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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | // |
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5 | // File: d3dx10tex.h |
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6 | // Content: D3DX10 texturing APIs |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx10.h" |
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11 | |||
12 | #ifndef __D3DX10TEX_H__ |
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13 | #define __D3DX10TEX_H__ |
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14 | |||
15 | |||
16 | //---------------------------------------------------------------------------- |
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17 | // D3DX10_FILTER flags: |
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18 | // ------------------ |
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19 | // |
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20 | // A valid filter must contain one of these values: |
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21 | // |
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22 | // D3DX10_FILTER_NONE |
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23 | // No scaling or filtering will take place. Pixels outside the bounds |
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24 | // of the source image are assumed to be transparent black. |
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25 | // D3DX10_FILTER_POINT |
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26 | // Each destination pixel is computed by sampling the nearest pixel |
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27 | // from the source image. |
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28 | // D3DX10_FILTER_LINEAR |
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29 | // Each destination pixel is computed by linearly interpolating between |
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30 | // the nearest pixels in the source image. This filter works best |
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31 | // when the scale on each axis is less than 2. |
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32 | // D3DX10_FILTER_TRIANGLE |
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33 | // Every pixel in the source image contributes equally to the |
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34 | // destination image. This is the slowest of all the filters. |
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35 | // D3DX10_FILTER_BOX |
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36 | // Each pixel is computed by averaging a 2x2(x2) box pixels from |
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37 | // the source image. Only works when the dimensions of the |
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38 | // destination are half those of the source. (as with mip maps) |
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39 | // |
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40 | // And can be OR'd with any of these optional flags: |
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41 | // |
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42 | // D3DX10_FILTER_MIRROR_U |
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43 | // Indicates that pixels off the edge of the texture on the U-axis |
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44 | // should be mirrored, not wraped. |
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45 | // D3DX10_FILTER_MIRROR_V |
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46 | // Indicates that pixels off the edge of the texture on the V-axis |
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47 | // should be mirrored, not wraped. |
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48 | // D3DX10_FILTER_MIRROR_W |
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49 | // Indicates that pixels off the edge of the texture on the W-axis |
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50 | // should be mirrored, not wraped. |
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51 | // D3DX10_FILTER_MIRROR |
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52 | // Same as specifying D3DX10_FILTER_MIRROR_U | D3DX10_FILTER_MIRROR_V | |
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53 | // D3DX10_FILTER_MIRROR_V |
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54 | // D3DX10_FILTER_DITHER |
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55 | // Dithers the resulting image using a 4x4 order dither pattern. |
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56 | // D3DX10_FILTER_SRGB_IN |
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57 | // Denotes that the input data is in sRGB (gamma 2.2) colorspace. |
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58 | // D3DX10_FILTER_SRGB_OUT |
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59 | // Denotes that the output data is in sRGB (gamma 2.2) colorspace. |
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60 | // D3DX10_FILTER_SRGB |
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61 | // Same as specifying D3DX10_FILTER_SRGB_IN | D3DX10_FILTER_SRGB_OUT |
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62 | // |
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63 | //---------------------------------------------------------------------------- |
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64 | |||
65 | typedef enum D3DX10_FILTER_FLAG |
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66 | { |
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67 | D3DX10_FILTER_NONE = (1 << 0), |
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68 | D3DX10_FILTER_POINT = (2 << 0), |
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69 | D3DX10_FILTER_LINEAR = (3 << 0), |
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70 | D3DX10_FILTER_TRIANGLE = (4 << 0), |
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71 | D3DX10_FILTER_BOX = (5 << 0), |
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72 | |||
73 | D3DX10_FILTER_MIRROR_U = (1 << 16), |
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74 | D3DX10_FILTER_MIRROR_V = (2 << 16), |
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75 | D3DX10_FILTER_MIRROR_W = (4 << 16), |
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76 | D3DX10_FILTER_MIRROR = (7 << 16), |
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77 | |||
78 | D3DX10_FILTER_DITHER = (1 << 19), |
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79 | D3DX10_FILTER_DITHER_DIFFUSION= (2 << 19), |
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80 | |||
81 | D3DX10_FILTER_SRGB_IN = (1 << 21), |
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82 | D3DX10_FILTER_SRGB_OUT = (2 << 21), |
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83 | D3DX10_FILTER_SRGB = (3 << 21), |
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84 | } D3DX10_FILTER_FLAG; |
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85 | |||
86 | //---------------------------------------------------------------------------- |
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87 | // D3DX10_NORMALMAP flags: |
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88 | // --------------------- |
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89 | // These flags are used to control how D3DX10ComputeNormalMap generates normal |
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90 | // maps. Any number of these flags may be OR'd together in any combination. |
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91 | // |
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92 | // D3DX10_NORMALMAP_MIRROR_U |
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93 | // Indicates that pixels off the edge of the texture on the U-axis |
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94 | // should be mirrored, not wraped. |
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95 | // D3DX10_NORMALMAP_MIRROR_V |
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96 | // Indicates that pixels off the edge of the texture on the V-axis |
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97 | // should be mirrored, not wraped. |
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98 | // D3DX10_NORMALMAP_MIRROR |
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99 | // Same as specifying D3DX10_NORMALMAP_MIRROR_U | D3DX10_NORMALMAP_MIRROR_V |
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100 | // D3DX10_NORMALMAP_INVERTSIGN |
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101 | // Inverts the direction of each normal |
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102 | // D3DX10_NORMALMAP_COMPUTE_OCCLUSION |
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103 | // Compute the per pixel Occlusion term and encodes it into the alpha. |
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104 | // An Alpha of 1 means that the pixel is not obscured in anyway, and |
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105 | // an alpha of 0 would mean that the pixel is completly obscured. |
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106 | // |
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107 | //---------------------------------------------------------------------------- |
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108 | |||
109 | typedef enum D3DX10_NORMALMAP_FLAG |
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110 | { |
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111 | D3DX10_NORMALMAP_MIRROR_U = (1 << 16), |
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112 | D3DX10_NORMALMAP_MIRROR_V = (2 << 16), |
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113 | D3DX10_NORMALMAP_MIRROR = (3 << 16), |
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114 | D3DX10_NORMALMAP_INVERTSIGN = (8 << 16), |
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115 | D3DX10_NORMALMAP_COMPUTE_OCCLUSION = (16 << 16), |
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116 | } D3DX10_NORMALMAP_FLAG; |
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117 | |||
118 | //---------------------------------------------------------------------------- |
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119 | // D3DX10_CHANNEL flags: |
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120 | // ------------------- |
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121 | // These flags are used by functions which operate on or more channels |
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122 | // in a texture. |
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123 | // |
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124 | // D3DX10_CHANNEL_RED |
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125 | // Indicates the red channel should be used |
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126 | // D3DX10_CHANNEL_BLUE |
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127 | // Indicates the blue channel should be used |
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128 | // D3DX10_CHANNEL_GREEN |
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129 | // Indicates the green channel should be used |
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130 | // D3DX10_CHANNEL_ALPHA |
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131 | // Indicates the alpha channel should be used |
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132 | // D3DX10_CHANNEL_LUMINANCE |
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133 | // Indicates the luminaces of the red green and blue channels should be |
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134 | // used. |
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135 | // |
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136 | //---------------------------------------------------------------------------- |
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137 | |||
138 | typedef enum D3DX10_CHANNEL_FLAG |
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139 | { |
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140 | D3DX10_CHANNEL_RED = (1 << 0), |
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141 | D3DX10_CHANNEL_BLUE = (1 << 1), |
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142 | D3DX10_CHANNEL_GREEN = (1 << 2), |
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143 | D3DX10_CHANNEL_ALPHA = (1 << 3), |
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144 | D3DX10_CHANNEL_LUMINANCE = (1 << 4), |
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145 | } D3DX10_CHANNEL_FLAG; |
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146 | |||
147 | |||
148 | |||
149 | //---------------------------------------------------------------------------- |
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150 | // D3DX10_IMAGE_FILE_FORMAT: |
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151 | // --------------------- |
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152 | // This enum is used to describe supported image file formats. |
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153 | // |
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154 | //---------------------------------------------------------------------------- |
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155 | |||
156 | typedef enum D3DX10_IMAGE_FILE_FORMAT |
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157 | { |
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158 | D3DX10_IFF_BMP = 0, |
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159 | D3DX10_IFF_JPG = 1, |
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160 | D3DX10_IFF_PNG = 3, |
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161 | D3DX10_IFF_DDS = 4, |
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162 | D3DX10_IFF_TIFF = 10, |
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163 | D3DX10_IFF_GIF = 11, |
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164 | D3DX10_IFF_WMP = 12, |
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165 | D3DX10_IFF_FORCE_DWORD = 0x7fffffff |
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166 | |||
167 | } D3DX10_IMAGE_FILE_FORMAT; |
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168 | |||
169 | |||
170 | //---------------------------------------------------------------------------- |
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171 | // D3DX10_SAVE_TEXTURE_FLAG: |
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172 | // --------------------- |
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173 | // This enum is used to support texture saving options. |
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174 | // |
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175 | //---------------------------------------------------------------------------- |
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176 | |||
177 | typedef enum D3DX10_SAVE_TEXTURE_FLAG |
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178 | { |
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179 | D3DX10_STF_USEINPUTBLOB = 0x0001, |
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180 | } D3DX10_SAVE_TEXTURE_FLAG; |
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181 | |||
182 | |||
183 | |||
184 | //---------------------------------------------------------------------------- |
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185 | // D3DX10_IMAGE_INFO: |
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186 | // --------------- |
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187 | // This structure is used to return a rough description of what the |
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188 | // the original contents of an image file looked like. |
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189 | // |
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190 | // Width |
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191 | // Width of original image in pixels |
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192 | // Height |
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193 | // Height of original image in pixels |
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194 | // Depth |
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195 | // Depth of original image in pixels |
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196 | // ArraySize |
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197 | // Array size in textures |
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198 | // MipLevels |
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199 | // Number of mip levels in original image |
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200 | // MiscFlags |
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201 | // Miscellaneous flags |
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202 | // Format |
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203 | // D3D format which most closely describes the data in original image |
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204 | // ResourceDimension |
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205 | // D3D10_RESOURCE_DIMENSION representing the dimension of texture stored in the file. |
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206 | // D3D10_RESOURCE_DIMENSION_TEXTURE1D, 2D, 3D |
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207 | // ImageFileFormat |
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208 | // D3DX10_IMAGE_FILE_FORMAT representing the format of the image file. |
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209 | //---------------------------------------------------------------------------- |
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210 | |||
211 | typedef struct D3DX10_IMAGE_INFO |
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212 | { |
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213 | UINT Width; |
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214 | UINT Height; |
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215 | UINT Depth; |
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216 | UINT ArraySize; |
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217 | UINT MipLevels; |
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218 | UINT MiscFlags; |
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219 | DXGI_FORMAT Format; |
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220 | D3D10_RESOURCE_DIMENSION ResourceDimension; |
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221 | D3DX10_IMAGE_FILE_FORMAT ImageFileFormat; |
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222 | } D3DX10_IMAGE_INFO; |
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223 | |||
224 | |||
225 | |||
226 | |||
227 | |||
228 | #ifdef __cplusplus |
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229 | extern "C" { |
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230 | #endif //__cplusplus |
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231 | |||
232 | |||
233 | |||
234 | ////////////////////////////////////////////////////////////////////////////// |
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235 | // Image File APIs /////////////////////////////////////////////////////////// |
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236 | ////////////////////////////////////////////////////////////////////////////// |
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237 | |||
238 | //---------------------------------------------------------------------------- |
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239 | // D3DX10_IMAGE_LOAD_INFO: |
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240 | // --------------- |
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241 | // This structure can be optionally passed in to texture loader APIs to |
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242 | // control how textures get loaded. Pass in D3DX10_DEFAULT for any of these |
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243 | // to have D3DX automatically pick defaults based on the source file. |
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244 | // |
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245 | // Width |
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246 | // Rescale texture to Width texels wide |
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247 | // Height |
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248 | // Rescale texture to Height texels high |
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249 | // Depth |
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250 | // Rescale texture to Depth texels deep |
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251 | // FirstMipLevel |
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252 | // First mip level to load |
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253 | // MipLevels |
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254 | // Number of mip levels to load after the first level |
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255 | // Usage |
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256 | // D3D10_USAGE flag for the new texture |
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257 | // BindFlags |
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258 | // D3D10 Bind flags for the new texture |
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259 | // CpuAccessFlags |
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260 | // D3D10 CPU Access flags for the new texture |
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261 | // MiscFlags |
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262 | // Reserved. Must be 0 |
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263 | // Format |
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264 | // Resample texture to the specified format |
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265 | // Filter |
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266 | // Filter the texture using the specified filter (only when resampling) |
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267 | // MipFilter |
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268 | // Filter the texture mip levels using the specified filter (only if |
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269 | // generating mips) |
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270 | // pSrcInfo |
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271 | // (optional) pointer to a D3DX10_IMAGE_INFO structure that will get |
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272 | // populated with source image information |
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273 | //---------------------------------------------------------------------------- |
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274 | |||
275 | |||
276 | typedef struct D3DX10_IMAGE_LOAD_INFO |
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277 | { |
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278 | UINT Width; |
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279 | UINT Height; |
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280 | UINT Depth; |
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281 | UINT FirstMipLevel; |
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282 | UINT MipLevels; |
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283 | D3D10_USAGE Usage; |
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284 | UINT BindFlags; |
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285 | UINT CpuAccessFlags; |
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286 | UINT MiscFlags; |
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287 | DXGI_FORMAT Format; |
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288 | UINT Filter; |
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289 | UINT MipFilter; |
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290 | D3DX10_IMAGE_INFO* pSrcInfo; |
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291 | |||
292 | #ifdef __cplusplus |
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293 | D3DX10_IMAGE_LOAD_INFO() |
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294 | { |
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295 | Width = D3DX10_DEFAULT; |
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296 | Height = D3DX10_DEFAULT; |
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297 | Depth = D3DX10_DEFAULT; |
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298 | FirstMipLevel = D3DX10_DEFAULT; |
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299 | MipLevels = D3DX10_DEFAULT; |
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300 | Usage = (D3D10_USAGE) D3DX10_DEFAULT; |
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301 | BindFlags = D3DX10_DEFAULT; |
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302 | CpuAccessFlags = D3DX10_DEFAULT; |
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303 | MiscFlags = D3DX10_DEFAULT; |
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304 | Format = DXGI_FORMAT_FROM_FILE; |
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305 | Filter = D3DX10_DEFAULT; |
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306 | MipFilter = D3DX10_DEFAULT; |
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307 | pSrcInfo = NULL; |
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308 | } |
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309 | #endif |
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310 | |||
311 | } D3DX10_IMAGE_LOAD_INFO; |
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312 | |||
313 | //------------------------------------------------------------------------------- |
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314 | // GetImageInfoFromFile/Resource/Memory: |
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315 | // ------------------------------ |
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316 | // Fills in a D3DX10_IMAGE_INFO struct with information about an image file. |
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317 | // |
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318 | // Parameters: |
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319 | // pSrcFile |
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320 | // File name of the source image. |
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321 | // pSrcModule |
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322 | // Module where resource is located, or NULL for module associated |
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323 | // with image the os used to create the current process. |
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324 | // pSrcResource |
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325 | // Resource name. |
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326 | // pSrcData |
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327 | // Pointer to file in memory. |
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328 | // SrcDataSize |
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329 | // Size in bytes of file in memory. |
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330 | // pPump |
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331 | // Optional pointer to a thread pump object to use. |
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332 | // pSrcInfo |
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333 | // Pointer to a D3DX10_IMAGE_INFO structure to be filled in with the |
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334 | // description of the data in the source image file. |
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335 | // pHResult |
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336 | // Pointer to a memory location to receive the return value upon completion. |
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337 | // Maybe NULL if not needed. |
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338 | // If pPump != NULL, pHResult must be a valid memory location until the |
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339 | // the asynchronous execution completes. |
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340 | //------------------------------------------------------------------------------- |
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341 | |||
342 | HRESULT WINAPI |
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343 | D3DX10GetImageInfoFromFileA( |
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344 | LPCSTR pSrcFile, |
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345 | ID3DX10ThreadPump* pPump, |
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346 | D3DX10_IMAGE_INFO* pSrcInfo, |
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347 | HRESULT* pHResult); |
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348 | |||
349 | HRESULT WINAPI |
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350 | D3DX10GetImageInfoFromFileW( |
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351 | LPCWSTR pSrcFile, |
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352 | ID3DX10ThreadPump* pPump, |
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353 | D3DX10_IMAGE_INFO* pSrcInfo, |
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354 | HRESULT* pHResult); |
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355 | |||
356 | #ifdef UNICODE |
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357 | #define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileW |
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358 | #else |
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359 | #define D3DX10GetImageInfoFromFile D3DX10GetImageInfoFromFileA |
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360 | #endif |
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361 | |||
362 | |||
363 | HRESULT WINAPI |
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364 | D3DX10GetImageInfoFromResourceA( |
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365 | HMODULE hSrcModule, |
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366 | LPCSTR pSrcResource, |
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367 | ID3DX10ThreadPump* pPump, |
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368 | D3DX10_IMAGE_INFO* pSrcInfo, |
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369 | HRESULT* pHResult); |
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370 | |||
371 | HRESULT WINAPI |
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372 | D3DX10GetImageInfoFromResourceW( |
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373 | HMODULE hSrcModule, |
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374 | LPCWSTR pSrcResource, |
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375 | ID3DX10ThreadPump* pPump, |
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376 | D3DX10_IMAGE_INFO* pSrcInfo, |
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377 | HRESULT* pHResult); |
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378 | |||
379 | #ifdef UNICODE |
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380 | #define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceW |
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381 | #else |
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382 | #define D3DX10GetImageInfoFromResource D3DX10GetImageInfoFromResourceA |
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383 | #endif |
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384 | |||
385 | |||
386 | HRESULT WINAPI |
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387 | D3DX10GetImageInfoFromMemory( |
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388 | LPCVOID pSrcData, |
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389 | SIZE_T SrcDataSize, |
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390 | ID3DX10ThreadPump* pPump, |
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391 | D3DX10_IMAGE_INFO* pSrcInfo, |
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392 | HRESULT* pHResult); |
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393 | |||
394 | |||
395 | ////////////////////////////////////////////////////////////////////////////// |
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396 | // Create/Save Texture APIs ////////////////////////////////////////////////// |
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397 | ////////////////////////////////////////////////////////////////////////////// |
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398 | |||
399 | //---------------------------------------------------------------------------- |
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400 | // D3DX10CreateTextureFromFile/Resource/Memory: |
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401 | // D3DX10CreateShaderResourceViewFromFile/Resource/Memory: |
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402 | // ----------------------------------- |
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403 | // Create a texture object from a file or resource. |
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404 | // |
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405 | // Parameters: |
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406 | // |
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407 | // pDevice |
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408 | // The D3D device with which the texture is going to be used. |
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409 | // pSrcFile |
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410 | // File name. |
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411 | // hSrcModule |
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412 | // Module handle. if NULL, current module will be used. |
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413 | // pSrcResource |
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414 | // Resource name in module |
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415 | // pvSrcData |
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416 | // Pointer to file in memory. |
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417 | // SrcDataSize |
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418 | // Size in bytes of file in memory. |
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419 | // pLoadInfo |
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420 | // Optional pointer to a D3DX10_IMAGE_LOAD_INFO structure that |
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421 | // contains additional loader parameters. |
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422 | // pPump |
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423 | // Optional pointer to a thread pump object to use. |
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424 | // ppTexture |
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425 | // [out] Created texture object. |
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426 | // ppShaderResourceView |
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427 | // [out] Shader resource view object created. |
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428 | // pHResult |
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429 | // Pointer to a memory location to receive the return value upon completion. |
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430 | // Maybe NULL if not needed. |
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431 | // If pPump != NULL, pHResult must be a valid memory location until the |
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432 | // the asynchronous execution completes. |
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433 | // |
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434 | //---------------------------------------------------------------------------- |
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435 | |||
436 | |||
437 | // FromFile |
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438 | |||
439 | HRESULT WINAPI |
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440 | D3DX10CreateShaderResourceViewFromFileA( |
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441 | ID3D10Device* pDevice, |
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442 | LPCSTR pSrcFile, |
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443 | D3DX10_IMAGE_LOAD_INFO *pLoadInfo, |
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444 | ID3DX10ThreadPump* pPump, |
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445 | ID3D10ShaderResourceView** ppShaderResourceView, |
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446 | HRESULT* pHResult); |
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447 | |||
448 | HRESULT WINAPI |
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449 | D3DX10CreateShaderResourceViewFromFileW( |
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450 | ID3D10Device* pDevice, |
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451 | LPCWSTR pSrcFile, |
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452 | D3DX10_IMAGE_LOAD_INFO *pLoadInfo, |
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453 | ID3DX10ThreadPump* pPump, |
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454 | ID3D10ShaderResourceView** ppShaderResourceView, |
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455 | HRESULT* pHResult); |
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456 | |||
457 | #ifdef UNICODE |
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458 | #define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileW |
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459 | #else |
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460 | #define D3DX10CreateShaderResourceViewFromFile D3DX10CreateShaderResourceViewFromFileA |
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461 | #endif |
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462 | |||
463 | HRESULT WINAPI |
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464 | D3DX10CreateTextureFromFileA( |
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465 | ID3D10Device* pDevice, |
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466 | LPCSTR pSrcFile, |
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467 | D3DX10_IMAGE_LOAD_INFO *pLoadInfo, |
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468 | ID3DX10ThreadPump* pPump, |
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469 | ID3D10Resource** ppTexture, |
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470 | HRESULT* pHResult); |
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471 | |||
472 | HRESULT WINAPI |
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473 | D3DX10CreateTextureFromFileW( |
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474 | ID3D10Device* pDevice, |
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475 | LPCWSTR pSrcFile, |
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476 | D3DX10_IMAGE_LOAD_INFO *pLoadInfo, |
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477 | ID3DX10ThreadPump* pPump, |
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478 | ID3D10Resource** ppTexture, |
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479 | HRESULT* pHResult); |
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480 | |||
481 | #ifdef UNICODE |
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482 | #define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileW |
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483 | #else |
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484 | #define D3DX10CreateTextureFromFile D3DX10CreateTextureFromFileA |
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485 | #endif |
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486 | |||
487 | |||
488 | // FromResource (resources in dll/exes) |
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489 | |||
490 | HRESULT WINAPI |
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491 | D3DX10CreateShaderResourceViewFromResourceA( |
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492 | ID3D10Device* pDevice, |
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493 | HMODULE hSrcModule, |
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494 | LPCSTR pSrcResource, |
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495 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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496 | ID3DX10ThreadPump* pPump, |
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497 | ID3D10ShaderResourceView** ppShaderResourceView, |
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498 | HRESULT* pHResult); |
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499 | |||
500 | HRESULT WINAPI |
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501 | D3DX10CreateShaderResourceViewFromResourceW( |
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502 | ID3D10Device* pDevice, |
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503 | HMODULE hSrcModule, |
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504 | LPCWSTR pSrcResource, |
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505 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
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506 | ID3DX10ThreadPump* pPump, |
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507 | ID3D10ShaderResourceView** ppShaderResourceView, |
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508 | HRESULT* pHResult); |
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509 | |||
510 | #ifdef UNICODE |
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511 | #define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceW |
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512 | #else |
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513 | #define D3DX10CreateShaderResourceViewFromResource D3DX10CreateShaderResourceViewFromResourceA |
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514 | #endif |
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515 | |||
516 | HRESULT WINAPI |
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517 | D3DX10CreateTextureFromResourceA( |
||
518 | ID3D10Device* pDevice, |
||
519 | HMODULE hSrcModule, |
||
520 | LPCSTR pSrcResource, |
||
521 | D3DX10_IMAGE_LOAD_INFO *pLoadInfo, |
||
522 | ID3DX10ThreadPump* pPump, |
||
523 | ID3D10Resource** ppTexture, |
||
524 | HRESULT* pHResult); |
||
525 | |||
526 | HRESULT WINAPI |
||
527 | D3DX10CreateTextureFromResourceW( |
||
528 | ID3D10Device* pDevice, |
||
529 | HMODULE hSrcModule, |
||
530 | LPCWSTR pSrcResource, |
||
531 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
||
532 | ID3DX10ThreadPump* pPump, |
||
533 | ID3D10Resource** ppTexture, |
||
534 | HRESULT* pHResult); |
||
535 | |||
536 | #ifdef UNICODE |
||
537 | #define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceW |
||
538 | #else |
||
539 | #define D3DX10CreateTextureFromResource D3DX10CreateTextureFromResourceA |
||
540 | #endif |
||
541 | |||
542 | |||
543 | // FromFileInMemory |
||
544 | |||
545 | HRESULT WINAPI |
||
546 | D3DX10CreateShaderResourceViewFromMemory( |
||
547 | ID3D10Device* pDevice, |
||
548 | LPCVOID pSrcData, |
||
549 | SIZE_T SrcDataSize, |
||
550 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
||
551 | ID3DX10ThreadPump* pPump, |
||
552 | ID3D10ShaderResourceView** ppShaderResourceView, |
||
553 | HRESULT* pHResult); |
||
554 | |||
555 | HRESULT WINAPI |
||
556 | D3DX10CreateTextureFromMemory( |
||
557 | ID3D10Device* pDevice, |
||
558 | LPCVOID pSrcData, |
||
559 | SIZE_T SrcDataSize, |
||
560 | D3DX10_IMAGE_LOAD_INFO* pLoadInfo, |
||
561 | ID3DX10ThreadPump* pPump, |
||
562 | ID3D10Resource** ppTexture, |
||
563 | HRESULT* pHResult); |
||
564 | |||
565 | |||
566 | ////////////////////////////////////////////////////////////////////////////// |
||
567 | // Misc Texture APIs ///////////////////////////////////////////////////////// |
||
568 | ////////////////////////////////////////////////////////////////////////////// |
||
569 | |||
570 | //---------------------------------------------------------------------------- |
||
571 | // D3DX10_TEXTURE_LOAD_INFO: |
||
572 | // ------------------------ |
||
573 | // |
||
574 | //---------------------------------------------------------------------------- |
||
575 | |||
576 | typedef struct _D3DX10_TEXTURE_LOAD_INFO |
||
577 | { |
||
578 | D3D10_BOX *pSrcBox; |
||
579 | D3D10_BOX *pDstBox; |
||
580 | UINT SrcFirstMip; |
||
581 | UINT DstFirstMip; |
||
582 | UINT NumMips; |
||
583 | UINT SrcFirstElement; |
||
584 | UINT DstFirstElement; |
||
585 | UINT NumElements; |
||
586 | UINT Filter; |
||
587 | UINT MipFilter; |
||
588 | |||
589 | #ifdef __cplusplus |
||
590 | _D3DX10_TEXTURE_LOAD_INFO() |
||
591 | { |
||
592 | pSrcBox = NULL; |
||
593 | pDstBox = NULL; |
||
594 | SrcFirstMip = 0; |
||
595 | DstFirstMip = 0; |
||
596 | NumMips = D3DX10_DEFAULT; |
||
597 | SrcFirstElement = 0; |
||
598 | DstFirstElement = 0; |
||
599 | NumElements = D3DX10_DEFAULT; |
||
600 | Filter = D3DX10_DEFAULT; |
||
601 | MipFilter = D3DX10_DEFAULT; |
||
602 | } |
||
603 | #endif |
||
604 | |||
605 | } D3DX10_TEXTURE_LOAD_INFO; |
||
606 | |||
607 | |||
608 | //---------------------------------------------------------------------------- |
||
609 | // D3DX10LoadTextureFromTexture: |
||
610 | // ---------------------------- |
||
611 | // Load a texture from a texture. |
||
612 | // |
||
613 | // Parameters: |
||
614 | // |
||
615 | //---------------------------------------------------------------------------- |
||
616 | |||
617 | |||
618 | HRESULT WINAPI |
||
619 | D3DX10LoadTextureFromTexture( |
||
620 | ID3D10Resource *pSrcTexture, |
||
621 | D3DX10_TEXTURE_LOAD_INFO *pLoadInfo, |
||
622 | ID3D10Resource *pDstTexture); |
||
623 | |||
624 | |||
625 | //---------------------------------------------------------------------------- |
||
626 | // D3DX10FilterTexture: |
||
627 | // ------------------ |
||
628 | // Filters mipmaps levels of a texture. |
||
629 | // |
||
630 | // Parameters: |
||
631 | // pBaseTexture |
||
632 | // The texture object to be filtered |
||
633 | // SrcLevel |
||
634 | // The level whose image is used to generate the subsequent levels. |
||
635 | // MipFilter |
||
636 | // D3DX10_FILTER flags controlling how each miplevel is filtered. |
||
637 | // Or D3DX10_DEFAULT for D3DX10_FILTER_BOX, |
||
638 | // |
||
639 | //---------------------------------------------------------------------------- |
||
640 | |||
641 | HRESULT WINAPI |
||
642 | D3DX10FilterTexture( |
||
643 | ID3D10Resource *pTexture, |
||
644 | UINT SrcLevel, |
||
645 | UINT MipFilter); |
||
646 | |||
647 | |||
648 | //---------------------------------------------------------------------------- |
||
649 | // D3DX10SaveTextureToFile: |
||
650 | // ---------------------- |
||
651 | // Save a texture to a file. |
||
652 | // |
||
653 | // Parameters: |
||
654 | // pDestFile |
||
655 | // File name of the destination file |
||
656 | // DestFormat |
||
657 | // D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving. |
||
658 | // pSrcTexture |
||
659 | // Source texture, containing the image to be saved |
||
660 | // |
||
661 | //---------------------------------------------------------------------------- |
||
662 | |||
663 | HRESULT WINAPI |
||
664 | D3DX10SaveTextureToFileA( |
||
665 | ID3D10Resource *pSrcTexture, |
||
666 | D3DX10_IMAGE_FILE_FORMAT DestFormat, |
||
667 | LPCSTR pDestFile); |
||
668 | |||
669 | HRESULT WINAPI |
||
670 | D3DX10SaveTextureToFileW( |
||
671 | ID3D10Resource *pSrcTexture, |
||
672 | D3DX10_IMAGE_FILE_FORMAT DestFormat, |
||
673 | LPCWSTR pDestFile); |
||
674 | |||
675 | #ifdef UNICODE |
||
676 | #define D3DX10SaveTextureToFile D3DX10SaveTextureToFileW |
||
677 | #else |
||
678 | #define D3DX10SaveTextureToFile D3DX10SaveTextureToFileA |
||
679 | #endif |
||
680 | |||
681 | |||
682 | //---------------------------------------------------------------------------- |
||
683 | // D3DX10SaveTextureToMemory: |
||
684 | // ---------------------- |
||
685 | // Save a texture to a blob. |
||
686 | // |
||
687 | // Parameters: |
||
688 | // pSrcTexture |
||
689 | // Source texture, containing the image to be saved |
||
690 | // DestFormat |
||
691 | // D3DX10_IMAGE_FILE_FORMAT specifying file format to use when saving. |
||
692 | // ppDestBuf |
||
693 | // address of a d3dxbuffer pointer to return the image data |
||
694 | // Flags |
||
695 | // optional flags |
||
696 | //---------------------------------------------------------------------------- |
||
697 | |||
698 | HRESULT WINAPI |
||
699 | D3DX10SaveTextureToMemory( |
||
700 | ID3D10Resource* pSrcTexture, |
||
701 | D3DX10_IMAGE_FILE_FORMAT DestFormat, |
||
702 | LPD3D10BLOB* ppDestBuf, |
||
703 | UINT Flags); |
||
704 | |||
705 | |||
706 | //---------------------------------------------------------------------------- |
||
707 | // D3DX10ComputeNormalMap: |
||
708 | // --------------------- |
||
709 | // Converts a height map into a normal map. The (x,y,z) components of each |
||
710 | // normal are mapped to the (r,g,b) channels of the output texture. |
||
711 | // |
||
712 | // Parameters |
||
713 | // pSrcTexture |
||
714 | // Pointer to the source heightmap texture |
||
715 | // Flags |
||
716 | // D3DX10_NORMALMAP flags |
||
717 | // Channel |
||
718 | // D3DX10_CHANNEL specifying source of height information |
||
719 | // Amplitude |
||
720 | // The constant value which the height information is multiplied by. |
||
721 | // pDestTexture |
||
722 | // Pointer to the destination texture |
||
723 | //--------------------------------------------------------------------------- |
||
724 | |||
725 | HRESULT WINAPI |
||
726 | D3DX10ComputeNormalMap( |
||
727 | ID3D10Texture2D *pSrcTexture, |
||
728 | UINT Flags, |
||
729 | UINT Channel, |
||
730 | FLOAT Amplitude, |
||
731 | ID3D10Texture2D *pDestTexture); |
||
732 | |||
733 | |||
734 | //---------------------------------------------------------------------------- |
||
735 | // D3DX10SHProjectCubeMap: |
||
736 | // ---------------------- |
||
737 | // Projects a function represented in a cube map into spherical harmonics. |
||
738 | // |
||
739 | // Parameters: |
||
740 | // Order |
||
741 | // Order of the SH evaluation, generates Order^2 coefs, degree is Order-1 |
||
742 | // pCubeMap |
||
743 | // CubeMap that is going to be projected into spherical harmonics |
||
744 | // pROut |
||
745 | // Output SH vector for Red. |
||
746 | // pGOut |
||
747 | // Output SH vector for Green |
||
748 | // pBOut |
||
749 | // Output SH vector for Blue |
||
750 | // |
||
751 | //--------------------------------------------------------------------------- |
||
752 | |||
753 | HRESULT WINAPI |
||
754 | D3DX10SHProjectCubeMap( |
||
755 | __in_range(2,6) UINT Order, |
||
756 | ID3D10Texture2D *pCubeMap, |
||
757 | __out_ecount(Order*Order) FLOAT *pROut, |
||
758 | __out_ecount_opt(Order*Order) FLOAT *pGOut, |
||
759 | __out_ecount_opt(Order*Order) FLOAT *pBOut); |
||
760 | |||
761 | #ifdef __cplusplus |
||
762 | } |
||
763 | #endif //__cplusplus |
||
764 | |||
765 | #endif //__D3DX10TEX_H__ |
||
766 |