561 | |||
| 562 | }; |
||
| 563 | |||
| 564 | #undef INTERFACE |
||
| 565 | #define INTERFACE ID3DXSkinInfo |
||
| 566 | |||
| 567 | DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown) |
||
| 568 | { |
||
| 569 | // IUnknown |
||
| 570 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 571 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 572 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 573 | |||
| 574 | // Specify the which vertices do each bones influence and by how much |
||
| 575 | STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE; |
||
| 576 | STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float weight) PURE; |
||
| 577 | STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE; |
||
| 578 | STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE; |
||
| 579 | STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD boneNum, DWORD influenceNum, float *pWeight, DWORD *pVertexNum) PURE; |
||
| 580 | STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE; |
||
| 581 | STDMETHOD_(DWORD, GetNumBones)(THIS) PURE; |
||
| 582 | STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD boneNum, DWORD vertexNum, DWORD *pInfluenceIndex) PURE; |
||
| 583 | |||
| 584 | // This gets the max face influences based on a triangle mesh with the specified index buffer |
||
| 585 | STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 pIB, DWORD NumFaces, DWORD* maxFaceInfluences) PURE; |
||
| 586 | |||
| 587 | // Set min bone influence. Bone influences that are smaller than this are ignored |
||
| 588 | STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT MinInfl) PURE; |
||
| 589 | // Get min bone influence. |
||
| 590 | STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE; |
||
| 591 | |||
| 592 | // Bone names are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object |
||
| 593 | STDMETHOD(SetBoneName)(THIS_ DWORD Bone, LPCSTR pName) PURE; // pName is copied to an internal string buffer |
||
| 594 | STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD Bone) PURE; // A pointer to an internal string buffer is returned. Do not free this. |
||
| 595 | |||
| 596 | // Bone offset matrices are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object |
||
| 597 | STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD Bone, CONST D3DXMATRIX *pBoneTransform) PURE; // pBoneTransform is copied to an internal buffer |
||
| 598 | STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD Bone) PURE; // A pointer to an internal matrix is returned. Do not free this. |
||
| 599 | |||
| 600 | // Clone a skin info object |
||
| 601 | STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* ppSkinInfo) PURE; |
||
| 602 | |||
| 603 | // Update bone influence information to match vertices after they are reordered. This should be called |
||
| 604 | // if the target vertex buffer has been reordered externally. |
||
| 605 | STDMETHOD(Remap)(THIS_ DWORD NumVertices, DWORD* pVertexRemap) PURE; |
||
| 606 | |||
| 607 | // These methods enable the modification of the vertex layout of the vertices that will be skinned |
||
| 608 | STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; |
||
| 609 | STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9 *pDeclaration) PURE; |
||
| 610 | STDMETHOD_(DWORD, GetFVF)(THIS) PURE; |
||
| 611 | STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE; |
||
| 612 | |||
| 613 | // Apply SW skinning based on current pose matrices to the target vertices. |
||
| 614 | STDMETHOD(UpdateSkinnedMesh)(THIS_ |
||
| 615 | CONST D3DXMATRIX* pBoneTransforms, |
||
| 616 | CONST D3DXMATRIX* pBoneInvTransposeTransforms, |
||
| 617 | LPCVOID pVerticesSrc, |
||
| 618 | PVOID pVerticesDst) PURE; |
||
| 619 | |||
| 620 | // Takes a mesh and returns a new mesh with per vertex blend weights and a bone combination |
||
| 621 | // table that describes which bones affect which subsets of the mesh |
||
| 622 | STDMETHOD(ConvertToBlendedMesh)(THIS_ |
||
| 623 | LPD3DXMESH pMesh, |
||
| 624 | DWORD Options, |
||
| 625 | CONST DWORD *pAdjacencyIn, |
||
| 626 | LPDWORD pAdjacencyOut, |
||
| 627 | DWORD* pFaceRemap, |
||
| 628 | LPD3DXBUFFER *ppVertexRemap, |
||
| 629 | DWORD* pMaxFaceInfl, |
||
| 630 | DWORD* pNumBoneCombinations, |
||
| 631 | LPD3DXBUFFER* ppBoneCombinationTable, |
||
| 632 | LPD3DXMESH* ppMesh) PURE; |
||
| 633 | |||
| 634 | // Takes a mesh and returns a new mesh with per vertex blend weights and indices |
||
| 635 | // and a bone combination table that describes which bones palettes affect which subsets of the mesh |
||
| 636 | STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ |
||
| 637 | LPD3DXMESH pMesh, |
||
| 638 | DWORD Options, |
||
| 639 | DWORD paletteSize, |
||
| 640 | CONST DWORD *pAdjacencyIn, |
||
| 641 | LPDWORD pAdjacencyOut, |
||
| 642 | DWORD* pFaceRemap, |
||
| 643 | LPD3DXBUFFER *ppVertexRemap, |
||
| 644 | DWORD* pMaxVertexInfl, |
||
| 645 | DWORD* pNumBoneCombinations, |
||
| 646 | LPD3DXBUFFER* ppBoneCombinationTable, |
||
| 647 | LPD3DXMESH* ppMesh) PURE; |
||
| 648 | }; |
||
| 649 | |||
| 650 | #ifdef __cplusplus |
||
| 651 | extern "C" { |
||
| 652 | #endif //__cplusplus |
||
| 653 | |||
| 654 | |||
| 655 | HRESULT WINAPI |
||
| 656 | D3DXCreateMesh( |
||
| 657 | DWORD NumFaces, |
||
| 658 | DWORD NumVertices, |
||
| 659 | DWORD Options, |
||
| 660 | CONST D3DVERTEXELEMENT9 *pDeclaration, |
||
| 661 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 662 | LPD3DXMESH* ppMesh); |
||
| 663 | |||
| 664 | HRESULT WINAPI |
||
| 665 | D3DXCreateMeshFVF( |
||
| 666 | DWORD NumFaces, |
||
| 667 | DWORD NumVertices, |
||
| 668 | DWORD Options, |
||
| 669 | DWORD FVF, |
||
| 670 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 671 | LPD3DXMESH* ppMesh); |
||
| 672 | |||
| 673 | HRESULT WINAPI |
||
| 674 | D3DXCreateSPMesh( |
||
| 675 | LPD3DXMESH pMesh, |
||
| 676 | CONST DWORD* pAdjacency, |
||
| 677 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
| 678 | CONST FLOAT *pVertexWeights, |
||
| 679 | LPD3DXSPMESH* ppSMesh); |
||
| 680 | |||
| 681 | // clean a mesh up for simplification, try to make manifold |
||
| 682 | HRESULT WINAPI |
||
| 683 | D3DXCleanMesh( |
||
| 684 | D3DXCLEANTYPE CleanType, |
||
| 685 | LPD3DXMESH pMeshIn, |
||
| 686 | CONST DWORD* pAdjacencyIn, |
||
| 687 | LPD3DXMESH* ppMeshOut, |
||
| 688 | DWORD* pAdjacencyOut, |
||
| 689 | LPD3DXBUFFER* ppErrorsAndWarnings); |
||
| 690 | |||
| 691 | HRESULT WINAPI |
||
| 692 | D3DXValidMesh( |
||
| 693 | LPD3DXMESH pMeshIn, |
||
| 694 | CONST DWORD* pAdjacency, |
||
| 695 | LPD3DXBUFFER* ppErrorsAndWarnings); |
||
| 696 | |||
| 697 | HRESULT WINAPI |
||
| 698 | D3DXGeneratePMesh( |
||
| 699 | LPD3DXMESH pMesh, |
||
| 700 | CONST DWORD* pAdjacency, |
||
| 701 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
| 702 | CONST FLOAT *pVertexWeights, |
||
| 703 | DWORD MinValue, |
||
| 704 | DWORD Options, |
||
| 705 | LPD3DXPMESH* ppPMesh); |
||
| 706 | |||
| 707 | HRESULT WINAPI |
||
| 708 | D3DXSimplifyMesh( |
||
| 709 | LPD3DXMESH pMesh, |
||
| 710 | CONST DWORD* pAdjacency, |
||
| 711 | CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights, |
||
| 712 | CONST FLOAT *pVertexWeights, |
||
| 713 | DWORD MinValue, |
||
| 714 | DWORD Options, |
||
| 715 | LPD3DXMESH* ppMesh); |
||
| 716 | |||
| 717 | HRESULT WINAPI |
||
| 718 | D3DXComputeBoundingSphere( |
||
| 719 | CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position |
||
| 720 | DWORD NumVertices, |
||
| 721 | DWORD dwStride, // count in bytes to subsequent position vectors |
||
| 722 | D3DXVECTOR3 *pCenter, |
||
| 723 | FLOAT *pRadius); |
||
| 724 | |||
| 725 | HRESULT WINAPI |
||
| 726 | D3DXComputeBoundingBox( |
||
| 727 | CONST D3DXVECTOR3 *pFirstPosition, // pointer to first position |
||
| 728 | DWORD NumVertices, |
||
| 729 | DWORD dwStride, // count in bytes to subsequent position vectors |
||
| 730 | D3DXVECTOR3 *pMin, |
||
| 731 | D3DXVECTOR3 *pMax); |
||
| 732 | |||
| 733 | HRESULT WINAPI |
||
| 734 | D3DXComputeNormals( |
||
| 735 | LPD3DXBASEMESH pMesh, |
||
| 736 | CONST DWORD *pAdjacency); |
||
| 737 | |||
| 738 | HRESULT WINAPI |
||
| 739 | D3DXCreateBuffer( |
||
| 740 | DWORD NumBytes, |
||
| 741 | LPD3DXBUFFER *ppBuffer); |
||
| 742 | |||
| 743 | |||
| 744 | HRESULT WINAPI |
||
| 745 | D3DXLoadMeshFromXA( |
||
| 746 | LPCSTR pFilename, |
||
| 747 | DWORD Options, |
||
| 748 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 749 | LPD3DXBUFFER *ppAdjacency, |
||
| 750 | LPD3DXBUFFER *ppMaterials, |
||
| 751 | LPD3DXBUFFER *ppEffectInstances, |
||
| 752 | DWORD *pNumMaterials, |
||
| 753 | LPD3DXMESH *ppMesh); |
||
| 754 | |||
| 755 | HRESULT WINAPI |
||
| 756 | D3DXLoadMeshFromXW( |
||
| 757 | LPCWSTR pFilename, |
||
| 758 | DWORD Options, |
||
| 759 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 760 | LPD3DXBUFFER *ppAdjacency, |
||
| 761 | LPD3DXBUFFER *ppMaterials, |
||
| 762 | LPD3DXBUFFER *ppEffectInstances, |
||
| 763 | DWORD *pNumMaterials, |
||
| 764 | LPD3DXMESH *ppMesh); |
||
| 765 | |||
| 766 | #ifdef UNICODE |
||
| 767 | #define D3DXLoadMeshFromX D3DXLoadMeshFromXW |
||
| 768 | #else |
||
| 769 | #define D3DXLoadMeshFromX D3DXLoadMeshFromXA |
||
| 770 | #endif |
||
| 771 | |||
| 772 | HRESULT WINAPI |
||
| 773 | D3DXLoadMeshFromXInMemory( |
||
| 774 | LPCVOID Memory, |
||
| 775 | DWORD SizeOfMemory, |
||
| 776 | DWORD Options, |
||
| 777 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 778 | LPD3DXBUFFER *ppAdjacency, |
||
| 779 | LPD3DXBUFFER *ppMaterials, |
||
| 780 | LPD3DXBUFFER *ppEffectInstances, |
||
| 781 | DWORD *pNumMaterials, |
||
| 782 | LPD3DXMESH *ppMesh); |
||
| 783 | |||
| 784 | HRESULT WINAPI |
||
| 785 | D3DXLoadMeshFromXResource( |
||
| 786 | HMODULE Module, |
||
| 787 | LPCSTR Name, |
||
| 788 | LPCSTR Type, |
||
| 789 | DWORD Options, |
||
| 790 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 791 | LPD3DXBUFFER *ppAdjacency, |
||
| 792 | LPD3DXBUFFER *ppMaterials, |
||
| 793 | LPD3DXBUFFER *ppEffectInstances, |
||
| 794 | DWORD *pNumMaterials, |
||
| 795 | LPD3DXMESH *ppMesh); |
||
| 796 | |||
| 797 | HRESULT WINAPI |
||
| 798 | D3DXSaveMeshToXA( |
||
| 799 | LPCSTR pFilename, |
||
| 800 | LPD3DXMESH pMesh, |
||
| 801 | CONST DWORD* pAdjacency, |
||
| 802 | CONST D3DXMATERIAL* pMaterials, |
||
| 803 | CONST D3DXEFFECTINSTANCE* pEffectInstances, |
||
| 804 | DWORD NumMaterials, |
||
| 805 | DWORD Format |
||
| 806 | ); |
||
| 807 | |||
| 808 | HRESULT WINAPI |
||
| 809 | D3DXSaveMeshToXW( |
||
| 810 | LPCWSTR pFilename, |
||
| 811 | LPD3DXMESH pMesh, |
||
| 812 | CONST DWORD* pAdjacency, |
||
| 813 | CONST D3DXMATERIAL* pMaterials, |
||
| 814 | CONST D3DXEFFECTINSTANCE* pEffectInstances, |
||
| 815 | DWORD NumMaterials, |
||
| 816 | DWORD Format |
||
| 817 | ); |
||
| 818 | |||
| 819 | #ifdef UNICODE |
||
| 820 | #define D3DXSaveMeshToX D3DXSaveMeshToXW |
||
| 821 | #else |
||
| 822 | #define D3DXSaveMeshToX D3DXSaveMeshToXA |
||
| 823 | #endif |
||
| 824 | |||
| 825 | |||
| 826 | HRESULT WINAPI |
||
| 827 | D3DXCreatePMeshFromStream( |
||
| 828 | IStream *pStream, |
||
| 829 | DWORD Options, |
||
| 830 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 831 | LPD3DXBUFFER *ppMaterials, |
||
| 832 | LPD3DXBUFFER *ppEffectInstances, |
||
| 833 | DWORD* pNumMaterials, |
||
| 834 | LPD3DXPMESH *ppPMesh); |
||
| 835 | |||
| 836 | // Creates a skin info object based on the number of vertices, number of bones, and a declaration describing the vertex layout of the target vertices |
||
| 837 | // The bone names and initial bone transforms are not filled in the skin info object by this method. |
||
| 838 | HRESULT WINAPI |
||
| 839 | D3DXCreateSkinInfo( |
||
| 840 | DWORD NumVertices, |
||
| 841 | CONST D3DVERTEXELEMENT9 *pDeclaration, |
||
| 842 | DWORD NumBones, |
||
| 843 | LPD3DXSKININFO* ppSkinInfo); |
||
| 844 | |||
| 845 | // Creates a skin info object based on the number of vertices, number of bones, and a FVF describing the vertex layout of the target vertices |
||
| 846 | // The bone names and initial bone transforms are not filled in the skin info object by this method. |
||
| 847 | HRESULT WINAPI |
||
| 848 | D3DXCreateSkinInfoFVF( |
||
| 849 | DWORD NumVertices, |
||
| 850 | DWORD FVF, |
||
| 851 | DWORD NumBones, |
||
| 852 | LPD3DXSKININFO* ppSkinInfo); |
||
| 853 | |||
| 854 | #ifdef __cplusplus |
||
| 855 | } |
||
| 856 | |||
| 857 | extern "C" { |
||
| 858 | #endif //__cplusplus |
||
| 859 | |||
| 860 | HRESULT WINAPI |
||
| 861 | D3DXLoadMeshFromXof( |
||
| 862 | LPD3DXFILEDATA pxofMesh, |
||
| 863 | DWORD Options, |
||
| 864 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 865 | LPD3DXBUFFER *ppAdjacency, |
||
| 866 | LPD3DXBUFFER *ppMaterials, |
||
| 867 | LPD3DXBUFFER *ppEffectInstances, |
||
| 868 | DWORD *pNumMaterials, |
||
| 869 | LPD3DXMESH *ppMesh); |
||
| 870 | |||
| 871 | // This similar to D3DXLoadMeshFromXof, except also returns skinning info if present in the file |
||
| 872 | // If skinning info is not present, ppSkinInfo will be NULL |
||
| 873 | HRESULT WINAPI |
||
| 874 | D3DXLoadSkinMeshFromXof( |
||
| 875 | LPD3DXFILEDATA pxofMesh, |
||
| 876 | DWORD Options, |
||
| 877 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 878 | LPD3DXBUFFER* ppAdjacency, |
||
| 879 | LPD3DXBUFFER* ppMaterials, |
||
| 880 | LPD3DXBUFFER *ppEffectInstances, |
||
| 881 | DWORD *pMatOut, |
||
| 882 | LPD3DXSKININFO* ppSkinInfo, |
||
| 883 | LPD3DXMESH* ppMesh); |
||
| 884 | |||
| 885 | |||
| 886 | // The inverse of D3DXConvertTo{Indexed}BlendedMesh() functions. It figures out the skinning info from |
||
| 887 | // the mesh and the bone combination table and populates a skin info object with that data. The bone |
||
| 888 | // names and initial bone transforms are not filled in the skin info object by this method. This works |
||
| 889 | // with either a non-indexed or indexed blended mesh. It examines the FVF or declarator of the mesh to |
||
| 890 | // determine what type it is. |
||
| 891 | HRESULT WINAPI |
||
| 892 | D3DXCreateSkinInfoFromBlendedMesh( |
||
| 893 | LPD3DXBASEMESH pMesh, |
||
| 894 | DWORD NumBones, |
||
| 895 | CONST D3DXBONECOMBINATION *pBoneCombinationTable, |
||
| 896 | LPD3DXSKININFO* ppSkinInfo); |
||
| 897 | |||
| 898 | HRESULT WINAPI |
||
| 899 | D3DXTessellateNPatches( |
||
| 900 | LPD3DXMESH pMeshIn, |
||
| 901 | CONST DWORD* pAdjacencyIn, |
||
| 902 | FLOAT NumSegs, |
||
| 903 | BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic |
||
| 904 | LPD3DXMESH *ppMeshOut, |
||
| 905 | LPD3DXBUFFER *ppAdjacencyOut); |
||
| 906 | |||
| 907 | |||
| 908 | //generates implied outputdecl from input decl |
||
| 909 | //the decl generated from this should be used to generate the output decl for |
||
| 910 | //the tessellator subroutines. |
||
| 911 | |||
| 912 | HRESULT WINAPI |
||
| 913 | D3DXGenerateOutputDecl( |
||
| 914 | D3DVERTEXELEMENT9 *pOutput, |
||
| 915 | CONST D3DVERTEXELEMENT9 *pInput); |
||
| 916 | |||
| 917 | //loads patches from an XFileData |
||
| 918 | //since an X file can have up to 6 different patch meshes in it, |
||
| 919 | //returns them in an array - pNumPatches will contain the number of |
||
| 920 | //meshes in the actual file. |
||
| 921 | HRESULT WINAPI |
||
| 922 | D3DXLoadPatchMeshFromXof( |
||
| 923 | LPD3DXFILEDATA pXofObjMesh, |
||
| 924 | DWORD Options, |
||
| 925 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 926 | LPD3DXBUFFER *ppMaterials, |
||
| 927 | LPD3DXBUFFER *ppEffectInstances, |
||
| 928 | PDWORD pNumMaterials, |
||
| 929 | LPD3DXPATCHMESH *ppMesh); |
||
| 930 | |||
| 931 | //computes the size a single rect patch. |
||
| 932 | HRESULT WINAPI |
||
| 933 | D3DXRectPatchSize( |
||
| 934 | CONST FLOAT *pfNumSegs, //segments for each edge (4) |
||
| 935 | DWORD *pdwTriangles, //output number of triangles |
||
| 936 | DWORD *pdwVertices); //output number of vertices |
||
| 937 | |||
| 938 | //computes the size of a single triangle patch |
||
| 939 | HRESULT WINAPI |
||
| 940 | D3DXTriPatchSize( |
||
| 941 | CONST FLOAT *pfNumSegs, //segments for each edge (3) |
||
| 942 | DWORD *pdwTriangles, //output number of triangles |
||
| 943 | DWORD *pdwVertices); //output number of vertices |
||
| 944 | |||
| 945 | |||
| 946 | //tessellates a patch into a created mesh |
||
| 947 | //similar to D3D RT patch |
||
| 948 | HRESULT WINAPI |
||
| 949 | D3DXTessellateRectPatch( |
||
| 950 | LPDIRECT3DVERTEXBUFFER9 pVB, |
||
| 951 | CONST FLOAT *pNumSegs, |
||
| 952 | CONST D3DVERTEXELEMENT9 *pdwInDecl, |
||
| 953 | CONST D3DRECTPATCH_INFO *pRectPatchInfo, |
||
| 954 | LPD3DXMESH pMesh); |
||
| 955 | |||
| 956 | |||
| 957 | HRESULT WINAPI |
||
| 958 | D3DXTessellateTriPatch( |
||
| 959 | LPDIRECT3DVERTEXBUFFER9 pVB, |
||
| 960 | CONST FLOAT *pNumSegs, |
||
| 961 | CONST D3DVERTEXELEMENT9 *pInDecl, |
||
| 962 | CONST D3DTRIPATCH_INFO *pTriPatchInfo, |
||
| 963 | LPD3DXMESH pMesh); |
||
| 964 | |||
| 965 | |||
| 966 | |||
| 967 | //creates an NPatch PatchMesh from a D3DXMESH |
||
| 968 | HRESULT WINAPI |
||
| 969 | D3DXCreateNPatchMesh( |
||
| 970 | LPD3DXMESH pMeshSysMem, |
||
| 971 | LPD3DXPATCHMESH *pPatchMesh); |
||
| 972 | |||
| 973 | |||
| 974 | //creates a patch mesh |
||
| 975 | HRESULT WINAPI |
||
| 976 | D3DXCreatePatchMesh( |
||
| 977 | CONST D3DXPATCHINFO *pInfo, //patch type |
||
| 978 | DWORD dwNumPatches, //number of patches |
||
| 979 | DWORD dwNumVertices, //number of control vertices |
||
| 980 | DWORD dwOptions, //options |
||
| 981 | CONST D3DVERTEXELEMENT9 *pDecl, //format of control vertices |
||
| 982 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 983 | LPD3DXPATCHMESH *pPatchMesh); |
||
| 984 | |||
| 985 | |||
| 986 | //returns the number of degenerates in a patch mesh - |
||
| 987 | //text output put in string. |
||
| 988 | HRESULT WINAPI |
||
| 989 | D3DXValidPatchMesh(LPD3DXPATCHMESH pMesh, |
||
| 990 | DWORD *dwcDegenerateVertices, |
||
| 991 | DWORD *dwcDegeneratePatches, |
||
| 992 | LPD3DXBUFFER *ppErrorsAndWarnings); |
||
| 993 | |||
| 994 | UINT WINAPI |
||
| 995 | D3DXGetFVFVertexSize(DWORD FVF); |
||
| 996 | |||
| 997 | UINT WINAPI |
||
| 998 | D3DXGetDeclVertexSize(CONST D3DVERTEXELEMENT9 *pDecl,DWORD Stream); |
||
| 999 | |||
| 1000 | UINT WINAPI |
||
| 1001 | D3DXGetDeclLength(CONST D3DVERTEXELEMENT9 *pDecl); |
||
| 1002 | |||
| 1003 | HRESULT WINAPI |
||
| 1004 | D3DXDeclaratorFromFVF( |
||
| 1005 | DWORD FVF, |
||
| 1006 | D3DVERTEXELEMENT9 pDeclarator[MAX_FVF_DECL_SIZE]); |
||
| 1007 | |||
| 1008 | HRESULT WINAPI |
||
| 1009 | D3DXFVFFromDeclarator( |
||
| 1010 | CONST D3DVERTEXELEMENT9 *pDeclarator, |
||
| 1011 | DWORD *pFVF); |
||
| 1012 | |||
| 1013 | HRESULT WINAPI |
||
| 1014 | D3DXWeldVertices( |
||
| 1015 | LPD3DXMESH pMesh, |
||
| 1016 | DWORD Flags, |
||
| 1017 | CONST D3DXWELDEPSILONS *pEpsilons, |
||
| 1018 | CONST DWORD *pAdjacencyIn, |
||
| 1019 | DWORD *pAdjacencyOut, |
||
| 1020 | DWORD *pFaceRemap, |
||
| 1021 | LPD3DXBUFFER *ppVertexRemap); |
||
| 1022 | |||
| 1023 | typedef struct _D3DXINTERSECTINFO |
||
| 1024 | { |
||
| 1025 | DWORD FaceIndex; // index of face intersected |
||
| 1026 | FLOAT U; // Barycentric Hit Coordinates |
||
| 1027 | FLOAT V; // Barycentric Hit Coordinates |
||
| 1028 | FLOAT Dist; // Ray-Intersection Parameter Distance |
||
| 1029 | } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO; |
||
| 1030 | |||
| 1031 | |||
| 1032 | HRESULT WINAPI |
||
| 1033 | D3DXIntersect( |
||
| 1034 | LPD3DXBASEMESH pMesh, |
||
| 1035 | CONST D3DXVECTOR3 *pRayPos, |
||
| 1036 | CONST D3DXVECTOR3 *pRayDir, |
||
| 1037 | BOOL *pHit, // True if any faces were intersected |
||
| 1038 | DWORD *pFaceIndex, // index of closest face intersected |
||
| 1039 | FLOAT *pU, // Barycentric Hit Coordinates |
||
| 1040 | FLOAT *pV, // Barycentric Hit Coordinates |
||
| 1041 | FLOAT *pDist, // Ray-Intersection Parameter Distance |
||
| 1042 | LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) |
||
| 1043 | DWORD *pCountOfHits); // Number of entries in AllHits array |
||
| 1044 | |||
| 1045 | HRESULT WINAPI |
||
| 1046 | D3DXIntersectSubset( |
||
| 1047 | LPD3DXBASEMESH pMesh, |
||
| 1048 | DWORD AttribId, |
||
| 1049 | CONST D3DXVECTOR3 *pRayPos, |
||
| 1050 | CONST D3DXVECTOR3 *pRayDir, |
||
| 1051 | BOOL *pHit, // True if any faces were intersected |
||
| 1052 | DWORD *pFaceIndex, // index of closest face intersected |
||
| 1053 | FLOAT *pU, // Barycentric Hit Coordinates |
||
| 1054 | FLOAT *pV, // Barycentric Hit Coordinates |
||
| 1055 | FLOAT *pDist, // Ray-Intersection Parameter Distance |
||
| 1056 | LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest) |
||
| 1057 | DWORD *pCountOfHits); // Number of entries in AllHits array |
||
| 1058 | |||
| 1059 | |||
| 1060 | HRESULT WINAPI D3DXSplitMesh |
||
| 1061 | ( |
||
| 1062 | LPD3DXMESH pMeshIn, |
||
| 1063 | CONST DWORD *pAdjacencyIn, |
||
| 1064 | CONST DWORD MaxSize, |
||
| 1065 | CONST DWORD Options, |
||
| 1066 | DWORD *pMeshesOut, |
||
| 1067 | LPD3DXBUFFER *ppMeshArrayOut, |
||
| 1068 | LPD3DXBUFFER *ppAdjacencyArrayOut, |
||
| 1069 | LPD3DXBUFFER *ppFaceRemapArrayOut, |
||
| 1070 | LPD3DXBUFFER *ppVertRemapArrayOut |
||
| 1071 | ); |
||
| 1072 | |||
| 1073 | BOOL WINAPI D3DXIntersectTri |
||
| 1074 | ( |
||
| 1075 | CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position |
||
| 1076 | CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position |
||
| 1077 | CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position |
||
| 1078 | CONST D3DXVECTOR3 *pRayPos, // Ray origin |
||
| 1079 | CONST D3DXVECTOR3 *pRayDir, // Ray direction |
||
| 1080 | FLOAT *pU, // Barycentric Hit Coordinates |
||
| 1081 | FLOAT *pV, // Barycentric Hit Coordinates |
||
| 1082 | FLOAT *pDist); // Ray-Intersection Parameter Distance |
||
| 1083 | |||
| 1084 | BOOL WINAPI |
||
| 1085 | D3DXSphereBoundProbe( |
||
| 1086 | CONST D3DXVECTOR3 *pCenter, |
||
| 1087 | FLOAT Radius, |
||
| 1088 | CONST D3DXVECTOR3 *pRayPosition, |
||
| 1089 | CONST D3DXVECTOR3 *pRayDirection); |
||
| 1090 | |||
| 1091 | BOOL WINAPI |
||
| 1092 | D3DXBoxBoundProbe( |
||
| 1093 | CONST D3DXVECTOR3 *pMin, |
||
| 1094 | CONST D3DXVECTOR3 *pMax, |
||
| 1095 | CONST D3DXVECTOR3 *pRayPosition, |
||
| 1096 | CONST D3DXVECTOR3 *pRayDirection); |
||
| 1097 | |||
| 1098 | |||
| 1099 | HRESULT WINAPI D3DXComputeTangentFrame(ID3DXMesh *pMesh, |
||
| 1100 | DWORD dwOptions); |
||
| 1101 | |||
| 1102 | HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *pMesh, |
||
| 1103 | DWORD dwTextureInSemantic, |
||
| 1104 | DWORD dwTextureInIndex, |
||
| 1105 | DWORD dwUPartialOutSemantic, |
||
| 1106 | DWORD dwUPartialOutIndex, |
||
| 1107 | DWORD dwVPartialOutSemantic, |
||
| 1108 | DWORD dwVPartialOutIndex, |
||
| 1109 | DWORD dwNormalOutSemantic, |
||
| 1110 | DWORD dwNormalOutIndex, |
||
| 1111 | DWORD dwOptions, |
||
| 1112 | CONST DWORD *pdwAdjacency, |
||
| 1113 | FLOAT fPartialEdgeThreshold, |
||
| 1114 | FLOAT fSingularPointThreshold, |
||
| 1115 | FLOAT fNormalEdgeThreshold, |
||
| 1116 | ID3DXMesh **ppMeshOut, |
||
| 1117 | ID3DXBuffer **ppVertexMapping); |
||
| 1118 | |||
| 1119 | |||
| 1120 | //D3DXComputeTangent |
||
| 1121 | // |
||
| 1122 | //Computes the Tangent vectors for the TexStage texture coordinates |
||
| 1123 | //and places the results in the TANGENT[TangentIndex] specified in the meshes' DECL |
||
| 1124 | //puts the binorm in BINORM[BinormIndex] also specified in the decl. |
||
| 1125 | // |
||
| 1126 | //If neither the binorm or the tangnet are in the meshes declaration, |
||
| 1127 | //the function will fail. |
||
| 1128 | // |
||
| 1129 | //If a tangent or Binorm field is in the Decl, but the user does not |
||
| 1130 | //wish D3DXComputeTangent to replace them, then D3DX_DEFAULT specified |
||
| 1131 | //in the TangentIndex or BinormIndex will cause it to ignore the specified |
||
| 1132 | //semantic. |
||
| 1133 | // |
||
| 1134 | //Wrap should be specified if the texture coordinates wrap. |
||
| 1135 | |||
| 1136 | HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH Mesh, |
||
| 1137 | DWORD TexStage, |
||
| 1138 | DWORD TangentIndex, |
||
| 1139 | DWORD BinormIndex, |
||
| 1140 | DWORD Wrap, |
||
| 1141 | CONST DWORD *pAdjacency); |
||
| 1142 | |||
| 1143 | //============================================================================ |
||
| 1144 | // |
||
| 1145 | // UVAtlas apis |
||
| 1146 | // |
||
| 1147 | //============================================================================ |
||
| 1148 | typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(FLOAT fPercentDone, LPVOID lpUserContext); |
||
| 1149 | |||
| 1150 | // This function creates atlases for meshes. There are two modes of operation, |
||
| 1151 | // either based on the number of charts, or the maximum allowed stretch. If the |
||
| 1152 | // maximum allowed stretch is 0, then each triangle will likely be in its own |
||
| 1153 | // chart. |
||
| 1154 | |||
| 1155 | // |
||
| 1156 | // The parameters are as follows: |
||
| 1157 | // pMesh - Input mesh to calculate an atlas for. This must have a position |
||
| 1158 | // channel and at least a 2-d texture channel. |
||
| 1159 | // uMaxChartNumber - The maximum number of charts required for the atlas. |
||
| 1160 | // If this is 0, it will be parameterized based solely on |
||
| 1161 | // stretch. |
||
| 1162 | // fMaxStretch - The maximum amount of stretch, if 0, no stretching is allowed, |
||
| 1163 | // if 1, then any amount of stretching is allowed. |
||
| 1164 | // uWidth - The width of the texture the atlas will be used on. |
||
| 1165 | // uHeight - The height of the texture the atlas will be used on. |
||
| 1166 | // fGutter - The minimum distance, in texels between two charts on the atlas. |
||
| 1167 | // this gets scaled by the width, so if fGutter is 2.5, and it is |
||
| 1168 | // used on a 512x512 texture, then the minimum distance will be |
||
| 1169 | // 2.5 / 512 in u-v space. |
||
| 1170 | // dwTextureIndex - Specifies which texture coordinate to write to in the |
||
| 1171 | // output mesh (which is cloned from the input mesh). Useful |
||
| 1172 | // if your vertex has multiple texture coordinates. |
||
| 1173 | // pdwAdjacency - a pointer to an array with 3 DWORDs per face, indicating |
||
| 1174 | // which triangles are adjacent to each other. |
||
| 1175 | // pdwFalseEdgeAdjacency - a pointer to an array with 3 DWORDS per face, indicating |
||
| 1176 | // at each face, whether an edge is a false edge or not (using |
||
| 1177 | // the same ordering as the adjacency data structure). If this |
||
| 1178 | // is NULL, then it is assumed that there are no false edges. If |
||
| 1179 | // not NULL, then a non-false edge is indicated by -1 and a false |
||
| 1180 | // edge is indicated by any other value (it is not required, but |
||
| 1181 | // it may be useful for the caller to use the original adjacency |
||
| 1182 | // value). This allows you to parameterize a mesh of quads, and |
||
| 1183 | // the edges down the middle of each quad will not be cut when |
||
| 1184 | // parameterizing the mesh. |
||
| 1185 | // pfIMTArray - a pointer to an array with 3 FLOATs per face, describing the |
||
| 1186 | // integrated metric tensor for that face. This lets you control |
||
| 1187 | // the way this triangle may be stretched in the atlas. The IMT |
||
| 1188 | // passed in will be 3 floats (a,b,c) and specify a symmetric |
||
| 1189 | // matrix (a b) that, given a vector (s,t), specifies the |
||
| 1190 | // (b c) |
||
| 1191 | // distance between a vector v1 and a vector v2 = v1 + (s,t) as |
||
| 1192 | // sqrt((s, t) * M * (s, t)^T). |
||
| 1193 | // In other words, this lets one specify the magnitude of the |
||
| 1194 | // stretch in an arbitrary direction in u-v space. For example |
||
| 1195 | // if a = b = c = 1, then this scales the vector (1,1) by 2, and |
||
| 1196 | // the vector (1,-1) by 0. Note that this is multiplying the edge |
||
| 1197 | // length by the square of the matrix, so if you want the face to |
||
| 1198 | // stretch to twice its |
||
| 1199 | // size with no shearing, the IMT value should be (2, 0, 2), which |
||
| 1200 | // is just the identity matrix times 2. |
||
| 1201 | // Note that this assumes you have an orientation for the triangle |
||
| 1202 | // in some 2-D space. For D3DXUVAtlas, this space is created by |
||
| 1203 | // letting S be the direction from the first to the second |
||
| 1204 | // vertex, and T be the cross product between the normal and S. |
||
| 1205 | // |
||
| 1206 | // pStatusCallback - Since the atlas creation process can be very CPU intensive, |
||
| 1207 | // this allows the programmer to specify a function to be called |
||
| 1208 | // periodically, similarly to how it is done in the PRT simulation |
||
| 1209 | // engine. |
||
| 1210 | // fCallbackFrequency - This lets you specify how often the callback will be |
||
| 1211 | // called. A decent default should be 0.0001f. |
||
| 1212 | // pUserContext - a void pointer to be passed back to the callback function |
||
| 1213 | // dwOptions - A combination of flags in the D3DXUVATLAS enum |
||
| 1214 | // ppMeshOut - A pointer to a location to store a pointer for the newly created |
||
| 1215 | // mesh. |
||
| 1216 | // ppFacePartitioning - A pointer to a location to store a pointer for an array, |
||
| 1217 | // one DWORD per face, giving the final partitioning |
||
| 1218 | // created by the atlasing algorithm. |
||
| 1219 | // ppVertexRemapArray - A pointer to a location to store a pointer for an array, |
||
| 1220 | // one DWORD per vertex, giving the vertex it was copied |
||
| 1221 | // from, if any vertices needed to be split. |
||
| 1222 | // pfMaxStretchOut - A location to store the maximum stretch resulting from the |
||
| 1223 | // atlasing algorithm. |
||
| 1224 | // puNumChartsOut - A location to store the number of charts created, or if the |
||
| 1225 | // maximum number of charts was too low, this gives the minimum |
||
| 1226 | // number of charts needed to create an atlas. |
||
| 1227 | |||
| 1228 | HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH pMesh, |
||
| 1229 | UINT uMaxChartNumber, |
||
| 1230 | FLOAT fMaxStretch, |
||
| 1231 | UINT uWidth, |
||
| 1232 | UINT uHeight, |
||
| 1233 | FLOAT fGutter, |
||
| 1234 | DWORD dwTextureIndex, |
||
| 1235 | CONST DWORD *pdwAdjacency, |
||
| 1236 | CONST DWORD *pdwFalseEdgeAdjacency, |
||
| 1237 | CONST FLOAT *pfIMTArray, |
||
| 1238 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1239 | FLOAT fCallbackFrequency, |
||
| 1240 | LPVOID pUserContext, |
||
| 1241 | DWORD dwOptions, |
||
| 1242 | LPD3DXMESH *ppMeshOut, |
||
| 1243 | LPD3DXBUFFER *ppFacePartitioning, |
||
| 1244 | LPD3DXBUFFER *ppVertexRemapArray, |
||
| 1245 | FLOAT *pfMaxStretchOut, |
||
| 1246 | UINT *puNumChartsOut); |
||
| 1247 | |||
| 1248 | // This has the same exact arguments as Create, except that it does not perform the |
||
| 1249 | // final packing step. This method allows one to get a partitioning out, and possibly |
||
| 1250 | // modify it before sending it to be repacked. Note that if you change the |
||
| 1251 | // partitioning, you'll also need to calculate new texture coordinates for any faces |
||
| 1252 | // that have switched charts. |
||
| 1253 | // |
||
| 1254 | // The partition result adjacency output parameter is meant to be passed to the |
||
| 1255 | // UVAtlasPack function, this adjacency cuts edges that are between adjacent |
||
| 1256 | // charts, and also can include cuts inside of a chart in order to make it |
||
| 1257 | // equivalent to a disc. For example: |
||
| 1258 | // |
||
| 1259 | // _______ |
||
| 1260 | // | ___ | |
||
| 1261 | // | |_| | |
||
| 1262 | // |_____| |
||
| 1263 | // |
||
| 1264 | // In order to make this equivalent to a disc, we would need to add a cut, and it |
||
| 1265 | // Would end up looking like: |
||
| 1266 | // _______ |
||
| 1267 | // | ___ | |
||
| 1268 | // | |_|_| |
||
| 1269 | // |_____| |
||
| 1270 | // |
||
| 1271 | // The resulting partition adjacency parameter cannot be NULL, because it is |
||
| 1272 | // required for the packing step. |
||
| 1273 | |||
| 1274 | |||
| 1275 | |||
| 1276 | HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH pMesh, |
||
| 1277 | UINT uMaxChartNumber, |
||
| 1278 | FLOAT fMaxStretch, |
||
| 1279 | DWORD dwTextureIndex, |
||
| 1280 | CONST DWORD *pdwAdjacency, |
||
| 1281 | CONST DWORD *pdwFalseEdgeAdjacency, |
||
| 1282 | CONST FLOAT *pfIMTArray, |
||
| 1283 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1284 | FLOAT fCallbackFrequency, |
||
| 1285 | LPVOID pUserContext, |
||
| 1286 | DWORD dwOptions, |
||
| 1287 | LPD3DXMESH *ppMeshOut, |
||
| 1288 | LPD3DXBUFFER *ppFacePartitioning, |
||
| 1289 | LPD3DXBUFFER *ppVertexRemapArray, |
||
| 1290 | LPD3DXBUFFER *ppPartitionResultAdjacency, |
||
| 1291 | FLOAT *pfMaxStretchOut, |
||
| 1292 | UINT *puNumChartsOut); |
||
| 1293 | |||
| 1294 | // This takes the face partitioning result from Partition and packs it into an |
||
| 1295 | // atlas of the given size. pdwPartitionResultAdjacency should be derived from |
||
| 1296 | // the adjacency returned from the partition step. This value cannot be NULL |
||
| 1297 | // because Pack needs to know where charts were cut in the partition step in |
||
| 1298 | // order to find the edges of each chart. |
||
| 1299 | // The options parameter is currently reserved. |
||
| 1300 | HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *pMesh, |
||
| 1301 | UINT uWidth, |
||
| 1302 | UINT uHeight, |
||
| 1303 | FLOAT fGutter, |
||
| 1304 | DWORD dwTextureIndex, |
||
| 1305 | CONST DWORD *pdwPartitionResultAdjacency, |
||
| 1306 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1307 | FLOAT fCallbackFrequency, |
||
| 1308 | LPVOID pUserContext, |
||
| 1309 | DWORD dwOptions, |
||
| 1310 | LPD3DXBUFFER pFacePartitioning); |
||
| 1311 | |||
| 1312 | |||
| 1313 | //============================================================================ |
||
| 1314 | // |
||
| 1315 | // IMT Calculation apis |
||
| 1316 | // |
||
| 1317 | // These functions all compute the Integrated Metric Tensor for use in the |
||
| 1318 | // UVAtlas API. They all calculate the IMT with respect to the canonical |
||
| 1319 | // triangle, where the coordinate system is set up so that the u axis goes |
||
| 1320 | // from vertex 0 to 1 and the v axis is N x u. So, for example, the second |
||
| 1321 | // vertex's canonical uv coordinates are (d,0) where d is the distance between |
||
| 1322 | // vertices 0 and 1. This way the IMT does not depend on the parameterization |
||
| 1323 | // of the mesh, and if the signal over the surface doesn't change, then |
||
| 1324 | // the IMT doesn't need to be recalculated. |
||
| 1325 | //============================================================================ |
||
| 1326 | |||
| 1327 | // This callback is used by D3DXComputeIMTFromSignal. |
||
| 1328 | // |
||
| 1329 | // uv - The texture coordinate for the vertex. |
||
| 1330 | // uPrimitiveID - Face ID of the triangle on which to compute the signal. |
||
| 1331 | // uSignalDimension - The number of floats to store in pfSignalOut. |
||
| 1332 | // pUserData - The pUserData pointer passed in to ComputeIMTFromSignal. |
||
| 1333 | // pfSignalOut - A pointer to where to store the signal data. |
||
| 1334 | typedef HRESULT (WINAPI* LPD3DXIMTSIGNALCALLBACK) |
||
| 1335 | (CONST D3DXVECTOR2 *uv, |
||
| 1336 | UINT uPrimitiveID, |
||
| 1337 | UINT uSignalDimension, |
||
| 1338 | VOID *pUserData, |
||
| 1339 | FLOAT *pfSignalOut); |
||
| 1340 | |||
| 1341 | // This function is used to calculate the IMT from per vertex data. It sets |
||
| 1342 | // up a linear system over the triangle, solves for the jacobian J, then |
||
| 1343 | // constructs the IMT from that (J^TJ). |
||
| 1344 | // This function allows you to calculate the IMT based off of any value in a |
||
| 1345 | // mesh (color, normal, etc) by specifying the correct stride of the array. |
||
| 1346 | // The IMT computed will cause areas of the mesh that have similar values to |
||
| 1347 | // take up less space in the texture. |
||
| 1348 | // |
||
| 1349 | // pMesh - The mesh to calculate the IMT for. |
||
| 1350 | // pVertexSignal - A float array of size uSignalStride * v, where v is the |
||
| 1351 | // number of vertices in the mesh. |
||
| 1352 | // uSignalDimension - How many floats per vertex to use in calculating the IMT. |
||
| 1353 | // uSignalStride - The number of bytes per vertex in the array. This must be |
||
| 1354 | // a multiple of sizeof(float) |
||
| 1355 | // ppIMTData - Where to store the buffer holding the IMT data |
||
| 1356 | |||
| 1357 | HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal ( |
||
| 1358 | LPD3DXMESH pMesh, |
||
| 1359 | CONST FLOAT *pfVertexSignal, // uSignalDimension floats per vertex |
||
| 1360 | UINT uSignalDimension, |
||
| 1361 | UINT uSignalStride, // stride of signal in bytes |
||
| 1362 | DWORD dwOptions, // reserved for future use |
||
| 1363 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1364 | LPVOID pUserContext, |
||
| 1365 | LPD3DXBUFFER *ppIMTData); |
||
| 1366 | |||
| 1367 | // This function is used to calculate the IMT from data that varies over the |
||
| 1368 | // surface of the mesh (generally at a higher frequency than vertex data). |
||
| 1369 | // This function requires the mesh to already be parameterized (so it already |
||
| 1370 | // has texture coordinates). It allows the user to define a signal arbitrarily |
||
| 1371 | // over the surface of the mesh. |
||
| 1372 | // |
||
| 1373 | // pMesh - The mesh to calculate the IMT for. |
||
| 1374 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
| 1375 | // mesh to use. |
||
| 1376 | // uSignalDimension - How many components there are in the signal. |
||
| 1377 | // fMaxUVDistance - The subdivision will continue until the distance between |
||
| 1378 | // all vertices is at most fMaxUVDistance. |
||
| 1379 | // dwOptions - reserved for future use |
||
| 1380 | // pSignalCallback - The callback to use to get the signal. |
||
| 1381 | // pUserData - A pointer that will be passed in to the callback. |
||
| 1382 | // ppIMTData - Where to store the buffer holding the IMT data |
||
| 1383 | HRESULT WINAPI D3DXComputeIMTFromSignal( |
||
| 1384 | LPD3DXMESH pMesh, |
||
| 1385 | DWORD dwTextureIndex, |
||
| 1386 | UINT uSignalDimension, |
||
| 1387 | FLOAT fMaxUVDistance, |
||
| 1388 | DWORD dwOptions, // reserved for future use |
||
| 1389 | LPD3DXIMTSIGNALCALLBACK pSignalCallback, |
||
| 1390 | VOID *pUserData, |
||
| 1391 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1392 | LPVOID pUserContext, |
||
| 1393 | LPD3DXBUFFER *ppIMTData); |
||
| 1394 | |||
| 1395 | // This function is used to calculate the IMT from texture data. Given a texture |
||
| 1396 | // that maps over the surface of the mesh, the algorithm computes the IMT for |
||
| 1397 | // each face. This will cause large areas that are very similar to take up less |
||
| 1398 | // room when parameterized with UVAtlas. The texture is assumed to be |
||
| 1399 | // interpolated over the mesh bilinearly. |
||
| 1400 | // |
||
| 1401 | // pMesh - The mesh to calculate the IMT for. |
||
| 1402 | // pTexture - The texture to load data from. |
||
| 1403 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
| 1404 | // mesh to use. |
||
| 1405 | // dwOptions - Combination of one or more D3DXIMT flags. |
||
| 1406 | // ppIMTData - Where to store the buffer holding the IMT data |
||
| 1407 | HRESULT WINAPI D3DXComputeIMTFromTexture ( |
||
| 1408 | LPD3DXMESH pMesh, |
||
| 1409 | LPDIRECT3DTEXTURE9 pTexture, |
||
| 1410 | DWORD dwTextureIndex, |
||
| 1411 | DWORD dwOptions, |
||
| 1412 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1413 | LPVOID pUserContext, |
||
| 1414 | LPD3DXBUFFER *ppIMTData); |
||
| 1415 | |||
| 1416 | // This function is very similar to ComputeIMTFromTexture, but it uses a |
||
| 1417 | // float array to pass in the data, and it can calculate higher dimensional |
||
| 1418 | // values than 4. |
||
| 1419 | // |
||
| 1420 | // pMesh - The mesh to calculate the IMT for. |
||
| 1421 | // dwTextureIndex - This describes which set of texture coordinates in the |
||
| 1422 | // mesh to use. |
||
| 1423 | // pfFloatArray - a pointer to a float array of size |
||
| 1424 | // uWidth*uHeight*uComponents |
||
| 1425 | // uWidth - The width of the texture |
||
| 1426 | // uHeight - The height of the texture |
||
| 1427 | // uSignalDimension - The number of floats per texel in the signal |
||
| 1428 | // uComponents - The number of floats in each texel |
||
| 1429 | // dwOptions - Combination of one or more D3DXIMT flags |
||
| 1430 | // ppIMTData - Where to store the buffer holding the IMT data |
||
| 1431 | HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal( |
||
| 1432 | LPD3DXMESH pMesh, |
||
| 1433 | DWORD dwTextureIndex, |
||
| 1434 | FLOAT *pfTexelSignal, |
||
| 1435 | UINT uWidth, |
||
| 1436 | UINT uHeight, |
||
| 1437 | UINT uSignalDimension, |
||
| 1438 | UINT uComponents, |
||
| 1439 | DWORD dwOptions, |
||
| 1440 | LPD3DXUVATLASCB pStatusCallback, |
||
| 1441 | LPVOID pUserContext, |
||
| 1442 | LPD3DXBUFFER *ppIMTData); |
||
| 1443 | |||
| 1444 | HRESULT WINAPI |
||
| 1445 | D3DXConvertMeshSubsetToSingleStrip( |
||
| 1446 | LPD3DXBASEMESH MeshIn, |
||
| 1447 | DWORD AttribId, |
||
| 1448 | DWORD IBOptions, |
||
| 1449 | LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, |
||
| 1450 | DWORD *pNumIndices); |
||
| 1451 | |||
| 1452 | HRESULT WINAPI |
||
| 1453 | D3DXConvertMeshSubsetToStrips( |
||
| 1454 | LPD3DXBASEMESH MeshIn, |
||
| 1455 | DWORD AttribId, |
||
| 1456 | DWORD IBOptions, |
||
| 1457 | LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer, |
||
| 1458 | DWORD *pNumIndices, |
||
| 1459 | LPD3DXBUFFER *ppStripLengths, |
||
| 1460 | DWORD *pNumStrips); |
||
| 1461 | |||
| 1462 | |||
| 1463 | //============================================================================ |
||
| 1464 | // |
||
| 1465 | // D3DXOptimizeFaces: |
||
| 1466 | // -------------------- |
||
| 1467 | // Generate a face remapping for a triangle list that more effectively utilizes |
||
| 1468 | // vertex caches. This optimization is identical to the one provided |
||
| 1469 | // by ID3DXMesh::Optimize with the hardware independent option enabled. |
||
| 1470 | // |
||
| 1471 | // Parameters: |
||
| 1472 | // pbIndices |
||
| 1473 | // Triangle list indices to use for generating a vertex ordering |
||
| 1474 | // NumFaces |
||
| 1475 | // Number of faces in the triangle list |
||
| 1476 | // NumVertices |
||
| 1477 | // Number of vertices referenced by the triangle list |
||
| 1478 | // b32BitIndices |
||
| 1479 | // TRUE if indices are 32 bit, FALSE if indices are 16 bit |
||
| 1480 | // pFaceRemap |
||
| 1481 | // Destination buffer to store face ordering |
||
| 1482 | // The number stored for a given element is where in the new ordering |
||
| 1483 | // the face will have come from. See ID3DXMesh::Optimize for more info. |
||
| 1484 | // |
||
| 1485 | //============================================================================ |
||
| 1486 | HRESULT WINAPI |
||
| 1487 | D3DXOptimizeFaces( |
||
| 1488 | LPCVOID pbIndices, |
||
| 1489 | UINT cFaces, |
||
| 1490 | UINT cVertices, |
||
| 1491 | BOOL b32BitIndices, |
||
| 1492 | DWORD* pFaceRemap); |
||
| 1493 | |||
| 1494 | //============================================================================ |
||
| 1495 | // |
||
| 1496 | // D3DXOptimizeVertices: |
||
| 1497 | // -------------------- |
||
| 1498 | // Generate a vertex remapping to optimize for in order use of vertices for |
||
| 1499 | // a given set of indices. This is commonly used after applying the face |
||
| 1500 | // remap generated by D3DXOptimizeFaces |
||
| 1501 | // |
||
| 1502 | // Parameters: |
||
| 1503 | // pbIndices |
||
| 1504 | // Triangle list indices to use for generating a vertex ordering |
||
| 1505 | // NumFaces |
||
| 1506 | // Number of faces in the triangle list |
||
| 1507 | // NumVertices |
||
| 1508 | // Number of vertices referenced by the triangle list |
||
| 1509 | // b32BitIndices |
||
| 1510 | // TRUE if indices are 32 bit, FALSE if indices are 16 bit |
||
| 1511 | // pVertexRemap |
||
| 1512 | // Destination buffer to store vertex ordering |
||
| 1513 | // The number stored for a given element is where in the new ordering |
||
| 1514 | // the vertex will have come from. See ID3DXMesh::Optimize for more info. |
||
| 1515 | // |
||
| 1516 | //============================================================================ |
||
| 1517 | HRESULT WINAPI |
||
| 1518 | D3DXOptimizeVertices( |
||
| 1519 | LPCVOID pbIndices, |
||
| 1520 | UINT cFaces, |
||
| 1521 | UINT cVertices, |
||
| 1522 | BOOL b32BitIndices, |
||
| 1523 | DWORD* pVertexRemap); |
||
| 1524 | |||
| 1525 | #ifdef __cplusplus |
||
| 1526 | } |
||
| 1527 | #endif //__cplusplus |
||
| 1528 | |||
| 1529 | |||
| 1530 | //=========================================================================== |
||
| 1531 | // |
||
| 1532 | // Data structures for Spherical Harmonic Precomputation |
||
| 1533 | // |
||
| 1534 | // |
||
| 1535 | //============================================================================ |
||
| 1536 | |||
| 1537 | typedef enum _D3DXSHCOMPRESSQUALITYTYPE { |
||
| 1538 | D3DXSHCQUAL_FASTLOWQUALITY = 1, |
||
| 1539 | D3DXSHCQUAL_SLOWHIGHQUALITY = 2, |
||
| 1540 | D3DXSHCQUAL_FORCE_DWORD = 0x7fffffff |
||
| 1541 | } D3DXSHCOMPRESSQUALITYTYPE; |
||
| 1542 | |||
| 1543 | typedef enum _D3DXSHGPUSIMOPT { |
||
| 1544 | D3DXSHGPUSIMOPT_SHADOWRES256 = 1, |
||
| 1545 | D3DXSHGPUSIMOPT_SHADOWRES512 = 0, |
||
| 1546 | D3DXSHGPUSIMOPT_SHADOWRES1024 = 2, |
||
| 1547 | D3DXSHGPUSIMOPT_SHADOWRES2048 = 3, |
||
| 1548 | |||
| 1549 | D3DXSHGPUSIMOPT_HIGHQUALITY = 4, |
||
| 1550 | |||
| 1551 | D3DXSHGPUSIMOPT_FORCE_DWORD = 0x7fffffff |
||
| 1552 | } D3DXSHGPUSIMOPT; |
||
| 1553 | |||
| 1554 | // for all properties that are colors the luminance is computed |
||
| 1555 | // if the simulator is run with a single channel using the following |
||
| 1556 | // formula: R * 0.2125 + G * 0.7154 + B * 0.0721 |
||
| 1557 | |||
| 1558 | typedef struct _D3DXSHMATERIAL { |
||
| 1559 | D3DCOLORVALUE Diffuse; // Diffuse albedo of the surface. (Ignored if object is a Mirror) |
||
| 1560 | BOOL bMirror; // Must be set to FALSE. bMirror == TRUE not currently supported |
||
| 1561 | BOOL bSubSurf; // true if the object does subsurface scattering - can't do this and be a mirror |
||
| 1562 | |||
| 1563 | // subsurface scattering parameters |
||
| 1564 | FLOAT RelativeIndexOfRefraction; |
||
| 1565 | D3DCOLORVALUE Absorption; |
||
| 1566 | D3DCOLORVALUE ReducedScattering; |
||
| 1567 | |||
| 1568 | } D3DXSHMATERIAL; |
||
| 1569 | |||
| 1570 | // allocated in D3DXSHPRTCompSplitMeshSC |
||
| 1571 | // vertices are duplicated into multiple super clusters but |
||
| 1572 | // only have a valid status in one super cluster (fill in the rest) |
||
| 1573 | |||
| 1574 | typedef struct _D3DXSHPRTSPLITMESHVERTDATA { |
||
| 1575 | UINT uVertRemap; // vertex in original mesh this corresponds to |
||
| 1576 | UINT uSubCluster; // cluster index relative to super cluster |
||
| 1577 | UCHAR ucVertStatus; // 1 if vertex has valid data, 0 if it is "fill" |
||
| 1578 | } D3DXSHPRTSPLITMESHVERTDATA; |
||
| 1579 | |||
| 1580 | // used in D3DXSHPRTCompSplitMeshSC |
||
| 1581 | // information for each super cluster that maps into face/vert arrays |
||
| 1582 | |||
| 1583 | typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA { |
||
| 1584 | UINT uVertStart; // initial index into remapped vertex array |
||
| 1585 | UINT uVertLength; // number of vertices in this super cluster |
||
| 1586 | |||
| 1587 | UINT uFaceStart; // initial index into face array |
||
| 1588 | UINT uFaceLength; // number of faces in this super cluster |
||
| 1589 | |||
| 1590 | UINT uClusterStart; // initial index into cluster array |
||
| 1591 | UINT uClusterLength; // number of clusters in this super cluster |
||
| 1592 | } D3DXSHPRTSPLITMESHCLUSTERDATA; |
||
| 1593 | |||
| 1594 | // call back function for simulator |
||
| 1595 | // return S_OK to keep running the simulator - anything else represents |
||
| 1596 | // failure and the simulator will abort. |
||
| 1597 | |||
| 1598 | typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float fPercentDone, LPVOID lpUserContext); |
||
| 1599 | |||
| 1600 | // interfaces for PRT buffers/simulator |
||
| 1601 | |||
| 1602 | // GUIDs |
||
| 1603 | // {F1827E47-00A8-49cd-908C-9D11955F8728} |
||
| 1604 | DEFINE_GUID(IID_ID3DXPRTBuffer, |
||
| 1605 | 0xf1827e47, 0xa8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28); |
||
| 1606 | |||
| 1607 | // {A758D465-FE8D-45ad-9CF0-D01E56266A07} |
||
| 1608 | DEFINE_GUID(IID_ID3DXPRTCompBuffer, |
||
| 1609 | 0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x7); |
||
| 1610 | |||
| 1611 | // {838F01EC-9729-4527-AADB-DF70ADE7FEA9} |
||
| 1612 | DEFINE_GUID(IID_ID3DXTextureGutterHelper, |
||
| 1613 | 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9); |
||
| 1614 | |||
| 1615 | // {683A4278-CD5F-4d24-90AD-C4E1B6855D53} |
||
| 1616 | DEFINE_GUID(IID_ID3DXPRTEngine, |
||
| 1617 | 0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53); |
||
| 1618 | |||
| 1619 | // interface defenitions |
||
| 1620 | |||
| 1621 | typedef interface ID3DXTextureGutterHelper ID3DXTextureGutterHelper; |
||
| 1622 | typedef interface ID3DXPRTBuffer ID3DXPRTBuffer; |
||
| 1623 | |||
| 1624 | #undef INTERFACE |
||
| 1625 | #define INTERFACE ID3DXPRTBuffer |
||
| 1626 | |||
| 1627 | // Buffer interface - contains "NumSamples" samples |
||
| 1628 | // each sample in memory is stored as NumCoeffs scalars per channel (1 or 3) |
||
| 1629 | // Same interface is used for both Vertex and Pixel PRT buffers |
||
| 1630 | |||
| 1631 | DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown) |
||
| 1632 | { |
||
| 1633 | // IUnknown |
||
| 1634 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1635 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1636 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1637 | |||
| 1638 | // ID3DXPRTBuffer |
||
| 1639 | STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; |
||
| 1640 | STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; |
||
| 1641 | STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; |
||
| 1642 | |||
| 1643 | STDMETHOD_(BOOL, IsTexture)(THIS) PURE; |
||
| 1644 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
| 1645 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
| 1646 | |||
| 1647 | // changes the number of samples allocated in the buffer |
||
| 1648 | STDMETHOD(Resize)(THIS_ UINT NewSize) PURE; |
||
| 1649 | |||
| 1650 | // ppData will point to the memory location where sample Start begins |
||
| 1651 | // pointer is valid for at least NumSamples samples |
||
| 1652 | STDMETHOD(LockBuffer)(THIS_ UINT Start, UINT NumSamples, FLOAT **ppData) PURE; |
||
| 1653 | STDMETHOD(UnlockBuffer)(THIS) PURE; |
||
| 1654 | |||
| 1655 | // every scalar in buffer is multiplied by Scale |
||
| 1656 | STDMETHOD(ScaleBuffer)(THIS_ FLOAT Scale) PURE; |
||
| 1657 | |||
| 1658 | // every scalar contains the sum of this and pBuffers values |
||
| 1659 | // pBuffer must have the same storage class/dimensions |
||
| 1660 | STDMETHOD(AddBuffer)(THIS_ LPD3DXPRTBUFFER pBuffer) PURE; |
||
| 1661 | |||
| 1662 | // GutterHelper (described below) will fill in the gutter |
||
| 1663 | // regions of a texture by interpolating "internal" values |
||
| 1664 | STDMETHOD(AttachGH)(THIS_ LPD3DXTEXTUREGUTTERHELPER) PURE; |
||
| 1665 | STDMETHOD(ReleaseGH)(THIS) PURE; |
||
| 1666 | |||
| 1667 | // Evaluates attached gutter helper on the contents of this buffer |
||
| 1668 | STDMETHOD(EvalGH)(THIS) PURE; |
||
| 1669 | |||
| 1670 | // extracts a given channel into texture pTexture |
||
| 1671 | // NumCoefficients starting from StartCoefficient are copied |
||
| 1672 | STDMETHOD(ExtractTexture)(THIS_ UINT Channel, UINT StartCoefficient, |
||
| 1673 | UINT NumCoefficients, LPDIRECT3DTEXTURE9 pTexture) PURE; |
||
| 1674 | |||
| 1675 | // extracts NumCoefficients coefficients into mesh - only applicable on single channel |
||
| 1676 | // buffers, otherwise just lockbuffer and copy data. With SHPRT data NumCoefficients |
||
| 1677 | // should be Order^2 |
||
| 1678 | STDMETHOD(ExtractToMesh)(THIS_ UINT NumCoefficients, D3DDECLUSAGE Usage, UINT UsageIndexStart, |
||
| 1679 | LPD3DXMESH pScene) PURE; |
||
| 1680 | |||
| 1681 | }; |
||
| 1682 | |||
| 1683 | typedef interface ID3DXPRTCompBuffer ID3DXPRTCompBuffer; |
||
| 1684 | typedef interface ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER; |
||
| 1685 | |||
| 1686 | #undef INTERFACE |
||
| 1687 | #define INTERFACE ID3DXPRTCompBuffer |
||
| 1688 | |||
| 1689 | // compressed buffers stored a compressed version of a PRTBuffer |
||
| 1690 | |||
| 1691 | DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown) |
||
| 1692 | { |
||
| 1693 | // IUnknown |
||
| 1694 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1695 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1696 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1697 | |||
| 1698 | // ID3DPRTCompBuffer |
||
| 1699 | |||
| 1700 | // NumCoeffs and NumChannels are properties of input buffer |
||
| 1701 | STDMETHOD_(UINT, GetNumSamples)(THIS) PURE; |
||
| 1702 | STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE; |
||
| 1703 | STDMETHOD_(UINT, GetNumChannels)(THIS) PURE; |
||
| 1704 | |||
| 1705 | STDMETHOD_(BOOL, IsTexture)(THIS) PURE; |
||
| 1706 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
| 1707 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
| 1708 | |||
| 1709 | // number of clusters, and PCA vectors per-cluster |
||
| 1710 | STDMETHOD_(UINT, GetNumClusters)(THIS) PURE; |
||
| 1711 | STDMETHOD_(UINT, GetNumPCA)(THIS) PURE; |
||
| 1712 | |||
| 1713 | // normalizes PCA weights so that they are between [-1,1] |
||
| 1714 | // basis vectors are modified to reflect this |
||
| 1715 | STDMETHOD(NormalizeData)(THIS) PURE; |
||
| 1716 | |||
| 1717 | // copies basis vectors for cluster "Cluster" into pClusterBasis |
||
| 1718 | // (NumPCA+1)*NumCoeffs*NumChannels floats |
||
| 1719 | STDMETHOD(ExtractBasis)(THIS_ UINT Cluster, FLOAT *pClusterBasis) PURE; |
||
| 1720 | |||
| 1721 | // UINT per sample - which cluster it belongs to |
||
| 1722 | STDMETHOD(ExtractClusterIDs)(THIS_ UINT *pClusterIDs) PURE; |
||
| 1723 | |||
| 1724 | // copies NumExtract PCA projection coefficients starting at StartPCA |
||
| 1725 | // into pPCACoefficients - NumSamples*NumExtract floats copied |
||
| 1726 | STDMETHOD(ExtractPCA)(THIS_ UINT StartPCA, UINT NumExtract, FLOAT *pPCACoefficients) PURE; |
||
| 1727 | |||
| 1728 | // copies NumPCA projection coefficients starting at StartPCA |
||
| 1729 | // into pTexture - should be able to cope with signed formats |
||
| 1730 | STDMETHOD(ExtractTexture)(THIS_ UINT StartPCA, UINT NumpPCA, |
||
| 1731 | LPDIRECT3DTEXTURE9 pTexture) PURE; |
||
| 1732 | |||
| 1733 | // copies NumPCA projection coefficients into mesh pScene |
||
| 1734 | // Usage is D3DDECLUSAGE where coefficients are to be stored |
||
| 1735 | // UsageIndexStart is starting index |
||
| 1736 | STDMETHOD(ExtractToMesh)(THIS_ UINT NumPCA, D3DDECLUSAGE Usage, UINT UsageIndexStart, |
||
| 1737 | LPD3DXMESH pScene) PURE; |
||
| 1738 | }; |
||
| 1739 | |||
| 1740 | |||
| 1741 | #undef INTERFACE |
||
| 1742 | #define INTERFACE ID3DXTextureGutterHelper |
||
| 1743 | |||
| 1744 | // ID3DXTextureGutterHelper will build and manage |
||
| 1745 | // "gutter" regions in a texture - this will allow for |
||
| 1746 | // bi-linear interpolation to not have artifacts when rendering |
||
| 1747 | // It generates a map (in texture space) where each texel |
||
| 1748 | // is in one of 3 states: |
||
| 1749 | // 0 Invalid - not used at all |
||
| 1750 | // 1 Inside triangle |
||
| 1751 | // 2 Gutter texel |
||
| 1752 | // 4 represents a gutter texel that will be computed during PRT |
||
| 1753 | // For each Inside/Gutter texel it stores the face it |
||
| 1754 | // belongs to and barycentric coordinates for the 1st two |
||
| 1755 | // vertices of that face. Gutter vertices are assigned to |
||
| 1756 | // the closest edge in texture space. |
||
| 1757 | // |
||
| 1758 | // When used with PRT this requires a unique parameterization |
||
| 1759 | // of the model - every texel must correspond to a single point |
||
| 1760 | // on the surface of the model and vice versa |
||
| 1761 | |||
| 1762 | DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown) |
||
| 1763 | { |
||
| 1764 | // IUnknown |
||
| 1765 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1766 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1767 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1768 | |||
| 1769 | // ID3DXTextureGutterHelper |
||
| 1770 | |||
| 1771 | // dimensions of texture this is bound too |
||
| 1772 | STDMETHOD_(UINT, GetWidth)(THIS) PURE; |
||
| 1773 | STDMETHOD_(UINT, GetHeight)(THIS) PURE; |
||
| 1774 | |||
| 1775 | |||
| 1776 | // Applying gutters recomputes all of the gutter texels of class "2" |
||
| 1777 | // based on texels of class "1" or "4" |
||
| 1778 | |||
| 1779 | // Applies gutters to a raw float buffer - each texel is NumCoeffs floats |
||
| 1780 | // Width and Height must match GutterHelper |
||
| 1781 | STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *pDataIn, UINT NumCoeffs, UINT Width, UINT Height); |
||
| 1782 | |||
| 1783 | // Applies gutters to pTexture |
||
| 1784 | // Dimensions must match GutterHelper |
||
| 1785 | STDMETHOD(ApplyGuttersTex)(THIS_ LPDIRECT3DTEXTURE9 pTexture); |
||
| 1786 | |||
| 1787 | // Applies gutters to a D3DXPRTBuffer |
||
| 1788 | // Dimensions must match GutterHelper |
||
| 1789 | STDMETHOD(ApplyGuttersPRT)(THIS_ LPD3DXPRTBUFFER pBuffer); |
||
| 1790 | |||
| 1791 | // Resamples a texture from a mesh onto this gutterhelpers |
||
| 1792 | // parameterization. It is assumed that the UV coordinates |
||
| 1793 | // for this gutter helper are in TEXTURE 0 (usage/usage index) |
||
| 1794 | // and the texture coordinates should all be within [0,1] for |
||
| 1795 | // both sets. |
||
| 1796 | // |
||
| 1797 | // pTextureIn - texture represented using parameterization in pMeshIn |
||
| 1798 | // pMeshIn - Mesh with texture coordinates that represent pTextureIn |
||
| 1799 | // pTextureOut texture coordinates are assumed to be in |
||
| 1800 | // TEXTURE 0 |
||
| 1801 | // Usage - field in DECL for pMeshIn that stores texture coordinates |
||
| 1802 | // for pTextureIn |
||
| 1803 | // UsageIndex - which index for Usage above for pTextureIn |
||
| 1804 | // pTextureOut- Resampled texture |
||
| 1805 | // |
||
| 1806 | // Usage would generally be D3DDECLUSAGE_TEXCOORD and UsageIndex other than zero |
||
| 1807 | STDMETHOD(ResampleTex)(THIS_ LPDIRECT3DTEXTURE9 pTextureIn, |
||
| 1808 | LPD3DXMESH pMeshIn, |
||
| 1809 | D3DDECLUSAGE Usage, UINT UsageIndex, |
||
| 1810 | LPDIRECT3DTEXTURE9 pTextureOut); |
||
| 1811 | |||
| 1812 | // the routines below provide access to the data structures |
||
| 1813 | // used by the Apply functions |
||
| 1814 | |||
| 1815 | // face map is a UINT per texel that represents the |
||
| 1816 | // face of the mesh that texel belongs too - |
||
| 1817 | // only valid if same texel is valid in pGutterData |
||
| 1818 | // pFaceData must be allocated by the user |
||
| 1819 | STDMETHOD(GetFaceMap)(THIS_ UINT *pFaceData) PURE; |
||
| 1820 | |||
| 1821 | // BaryMap is a D3DXVECTOR2 per texel |
||
| 1822 | // the 1st two barycentric coordinates for the corresponding |
||
| 1823 | // face (3rd weight is always 1-sum of first two) |
||
| 1824 | // only valid if same texel is valid in pGutterData |
||
| 1825 | // pBaryData must be allocated by the user |
||
| 1826 | STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *pBaryData) PURE; |
||
| 1827 | |||
| 1828 | // TexelMap is a D3DXVECTOR2 per texel that |
||
| 1829 | // stores the location in pixel coordinates where the |
||
| 1830 | // corresponding texel is mapped |
||
| 1831 | // pTexelData must be allocated by the user |
||
| 1832 | STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *pTexelData) PURE; |
||
| 1833 | |||
| 1834 | // GutterMap is a BYTE per texel |
||
| 1835 | // 0/1/2 for Invalid/Internal/Gutter texels |
||
| 1836 | // 4 represents a gutter texel that will be computed |
||
| 1837 | // during PRT |
||
| 1838 | // pGutterData must be allocated by the user |
||
| 1839 | STDMETHOD(GetGutterMap)(THIS_ BYTE *pGutterData) PURE; |
||
| 1840 | |||
| 1841 | // face map is a UINT per texel that represents the |
||
| 1842 | // face of the mesh that texel belongs too - |
||
| 1843 | // only valid if same texel is valid in pGutterData |
||
| 1844 | STDMETHOD(SetFaceMap)(THIS_ UINT *pFaceData) PURE; |
||
| 1845 | |||
| 1846 | // BaryMap is a D3DXVECTOR2 per texel |
||
| 1847 | // the 1st two barycentric coordinates for the corresponding |
||
| 1848 | // face (3rd weight is always 1-sum of first two) |
||
| 1849 | // only valid if same texel is valid in pGutterData |
||
| 1850 | STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *pBaryData) PURE; |
||
| 1851 | |||
| 1852 | // TexelMap is a D3DXVECTOR2 per texel that |
||
| 1853 | // stores the location in pixel coordinates where the |
||
| 1854 | // corresponding texel is mapped |
||
| 1855 | STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *pTexelData) PURE; |
||
| 1856 | |||
| 1857 | // GutterMap is a BYTE per texel |
||
| 1858 | // 0/1/2 for Invalid/Internal/Gutter texels |
||
| 1859 | // 4 represents a gutter texel that will be computed |
||
| 1860 | // during PRT |
||
| 1861 | STDMETHOD(SetGutterMap)(THIS_ BYTE *pGutterData) PURE; |
||
| 1862 | }; |
||
| 1863 | |||
| 1864 | |||
| 1865 | typedef interface ID3DXPRTEngine ID3DXPRTEngine; |
||
| 1866 | typedef interface ID3DXPRTEngine *LPD3DXPRTENGINE; |
||
| 1867 | |||
| 1868 | #undef INTERFACE |
||
| 1869 | #define INTERFACE ID3DXPRTEngine |
||
| 1870 | |||
| 1871 | // ID3DXPRTEngine is used to compute a PRT simulation |
||
| 1872 | // Use the following steps to compute PRT for SH |
||
| 1873 | // (1) create an interface (which includes a scene) |
||
| 1874 | // (2) call SetSamplingInfo |
||
| 1875 | // (3) [optional] Set MeshMaterials/albedo's (required if doing bounces) |
||
| 1876 | // (4) call ComputeDirectLightingSH |
||
| 1877 | // (5) [optional] call ComputeBounce |
||
| 1878 | // repeat step 5 for as many bounces as wanted. |
||
| 1879 | // if you want to model subsurface scattering you |
||
| 1880 | // need to call ComputeSS after direct lighting and |
||
| 1881 | // each bounce. |
||
| 1882 | // If you want to bake the albedo into the PRT signal, you |
||
| 1883 | // must call MutliplyAlbedo, otherwise the user has to multiply |
||
| 1884 | // the albedo themselves. Not multiplying the albedo allows you |
||
| 1885 | // to model albedo variation at a finer scale then illumination, and |
||
| 1886 | // can result in better compression results. |
||
| 1887 | // Luminance values are computed from RGB values using the following |
||
| 1888 | // formula: R * 0.2125 + G * 0.7154 + B * 0.0721 |
||
| 1889 | |||
| 1890 | DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown) |
||
| 1891 | { |
||
| 1892 | // IUnknown |
||
| 1893 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1894 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1895 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1896 | |||
| 1897 | // ID3DXPRTEngine |
||
| 1898 | |||
| 1899 | // This sets a material per attribute in the scene mesh and it is |
||
| 1900 | // the only way to specify subsurface scattering parameters. if |
||
| 1901 | // bSetAlbedo is FALSE, NumChannels must match the current |
||
| 1902 | // configuration of the PRTEngine. If you intend to change |
||
| 1903 | // NumChannels (through some other SetAlbedo function) it must |
||
| 1904 | // happen before SetMeshMaterials is called. |
||
| 1905 | // |
||
| 1906 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
| 1907 | // color bleeding effects |
||
| 1908 | // bSetAlbedo sets albedo from material if TRUE - which clobbers per texel/vertex |
||
| 1909 | // albedo that might have been set before. FALSE won't clobber. |
||
| 1910 | // fLengthScale is used for subsurface scattering - scene is mapped into a 1mm unit cube |
||
| 1911 | // and scaled by this amount |
||
| 1912 | STDMETHOD(SetMeshMaterials)(THIS_ CONST D3DXSHMATERIAL **ppMaterials, UINT NumMeshes, |
||
| 1913 | UINT NumChannels, BOOL bSetAlbedo, FLOAT fLengthScale) PURE; |
||
| 1914 | |||
| 1915 | // setting albedo per-vertex or per-texel over rides the albedos stored per mesh |
||
| 1916 | // but it does not over ride any other settings |
||
| 1917 | |||
| 1918 | // sets an albedo to be used per vertex - the albedo is represented as a float |
||
| 1919 | // pDataIn input pointer (pointint to albedo of 1st sample) |
||
| 1920 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
| 1921 | // color bleeding effects |
||
| 1922 | // Stride - stride in bytes to get to next samples albedo |
||
| 1923 | STDMETHOD(SetPerVertexAlbedo)(THIS_ CONST VOID *pDataIn, UINT NumChannels, UINT Stride) PURE; |
||
| 1924 | |||
| 1925 | // represents the albedo per-texel instead of per-vertex (even if per-vertex PRT is used) |
||
| 1926 | // pAlbedoTexture - texture that stores the albedo (dimension arbitrary) |
||
| 1927 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
| 1928 | // color bleeding effects |
||
| 1929 | // pGH - optional gutter helper, otherwise one is constructed in computation routines and |
||
| 1930 | // destroyed (if not attached to buffers) |
||
| 1931 | STDMETHOD(SetPerTexelAlbedo)(THIS_ LPDIRECT3DTEXTURE9 pAlbedoTexture, |
||
| 1932 | UINT NumChannels, |
||
| 1933 | LPD3DXTEXTUREGUTTERHELPER pGH) PURE; |
||
| 1934 | |||
| 1935 | // gets the per-vertex albedo |
||
| 1936 | STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *pVertColors, UINT NumVerts) PURE; |
||
| 1937 | |||
| 1938 | // If pixel PRT is being computed normals default to ones that are interpolated |
||
| 1939 | // from the vertex normals. This specifies a texture that stores an object |
||
| 1940 | // space normal map instead (must use a texture format that can represent signed values) |
||
| 1941 | // pNormalTexture - normal map, must be same dimensions as PRTBuffers, signed |
||
| 1942 | STDMETHOD(SetPerTexelNormal)(THIS_ LPDIRECT3DTEXTURE9 pNormalTexture) PURE; |
||
| 1943 | |||
| 1944 | // Copies per-vertex albedo from mesh |
||
| 1945 | // pMesh - mesh that represents the scene. It must have the same |
||
| 1946 | // properties as the mesh used to create the PRTEngine |
||
| 1947 | // Usage - D3DDECLUSAGE to extract albedos from |
||
| 1948 | // NumChannels 1 implies "grayscale" materials, set this to 3 to enable |
||
| 1949 | // color bleeding effects |
||
| 1950 | STDMETHOD(ExtractPerVertexAlbedo)(THIS_ LPD3DXMESH pMesh, |
||
| 1951 | D3DDECLUSAGE Usage, |
||
| 1952 | UINT NumChannels) PURE; |
||
| 1953 | |||
| 1954 | // Resamples the input buffer into the output buffer |
||
| 1955 | // can be used to move between per-vertex and per-texel buffers. This can also be used |
||
| 1956 | // to convert single channel buffers to 3-channel buffers and vice-versa. |
||
| 1957 | STDMETHOD(ResampleBuffer)(THIS_ LPD3DXPRTBUFFER pBufferIn, LPD3DXPRTBUFFER pBufferOut) PURE; |
||
| 1958 | |||
| 1959 | // Returns the scene mesh - including modifications from adaptive spatial sampling |
||
| 1960 | // The returned mesh only has positions, normals and texture coordinates (if defined) |
||
| 1961 | // pD3DDevice - d3d device that will be used to allocate the mesh |
||
| 1962 | // pFaceRemap - each face has a pointer back to the face on the original mesh that it comes from |
||
| 1963 | // if the face hasn't been subdivided this will be an identity mapping |
||
| 1964 | // pVertRemap - each vertex contains 3 vertices that this is a linear combination of |
||
| 1965 | // pVertWeights - weights for each of above indices (sum to 1.0f) |
||
| 1966 | // ppMesh - mesh that will be allocated and filled |
||
| 1967 | STDMETHOD(GetAdaptedMesh)(THIS_ LPDIRECT3DDEVICE9 pD3DDevice,UINT *pFaceRemap, UINT *pVertRemap, FLOAT *pfVertWeights, LPD3DXMESH *ppMesh) PURE; |
||
| 1968 | |||
| 1969 | // Number of vertices currently allocated (includes new vertices from adaptive sampling) |
||
| 1970 | STDMETHOD_(UINT, GetNumVerts)(THIS) PURE; |
||
| 1971 | // Number of faces currently allocated (includes new faces) |
||
| 1972 | STDMETHOD_(UINT, GetNumFaces)(THIS) PURE; |
||
| 1973 | |||
| 1974 | // Sets the Minimum/Maximum intersection distances, this can be used to control |
||
| 1975 | // maximum distance that objects can shadow/reflect light, and help with "bad" |
||
| 1976 | // art that might have near features that you don't want to shadow. This does not |
||
| 1977 | // apply for GPU simulations. |
||
| 1978 | // fMin - minimum intersection distance, must be positive and less than fMax |
||
| 1979 | // fMax - maximum intersection distance, if 0.0f use the previous value, otherwise |
||
| 1980 | // must be strictly greater than fMin |
||
| 1981 | STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT fMin, FLOAT fMax) PURE; |
||
| 1982 | |||
| 1983 | // This will subdivide faces on a mesh so that adaptively simulations can |
||
| 1984 | // use a more conservative threshold (it won't miss features.) |
||
| 1985 | // MinEdgeLength - minimum edge length that will be generated, if 0.0f a |
||
| 1986 | // reasonable default will be used |
||
| 1987 | // MaxSubdiv - maximum level of subdivision, if 0 is specified a default |
||
| 1988 | // value will be used (5) |
||
| 1989 | STDMETHOD(RobustMeshRefine)(THIS_ FLOAT MinEdgeLength, UINT MaxSubdiv) PURE; |
||
| 1990 | |||
| 1991 | // This sets to sampling information used by the simulator. Adaptive sampling |
||
| 1992 | // parameters are currently ignored. |
||
| 1993 | // NumRays - number of rays to shoot per sample |
||
| 1994 | // UseSphere - if TRUE uses spherical samples, otherwise samples over |
||
| 1995 | // the hemisphere. Should only be used with GPU and Vol computations |
||
| 1996 | // UseCosine - if TRUE uses a cosine weighting - not used for Vol computations |
||
| 1997 | // or if only the visiblity function is desired |
||
| 1998 | // Adaptive - if TRUE adaptive sampling (angular) is used |
||
| 1999 | // AdaptiveThresh - threshold used to terminate adaptive angular sampling |
||
| 2000 | // ignored if adaptive sampling is not set |
||
| 2001 | STDMETHOD(SetSamplingInfo)(THIS_ UINT NumRays, |
||
| 2002 | BOOL UseSphere, |
||
| 2003 | BOOL UseCosine, |
||
| 2004 | BOOL Adaptive, |
||
| 2005 | FLOAT AdaptiveThresh) PURE; |
||
| 2006 | |||
| 2007 | // Methods that compute the direct lighting contribution for objects |
||
| 2008 | // always represente light using spherical harmonics (SH) |
||
| 2009 | // the albedo is not multiplied by the signal - it just integrates |
||
| 2010 | // incoming light. If NumChannels is not 1 the vector is replicated |
||
| 2011 | // |
||
| 2012 | // SHOrder - order of SH to use |
||
| 2013 | // pDataOut - PRT buffer that is generated. Can be single channel |
||
| 2014 | STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT SHOrder, |
||
| 2015 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2016 | |||
| 2017 | // Adaptive variant of above function. This will refine the mesh |
||
| 2018 | // generating new vertices/faces to approximate the PRT signal |
||
| 2019 | // more faithfully. |
||
| 2020 | // SHOrder - order of SH to use |
||
| 2021 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
| 2022 | // if value is less then 1e-6f, 1e-6f is specified |
||
| 2023 | // MinEdgeLength - minimum edge length that will be generated |
||
| 2024 | // if value is too small a fairly conservative model dependent value |
||
| 2025 | // is used |
||
| 2026 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
| 2027 | // will default to 4 |
||
| 2028 | // pDataOut - PRT buffer that is generated. Can be single channel. |
||
| 2029 | STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT SHOrder, |
||
| 2030 | FLOAT AdaptiveThresh, |
||
| 2031 | FLOAT MinEdgeLength, |
||
| 2032 | UINT MaxSubdiv, |
||
| 2033 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2034 | |||
| 2035 | // Function that computes the direct lighting contribution for objects |
||
| 2036 | // light is always represented using spherical harmonics (SH) |
||
| 2037 | // This is done on the GPU and is much faster then using the CPU. |
||
| 2038 | // The albedo is not multiplied by the signal - it just integrates |
||
| 2039 | // incoming light. If NumChannels is not 1 the vector is replicated. |
||
| 2040 | // ZBias/ZAngleBias are akin to parameters used with shadow zbuffers. |
||
| 2041 | // A reasonable default for both values is 0.005, but the user should |
||
| 2042 | // experiment (ZAngleBias can be zero, ZBias should not be.) |
||
| 2043 | // Callbacks should not use the Direct3D9Device the simulator is using. |
||
| 2044 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
| 2045 | // FALSE for UseCosine before this method is called. |
||
| 2046 | // |
||
| 2047 | // pD3DDevice - device used to run GPU simulator - must support PS2.0 |
||
| 2048 | // and FP render targets |
||
| 2049 | // Flags - parameters for the GPU simulator, combination of one or more |
||
| 2050 | // D3DXSHGPUSIMOPT flags. Only one SHADOWRES setting should be set and |
||
| 2051 | // the defaults is 512 |
||
| 2052 | // SHOrder - order of SH to use |
||
| 2053 | // ZBias - bias in normal direction (for depth test) |
||
| 2054 | // ZAngleBias - scaled by one minus cosine of angle with light (offset in depth) |
||
| 2055 | // pDataOut - PRT buffer that is filled in. Can be single channel |
||
| 2056 | STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 2057 | UINT Flags, |
||
| 2058 | UINT SHOrder, |
||
| 2059 | FLOAT ZBias, |
||
| 2060 | FLOAT ZAngleBias, |
||
| 2061 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2062 | |||
| 2063 | |||
| 2064 | // Functions that computes subsurface scattering (using material properties) |
||
| 2065 | // Albedo is not multiplied by result. This only works for per-vertex data |
||
| 2066 | // use ResampleBuffer to move per-vertex data into a texture and back. |
||
| 2067 | // |
||
| 2068 | // pDataIn - input data (previous bounce) |
||
| 2069 | // pDataOut - result of subsurface scattering simulation |
||
| 2070 | // pDataTotal - [optional] results can be summed into this buffer |
||
| 2071 | STDMETHOD(ComputeSS)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
| 2072 | LPD3DXPRTBUFFER pDataOut, LPD3DXPRTBUFFER pDataTotal) PURE; |
||
| 2073 | |||
| 2074 | // Adaptive version of ComputeSS. |
||
| 2075 | // |
||
| 2076 | // pDataIn - input data (previous bounce) |
||
| 2077 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
| 2078 | // if value is less then 1e-6f, 1e-6f is specified |
||
| 2079 | // MinEdgeLength - minimum edge length that will be generated |
||
| 2080 | // if value is too small a fairly conservative model dependent value |
||
| 2081 | // is used |
||
| 2082 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
| 2083 | // will default to 4 |
||
| 2084 | // pDataOut - result of subsurface scattering simulation |
||
| 2085 | // pDataTotal - [optional] results can be summed into this buffer |
||
| 2086 | STDMETHOD(ComputeSSAdaptive)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
| 2087 | FLOAT AdaptiveThresh, |
||
| 2088 | FLOAT MinEdgeLength, |
||
| 2089 | UINT MaxSubdiv, |
||
| 2090 | LPD3DXPRTBUFFER pDataOut, LPD3DXPRTBUFFER pDataTotal) PURE; |
||
| 2091 | |||
| 2092 | // computes a single bounce of inter-reflected light |
||
| 2093 | // works for SH based PRT or generic lighting |
||
| 2094 | // Albedo is not multiplied by result |
||
| 2095 | // |
||
| 2096 | // pDataIn - previous bounces data |
||
| 2097 | // pDataOut - PRT buffer that is generated |
||
| 2098 | // pDataTotal - [optional] can be used to keep a running sum |
||
| 2099 | STDMETHOD(ComputeBounce)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
| 2100 | LPD3DXPRTBUFFER pDataOut, |
||
| 2101 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
| 2102 | |||
| 2103 | // Adaptive version of above function. |
||
| 2104 | // |
||
| 2105 | // pDataIn - previous bounces data, can be single channel |
||
| 2106 | // AdaptiveThresh - threshold for adaptive subdivision (in PRT vector error) |
||
| 2107 | // if value is less then 1e-6f, 1e-6f is specified |
||
| 2108 | // MinEdgeLength - minimum edge length that will be generated |
||
| 2109 | // if value is too small a fairly conservative model dependent value |
||
| 2110 | // is used |
||
| 2111 | // MaxSubdiv - maximum subdivision level, if 0 is specified it |
||
| 2112 | // will default to 4 |
||
| 2113 | // pDataOut - PRT buffer that is generated |
||
| 2114 | // pDataTotal - [optional] can be used to keep a running sum |
||
| 2115 | STDMETHOD(ComputeBounceAdaptive)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
| 2116 | FLOAT AdaptiveThresh, |
||
| 2117 | FLOAT MinEdgeLength, |
||
| 2118 | UINT MaxSubdiv, |
||
| 2119 | LPD3DXPRTBUFFER pDataOut, |
||
| 2120 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
| 2121 | |||
| 2122 | // Computes projection of distant SH radiance into a local SH radiance |
||
| 2123 | // function. This models how direct lighting is attenuated by the |
||
| 2124 | // scene and is a form of "neighborhood transfer." The result is |
||
| 2125 | // a linear operator (matrix) at every sample point, if you multiply |
||
| 2126 | // this matrix by the distant SH lighting coefficients you get an |
||
| 2127 | // approximation of the local incident radiance function from |
||
| 2128 | // direct lighting. These resulting lighting coefficients can |
||
| 2129 | // than be projected into another basis or used with any rendering |
||
| 2130 | // technique that uses spherical harmonics as input. |
||
| 2131 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
| 2132 | // FALSE for UseCosine before this method is called. |
||
| 2133 | // Generates SHOrderIn*SHOrderIn*SHOrderOut*SHOrderOut scalars |
||
| 2134 | // per channel at each sample location. |
||
| 2135 | // |
||
| 2136 | // SHOrderIn - Order of the SH representation of distant lighting |
||
| 2137 | // SHOrderOut - Order of the SH representation of local lighting |
||
| 2138 | // NumVolSamples - Number of sample locations |
||
| 2139 | // pSampleLocs - position of sample locations |
||
| 2140 | // pDataOut - PRT Buffer that will store output results |
||
| 2141 | STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT SHOrderIn, |
||
| 2142 | UINT SHOrderOut, |
||
| 2143 | UINT NumVolSamples, |
||
| 2144 | CONST D3DXVECTOR3 *pSampleLocs, |
||
| 2145 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2146 | |||
| 2147 | // At each sample location computes a linear operator (matrix) that maps |
||
| 2148 | // the representation of source radiance (NumCoeffs in pSurfDataIn) |
||
| 2149 | // into a local incident radiance function approximated with spherical |
||
| 2150 | // harmonics. For example if a light map data is specified in pSurfDataIn |
||
| 2151 | // the result is an SH representation of the flow of light at each sample |
||
| 2152 | // point. If PRT data for an outdoor scene is used, each sample point |
||
| 2153 | // contains a matrix that models how distant lighting bounces of the objects |
||
| 2154 | // in the scene and arrives at the given sample point. Combined with |
||
| 2155 | // ComputeVolumeSamplesDirectSH this gives the complete representation for |
||
| 2156 | // how light arrives at each sample point parameterized by distant lighting. |
||
| 2157 | // SetSamplingInfo must be called with TRUE for UseSphere and |
||
| 2158 | // FALSE for UseCosine before this method is called. |
||
| 2159 | // Generates pSurfDataIn->NumCoeffs()*SHOrder*SHOrder scalars |
||
| 2160 | // per channel at each sample location. |
||
| 2161 | // |
||
| 2162 | // pSurfDataIn - previous bounce data |
||
| 2163 | // SHOrder - order of SH to generate projection with |
||
| 2164 | // NumVolSamples - Number of sample locations |
||
| 2165 | // pSampleLocs - position of sample locations |
||
| 2166 | // pDataOut - PRT Buffer that will store output results |
||
| 2167 | STDMETHOD(ComputeVolumeSamples)(THIS_ LPD3DXPRTBUFFER pSurfDataIn, |
||
| 2168 | UINT SHOrder, |
||
| 2169 | UINT NumVolSamples, |
||
| 2170 | CONST D3DXVECTOR3 *pSampleLocs, |
||
| 2171 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2172 | |||
| 2173 | // Computes direct lighting (SH) for a point not on the mesh |
||
| 2174 | // with a given normal - cannot use texture buffers. |
||
| 2175 | // |
||
| 2176 | // SHOrder - order of SH to use |
||
| 2177 | // NumSamples - number of sample locations |
||
| 2178 | // pSampleLocs - position for each sample |
||
| 2179 | // pSampleNorms - normal for each sample |
||
| 2180 | // pDataOut - PRT Buffer that will store output results |
||
| 2181 | STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT SHOrder, |
||
| 2182 | UINT NumSamples, |
||
| 2183 | CONST D3DXVECTOR3 *pSampleLocs, |
||
| 2184 | CONST D3DXVECTOR3 *pSampleNorms, |
||
| 2185 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2186 | |||
| 2187 | |||
| 2188 | // given the solution for PRT or light maps, computes transfer vector at arbitrary |
||
| 2189 | // position/normal pairs in space |
||
| 2190 | // |
||
| 2191 | // pSurfDataIn - input data |
||
| 2192 | // NumSamples - number of sample locations |
||
| 2193 | // pSampleLocs - position for each sample |
||
| 2194 | // pSampleNorms - normal for each sample |
||
| 2195 | // pDataOut - PRT Buffer that will store output results |
||
| 2196 | // pDataTotal - optional buffer to sum results into - can be NULL |
||
| 2197 | STDMETHOD(ComputeSurfSamplesBounce)(THIS_ LPD3DXPRTBUFFER pSurfDataIn, |
||
| 2198 | UINT NumSamples, |
||
| 2199 | CONST D3DXVECTOR3 *pSampleLocs, |
||
| 2200 | CONST D3DXVECTOR3 *pSampleNorms, |
||
| 2201 | LPD3DXPRTBUFFER pDataOut, |
||
| 2202 | LPD3DXPRTBUFFER pDataTotal) PURE; |
||
| 2203 | |||
| 2204 | // Frees temporary data structures that can be created for subsurface scattering |
||
| 2205 | // this data is freed when the PRTComputeEngine is freed and is lazily created |
||
| 2206 | STDMETHOD(FreeSSData)(THIS) PURE; |
||
| 2207 | |||
| 2208 | // Frees temporary data structures that can be created for bounce simulations |
||
| 2209 | // this data is freed when the PRTComputeEngine is freed and is lazily created |
||
| 2210 | STDMETHOD(FreeBounceData)(THIS) PURE; |
||
| 2211 | |||
| 2212 | // This computes the Local Deformable PRT (LDPRT) coefficients relative to the |
||
| 2213 | // per sample normals that minimize error in a least squares sense with respect |
||
| 2214 | // to the input PRT data set. These coefficients can be used with skinned/transformed |
||
| 2215 | // normals to model global effects with dynamic objects. Shading normals can |
||
| 2216 | // optionally be solved for - these normals (along with the LDPRT coefficients) can |
||
| 2217 | // more accurately represent the PRT signal. The coefficients are for zonal |
||
| 2218 | // harmonics oriented in the normal/shading normal direction. |
||
| 2219 | // |
||
| 2220 | // pDataIn - SH PRT dataset that is input |
||
| 2221 | // SHOrder - Order of SH to compute conv coefficients for |
||
| 2222 | // pNormOut - Optional array of vectors (passed in) that will be filled with |
||
| 2223 | // "shading normals", LDPRT coefficients are optimized for |
||
| 2224 | // these normals. This array must be the same size as the number of |
||
| 2225 | // samples in pDataIn |
||
| 2226 | // pDataOut - Output buffer (SHOrder zonal harmonic coefficients per channel per sample) |
||
| 2227 | STDMETHOD(ComputeLDPRTCoeffs)(THIS_ LPD3DXPRTBUFFER pDataIn, |
||
| 2228 | UINT SHOrder, |
||
| 2229 | D3DXVECTOR3 *pNormOut, |
||
| 2230 | LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2231 | |||
| 2232 | // scales all the samples associated with a given sub mesh |
||
| 2233 | // can be useful when using subsurface scattering |
||
| 2234 | // fScale - value to scale each vector in submesh by |
||
| 2235 | STDMETHOD(ScaleMeshChunk)(THIS_ UINT uMeshChunk, FLOAT fScale, LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2236 | |||
| 2237 | // mutliplies each PRT vector by the albedo - can be used if you want to have the albedo |
||
| 2238 | // burned into the dataset, often better not to do this. If this is not done the user |
||
| 2239 | // must mutliply the albedo themselves when rendering - just multiply the albedo times |
||
| 2240 | // the result of the PRT dot product. |
||
| 2241 | // If pDataOut is a texture simulation result and there is an albedo texture it |
||
| 2242 | // must be represented at the same resolution as the simulation buffer. You can use |
||
| 2243 | // LoadSurfaceFromSurface and set a new albedo texture if this is an issue - but must |
||
| 2244 | // be careful about how the gutters are handled. |
||
| 2245 | // |
||
| 2246 | // pDataOut - dataset that will get albedo pushed into it |
||
| 2247 | STDMETHOD(MultiplyAlbedo)(THIS_ LPD3DXPRTBUFFER pDataOut) PURE; |
||
| 2248 | |||
| 2249 | // Sets a pointer to an optional call back function that reports back to the |
||
| 2250 | // user percentage done and gives them the option of quitting |
||
| 2251 | // pCB - pointer to call back function, return S_OK for the simulation |
||
| 2252 | // to continue |
||
| 2253 | // Frequency - 1/Frequency is roughly the number of times the call back |
||
| 2254 | // will be invoked |
||
| 2255 | // lpUserContext - will be passed back to the users call back |
||
| 2256 | STDMETHOD(SetCallBack)(THIS_ LPD3DXSHPRTSIMCB pCB, FLOAT Frequency, LPVOID lpUserContext) PURE; |
||
| 2257 | |||
| 2258 | // Returns TRUE if the ray intersects the mesh, FALSE if it does not. This function |
||
| 2259 | // takes into account settings from SetMinMaxIntersection. If the closest intersection |
||
| 2260 | // is not needed this function is more efficient compared to the ClosestRayIntersection |
||
| 2261 | // method. |
||
| 2262 | // pRayPos - origin of ray |
||
| 2263 | // pRayDir - normalized ray direction (normalization required for SetMinMax to be meaningful) |
||
| 2264 | |||
| 2265 | STDMETHOD_(BOOL, ShadowRayIntersects)(THIS_ CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir) PURE; |
||
| 2266 | |||
| 2267 | // Returns TRUE if the ray intersects the mesh, FALSE if it does not. If there is an |
||
| 2268 | // intersection the closest face that was intersected and its first two barycentric coordinates |
||
| 2269 | // are returned. This function takes into account settings from SetMinMaxIntersection. |
||
| 2270 | // This is a slower function compared to ShadowRayIntersects and should only be used where |
||
| 2271 | // needed. The third vertices barycentric coordinates will be 1 - pU - pV. |
||
| 2272 | // pRayPos - origin of ray |
||
| 2273 | // pRayDir - normalized ray direction (normalization required for SetMinMax to be meaningful) |
||
| 2274 | // pFaceIndex - Closest face that intersects. This index is based on stacking the pBlockerMesh |
||
| 2275 | // faces before the faces from pMesh |
||
| 2276 | // pU - Barycentric coordinate for vertex 0 |
||
| 2277 | // pV - Barycentric coordinate for vertex 1 |
||
| 2278 | // pDist - Distance along ray where the intersection occured |
||
| 2279 | |||
| 2280 | STDMETHOD_(BOOL, ClosestRayIntersects)(THIS_ CONST D3DXVECTOR3 *pRayPos, CONST D3DXVECTOR3 *pRayDir, |
||
| 2281 | DWORD *pFaceIndex, FLOAT *pU, FLOAT *pV, FLOAT *pDist) PURE; |
||
| 2282 | }; |
||
| 2283 | |||
| 2284 | |||
| 2285 | // API functions for creating interfaces |
||
| 2286 | |||
| 2287 | #ifdef __cplusplus |
||
| 2288 | extern "C" { |
||
| 2289 | #endif //__cplusplus |
||
| 2290 | |||
| 2291 | //============================================================================ |
||
| 2292 | // |
||
| 2293 | // D3DXCreatePRTBuffer: |
||
| 2294 | // -------------------- |
||
| 2295 | // Generates a PRT Buffer that can be compressed or filled by a simulator |
||
| 2296 | // This function should be used to create per-vertex or volume buffers. |
||
| 2297 | // When buffers are created all values are initialized to zero. |
||
| 2298 | // |
||
| 2299 | // Parameters: |
||
| 2300 | // NumSamples |
||
| 2301 | // Number of sample locations represented |
||
| 2302 | // NumCoeffs |
||
| 2303 | // Number of coefficients per sample location (order^2 for SH) |
||
| 2304 | // NumChannels |
||
| 2305 | // Number of color channels to represent (1 or 3) |
||
| 2306 | // ppBuffer |
||
| 2307 | // Buffer that will be allocated |
||
| 2308 | // |
||
| 2309 | //============================================================================ |
||
| 2310 | |||
| 2311 | HRESULT WINAPI |
||
| 2312 | D3DXCreatePRTBuffer( |
||
| 2313 | UINT NumSamples, |
||
| 2314 | UINT NumCoeffs, |
||
| 2315 | UINT NumChannels, |
||
| 2316 | LPD3DXPRTBUFFER* ppBuffer); |
||
| 2317 | |||
| 2318 | //============================================================================ |
||
| 2319 | // |
||
| 2320 | // D3DXCreatePRTBufferTex: |
||
| 2321 | // -------------------- |
||
| 2322 | // Generates a PRT Buffer that can be compressed or filled by a simulator |
||
| 2323 | // This function should be used to create per-pixel buffers. |
||
| 2324 | // When buffers are created all values are initialized to zero. |
||
| 2325 | // |
||
| 2326 | // Parameters: |
||
| 2327 | // Width |
||
| 2328 | // Width of texture |
||
| 2329 | // Height |
||
| 2330 | // Height of texture |
||
| 2331 | // NumCoeffs |
||
| 2332 | // Number of coefficients per sample location (order^2 for SH) |
||
| 2333 | // NumChannels |
||
| 2334 | // Number of color channels to represent (1 or 3) |
||
| 2335 | // ppBuffer |
||
| 2336 | // Buffer that will be allocated |
||
| 2337 | // |
||
| 2338 | //============================================================================ |
||
| 2339 | |||
| 2340 | HRESULT WINAPI |
||
| 2341 | D3DXCreatePRTBufferTex( |
||
| 2342 | UINT Width, |
||
| 2343 | UINT Height, |
||
| 2344 | UINT NumCoeffs, |
||
| 2345 | UINT NumChannels, |
||
| 2346 | LPD3DXPRTBUFFER* ppBuffer); |
||
| 2347 | |||
| 2348 | //============================================================================ |
||
| 2349 | // |
||
| 2350 | // D3DXLoadPRTBufferFromFile: |
||
| 2351 | // -------------------- |
||
| 2352 | // Loads a PRT buffer that has been saved to disk. |
||
| 2353 | // |
||
| 2354 | // Parameters: |
||
| 2355 | // pFilename |
||
| 2356 | // Name of the file to load |
||
| 2357 | // ppBuffer |
||
| 2358 | // Buffer that will be allocated |
||
| 2359 | // |
||
| 2360 | //============================================================================ |
||
| 2361 | |||
| 2362 | HRESULT WINAPI |
||
| 2363 | D3DXLoadPRTBufferFromFileA( |
||
| 2364 | LPCSTR pFilename, |
||
| 2365 | LPD3DXPRTBUFFER* ppBuffer); |
||
| 2366 | |||
| 2367 | HRESULT WINAPI |
||
| 2368 | D3DXLoadPRTBufferFromFileW( |
||
| 2369 | LPCWSTR pFilename, |
||
| 2370 | LPD3DXPRTBUFFER* ppBuffer); |
||
| 2371 | |||
| 2372 | #ifdef UNICODE |
||
| 2373 | #define D3DXLoadPRTBufferFromFile D3DXLoadPRTBufferFromFileW |
||
| 2374 | #else |
||
| 2375 | #define D3DXLoadPRTBufferFromFile D3DXLoadPRTBufferFromFileA |
||
| 2376 | #endif |
||
| 2377 | |||
| 2378 | |||
| 2379 | //============================================================================ |
||
| 2380 | // |
||
| 2381 | // D3DXSavePRTBufferToFile: |
||
| 2382 | // -------------------- |
||
| 2383 | // Saves a PRTBuffer to disk. |
||
| 2384 | // |
||
| 2385 | // Parameters: |
||
| 2386 | // pFilename |
||
| 2387 | // Name of the file to save |
||
| 2388 | // pBuffer |
||
| 2389 | // Buffer that will be saved |
||
| 2390 | // |
||
| 2391 | //============================================================================ |
||
| 2392 | |||
| 2393 | HRESULT WINAPI |
||
| 2394 | D3DXSavePRTBufferToFileA( |
||
| 2395 | LPCSTR pFileName, |
||
| 2396 | LPD3DXPRTBUFFER pBuffer); |
||
| 2397 | |||
| 2398 | HRESULT WINAPI |
||
| 2399 | D3DXSavePRTBufferToFileW( |
||
| 2400 | LPCWSTR pFileName, |
||
| 2401 | LPD3DXPRTBUFFER pBuffer); |
||
| 2402 | |||
| 2403 | #ifdef UNICODE |
||
| 2404 | #define D3DXSavePRTBufferToFile D3DXSavePRTBufferToFileW |
||
| 2405 | #else |
||
| 2406 | #define D3DXSavePRTBufferToFile D3DXSavePRTBufferToFileA |
||
| 2407 | #endif |
||
| 2408 | |||
| 2409 | |||
| 2410 | //============================================================================ |
||
| 2411 | // |
||
| 2412 | // D3DXLoadPRTCompBufferFromFile: |
||
| 2413 | // -------------------- |
||
| 2414 | // Loads a PRTComp buffer that has been saved to disk. |
||
| 2415 | // |
||
| 2416 | // Parameters: |
||
| 2417 | // pFilename |
||
| 2418 | // Name of the file to load |
||
| 2419 | // ppBuffer |
||
| 2420 | // Buffer that will be allocated |
||
| 2421 | // |
||
| 2422 | //============================================================================ |
||
| 2423 | |||
| 2424 | HRESULT WINAPI |
||
| 2425 | D3DXLoadPRTCompBufferFromFileA( |
||
| 2426 | LPCSTR pFilename, |
||
| 2427 | LPD3DXPRTCOMPBUFFER* ppBuffer); |
||
| 2428 | |||
| 2429 | HRESULT WINAPI |
||
| 2430 | D3DXLoadPRTCompBufferFromFileW( |
||
| 2431 | LPCWSTR pFilename, |
||
| 2432 | LPD3DXPRTCOMPBUFFER* ppBuffer); |
||
| 2433 | |||
| 2434 | #ifdef UNICODE |
||
| 2435 | #define D3DXLoadPRTCompBufferFromFile D3DXLoadPRTCompBufferFromFileW |
||
| 2436 | #else |
||
| 2437 | #define D3DXLoadPRTCompBufferFromFile D3DXLoadPRTCompBufferFromFileA |
||
| 2438 | #endif |
||
| 2439 | |||
| 2440 | //============================================================================ |
||
| 2441 | // |
||
| 2442 | // D3DXSavePRTCompBufferToFile: |
||
| 2443 | // -------------------- |
||
| 2444 | // Saves a PRTCompBuffer to disk. |
||
| 2445 | // |
||
| 2446 | // Parameters: |
||
| 2447 | // pFilename |
||
| 2448 | // Name of the file to save |
||
| 2449 | // pBuffer |
||
| 2450 | // Buffer that will be saved |
||
| 2451 | // |
||
| 2452 | //============================================================================ |
||
| 2453 | |||
| 2454 | HRESULT WINAPI |
||
| 2455 | D3DXSavePRTCompBufferToFileA( |
||
| 2456 | LPCSTR pFileName, |
||
| 2457 | LPD3DXPRTCOMPBUFFER pBuffer); |
||
| 2458 | |||
| 2459 | HRESULT WINAPI |
||
| 2460 | D3DXSavePRTCompBufferToFileW( |
||
| 2461 | LPCWSTR pFileName, |
||
| 2462 | LPD3DXPRTCOMPBUFFER pBuffer); |
||
| 2463 | |||
| 2464 | #ifdef UNICODE |
||
| 2465 | #define D3DXSavePRTCompBufferToFile D3DXSavePRTCompBufferToFileW |
||
| 2466 | #else |
||
| 2467 | #define D3DXSavePRTCompBufferToFile D3DXSavePRTCompBufferToFileA |
||
| 2468 | #endif |
||
| 2469 | |||
| 2470 | //============================================================================ |
||
| 2471 | // |
||
| 2472 | // D3DXCreatePRTCompBuffer: |
||
| 2473 | // -------------------- |
||
| 2474 | // Compresses a PRT buffer (vertex or texel) |
||
| 2475 | // |
||
| 2476 | // Parameters: |
||
| 2477 | // D3DXSHCOMPRESSQUALITYTYPE |
||
| 2478 | // Quality of compression - low is faster (computes PCA per voronoi cluster) |
||
| 2479 | // high is slower but better quality (clusters based on distance to affine subspace) |
||
| 2480 | // NumClusters |
||
| 2481 | // Number of clusters to compute |
||
| 2482 | // NumPCA |
||
| 2483 | // Number of basis vectors to compute |
||
| 2484 | // pCB |
||
| 2485 | // Optional Callback function |
||
| 2486 | // lpUserContext |
||
| 2487 | // Optional user context |
||
| 2488 | // pBufferIn |
||
| 2489 | // Buffer that will be compressed |
||
| 2490 | // ppBufferOut |
||
| 2491 | // Compressed buffer that will be created |
||
| 2492 | // |
||
| 2493 | //============================================================================ |
||
| 2494 | |||
| 2495 | |||
| 2496 | HRESULT WINAPI |
||
| 2497 | D3DXCreatePRTCompBuffer( |
||
| 2498 | D3DXSHCOMPRESSQUALITYTYPE Quality, |
||
| 2499 | UINT NumClusters, |
||
| 2500 | UINT NumPCA, |
||
| 2501 | LPD3DXSHPRTSIMCB pCB, |
||
| 2502 | LPVOID lpUserContext, |
||
| 2503 | LPD3DXPRTBUFFER pBufferIn, |
||
| 2504 | LPD3DXPRTCOMPBUFFER *ppBufferOut |
||
| 2505 | ); |
||
| 2506 | |||
| 2507 | //============================================================================ |
||
| 2508 | // |
||
| 2509 | // D3DXCreateTextureGutterHelper: |
||
| 2510 | // -------------------- |
||
| 2511 | // Generates a "GutterHelper" for a given set of meshes and texture |
||
| 2512 | // resolution |
||
| 2513 | // |
||
| 2514 | // Parameters: |
||
| 2515 | // Width |
||
| 2516 | // Width of texture |
||
| 2517 | // Height |
||
| 2518 | // Height of texture |
||
| 2519 | // pMesh |
||
| 2520 | // Mesh that represents the scene |
||
| 2521 | // GutterSize |
||
| 2522 | // Number of texels to over rasterize in texture space |
||
| 2523 | // this should be at least 1.0 |
||
| 2524 | // ppBuffer |
||
| 2525 | // GutterHelper that will be created |
||
| 2526 | // |
||
| 2527 | //============================================================================ |
||
| 2528 | |||
| 2529 | |||
| 2530 | HRESULT WINAPI |
||
| 2531 | D3DXCreateTextureGutterHelper( |
||
| 2532 | UINT Width, |
||
| 2533 | UINT Height, |
||
| 2534 | LPD3DXMESH pMesh, |
||
| 2535 | FLOAT GutterSize, |
||
| 2536 | LPD3DXTEXTUREGUTTERHELPER* ppBuffer); |
||
| 2537 | |||
| 2538 | |||
| 2539 | //============================================================================ |
||
| 2540 | // |
||
| 2541 | // D3DXCreatePRTEngine: |
||
| 2542 | // -------------------- |
||
| 2543 | // Computes a PRTEngine which can efficiently generate PRT simulations |
||
| 2544 | // of a scene |
||
| 2545 | // |
||
| 2546 | // Parameters: |
||
| 2547 | // pMesh |
||
| 2548 | // Mesh that represents the scene - must have an AttributeTable |
||
| 2549 | // where vertices are in a unique attribute. |
||
| 2550 | // pAdjacency |
||
| 2551 | // Optional adjacency information |
||
| 2552 | // ExtractUVs |
||
| 2553 | // Set this to true if textures are going to be used for albedos |
||
| 2554 | // or to store PRT vectors |
||
| 2555 | // pBlockerMesh |
||
| 2556 | // Optional mesh that just blocks the scene |
||
| 2557 | // ppEngine |
||
| 2558 | // PRTEngine that will be created |
||
| 2559 | // |
||
| 2560 | //============================================================================ |
||
| 2561 | |||
| 2562 | |||
| 2563 | HRESULT WINAPI |
||
| 2564 | D3DXCreatePRTEngine( |
||
| 2565 | LPD3DXMESH pMesh, |
||
| 2566 | DWORD *pAdjacency, |
||
| 2567 | BOOL ExtractUVs, |
||
| 2568 | LPD3DXMESH pBlockerMesh, |
||
| 2569 | LPD3DXPRTENGINE* ppEngine); |
||
| 2570 | |||
| 2571 | //============================================================================ |
||
| 2572 | // |
||
| 2573 | // D3DXConcatenateMeshes: |
||
| 2574 | // -------------------- |
||
| 2575 | // Concatenates a group of meshes into one common mesh. This can optionaly transform |
||
| 2576 | // each sub mesh or its texture coordinates. If no DECL is given it will |
||
| 2577 | // generate a union of all of the DECL's of the sub meshes, promoting channels |
||
| 2578 | // and types if neccesary. It will create an AttributeTable if possible, one can |
||
| 2579 | // call OptimizeMesh with attribute sort and compacting enabled to ensure this. |
||
| 2580 | // |
||
| 2581 | // Parameters: |
||
| 2582 | // ppMeshes |
||
| 2583 | // Array of pointers to meshes that can store PRT vectors |
||
| 2584 | // NumMeshes |
||
| 2585 | // Number of meshes |
||
| 2586 | // Options |
||
| 2587 | // Passed through to D3DXCreateMesh |
||
| 2588 | // pGeomXForms |
||
| 2589 | // [optional] Each sub mesh is transformed by the corresponding |
||
| 2590 | // matrix if this array is supplied |
||
| 2591 | // pTextureXForms |
||
| 2592 | // [optional] UV coordinates for each sub mesh are transformed |
||
| 2593 | // by corresponding matrix if supplied |
||
| 2594 | // pDecl |
||
| 2595 | // [optional] Only information in this DECL is used when merging |
||
| 2596 | // data |
||
| 2597 | // pD3DDevice |
||
| 2598 | // D3D device that is used to create the new mesh |
||
| 2599 | // ppMeshOut |
||
| 2600 | // Mesh that will be created |
||
| 2601 | // |
||
| 2602 | //============================================================================ |
||
| 2603 | |||
| 2604 | |||
| 2605 | HRESULT WINAPI |
||
| 2606 | D3DXConcatenateMeshes( |
||
| 2607 | LPD3DXMESH *ppMeshes, |
||
| 2608 | UINT NumMeshes, |
||
| 2609 | DWORD Options, |
||
| 2610 | CONST D3DXMATRIX *pGeomXForms, |
||
| 2611 | CONST D3DXMATRIX *pTextureXForms, |
||
| 2612 | CONST D3DVERTEXELEMENT9 *pDecl, |
||
| 2613 | LPDIRECT3DDEVICE9 pD3DDevice, |
||
| 2614 | LPD3DXMESH *ppMeshOut); |
||
| 2615 | |||
| 2616 | //============================================================================ |
||
| 2617 | // |
||
| 2618 | // D3DXSHPRTCompSuperCluster: |
||
| 2619 | // -------------------------- |
||
| 2620 | // Used with compressed results of D3DXSHPRTSimulation. |
||
| 2621 | // Generates "super clusters" - groups of clusters that can be drawn in |
||
| 2622 | // the same draw call. A greedy algorithm that minimizes overdraw is used |
||
| 2623 | // to group the clusters. |
||
| 2624 | // |
||
| 2625 | // Parameters: |
||
| 2626 | // pClusterIDs |
||
| 2627 | // NumVerts cluster ID's (extracted from a compressed buffer) |
||
| 2628 | // pScene |
||
| 2629 | // Mesh that represents composite scene passed to the simulator |
||
| 2630 | // MaxNumClusters |
||
| 2631 | // Maximum number of clusters allocated per super cluster |
||
| 2632 | // NumClusters |
||
| 2633 | // Number of clusters computed in the simulator |
||
| 2634 | // pSuperClusterIDs |
||
| 2635 | // Array of length NumClusters, contains index of super cluster |
||
| 2636 | // that corresponding cluster was assigned to |
||
| 2637 | // pNumSuperClusters |
||
| 2638 | // Returns the number of super clusters allocated |
||
| 2639 | // |
||
| 2640 | //============================================================================ |
||
| 2641 | |||
| 2642 | HRESULT WINAPI |
||
| 2643 | D3DXSHPRTCompSuperCluster( |
||
| 2644 | UINT *pClusterIDs, |
||
| 2645 | LPD3DXMESH pScene, |
||
| 2646 | UINT MaxNumClusters, |
||
| 2647 | UINT NumClusters, |
||
| 2648 | UINT *pSuperClusterIDs, |
||
| 2649 | UINT *pNumSuperClusters); |
||
| 2650 | |||
| 2651 | //============================================================================ |
||
| 2652 | // |
||
| 2653 | // D3DXSHPRTCompSplitMeshSC: |
||
| 2654 | // ------------------------- |
||
| 2655 | // Used with compressed results of the vertex version of the PRT simulator. |
||
| 2656 | // After D3DXSHRTCompSuperCluster has been called this function can be used |
||
| 2657 | // to split the mesh into a group of faces/vertices per super cluster. |
||
| 2658 | // Each super cluster contains all of the faces that contain any vertex |
||
| 2659 | // classified in one of its clusters. All of the vertices connected to this |
||
| 2660 | // set of faces are also included with the returned array ppVertStatus |
||
| 2661 | // indicating whether or not the vertex belongs to the supercluster. |
||
| 2662 | // |
||
| 2663 | // Parameters: |
||
| 2664 | // pClusterIDs |
||
| 2665 | // NumVerts cluster ID's (extracted from a compressed buffer) |
||
| 2666 | // NumVertices |
||
| 2667 | // Number of vertices in original mesh |
||
| 2668 | // NumClusters |
||
| 2669 | // Number of clusters (input parameter to compression) |
||
| 2670 | // pSuperClusterIDs |
||
| 2671 | // Array of size NumClusters that will contain super cluster ID's (from |
||
| 2672 | // D3DXSHCompSuerCluster) |
||
| 2673 | // NumSuperClusters |
||
| 2674 | // Number of superclusters allocated in D3DXSHCompSuerCluster |
||
| 2675 | // pInputIB |
||
| 2676 | // Raw index buffer for mesh - format depends on bInputIBIs32Bit |
||
| 2677 | // InputIBIs32Bit |
||
| 2678 | // Indicates whether the input index buffer is 32-bit (otherwise 16-bit |
||
| 2679 | // is assumed) |
||
| 2680 | // NumFaces |
||
| 2681 | // Number of faces in the original mesh (pInputIB is 3 times this length) |
||
| 2682 | // ppIBData |
||
| 2683 | // LPD3DXBUFFER holds raw index buffer that will contain the resulting split faces. |
||
| 2684 | // Format determined by bIBIs32Bit. Allocated by function |
||
| 2685 | // pIBDataLength |
||
| 2686 | // Length of ppIBData, assigned in function |
||
| 2687 | // OutputIBIs32Bit |
||
| 2688 | // Indicates whether the output index buffer is to be 32-bit (otherwise |
||
| 2689 | // 16-bit is assumed) |
||
| 2690 | // ppFaceRemap |
||
| 2691 | // LPD3DXBUFFER mapping of each face in ppIBData to original faces. Length is |
||
| 2692 | // *pIBDataLength/3. Optional paramter, allocated in function |
||
| 2693 | // ppVertData |
||
| 2694 | // LPD3DXBUFFER contains new vertex data structure. Size of pVertDataLength |
||
| 2695 | // pVertDataLength |
||
| 2696 | // Number of new vertices in split mesh. Assigned in function |
||
| 2697 | // pSCClusterList |
||
| 2698 | // Array of length NumClusters which pSCData indexes into (Cluster* fields) |
||
| 2699 | // for each SC, contains clusters sorted by super cluster |
||
| 2700 | // pSCData |
||
| 2701 | // Structure per super cluster - contains indices into ppIBData, |
||
| 2702 | // pSCClusterList and ppVertData |
||
| 2703 | // |
||
| 2704 | //============================================================================ |
||
| 2705 | |||
| 2706 | HRESULT WINAPI |
||
| 2707 | D3DXSHPRTCompSplitMeshSC( |
||
| 2708 | UINT *pClusterIDs, |
||
| 2709 | UINT NumVertices, |
||
| 2710 | UINT NumClusters, |
||
| 2711 | UINT *pSuperClusterIDs, |
||
| 2712 | UINT NumSuperClusters, |
||
| 2713 | LPVOID pInputIB, |
||
| 2714 | BOOL InputIBIs32Bit, |
||
| 2715 | UINT NumFaces, |
||
| 2716 | LPD3DXBUFFER *ppIBData, |
||
| 2717 | UINT *pIBDataLength, |
||
| 2718 | BOOL OutputIBIs32Bit, |
||
| 2719 | LPD3DXBUFFER *ppFaceRemap, |
||
| 2720 | LPD3DXBUFFER *ppVertData, |
||
| 2721 | UINT *pVertDataLength, |
||
| 2722 | UINT *pSCClusterList, |
||
| 2723 | D3DXSHPRTSPLITMESHCLUSTERDATA *pSCData); |
||
| 2724 | |||
| 2725 | |||
| 2726 | #ifdef __cplusplus |
||
| 2727 | } |
||
| 2728 | #endif //__cplusplus |
||
| 2729 | |||
| 2730 | ////////////////////////////////////////////////////////////////////////////// |
||
| 2731 | // |
||
| 2732 | // Definitions of .X file templates used by mesh load/save functions |
||
| 2733 | // that are not RM standard |
||
| 2734 | // |
||
| 2735 | ////////////////////////////////////////////////////////////////////////////// |
||
| 2736 | |||
| 2737 | // {3CF169CE-FF7C-44ab-93C0-F78F62D172E2} |
||
| 2738 | DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader, |
||
| 2739 | 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2); |
||
| 2740 | |||
| 2741 | // {B8D65549-D7C9-4995-89CF-53A9A8B031E3} |
||
| 2742 | DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, |
||
| 2743 | 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3); |
||
| 2744 | |||
| 2745 | // {A64C844A-E282-4756-8B80-250CDE04398C} |
||
| 2746 | DEFINE_GUID(DXFILEOBJ_FaceAdjacency, |
||
| 2747 | 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0xc, 0xde, 0x4, 0x39, 0x8c); |
||
| 2748 | |||
| 2749 | // {6F0D123B-BAD2-4167-A0D0-80224F25FABB} |
||
| 2750 | DEFINE_GUID(DXFILEOBJ_SkinWeights, |
||
| 2751 | 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb); |
||
| 2752 | |||
| 2753 | // {A3EB5D44-FC22-429d-9AFB-3221CB9719A6} |
||
| 2754 | DEFINE_GUID(DXFILEOBJ_Patch, |
||
| 2755 | 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6); |
||
| 2756 | |||
| 2757 | // {D02C95CC-EDBA-4305-9B5D-1820D7704BBF} |
||
| 2758 | DEFINE_GUID(DXFILEOBJ_PatchMesh, |
||
| 2759 | 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4b, 0xbf); |
||
| 2760 | |||
| 2761 | // {B9EC94E1-B9A6-4251-BA18-94893F02C0EA} |
||
| 2762 | DEFINE_GUID(DXFILEOBJ_PatchMesh9, |
||
| 2763 | 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x2, 0xc0, 0xea); |
||
| 2764 | |||
| 2765 | // {B6C3E656-EC8B-4b92-9B62-681659522947} |
||
| 2766 | DEFINE_GUID(DXFILEOBJ_PMInfo, |
||
| 2767 | 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47); |
||
| 2768 | |||
| 2769 | // {917E0427-C61E-4a14-9C64-AFE65F9E9844} |
||
| 2770 | DEFINE_GUID(DXFILEOBJ_PMAttributeRange, |
||
| 2771 | 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44); |
||
| 2772 | |||
| 2773 | // {574CCC14-F0B3-4333-822D-93E8A8A08E4C} |
||
| 2774 | DEFINE_GUID(DXFILEOBJ_PMVSplitRecord, |
||
| 2775 | 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c); |
||
| 2776 | |||
| 2777 | // {B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897} |
||
| 2778 | DEFINE_GUID(DXFILEOBJ_FVFData, |
||
| 2779 | 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97); |
||
| 2780 | |||
| 2781 | // {F752461C-1E23-48f6-B9F8-8350850F336F} |
||
| 2782 | DEFINE_GUID(DXFILEOBJ_VertexElement, |
||
| 2783 | 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0xf, 0x33, 0x6f); |
||
| 2784 | |||
| 2785 | // {BF22E553-292C-4781-9FEA-62BD554BDD93} |
||
| 2786 | DEFINE_GUID(DXFILEOBJ_DeclData, |
||
| 2787 | 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93); |
||
| 2788 | |||
| 2789 | // {F1CFE2B3-0DE3-4e28-AFA1-155A750A282D} |
||
| 2790 | DEFINE_GUID(DXFILEOBJ_EffectFloats, |
||
| 2791 | 0xf1cfe2b3, 0xde3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0xa, 0x28, 0x2d); |
||
| 2792 | |||
| 2793 | // {D55B097E-BDB6-4c52-B03D-6051C89D0E42} |
||
| 2794 | DEFINE_GUID(DXFILEOBJ_EffectString, |
||
| 2795 | 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0xe, 0x42); |
||
| 2796 | |||
| 2797 | // {622C0ED0-956E-4da9-908A-2AF94F3CE716} |
||
| 2798 | DEFINE_GUID(DXFILEOBJ_EffectDWord, |
||
| 2799 | 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16); |
||
| 2800 | |||
| 2801 | // {3014B9A0-62F5-478c-9B86-E4AC9F4E418B} |
||
| 2802 | DEFINE_GUID(DXFILEOBJ_EffectParamFloats, |
||
| 2803 | 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b); |
||
| 2804 | |||
| 2805 | // {1DBC4C88-94C1-46ee-9076-2C28818C9481} |
||
| 2806 | DEFINE_GUID(DXFILEOBJ_EffectParamString, |
||
| 2807 | 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81); |
||
| 2808 | |||
| 2809 | // {E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5} |
||
| 2810 | DEFINE_GUID(DXFILEOBJ_EffectParamDWord, |
||
| 2811 | 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0xf, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5); |
||
| 2812 | |||
| 2813 | // {E331F7E4-0559-4cc2-8E99-1CEC1657928F} |
||
| 2814 | DEFINE_GUID(DXFILEOBJ_EffectInstance, |
||
| 2815 | 0xe331f7e4, 0x559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f); |
||
| 2816 | |||
| 2817 | // {9E415A43-7BA6-4a73-8743-B73D47E88476} |
||
| 2818 | DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond, |
||
| 2819 | 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76); |
||
| 2820 | |||
| 2821 | // {7F9B00B3-F125-4890-876E-1CFFBF697C4D} |
||
| 2822 | DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet, |
||
| 2823 | 0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d); |
||
| 2824 | |||
| 2825 | #pragma pack(push, 1) |
||
| 2826 | typedef struct _XFILECOMPRESSEDANIMATIONSET |
||
| 2827 | { |
||
| 2828 | DWORD CompressedBlockSize; |
||
| 2829 | FLOAT TicksPerSec; |
||
| 2830 | DWORD PlaybackType; |
||
| 2831 | DWORD BufferLength; |
||
| 2832 | } XFILECOMPRESSEDANIMATIONSET; |
||
| 2833 | #pragma pack(pop) |
||
| 2834 | |||
| 2835 | #define XSKINEXP_TEMPLATES \ |
||
| 2836 | "xof 0303txt 0032\ |
||
| 2837 | template XSkinMeshHeader \ |
||
| 2838 | { \ |
||
| 2839 | <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \ |
||
| 2840 | WORD nMaxSkinWeightsPerVertex; \ |
||
| 2841 | WORD nMaxSkinWeightsPerFace; \ |
||
| 2842 | WORD nBones; \ |
||
| 2843 | } \ |
||
| 2844 | template VertexDuplicationIndices \ |
||
| 2845 | { \ |
||
| 2846 | <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \ |
||
| 2847 | DWORD nIndices; \ |
||
| 2848 | DWORD nOriginalVertices; \ |
||
| 2849 | array DWORD indices[nIndices]; \ |
||
| 2850 | } \ |
||
| 2851 | template FaceAdjacency \ |
||
| 2852 | { \ |
||
| 2853 | <A64C844A-E282-4756-8B80-250CDE04398C> \ |
||
| 2854 | DWORD nIndices; \ |
||
| 2855 | array DWORD indices[nIndices]; \ |
||
| 2856 | } \ |
||
| 2857 | template SkinWeights \ |
||
| 2858 | { \ |
||
| 2859 | <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \ |
||
| 2860 | STRING transformNodeName; \ |
||
| 2861 | DWORD nWeights; \ |
||
| 2862 | array DWORD vertexIndices[nWeights]; \ |
||
| 2863 | array float weights[nWeights]; \ |
||
| 2864 | Matrix4x4 matrixOffset; \ |
||
| 2865 | } \ |
||
| 2866 | template Patch \ |
||
| 2867 | { \ |
||
| 2868 | <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \ |
||
| 2869 | DWORD nControlIndices; \ |
||
| 2870 | array DWORD controlIndices[nControlIndices]; \ |
||
| 2871 | } \ |
||
| 2872 | template PatchMesh \ |
||
| 2873 | { \ |
||
| 2874 | <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \ |
||
| 2875 | DWORD nVertices; \ |
||
| 2876 | array Vector vertices[nVertices]; \ |
||
| 2877 | DWORD nPatches; \ |
||
| 2878 | array Patch patches[nPatches]; \ |
||
| 2879 | [ ... ] \ |
||
| 2880 | } \ |
||
| 2881 | template PatchMesh9 \ |
||
| 2882 | { \ |
||
| 2883 | <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \ |
||
| 2884 | DWORD Type; \ |
||
| 2885 | DWORD Degree; \ |
||
| 2886 | DWORD Basis; \ |
||
| 2887 | DWORD nVertices; \ |
||
| 2888 | array Vector vertices[nVertices]; \ |
||
| 2889 | DWORD nPatches; \ |
||
| 2890 | array Patch patches[nPatches]; \ |
||
| 2891 | [ ... ] \ |
||
| 2892 | } " \ |
||
| 2893 | "template EffectFloats \ |
||
| 2894 | { \ |
||
| 2895 | <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \ |
||
| 2896 | DWORD nFloats; \ |
||
| 2897 | array float Floats[nFloats]; \ |
||
| 2898 | } \ |
||
| 2899 | template EffectString \ |
||
| 2900 | { \ |
||
| 2901 | <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \ |
||
| 2902 | STRING Value; \ |
||
| 2903 | } \ |
||
| 2904 | template EffectDWord \ |
||
| 2905 | { \ |
||
| 2906 | <622C0ED0-956E-4da9-908A-2AF94F3CE716> \ |
||
| 2907 | DWORD Value; \ |
||
| 2908 | } " \ |
||
| 2909 | "template EffectParamFloats \ |
||
| 2910 | { \ |
||
| 2911 | <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \ |
||
| 2912 | STRING ParamName; \ |
||
| 2913 | DWORD nFloats; \ |
||
| 2914 | array float Floats[nFloats]; \ |
||
| 2915 | } " \ |
||
| 2916 | "template EffectParamString \ |
||
| 2917 | { \ |
||
| 2918 | <1DBC4C88-94C1-46ee-9076-2C28818C9481> \ |
||
| 2919 | STRING ParamName; \ |
||
| 2920 | STRING Value; \ |
||
| 2921 | } \ |
||
| 2922 | template EffectParamDWord \ |
||
| 2923 | { \ |
||
| 2924 | <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \ |
||
| 2925 | STRING ParamName; \ |
||
| 2926 | DWORD Value; \ |
||
| 2927 | } \ |
||
| 2928 | template EffectInstance \ |
||
| 2929 | { \ |
||
| 2930 | <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \ |
||
| 2931 | STRING EffectFilename; \ |
||
| 2932 | [ ... ] \ |
||
| 2933 | } " \ |
||
| 2934 | "template AnimTicksPerSecond \ |
||
| 2935 | { \ |
||
| 2936 | <9E415A43-7BA6-4a73-8743-B73D47E88476> \ |
||
| 2937 | DWORD AnimTicksPerSecond; \ |
||
| 2938 | } \ |
||
| 2939 | template CompressedAnimationSet \ |
||
| 2940 | { \ |
||
| 2941 | <7F9B00B3-F125-4890-876E-1C42BF697C4D> \ |
||
| 2942 | DWORD CompressedBlockSize; \ |
||
| 2943 | FLOAT TicksPerSec; \ |
||
| 2944 | DWORD PlaybackType; \ |
||
| 2945 | DWORD BufferLength; \ |
||
| 2946 | array DWORD CompressedData[BufferLength]; \ |
||
| 2947 | } " |
||
| 2948 | |||
| 2949 | #define XEXTENSIONS_TEMPLATES \ |
||
| 2950 | "xof 0303txt 0032\ |
||
| 2951 | template FVFData \ |
||
| 2952 | { \ |
||
| 2953 | <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \ |
||
| 2954 | DWORD dwFVF; \ |
||
| 2955 | DWORD nDWords; \ |
||
| 2956 | array DWORD data[nDWords]; \ |
||
| 2957 | } \ |
||
| 2958 | template VertexElement \ |
||
| 2959 | { \ |
||
| 2960 | <F752461C-1E23-48f6-B9F8-8350850F336F> \ |
||
| 2961 | DWORD Type; \ |
||
| 2962 | DWORD Method; \ |
||
| 2963 | DWORD Usage; \ |
||
| 2964 | DWORD UsageIndex; \ |
||
| 2965 | } \ |
||
| 2966 | template DeclData \ |
||
| 2967 | { \ |
||
| 2968 | <BF22E553-292C-4781-9FEA-62BD554BDD93> \ |
||
| 2969 | DWORD nElements; \ |
||
| 2970 | array VertexElement Elements[nElements]; \ |
||
| 2971 | DWORD nDWords; \ |
||
| 2972 | array DWORD data[nDWords]; \ |
||
| 2973 | } \ |
||
| 2974 | template PMAttributeRange \ |
||
| 2975 | { \ |
||
| 2976 | <917E0427-C61E-4a14-9C64-AFE65F9E9844> \ |
||
| 2977 | DWORD iFaceOffset; \ |
||
| 2978 | DWORD nFacesMin; \ |
||
| 2979 | DWORD nFacesMax; \ |
||
| 2980 | DWORD iVertexOffset; \ |
||
| 2981 | DWORD nVerticesMin; \ |
||
| 2982 | DWORD nVerticesMax; \ |
||
| 2983 | } \ |
||
| 2984 | template PMVSplitRecord \ |
||
| 2985 | { \ |
||
| 2986 | <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \ |
||
| 2987 | DWORD iFaceCLW; \ |
||
| 2988 | DWORD iVlrOffset; \ |
||
| 2989 | DWORD iCode; \ |
||
| 2990 | } \ |
||
| 2991 | template PMInfo \ |
||
| 2992 | { \ |
||
| 2993 | <B6C3E656-EC8B-4b92-9B62-681659522947> \ |
||
| 2994 | DWORD nAttributes; \ |
||
| 2995 | array PMAttributeRange attributeRanges[nAttributes]; \ |
||
| 2996 | DWORD nMaxValence; \ |
||
| 2997 | DWORD nMinLogicalVertices; \ |
||
| 2998 | DWORD nMaxLogicalVertices; \ |
||
| 2999 | DWORD nVSplits; \ |
||
| 3000 | array PMVSplitRecord splitRecords[nVSplits]; \ |
||
| 3001 | DWORD nAttributeMispredicts; \ |
||
| 3002 | array DWORD attributeMispredicts[nAttributeMispredicts]; \ |
||
| 3003 | } " |
||
| 3004 | |||
| 3005 | #endif //__D3DX9MESH_H__ |
||
| 3006 | |||
| 3007 |