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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | // |
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5 | // File: d3dx11tex.h |
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6 | // Content: D3DX11 texturing APIs |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx11.h" |
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11 | |||
12 | #ifndef __D3DX11TEX_H__ |
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13 | #define __D3DX11TEX_H__ |
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14 | |||
15 | |||
16 | //---------------------------------------------------------------------------- |
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17 | // D3DX11_FILTER flags: |
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18 | // ------------------ |
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19 | // |
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20 | // A valid filter must contain one of these values: |
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21 | // |
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22 | // D3DX11_FILTER_NONE |
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23 | // No scaling or filtering will take place. Pixels outside the bounds |
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24 | // of the source image are assumed to be transparent black. |
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25 | // D3DX11_FILTER_POINT |
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26 | // Each destination pixel is computed by sampling the nearest pixel |
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27 | // from the source image. |
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28 | // D3DX11_FILTER_LINEAR |
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29 | // Each destination pixel is computed by linearly interpolating between |
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30 | // the nearest pixels in the source image. This filter works best |
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31 | // when the scale on each axis is less than 2. |
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32 | // D3DX11_FILTER_TRIANGLE |
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33 | // Every pixel in the source image contributes equally to the |
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34 | // destination image. This is the slowest of all the filters. |
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35 | // D3DX11_FILTER_BOX |
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36 | // Each pixel is computed by averaging a 2x2(x2) box pixels from |
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37 | // the source image. Only works when the dimensions of the |
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38 | // destination are half those of the source. (as with mip maps) |
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39 | // |
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40 | // And can be OR'd with any of these optional flags: |
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41 | // |
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42 | // D3DX11_FILTER_MIRROR_U |
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43 | // Indicates that pixels off the edge of the texture on the U-axis |
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44 | // should be mirrored, not wraped. |
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45 | // D3DX11_FILTER_MIRROR_V |
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46 | // Indicates that pixels off the edge of the texture on the V-axis |
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47 | // should be mirrored, not wraped. |
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48 | // D3DX11_FILTER_MIRROR_W |
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49 | // Indicates that pixels off the edge of the texture on the W-axis |
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50 | // should be mirrored, not wraped. |
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51 | // D3DX11_FILTER_MIRROR |
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52 | // Same as specifying D3DX11_FILTER_MIRROR_U | D3DX11_FILTER_MIRROR_V | |
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53 | // D3DX11_FILTER_MIRROR_V |
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54 | // D3DX11_FILTER_DITHER |
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55 | // Dithers the resulting image using a 4x4 order dither pattern. |
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56 | // D3DX11_FILTER_SRGB_IN |
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57 | // Denotes that the input data is in sRGB (gamma 2.2) colorspace. |
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58 | // D3DX11_FILTER_SRGB_OUT |
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59 | // Denotes that the output data is in sRGB (gamma 2.2) colorspace. |
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60 | // D3DX11_FILTER_SRGB |
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61 | // Same as specifying D3DX11_FILTER_SRGB_IN | D3DX11_FILTER_SRGB_OUT |
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62 | // |
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63 | //---------------------------------------------------------------------------- |
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64 | |||
65 | typedef enum D3DX11_FILTER_FLAG |
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66 | { |
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67 | D3DX11_FILTER_NONE = (1 << 0), |
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68 | D3DX11_FILTER_POINT = (2 << 0), |
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69 | D3DX11_FILTER_LINEAR = (3 << 0), |
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70 | D3DX11_FILTER_TRIANGLE = (4 << 0), |
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71 | D3DX11_FILTER_BOX = (5 << 0), |
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72 | |||
73 | D3DX11_FILTER_MIRROR_U = (1 << 16), |
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74 | D3DX11_FILTER_MIRROR_V = (2 << 16), |
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75 | D3DX11_FILTER_MIRROR_W = (4 << 16), |
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76 | D3DX11_FILTER_MIRROR = (7 << 16), |
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77 | |||
78 | D3DX11_FILTER_DITHER = (1 << 19), |
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79 | D3DX11_FILTER_DITHER_DIFFUSION= (2 << 19), |
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80 | |||
81 | D3DX11_FILTER_SRGB_IN = (1 << 21), |
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82 | D3DX11_FILTER_SRGB_OUT = (2 << 21), |
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83 | D3DX11_FILTER_SRGB = (3 << 21), |
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84 | } D3DX11_FILTER_FLAG; |
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85 | |||
86 | //---------------------------------------------------------------------------- |
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87 | // D3DX11_NORMALMAP flags: |
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88 | // --------------------- |
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89 | // These flags are used to control how D3DX11ComputeNormalMap generates normal |
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90 | // maps. Any number of these flags may be OR'd together in any combination. |
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91 | // |
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92 | // D3DX11_NORMALMAP_MIRROR_U |
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93 | // Indicates that pixels off the edge of the texture on the U-axis |
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94 | // should be mirrored, not wraped. |
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95 | // D3DX11_NORMALMAP_MIRROR_V |
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96 | // Indicates that pixels off the edge of the texture on the V-axis |
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97 | // should be mirrored, not wraped. |
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98 | // D3DX11_NORMALMAP_MIRROR |
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99 | // Same as specifying D3DX11_NORMALMAP_MIRROR_U | D3DX11_NORMALMAP_MIRROR_V |
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100 | // D3DX11_NORMALMAP_INVERTSIGN |
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101 | // Inverts the direction of each normal |
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102 | // D3DX11_NORMALMAP_COMPUTE_OCCLUSION |
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103 | // Compute the per pixel Occlusion term and encodes it into the alpha. |
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104 | // An Alpha of 1 means that the pixel is not obscured in anyway, and |
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105 | // an alpha of 0 would mean that the pixel is completly obscured. |
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106 | // |
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107 | //---------------------------------------------------------------------------- |
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108 | |||
109 | typedef enum D3DX11_NORMALMAP_FLAG |
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110 | { |
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111 | D3DX11_NORMALMAP_MIRROR_U = (1 << 16), |
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112 | D3DX11_NORMALMAP_MIRROR_V = (2 << 16), |
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113 | D3DX11_NORMALMAP_MIRROR = (3 << 16), |
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114 | D3DX11_NORMALMAP_INVERTSIGN = (8 << 16), |
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115 | D3DX11_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16), |
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116 | } D3DX11_NORMALMAP_FLAG; |
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117 | |||
118 | //---------------------------------------------------------------------------- |
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119 | // D3DX11_CHANNEL flags: |
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120 | // ------------------- |
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121 | // These flags are used by functions which operate on or more channels |
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122 | // in a texture. |
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123 | // |
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124 | // D3DX11_CHANNEL_RED |
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125 | // Indicates the red channel should be used |
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126 | // D3DX11_CHANNEL_BLUE |
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127 | // Indicates the blue channel should be used |
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128 | // D3DX11_CHANNEL_GREEN |
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129 | // Indicates the green channel should be used |
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130 | // D3DX11_CHANNEL_ALPHA |
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131 | // Indicates the alpha channel should be used |
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132 | // D3DX11_CHANNEL_LUMINANCE |
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133 | // Indicates the luminaces of the red green and blue channels should be |
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134 | // used. |
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135 | // |
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136 | //---------------------------------------------------------------------------- |
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137 | |||
138 | typedef enum D3DX11_CHANNEL_FLAG |
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139 | { |
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140 | D3DX11_CHANNEL_RED = (1 << 0), |
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141 | D3DX11_CHANNEL_BLUE = (1 << 1), |
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142 | D3DX11_CHANNEL_GREEN = (1 << 2), |
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143 | D3DX11_CHANNEL_ALPHA = (1 << 3), |
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144 | D3DX11_CHANNEL_LUMINANCE = (1 << 4), |
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145 | } D3DX11_CHANNEL_FLAG; |
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146 | |||
147 | |||
148 | |||
149 | //---------------------------------------------------------------------------- |
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150 | // D3DX11_IMAGE_FILE_FORMAT: |
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151 | // --------------------- |
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152 | // This enum is used to describe supported image file formats. |
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153 | // |
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154 | //---------------------------------------------------------------------------- |
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155 | |||
156 | typedef enum D3DX11_IMAGE_FILE_FORMAT |
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157 | { |
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158 | D3DX11_IFF_BMP = 0, |
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159 | D3DX11_IFF_JPG = 1, |
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160 | D3DX11_IFF_PNG = 3, |
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161 | D3DX11_IFF_DDS = 4, |
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162 | D3DX11_IFF_TIFF = 10, |
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163 | D3DX11_IFF_GIF = 11, |
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164 | D3DX11_IFF_WMP = 12, |
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165 | D3DX11_IFF_FORCE_DWORD = 0x7fffffff |
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166 | |||
167 | } D3DX11_IMAGE_FILE_FORMAT; |
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168 | |||
169 | |||
170 | //---------------------------------------------------------------------------- |
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171 | // D3DX11_SAVE_TEXTURE_FLAG: |
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172 | // --------------------- |
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173 | // This enum is used to support texture saving options. |
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174 | // |
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175 | //---------------------------------------------------------------------------- |
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176 | |||
177 | typedef enum D3DX11_SAVE_TEXTURE_FLAG |
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178 | { |
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179 | D3DX11_STF_USEINPUTBLOB = 0x0001, |
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180 | } D3DX11_SAVE_TEXTURE_FLAG; |
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181 | |||
182 | |||
183 | //---------------------------------------------------------------------------- |
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184 | // D3DX11_IMAGE_INFO: |
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185 | // --------------- |
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186 | // This structure is used to return a rough description of what the |
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187 | // the original contents of an image file looked like. |
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188 | // |
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189 | // Width |
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190 | // Width of original image in pixels |
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191 | // Height |
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192 | // Height of original image in pixels |
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193 | // Depth |
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194 | // Depth of original image in pixels |
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195 | // ArraySize |
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196 | // Array size in textures |
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197 | // MipLevels |
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198 | // Number of mip levels in original image |
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199 | // MiscFlags |
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200 | // Miscellaneous flags |
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201 | // Format |
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202 | // D3D format which most closely describes the data in original image |
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203 | // ResourceDimension |
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204 | // D3D11_RESOURCE_DIMENSION representing the dimension of texture stored in the file. |
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205 | // D3D11_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D |
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206 | // ImageFileFormat |
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207 | // D3DX11_IMAGE_FILE_FORMAT representing the format of the image file. |
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208 | //---------------------------------------------------------------------------- |
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209 | |||
210 | typedef struct D3DX11_IMAGE_INFO |
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211 | { |
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212 | UINT Width; |
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213 | UINT Height; |
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214 | UINT Depth; |
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215 | UINT ArraySize; |
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216 | UINT MipLevels; |
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217 | UINT MiscFlags; |
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218 | DXGI_FORMAT Format; |
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219 | D3D11_RESOURCE_DIMENSION ResourceDimension; |
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220 | D3DX11_IMAGE_FILE_FORMAT ImageFileFormat; |
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221 | } D3DX11_IMAGE_INFO; |
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222 | |||
223 | |||
224 | |||
225 | |||
226 | |||
227 | #ifdef __cplusplus |
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228 | extern "C" { |
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229 | #endif //__cplusplus |
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230 | |||
231 | |||
232 | |||
233 | ////////////////////////////////////////////////////////////////////////////// |
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234 | // Image File APIs /////////////////////////////////////////////////////////// |
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235 | ////////////////////////////////////////////////////////////////////////////// |
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236 | |||
237 | //---------------------------------------------------------------------------- |
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238 | // D3DX11_IMAGE_LOAD_INFO: |
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239 | // --------------- |
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240 | // This structure can be optionally passed in to texture loader APIs to |
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241 | // control how textures get loaded. Pass in D3DX11_DEFAULT for any of these |
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242 | // to have D3DX automatically pick defaults based on the source file. |
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243 | // |
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244 | // Width |
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245 | // Rescale texture to Width texels wide |
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246 | // Height |
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247 | // Rescale texture to Height texels high |
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248 | // Depth |
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249 | // Rescale texture to Depth texels deep |
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250 | // FirstMipLevel |
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251 | // First mip level to load |
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252 | // MipLevels |
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253 | // Number of mip levels to load after the first level |
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254 | // Usage |
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255 | // D3D11_USAGE flag for the new texture |
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256 | // BindFlags |
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257 | // D3D11 Bind flags for the new texture |
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258 | // CpuAccessFlags |
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259 | // D3D11 CPU Access flags for the new texture |
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260 | // MiscFlags |
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261 | // Reserved. Must be 0 |
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262 | // Format |
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263 | // Resample texture to the specified format |
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264 | // Filter |
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265 | // Filter the texture using the specified filter (only when resampling) |
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266 | // MipFilter |
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267 | // Filter the texture mip levels using the specified filter (only if |
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268 | // generating mips) |
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269 | // pSrcInfo |
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270 | // (optional) pointer to a D3DX11_IMAGE_INFO structure that will get |
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271 | // populated with source image information |
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272 | //---------------------------------------------------------------------------- |
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273 | |||
274 | |||
275 | typedef struct D3DX11_IMAGE_LOAD_INFO |
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276 | { |
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277 | UINT Width; |
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278 | UINT Height; |
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279 | UINT Depth; |
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280 | UINT FirstMipLevel; |
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281 | UINT MipLevels; |
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282 | D3D11_USAGE Usage; |
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283 | UINT BindFlags; |
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284 | UINT CpuAccessFlags; |
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285 | UINT MiscFlags; |
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286 | DXGI_FORMAT Format; |
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287 | UINT Filter; |
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288 | UINT MipFilter; |
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289 | D3DX11_IMAGE_INFO* pSrcInfo; |
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290 | |||
291 | #ifdef __cplusplus |
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292 | D3DX11_IMAGE_LOAD_INFO() |
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293 | { |
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294 | Width = D3DX11_DEFAULT; |
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295 | Height = D3DX11_DEFAULT; |
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296 | Depth = D3DX11_DEFAULT; |
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297 | FirstMipLevel = D3DX11_DEFAULT; |
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298 | MipLevels = D3DX11_DEFAULT; |
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299 | Usage = (D3D11_USAGE) D3DX11_DEFAULT; |
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300 | BindFlags = D3DX11_DEFAULT; |
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301 | CpuAccessFlags = D3DX11_DEFAULT; |
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302 | MiscFlags = D3DX11_DEFAULT; |
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303 | Format = DXGI_FORMAT_FROM_FILE; |
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304 | Filter = D3DX11_DEFAULT; |
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305 | MipFilter = D3DX11_DEFAULT; |
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306 | pSrcInfo = NULL; |
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307 | } |
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308 | #endif |
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309 | |||
310 | } D3DX11_IMAGE_LOAD_INFO; |
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311 | |||
312 | //------------------------------------------------------------------------------- |
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313 | // GetImageInfoFromFile/Resource/Memory: |
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314 | // ------------------------------ |
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315 | // Fills in a D3DX11_IMAGE_INFO struct with information about an image file. |
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316 | // |
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317 | // Parameters: |
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318 | // pSrcFile |
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319 | // File name of the source image. |
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320 | // pSrcModule |
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321 | // Module where resource is located, or NULL for module associated |
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322 | // with image the os used to create the current process. |
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323 | // pSrcResource |
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324 | // Resource name. |
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325 | // pSrcData |
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326 | // Pointer to file in memory. |
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327 | // SrcDataSize |
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328 | // Size in bytes of file in memory. |
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329 | // pPump |
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330 | // Optional pointer to a thread pump object to use. |
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331 | // pSrcInfo |
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332 | // Pointer to a D3DX11_IMAGE_INFO structure to be filled in with the |
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333 | // description of the data in the source image file. |
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334 | // pHResult |
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335 | // Pointer to a memory location to receive the return value upon completion. |
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336 | // Maybe NULL if not needed. |
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337 | // If pPump != NULL, pHResult must be a valid memory location until the |
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338 | // the asynchronous execution completes. |
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339 | //------------------------------------------------------------------------------- |
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340 | |||
341 | HRESULT WINAPI |
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342 | D3DX11GetImageInfoFromFileA( |
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343 | LPCSTR pSrcFile, |
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344 | ID3DX11ThreadPump* pPump, |
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345 | D3DX11_IMAGE_INFO* pSrcInfo, |
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346 | HRESULT* pHResult); |
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347 | |||
348 | HRESULT WINAPI |
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349 | D3DX11GetImageInfoFromFileW( |
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350 | LPCWSTR pSrcFile, |
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351 | ID3DX11ThreadPump* pPump, |
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352 | D3DX11_IMAGE_INFO* pSrcInfo, |
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353 | HRESULT* pHResult); |
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354 | |||
355 | #ifdef UNICODE |
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356 | #define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileW |
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357 | #else |
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358 | #define D3DX11GetImageInfoFromFile D3DX11GetImageInfoFromFileA |
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359 | #endif |
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360 | |||
361 | |||
362 | HRESULT WINAPI |
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363 | D3DX11GetImageInfoFromResourceA( |
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364 | HMODULE hSrcModule, |
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365 | LPCSTR pSrcResource, |
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366 | ID3DX11ThreadPump* pPump, |
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367 | D3DX11_IMAGE_INFO* pSrcInfo, |
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368 | HRESULT* pHResult); |
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369 | |||
370 | HRESULT WINAPI |
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371 | D3DX11GetImageInfoFromResourceW( |
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372 | HMODULE hSrcModule, |
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373 | LPCWSTR pSrcResource, |
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374 | ID3DX11ThreadPump* pPump, |
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375 | D3DX11_IMAGE_INFO* pSrcInfo, |
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376 | HRESULT* pHResult); |
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377 | |||
378 | #ifdef UNICODE |
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379 | #define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceW |
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380 | #else |
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381 | #define D3DX11GetImageInfoFromResource D3DX11GetImageInfoFromResourceA |
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382 | #endif |
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383 | |||
384 | |||
385 | HRESULT WINAPI |
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386 | D3DX11GetImageInfoFromMemory( |
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387 | LPCVOID pSrcData, |
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388 | SIZE_T SrcDataSize, |
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389 | ID3DX11ThreadPump* pPump, |
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390 | D3DX11_IMAGE_INFO* pSrcInfo, |
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391 | HRESULT* pHResult); |
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392 | |||
393 | |||
394 | ////////////////////////////////////////////////////////////////////////////// |
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395 | // Create/Save Texture APIs ////////////////////////////////////////////////// |
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396 | ////////////////////////////////////////////////////////////////////////////// |
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397 | |||
398 | //---------------------------------------------------------------------------- |
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399 | // D3DX11CreateTextureFromFile/Resource/Memory: |
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400 | // D3DX11CreateShaderResourceViewFromFile/Resource/Memory: |
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401 | // ----------------------------------- |
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402 | // Create a texture object from a file or resource. |
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403 | // |
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404 | // Parameters: |
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405 | // |
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406 | // pDevice |
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407 | // The D3D device with which the texture is going to be used. |
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408 | // pSrcFile |
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409 | // File name. |
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410 | // hSrcModule |
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411 | // Module handle. if NULL, current module will be used. |
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412 | // pSrcResource |
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413 | // Resource name in module |
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414 | // pvSrcData |
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415 | // Pointer to file in memory. |
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416 | // SrcDataSize |
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417 | // Size in bytes of file in memory. |
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418 | // pLoadInfo |
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419 | // Optional pointer to a D3DX11_IMAGE_LOAD_INFO structure that |
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420 | // contains additional loader parameters. |
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421 | // pPump |
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422 | // Optional pointer to a thread pump object to use. |
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423 | // ppTexture |
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424 | // [out] Created texture object. |
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425 | // ppShaderResourceView |
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426 | // [out] Shader resource view object created. |
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427 | // pHResult |
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428 | // Pointer to a memory location to receive the return value upon completion. |
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429 | // Maybe NULL if not needed. |
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430 | // If pPump != NULL, pHResult must be a valid memory location until the |
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431 | // the asynchronous execution completes. |
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432 | // |
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433 | //---------------------------------------------------------------------------- |
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434 | |||
435 | |||
436 | // FromFile |
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437 | |||
438 | HRESULT WINAPI |
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439 | D3DX11CreateShaderResourceViewFromFileA( |
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440 | ID3D11Device* pDevice, |
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441 | LPCSTR pSrcFile, |
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442 | D3DX11_IMAGE_LOAD_INFO *pLoadInfo, |
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443 | ID3DX11ThreadPump* pPump, |
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444 | ID3D11ShaderResourceView** ppShaderResourceView, |
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445 | HRESULT* pHResult); |
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446 | |||
447 | HRESULT WINAPI |
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448 | D3DX11CreateShaderResourceViewFromFileW( |
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449 | ID3D11Device* pDevice, |
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450 | LPCWSTR pSrcFile, |
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451 | D3DX11_IMAGE_LOAD_INFO *pLoadInfo, |
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452 | ID3DX11ThreadPump* pPump, |
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453 | ID3D11ShaderResourceView** ppShaderResourceView, |
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454 | HRESULT* pHResult); |
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455 | |||
456 | #ifdef UNICODE |
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457 | #define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileW |
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458 | #else |
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459 | #define D3DX11CreateShaderResourceViewFromFile D3DX11CreateShaderResourceViewFromFileA |
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460 | #endif |
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461 | |||
462 | HRESULT WINAPI |
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463 | D3DX11CreateTextureFromFileA( |
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464 | ID3D11Device* pDevice, |
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465 | LPCSTR pSrcFile, |
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466 | D3DX11_IMAGE_LOAD_INFO *pLoadInfo, |
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467 | ID3DX11ThreadPump* pPump, |
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468 | ID3D11Resource** ppTexture, |
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469 | HRESULT* pHResult); |
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470 | |||
471 | HRESULT WINAPI |
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472 | D3DX11CreateTextureFromFileW( |
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473 | ID3D11Device* pDevice, |
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474 | LPCWSTR pSrcFile, |
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475 | D3DX11_IMAGE_LOAD_INFO *pLoadInfo, |
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476 | ID3DX11ThreadPump* pPump, |
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477 | ID3D11Resource** ppTexture, |
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478 | HRESULT* pHResult); |
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479 | |||
480 | #ifdef UNICODE |
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481 | #define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileW |
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482 | #else |
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483 | #define D3DX11CreateTextureFromFile D3DX11CreateTextureFromFileA |
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484 | #endif |
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485 | |||
486 | |||
487 | // FromResource (resources in dll/exes) |
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488 | |||
489 | HRESULT WINAPI |
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490 | D3DX11CreateShaderResourceViewFromResourceA( |
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491 | ID3D11Device* pDevice, |
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492 | HMODULE hSrcModule, |
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493 | LPCSTR pSrcResource, |
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494 | D3DX11_IMAGE_LOAD_INFO* pLoadInfo, |
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495 | ID3DX11ThreadPump* pPump, |
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496 | ID3D11ShaderResourceView** ppShaderResourceView, |
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497 | HRESULT* pHResult); |
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498 | |||
499 | HRESULT WINAPI |
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500 | D3DX11CreateShaderResourceViewFromResourceW( |
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501 | ID3D11Device* pDevice, |
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502 | HMODULE hSrcModule, |
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503 | LPCWSTR pSrcResource, |
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504 | D3DX11_IMAGE_LOAD_INFO* pLoadInfo, |
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505 | ID3DX11ThreadPump* pPump, |
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506 | ID3D11ShaderResourceView** ppShaderResourceView, |
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507 | HRESULT* pHResult); |
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508 | |||
509 | #ifdef UNICODE |
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510 | #define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceW |
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511 | #else |
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512 | #define D3DX11CreateShaderResourceViewFromResource D3DX11CreateShaderResourceViewFromResourceA |
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513 | #endif |
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514 | |||
515 | HRESULT WINAPI |
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516 | D3DX11CreateTextureFromResourceA( |
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517 | ID3D11Device* pDevice, |
||
518 | HMODULE hSrcModule, |
||
519 | LPCSTR pSrcResource, |
||
520 | D3DX11_IMAGE_LOAD_INFO *pLoadInfo, |
||
521 | ID3DX11ThreadPump* pPump, |
||
522 | ID3D11Resource** ppTexture, |
||
523 | HRESULT* pHResult); |
||
524 | |||
525 | HRESULT WINAPI |
||
526 | D3DX11CreateTextureFromResourceW( |
||
527 | ID3D11Device* pDevice, |
||
528 | HMODULE hSrcModule, |
||
529 | LPCWSTR pSrcResource, |
||
530 | D3DX11_IMAGE_LOAD_INFO* pLoadInfo, |
||
531 | ID3DX11ThreadPump* pPump, |
||
532 | ID3D11Resource** ppTexture, |
||
533 | HRESULT* pHResult); |
||
534 | |||
535 | #ifdef UNICODE |
||
536 | #define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceW |
||
537 | #else |
||
538 | #define D3DX11CreateTextureFromResource D3DX11CreateTextureFromResourceA |
||
539 | #endif |
||
540 | |||
541 | |||
542 | // FromFileInMemory |
||
543 | |||
544 | HRESULT WINAPI |
||
545 | D3DX11CreateShaderResourceViewFromMemory( |
||
546 | ID3D11Device* pDevice, |
||
547 | LPCVOID pSrcData, |
||
548 | SIZE_T SrcDataSize, |
||
549 | D3DX11_IMAGE_LOAD_INFO* pLoadInfo, |
||
550 | ID3DX11ThreadPump* pPump, |
||
551 | ID3D11ShaderResourceView** ppShaderResourceView, |
||
552 | HRESULT* pHResult); |
||
553 | |||
554 | HRESULT WINAPI |
||
555 | D3DX11CreateTextureFromMemory( |
||
556 | ID3D11Device* pDevice, |
||
557 | LPCVOID pSrcData, |
||
558 | SIZE_T SrcDataSize, |
||
559 | D3DX11_IMAGE_LOAD_INFO* pLoadInfo, |
||
560 | ID3DX11ThreadPump* pPump, |
||
561 | ID3D11Resource** ppTexture, |
||
562 | HRESULT* pHResult); |
||
563 | |||
564 | |||
565 | ////////////////////////////////////////////////////////////////////////////// |
||
566 | // Misc Texture APIs ///////////////////////////////////////////////////////// |
||
567 | ////////////////////////////////////////////////////////////////////////////// |
||
568 | |||
569 | //---------------------------------------------------------------------------- |
||
570 | // D3DX11_TEXTURE_LOAD_INFO: |
||
571 | // ------------------------ |
||
572 | // |
||
573 | //---------------------------------------------------------------------------- |
||
574 | |||
575 | typedef struct _D3DX11_TEXTURE_LOAD_INFO |
||
576 | { |
||
577 | D3D11_BOX *pSrcBox; |
||
578 | D3D11_BOX *pDstBox; |
||
579 | UINT SrcFirstMip; |
||
580 | UINT DstFirstMip; |
||
581 | UINT NumMips; |
||
582 | UINT SrcFirstElement; |
||
583 | UINT DstFirstElement; |
||
584 | UINT NumElements; |
||
585 | UINT Filter; |
||
586 | UINT MipFilter; |
||
587 | |||
588 | #ifdef __cplusplus |
||
589 | _D3DX11_TEXTURE_LOAD_INFO() |
||
590 | { |
||
591 | pSrcBox = NULL; |
||
592 | pDstBox = NULL; |
||
593 | SrcFirstMip = 0; |
||
594 | DstFirstMip = 0; |
||
595 | NumMips = D3DX11_DEFAULT; |
||
596 | SrcFirstElement = 0; |
||
597 | DstFirstElement = 0; |
||
598 | NumElements = D3DX11_DEFAULT; |
||
599 | Filter = D3DX11_DEFAULT; |
||
600 | MipFilter = D3DX11_DEFAULT; |
||
601 | } |
||
602 | #endif |
||
603 | |||
604 | } D3DX11_TEXTURE_LOAD_INFO; |
||
605 | |||
606 | |||
607 | //---------------------------------------------------------------------------- |
||
608 | // D3DX11LoadTextureFromTexture: |
||
609 | // ---------------------------- |
||
610 | // Load a texture from a texture. |
||
611 | // |
||
612 | // Parameters: |
||
613 | // |
||
614 | //---------------------------------------------------------------------------- |
||
615 | |||
616 | |||
617 | HRESULT WINAPI |
||
618 | D3DX11LoadTextureFromTexture( |
||
619 | ID3D11DeviceContext *pContext, |
||
620 | ID3D11Resource *pSrcTexture, |
||
621 | D3DX11_TEXTURE_LOAD_INFO *pLoadInfo, |
||
622 | ID3D11Resource *pDstTexture); |
||
623 | |||
624 | |||
625 | //---------------------------------------------------------------------------- |
||
626 | // D3DX11FilterTexture: |
||
627 | // ------------------ |
||
628 | // Filters mipmaps levels of a texture. |
||
629 | // |
||
630 | // Parameters: |
||
631 | // pBaseTexture |
||
632 | // The texture object to be filtered |
||
633 | // SrcLevel |
||
634 | // The level whose image is used to generate the subsequent levels. |
||
635 | // MipFilter |
||
636 | // D3DX11_FILTER flags controlling how each miplevel is filtered. |
||
637 | // Or D3DX11_DEFAULT for D3DX11_FILTER_BOX, |
||
638 | // |
||
639 | //---------------------------------------------------------------------------- |
||
640 | |||
641 | HRESULT WINAPI |
||
642 | D3DX11FilterTexture( |
||
643 | ID3D11DeviceContext *pContext, |
||
644 | ID3D11Resource *pTexture, |
||
645 | UINT SrcLevel, |
||
646 | UINT MipFilter); |
||
647 | |||
648 | |||
649 | //---------------------------------------------------------------------------- |
||
650 | // D3DX11SaveTextureToFile: |
||
651 | // ---------------------- |
||
652 | // Save a texture to a file. |
||
653 | // |
||
654 | // Parameters: |
||
655 | // pDestFile |
||
656 | // File name of the destination file |
||
657 | // DestFormat |
||
658 | // D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving. |
||
659 | // pSrcTexture |
||
660 | // Source texture, containing the image to be saved |
||
661 | // |
||
662 | //---------------------------------------------------------------------------- |
||
663 | |||
664 | HRESULT WINAPI |
||
665 | D3DX11SaveTextureToFileA( |
||
666 | ID3D11DeviceContext *pContext, |
||
667 | ID3D11Resource *pSrcTexture, |
||
668 | D3DX11_IMAGE_FILE_FORMAT DestFormat, |
||
669 | LPCSTR pDestFile); |
||
670 | |||
671 | HRESULT WINAPI |
||
672 | D3DX11SaveTextureToFileW( |
||
673 | ID3D11DeviceContext *pContext, |
||
674 | ID3D11Resource *pSrcTexture, |
||
675 | D3DX11_IMAGE_FILE_FORMAT DestFormat, |
||
676 | LPCWSTR pDestFile); |
||
677 | |||
678 | #ifdef UNICODE |
||
679 | #define D3DX11SaveTextureToFile D3DX11SaveTextureToFileW |
||
680 | #else |
||
681 | #define D3DX11SaveTextureToFile D3DX11SaveTextureToFileA |
||
682 | #endif |
||
683 | |||
684 | |||
685 | //---------------------------------------------------------------------------- |
||
686 | // D3DX11SaveTextureToMemory: |
||
687 | // ---------------------- |
||
688 | // Save a texture to a blob. |
||
689 | // |
||
690 | // Parameters: |
||
691 | // pSrcTexture |
||
692 | // Source texture, containing the image to be saved |
||
693 | // DestFormat |
||
694 | // D3DX11_IMAGE_FILE_FORMAT specifying file format to use when saving. |
||
695 | // ppDestBuf |
||
696 | // address of a d3dxbuffer pointer to return the image data |
||
697 | // Flags |
||
698 | // optional flags |
||
699 | //---------------------------------------------------------------------------- |
||
700 | |||
701 | HRESULT WINAPI |
||
702 | D3DX11SaveTextureToMemory( |
||
703 | ID3D11DeviceContext *pContext, |
||
704 | ID3D11Resource* pSrcTexture, |
||
705 | D3DX11_IMAGE_FILE_FORMAT DestFormat, |
||
706 | ID3D10Blob** ppDestBuf, |
||
707 | UINT Flags); |
||
708 | |||
709 | |||
710 | //---------------------------------------------------------------------------- |
||
711 | // D3DX11ComputeNormalMap: |
||
712 | // --------------------- |
||
713 | // Converts a height map into a normal map. The (x,y,z) components of each |
||
714 | // normal are mapped to the (r,g,b) channels of the output texture. |
||
715 | // |
||
716 | // Parameters |
||
717 | // pSrcTexture |
||
718 | // Pointer to the source heightmap texture |
||
719 | // Flags |
||
720 | // D3DX11_NORMALMAP flags |
||
721 | // Channel |
||
722 | // D3DX11_CHANNEL specifying source of height information |
||
723 | // Amplitude |
||
724 | // The constant value which the height information is multiplied by. |
||
725 | // pDestTexture |
||
726 | // Pointer to the destination texture |
||
727 | //--------------------------------------------------------------------------- |
||
728 | |||
729 | HRESULT WINAPI |
||
730 | D3DX11ComputeNormalMap( |
||
731 | ID3D11DeviceContext *pContext, |
||
732 | ID3D11Texture2D *pSrcTexture, |
||
733 | UINT Flags, |
||
734 | UINT Channel, |
||
735 | FLOAT Amplitude, |
||
736 | ID3D11Texture2D *pDestTexture); |
||
737 | |||
738 | |||
739 | //---------------------------------------------------------------------------- |
||
740 | // D3DX11SHProjectCubeMap: |
||
741 | // ---------------------- |
||
742 | // Projects a function represented in a cube map into spherical harmonics. |
||
743 | // |
||
744 | // Parameters: |
||
745 | // Order |
||
746 | // Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 |
||
747 | // pCubeMap |
||
748 | // CubeMap that is going to be projected into spherical harmonics |
||
749 | // pROut |
||
750 | // Output SH vector for Red. |
||
751 | // pGOut |
||
752 | // Output SH vector for Green |
||
753 | // pBOut |
||
754 | // Output SH vector for Blue |
||
755 | // |
||
756 | //--------------------------------------------------------------------------- |
||
757 | |||
758 | HRESULT WINAPI |
||
759 | D3DX11SHProjectCubeMap( |
||
760 | ID3D11DeviceContext *pContext, |
||
761 | __in_range(2,6) UINT Order, |
||
762 | ID3D11Texture2D *pCubeMap, |
||
763 | __out_ecount(Order*Order) FLOAT *pROut, |
||
764 | __out_ecount_opt(Order*Order) FLOAT *pGOut, |
||
765 | __out_ecount_opt(Order*Order) FLOAT *pBOut); |
||
766 | |||
767 | #ifdef __cplusplus |
||
768 | } |
||
769 | #endif //__cplusplus |
||
770 | |||
771 | #endif //__D3DX11TEX_H__ |
||
772 |