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//////////////////////////////////////////////////////////////////////////////
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//
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//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
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//
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//  File:       d3dx10.h
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//  Content:    D3DX10 utility library
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifdef  __D3DX10_INTERNAL__
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#error Incorrect D3DX10 header used
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#endif
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#ifndef __D3DX10_H__
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#define __D3DX10_H__
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// Defines
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#include <limits.h>
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#include <float.h>
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#define D3DX10_DEFAULT            ((UINT) -1)
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#define D3DX10_FROM_FILE          ((UINT) -3)
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#define DXGI_FORMAT_FROM_FILE     ((DXGI_FORMAT) -3)
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#ifndef D3DX10INLINE
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#ifdef _MSC_VER
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  #if (_MSC_VER >= 1200)
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  #define D3DX10INLINE __forceinline
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  #else
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  #define D3DX10INLINE __inline
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  #endif
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#else
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  #ifdef __cplusplus
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  #define D3DX10INLINE inline
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  #else
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  #define D3DX10INLINE
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  #endif
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#endif
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#endif
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// Includes
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#include "d3d10.h"
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#include "d3dx10.h"
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#include "d3dx10math.h"
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#include "d3dx10core.h"
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#include "d3dx10tex.h"
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#include "d3dx10mesh.h"
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#include "d3dx10async.h"
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// Errors
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#define _FACDD  0x876
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#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )
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enum _D3DX10_ERR {
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    D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER       = MAKE_DDHRESULT(2900),
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    D3DX10_ERR_INVALID_MESH                     = MAKE_DDHRESULT(2901),
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    D3DX10_ERR_CANNOT_ATTR_SORT                 = MAKE_DDHRESULT(2902),
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    D3DX10_ERR_SKINNING_NOT_SUPPORTED           = MAKE_DDHRESULT(2903),
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    D3DX10_ERR_TOO_MANY_INFLUENCES              = MAKE_DDHRESULT(2904),
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    D3DX10_ERR_INVALID_DATA                     = MAKE_DDHRESULT(2905),
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    D3DX10_ERR_LOADED_MESH_HAS_NO_DATA          = MAKE_DDHRESULT(2906),
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    D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT         = MAKE_DDHRESULT(2907),
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    D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM              = MAKE_DDHRESULT(2908),
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};
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#endif //__D3DX10_H__
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