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1 | pmbaty | 1 | |
2 | ////////////////////////////////////////////////////////////////////////////// |
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3 | // |
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4 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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5 | // |
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6 | // File: D3D10Effect.h |
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7 | // Content: D3D10 Stateblock/Effect Types & APIs |
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8 | // |
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9 | ////////////////////////////////////////////////////////////////////////////// |
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10 | |||
11 | #ifndef __D3D10EFFECT_H__ |
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12 | #define __D3D10EFFECT_H__ |
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13 | |||
14 | #include "d3d10.h" |
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15 | |||
16 | ////////////////////////////////////////////////////////////////////////////// |
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17 | // File contents: |
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18 | // |
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19 | // 1) Stateblock enums, structs, interfaces, flat APIs |
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20 | // 2) Effect enums, structs, interfaces, flat APIs |
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21 | ////////////////////////////////////////////////////////////////////////////// |
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22 | |||
23 | //---------------------------------------------------------------------------- |
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24 | // D3D10_DEVICE_STATE_TYPES: |
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25 | // |
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26 | // Used in ID3D10StateBlockMask function calls |
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27 | // |
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28 | //---------------------------------------------------------------------------- |
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29 | |||
30 | typedef enum _D3D10_DEVICE_STATE_TYPES |
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31 | { |
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32 | |||
33 | D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets) |
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34 | D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets) |
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35 | D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state |
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36 | D3D10_DST_OM_BLEND_STATE, // Single-value state |
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37 | |||
38 | D3D10_DST_VS, // Single-value state |
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39 | D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
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40 | D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
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41 | D3D10_DST_VS_CONSTANT_BUFFERS, // Count: |
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42 | |||
43 | D3D10_DST_GS, // Single-value state |
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44 | D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
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45 | D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
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46 | D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
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47 | |||
48 | D3D10_DST_PS, // Single-value state |
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49 | D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
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50 | D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
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51 | D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
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52 | |||
53 | D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT |
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54 | D3D10_DST_IA_INDEX_BUFFER, // Single-value state |
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55 | D3D10_DST_IA_INPUT_LAYOUT, // Single-value state |
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56 | D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state |
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57 | |||
58 | D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets) |
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59 | D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets) |
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60 | D3D10_DST_RS_RASTERIZER_STATE, // Single-value state |
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61 | |||
62 | D3D10_DST_PREDICATION, // Single-value state |
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63 | } D3D10_DEVICE_STATE_TYPES; |
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64 | |||
65 | //---------------------------------------------------------------------------- |
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66 | // D3D10_DEVICE_STATE_TYPES: |
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67 | // |
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68 | // Used in ID3D10StateBlockMask function calls |
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69 | // |
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70 | //---------------------------------------------------------------------------- |
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71 | |||
72 | #ifndef D3D10_BYTES_FROM_BITS |
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73 | #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8) |
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74 | #endif // D3D10_BYTES_FROM_BITS |
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75 | |||
76 | typedef struct _D3D10_STATE_BLOCK_MASK |
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77 | { |
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78 | BYTE VS; |
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79 | BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
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80 | BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
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81 | BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
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82 | |||
83 | BYTE GS; |
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84 | BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
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85 | BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
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86 | BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
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87 | |||
88 | BYTE PS; |
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89 | BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
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90 | BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
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91 | BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
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92 | |||
93 | BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; |
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94 | BYTE IAIndexBuffer; |
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95 | BYTE IAInputLayout; |
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96 | BYTE IAPrimitiveTopology; |
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97 | |||
98 | BYTE OMRenderTargets; |
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99 | BYTE OMDepthStencilState; |
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100 | BYTE OMBlendState; |
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101 | |||
102 | BYTE RSViewports; |
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103 | BYTE RSScissorRects; |
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104 | BYTE RSRasterizerState; |
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105 | |||
106 | BYTE SOBuffers; |
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107 | |||
108 | BYTE Predication; |
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109 | } D3D10_STATE_BLOCK_MASK; |
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110 | |||
111 | ////////////////////////////////////////////////////////////////////////////// |
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112 | // ID3D10StateBlock ////////////////////////////////////////////////////////// |
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113 | ////////////////////////////////////////////////////////////////////////////// |
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114 | |||
115 | typedef interface ID3D10StateBlock ID3D10StateBlock; |
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116 | typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK; |
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117 | |||
118 | // {0803425A-57F5-4dd6-9465-A87570834A08} |
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119 | DEFINE_GUID(IID_ID3D10StateBlock, |
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120 | 0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8); |
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121 | |||
122 | #undef INTERFACE |
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123 | #define INTERFACE ID3D10StateBlock |
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124 | |||
125 | DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) |
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126 | { |
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127 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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128 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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129 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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130 | |||
131 | STDMETHOD(Capture)(THIS) PURE; |
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132 | STDMETHOD(Apply)(THIS) PURE; |
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133 | STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; |
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134 | STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE; |
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135 | }; |
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136 | |||
137 | #ifdef __cplusplus |
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138 | extern "C" { |
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139 | #endif //__cplusplus |
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140 | |||
141 | //---------------------------------------------------------------------------- |
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142 | // D3D10_STATE_BLOCK_MASK and manipulation functions |
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143 | // ------------------------------------------------- |
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144 | // |
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145 | // These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK |
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146 | // structure. |
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147 | // |
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148 | // D3D10_STATE_BLOCK_MASK *pResult or *pMask |
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149 | // The state block mask to operate on |
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150 | // |
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151 | // D3D10_STATE_BLOCK_MASK *pA, *pB |
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152 | // The source state block masks for the binary union/intersect/difference |
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153 | // operations. |
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154 | // |
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155 | // D3D10_DEVICE_STATE_TYPES StateType |
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156 | // The specific state type to enable/disable/query |
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157 | // |
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158 | // UINT RangeStart, RangeLength, Entry |
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159 | // The specific bit or range of bits for a given state type to operate on. |
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160 | // Consult the comments for D3D10_DEVICE_STATE_TYPES and |
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161 | // D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for |
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162 | // each state. |
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163 | // |
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164 | //---------------------------------------------------------------------------- |
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165 | |||
166 | HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
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167 | HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
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168 | HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
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169 | HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
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170 | HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
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171 | HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); |
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172 | HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); |
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173 | BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); |
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174 | |||
175 | //---------------------------------------------------------------------------- |
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176 | // D3D10CreateStateBlock |
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177 | // --------------------- |
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178 | // |
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179 | // Creates a state block object based on the mask settings specified |
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180 | // in a D3D10_STATE_BLOCK_MASK structure. |
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181 | // |
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182 | // ID3D10Device *pDevice |
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183 | // The device interface to associate with this state block |
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184 | // |
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185 | // D3D10_STATE_BLOCK_MASK *pStateBlockMask |
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186 | // A bit mask whose settings are used to generate a state block |
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187 | // object. |
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188 | // |
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189 | // ID3D10StateBlock **ppStateBlock |
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190 | // The resulting state block object. This object will save/restore |
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191 | // only those pieces of state that were set in the state block |
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192 | // bit mask |
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193 | //---------------------------------------------------------------------------- |
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194 | |||
195 | HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock); |
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196 | |||
197 | #ifdef __cplusplus |
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198 | } |
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199 | #endif //__cplusplus |
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200 | |||
201 | //---------------------------------------------------------------------------- |
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202 | // D3D10_COMPILE & D3D10_EFFECT flags: |
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203 | // ------------------------------------- |
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204 | // |
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205 | // These flags are passed in when creating an effect, and affect |
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206 | // either compilation behavior or runtime effect behavior |
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207 | // |
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208 | // D3D10_EFFECT_COMPILE_CHILD_EFFECT |
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209 | // Compile this .fx file to a child effect. Child effects have no initializers |
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210 | // for any shared values as these are initialied in the master effect (pool). |
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211 | // |
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212 | // D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS |
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213 | // By default, performance mode is enabled. Performance mode disallows |
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214 | // mutable state objects by preventing non-literal expressions from appearing in |
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215 | // state object definitions. Specifying this flag will disable the mode and allow |
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216 | // for mutable state objects. |
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217 | // |
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218 | // D3D10_EFFECT_SINGLE_THREADED |
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219 | // Do not attempt to synchronize with other threads loading effects into the |
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220 | // same pool. |
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221 | // |
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222 | //---------------------------------------------------------------------------- |
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223 | |||
224 | #define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0) |
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225 | #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1) |
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226 | #define D3D10_EFFECT_SINGLE_THREADED (1 << 3) |
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227 | |||
228 | |||
229 | //---------------------------------------------------------------------------- |
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230 | // D3D10_EFFECT_VARIABLE flags: |
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231 | // ---------------------------- |
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232 | // |
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233 | // These flags describe an effect variable (global or annotation), |
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234 | // and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags. |
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235 | // |
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236 | // D3D10_EFFECT_VARIABLE_POOLED |
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237 | // Indicates that the this variable or constant buffer resides |
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238 | // in an effect pool. If this flag is not set, then the variable resides |
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239 | // in a standalone effect (if ID3D10Effect::GetPool returns NULL) |
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240 | // or a child effect (if ID3D10Effect::GetPool returns non-NULL) |
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241 | // |
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242 | // D3D10_EFFECT_VARIABLE_ANNOTATION |
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243 | // Indicates that this is an annotation on a technique, pass, or global |
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244 | // variable. Otherwise, this is a global variable. Annotations cannot |
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245 | // be shared. |
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246 | // |
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247 | // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT |
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248 | // Indicates that the variable has been explicitly bound using the |
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249 | // register keyword. |
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250 | //---------------------------------------------------------------------------- |
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251 | |||
252 | #define D3D10_EFFECT_VARIABLE_POOLED (1 << 0) |
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253 | #define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1) |
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254 | #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2) |
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255 | |||
256 | ////////////////////////////////////////////////////////////////////////////// |
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257 | // ID3D10EffectType ////////////////////////////////////////////////////////// |
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258 | ////////////////////////////////////////////////////////////////////////////// |
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259 | |||
260 | //---------------------------------------------------------------------------- |
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261 | // D3D10_EFFECT_TYPE_DESC: |
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262 | // |
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263 | // Retrieved by ID3D10EffectType::GetDesc() |
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264 | //---------------------------------------------------------------------------- |
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265 | |||
266 | typedef struct _D3D10_EFFECT_TYPE_DESC |
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267 | { |
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268 | LPCSTR TypeName; // Name of the type |
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269 | // (e.g. "float4" or "MyStruct") |
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270 | |||
271 | D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.) |
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272 | D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.) |
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273 | |||
274 | UINT Elements; // Number of elements in this type |
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275 | // (0 if not an array) |
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276 | UINT Members; // Number of members |
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277 | // (0 if not a structure) |
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278 | UINT Rows; // Number of rows in this type |
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279 | // (0 if not a numeric primitive) |
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280 | UINT Columns; // Number of columns in this type |
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281 | // (0 if not a numeric primitive) |
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282 | |||
283 | UINT PackedSize; // Number of bytes required to represent |
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284 | // this data type, when tightly packed |
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285 | UINT UnpackedSize; // Number of bytes occupied by this data |
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286 | // type, when laid out in a constant buffer |
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287 | UINT Stride; // Number of bytes to seek between elements, |
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288 | // when laid out in a constant buffer |
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289 | } D3D10_EFFECT_TYPE_DESC; |
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290 | |||
291 | typedef interface ID3D10EffectType ID3D10EffectType; |
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292 | typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE; |
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293 | |||
294 | // {4E9E1DDC-CD9D-4772-A837-00180B9B88FD} |
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295 | DEFINE_GUID(IID_ID3D10EffectType, |
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296 | 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd); |
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297 | |||
298 | #undef INTERFACE |
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299 | #define INTERFACE ID3D10EffectType |
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300 | |||
301 | DECLARE_INTERFACE(ID3D10EffectType) |
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302 | { |
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303 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
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304 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; |
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305 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; |
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306 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; |
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307 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; |
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308 | STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; |
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309 | STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; |
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310 | }; |
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311 | |||
312 | ////////////////////////////////////////////////////////////////////////////// |
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313 | // ID3D10EffectVariable ////////////////////////////////////////////////////// |
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314 | ////////////////////////////////////////////////////////////////////////////// |
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315 | |||
316 | //---------------------------------------------------------------------------- |
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317 | // D3D10_EFFECT_VARIABLE_DESC: |
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318 | // |
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319 | // Retrieved by ID3D10EffectVariable::GetDesc() |
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320 | //---------------------------------------------------------------------------- |
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321 | |||
322 | typedef struct _D3D10_EFFECT_VARIABLE_DESC |
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323 | { |
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324 | LPCSTR Name; // Name of this variable, annotation, |
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325 | // or structure member |
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326 | LPCSTR Semantic; // Semantic string of this variable |
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327 | // or structure member (NULL for |
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328 | // annotations or if not present) |
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329 | |||
330 | UINT Flags; // D3D10_EFFECT_VARIABLE_* flags |
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331 | UINT Annotations; // Number of annotations on this variable |
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332 | // (always 0 for annotations) |
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333 | |||
334 | UINT BufferOffset; // Offset into containing cbuffer or tbuffer |
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335 | // (always 0 for annotations or variables |
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336 | // not in constant buffers) |
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337 | |||
338 | UINT ExplicitBindPoint; // Used if the variable has been explicitly bound |
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339 | // using the register keyword. Check Flags for |
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340 | // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; |
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341 | } D3D10_EFFECT_VARIABLE_DESC; |
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342 | |||
343 | typedef interface ID3D10EffectVariable ID3D10EffectVariable; |
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344 | typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE; |
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345 | |||
346 | // {AE897105-00E6-45bf-BB8E-281DD6DB8E1B} |
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347 | DEFINE_GUID(IID_ID3D10EffectVariable, |
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348 | 0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); |
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349 | |||
350 | #undef INTERFACE |
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351 | #define INTERFACE ID3D10EffectVariable |
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352 | |||
353 | // Forward defines |
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354 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
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355 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
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356 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
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357 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
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358 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
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359 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
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360 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
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361 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
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362 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
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363 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
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364 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
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365 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
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366 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
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367 | |||
368 | DECLARE_INTERFACE(ID3D10EffectVariable) |
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369 | { |
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370 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
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371 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
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372 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
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373 | |||
374 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
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375 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
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376 | |||
377 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
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378 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
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379 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
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380 | |||
381 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
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382 | |||
383 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
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384 | |||
385 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
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386 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
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387 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
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388 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
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389 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
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390 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
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391 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
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392 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
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393 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
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394 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
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395 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
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396 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
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397 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
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398 | |||
399 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
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400 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
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401 | }; |
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402 | |||
403 | ////////////////////////////////////////////////////////////////////////////// |
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404 | // ID3D10EffectScalarVariable //////////////////////////////////////////////// |
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405 | ////////////////////////////////////////////////////////////////////////////// |
||
406 | |||
407 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
||
408 | typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE; |
||
409 | |||
410 | // {00E48F7B-D2C8-49e8-A86C-022DEE53431F} |
||
411 | DEFINE_GUID(IID_ID3D10EffectScalarVariable, |
||
412 | 0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f); |
||
413 | |||
414 | #undef INTERFACE |
||
415 | #define INTERFACE ID3D10EffectScalarVariable |
||
416 | |||
417 | DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) |
||
418 | { |
||
419 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
420 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
421 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
422 | |||
423 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
424 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
425 | |||
426 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
427 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
428 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
429 | |||
430 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
431 | |||
432 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
433 | |||
434 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
435 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
436 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
437 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
438 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
439 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
440 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
441 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
442 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
443 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
444 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
445 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
446 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
447 | |||
448 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
449 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
450 | |||
451 | STDMETHOD(SetFloat)(THIS_ float Value) PURE; |
||
452 | STDMETHOD(GetFloat)(THIS_ float *pValue) PURE; |
||
453 | |||
454 | STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
455 | STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
456 | |||
457 | STDMETHOD(SetInt)(THIS_ int Value) PURE; |
||
458 | STDMETHOD(GetInt)(THIS_ int *pValue) PURE; |
||
459 | |||
460 | STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
461 | STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
462 | |||
463 | STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; |
||
464 | STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE; |
||
465 | |||
466 | STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
467 | STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
468 | }; |
||
469 | |||
470 | ////////////////////////////////////////////////////////////////////////////// |
||
471 | // ID3D10EffectVectorVariable //////////////////////////////////////////////// |
||
472 | ////////////////////////////////////////////////////////////////////////////// |
||
473 | |||
474 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
||
475 | typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE; |
||
476 | |||
477 | // {62B98C44-1F82-4c67-BCD0-72CF8F217E81} |
||
478 | DEFINE_GUID(IID_ID3D10EffectVectorVariable, |
||
479 | 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); |
||
480 | |||
481 | #undef INTERFACE |
||
482 | #define INTERFACE ID3D10EffectVectorVariable |
||
483 | |||
484 | DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) |
||
485 | { |
||
486 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
487 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
488 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
489 | |||
490 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
491 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
492 | |||
493 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
494 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
495 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
496 | |||
497 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
498 | |||
499 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
500 | |||
501 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
502 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
503 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
504 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
505 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
506 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
507 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
508 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
509 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
510 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
511 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
512 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
513 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
514 | |||
515 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
516 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
517 | |||
518 | STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; |
||
519 | STDMETHOD(SetIntVector) (THIS_ int *pData) PURE; |
||
520 | STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE; |
||
521 | |||
522 | STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; |
||
523 | STDMETHOD(GetIntVector) (THIS_ int *pData) PURE; |
||
524 | STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE; |
||
525 | |||
526 | STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
527 | STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
528 | STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
529 | |||
530 | STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
531 | STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
532 | STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
533 | }; |
||
534 | |||
535 | ////////////////////////////////////////////////////////////////////////////// |
||
536 | // ID3D10EffectMatrixVariable //////////////////////////////////////////////// |
||
537 | ////////////////////////////////////////////////////////////////////////////// |
||
538 | |||
539 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
||
540 | typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE; |
||
541 | |||
542 | // {50666C24-B82F-4eed-A172-5B6E7E8522E0} |
||
543 | DEFINE_GUID(IID_ID3D10EffectMatrixVariable, |
||
544 | 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); |
||
545 | |||
546 | #undef INTERFACE |
||
547 | #define INTERFACE ID3D10EffectMatrixVariable |
||
548 | |||
549 | DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) |
||
550 | { |
||
551 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
552 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
553 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
554 | |||
555 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
556 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
557 | |||
558 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
559 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
560 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
561 | |||
562 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
563 | |||
564 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
565 | |||
566 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
567 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
568 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
569 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
570 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
571 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
572 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
573 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
574 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
575 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
576 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
577 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
578 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
579 | |||
580 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
581 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
582 | |||
583 | STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; |
||
584 | STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; |
||
585 | |||
586 | STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
587 | STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
588 | |||
589 | STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; |
||
590 | STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; |
||
591 | |||
592 | STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
593 | STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
594 | }; |
||
595 | |||
596 | ////////////////////////////////////////////////////////////////////////////// |
||
597 | // ID3D10EffectStringVariable //////////////////////////////////////////////// |
||
598 | ////////////////////////////////////////////////////////////////////////////// |
||
599 | |||
600 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
||
601 | typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE; |
||
602 | |||
603 | // {71417501-8DF9-4e0a-A78A-255F9756BAFF} |
||
604 | DEFINE_GUID(IID_ID3D10EffectStringVariable, |
||
605 | 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); |
||
606 | |||
607 | #undef INTERFACE |
||
608 | #define INTERFACE ID3D10EffectStringVariable |
||
609 | |||
610 | DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) |
||
611 | { |
||
612 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
613 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
614 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
615 | |||
616 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
617 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
618 | |||
619 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
620 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
621 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
622 | |||
623 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
624 | |||
625 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
626 | |||
627 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
628 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
629 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
630 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
631 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
632 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
633 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
634 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
635 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
636 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
637 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
638 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
639 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
640 | |||
641 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
642 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
643 | |||
644 | STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE; |
||
645 | STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; |
||
646 | }; |
||
647 | |||
648 | ////////////////////////////////////////////////////////////////////////////// |
||
649 | // ID3D10EffectShaderResourceVariable //////////////////////////////////////// |
||
650 | ////////////////////////////////////////////////////////////////////////////// |
||
651 | |||
652 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
||
653 | typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE; |
||
654 | |||
655 | // {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC} |
||
656 | DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, |
||
657 | 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); |
||
658 | |||
659 | |||
660 | #undef INTERFACE |
||
661 | #define INTERFACE ID3D10EffectShaderResourceVariable |
||
662 | |||
663 | DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) |
||
664 | { |
||
665 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
666 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
667 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
668 | |||
669 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
670 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
671 | |||
672 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
673 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
674 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
675 | |||
676 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
677 | |||
678 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
679 | |||
680 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
681 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
682 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
683 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
684 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
685 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
686 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
687 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
688 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
689 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
690 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
691 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
692 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
693 | |||
694 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
695 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
696 | |||
697 | STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE; |
||
698 | STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE; |
||
699 | |||
700 | STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; |
||
701 | STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; |
||
702 | }; |
||
703 | |||
704 | ////////////////////////////////////////////////////////////////////////////// |
||
705 | // ID3D10EffectRenderTargetViewVariable ////////////////////////////////////// |
||
706 | ////////////////////////////////////////////////////////////////////////////// |
||
707 | |||
708 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
||
709 | typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE; |
||
710 | |||
711 | // {28CA0CC3-C2C9-40bb-B57F-67B737122B17} |
||
712 | DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, |
||
713 | 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); |
||
714 | |||
715 | #undef INTERFACE |
||
716 | #define INTERFACE ID3D10EffectRenderTargetViewVariable |
||
717 | |||
718 | DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) |
||
719 | { |
||
720 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
721 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
722 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
723 | |||
724 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
725 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
726 | |||
727 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
728 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
729 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
730 | |||
731 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
732 | |||
733 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
734 | |||
735 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
736 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
737 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
738 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
739 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
740 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
741 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
742 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
743 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
744 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
745 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
746 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
747 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
748 | |||
749 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
750 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
751 | |||
752 | STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE; |
||
753 | STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE; |
||
754 | |||
755 | STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; |
||
756 | STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; |
||
757 | }; |
||
758 | |||
759 | ////////////////////////////////////////////////////////////////////////////// |
||
760 | // ID3D10EffectDepthStencilViewVariable ////////////////////////////////////// |
||
761 | ////////////////////////////////////////////////////////////////////////////// |
||
762 | |||
763 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
||
764 | typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE; |
||
765 | |||
766 | // {3E02C918-CC79-4985-B622-2D92AD701623} |
||
767 | DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, |
||
768 | 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); |
||
769 | |||
770 | #undef INTERFACE |
||
771 | #define INTERFACE ID3D10EffectDepthStencilViewVariable |
||
772 | |||
773 | DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) |
||
774 | { |
||
775 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
776 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
777 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
778 | |||
779 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
780 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
781 | |||
782 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
783 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
784 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
785 | |||
786 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
787 | |||
788 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
789 | |||
790 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
791 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
792 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
793 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
794 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
795 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
796 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
797 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
798 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
799 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
800 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
801 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
802 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
803 | |||
804 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
805 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
806 | |||
807 | STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE; |
||
808 | STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE; |
||
809 | |||
810 | STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; |
||
811 | STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; |
||
812 | }; |
||
813 | |||
814 | ////////////////////////////////////////////////////////////////////////////// |
||
815 | // ID3D10EffectConstantBuffer //////////////////////////////////////////////// |
||
816 | ////////////////////////////////////////////////////////////////////////////// |
||
817 | |||
818 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
||
819 | typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER; |
||
820 | |||
821 | // {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3} |
||
822 | DEFINE_GUID(IID_ID3D10EffectConstantBuffer, |
||
823 | 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); |
||
824 | |||
825 | #undef INTERFACE |
||
826 | #define INTERFACE ID3D10EffectConstantBuffer |
||
827 | |||
828 | DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) |
||
829 | { |
||
830 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
831 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
832 | |||
833 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
834 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
835 | |||
836 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
837 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
838 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
839 | |||
840 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
841 | |||
842 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
843 | |||
844 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
845 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
846 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
847 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
848 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
849 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
850 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
851 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
852 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
853 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
854 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
855 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
856 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
857 | |||
858 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
859 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
860 | |||
861 | STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE; |
||
862 | STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE; |
||
863 | |||
864 | STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE; |
||
865 | STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; |
||
866 | }; |
||
867 | |||
868 | ////////////////////////////////////////////////////////////////////////////// |
||
869 | // ID3D10EffectShaderVariable //////////////////////////////////////////////// |
||
870 | ////////////////////////////////////////////////////////////////////////////// |
||
871 | |||
872 | //---------------------------------------------------------------------------- |
||
873 | // D3D10_EFFECT_SHADER_DESC: |
||
874 | // |
||
875 | // Retrieved by ID3D10EffectShaderVariable::GetShaderDesc() |
||
876 | //---------------------------------------------------------------------------- |
||
877 | |||
878 | typedef struct _D3D10_EFFECT_SHADER_DESC |
||
879 | { |
||
880 | CONST BYTE *pInputSignature; // Passed into CreateInputLayout, |
||
881 | // valid on VS and GS only |
||
882 | |||
883 | BOOL IsInline; // Is this an anonymous shader variable |
||
884 | // resulting from an inline shader assignment? |
||
885 | |||
886 | |||
887 | // -- The following fields are not valid after Optimize() -- |
||
888 | CONST BYTE *pBytecode; // Shader bytecode |
||
889 | UINT BytecodeLength; |
||
890 | |||
891 | LPCSTR SODecl; // Stream out declaration string (for GS with SO) |
||
892 | |||
893 | UINT NumInputSignatureEntries; // Number of entries in the input signature |
||
894 | UINT NumOutputSignatureEntries; // Number of entries in the output signature |
||
895 | } D3D10_EFFECT_SHADER_DESC; |
||
896 | |||
897 | |||
898 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
||
899 | typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE; |
||
900 | |||
901 | // {80849279-C799-4797-8C33-0407A07D9E06} |
||
902 | DEFINE_GUID(IID_ID3D10EffectShaderVariable, |
||
903 | 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6); |
||
904 | |||
905 | #undef INTERFACE |
||
906 | #define INTERFACE ID3D10EffectShaderVariable |
||
907 | |||
908 | DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) |
||
909 | { |
||
910 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
911 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
912 | |||
913 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
914 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
915 | |||
916 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
917 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
918 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
919 | |||
920 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
921 | |||
922 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
923 | |||
924 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
925 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
926 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
927 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
928 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
929 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
930 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
931 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
932 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
933 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
934 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
935 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
936 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
937 | |||
938 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
939 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
940 | |||
941 | STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE; |
||
942 | |||
943 | STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE; |
||
944 | STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE; |
||
945 | STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE; |
||
946 | |||
947 | STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
||
948 | STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
||
949 | }; |
||
950 | |||
951 | ////////////////////////////////////////////////////////////////////////////// |
||
952 | // ID3D10EffectBlendVariable ///////////////////////////////////////////////// |
||
953 | ////////////////////////////////////////////////////////////////////////////// |
||
954 | |||
955 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
||
956 | typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE; |
||
957 | |||
958 | // {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B} |
||
959 | DEFINE_GUID(IID_ID3D10EffectBlendVariable, |
||
960 | 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b); |
||
961 | |||
962 | #undef INTERFACE |
||
963 | #define INTERFACE ID3D10EffectBlendVariable |
||
964 | |||
965 | DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) |
||
966 | { |
||
967 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
968 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
969 | |||
970 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
971 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
972 | |||
973 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
974 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
975 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
976 | |||
977 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
978 | |||
979 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
980 | |||
981 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
982 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
983 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
984 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
985 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
986 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
987 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
988 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
989 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
990 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
991 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
992 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
993 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
994 | |||
995 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
996 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
997 | |||
998 | STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; |
||
999 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; |
||
1000 | }; |
||
1001 | |||
1002 | ////////////////////////////////////////////////////////////////////////////// |
||
1003 | // ID3D10EffectDepthStencilVariable ////////////////////////////////////////// |
||
1004 | ////////////////////////////////////////////////////////////////////////////// |
||
1005 | |||
1006 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
||
1007 | typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE; |
||
1008 | |||
1009 | // {AF482368-330A-46a5-9A5C-01C71AF24C8D} |
||
1010 | DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, |
||
1011 | 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); |
||
1012 | |||
1013 | #undef INTERFACE |
||
1014 | #define INTERFACE ID3D10EffectDepthStencilVariable |
||
1015 | |||
1016 | DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) |
||
1017 | { |
||
1018 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
1019 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
1020 | |||
1021 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
1022 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
1023 | |||
1024 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
1025 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
1026 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
1027 | |||
1028 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
1029 | |||
1030 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
1031 | |||
1032 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
1033 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
1034 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
1035 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
1036 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
1037 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
1038 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
1039 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
1040 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
1041 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
1042 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
1043 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
1044 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
1045 | |||
1046 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1047 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1048 | |||
1049 | STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE; |
||
1050 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; |
||
1051 | }; |
||
1052 | |||
1053 | ////////////////////////////////////////////////////////////////////////////// |
||
1054 | // ID3D10EffectRasterizerVariable //////////////////////////////////////////// |
||
1055 | ////////////////////////////////////////////////////////////////////////////// |
||
1056 | |||
1057 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
||
1058 | typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE; |
||
1059 | |||
1060 | // {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34} |
||
1061 | DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, |
||
1062 | 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34); |
||
1063 | |||
1064 | #undef INTERFACE |
||
1065 | #define INTERFACE ID3D10EffectRasterizerVariable |
||
1066 | |||
1067 | DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) |
||
1068 | { |
||
1069 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
1070 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
1071 | |||
1072 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
1073 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
1074 | |||
1075 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
1076 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
1077 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
1078 | |||
1079 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
1080 | |||
1081 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
1082 | |||
1083 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
1084 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
1085 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
1086 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
1087 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
1088 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
1089 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
1090 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
1091 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
1092 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
1093 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
1094 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
1095 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
1096 | |||
1097 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1098 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1099 | |||
1100 | STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE; |
||
1101 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; |
||
1102 | }; |
||
1103 | |||
1104 | ////////////////////////////////////////////////////////////////////////////// |
||
1105 | // ID3D10EffectSamplerVariable /////////////////////////////////////////////// |
||
1106 | ////////////////////////////////////////////////////////////////////////////// |
||
1107 | |||
1108 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
||
1109 | typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE; |
||
1110 | |||
1111 | // {6530D5C7-07E9-4271-A418-E7CE4BD1E480} |
||
1112 | DEFINE_GUID(IID_ID3D10EffectSamplerVariable, |
||
1113 | 0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); |
||
1114 | |||
1115 | #undef INTERFACE |
||
1116 | #define INTERFACE ID3D10EffectSamplerVariable |
||
1117 | |||
1118 | DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) |
||
1119 | { |
||
1120 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
1121 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
1122 | |||
1123 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
1124 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
1125 | |||
1126 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
1127 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
1128 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
1129 | |||
1130 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
1131 | |||
1132 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
1133 | |||
1134 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
1135 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
1136 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
1137 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
1138 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
1139 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
1140 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
1141 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
1142 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
1143 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
1144 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
1145 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
1146 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
1147 | |||
1148 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1149 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
1150 | |||
1151 | STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE; |
||
1152 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE; |
||
1153 | }; |
||
1154 | |||
1155 | ////////////////////////////////////////////////////////////////////////////// |
||
1156 | // ID3D10EffectPass ////////////////////////////////////////////////////////// |
||
1157 | ////////////////////////////////////////////////////////////////////////////// |
||
1158 | |||
1159 | //---------------------------------------------------------------------------- |
||
1160 | // D3D10_PASS_DESC: |
||
1161 | // |
||
1162 | // Retrieved by ID3D10EffectPass::GetDesc() |
||
1163 | //---------------------------------------------------------------------------- |
||
1164 | |||
1165 | typedef struct _D3D10_PASS_DESC |
||
1166 | { |
||
1167 | LPCSTR Name; // Name of this pass (NULL if not anonymous) |
||
1168 | UINT Annotations; // Number of annotations on this pass |
||
1169 | |||
1170 | BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS) |
||
1171 | // or NULL if neither exists |
||
1172 | SIZE_T IAInputSignatureSize; // Singature size in bytes |
||
1173 | |||
1174 | UINT StencilRef; // Specified in SetDepthStencilState() |
||
1175 | UINT SampleMask; // Specified in SetBlendState() |
||
1176 | FLOAT BlendFactor[4]; // Specified in SetBlendState() |
||
1177 | } D3D10_PASS_DESC; |
||
1178 | |||
1179 | //---------------------------------------------------------------------------- |
||
1180 | // D3D10_PASS_SHADER_DESC: |
||
1181 | // |
||
1182 | // Retrieved by ID3D10EffectPass::Get**ShaderDesc() |
||
1183 | //---------------------------------------------------------------------------- |
||
1184 | |||
1185 | typedef struct _D3D10_PASS_SHADER_DESC |
||
1186 | { |
||
1187 | ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from. |
||
1188 | // If this is an inline shader assignment, |
||
1189 | // the returned interface will be an |
||
1190 | // anonymous shader variable, which is |
||
1191 | // not retrievable any other way. It's |
||
1192 | // name in the variable description will |
||
1193 | // be "$Anonymous". |
||
1194 | // If there is no assignment of this type in |
||
1195 | // the pass block, pShaderVariable != NULL, |
||
1196 | // but pShaderVariable->IsValid() == FALSE. |
||
1197 | |||
1198 | UINT ShaderIndex; // The element of pShaderVariable (if an array) |
||
1199 | // or 0 if not applicable |
||
1200 | } D3D10_PASS_SHADER_DESC; |
||
1201 | |||
1202 | typedef interface ID3D10EffectPass ID3D10EffectPass; |
||
1203 | typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS; |
||
1204 | |||
1205 | // {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54} |
||
1206 | DEFINE_GUID(IID_ID3D10EffectPass, |
||
1207 | 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); |
||
1208 | |||
1209 | #undef INTERFACE |
||
1210 | #define INTERFACE ID3D10EffectPass |
||
1211 | |||
1212 | DECLARE_INTERFACE(ID3D10EffectPass) |
||
1213 | { |
||
1214 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
1215 | STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; |
||
1216 | |||
1217 | STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
1218 | STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
1219 | STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
1220 | |||
1221 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
1222 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
1223 | |||
1224 | STDMETHOD(Apply)(THIS_ UINT Flags) PURE; |
||
1225 | |||
1226 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; |
||
1227 | }; |
||
1228 | |||
1229 | ////////////////////////////////////////////////////////////////////////////// |
||
1230 | // ID3D10EffectTechnique ///////////////////////////////////////////////////// |
||
1231 | ////////////////////////////////////////////////////////////////////////////// |
||
1232 | |||
1233 | //---------------------------------------------------------------------------- |
||
1234 | // D3D10_TECHNIQUE_DESC: |
||
1235 | // |
||
1236 | // Retrieved by ID3D10EffectTechnique::GetDesc() |
||
1237 | //---------------------------------------------------------------------------- |
||
1238 | |||
1239 | typedef struct _D3D10_TECHNIQUE_DESC |
||
1240 | { |
||
1241 | LPCSTR Name; // Name of this technique (NULL if not anonymous) |
||
1242 | UINT Passes; // Number of passes contained within |
||
1243 | UINT Annotations; // Number of annotations on this technique |
||
1244 | } D3D10_TECHNIQUE_DESC; |
||
1245 | |||
1246 | typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; |
||
1247 | typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE; |
||
1248 | |||
1249 | // {DB122CE8-D1C9-4292-B237-24ED3DE8B175} |
||
1250 | DEFINE_GUID(IID_ID3D10EffectTechnique, |
||
1251 | 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); |
||
1252 | |||
1253 | #undef INTERFACE |
||
1254 | #define INTERFACE ID3D10EffectTechnique |
||
1255 | |||
1256 | DECLARE_INTERFACE(ID3D10EffectTechnique) |
||
1257 | { |
||
1258 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
1259 | STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; |
||
1260 | |||
1261 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
1262 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
1263 | |||
1264 | STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; |
||
1265 | STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; |
||
1266 | |||
1267 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; |
||
1268 | }; |
||
1269 | |||
1270 | ////////////////////////////////////////////////////////////////////////////// |
||
1271 | // ID3D10Effect ////////////////////////////////////////////////////////////// |
||
1272 | ////////////////////////////////////////////////////////////////////////////// |
||
1273 | |||
1274 | //---------------------------------------------------------------------------- |
||
1275 | // D3D10_EFFECT_DESC: |
||
1276 | // |
||
1277 | // Retrieved by ID3D10Effect::GetDesc() |
||
1278 | //---------------------------------------------------------------------------- |
||
1279 | |||
1280 | typedef struct _D3D10_EFFECT_DESC |
||
1281 | { |
||
1282 | |||
1283 | BOOL IsChildEffect; // TRUE if this is a child effect, |
||
1284 | // FALSE if this is standalone or an effect pool. |
||
1285 | |||
1286 | UINT ConstantBuffers; // Number of constant buffers in this effect, |
||
1287 | // excluding the effect pool. |
||
1288 | UINT SharedConstantBuffers; // Number of constant buffers shared in this |
||
1289 | // effect's pool. |
||
1290 | |||
1291 | UINT GlobalVariables; // Number of global variables in this effect, |
||
1292 | // excluding the effect pool. |
||
1293 | UINT SharedGlobalVariables; // Number of global variables shared in this |
||
1294 | // effect's pool. |
||
1295 | |||
1296 | UINT Techniques; // Number of techniques in this effect, |
||
1297 | // excluding the effect pool. |
||
1298 | } D3D10_EFFECT_DESC; |
||
1299 | |||
1300 | typedef interface ID3D10Effect ID3D10Effect; |
||
1301 | typedef interface ID3D10Effect *LPD3D10EFFECT; |
||
1302 | |||
1303 | // {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7} |
||
1304 | DEFINE_GUID(IID_ID3D10Effect, |
||
1305 | 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); |
||
1306 | |||
1307 | #undef INTERFACE |
||
1308 | #define INTERFACE ID3D10Effect |
||
1309 | |||
1310 | DECLARE_INTERFACE_(ID3D10Effect, IUnknown) |
||
1311 | { |
||
1312 | // IUnknown |
||
1313 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1314 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1315 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1316 | |||
1317 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
1318 | STDMETHOD_(BOOL, IsPool)(THIS) PURE; |
||
1319 | |||
1320 | // Managing D3D Device |
||
1321 | STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; |
||
1322 | |||
1323 | // New Reflection APIs |
||
1324 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE; |
||
1325 | |||
1326 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; |
||
1327 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; |
||
1328 | |||
1329 | STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; |
||
1330 | STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; |
||
1331 | STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
1332 | |||
1333 | STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; |
||
1334 | STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; |
||
1335 | |||
1336 | STDMETHOD(Optimize)(THIS) PURE; |
||
1337 | STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; |
||
1338 | |||
1339 | }; |
||
1340 | |||
1341 | ////////////////////////////////////////////////////////////////////////////// |
||
1342 | // ID3D10EffectPool ////////////////////////////////////////////////////////// |
||
1343 | ////////////////////////////////////////////////////////////////////////////// |
||
1344 | |||
1345 | typedef interface ID3D10EffectPool ID3D10EffectPool; |
||
1346 | typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL; |
||
1347 | |||
1348 | // {9537AB04-3250-412e-8213-FCD2F8677933} |
||
1349 | DEFINE_GUID(IID_ID3D10EffectPool, |
||
1350 | 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); |
||
1351 | |||
1352 | #undef INTERFACE |
||
1353 | #define INTERFACE ID3D10EffectPool |
||
1354 | |||
1355 | DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) |
||
1356 | { |
||
1357 | // IUnknown |
||
1358 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
1359 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
1360 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
1361 | |||
1362 | STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; |
||
1363 | |||
1364 | // No public methods |
||
1365 | }; |
||
1366 | |||
1367 | ////////////////////////////////////////////////////////////////////////////// |
||
1368 | // APIs ////////////////////////////////////////////////////////////////////// |
||
1369 | ////////////////////////////////////////////////////////////////////////////// |
||
1370 | |||
1371 | #ifdef __cplusplus |
||
1372 | extern "C" { |
||
1373 | #endif //__cplusplus |
||
1374 | |||
1375 | //---------------------------------------------------------------------------- |
||
1376 | // D3D10CreateEffectFromXXXX: |
||
1377 | // -------------------------- |
||
1378 | // Creates an effect from a binary effect or file |
||
1379 | // |
||
1380 | // Parameters: |
||
1381 | // |
||
1382 | // [in] |
||
1383 | // |
||
1384 | // |
||
1385 | // pData |
||
1386 | // Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*) |
||
1387 | // DataLength |
||
1388 | // Length of the data blob |
||
1389 | // |
||
1390 | // pSrcFileName |
||
1391 | // Name of the ASCII Effect file pData was obtained from |
||
1392 | // |
||
1393 | // pDefines |
||
1394 | // Optional NULL-terminated array of preprocessor macro definitions. |
||
1395 | // pInclude |
||
1396 | // Optional interface pointer to use for handling #include directives. |
||
1397 | // If this parameter is NULL, #includes will be honored when compiling |
||
1398 | // from file, and will error when compiling from resource or memory. |
||
1399 | // HLSLFlags |
||
1400 | // Compilation flags pertaining to shaders and data types, honored by |
||
1401 | // the HLSL compiler |
||
1402 | // FXFlags |
||
1403 | // Compilation flags pertaining to Effect compilation, honored |
||
1404 | // by the Effect compiler |
||
1405 | // pDevice |
||
1406 | // Pointer to the D3D10 device on which to create Effect resources |
||
1407 | // pEffectPool |
||
1408 | // Pointer to an Effect pool to share variables with or NULL |
||
1409 | // |
||
1410 | // [out] |
||
1411 | // |
||
1412 | // ppEffect |
||
1413 | // Address of the newly created Effect interface |
||
1414 | // ppEffectPool |
||
1415 | // Address of the newly created Effect pool interface |
||
1416 | // ppErrors |
||
1417 | // If non-NULL, address of a buffer with error messages that occurred |
||
1418 | // during parsing or compilation |
||
1419 | // |
||
1420 | //---------------------------------------------------------------------------- |
||
1421 | |||
1422 | HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, |
||
1423 | ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, |
||
1424 | ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors); |
||
1425 | |||
1426 | HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, |
||
1427 | ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect); |
||
1428 | |||
1429 | HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, |
||
1430 | ID3D10EffectPool **ppEffectPool); |
||
1431 | |||
1432 | |||
1433 | //---------------------------------------------------------------------------- |
||
1434 | // D3D10DisassembleEffect: |
||
1435 | // ----------------------- |
||
1436 | // Takes an effect interface, and returns a buffer containing text assembly. |
||
1437 | // |
||
1438 | // Parameters: |
||
1439 | // pEffect |
||
1440 | // Pointer to the runtime effect interface. |
||
1441 | // EnableColorCode |
||
1442 | // Emit HTML tags for color coding the output? |
||
1443 | // ppDisassembly |
||
1444 | // Returns a buffer containing the disassembled effect. |
||
1445 | //---------------------------------------------------------------------------- |
||
1446 | |||
1447 | HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly); |
||
1448 | |||
1449 | #ifdef __cplusplus |
||
1450 | } |
||
1451 | #endif //__cplusplus |
||
1452 | |||
1453 | #endif //__D3D10EFFECT_H__ |
||
1454 | |||
1455 |