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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /*==========================================================================; |
| 2 | * |
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| 3 | * Copyright (C) Microsoft Corporation. All Rights Reserved. |
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| 4 | * |
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| 5 | * File: d3d9caps.h |
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| 6 | * Content: Direct3D capabilities include file |
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| 7 | * |
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| 8 | ***************************************************************************/ |
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| 9 | |||
| 10 | #ifndef _d3d9CAPS_H |
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| 11 | #define _d3d9CAPS_H |
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| 12 | |||
| 13 | #ifndef DIRECT3D_VERSION |
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| 14 | #define DIRECT3D_VERSION 0x0900 |
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| 15 | #endif //DIRECT3D_VERSION |
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| 16 | |||
| 17 | // include this file content only if compiling for DX9 interfaces |
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| 18 | #if(DIRECT3D_VERSION >= 0x0900) |
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| 19 | |||
| 20 | #if defined(_X86_) || defined(_IA64_) |
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| 21 | #pragma pack(4) |
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| 22 | #endif |
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| 23 | |||
| 24 | typedef struct _D3DVSHADERCAPS2_0 |
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| 25 | { |
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| 26 | DWORD Caps; |
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| 27 | INT DynamicFlowControlDepth; |
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| 28 | INT NumTemps; |
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| 29 | INT StaticFlowControlDepth; |
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| 30 | } D3DVSHADERCAPS2_0; |
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| 31 | |||
| 32 | #define D3DVS20CAPS_PREDICATION (1<<0) |
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| 33 | |||
| 34 | #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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| 35 | #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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| 36 | #define D3DVS20_MAX_NUMTEMPS 32 |
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| 37 | #define D3DVS20_MIN_NUMTEMPS 12 |
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| 38 | #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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| 39 | #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
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| 40 | |||
| 41 | typedef struct _D3DPSHADERCAPS2_0 |
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| 42 | { |
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| 43 | DWORD Caps; |
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| 44 | INT DynamicFlowControlDepth; |
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| 45 | INT NumTemps; |
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| 46 | INT StaticFlowControlDepth; |
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| 47 | INT NumInstructionSlots; |
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| 48 | } D3DPSHADERCAPS2_0; |
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| 49 | |||
| 50 | #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) |
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| 51 | #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) |
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| 52 | #define D3DPS20CAPS_PREDICATION (1<<2) |
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| 53 | #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) |
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| 54 | #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) |
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| 55 | |||
| 56 | #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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| 57 | #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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| 58 | #define D3DPS20_MAX_NUMTEMPS 32 |
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| 59 | #define D3DPS20_MIN_NUMTEMPS 12 |
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| 60 | #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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| 61 | #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
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| 62 | #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
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| 63 | #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
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| 64 | |||
| 65 | #define D3DMIN30SHADERINSTRUCTIONS 512 |
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| 66 | #define D3DMAX30SHADERINSTRUCTIONS 32768 |
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| 67 | |||
| 68 | |||
| 69 | typedef struct _D3DOVERLAYCAPS |
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| 70 | { |
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| 71 | UINT Caps; |
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| 72 | UINT MaxOverlayDisplayWidth; |
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| 73 | UINT MaxOverlayDisplayHeight; |
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| 74 | } D3DOVERLAYCAPS; |
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| 75 | |||
| 76 | #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 |
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| 77 | #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 |
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| 78 | #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 |
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| 79 | #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 |
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| 80 | #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 |
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| 81 | #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 |
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| 82 | #define D3DOVERLAYCAPS_STRETCHX 0x00000040 |
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| 83 | #define D3DOVERLAYCAPS_STRETCHY 0x00000080 |
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| 84 | |||
| 85 | |||
| 86 | typedef struct _D3DCONTENTPROTECTIONCAPS |
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| 87 | { |
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| 88 | DWORD Caps; |
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| 89 | GUID KeyExchangeType; |
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| 90 | UINT BufferAlignmentStart; |
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| 91 | UINT BlockAlignmentSize; |
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| 92 | ULONGLONG ProtectedMemorySize; |
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| 93 | } D3DCONTENTPROTECTIONCAPS; |
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| 94 | |||
| 95 | #define D3DCPCAPS_SOFTWARE 0x00000001 |
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| 96 | #define D3DCPCAPS_HARDWARE 0x00000002 |
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| 97 | #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004 |
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| 98 | #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008 |
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| 99 | #define D3DCPCAPS_CONTENTKEY 0x00000010 |
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| 100 | #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020 |
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| 101 | #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040 |
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| 102 | #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080 |
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| 103 | #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100 |
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| 104 | #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200 |
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| 105 | |||
| 106 | DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, |
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| 107 | 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); |
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| 108 | DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, |
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| 109 | 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); |
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| 110 | |||
| 111 | DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, |
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| 112 | 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); |
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| 113 | DEFINE_GUID(D3DKEYEXCHANGE_DXVA, |
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| 114 | 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); |
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| 115 | |||
| 116 | |||
| 117 | typedef struct _D3DCAPS9 |
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| 118 | { |
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| 119 | /* Device Info */ |
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| 120 | D3DDEVTYPE DeviceType; |
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| 121 | UINT AdapterOrdinal; |
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| 122 | |||
| 123 | /* Caps from DX7 Draw */ |
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| 124 | DWORD Caps; |
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| 125 | DWORD Caps2; |
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| 126 | DWORD Caps3; |
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| 127 | DWORD PresentationIntervals; |
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| 128 | |||
| 129 | /* Cursor Caps */ |
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| 130 | DWORD CursorCaps; |
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| 131 | |||
| 132 | /* 3D Device Caps */ |
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| 133 | DWORD DevCaps; |
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| 134 | |||
| 135 | DWORD PrimitiveMiscCaps; |
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| 136 | DWORD RasterCaps; |
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| 137 | DWORD ZCmpCaps; |
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| 138 | DWORD SrcBlendCaps; |
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| 139 | DWORD DestBlendCaps; |
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| 140 | DWORD AlphaCmpCaps; |
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| 141 | DWORD ShadeCaps; |
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| 142 | DWORD TextureCaps; |
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| 143 | DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's |
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| 144 | DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's |
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| 145 | DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's |
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| 146 | DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's |
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| 147 | DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's |
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| 148 | |||
| 149 | DWORD LineCaps; // D3DLINECAPS |
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| 150 | |||
| 151 | DWORD MaxTextureWidth, MaxTextureHeight; |
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| 152 | DWORD MaxVolumeExtent; |
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| 153 | |||
| 154 | DWORD MaxTextureRepeat; |
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| 155 | DWORD MaxTextureAspectRatio; |
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| 156 | DWORD MaxAnisotropy; |
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| 157 | float MaxVertexW; |
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| 158 | |||
| 159 | float GuardBandLeft; |
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| 160 | float GuardBandTop; |
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| 161 | float GuardBandRight; |
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| 162 | float GuardBandBottom; |
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| 163 | |||
| 164 | float ExtentsAdjust; |
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| 165 | DWORD StencilCaps; |
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| 166 | |||
| 167 | DWORD FVFCaps; |
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| 168 | DWORD TextureOpCaps; |
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| 169 | DWORD MaxTextureBlendStages; |
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| 170 | DWORD MaxSimultaneousTextures; |
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| 171 | |||
| 172 | DWORD VertexProcessingCaps; |
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| 173 | DWORD MaxActiveLights; |
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| 174 | DWORD MaxUserClipPlanes; |
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| 175 | DWORD MaxVertexBlendMatrices; |
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| 176 | DWORD MaxVertexBlendMatrixIndex; |
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| 177 | |||
| 178 | float MaxPointSize; |
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| 179 | |||
| 180 | DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call |
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| 181 | DWORD MaxVertexIndex; |
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| 182 | DWORD MaxStreams; |
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| 183 | DWORD MaxStreamStride; // max stride for SetStreamSource |
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| 184 | |||
| 185 | DWORD VertexShaderVersion; |
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| 186 | DWORD MaxVertexShaderConst; // number of vertex shader constant registers |
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| 187 | |||
| 188 | DWORD PixelShaderVersion; |
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| 189 | float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders |
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| 190 | |||
| 191 | // Here are the DX9 specific ones |
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| 192 | DWORD DevCaps2; |
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| 193 | |||
| 194 | float MaxNpatchTessellationLevel; |
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| 195 | DWORD Reserved5; |
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| 196 | |||
| 197 | UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group |
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| 198 | UINT AdapterOrdinalInGroup; // ordinal inside the adapter group |
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| 199 | UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) |
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| 200 | DWORD DeclTypes; // Data types, supported in vertex declarations |
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| 201 | DWORD NumSimultaneousRTs; // Will be at least 1 |
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| 202 | DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect |
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| 203 | D3DVSHADERCAPS2_0 VS20Caps; |
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| 204 | D3DPSHADERCAPS2_0 PS20Caps; |
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| 205 | DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders |
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| 206 | DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed |
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| 207 | DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed |
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| 208 | DWORD MaxVertexShader30InstructionSlots; |
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| 209 | DWORD MaxPixelShader30InstructionSlots; |
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| 210 | } D3DCAPS9; |
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| 211 | |||
| 212 | // |
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| 213 | // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS |
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| 214 | // |
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| 215 | |||
| 216 | // |
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| 217 | // Caps |
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| 218 | // |
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| 219 | #define D3DCAPS_OVERLAY 0x00000800L |
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| 220 | #define D3DCAPS_READ_SCANLINE 0x00020000L |
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| 221 | |||
| 222 | // |
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| 223 | // Caps2 |
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| 224 | // |
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| 225 | #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L |
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| 226 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L |
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| 227 | #define D3DCAPS2_RESERVED 0x02000000L |
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| 228 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L |
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| 229 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L |
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| 230 | #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L |
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| 231 | |||
| 232 | /* D3D9Ex only -- */ |
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| 233 | #if !defined(D3D_DISABLE_9EX) |
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| 234 | |||
| 235 | #define D3DCAPS2_CANSHARERESOURCE 0x80000000L |
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| 236 | |||
| 237 | #endif // !D3D_DISABLE_9EX |
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| 238 | /* -- D3D9Ex only */ |
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| 239 | |||
| 240 | // |
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| 241 | // Caps3 |
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| 242 | // |
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| 243 | #define D3DCAPS3_RESERVED 0x8000001fL |
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| 244 | |||
| 245 | // Indicates that the device can respect the ALPHABLENDENABLE render state |
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| 246 | // when fullscreen while using the FLIP or DISCARD swap effect. |
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| 247 | // COPY and COPYVSYNC swap effects work whether or not this flag is set. |
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| 248 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L |
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| 249 | |||
| 250 | // Indicates that the device can perform a gamma correction from |
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| 251 | // a windowed back buffer containing linear content to the sRGB desktop. |
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| 252 | #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L |
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| 253 | |||
| 254 | #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ |
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| 255 | #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ |
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| 256 | #define D3DCAPS3_DXVAHD 0x00000400L |
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| 257 | |||
| 258 | |||
| 259 | // |
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| 260 | // PresentationIntervals |
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| 261 | // |
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| 262 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L |
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| 263 | #define D3DPRESENT_INTERVAL_ONE 0x00000001L |
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| 264 | #define D3DPRESENT_INTERVAL_TWO 0x00000002L |
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| 265 | #define D3DPRESENT_INTERVAL_THREE 0x00000004L |
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| 266 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008L |
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| 267 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L |
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| 268 | |||
| 269 | // |
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| 270 | // CursorCaps |
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| 271 | // |
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| 272 | // Driver supports HW color cursor in at least hi-res modes(height >=400) |
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| 273 | #define D3DCURSORCAPS_COLOR 0x00000001L |
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| 274 | // Driver supports HW cursor also in low-res modes(height < 400) |
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| 275 | #define D3DCURSORCAPS_LOWRES 0x00000002L |
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| 276 | |||
| 277 | // |
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| 278 | // DevCaps |
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| 279 | // |
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| 280 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ |
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| 281 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ |
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| 282 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ |
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| 283 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ |
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| 284 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ |
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| 285 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ |
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| 286 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ |
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| 287 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ |
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| 288 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ |
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| 289 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ |
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| 290 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ |
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| 291 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ |
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| 292 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ |
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| 293 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ |
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| 294 | #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ |
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| 295 | #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ |
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| 296 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ |
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| 297 | #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ |
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| 298 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ |
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| 299 | #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ |
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| 300 | |||
| 301 | // |
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| 302 | // PrimitiveMiscCaps |
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| 303 | // |
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| 304 | #define D3DPMISCCAPS_MASKZ 0x00000002L |
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| 305 | #define D3DPMISCCAPS_CULLNONE 0x00000010L |
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| 306 | #define D3DPMISCCAPS_CULLCW 0x00000020L |
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| 307 | #define D3DPMISCCAPS_CULLCCW 0x00000040L |
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| 308 | #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L |
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| 309 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ |
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| 310 | #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ |
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| 311 | #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ |
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| 312 | #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ |
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| 313 | #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ |
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| 314 | #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */ |
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| 315 | #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */ |
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| 316 | #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices |
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| 317 | use the specular alpha channel to store fog factor) */ |
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| 318 | #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */ |
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| 319 | #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */ |
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| 320 | #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ |
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| 321 | #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */ |
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| 322 | |||
| 323 | /* D3D9Ex only -- */ |
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| 324 | #if !defined(D3D_DISABLE_9EX) |
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| 325 | |||
| 326 | #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */ |
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| 327 | |||
| 328 | #endif // !D3D_DISABLE_9EX |
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| 329 | /* -- D3D9Ex only */ |
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| 330 | |||
| 331 | |||
| 332 | // |
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| 333 | // LineCaps |
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| 334 | // |
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| 335 | #define D3DLINECAPS_TEXTURE 0x00000001L |
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| 336 | #define D3DLINECAPS_ZTEST 0x00000002L |
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| 337 | #define D3DLINECAPS_BLEND 0x00000004L |
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| 338 | #define D3DLINECAPS_ALPHACMP 0x00000008L |
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| 339 | #define D3DLINECAPS_FOG 0x00000010L |
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| 340 | #define D3DLINECAPS_ANTIALIAS 0x00000020L |
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| 341 | |||
| 342 | // |
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| 343 | // RasterCaps |
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| 344 | // |
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| 345 | #define D3DPRASTERCAPS_DITHER 0x00000001L |
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| 346 | #define D3DPRASTERCAPS_ZTEST 0x00000010L |
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| 347 | #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L |
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| 348 | #define D3DPRASTERCAPS_FOGTABLE 0x00000100L |
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| 349 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L |
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| 350 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L |
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| 351 | #define D3DPRASTERCAPS_FOGRANGE 0x00010000L |
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| 352 | #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L |
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| 353 | #define D3DPRASTERCAPS_WBUFFER 0x00040000L |
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| 354 | #define D3DPRASTERCAPS_WFOG 0x00100000L |
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| 355 | #define D3DPRASTERCAPS_ZFOG 0x00200000L |
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| 356 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ |
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| 357 | #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L |
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| 358 | #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L |
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| 359 | #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L |
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| 360 | #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L |
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| 361 | |||
| 362 | // |
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| 363 | // ZCmpCaps, AlphaCmpCaps |
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| 364 | // |
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| 365 | #define D3DPCMPCAPS_NEVER 0x00000001L |
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| 366 | #define D3DPCMPCAPS_LESS 0x00000002L |
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| 367 | #define D3DPCMPCAPS_EQUAL 0x00000004L |
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| 368 | #define D3DPCMPCAPS_LESSEQUAL 0x00000008L |
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| 369 | #define D3DPCMPCAPS_GREATER 0x00000010L |
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| 370 | #define D3DPCMPCAPS_NOTEQUAL 0x00000020L |
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| 371 | #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L |
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| 372 | #define D3DPCMPCAPS_ALWAYS 0x00000080L |
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| 373 | |||
| 374 | // |
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| 375 | // SourceBlendCaps, DestBlendCaps |
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| 376 | // |
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| 377 | #define D3DPBLENDCAPS_ZERO 0x00000001L |
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| 378 | #define D3DPBLENDCAPS_ONE 0x00000002L |
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| 379 | #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L |
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| 380 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L |
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| 381 | #define D3DPBLENDCAPS_SRCALPHA 0x00000010L |
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| 382 | #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L |
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| 383 | #define D3DPBLENDCAPS_DESTALPHA 0x00000040L |
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| 384 | #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L |
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| 385 | #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L |
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| 386 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L |
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| 387 | #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L |
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| 388 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L |
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| 389 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L |
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| 390 | #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ |
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| 391 | |||
| 392 | /* D3D9Ex only -- */ |
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| 393 | #if !defined(D3D_DISABLE_9EX) |
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| 394 | |||
| 395 | #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L |
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| 396 | #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L |
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| 397 | |||
| 398 | #endif // !D3D_DISABLE_9EX |
||
| 399 | /* -- D3D9Ex only */ |
||
| 400 | |||
| 401 | |||
| 402 | // |
||
| 403 | // ShadeCaps |
||
| 404 | // |
||
| 405 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L |
||
| 406 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L |
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| 407 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L |
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| 408 | #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L |
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| 409 | |||
| 410 | // |
||
| 411 | // TextureCaps |
||
| 412 | // |
||
| 413 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ |
||
| 414 | #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ |
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| 415 | #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ |
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| 416 | #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ |
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| 417 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ |
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| 418 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ |
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| 419 | // Device can use non-POW2 textures if: |
||
| 420 | // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage |
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| 421 | // 2) D3DRS_WRAP(N) is zero for this texture's coordinates |
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| 422 | // 3) mip mapping is not enabled (use magnification filter only) |
||
| 423 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L |
||
| 424 | #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ |
||
| 425 | #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ |
||
| 426 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ |
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| 427 | #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ |
||
| 428 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ |
||
| 429 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ |
||
| 430 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ |
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| 431 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ |
||
| 432 | #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation |
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| 433 | in programmable and fixed function pixel shaders */ |
||
| 434 | |||
| 435 | // |
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| 436 | // TextureFilterCaps, StretchRectFilterCaps |
||
| 437 | // |
||
| 438 | #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ |
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| 439 | #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L |
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| 440 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L |
||
| 441 | #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L |
||
| 442 | #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L |
||
| 443 | #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ |
||
| 444 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L |
||
| 445 | |||
| 446 | /* D3D9Ex only -- */ |
||
| 447 | #if !defined(D3D_DISABLE_9EX) |
||
| 448 | |||
| 449 | #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */ |
||
| 450 | |||
| 451 | #endif // !D3D_DISABLE_9EX |
||
| 452 | /* -- D3D9Ex only */ |
||
| 453 | |||
| 454 | #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ |
||
| 455 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L |
||
| 456 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L |
||
| 457 | #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L |
||
| 458 | #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L |
||
| 459 | |||
| 460 | // |
||
| 461 | // TextureAddressCaps |
||
| 462 | // |
||
| 463 | #define D3DPTADDRESSCAPS_WRAP 0x00000001L |
||
| 464 | #define D3DPTADDRESSCAPS_MIRROR 0x00000002L |
||
| 465 | #define D3DPTADDRESSCAPS_CLAMP 0x00000004L |
||
| 466 | #define D3DPTADDRESSCAPS_BORDER 0x00000008L |
||
| 467 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L |
||
| 468 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L |
||
| 469 | |||
| 470 | // |
||
| 471 | // StencilCaps |
||
| 472 | // |
||
| 473 | #define D3DSTENCILCAPS_KEEP 0x00000001L |
||
| 474 | #define D3DSTENCILCAPS_ZERO 0x00000002L |
||
| 475 | #define D3DSTENCILCAPS_REPLACE 0x00000004L |
||
| 476 | #define D3DSTENCILCAPS_INCRSAT 0x00000008L |
||
| 477 | #define D3DSTENCILCAPS_DECRSAT 0x00000010L |
||
| 478 | #define D3DSTENCILCAPS_INVERT 0x00000020L |
||
| 479 | #define D3DSTENCILCAPS_INCR 0x00000040L |
||
| 480 | #define D3DSTENCILCAPS_DECR 0x00000080L |
||
| 481 | #define D3DSTENCILCAPS_TWOSIDED 0x00000100L |
||
| 482 | |||
| 483 | // |
||
| 484 | // TextureOpCaps |
||
| 485 | // |
||
| 486 | #define D3DTEXOPCAPS_DISABLE 0x00000001L |
||
| 487 | #define D3DTEXOPCAPS_SELECTARG1 0x00000002L |
||
| 488 | #define D3DTEXOPCAPS_SELECTARG2 0x00000004L |
||
| 489 | #define D3DTEXOPCAPS_MODULATE 0x00000008L |
||
| 490 | #define D3DTEXOPCAPS_MODULATE2X 0x00000010L |
||
| 491 | #define D3DTEXOPCAPS_MODULATE4X 0x00000020L |
||
| 492 | #define D3DTEXOPCAPS_ADD 0x00000040L |
||
| 493 | #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L |
||
| 494 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L |
||
| 495 | #define D3DTEXOPCAPS_SUBTRACT 0x00000200L |
||
| 496 | #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L |
||
| 497 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L |
||
| 498 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L |
||
| 499 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L |
||
| 500 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L |
||
| 501 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L |
||
| 502 | #define D3DTEXOPCAPS_PREMODULATE 0x00010000L |
||
| 503 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L |
||
| 504 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L |
||
| 505 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L |
||
| 506 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L |
||
| 507 | #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L |
||
| 508 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L |
||
| 509 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L |
||
| 510 | #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L |
||
| 511 | #define D3DTEXOPCAPS_LERP 0x02000000L |
||
| 512 | |||
| 513 | // |
||
| 514 | // FVFCaps |
||
| 515 | // |
||
| 516 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ |
||
| 517 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ |
||
| 518 | #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ |
||
| 519 | |||
| 520 | // |
||
| 521 | // VertexProcessingCaps |
||
| 522 | // |
||
| 523 | #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ |
||
| 524 | #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ |
||
| 525 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ |
||
| 526 | #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ |
||
| 527 | #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ |
||
| 528 | #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ |
||
| 529 | #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ |
||
| 530 | #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local |
||
| 531 | viewer mode */ |
||
| 532 | |||
| 533 | // |
||
| 534 | // DevCaps2 |
||
| 535 | // |
||
| 536 | #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ |
||
| 537 | #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/ |
||
| 538 | #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ |
||
| 539 | #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/ |
||
| 540 | #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/ |
||
| 541 | #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */ |
||
| 542 | #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ |
||
| 543 | |||
| 544 | // |
||
| 545 | // DeclTypes |
||
| 546 | // |
||
| 547 | #define D3DDTCAPS_UBYTE4 0x00000001L |
||
| 548 | #define D3DDTCAPS_UBYTE4N 0x00000002L |
||
| 549 | #define D3DDTCAPS_SHORT2N 0x00000004L |
||
| 550 | #define D3DDTCAPS_SHORT4N 0x00000008L |
||
| 551 | #define D3DDTCAPS_USHORT2N 0x00000010L |
||
| 552 | #define D3DDTCAPS_USHORT4N 0x00000020L |
||
| 553 | #define D3DDTCAPS_UDEC3 0x00000040L |
||
| 554 | #define D3DDTCAPS_DEC3N 0x00000080L |
||
| 555 | #define D3DDTCAPS_FLOAT16_2 0x00000100L |
||
| 556 | #define D3DDTCAPS_FLOAT16_4 0x00000200L |
||
| 557 | |||
| 558 | |||
| 559 | #pragma pack() |
||
| 560 | |||
| 561 | #endif /* (DIRECT3D_VERSION >= 0x0900) */ |
||
| 562 | #endif /* _d3d9CAPS_H_ */ |
||
| 563 |