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1 | pmbaty | 1 | /////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | // |
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5 | // File: d3dx9core.h |
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6 | // Content: D3DX core types and functions |
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7 | // |
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8 | /////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx9.h" |
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11 | |||
12 | #ifndef __D3DX9CORE_H__ |
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13 | #define __D3DX9CORE_H__ |
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14 | |||
15 | |||
16 | /////////////////////////////////////////////////////////////////////////// |
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17 | // D3DX_SDK_VERSION: |
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18 | // ----------------- |
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19 | // This identifier is passed to D3DXCheckVersion in order to ensure that an |
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20 | // application was built against the correct header files and lib files. |
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21 | // This number is incremented whenever a header (or other) change would |
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22 | // require applications to be rebuilt. If the version doesn't match, |
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23 | // D3DXCheckVersion will return FALSE. (The number itself has no meaning.) |
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24 | /////////////////////////////////////////////////////////////////////////// |
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25 | |||
26 | #define D3DX_VERSION 0x0902 |
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27 | |||
28 | #define D3DX_SDK_VERSION 42 |
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29 | |||
30 | #ifdef __cplusplus |
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31 | extern "C" { |
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32 | #endif //__cplusplus |
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33 | |||
34 | BOOL WINAPI |
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35 | D3DXCheckVersion(UINT D3DSdkVersion, UINT D3DXSdkVersion); |
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36 | |||
37 | #ifdef __cplusplus |
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38 | } |
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39 | #endif //__cplusplus |
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40 | |||
41 | |||
42 | |||
43 | /////////////////////////////////////////////////////////////////////////// |
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44 | // D3DXDebugMute |
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45 | // Mutes D3DX and D3D debug spew (TRUE - mute, FALSE - not mute) |
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46 | // |
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47 | // returns previous mute value |
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48 | // |
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49 | /////////////////////////////////////////////////////////////////////////// |
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50 | |||
51 | #ifdef __cplusplus |
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52 | extern "C" { |
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53 | #endif //__cplusplus |
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54 | |||
55 | BOOL WINAPI |
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56 | D3DXDebugMute(BOOL Mute); |
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57 | |||
58 | #ifdef __cplusplus |
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59 | } |
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60 | #endif //__cplusplus |
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61 | |||
62 | |||
63 | /////////////////////////////////////////////////////////////////////////// |
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64 | // D3DXGetDriverLevel: |
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65 | // Returns driver version information: |
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66 | // |
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67 | // 700 - DX7 level driver |
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68 | // 800 - DX8 level driver |
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69 | // 900 - DX9 level driver |
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70 | /////////////////////////////////////////////////////////////////////////// |
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71 | |||
72 | #ifdef __cplusplus |
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73 | extern "C" { |
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74 | #endif //__cplusplus |
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75 | |||
76 | UINT WINAPI |
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77 | D3DXGetDriverLevel(LPDIRECT3DDEVICE9 pDevice); |
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78 | |||
79 | #ifdef __cplusplus |
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80 | } |
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81 | #endif //__cplusplus |
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82 | |||
83 | |||
84 | /////////////////////////////////////////////////////////////////////////// |
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85 | // ID3DXBuffer: |
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86 | // ------------ |
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87 | // The buffer object is used by D3DX to return arbitrary size data. |
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88 | // |
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89 | // GetBufferPointer - |
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90 | // Returns a pointer to the beginning of the buffer. |
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91 | // |
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92 | // GetBufferSize - |
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93 | // Returns the size of the buffer, in bytes. |
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94 | /////////////////////////////////////////////////////////////////////////// |
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95 | |||
96 | typedef interface ID3DXBuffer ID3DXBuffer; |
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97 | typedef interface ID3DXBuffer *LPD3DXBUFFER; |
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98 | |||
99 | // {8BA5FB08-5195-40e2-AC58-0D989C3A0102} |
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100 | DEFINE_GUID(IID_ID3DXBuffer, |
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101 | 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); |
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102 | |||
103 | #undef INTERFACE |
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104 | #define INTERFACE ID3DXBuffer |
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105 | |||
106 | DECLARE_INTERFACE_(ID3DXBuffer, IUnknown) |
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107 | { |
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108 | // IUnknown |
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109 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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110 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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111 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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112 | |||
113 | // ID3DXBuffer |
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114 | STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE; |
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115 | STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE; |
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116 | }; |
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117 | |||
118 | |||
119 | |||
120 | ////////////////////////////////////////////////////////////////////////////// |
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121 | // D3DXSPRITE flags: |
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122 | // ----------------- |
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123 | // D3DXSPRITE_DONOTSAVESTATE |
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124 | // Specifies device state is not to be saved and restored in Begin/End. |
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125 | // D3DXSPRITE_DONOTMODIFY_RENDERSTATE |
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126 | // Specifies device render state is not to be changed in Begin. The device |
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127 | // is assumed to be in a valid state to draw vertices containing POSITION0, |
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128 | // TEXCOORD0, and COLOR0 data. |
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129 | // D3DXSPRITE_OBJECTSPACE |
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130 | // The WORLD, VIEW, and PROJECTION transforms are NOT modified. The |
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131 | // transforms currently set to the device are used to transform the sprites |
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132 | // when the batch is drawn (at Flush or End). If this is not specified, |
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133 | // WORLD, VIEW, and PROJECTION transforms are modified so that sprites are |
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134 | // drawn in screenspace coordinates. |
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135 | // D3DXSPRITE_BILLBOARD |
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136 | // Rotates each sprite about its center so that it is facing the viewer. |
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137 | // D3DXSPRITE_ALPHABLEND |
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138 | // Enables ALPHABLEND(SRCALPHA, INVSRCALPHA) and ALPHATEST(alpha > 0). |
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139 | // ID3DXFont expects this to be set when drawing text. |
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140 | // D3DXSPRITE_SORT_TEXTURE |
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141 | // Sprites are sorted by texture prior to drawing. This is recommended when |
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142 | // drawing non-overlapping sprites of uniform depth. For example, drawing |
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143 | // screen-aligned text with ID3DXFont. |
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144 | // D3DXSPRITE_SORT_DEPTH_FRONTTOBACK |
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145 | // Sprites are sorted by depth front-to-back prior to drawing. This is |
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146 | // recommended when drawing opaque sprites of varying depths. |
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147 | // D3DXSPRITE_SORT_DEPTH_BACKTOFRONT |
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148 | // Sprites are sorted by depth back-to-front prior to drawing. This is |
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149 | // recommended when drawing transparent sprites of varying depths. |
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150 | // D3DXSPRITE_DO_NOT_ADDREF_TEXTURE |
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151 | // Disables calling AddRef() on every draw, and Release() on Flush() for |
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152 | // better performance. |
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153 | ////////////////////////////////////////////////////////////////////////////// |
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154 | |||
155 | #define D3DXSPRITE_DONOTSAVESTATE (1 << 0) |
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156 | #define D3DXSPRITE_DONOTMODIFY_RENDERSTATE (1 << 1) |
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157 | #define D3DXSPRITE_OBJECTSPACE (1 << 2) |
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158 | #define D3DXSPRITE_BILLBOARD (1 << 3) |
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159 | #define D3DXSPRITE_ALPHABLEND (1 << 4) |
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160 | #define D3DXSPRITE_SORT_TEXTURE (1 << 5) |
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161 | #define D3DXSPRITE_SORT_DEPTH_FRONTTOBACK (1 << 6) |
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162 | #define D3DXSPRITE_SORT_DEPTH_BACKTOFRONT (1 << 7) |
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163 | #define D3DXSPRITE_DO_NOT_ADDREF_TEXTURE (1 << 8) |
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164 | |||
165 | |||
166 | ////////////////////////////////////////////////////////////////////////////// |
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167 | // ID3DXSprite: |
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168 | // ------------ |
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169 | // This object intends to provide an easy way to drawing sprites using D3D. |
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170 | // |
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171 | // Begin - |
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172 | // Prepares device for drawing sprites. |
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173 | // |
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174 | // Draw - |
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175 | // Draws a sprite. Before transformation, the sprite is the size of |
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176 | // SrcRect, with its top-left corner specified by Position. The color |
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177 | // and alpha channels are modulated by Color. |
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178 | // |
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179 | // Flush - |
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180 | // Forces all batched sprites to submitted to the device. |
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181 | // |
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182 | // End - |
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183 | // Restores device state to how it was when Begin was called. |
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184 | // |
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185 | // OnLostDevice, OnResetDevice - |
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186 | // Call OnLostDevice() on this object before calling Reset() on the |
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187 | // device, so that this object can release any stateblocks and video |
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188 | // memory resources. After Reset(), the call OnResetDevice(). |
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189 | ////////////////////////////////////////////////////////////////////////////// |
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190 | |||
191 | typedef interface ID3DXSprite ID3DXSprite; |
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192 | typedef interface ID3DXSprite *LPD3DXSPRITE; |
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193 | |||
194 | |||
195 | // {BA0B762D-7D28-43ec-B9DC-2F84443B0614} |
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196 | DEFINE_GUID(IID_ID3DXSprite, |
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197 | 0xba0b762d, 0x7d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); |
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198 | |||
199 | |||
200 | #undef INTERFACE |
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201 | #define INTERFACE ID3DXSprite |
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202 | |||
203 | DECLARE_INTERFACE_(ID3DXSprite, IUnknown) |
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204 | { |
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205 | // IUnknown |
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206 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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207 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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208 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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209 | |||
210 | // ID3DXSprite |
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211 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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212 | |||
213 | STDMETHOD(GetTransform)(THIS_ D3DXMATRIX *pTransform) PURE; |
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214 | STDMETHOD(SetTransform)(THIS_ CONST D3DXMATRIX *pTransform) PURE; |
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215 | |||
216 | STDMETHOD(SetWorldViewRH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; |
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217 | STDMETHOD(SetWorldViewLH)(THIS_ CONST D3DXMATRIX *pWorld, CONST D3DXMATRIX *pView) PURE; |
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218 | |||
219 | STDMETHOD(Begin)(THIS_ DWORD Flags) PURE; |
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220 | STDMETHOD(Draw)(THIS_ LPDIRECT3DTEXTURE9 pTexture, CONST RECT *pSrcRect, CONST D3DXVECTOR3 *pCenter, CONST D3DXVECTOR3 *pPosition, D3DCOLOR Color) PURE; |
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221 | STDMETHOD(Flush)(THIS) PURE; |
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222 | STDMETHOD(End)(THIS) PURE; |
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223 | |||
224 | STDMETHOD(OnLostDevice)(THIS) PURE; |
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225 | STDMETHOD(OnResetDevice)(THIS) PURE; |
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226 | }; |
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227 | |||
228 | |||
229 | #ifdef __cplusplus |
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230 | extern "C" { |
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231 | #endif //__cplusplus |
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232 | |||
233 | HRESULT WINAPI |
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234 | D3DXCreateSprite( |
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235 | LPDIRECT3DDEVICE9 pDevice, |
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236 | LPD3DXSPRITE* ppSprite); |
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237 | |||
238 | #ifdef __cplusplus |
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239 | } |
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240 | #endif //__cplusplus |
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241 | |||
242 | |||
243 | |||
244 | ////////////////////////////////////////////////////////////////////////////// |
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245 | // ID3DXFont: |
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246 | // ---------- |
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247 | // Font objects contain the textures and resources needed to render a specific |
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248 | // font on a specific device. |
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249 | // |
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250 | // GetGlyphData - |
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251 | // Returns glyph cache data, for a given glyph. |
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252 | // |
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253 | // PreloadCharacters/PreloadGlyphs/PreloadText - |
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254 | // Preloads glyphs into the glyph cache textures. |
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255 | // |
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256 | // DrawText - |
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257 | // Draws formatted text on a D3D device. Some parameters are |
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258 | // surprisingly similar to those of GDI's DrawText function. See GDI |
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259 | // documentation for a detailed description of these parameters. |
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260 | // If pSprite is NULL, an internal sprite object will be used. |
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261 | // |
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262 | // OnLostDevice, OnResetDevice - |
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263 | // Call OnLostDevice() on this object before calling Reset() on the |
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264 | // device, so that this object can release any stateblocks and video |
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265 | // memory resources. After Reset(), the call OnResetDevice(). |
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266 | ////////////////////////////////////////////////////////////////////////////// |
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267 | |||
268 | typedef struct _D3DXFONT_DESCA |
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269 | { |
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270 | INT Height; |
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271 | UINT Width; |
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272 | UINT Weight; |
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273 | UINT MipLevels; |
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274 | BOOL Italic; |
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275 | BYTE CharSet; |
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276 | BYTE OutputPrecision; |
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277 | BYTE Quality; |
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278 | BYTE PitchAndFamily; |
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279 | CHAR FaceName[LF_FACESIZE]; |
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280 | |||
281 | } D3DXFONT_DESCA, *LPD3DXFONT_DESCA; |
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282 | |||
283 | typedef struct _D3DXFONT_DESCW |
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284 | { |
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285 | INT Height; |
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286 | UINT Width; |
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287 | UINT Weight; |
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288 | UINT MipLevels; |
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289 | BOOL Italic; |
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290 | BYTE CharSet; |
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291 | BYTE OutputPrecision; |
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292 | BYTE Quality; |
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293 | BYTE PitchAndFamily; |
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294 | WCHAR FaceName[LF_FACESIZE]; |
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295 | |||
296 | } D3DXFONT_DESCW, *LPD3DXFONT_DESCW; |
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297 | |||
298 | #ifdef UNICODE |
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299 | typedef D3DXFONT_DESCW D3DXFONT_DESC; |
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300 | typedef LPD3DXFONT_DESCW LPD3DXFONT_DESC; |
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301 | #else |
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302 | typedef D3DXFONT_DESCA D3DXFONT_DESC; |
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303 | typedef LPD3DXFONT_DESCA LPD3DXFONT_DESC; |
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304 | #endif |
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305 | |||
306 | |||
307 | typedef interface ID3DXFont ID3DXFont; |
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308 | typedef interface ID3DXFont *LPD3DXFONT; |
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309 | |||
310 | |||
311 | // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} |
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312 | DEFINE_GUID(IID_ID3DXFont, |
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313 | 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); |
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314 | |||
315 | |||
316 | #undef INTERFACE |
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317 | #define INTERFACE ID3DXFont |
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318 | |||
319 | DECLARE_INTERFACE_(ID3DXFont, IUnknown) |
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320 | { |
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321 | // IUnknown |
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322 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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323 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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324 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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325 | |||
326 | // ID3DXFont |
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327 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE; |
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328 | STDMETHOD(GetDescA)(THIS_ D3DXFONT_DESCA *pDesc) PURE; |
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329 | STDMETHOD(GetDescW)(THIS_ D3DXFONT_DESCW *pDesc) PURE; |
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330 | STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; |
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331 | STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; |
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332 | |||
333 | STDMETHOD_(HDC, GetDC)(THIS) PURE; |
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334 | STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, LPDIRECT3DTEXTURE9 *ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; |
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335 | |||
336 | STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; |
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337 | STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; |
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338 | STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; |
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339 | STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; |
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340 | |||
341 | STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DXSPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; |
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342 | STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DXSPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, DWORD Format, D3DCOLOR Color) PURE; |
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343 | |||
344 | STDMETHOD(OnLostDevice)(THIS) PURE; |
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345 | STDMETHOD(OnResetDevice)(THIS) PURE; |
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346 | |||
347 | #ifdef __cplusplus |
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348 | #ifdef UNICODE |
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349 | HRESULT GetDesc(D3DXFONT_DESCW *pDesc) { return GetDescW(pDesc); } |
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350 | HRESULT PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } |
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351 | #else |
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352 | HRESULT GetDesc(D3DXFONT_DESCA *pDesc) { return GetDescA(pDesc); } |
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353 | HRESULT PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } |
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354 | #endif |
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355 | #endif //__cplusplus |
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356 | }; |
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357 | |||
358 | #ifndef GetTextMetrics |
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359 | #ifdef UNICODE |
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360 | #define GetTextMetrics GetTextMetricsW |
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361 | #else |
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362 | #define GetTextMetrics GetTextMetricsA |
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363 | #endif |
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364 | #endif |
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365 | |||
366 | #ifndef DrawText |
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367 | #ifdef UNICODE |
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368 | #define DrawText DrawTextW |
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369 | #else |
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370 | #define DrawText DrawTextA |
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371 | #endif |
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372 | #endif |
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373 | |||
374 | |||
375 | #ifdef __cplusplus |
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376 | extern "C" { |
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377 | #endif //__cplusplus |
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378 | |||
379 | |||
380 | HRESULT WINAPI |
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381 | D3DXCreateFontA( |
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382 | LPDIRECT3DDEVICE9 pDevice, |
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383 | INT Height, |
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384 | UINT Width, |
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385 | UINT Weight, |
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386 | UINT MipLevels, |
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387 | BOOL Italic, |
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388 | DWORD CharSet, |
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389 | DWORD OutputPrecision, |
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390 | DWORD Quality, |
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391 | DWORD PitchAndFamily, |
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392 | LPCSTR pFaceName, |
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393 | LPD3DXFONT* ppFont); |
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394 | |||
395 | HRESULT WINAPI |
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396 | D3DXCreateFontW( |
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397 | LPDIRECT3DDEVICE9 pDevice, |
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398 | INT Height, |
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399 | UINT Width, |
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400 | UINT Weight, |
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401 | UINT MipLevels, |
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402 | BOOL Italic, |
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403 | DWORD CharSet, |
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404 | DWORD OutputPrecision, |
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405 | DWORD Quality, |
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406 | DWORD PitchAndFamily, |
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407 | LPCWSTR pFaceName, |
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408 | LPD3DXFONT* ppFont); |
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409 | |||
410 | #ifdef UNICODE |
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411 | #define D3DXCreateFont D3DXCreateFontW |
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412 | #else |
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413 | #define D3DXCreateFont D3DXCreateFontA |
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414 | #endif |
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415 | |||
416 | |||
417 | HRESULT WINAPI |
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418 | D3DXCreateFontIndirectA( |
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419 | LPDIRECT3DDEVICE9 pDevice, |
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420 | CONST D3DXFONT_DESCA* pDesc, |
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421 | LPD3DXFONT* ppFont); |
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422 | |||
423 | HRESULT WINAPI |
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424 | D3DXCreateFontIndirectW( |
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425 | LPDIRECT3DDEVICE9 pDevice, |
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426 | CONST D3DXFONT_DESCW* pDesc, |
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427 | LPD3DXFONT* ppFont); |
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428 | |||
429 | #ifdef UNICODE |
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430 | #define D3DXCreateFontIndirect D3DXCreateFontIndirectW |
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431 | #else |
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432 | #define D3DXCreateFontIndirect D3DXCreateFontIndirectA |
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433 | #endif |
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434 | |||
435 | |||
436 | #ifdef __cplusplus |
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437 | } |
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438 | #endif //__cplusplus |
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439 | |||
440 | |||
441 | |||
442 | /////////////////////////////////////////////////////////////////////////// |
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443 | // ID3DXRenderToSurface: |
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444 | // --------------------- |
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445 | // This object abstracts rendering to surfaces. These surfaces do not |
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446 | // necessarily need to be render targets. If they are not, a compatible |
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447 | // render target is used, and the result copied into surface at end scene. |
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448 | // |
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449 | // BeginScene, EndScene - |
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450 | // Call BeginScene() and EndScene() at the beginning and ending of your |
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451 | // scene. These calls will setup and restore render targets, viewports, |
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452 | // etc.. |
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453 | // |
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454 | // OnLostDevice, OnResetDevice - |
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455 | // Call OnLostDevice() on this object before calling Reset() on the |
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456 | // device, so that this object can release any stateblocks and video |
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457 | // memory resources. After Reset(), the call OnResetDevice(). |
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458 | /////////////////////////////////////////////////////////////////////////// |
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459 | |||
460 | typedef struct _D3DXRTS_DESC |
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461 | { |
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462 | UINT Width; |
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463 | UINT Height; |
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464 | D3DFORMAT Format; |
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465 | BOOL DepthStencil; |
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466 | D3DFORMAT DepthStencilFormat; |
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467 | |||
468 | } D3DXRTS_DESC, *LPD3DXRTS_DESC; |
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469 | |||
470 | |||
471 | typedef interface ID3DXRenderToSurface ID3DXRenderToSurface; |
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472 | typedef interface ID3DXRenderToSurface *LPD3DXRENDERTOSURFACE; |
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473 | |||
474 | |||
475 | // {6985F346-2C3D-43b3-BE8B-DAAE8A03D894} |
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476 | DEFINE_GUID(IID_ID3DXRenderToSurface, |
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477 | 0x6985f346, 0x2c3d, 0x43b3, 0xbe, 0x8b, 0xda, 0xae, 0x8a, 0x3, 0xd8, 0x94); |
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478 | |||
479 | |||
480 | #undef INTERFACE |
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481 | #define INTERFACE ID3DXRenderToSurface |
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482 | |||
483 | DECLARE_INTERFACE_(ID3DXRenderToSurface, IUnknown) |
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484 | { |
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485 | // IUnknown |
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486 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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487 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
488 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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489 | |||
490 | // ID3DXRenderToSurface |
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491 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
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492 | STDMETHOD(GetDesc)(THIS_ D3DXRTS_DESC* pDesc) PURE; |
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493 | |||
494 | STDMETHOD(BeginScene)(THIS_ LPDIRECT3DSURFACE9 pSurface, CONST D3DVIEWPORT9* pViewport) PURE; |
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495 | STDMETHOD(EndScene)(THIS_ DWORD MipFilter) PURE; |
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496 | |||
497 | STDMETHOD(OnLostDevice)(THIS) PURE; |
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498 | STDMETHOD(OnResetDevice)(THIS) PURE; |
||
499 | }; |
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500 | |||
501 | |||
502 | #ifdef __cplusplus |
||
503 | extern "C" { |
||
504 | #endif //__cplusplus |
||
505 | |||
506 | HRESULT WINAPI |
||
507 | D3DXCreateRenderToSurface( |
||
508 | LPDIRECT3DDEVICE9 pDevice, |
||
509 | UINT Width, |
||
510 | UINT Height, |
||
511 | D3DFORMAT Format, |
||
512 | BOOL DepthStencil, |
||
513 | D3DFORMAT DepthStencilFormat, |
||
514 | LPD3DXRENDERTOSURFACE* ppRenderToSurface); |
||
515 | |||
516 | #ifdef __cplusplus |
||
517 | } |
||
518 | #endif //__cplusplus |
||
519 | |||
520 | |||
521 | |||
522 | /////////////////////////////////////////////////////////////////////////// |
||
523 | // ID3DXRenderToEnvMap: |
||
524 | // -------------------- |
||
525 | // This object abstracts rendering to environment maps. These surfaces |
||
526 | // do not necessarily need to be render targets. If they are not, a |
||
527 | // compatible render target is used, and the result copied into the |
||
528 | // environment map at end scene. |
||
529 | // |
||
530 | // BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - |
||
531 | // This function initiates the rendering of the environment map. As |
||
532 | // parameters, you pass the textures in which will get filled in with |
||
533 | // the resulting environment map. |
||
534 | // |
||
535 | // Face - |
||
536 | // Call this function to initiate the drawing of each face. For each |
||
537 | // environment map, you will call this six times.. once for each face |
||
538 | // in D3DCUBEMAP_FACES. |
||
539 | // |
||
540 | // End - |
||
541 | // This will restore all render targets, and if needed compose all the |
||
542 | // rendered faces into the environment map surfaces. |
||
543 | // |
||
544 | // OnLostDevice, OnResetDevice - |
||
545 | // Call OnLostDevice() on this object before calling Reset() on the |
||
546 | // device, so that this object can release any stateblocks and video |
||
547 | // memory resources. After Reset(), the call OnResetDevice(). |
||
548 | /////////////////////////////////////////////////////////////////////////// |
||
549 | |||
550 | typedef struct _D3DXRTE_DESC |
||
551 | { |
||
552 | UINT Size; |
||
553 | UINT MipLevels; |
||
554 | D3DFORMAT Format; |
||
555 | BOOL DepthStencil; |
||
556 | D3DFORMAT DepthStencilFormat; |
||
557 | |||
558 | } D3DXRTE_DESC, *LPD3DXRTE_DESC; |
||
559 | |||
560 | |||
561 | typedef interface ID3DXRenderToEnvMap ID3DXRenderToEnvMap; |
||
562 | typedef interface ID3DXRenderToEnvMap *LPD3DXRenderToEnvMap; |
||
563 | |||
564 | |||
565 | // {313F1B4B-C7B0-4fa2-9D9D-8D380B64385E} |
||
566 | DEFINE_GUID(IID_ID3DXRenderToEnvMap, |
||
567 | 0x313f1b4b, 0xc7b0, 0x4fa2, 0x9d, 0x9d, 0x8d, 0x38, 0xb, 0x64, 0x38, 0x5e); |
||
568 | |||
569 | |||
570 | #undef INTERFACE |
||
571 | #define INTERFACE ID3DXRenderToEnvMap |
||
572 | |||
573 | DECLARE_INTERFACE_(ID3DXRenderToEnvMap, IUnknown) |
||
574 | { |
||
575 | // IUnknown |
||
576 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
577 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
578 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
579 | |||
580 | // ID3DXRenderToEnvMap |
||
581 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
582 | STDMETHOD(GetDesc)(THIS_ D3DXRTE_DESC* pDesc) PURE; |
||
583 | |||
584 | STDMETHOD(BeginCube)(THIS_ |
||
585 | LPDIRECT3DCUBETEXTURE9 pCubeTex) PURE; |
||
586 | |||
587 | STDMETHOD(BeginSphere)(THIS_ |
||
588 | LPDIRECT3DTEXTURE9 pTex) PURE; |
||
589 | |||
590 | STDMETHOD(BeginHemisphere)(THIS_ |
||
591 | LPDIRECT3DTEXTURE9 pTexZPos, |
||
592 | LPDIRECT3DTEXTURE9 pTexZNeg) PURE; |
||
593 | |||
594 | STDMETHOD(BeginParabolic)(THIS_ |
||
595 | LPDIRECT3DTEXTURE9 pTexZPos, |
||
596 | LPDIRECT3DTEXTURE9 pTexZNeg) PURE; |
||
597 | |||
598 | STDMETHOD(Face)(THIS_ D3DCUBEMAP_FACES Face, DWORD MipFilter) PURE; |
||
599 | STDMETHOD(End)(THIS_ DWORD MipFilter) PURE; |
||
600 | |||
601 | STDMETHOD(OnLostDevice)(THIS) PURE; |
||
602 | STDMETHOD(OnResetDevice)(THIS) PURE; |
||
603 | }; |
||
604 | |||
605 | |||
606 | #ifdef __cplusplus |
||
607 | extern "C" { |
||
608 | #endif //__cplusplus |
||
609 | |||
610 | HRESULT WINAPI |
||
611 | D3DXCreateRenderToEnvMap( |
||
612 | LPDIRECT3DDEVICE9 pDevice, |
||
613 | UINT Size, |
||
614 | UINT MipLevels, |
||
615 | D3DFORMAT Format, |
||
616 | BOOL DepthStencil, |
||
617 | D3DFORMAT DepthStencilFormat, |
||
618 | LPD3DXRenderToEnvMap* ppRenderToEnvMap); |
||
619 | |||
620 | #ifdef __cplusplus |
||
621 | } |
||
622 | #endif //__cplusplus |
||
623 | |||
624 | |||
625 | |||
626 | /////////////////////////////////////////////////////////////////////////// |
||
627 | // ID3DXLine: |
||
628 | // ------------ |
||
629 | // This object intends to provide an easy way to draw lines using D3D. |
||
630 | // |
||
631 | // Begin - |
||
632 | // Prepares device for drawing lines |
||
633 | // |
||
634 | // Draw - |
||
635 | // Draws a line strip in screen-space. |
||
636 | // Input is in the form of a array defining points on the line strip. of D3DXVECTOR2 |
||
637 | // |
||
638 | // DrawTransform - |
||
639 | // Draws a line in screen-space with a specified input transformation matrix. |
||
640 | // |
||
641 | // End - |
||
642 | // Restores device state to how it was when Begin was called. |
||
643 | // |
||
644 | // SetPattern - |
||
645 | // Applies a stipple pattern to the line. Input is one 32-bit |
||
646 | // DWORD which describes the stipple pattern. 1 is opaque, 0 is |
||
647 | // transparent. |
||
648 | // |
||
649 | // SetPatternScale - |
||
650 | // Stretches the stipple pattern in the u direction. Input is one |
||
651 | // floating-point value. 0.0f is no scaling, whereas 1.0f doubles |
||
652 | // the length of the stipple pattern. |
||
653 | // |
||
654 | // SetWidth - |
||
655 | // Specifies the thickness of the line in the v direction. Input is |
||
656 | // one floating-point value. |
||
657 | // |
||
658 | // SetAntialias - |
||
659 | // Toggles line antialiasing. Input is a BOOL. |
||
660 | // TRUE = Antialiasing on. |
||
661 | // FALSE = Antialiasing off. |
||
662 | // |
||
663 | // SetGLLines - |
||
664 | // Toggles non-antialiased OpenGL line emulation. Input is a BOOL. |
||
665 | // TRUE = OpenGL line emulation on. |
||
666 | // FALSE = OpenGL line emulation off. |
||
667 | // |
||
668 | // OpenGL line: Regular line: |
||
669 | // *\ *\ |
||
670 | // | \ / \ |
||
671 | // | \ *\ \ |
||
672 | // *\ \ \ \ |
||
673 | // \ \ \ \ |
||
674 | // \ * \ * |
||
675 | // \ | \ / |
||
676 | // \| * |
||
677 | // * |
||
678 | // |
||
679 | // OnLostDevice, OnResetDevice - |
||
680 | // Call OnLostDevice() on this object before calling Reset() on the |
||
681 | // device, so that this object can release any stateblocks and video |
||
682 | // memory resources. After Reset(), the call OnResetDevice(). |
||
683 | /////////////////////////////////////////////////////////////////////////// |
||
684 | |||
685 | |||
686 | typedef interface ID3DXLine ID3DXLine; |
||
687 | typedef interface ID3DXLine *LPD3DXLINE; |
||
688 | |||
689 | |||
690 | // {D379BA7F-9042-4ac4-9F5E-58192A4C6BD8} |
||
691 | DEFINE_GUID(IID_ID3DXLine, |
||
692 | 0xd379ba7f, 0x9042, 0x4ac4, 0x9f, 0x5e, 0x58, 0x19, 0x2a, 0x4c, 0x6b, 0xd8); |
||
693 | |||
694 | #undef INTERFACE |
||
695 | #define INTERFACE ID3DXLine |
||
696 | |||
697 | DECLARE_INTERFACE_(ID3DXLine, IUnknown) |
||
698 | { |
||
699 | // IUnknown |
||
700 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
701 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
702 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
703 | |||
704 | // ID3DXLine |
||
705 | STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; |
||
706 | |||
707 | STDMETHOD(Begin)(THIS) PURE; |
||
708 | |||
709 | STDMETHOD(Draw)(THIS_ CONST D3DXVECTOR2 *pVertexList, |
||
710 | DWORD dwVertexListCount, D3DCOLOR Color) PURE; |
||
711 | |||
712 | STDMETHOD(DrawTransform)(THIS_ CONST D3DXVECTOR3 *pVertexList, |
||
713 | DWORD dwVertexListCount, CONST D3DXMATRIX* pTransform, |
||
714 | D3DCOLOR Color) PURE; |
||
715 | |||
716 | STDMETHOD(SetPattern)(THIS_ DWORD dwPattern) PURE; |
||
717 | STDMETHOD_(DWORD, GetPattern)(THIS) PURE; |
||
718 | |||
719 | STDMETHOD(SetPatternScale)(THIS_ FLOAT fPatternScale) PURE; |
||
720 | STDMETHOD_(FLOAT, GetPatternScale)(THIS) PURE; |
||
721 | |||
722 | STDMETHOD(SetWidth)(THIS_ FLOAT fWidth) PURE; |
||
723 | STDMETHOD_(FLOAT, GetWidth)(THIS) PURE; |
||
724 | |||
725 | STDMETHOD(SetAntialias)(THIS_ BOOL bAntialias) PURE; |
||
726 | STDMETHOD_(BOOL, GetAntialias)(THIS) PURE; |
||
727 | |||
728 | STDMETHOD(SetGLLines)(THIS_ BOOL bGLLines) PURE; |
||
729 | STDMETHOD_(BOOL, GetGLLines)(THIS) PURE; |
||
730 | |||
731 | STDMETHOD(End)(THIS) PURE; |
||
732 | |||
733 | STDMETHOD(OnLostDevice)(THIS) PURE; |
||
734 | STDMETHOD(OnResetDevice)(THIS) PURE; |
||
735 | }; |
||
736 | |||
737 | |||
738 | #ifdef __cplusplus |
||
739 | extern "C" { |
||
740 | #endif //__cplusplus |
||
741 | |||
742 | |||
743 | HRESULT WINAPI |
||
744 | D3DXCreateLine( |
||
745 | LPDIRECT3DDEVICE9 pDevice, |
||
746 | LPD3DXLINE* ppLine); |
||
747 | |||
748 | #ifdef __cplusplus |
||
749 | } |
||
750 | #endif //__cplusplus |
||
751 | |||
752 | #endif //__D3DX9CORE_H__ |
||
753 |