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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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4 | // |
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5 | // File: D3DCompiler.h |
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6 | // Content: D3D Compilation Types and APIs |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #ifndef __D3DCOMPILER_H__ |
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11 | #define __D3DCOMPILER_H__ |
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12 | |||
13 | // Current name of the DLL shipped in the same SDK as this header. |
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14 | |||
15 | |||
16 | #define D3DCOMPILER_DLL_W L"d3dcompiler_42.dll" |
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17 | #define D3DCOMPILER_DLL_A "d3dcompiler_42.dll" |
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18 | |||
19 | #ifdef UNICODE |
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20 | #define D3DCOMPILER_DLL D3DCOMPILER_DLL_W |
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21 | #else |
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22 | #define D3DCOMPILER_DLL D3DCOMPILER_DLL_A |
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23 | #endif |
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24 | |||
25 | #include "d3d11shader.h" |
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26 | |||
27 | // The compilation APIs are generally not tied to particular |
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28 | // versions of D3D, thus their names and types don't reflect |
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29 | // a particular version number unless it is necessary to |
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30 | // do so. However, for compatibility with previous compilation |
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31 | // API definitions some of the neutral types are simply |
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32 | // redefinitions of older types. |
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33 | typedef struct _D3D10_SHADER_MACRO D3D_SHADER_MACRO; |
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34 | typedef enum _D3D10_INCLUDE_TYPE D3D_INCLUDE_TYPE; |
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35 | typedef interface ID3D10Blob ID3DBlob; |
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36 | typedef ID3DBlob* LPD3DBLOB; |
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37 | typedef interface ID3D10Include ID3DInclude; |
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38 | typedef ID3DInclude* LPD3DINCLUDE; |
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39 | |||
40 | ////////////////////////////////////////////////////////////////////////////// |
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41 | // APIs ////////////////////////////////////////////////////////////////////// |
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42 | ////////////////////////////////////////////////////////////////////////////// |
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43 | |||
44 | #ifdef __cplusplus |
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45 | extern "C" { |
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46 | #endif //__cplusplus |
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47 | |||
48 | //---------------------------------------------------------------------------- |
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49 | // D3DCompile: |
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50 | // ---------- |
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51 | // Compile source text into bytecode appropriate for the given target. |
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52 | //---------------------------------------------------------------------------- |
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53 | |||
54 | HRESULT WINAPI |
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55 | D3DCompile(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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56 | __in SIZE_T SrcDataSize, |
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57 | __in_opt LPCSTR pSourceName, |
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58 | __in_xcount_opt(pDefines->Name != NULL) CONST D3D_SHADER_MACRO* pDefines, |
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59 | __in_opt LPD3DINCLUDE pInclude, |
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60 | __in LPCSTR pEntrypoint, |
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61 | __in LPCSTR pTarget, |
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62 | __in UINT Flags1, |
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63 | __in UINT Flags2, |
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64 | __out LPD3DBLOB* ppCode, |
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65 | __out_opt LPD3DBLOB* ppErrorMsgs); |
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66 | |||
67 | typedef HRESULT (WINAPI *pD3DCompile) |
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68 | (LPCVOID pSrcData, |
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69 | SIZE_T SrcDataSize, |
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70 | LPCSTR pFileName, |
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71 | CONST D3D10_SHADER_MACRO* pDefines, |
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72 | LPD3D10INCLUDE pInclude, |
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73 | LPCSTR pEntrypoint, |
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74 | LPCSTR pTarget, |
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75 | UINT Flags1, |
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76 | UINT Flags2, |
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77 | LPD3D10BLOB* ppCode, |
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78 | LPD3D10BLOB* ppErrorMsgs); |
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79 | |||
80 | //---------------------------------------------------------------------------- |
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81 | // D3DPreprocess: |
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82 | // ---------- |
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83 | // Process source text with the compiler's preprocessor and return |
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84 | // the resulting text. |
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85 | //---------------------------------------------------------------------------- |
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86 | |||
87 | HRESULT WINAPI |
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88 | D3DPreprocess(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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89 | __in SIZE_T SrcDataSize, |
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90 | __in_opt LPCSTR pSourceName, |
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91 | __in_opt CONST D3D_SHADER_MACRO* pDefines, |
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92 | __in_opt LPD3DINCLUDE pInclude, |
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93 | __out LPD3DBLOB* ppCodeText, |
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94 | __out_opt LPD3DBLOB* ppErrorMsgs); |
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95 | |||
96 | typedef HRESULT (WINAPI *pD3DPreprocess) |
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97 | (LPCVOID pSrcData, |
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98 | SIZE_T SrcDataSize, |
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99 | LPCSTR pFileName, |
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100 | CONST D3D10_SHADER_MACRO* pDefines, |
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101 | LPD3D10INCLUDE pInclude, |
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102 | LPD3D10BLOB* ppCodeText, |
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103 | LPD3D10BLOB* ppErrorMsgs); |
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104 | |||
105 | //---------------------------------------------------------------------------- |
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106 | // D3DGetDebugInfo: |
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107 | // ----------------------- |
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108 | // Gets shader debug info. Debug info is generated by D3DCompile and is |
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109 | // embedded in the body of the shader. |
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110 | //---------------------------------------------------------------------------- |
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111 | |||
112 | HRESULT WINAPI |
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113 | D3DGetDebugInfo(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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114 | __in SIZE_T SrcDataSize, |
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115 | __out LPD3DBLOB* ppDebugInfo); |
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116 | |||
117 | //---------------------------------------------------------------------------- |
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118 | // D3DReflect: |
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119 | // ---------- |
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120 | // Shader code contains metadata that can be inspected via the |
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121 | // reflection APIs. |
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122 | //---------------------------------------------------------------------------- |
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123 | |||
124 | HRESULT WINAPI |
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125 | D3DReflect(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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126 | __in SIZE_T SrcDataSize, |
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127 | __in REFIID pInterface, |
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128 | __out void** ppReflector); |
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129 | |||
130 | //---------------------------------------------------------------------------- |
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131 | // D3DDisassemble: |
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132 | // ---------------------- |
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133 | // Takes a binary shader and returns a buffer containing text assembly. |
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134 | //---------------------------------------------------------------------------- |
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135 | |||
136 | #define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001 |
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137 | #define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002 |
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138 | #define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004 |
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139 | #define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008 |
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140 | |||
141 | HRESULT WINAPI |
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142 | D3DDisassemble(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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143 | __in SIZE_T SrcDataSize, |
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144 | __in UINT Flags, |
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145 | __in_opt LPCSTR szComments, |
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146 | __out LPD3DBLOB* ppDisassembly); |
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147 | |||
148 | typedef HRESULT (WINAPI *pD3DDisassemble) |
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149 | (__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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150 | __in SIZE_T SrcDataSize, |
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151 | __in UINT Flags, |
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152 | __in_opt LPCSTR szComments, |
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153 | __out LPD3DBLOB* ppDisassembly); |
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154 | |||
155 | //---------------------------------------------------------------------------- |
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156 | // D3DDisassemble10Effect: |
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157 | // ----------------------- |
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158 | // Takes a D3D10 effect interface and returns a |
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159 | // buffer containing text assembly. |
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160 | //---------------------------------------------------------------------------- |
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161 | |||
162 | HRESULT WINAPI |
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163 | D3DDisassemble10Effect(__in ID3D10Effect *pEffect, |
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164 | __in UINT Flags, |
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165 | __out LPD3DBLOB* ppDisassembly); |
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166 | |||
167 | //---------------------------------------------------------------------------- |
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168 | // D3DGetInputSignatureBlob: |
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169 | // ----------------------- |
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170 | // Retrieve the input signature from a compilation result. |
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171 | //---------------------------------------------------------------------------- |
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172 | |||
173 | HRESULT WINAPI |
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174 | D3DGetInputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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175 | __in SIZE_T SrcDataSize, |
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176 | __out LPD3DBLOB* ppSignatureBlob); |
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177 | |||
178 | //---------------------------------------------------------------------------- |
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179 | // D3DGetOutputSignatureBlob: |
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180 | // ----------------------- |
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181 | // Retrieve the output signature from a compilation result. |
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182 | //---------------------------------------------------------------------------- |
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183 | |||
184 | HRESULT WINAPI |
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185 | D3DGetOutputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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186 | __in SIZE_T SrcDataSize, |
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187 | __out LPD3DBLOB* ppSignatureBlob); |
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188 | |||
189 | //---------------------------------------------------------------------------- |
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190 | // D3DGetInputAndOutputSignatureBlob: |
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191 | // ----------------------- |
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192 | // Retrieve the input and output signatures from a compilation result. |
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193 | //---------------------------------------------------------------------------- |
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194 | |||
195 | HRESULT WINAPI |
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196 | D3DGetInputAndOutputSignatureBlob(__in_bcount(SrcDataSize) LPCVOID pSrcData, |
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197 | __in SIZE_T SrcDataSize, |
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198 | __out LPD3DBLOB* ppSignatureBlob); |
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199 | |||
200 | //---------------------------------------------------------------------------- |
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201 | // D3DStripShader: |
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202 | // ----------------------- |
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203 | // Removes unwanted blobs from a compilation result |
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204 | //---------------------------------------------------------------------------- |
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205 | |||
206 | typedef enum D3DCOMPILER_STRIP_FLAGS |
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207 | { |
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208 | D3DCOMPILER_STRIP_REFLECTION_DATA = 1, |
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209 | D3DCOMPILER_STRIP_DEBUG_INFO = 2, |
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210 | D3DCOMPILER_STRIP_TEST_BLOBS = 4, |
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211 | D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff, |
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212 | } D3DCOMPILER_STRIP_FLAGS; |
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213 | |||
214 | HRESULT WINAPI |
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215 | D3DStripShader(__in_bcount(BytecodeLength) LPCVOID pShaderBytecode, |
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216 | __in SIZE_T BytecodeLength, |
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217 | __in UINT uStripFlags, |
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218 | __out LPD3DBLOB* ppStrippedBlob); |
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219 | |||
220 | #ifdef __cplusplus |
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221 | } |
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222 | #endif //__cplusplus |
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223 | |||
224 | #endif // #ifndef __D3DCOMPILER_H__ |