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1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
2 | // |
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3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | // |
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5 | // File: d3dx10mesh.h |
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6 | // Content: D3DX10 mesh types and functions |
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7 | // |
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8 | ////////////////////////////////////////////////////////////////////////////// |
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9 | |||
10 | #include "d3dx10.h" |
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11 | |||
12 | #ifndef __D3DX10MESH_H__ |
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13 | #define __D3DX10MESH_H__ |
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14 | |||
15 | // {7ED943DD-52E8-40b5-A8D8-76685C406330} |
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16 | DEFINE_GUID(IID_ID3DX10BaseMesh, |
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17 | 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30); |
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18 | |||
19 | // {04B0D117-1041-46b1-AA8A-3952848BA22E} |
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20 | DEFINE_GUID(IID_ID3DX10MeshBuffer, |
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21 | 0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); |
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22 | |||
23 | // {4020E5C2-1403-4929-883F-E2E849FAC195} |
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24 | DEFINE_GUID(IID_ID3DX10Mesh, |
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25 | 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); |
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26 | |||
27 | // {8875769A-D579-4088-AAEB-534D1AD84E96} |
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28 | DEFINE_GUID(IID_ID3DX10PMesh, |
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29 | 0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96); |
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30 | |||
31 | // {667EA4C7-F1CD-4386-B523-7C0290B83CC5} |
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32 | DEFINE_GUID(IID_ID3DX10SPMesh, |
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33 | 0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x2, 0x90, 0xb8, 0x3c, 0xc5); |
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34 | |||
35 | // {3CE6CC22-DBF2-44f4-894D-F9C34A337139} |
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36 | DEFINE_GUID(IID_ID3DX10PatchMesh, |
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37 | 0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39); |
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38 | |||
39 | |||
40 | // Mesh options - lower 3 bytes only, upper byte used by _D3DX10MESHOPT option flags |
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41 | enum _D3DX10_MESH { |
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42 | D3DX10_MESH_32_BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices. |
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43 | D3DX10_MESH_GS_ADJACENCY = 0x004, // If set, mesh contains GS adjacency info. Not valid on input. |
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44 | |||
45 | }; |
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46 | |||
47 | typedef struct _D3DX10_ATTRIBUTE_RANGE |
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48 | { |
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49 | UINT AttribId; |
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50 | UINT FaceStart; |
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51 | UINT FaceCount; |
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52 | UINT VertexStart; |
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53 | UINT VertexCount; |
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54 | } D3DX10_ATTRIBUTE_RANGE; |
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55 | |||
56 | typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; |
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57 | |||
58 | typedef enum _D3DX10_MESH_DISCARD_FLAGS |
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59 | { |
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60 | D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, |
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61 | D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, |
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62 | D3DX10_MESH_DISCARD_POINTREPS = 0x04, |
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63 | D3DX10_MESH_DISCARD_ADJACENCY = 0x08, |
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64 | D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, |
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65 | |||
66 | } D3DX10_MESH_DISCARD_FLAGS; |
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67 | |||
68 | typedef struct _D3DX10_WELD_EPSILONS |
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69 | { |
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70 | FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency |
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71 | // in general, it should be the same value or greater than the one passed to GeneratedAdjacency |
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72 | FLOAT BlendWeights; |
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73 | FLOAT Normal; |
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74 | FLOAT PSize; |
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75 | FLOAT Specular; |
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76 | FLOAT Diffuse; |
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77 | FLOAT Texcoord[8]; |
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78 | FLOAT Tangent; |
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79 | FLOAT Binormal; |
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80 | FLOAT TessFactor; |
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81 | } D3DX10_WELD_EPSILONS; |
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82 | |||
83 | typedef D3DX10_WELD_EPSILONS* LPD3DX10_WELD_EPSILONS; |
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84 | |||
85 | typedef struct _D3DX10_INTERSECT_INFO |
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86 | { |
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87 | UINT FaceIndex; // index of face intersected |
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88 | FLOAT U; // Barycentric Hit Coordinates |
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89 | FLOAT V; // Barycentric Hit Coordinates |
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90 | FLOAT Dist; // Ray-Intersection Parameter Distance |
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91 | } D3DX10_INTERSECT_INFO, *LPD3DX10_INTERSECT_INFO; |
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92 | |||
93 | // ID3DX10MeshBuffer is used by D3DX10Mesh vertex and index buffers |
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94 | #undef INTERFACE |
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95 | #define INTERFACE ID3DX10MeshBuffer |
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96 | |||
97 | DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) |
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98 | { |
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99 | // IUnknown |
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100 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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101 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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102 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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103 | |||
104 | // ID3DX10MeshBuffer |
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105 | STDMETHOD(Map)(THIS_ void **ppData, SIZE_T *pSize) PURE; |
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106 | STDMETHOD(Unmap)(THIS) PURE; |
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107 | STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; |
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108 | }; |
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109 | |||
110 | // D3DX10 Mesh interfaces |
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111 | #undef INTERFACE |
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112 | #define INTERFACE ID3DX10Mesh |
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113 | |||
114 | DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) |
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115 | { |
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116 | // IUnknown |
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117 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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118 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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119 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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120 | |||
121 | // ID3DX10Mesh |
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122 | STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; |
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123 | STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; |
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124 | STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; |
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125 | STDMETHOD_(UINT, GetFlags)(THIS) PURE; |
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126 | STDMETHOD(GetVertexDescription)(THIS_ CONST D3D10_INPUT_ELEMENT_DESC **ppDesc, UINT *pDeclCount) PURE; |
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127 | |||
128 | STDMETHOD(SetVertexData)(THIS_ UINT iBuffer, CONST void *pData) PURE; |
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129 | STDMETHOD(GetVertexBuffer)(THIS_ UINT iBuffer, ID3DX10MeshBuffer **ppVertexBuffer) PURE; |
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130 | |||
131 | STDMETHOD(SetIndexData)(THIS_ CONST void *pData, UINT cIndices) PURE; |
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132 | STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **ppIndexBuffer) PURE; |
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133 | |||
134 | STDMETHOD(SetAttributeData)(THIS_ CONST UINT *pData) PURE; |
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135 | STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **ppAttributeBuffer) PURE; |
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136 | |||
137 | STDMETHOD(SetAttributeTable)(THIS_ CONST D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT cAttribTableSize) PURE; |
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138 | STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *pAttribTable, UINT *pAttribTableSize) PURE; |
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139 | |||
140 | STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ FLOAT Epsilon) PURE; |
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141 | STDMETHOD(GenerateGSAdjacency)(THIS) PURE; |
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142 | |||
143 | STDMETHOD(SetAdjacencyData)(THIS_ CONST UINT *pAdjacency) PURE; |
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144 | STDMETHOD(GetAdjacencyBuffer)(THIS_ ID3DX10MeshBuffer **ppAdjacency) PURE; |
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145 | |||
146 | STDMETHOD(SetPointRepData)(THIS_ CONST UINT *pPointReps) PURE; |
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147 | STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **ppPointReps) PURE; |
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148 | |||
149 | STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS dwDiscard) PURE; |
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150 | STDMETHOD(CloneMesh)(THIS_ UINT Flags, LPCSTR pPosSemantic, CONST D3D10_INPUT_ELEMENT_DESC *pDesc, UINT DeclCount, ID3DX10Mesh** ppCloneMesh) PURE; |
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151 | |||
152 | STDMETHOD(Optimize)(THIS_ UINT Flags, UINT * pFaceRemap, LPD3D10BLOB *ppVertexRemap) PURE; |
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153 | STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; |
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154 | |||
155 | STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, |
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156 | UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); |
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157 | STDMETHOD(IntersectSubset)(THIS_ UINT AttribId, D3DXVECTOR3 *pRayPos, D3DXVECTOR3 *pRayDir, |
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158 | UINT *pHitCount, UINT *pFaceIndex, float *pU, float *pV, float *pDist, ID3D10Blob **ppAllHits); |
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159 | |||
160 | // ID3DX10Mesh - Device functions |
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161 | STDMETHOD(CommitToDevice)(THIS) PURE; |
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162 | STDMETHOD(DrawSubset)(THIS_ UINT AttribId) PURE; |
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163 | STDMETHOD(DrawSubsetInstanced)(THIS_ UINT AttribId, UINT InstanceCount, UINT StartInstanceLocation) PURE; |
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164 | |||
165 | STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT iBuffer, ID3D10Buffer **ppVertexBuffer) PURE; |
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166 | STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **ppIndexBuffer) PURE; |
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167 | }; |
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168 | |||
169 | |||
170 | // Flat API |
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171 | #ifdef __cplusplus |
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172 | extern "C" { |
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173 | #endif //__cplusplus |
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174 | |||
175 | HRESULT WINAPI |
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176 | D3DX10CreateMesh( |
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177 | ID3D10Device *pDevice, |
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178 | CONST D3D10_INPUT_ELEMENT_DESC *pDeclaration, |
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179 | UINT DeclCount, |
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180 | LPCSTR pPositionSemantic, |
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181 | UINT VertexCount, |
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182 | UINT FaceCount, |
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183 | UINT Options, |
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184 | ID3DX10Mesh **ppMesh); |
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185 | |||
186 | #ifdef __cplusplus |
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187 | } |
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188 | #endif //__cplusplus |
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189 | |||
190 | |||
191 | // ID3DX10Mesh::Optimize options - upper byte only, lower 3 bytes used from _D3DX10MESH option flags |
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192 | enum _D3DX10_MESHOPT { |
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193 | D3DX10_MESHOPT_COMPACT = 0x01000000, |
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194 | D3DX10_MESHOPT_ATTR_SORT = 0x02000000, |
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195 | D3DX10_MESHOPT_VERTEX_CACHE = 0x04000000, |
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196 | D3DX10_MESHOPT_STRIP_REORDER = 0x08000000, |
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197 | D3DX10_MESHOPT_IGNORE_VERTS = 0x10000000, // optimize faces only, don't touch vertices |
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198 | D3DX10_MESHOPT_DO_NOT_SPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting |
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199 | D3DX10_MESHOPT_DEVICE_INDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards |
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200 | |||
201 | // D3DX10_MESHOPT_SHAREVB has been removed, please use D3DX10MESH_VB_SHARE instead |
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202 | |||
203 | }; |
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204 | |||
205 | |||
206 | ////////////////////////////////////////////////////////////////////////// |
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207 | // ID3DXSkinInfo |
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208 | ////////////////////////////////////////////////////////////////////////// |
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209 | |||
210 | // {420BD604-1C76-4a34-A466-E45D0658A32C} |
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211 | DEFINE_GUID(IID_ID3DX10SkinInfo, |
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212 | 0x420bd604, 0x1c76, 0x4a34, 0xa4, 0x66, 0xe4, 0x5d, 0x6, 0x58, 0xa3, 0x2c); |
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213 | |||
214 | // scaling modes for ID3DX10SkinInfo::Compact() & ID3DX10SkinInfo::UpdateMesh() |
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215 | #define D3DX10_SKININFO_NO_SCALING 0 |
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216 | #define D3DX10_SKININFO_SCALE_TO_1 1 |
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217 | #define D3DX10_SKININFO_SCALE_TO_TOTAL 2 |
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218 | |||
219 | typedef struct _D3DX10_SKINNING_CHANNEL |
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220 | { |
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221 | UINT SrcOffset; |
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222 | UINT DestOffset; |
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223 | BOOL IsNormal; |
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224 | } D3DX10_SKINNING_CHANNEL; |
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225 | |||
226 | #undef INTERFACE |
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227 | #define INTERFACE ID3DX10SkinInfo |
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228 | |||
229 | typedef struct ID3DX10SkinInfo *LPD3DX10SKININFO; |
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230 | |||
231 | DECLARE_INTERFACE_(ID3DX10SkinInfo, IUnknown) |
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232 | { |
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233 | // IUnknown |
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234 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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235 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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236 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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237 | |||
238 | STDMETHOD_(UINT , GetNumVertices)(THIS) PURE; |
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239 | STDMETHOD_(UINT , GetNumBones)(THIS) PURE; |
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240 | STDMETHOD_(UINT , GetMaxBoneInfluences)(THIS) PURE; |
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241 | |||
242 | STDMETHOD(AddVertices)(THIS_ UINT Count) PURE; |
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243 | STDMETHOD(RemapVertices)(THIS_ UINT NewVertexCount, UINT *pVertexRemap) PURE; |
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244 | |||
245 | STDMETHOD(AddBones)(THIS_ UINT Count) PURE; |
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246 | STDMETHOD(RemoveBone)(THIS_ UINT Index) PURE; |
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247 | STDMETHOD(RemapBones)(THIS_ UINT NewBoneCount, UINT *pBoneRemap) PURE; |
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248 | |||
249 | STDMETHOD(AddBoneInfluences)(THIS_ UINT BoneIndex, UINT InfluenceCount, UINT *pIndices, float *pWeights) PURE; |
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250 | STDMETHOD(ClearBoneInfluences)(THIS_ UINT BoneIndex) PURE; |
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251 | STDMETHOD_(UINT , GetBoneInfluenceCount)(THIS_ UINT BoneIndex) PURE; |
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252 | STDMETHOD(GetBoneInfluences)(THIS_ UINT BoneIndex, UINT Offset, UINT Count, UINT *pDestIndices, float *pDestWeights) PURE; |
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253 | STDMETHOD(FindBoneInfluenceIndex)(THIS_ UINT BoneIndex, UINT VertexIndex, UINT *pInfluenceIndex) PURE; |
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254 | STDMETHOD(SetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float Weight) PURE; |
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255 | STDMETHOD(GetBoneInfluence)(THIS_ UINT BoneIndex, UINT InfluenceIndex, float *pWeight) PURE; |
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256 | |||
257 | STDMETHOD(Compact)(THIS_ UINT MaxPerVertexInfluences, UINT ScaleMode, float MinWeight) PURE; |
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258 | STDMETHOD(DoSoftwareSkinning)(UINT StartVertex, UINT VertexCount, void *pSrcVertices, UINT SrcStride, void *pDestVertices, UINT DestStride, D3DXMATRIX *pBoneMatrices, D3DXMATRIX *pInverseTransposeBoneMatrices, D3DX10_SKINNING_CHANNEL *pChannelDescs, UINT NumChannels) PURE; |
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259 | }; |
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260 | |||
261 | #ifdef __cplusplus |
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262 | extern "C" { |
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263 | #endif //__cplusplus |
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264 | |||
265 | HRESULT WINAPI |
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266 | D3DX10CreateSkinInfo(LPD3DX10SKININFO* ppSkinInfo); |
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267 | |||
268 | #ifdef __cplusplus |
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269 | } |
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270 | #endif //__cplusplus |
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271 | |||
272 | typedef struct _D3DX10_ATTRIBUTE_WEIGHTS |
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273 | { |
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274 | FLOAT Position; |
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275 | FLOAT Boundary; |
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276 | FLOAT Normal; |
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277 | FLOAT Diffuse; |
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278 | FLOAT Specular; |
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279 | FLOAT Texcoord[8]; |
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280 | FLOAT Tangent; |
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281 | FLOAT Binormal; |
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282 | } D3DX10_ATTRIBUTE_WEIGHTS, *LPD3DX10_ATTRIBUTE_WEIGHTS; |
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283 | |||
284 | #endif //__D3DX10MESH_H__ |
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285 | |||
286 |