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| 1 | pmbaty | 1 | |
| 2 | ////////////////////////////////////////////////////////////////////////////// |
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| 3 | // |
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| 4 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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| 5 | // |
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| 6 | // File: D3DX11Async.h |
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| 7 | // Content: D3DX11 Asynchronous Shader loaders / compilers |
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| 8 | // |
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| 9 | ////////////////////////////////////////////////////////////////////////////// |
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| 10 | |||
| 11 | #ifndef __D3DX11ASYNC_H__ |
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| 12 | #define __D3DX11ASYNC_H__ |
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| 13 | |||
| 14 | #include "d3dx11.h" |
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| 15 | |||
| 16 | #ifdef __cplusplus |
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| 17 | extern "C" { |
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| 18 | #endif //__cplusplus |
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| 19 | |||
| 20 | |||
| 21 | //---------------------------------------------------------------------------- |
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| 22 | // D3DX11Compile: |
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| 23 | // ------------------ |
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| 24 | // Compiles an effect or shader. |
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| 25 | // |
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| 26 | // Parameters: |
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| 27 | // pSrcFile |
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| 28 | // Source file name. |
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| 29 | // hSrcModule |
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| 30 | // Module handle. if NULL, current module will be used. |
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| 31 | // pSrcResource |
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| 32 | // Resource name in module. |
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| 33 | // pSrcData |
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| 34 | // Pointer to source code. |
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| 35 | // SrcDataLen |
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| 36 | // Size of source code, in bytes. |
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| 37 | // pDefines |
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| 38 | // Optional NULL-terminated array of preprocessor macro definitions. |
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| 39 | // pInclude |
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| 40 | // Optional interface pointer to use for handling #include directives. |
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| 41 | // If this parameter is NULL, #includes will be honored when compiling |
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| 42 | // from file, and will error when compiling from resource or memory. |
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| 43 | // pFunctionName |
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| 44 | // Name of the entrypoint function where execution should begin. |
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| 45 | // pProfile |
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| 46 | // Instruction set to be used when generating code. Currently supported |
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| 47 | // profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", |
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| 48 | // "vs_3_sw", "vs_4_0", "vs_4_1", |
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| 49 | // "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", |
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| 50 | // "ps_3_sw", "ps_4_0", "ps_4_1", |
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| 51 | // "gs_4_0", "gs_4_1", |
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| 52 | // "tx_1_0", |
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| 53 | // "fx_4_0", "fx_4_1" |
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| 54 | // Note that this entrypoint does not compile fx_2_0 targets, for that |
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| 55 | // you need to use the D3DX9 function. |
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| 56 | // Flags1 |
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| 57 | // See D3D10_SHADER_xxx flags. |
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| 58 | // Flags2 |
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| 59 | // See D3D10_EFFECT_xxx flags. |
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| 60 | // ppShader |
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| 61 | // Returns a buffer containing the created shader. This buffer contains |
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| 62 | // the compiled shader code, as well as any embedded debug and symbol |
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| 63 | // table info. (See D3D10GetShaderConstantTable) |
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| 64 | // ppErrorMsgs |
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| 65 | // Returns a buffer containing a listing of errors and warnings that were |
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| 66 | // encountered during the compile. If you are running in a debugger, |
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| 67 | // these are the same messages you will see in your debug output. |
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| 68 | // pHResult |
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| 69 | // Pointer to a memory location to receive the return value upon completion. |
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| 70 | // Maybe NULL if not needed. |
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| 71 | // If pPump != NULL, pHResult must be a valid memory location until the |
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| 72 | // the asynchronous execution completes. |
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| 73 | //---------------------------------------------------------------------------- |
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| 74 | |||
| 75 | HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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| 76 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 77 | |||
| 78 | HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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| 79 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 80 | |||
| 81 | #ifdef UNICODE |
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| 82 | #define D3DX11CompileFromFile D3DX11CompileFromFileW |
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| 83 | #else |
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| 84 | #define D3DX11CompileFromFile D3DX11CompileFromFileA |
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| 85 | #endif |
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| 86 | |||
| 87 | HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 88 | LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 89 | |||
| 90 | HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 91 | LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 92 | |||
| 93 | #ifdef UNICODE |
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| 94 | #define D3DX11CompileFromResource D3DX11CompileFromResourceW |
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| 95 | #else |
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| 96 | #define D3DX11CompileFromResource D3DX11CompileFromResourceA |
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| 97 | #endif |
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| 98 | |||
| 99 | HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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| 100 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 101 | |||
| 102 | HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 103 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 104 | |||
| 105 | HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 106 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 107 | |||
| 108 | HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 109 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 110 | |||
| 111 | HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 112 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 113 | |||
| 114 | HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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| 115 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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| 116 | |||
| 117 | #ifdef UNICODE |
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| 118 | #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW |
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| 119 | #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW |
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| 120 | #else |
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| 121 | #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA |
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| 122 | #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA |
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| 123 | #endif |
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| 124 | |||
| 125 | //---------------------------------------------------------------------------- |
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| 126 | // Async processors |
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| 127 | //---------------------------------------------------------------------------- |
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| 128 | |||
| 129 | HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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| 130 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, |
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| 131 | ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); |
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| 132 | |||
| 133 | HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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| 134 | ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); |
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| 135 | |||
| 136 | //---------------------------------------------------------------------------- |
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| 137 | // D3DX11 Asynchronous texture I/O (advanced mode) |
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| 138 | //---------------------------------------------------------------------------- |
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| 139 | |||
| 140 | HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader); |
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| 141 | HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader); |
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| 142 | HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader); |
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| 143 | HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); |
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| 144 | HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); |
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| 145 | |||
| 146 | #ifdef UNICODE |
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| 147 | #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW |
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| 148 | #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW |
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| 149 | #else |
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| 150 | #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA |
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| 151 | #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA |
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| 152 | #endif |
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| 153 | |||
| 154 | HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); |
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| 155 | HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor); |
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| 156 | HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); |
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| 157 | |||
| 158 | #ifdef __cplusplus |
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| 159 | } |
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| 160 | #endif //__cplusplus |
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| 161 | |||
| 162 | #endif //__D3DX11ASYNC_H__ |
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| 163 | |||
| 164 |