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/*==========================================================================;
2
 *
3
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4
 *
5
 *  File:       d3d9caps.h
6
 *  Content:    Direct3D capabilities include file
7
 *
8
 ***************************************************************************/
9
 
10
#ifndef _d3d9CAPS_H
11
#define _d3d9CAPS_H
12
 
13
#ifndef DIRECT3D_VERSION
14
#define DIRECT3D_VERSION         0x0900
15
#endif  //DIRECT3D_VERSION
16
 
17
// include this file content only if compiling for DX9 interfaces
18
#if(DIRECT3D_VERSION >= 0x0900)
19
 
20
#if defined(_X86_) || defined(_IA64_)
21
#pragma pack(4)
22
#endif
23
 
24
typedef struct _D3DVSHADERCAPS2_0
25
{
26
        DWORD Caps;
27
        INT DynamicFlowControlDepth;
28
        INT NumTemps;
29
        INT StaticFlowControlDepth;
30
} D3DVSHADERCAPS2_0;
31
 
32
#define D3DVS20CAPS_PREDICATION             (1<<0)
33
 
34
#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
35
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
36
#define D3DVS20_MAX_NUMTEMPS    32
37
#define D3DVS20_MIN_NUMTEMPS    12
38
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH    4
39
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH    1
40
 
41
typedef struct _D3DPSHADERCAPS2_0
42
{
43
    DWORD Caps;
44
    INT DynamicFlowControlDepth;
45
    INT NumTemps;
46
    INT StaticFlowControlDepth;
47
    INT NumInstructionSlots;
48
} D3DPSHADERCAPS2_0;
49
 
50
#define D3DPS20CAPS_ARBITRARYSWIZZLE        (1<<0)
51
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS    (1<<1)
52
#define D3DPS20CAPS_PREDICATION             (1<<2)
53
#define D3DPS20CAPS_NODEPENDENTREADLIMIT    (1<<3)
54
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4)
55
 
56
#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24
57
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0
58
#define D3DPS20_MAX_NUMTEMPS    32
59
#define D3DPS20_MIN_NUMTEMPS    12
60
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH    4
61
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH    0
62
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS    512
63
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS    96
64
 
65
#define D3DMIN30SHADERINSTRUCTIONS 512
66
#define D3DMAX30SHADERINSTRUCTIONS 32768
67
 
68
 
69
typedef struct _D3DOVERLAYCAPS
70
{
71
    UINT   Caps;
72
    UINT   MaxOverlayDisplayWidth;
73
    UINT   MaxOverlayDisplayHeight;
74
} D3DOVERLAYCAPS;
75
 
76
#define D3DOVERLAYCAPS_FULLRANGERGB          0x00000001
77
#define D3DOVERLAYCAPS_LIMITEDRANGERGB       0x00000002
78
#define D3DOVERLAYCAPS_YCbCr_BT601           0x00000004
79
#define D3DOVERLAYCAPS_YCbCr_BT709           0x00000008
80
#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC     0x00000010
81
#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC     0x00000020
82
#define D3DOVERLAYCAPS_STRETCHX              0x00000040
83
#define D3DOVERLAYCAPS_STRETCHY              0x00000080
84
 
85
 
86
typedef struct _D3DCONTENTPROTECTIONCAPS
87
{
88
    DWORD     Caps;
89
    GUID      KeyExchangeType;
90
    UINT      BufferAlignmentStart;
91
    UINT      BlockAlignmentSize;
92
    ULONGLONG ProtectedMemorySize;
93
} D3DCONTENTPROTECTIONCAPS;
94
 
95
#define D3DCPCAPS_SOFTWARE              0x00000001
96
#define D3DCPCAPS_HARDWARE              0x00000002
97
#define D3DCPCAPS_PROTECTIONALWAYSON    0x00000004
98
#define D3DCPCAPS_PARTIALDECRYPTION     0x00000008
99
#define D3DCPCAPS_CONTENTKEY            0x00000010
100
#define D3DCPCAPS_FRESHENSESSIONKEY     0x00000020
101
#define D3DCPCAPS_ENCRYPTEDREADBACK     0x00000040
102
#define D3DCPCAPS_ENCRYPTEDREADBACKKEY  0x00000080
103
#define D3DCPCAPS_SEQUENTIAL_CTR_IV     0x00000100
104
#define D3DCPCAPS_ENCRYPTSLICEDATAONLY  0x00000200
105
 
106
DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
107
0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
108
DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
109
0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
110
 
111
DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
112
0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
113
DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
114
0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
115
 
116
 
117
typedef struct _D3DCAPS9
118
{
119
    /* Device Info */
120
    D3DDEVTYPE  DeviceType;
121
    UINT        AdapterOrdinal;
122
 
123
    /* Caps from DX7 Draw */
124
    DWORD   Caps;
125
    DWORD   Caps2;
126
    DWORD   Caps3;
127
    DWORD   PresentationIntervals;
128
 
129
    /* Cursor Caps */
130
    DWORD   CursorCaps;
131
 
132
    /* 3D Device Caps */
133
    DWORD   DevCaps;
134
 
135
    DWORD   PrimitiveMiscCaps;
136
    DWORD   RasterCaps;
137
    DWORD   ZCmpCaps;
138
    DWORD   SrcBlendCaps;
139
    DWORD   DestBlendCaps;
140
    DWORD   AlphaCmpCaps;
141
    DWORD   ShadeCaps;
142
    DWORD   TextureCaps;
143
    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's
144
    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
145
    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
146
    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's
147
    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
148
 
149
    DWORD   LineCaps;                   // D3DLINECAPS
150
 
151
    DWORD   MaxTextureWidth, MaxTextureHeight;
152
    DWORD   MaxVolumeExtent;
153
 
154
    DWORD   MaxTextureRepeat;
155
    DWORD   MaxTextureAspectRatio;
156
    DWORD   MaxAnisotropy;
157
    float   MaxVertexW;
158
 
159
    float   GuardBandLeft;
160
    float   GuardBandTop;
161
    float   GuardBandRight;
162
    float   GuardBandBottom;
163
 
164
    float   ExtentsAdjust;
165
    DWORD   StencilCaps;
166
 
167
    DWORD   FVFCaps;
168
    DWORD   TextureOpCaps;
169
    DWORD   MaxTextureBlendStages;
170
    DWORD   MaxSimultaneousTextures;
171
 
172
    DWORD   VertexProcessingCaps;
173
    DWORD   MaxActiveLights;
174
    DWORD   MaxUserClipPlanes;
175
    DWORD   MaxVertexBlendMatrices;
176
    DWORD   MaxVertexBlendMatrixIndex;
177
 
178
    float   MaxPointSize;
179
 
180
    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
181
    DWORD   MaxVertexIndex;
182
    DWORD   MaxStreams;
183
    DWORD   MaxStreamStride;            // max stride for SetStreamSource
184
 
185
    DWORD   VertexShaderVersion;
186
    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers
187
 
188
    DWORD   PixelShaderVersion;
189
    float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders
190
 
191
    // Here are the DX9 specific ones
192
    DWORD   DevCaps2;
193
 
194
    float   MaxNpatchTessellationLevel;
195
    DWORD   Reserved5;
196
 
197
    UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group
198
    UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group
199
    UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master)
200
    DWORD   DeclTypes;                  // Data types, supported in vertex declarations
201
    DWORD   NumSimultaneousRTs;         // Will be at least 1
202
    DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect
203
    D3DVSHADERCAPS2_0 VS20Caps;
204
    D3DPSHADERCAPS2_0 PS20Caps;
205
    DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
206
    DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
207
    DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
208
    DWORD   MaxVertexShader30InstructionSlots;
209
    DWORD   MaxPixelShader30InstructionSlots;
210
} D3DCAPS9;
211
 
212
//
213
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
214
//
215
 
216
//
217
// Caps
218
//
219
#define D3DCAPS_OVERLAY                 0x00000800L
220
#define D3DCAPS_READ_SCANLINE           0x00020000L
221
 
222
//
223
// Caps2
224
//
225
#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L
226
#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L
227
#define D3DCAPS2_RESERVED               0x02000000L
228
#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
229
#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
230
#define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L
231
 
232
/* D3D9Ex only -- */
233
#if !defined(D3D_DISABLE_9EX)
234
 
235
#define D3DCAPS2_CANSHARERESOURCE       0x80000000L
236
 
237
#endif // !D3D_DISABLE_9EX
238
/* -- D3D9Ex only */
239
 
240
//
241
// Caps3
242
//
243
#define D3DCAPS3_RESERVED               0x8000001fL
244
 
245
// Indicates that the device can respect the ALPHABLENDENABLE render state
246
// when fullscreen while using the FLIP or DISCARD swap effect.
247
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
248
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L
249
 
250
// Indicates that the device can perform a gamma correction from 
251
// a windowed back buffer containing linear content to the sRGB desktop.
252
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
253
 
254
#define D3DCAPS3_COPY_TO_VIDMEM         0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
255
#define D3DCAPS3_COPY_TO_SYSTEMMEM      0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
256
#define D3DCAPS3_DXVAHD                 0x00000400L
257
 
258
 
259
//
260
// PresentationIntervals
261
//
262
#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L
263
#define D3DPRESENT_INTERVAL_ONE         0x00000001L
264
#define D3DPRESENT_INTERVAL_TWO         0x00000002L
265
#define D3DPRESENT_INTERVAL_THREE       0x00000004L
266
#define D3DPRESENT_INTERVAL_FOUR        0x00000008L
267
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L
268
 
269
//
270
// CursorCaps
271
//
272
// Driver supports HW color cursor in at least hi-res modes(height >=400)
273
#define D3DCURSORCAPS_COLOR             0x00000001L
274
// Driver supports HW cursor also in low-res modes(height < 400)
275
#define D3DCURSORCAPS_LOWRES            0x00000002L
276
 
277
//
278
// DevCaps
279
//
280
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
281
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
282
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
283
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
284
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
285
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
286
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
287
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
288
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
289
#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
290
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
291
#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
292
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
293
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
294
#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */
295
#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
296
#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */
297
#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */
298
#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
299
#define D3DDEVCAPS_NPATCHES             0x01000000L /* Device supports N-Patches */
300
 
301
//
302
// PrimitiveMiscCaps
303
//
304
#define D3DPMISCCAPS_MASKZ              0x00000002L
305
#define D3DPMISCCAPS_CULLNONE           0x00000010L
306
#define D3DPMISCCAPS_CULLCW             0x00000020L
307
#define D3DPMISCCAPS_CULLCCW            0x00000040L
308
#define D3DPMISCCAPS_COLORWRITEENABLE   0x00000080L
309
#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
310
#define D3DPMISCCAPS_CLIPTLVERTS        0x00000200L /* device will clip post-transformed vertex primitives */
311
#define D3DPMISCCAPS_TSSARGTEMP         0x00000400L /* device supports D3DTA_TEMP for temporary register */
312
#define D3DPMISCCAPS_BLENDOP            0x00000800L /* device supports D3DRS_BLENDOP */
313
#define D3DPMISCCAPS_NULLREFERENCE      0x00001000L /* Reference Device that doesnt render */
314
#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS     0x00004000L /* Device supports independent write masks for MET or MRT */
315
#define D3DPMISCCAPS_PERSTAGECONSTANT   0x00008000L /* Device supports per-stage constants */
316
#define D3DPMISCCAPS_FOGANDSPECULARALPHA   0x00010000L /* Device supports separate fog and specular alpha (many devices
317
                                                          use the specular alpha channel to store fog factor) */
318
#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L /* Device supports separate blend settings for the alpha channel */
319
#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L /* Device supports different bit depths for MRT */
320
#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
321
#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L /* Device clamps fog blend factor per vertex */
322
 
323
/* D3D9Ex only -- */
324
#if !defined(D3D_DISABLE_9EX)
325
 
326
#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
327
 
328
#endif // !D3D_DISABLE_9EX
329
/* -- D3D9Ex only */
330
 
331
 
332
//
333
// LineCaps
334
//
335
#define D3DLINECAPS_TEXTURE             0x00000001L
336
#define D3DLINECAPS_ZTEST               0x00000002L
337
#define D3DLINECAPS_BLEND               0x00000004L
338
#define D3DLINECAPS_ALPHACMP            0x00000008L
339
#define D3DLINECAPS_FOG                 0x00000010L
340
#define D3DLINECAPS_ANTIALIAS           0x00000020L
341
 
342
//
343
// RasterCaps
344
//
345
#define D3DPRASTERCAPS_DITHER                 0x00000001L
346
#define D3DPRASTERCAPS_ZTEST                  0x00000010L
347
#define D3DPRASTERCAPS_FOGVERTEX              0x00000080L
348
#define D3DPRASTERCAPS_FOGTABLE               0x00000100L
349
#define D3DPRASTERCAPS_MIPMAPLODBIAS          0x00002000L
350
#define D3DPRASTERCAPS_ZBUFFERLESSHSR         0x00008000L
351
#define D3DPRASTERCAPS_FOGRANGE               0x00010000L
352
#define D3DPRASTERCAPS_ANISOTROPY             0x00020000L
353
#define D3DPRASTERCAPS_WBUFFER                0x00040000L
354
#define D3DPRASTERCAPS_WFOG                   0x00100000L
355
#define D3DPRASTERCAPS_ZFOG                   0x00200000L
356
#define D3DPRASTERCAPS_COLORPERSPECTIVE       0x00400000L /* Device iterates colors perspective correct */
357
#define D3DPRASTERCAPS_SCISSORTEST            0x01000000L
358
#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS    0x02000000L
359
#define D3DPRASTERCAPS_DEPTHBIAS              0x04000000L 
360
#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE     0x08000000L
361
 
362
//
363
// ZCmpCaps, AlphaCmpCaps
364
//
365
#define D3DPCMPCAPS_NEVER               0x00000001L
366
#define D3DPCMPCAPS_LESS                0x00000002L
367
#define D3DPCMPCAPS_EQUAL               0x00000004L
368
#define D3DPCMPCAPS_LESSEQUAL           0x00000008L
369
#define D3DPCMPCAPS_GREATER             0x00000010L
370
#define D3DPCMPCAPS_NOTEQUAL            0x00000020L
371
#define D3DPCMPCAPS_GREATEREQUAL        0x00000040L
372
#define D3DPCMPCAPS_ALWAYS              0x00000080L
373
 
374
//
375
// SourceBlendCaps, DestBlendCaps
376
//
377
#define D3DPBLENDCAPS_ZERO              0x00000001L
378
#define D3DPBLENDCAPS_ONE               0x00000002L
379
#define D3DPBLENDCAPS_SRCCOLOR          0x00000004L
380
#define D3DPBLENDCAPS_INVSRCCOLOR       0x00000008L
381
#define D3DPBLENDCAPS_SRCALPHA          0x00000010L
382
#define D3DPBLENDCAPS_INVSRCALPHA       0x00000020L
383
#define D3DPBLENDCAPS_DESTALPHA         0x00000040L
384
#define D3DPBLENDCAPS_INVDESTALPHA      0x00000080L
385
#define D3DPBLENDCAPS_DESTCOLOR         0x00000100L
386
#define D3DPBLENDCAPS_INVDESTCOLOR      0x00000200L
387
#define D3DPBLENDCAPS_SRCALPHASAT       0x00000400L
388
#define D3DPBLENDCAPS_BOTHSRCALPHA      0x00000800L
389
#define D3DPBLENDCAPS_BOTHINVSRCALPHA   0x00001000L
390
#define D3DPBLENDCAPS_BLENDFACTOR       0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
391
 
392
/* D3D9Ex only -- */
393
#if !defined(D3D_DISABLE_9EX)
394
 
395
#define D3DPBLENDCAPS_SRCCOLOR2         0x00004000L
396
#define D3DPBLENDCAPS_INVSRCCOLOR2      0x00008000L
397
 
398
#endif // !D3D_DISABLE_9EX
399
/* -- D3D9Ex only */
400
 
401
 
402
//
403
// ShadeCaps
404
//
405
#define D3DPSHADECAPS_COLORGOURAUDRGB       0x00000008L
406
#define D3DPSHADECAPS_SPECULARGOURAUDRGB    0x00000200L
407
#define D3DPSHADECAPS_ALPHAGOURAUDBLEND     0x00004000L
408
#define D3DPSHADECAPS_FOGGOURAUD            0x00080000L
409
 
410
//
411
// TextureCaps
412
//
413
#define D3DPTEXTURECAPS_PERSPECTIVE         0x00000001L /* Perspective-correct texturing is supported */
414
#define D3DPTEXTURECAPS_POW2                0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
415
#define D3DPTEXTURECAPS_ALPHA               0x00000004L /* Alpha in texture pixels is supported */
416
#define D3DPTEXTURECAPS_SQUAREONLY          0x00000020L /* Only square textures are supported */
417
#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
418
#define D3DPTEXTURECAPS_ALPHAPALETTE        0x00000080L /* Device can draw alpha from texture palettes */
419
// Device can use non-POW2 textures if:
420
//  1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
421
//  2) D3DRS_WRAP(N) is zero for this texture's coordinates
422
//  3) mip mapping is not enabled (use magnification filter only)
423
#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL  0x00000100L
424
#define D3DPTEXTURECAPS_PROJECTED           0x00000400L /* Device can do D3DTTFF_PROJECTED */
425
#define D3DPTEXTURECAPS_CUBEMAP             0x00000800L /* Device can do cubemap textures */
426
#define D3DPTEXTURECAPS_VOLUMEMAP           0x00002000L /* Device can do volume textures */
427
#define D3DPTEXTURECAPS_MIPMAP              0x00004000L /* Device can do mipmapped textures */
428
#define D3DPTEXTURECAPS_MIPVOLUMEMAP        0x00008000L /* Device can do mipmapped volume textures */
429
#define D3DPTEXTURECAPS_MIPCUBEMAP          0x00010000L /* Device can do mipmapped cube maps */
430
#define D3DPTEXTURECAPS_CUBEMAP_POW2        0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
431
#define D3DPTEXTURECAPS_VOLUMEMAP_POW2      0x00040000L /* Device requires that volume maps be power-of-2 dimension */
432
#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV  0x00200000L /* Device does not support projected bump env lookup operation 
433
                                                           in programmable and fixed function pixel shaders */
434
 
435
//
436
// TextureFilterCaps, StretchRectFilterCaps
437
//
438
#define D3DPTFILTERCAPS_MINFPOINT           0x00000100L /* Min Filter */
439
#define D3DPTFILTERCAPS_MINFLINEAR          0x00000200L
440
#define D3DPTFILTERCAPS_MINFANISOTROPIC     0x00000400L
441
#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD   0x00000800L
442
#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD    0x00001000L
443
#define D3DPTFILTERCAPS_MIPFPOINT           0x00010000L /* Mip Filter */
444
#define D3DPTFILTERCAPS_MIPFLINEAR          0x00020000L
445
 
446
/* D3D9Ex only -- */
447
#if !defined(D3D_DISABLE_9EX)
448
 
449
#define D3DPTFILTERCAPS_CONVOLUTIONMONO     0x00040000L /* Min and Mag for the convolution mono filter */
450
 
451
#endif // !D3D_DISABLE_9EX
452
/* -- D3D9Ex only */
453
 
454
#define D3DPTFILTERCAPS_MAGFPOINT           0x01000000L /* Mag Filter */
455
#define D3DPTFILTERCAPS_MAGFLINEAR          0x02000000L
456
#define D3DPTFILTERCAPS_MAGFANISOTROPIC     0x04000000L
457
#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD   0x08000000L
458
#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD    0x10000000L
459
 
460
//
461
// TextureAddressCaps
462
//
463
#define D3DPTADDRESSCAPS_WRAP           0x00000001L
464
#define D3DPTADDRESSCAPS_MIRROR         0x00000002L
465
#define D3DPTADDRESSCAPS_CLAMP          0x00000004L
466
#define D3DPTADDRESSCAPS_BORDER         0x00000008L
467
#define D3DPTADDRESSCAPS_INDEPENDENTUV  0x00000010L
468
#define D3DPTADDRESSCAPS_MIRRORONCE     0x00000020L
469
 
470
//
471
// StencilCaps
472
//
473
#define D3DSTENCILCAPS_KEEP             0x00000001L
474
#define D3DSTENCILCAPS_ZERO             0x00000002L
475
#define D3DSTENCILCAPS_REPLACE          0x00000004L
476
#define D3DSTENCILCAPS_INCRSAT          0x00000008L
477
#define D3DSTENCILCAPS_DECRSAT          0x00000010L
478
#define D3DSTENCILCAPS_INVERT           0x00000020L
479
#define D3DSTENCILCAPS_INCR             0x00000040L
480
#define D3DSTENCILCAPS_DECR             0x00000080L
481
#define D3DSTENCILCAPS_TWOSIDED         0x00000100L
482
 
483
//
484
// TextureOpCaps
485
//
486
#define D3DTEXOPCAPS_DISABLE                    0x00000001L
487
#define D3DTEXOPCAPS_SELECTARG1                 0x00000002L
488
#define D3DTEXOPCAPS_SELECTARG2                 0x00000004L
489
#define D3DTEXOPCAPS_MODULATE                   0x00000008L
490
#define D3DTEXOPCAPS_MODULATE2X                 0x00000010L
491
#define D3DTEXOPCAPS_MODULATE4X                 0x00000020L
492
#define D3DTEXOPCAPS_ADD                        0x00000040L
493
#define D3DTEXOPCAPS_ADDSIGNED                  0x00000080L
494
#define D3DTEXOPCAPS_ADDSIGNED2X                0x00000100L
495
#define D3DTEXOPCAPS_SUBTRACT                   0x00000200L
496
#define D3DTEXOPCAPS_ADDSMOOTH                  0x00000400L
497
#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA          0x00000800L
498
#define D3DTEXOPCAPS_BLENDTEXTUREALPHA          0x00001000L
499
#define D3DTEXOPCAPS_BLENDFACTORALPHA           0x00002000L
500
#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM        0x00004000L
501
#define D3DTEXOPCAPS_BLENDCURRENTALPHA          0x00008000L
502
#define D3DTEXOPCAPS_PREMODULATE                0x00010000L
503
#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR     0x00020000L
504
#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA     0x00040000L
505
#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR  0x00080000L
506
#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA  0x00100000L
507
#define D3DTEXOPCAPS_BUMPENVMAP                 0x00200000L
508
#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE        0x00400000L
509
#define D3DTEXOPCAPS_DOTPRODUCT3                0x00800000L
510
#define D3DTEXOPCAPS_MULTIPLYADD                0x01000000L
511
#define D3DTEXOPCAPS_LERP                       0x02000000L
512
 
513
//
514
// FVFCaps
515
//
516
#define D3DFVFCAPS_TEXCOORDCOUNTMASK    0x0000ffffL /* mask for texture coordinate count field */
517
#define D3DFVFCAPS_DONOTSTRIPELEMENTS   0x00080000L /* Device prefers that vertex elements not be stripped */
518
#define D3DFVFCAPS_PSIZE                0x00100000L /* Device can receive point size */
519
 
520
//
521
// VertexProcessingCaps
522
//
523
#define D3DVTXPCAPS_TEXGEN              0x00000001L /* device can do texgen */
524
#define D3DVTXPCAPS_MATERIALSOURCE7     0x00000002L /* device can do DX7-level colormaterialsource ops */
525
#define D3DVTXPCAPS_DIRECTIONALLIGHTS   0x00000008L /* device can do directional lights */
526
#define D3DVTXPCAPS_POSITIONALLIGHTS    0x00000010L /* device can do positional lights (includes point and spot) */
527
#define D3DVTXPCAPS_LOCALVIEWER         0x00000020L /* device can do local viewer */
528
#define D3DVTXPCAPS_TWEENING            0x00000040L /* device can do vertex tweening */
529
#define D3DVTXPCAPS_TEXGEN_SPHEREMAP    0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
530
#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER   0x00000200L /* device does not support TexGen in non-local
531
                                                            viewer mode */
532
 
533
//
534
// DevCaps2
535
//
536
#define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
537
#define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L /* Device supports displacement maps for N-Patches*/
538
#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
539
#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L /* Device supports adaptive tesselation of N-patches*/
540
#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L /* Device supports StretchRect calls with a texture as the source*/
541
#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L /* Device supports presampled displacement maps for N-Patches */
542
#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
543
 
544
//
545
// DeclTypes
546
//
547
#define D3DDTCAPS_UBYTE4     0x00000001L
548
#define D3DDTCAPS_UBYTE4N    0x00000002L
549
#define D3DDTCAPS_SHORT2N    0x00000004L
550
#define D3DDTCAPS_SHORT4N    0x00000008L
551
#define D3DDTCAPS_USHORT2N   0x00000010L
552
#define D3DDTCAPS_USHORT4N   0x00000020L
553
#define D3DDTCAPS_UDEC3      0x00000040L
554
#define D3DDTCAPS_DEC3N      0x00000080L
555
#define D3DDTCAPS_FLOAT16_2  0x00000100L
556
#define D3DDTCAPS_FLOAT16_4  0x00000200L
557
 
558
 
559
#pragma pack()
560
 
561
#endif /* (DIRECT3D_VERSION >= 0x0900) */
562
#endif /* _d3d9CAPS_H_ */
563