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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | |
| 2 | |||
| 3 | /* this ALWAYS GENERATED file contains the definitions for the interfaces */ | ||
| 4 | |||
| 5 | |||
| 6 |  /* File created by MIDL compiler version 7.00.0555 */ | ||
| 7 | /* Compiler settings for d3d10_1.idl: | ||
| 8 |     Oicf, W1, Zp8, env=Win64 (32b run), target_arch=AMD64 7.00.0555 | ||
| 9 |     protocol : all , ms_ext, c_ext, robust | ||
| 10 |     error checks: allocation ref bounds_check enum stub_data | ||
| 11 |     VC __declspec() decoration level: | ||
| 12 |          __declspec(uuid()), __declspec(selectany), __declspec(novtable) | ||
| 13 |          DECLSPEC_UUID(), MIDL_INTERFACE() | ||
| 14 | */ | ||
| 15 | /* @@MIDL_FILE_HEADING(  ) */ | ||
| 16 | |||
| 17 | #pragma warning( disable: 4049 )  /* more than 64k source lines */ | ||
| 18 | |||
| 19 | |||
| 20 | /* verify that the <rpcndr.h> version is high enough to compile this file*/ | ||
| 21 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ | ||
| 22 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 | ||
| 23 | #endif | ||
| 24 | |||
| 25 | /* verify that the <rpcsal.h> version is high enough to compile this file*/ | ||
| 26 | #ifndef __REQUIRED_RPCSAL_H_VERSION__ | ||
| 27 | #define __REQUIRED_RPCSAL_H_VERSION__ 100 | ||
| 28 | #endif | ||
| 29 | |||
| 30 | #include "rpc.h" | ||
| 31 | #include "rpcndr.h" | ||
| 32 | |||
| 33 | #ifndef __RPCNDR_H_VERSION__ | ||
| 34 | #error this stub requires an updated version of <rpcndr.h> | ||
| 35 | #endif // __RPCNDR_H_VERSION__ | ||
| 36 | |||
| 37 | #ifndef COM_NO_WINDOWS_H | ||
| 38 | #include "windows.h" | ||
| 39 | #include "ole2.h" | ||
| 40 | #endif /*COM_NO_WINDOWS_H*/ | ||
| 41 | |||
| 42 | #ifndef __d3d10_1_h__ | ||
| 43 | #define __d3d10_1_h__ | ||
| 44 | |||
| 45 | #if defined(_MSC_VER) && (_MSC_VER >= 1020) | ||
| 46 | #pragma once | ||
| 47 | #endif | ||
| 48 | |||
| 49 | /* Forward Declarations */ | ||
| 50 | |||
| 51 | #ifndef __ID3D10BlendState1_FWD_DEFINED__ | ||
| 52 | #define __ID3D10BlendState1_FWD_DEFINED__ | ||
| 53 | typedef interface ID3D10BlendState1 ID3D10BlendState1; | ||
| 54 | #endif  /* __ID3D10BlendState1_FWD_DEFINED__ */ | ||
| 55 | |||
| 56 | |||
| 57 | #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ | ||
| 58 | #define __ID3D10ShaderResourceView1_FWD_DEFINED__ | ||
| 59 | typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; | ||
| 60 | #endif  /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */ | ||
| 61 | |||
| 62 | |||
| 63 | #ifndef __ID3D10Device1_FWD_DEFINED__ | ||
| 64 | #define __ID3D10Device1_FWD_DEFINED__ | ||
| 65 | typedef interface ID3D10Device1 ID3D10Device1; | ||
| 66 | #endif  /* __ID3D10Device1_FWD_DEFINED__ */ | ||
| 67 | |||
| 68 | |||
| 69 | /* header files for imported files */ | ||
| 70 | #include "oaidl.h" | ||
| 71 | #include "ocidl.h" | ||
| 72 | |||
| 73 | #ifdef __cplusplus | ||
| 74 | extern "C"{ | ||
| 75 | #endif  | ||
| 76 | |||
| 77 | |||
| 78 | /* interface __MIDL_itf_d3d10_1_0000_0000 */ | ||
| 79 | /* [local] */ | ||
| 80 | |||
| 81 | #if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING ) | ||
| 82 | #error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \ | ||
| 83 | If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h | ||
| 84 | #endif | ||
| 85 | #ifndef _D3D10_1_CONSTANTS | ||
| 86 | #define _D3D10_1_CONSTANTS | ||
| 87 | #define D3D10_1_DEFAULT_SAMPLE_MASK     ( 0xffffffff ) | ||
| 88 | |||
| 89 | #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP  ( 0.6 ) | ||
| 90 | #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP     ( 0.6f ) | ||
| 91 | #define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) | ||
| 92 | |||
| 93 | #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT     ( 32 ) | ||
| 94 | |||
| 95 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS   ( 128 ) | ||
| 96 | |||
| 97 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) | ||
| 98 | |||
| 99 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS      ( 1 ) | ||
| 100 | |||
| 101 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT     ( 32 ) | ||
| 102 | |||
| 103 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT   ( 1 ) | ||
| 104 | |||
| 105 | #define D3D10_1_SHADER_MAJOR_VERSION    ( 4 ) | ||
| 106 | |||
| 107 | #define D3D10_1_SHADER_MINOR_VERSION    ( 1 ) | ||
| 108 | |||
| 109 | #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES   ( 2048 ) | ||
| 110 | |||
| 111 | #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES     ( 256 ) | ||
| 112 | |||
| 113 | #define D3D10_1_SO_BUFFER_SLOT_COUNT    ( 4 ) | ||
| 114 | |||
| 115 | #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER  ( 1 ) | ||
| 116 | |||
| 117 | #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT        ( 64 ) | ||
| 118 | |||
| 119 | #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT   ( 32 ) | ||
| 120 | |||
| 121 | #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT   ( 8 ) | ||
| 122 | |||
| 123 | #define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) | ||
| 124 | |||
| 125 | #define D3D10_1_VS_OUTPUT_REGISTER_COUNT        ( 32 ) | ||
| 126 | |||
| 127 | #endif | ||
| 128 | #include "d3d10.h" // | ||
| 129 | |||
| 130 | typedef | ||
| 131 | enum D3D10_FEATURE_LEVEL1 | ||
| 132 | { D3D10_FEATURE_LEVEL_10_0 = 0xa000, | ||
| 133 | D3D10_FEATURE_LEVEL_10_1 = 0xa100, | ||
| 134 | D3D10_FEATURE_LEVEL_9_1 = 0x9100, | ||
| 135 | D3D10_FEATURE_LEVEL_9_2 = 0x9200, | ||
| 136 | D3D10_FEATURE_LEVEL_9_3 = 0x9300 | ||
| 137 | } D3D10_FEATURE_LEVEL1; | ||
| 138 | |||
| 139 | typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 | ||
| 140 |     { | ||
| 141 |     BOOL BlendEnable; | ||
| 142 |     D3D10_BLEND SrcBlend; | ||
| 143 |     D3D10_BLEND DestBlend; | ||
| 144 |     D3D10_BLEND_OP BlendOp; | ||
| 145 |     D3D10_BLEND SrcBlendAlpha; | ||
| 146 |     D3D10_BLEND DestBlendAlpha; | ||
| 147 |     D3D10_BLEND_OP BlendOpAlpha; | ||
| 148 |     UINT8 RenderTargetWriteMask; | ||
| 149 | } D3D10_RENDER_TARGET_BLEND_DESC1; | ||
| 150 | |||
| 151 | typedef struct D3D10_BLEND_DESC1 | ||
| 152 |     { | ||
| 153 |     BOOL AlphaToCoverageEnable; | ||
| 154 |     BOOL IndependentBlendEnable; | ||
| 155 | D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; | ||
| 156 | } D3D10_BLEND_DESC1; | ||
| 157 | |||
| 158 | |||
| 159 | |||
| 160 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec; | ||
| 161 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec; | ||
| 162 | |||
| 163 | #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ | ||
| 164 | #define __ID3D10BlendState1_INTERFACE_DEFINED__ | ||
| 165 | |||
| 166 | /* interface ID3D10BlendState1 */ | ||
| 167 | /* [unique][local][object][uuid] */ | ||
| 168 | |||
| 169 | |||
| 170 | EXTERN_C const IID IID_ID3D10BlendState1; | ||
| 171 | |||
| 172 | #if defined(__cplusplus) && !defined(CINTERFACE) | ||
| 173 | |||
| 174 | MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161") | ||
| 175 | ID3D10BlendState1 : public ID3D10BlendState | ||
| 176 |     { | ||
| 177 | public: | ||
| 178 | virtual void STDMETHODCALLTYPE GetDesc1( | ||
| 179 |             /* [annotation] */ | ||
| 180 | __out D3D10_BLEND_DESC1 *pDesc) = 0; | ||
| 181 | |||
| 182 | }; | ||
| 183 | |||
| 184 | #else   /* C style interface */ | ||
| 185 | |||
| 186 | typedef struct ID3D10BlendState1Vtbl | ||
| 187 |     { | ||
| 188 | BEGIN_INTERFACE | ||
| 189 | |||
| 190 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( | ||
| 191 |             ID3D10BlendState1 * This, | ||
| 192 |             /* [in] */ REFIID riid, | ||
| 193 |             /* [annotation][iid_is][out] */ | ||
| 194 | __RPC__deref_out void **ppvObject); | ||
| 195 | |||
| 196 | ULONG ( STDMETHODCALLTYPE *AddRef )( | ||
| 197 | ID3D10BlendState1 * This); | ||
| 198 | |||
| 199 | ULONG ( STDMETHODCALLTYPE *Release )( | ||
| 200 | ID3D10BlendState1 * This); | ||
| 201 | |||
| 202 | void ( STDMETHODCALLTYPE *GetDevice )( | ||
| 203 |             ID3D10BlendState1 * This, | ||
| 204 |             /* [annotation] */ | ||
| 205 | __out ID3D10Device **ppDevice); | ||
| 206 | |||
| 207 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( | ||
| 208 |             ID3D10BlendState1 * This, | ||
| 209 |             /* [annotation] */ | ||
| 210 | __in REFGUID guid, | ||
| 211 |             /* [annotation] */ | ||
| 212 |             __inout  UINT *pDataSize, | ||
| 213 |             /* [annotation] */ | ||
| 214 | __out_bcount_opt(*pDataSize) void *pData); | ||
| 215 | |||
| 216 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( | ||
| 217 |             ID3D10BlendState1 * This, | ||
| 218 |             /* [annotation] */ | ||
| 219 | __in REFGUID guid, | ||
| 220 |             /* [annotation] */ | ||
| 221 | __in UINT DataSize, | ||
| 222 |             /* [annotation] */ | ||
| 223 | __in_bcount_opt(DataSize) const void *pData); | ||
| 224 | |||
| 225 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( | ||
| 226 |             ID3D10BlendState1 * This, | ||
| 227 |             /* [annotation] */ | ||
| 228 | __in REFGUID guid, | ||
| 229 |             /* [annotation] */ | ||
| 230 | __in_opt const IUnknown *pData); | ||
| 231 | |||
| 232 | void ( STDMETHODCALLTYPE *GetDesc )( | ||
| 233 |             ID3D10BlendState1 * This, | ||
| 234 |             /* [annotation] */ | ||
| 235 | __out D3D10_BLEND_DESC *pDesc); | ||
| 236 | |||
| 237 | void ( STDMETHODCALLTYPE *GetDesc1 )( | ||
| 238 |             ID3D10BlendState1 * This, | ||
| 239 |             /* [annotation] */ | ||
| 240 | __out D3D10_BLEND_DESC1 *pDesc); | ||
| 241 | |||
| 242 | END_INTERFACE | ||
| 243 | } ID3D10BlendState1Vtbl; | ||
| 244 | |||
| 245 | interface ID3D10BlendState1 | ||
| 246 |     { | ||
| 247 | CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl; | ||
| 248 | }; | ||
| 249 | |||
| 250 | |||
| 251 | |||
| 252 | #ifdef COBJMACROS | ||
| 253 | |||
| 254 | |||
| 255 | #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject)   \ | ||
| 256 |     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  | ||
| 257 | |||
| 258 | #define ID3D10BlendState1_AddRef(This)  \ | ||
| 259 |     ( (This)->lpVtbl -> AddRef(This) )  | ||
| 260 | |||
| 261 | #define ID3D10BlendState1_Release(This) \ | ||
| 262 |     ( (This)->lpVtbl -> Release(This) )  | ||
| 263 | |||
| 264 | |||
| 265 | #define ID3D10BlendState1_GetDevice(This,ppDevice)      \ | ||
| 266 |     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  | ||
| 267 | |||
| 268 | #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData)     \ | ||
| 269 |     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  | ||
| 270 | |||
| 271 | #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData)      \ | ||
| 272 |     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  | ||
| 273 | |||
| 274 | #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData)      \ | ||
| 275 |     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  | ||
| 276 | |||
| 277 | |||
| 278 | #define ID3D10BlendState1_GetDesc(This,pDesc)   \ | ||
| 279 |     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  | ||
| 280 | |||
| 281 | |||
| 282 | #define ID3D10BlendState1_GetDesc1(This,pDesc)  \ | ||
| 283 |     ( (This)->lpVtbl -> GetDesc1(This,pDesc) )  | ||
| 284 | |||
| 285 | #endif /* COBJMACROS */ | ||
| 286 | |||
| 287 | |||
| 288 | #endif  /* C style interface */ | ||
| 289 | |||
| 290 | |||
| 291 | |||
| 292 | |||
| 293 | #endif  /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ | ||
| 294 | |||
| 295 | |||
| 296 | /* interface __MIDL_itf_d3d10_1_0000_0001 */ | ||
| 297 | /* [local] */ | ||
| 298 | |||
| 299 | typedef struct D3D10_TEXCUBE_ARRAY_SRV1 | ||
| 300 |     { | ||
| 301 |     UINT MostDetailedMip; | ||
| 302 |     UINT MipLevels; | ||
| 303 |     UINT First2DArrayFace; | ||
| 304 |     UINT NumCubes; | ||
| 305 | } D3D10_TEXCUBE_ARRAY_SRV1; | ||
| 306 | |||
| 307 | typedef | ||
| 308 | enum D3D10_SRV_DIMENSION1 | ||
| 309 | { D3D10_1_SRV_DIMENSION_UNKNOWN = 0, | ||
| 310 | D3D10_1_SRV_DIMENSION_BUFFER = 1, | ||
| 311 | D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, | ||
| 312 | D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, | ||
| 313 | D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, | ||
| 314 | D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, | ||
| 315 | D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, | ||
| 316 | D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, | ||
| 317 | D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, | ||
| 318 | D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, | ||
| 319 | D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10 | ||
| 320 | } D3D10_SRV_DIMENSION1; | ||
| 321 | |||
| 322 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 | ||
| 323 |     { | ||
| 324 |     DXGI_FORMAT Format; | ||
| 325 |     D3D10_SRV_DIMENSION1 ViewDimension; | ||
| 326 |     union | ||
| 327 |         { | ||
| 328 |         D3D10_BUFFER_SRV Buffer; | ||
| 329 |         D3D10_TEX1D_SRV Texture1D; | ||
| 330 |         D3D10_TEX1D_ARRAY_SRV Texture1DArray; | ||
| 331 |         D3D10_TEX2D_SRV Texture2D; | ||
| 332 |         D3D10_TEX2D_ARRAY_SRV Texture2DArray; | ||
| 333 |         D3D10_TEX2DMS_SRV Texture2DMS; | ||
| 334 |         D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; | ||
| 335 |         D3D10_TEX3D_SRV Texture3D; | ||
| 336 |         D3D10_TEXCUBE_SRV TextureCube; | ||
| 337 |         D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; | ||
| 338 | } ; | ||
| 339 | } D3D10_SHADER_RESOURCE_VIEW_DESC1; | ||
| 340 | |||
| 341 | |||
| 342 | |||
| 343 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec; | ||
| 344 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec; | ||
| 345 | |||
| 346 | #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ | ||
| 347 | #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ | ||
| 348 | |||
| 349 | /* interface ID3D10ShaderResourceView1 */ | ||
| 350 | /* [unique][local][object][uuid] */ | ||
| 351 | |||
| 352 | |||
| 353 | EXTERN_C const IID IID_ID3D10ShaderResourceView1; | ||
| 354 | |||
| 355 | #if defined(__cplusplus) && !defined(CINTERFACE) | ||
| 356 | |||
| 357 | MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0") | ||
| 358 | ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView | ||
| 359 |     { | ||
| 360 | public: | ||
| 361 | virtual void STDMETHODCALLTYPE GetDesc1( | ||
| 362 |             /* [annotation] */ | ||
| 363 | __out D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; | ||
| 364 | |||
| 365 | }; | ||
| 366 | |||
| 367 | #else   /* C style interface */ | ||
| 368 | |||
| 369 | typedef struct ID3D10ShaderResourceView1Vtbl | ||
| 370 |     { | ||
| 371 | BEGIN_INTERFACE | ||
| 372 | |||
| 373 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( | ||
| 374 |             ID3D10ShaderResourceView1 * This, | ||
| 375 |             /* [in] */ REFIID riid, | ||
| 376 |             /* [annotation][iid_is][out] */ | ||
| 377 | __RPC__deref_out void **ppvObject); | ||
| 378 | |||
| 379 | ULONG ( STDMETHODCALLTYPE *AddRef )( | ||
| 380 | ID3D10ShaderResourceView1 * This); | ||
| 381 | |||
| 382 | ULONG ( STDMETHODCALLTYPE *Release )( | ||
| 383 | ID3D10ShaderResourceView1 * This); | ||
| 384 | |||
| 385 | void ( STDMETHODCALLTYPE *GetDevice )( | ||
| 386 |             ID3D10ShaderResourceView1 * This, | ||
| 387 |             /* [annotation] */ | ||
| 388 | __out ID3D10Device **ppDevice); | ||
| 389 | |||
| 390 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( | ||
| 391 |             ID3D10ShaderResourceView1 * This, | ||
| 392 |             /* [annotation] */ | ||
| 393 | __in REFGUID guid, | ||
| 394 |             /* [annotation] */ | ||
| 395 |             __inout  UINT *pDataSize, | ||
| 396 |             /* [annotation] */ | ||
| 397 | __out_bcount_opt(*pDataSize) void *pData); | ||
| 398 | |||
| 399 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( | ||
| 400 |             ID3D10ShaderResourceView1 * This, | ||
| 401 |             /* [annotation] */ | ||
| 402 | __in REFGUID guid, | ||
| 403 |             /* [annotation] */ | ||
| 404 | __in UINT DataSize, | ||
| 405 |             /* [annotation] */ | ||
| 406 | __in_bcount_opt(DataSize) const void *pData); | ||
| 407 | |||
| 408 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( | ||
| 409 |             ID3D10ShaderResourceView1 * This, | ||
| 410 |             /* [annotation] */ | ||
| 411 | __in REFGUID guid, | ||
| 412 |             /* [annotation] */ | ||
| 413 | __in_opt const IUnknown *pData); | ||
| 414 | |||
| 415 | void ( STDMETHODCALLTYPE *GetResource )( | ||
| 416 |             ID3D10ShaderResourceView1 * This, | ||
| 417 |             /* [annotation] */ | ||
| 418 | __out ID3D10Resource **ppResource); | ||
| 419 | |||
| 420 | void ( STDMETHODCALLTYPE *GetDesc )( | ||
| 421 |             ID3D10ShaderResourceView1 * This, | ||
| 422 |             /* [annotation] */ | ||
| 423 | __out D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); | ||
| 424 | |||
| 425 | void ( STDMETHODCALLTYPE *GetDesc1 )( | ||
| 426 |             ID3D10ShaderResourceView1 * This, | ||
| 427 |             /* [annotation] */ | ||
| 428 | __out D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); | ||
| 429 | |||
| 430 | END_INTERFACE | ||
| 431 | } ID3D10ShaderResourceView1Vtbl; | ||
| 432 | |||
| 433 | interface ID3D10ShaderResourceView1 | ||
| 434 |     { | ||
| 435 | CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl; | ||
| 436 | }; | ||
| 437 | |||
| 438 | |||
| 439 | |||
| 440 | #ifdef COBJMACROS | ||
| 441 | |||
| 442 | |||
| 443 | #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject)   \ | ||
| 444 |     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  | ||
| 445 | |||
| 446 | #define ID3D10ShaderResourceView1_AddRef(This)  \ | ||
| 447 |     ( (This)->lpVtbl -> AddRef(This) )  | ||
| 448 | |||
| 449 | #define ID3D10ShaderResourceView1_Release(This) \ | ||
| 450 |     ( (This)->lpVtbl -> Release(This) )  | ||
| 451 | |||
| 452 | |||
| 453 | #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice)      \ | ||
| 454 |     ( (This)->lpVtbl -> GetDevice(This,ppDevice) )  | ||
| 455 | |||
| 456 | #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData)     \ | ||
| 457 |     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  | ||
| 458 | |||
| 459 | #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData)      \ | ||
| 460 |     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  | ||
| 461 | |||
| 462 | #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData)      \ | ||
| 463 |     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  | ||
| 464 | |||
| 465 | |||
| 466 | #define ID3D10ShaderResourceView1_GetResource(This,ppResource)  \ | ||
| 467 |     ( (This)->lpVtbl -> GetResource(This,ppResource) )  | ||
| 468 | |||
| 469 | |||
| 470 | #define ID3D10ShaderResourceView1_GetDesc(This,pDesc)   \ | ||
| 471 |     ( (This)->lpVtbl -> GetDesc(This,pDesc) )  | ||
| 472 | |||
| 473 | |||
| 474 | #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc)  \ | ||
| 475 |     ( (This)->lpVtbl -> GetDesc1(This,pDesc) )  | ||
| 476 | |||
| 477 | #endif /* COBJMACROS */ | ||
| 478 | |||
| 479 | |||
| 480 | #endif  /* C style interface */ | ||
| 481 | |||
| 482 | |||
| 483 | |||
| 484 | |||
| 485 | #endif  /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ | ||
| 486 | |||
| 487 | |||
| 488 | /* interface __MIDL_itf_d3d10_1_0000_0002 */ | ||
| 489 | /* [local] */ | ||
| 490 | |||
| 491 | typedef | ||
| 492 | enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS | ||
| 493 | { D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, | ||
| 494 | D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe | ||
| 495 | } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; | ||
| 496 | |||
| 497 | |||
| 498 | |||
| 499 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec; | ||
| 500 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec; | ||
| 501 | |||
| 502 | #ifndef __ID3D10Device1_INTERFACE_DEFINED__ | ||
| 503 | #define __ID3D10Device1_INTERFACE_DEFINED__ | ||
| 504 | |||
| 505 | /* interface ID3D10Device1 */ | ||
| 506 | /* [unique][local][object][uuid] */ | ||
| 507 | |||
| 508 | |||
| 509 | EXTERN_C const IID IID_ID3D10Device1; | ||
| 510 | |||
| 511 | #if defined(__cplusplus) && !defined(CINTERFACE) | ||
| 512 | |||
| 513 | MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0") | ||
| 514 | ID3D10Device1 : public ID3D10Device | ||
| 515 |     { | ||
| 516 | public: | ||
| 517 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( | ||
| 518 |             /* [annotation] */ | ||
| 519 |             __in  ID3D10Resource *pResource, | ||
| 520 |             /* [annotation] */ | ||
| 521 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, | ||
| 522 |             /* [annotation] */ | ||
| 523 | __out_opt ID3D10ShaderResourceView1 **ppSRView) = 0; | ||
| 524 | |||
| 525 | virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( | ||
| 526 |             /* [annotation] */ | ||
| 527 | __in const D3D10_BLEND_DESC1 *pBlendStateDesc, | ||
| 528 |             /* [annotation] */ | ||
| 529 | __out_opt ID3D10BlendState1 **ppBlendState) = 0; | ||
| 530 | |||
| 531 | virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0; | ||
| 532 | |||
| 533 | }; | ||
| 534 | |||
| 535 | #else   /* C style interface */ | ||
| 536 | |||
| 537 | typedef struct ID3D10Device1Vtbl | ||
| 538 |     { | ||
| 539 | BEGIN_INTERFACE | ||
| 540 | |||
| 541 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( | ||
| 542 |             ID3D10Device1 * This, | ||
| 543 |             /* [in] */ REFIID riid, | ||
| 544 |             /* [annotation][iid_is][out] */ | ||
| 545 | __RPC__deref_out void **ppvObject); | ||
| 546 | |||
| 547 | ULONG ( STDMETHODCALLTYPE *AddRef )( | ||
| 548 | ID3D10Device1 * This); | ||
| 549 | |||
| 550 | ULONG ( STDMETHODCALLTYPE *Release )( | ||
| 551 | ID3D10Device1 * This); | ||
| 552 | |||
| 553 | void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( | ||
| 554 |             ID3D10Device1 * This, | ||
| 555 |             /* [annotation] */ | ||
| 556 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 557 |             /* [annotation] */ | ||
| 558 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 559 |             /* [annotation] */ | ||
| 560 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); | ||
| 561 | |||
| 562 | void ( STDMETHODCALLTYPE *PSSetShaderResources )( | ||
| 563 |             ID3D10Device1 * This, | ||
| 564 |             /* [annotation] */ | ||
| 565 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 566 |             /* [annotation] */ | ||
| 567 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 568 |             /* [annotation] */ | ||
| 569 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); | ||
| 570 | |||
| 571 | void ( STDMETHODCALLTYPE *PSSetShader )( | ||
| 572 |             ID3D10Device1 * This, | ||
| 573 |             /* [annotation] */ | ||
| 574 | __in_opt ID3D10PixelShader *pPixelShader); | ||
| 575 | |||
| 576 | void ( STDMETHODCALLTYPE *PSSetSamplers )( | ||
| 577 |             ID3D10Device1 * This, | ||
| 578 |             /* [annotation] */ | ||
| 579 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 580 |             /* [annotation] */ | ||
| 581 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 582 |             /* [annotation] */ | ||
| 583 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); | ||
| 584 | |||
| 585 | void ( STDMETHODCALLTYPE *VSSetShader )( | ||
| 586 |             ID3D10Device1 * This, | ||
| 587 |             /* [annotation] */ | ||
| 588 | __in_opt ID3D10VertexShader *pVertexShader); | ||
| 589 | |||
| 590 | void ( STDMETHODCALLTYPE *DrawIndexed )( | ||
| 591 |             ID3D10Device1 * This, | ||
| 592 |             /* [annotation] */ | ||
| 593 | __in UINT IndexCount, | ||
| 594 |             /* [annotation] */ | ||
| 595 | __in UINT StartIndexLocation, | ||
| 596 |             /* [annotation] */ | ||
| 597 | __in INT BaseVertexLocation); | ||
| 598 | |||
| 599 | void ( STDMETHODCALLTYPE *Draw )( | ||
| 600 |             ID3D10Device1 * This, | ||
| 601 |             /* [annotation] */ | ||
| 602 | __in UINT VertexCount, | ||
| 603 |             /* [annotation] */ | ||
| 604 | __in UINT StartVertexLocation); | ||
| 605 | |||
| 606 | void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( | ||
| 607 |             ID3D10Device1 * This, | ||
| 608 |             /* [annotation] */ | ||
| 609 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 610 |             /* [annotation] */ | ||
| 611 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 612 |             /* [annotation] */ | ||
| 613 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); | ||
| 614 | |||
| 615 | void ( STDMETHODCALLTYPE *IASetInputLayout )( | ||
| 616 |             ID3D10Device1 * This, | ||
| 617 |             /* [annotation] */ | ||
| 618 | __in_opt ID3D10InputLayout *pInputLayout); | ||
| 619 | |||
| 620 | void ( STDMETHODCALLTYPE *IASetVertexBuffers )( | ||
| 621 |             ID3D10Device1 * This, | ||
| 622 |             /* [annotation] */ | ||
| 623 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 624 |             /* [annotation] */ | ||
| 625 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 626 |             /* [annotation] */ | ||
| 627 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, | ||
| 628 |             /* [annotation] */ | ||
| 629 | __in_ecount(NumBuffers) const UINT *pStrides, | ||
| 630 |             /* [annotation] */ | ||
| 631 | __in_ecount(NumBuffers) const UINT *pOffsets); | ||
| 632 | |||
| 633 | void ( STDMETHODCALLTYPE *IASetIndexBuffer )( | ||
| 634 |             ID3D10Device1 * This, | ||
| 635 |             /* [annotation] */ | ||
| 636 |             __in_opt  ID3D10Buffer *pIndexBuffer, | ||
| 637 |             /* [annotation] */ | ||
| 638 | __in DXGI_FORMAT Format, | ||
| 639 |             /* [annotation] */ | ||
| 640 | __in UINT Offset); | ||
| 641 | |||
| 642 | void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( | ||
| 643 |             ID3D10Device1 * This, | ||
| 644 |             /* [annotation] */ | ||
| 645 | __in UINT IndexCountPerInstance, | ||
| 646 |             /* [annotation] */ | ||
| 647 | __in UINT InstanceCount, | ||
| 648 |             /* [annotation] */ | ||
| 649 | __in UINT StartIndexLocation, | ||
| 650 |             /* [annotation] */ | ||
| 651 | __in INT BaseVertexLocation, | ||
| 652 |             /* [annotation] */ | ||
| 653 | __in UINT StartInstanceLocation); | ||
| 654 | |||
| 655 | void ( STDMETHODCALLTYPE *DrawInstanced )( | ||
| 656 |             ID3D10Device1 * This, | ||
| 657 |             /* [annotation] */ | ||
| 658 | __in UINT VertexCountPerInstance, | ||
| 659 |             /* [annotation] */ | ||
| 660 | __in UINT InstanceCount, | ||
| 661 |             /* [annotation] */ | ||
| 662 | __in UINT StartVertexLocation, | ||
| 663 |             /* [annotation] */ | ||
| 664 | __in UINT StartInstanceLocation); | ||
| 665 | |||
| 666 | void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( | ||
| 667 |             ID3D10Device1 * This, | ||
| 668 |             /* [annotation] */ | ||
| 669 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 670 |             /* [annotation] */ | ||
| 671 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 672 |             /* [annotation] */ | ||
| 673 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); | ||
| 674 | |||
| 675 | void ( STDMETHODCALLTYPE *GSSetShader )( | ||
| 676 |             ID3D10Device1 * This, | ||
| 677 |             /* [annotation] */ | ||
| 678 | __in_opt ID3D10GeometryShader *pShader); | ||
| 679 | |||
| 680 | void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( | ||
| 681 |             ID3D10Device1 * This, | ||
| 682 |             /* [annotation] */ | ||
| 683 | __in D3D10_PRIMITIVE_TOPOLOGY Topology); | ||
| 684 | |||
| 685 | void ( STDMETHODCALLTYPE *VSSetShaderResources )( | ||
| 686 |             ID3D10Device1 * This, | ||
| 687 |             /* [annotation] */ | ||
| 688 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 689 |             /* [annotation] */ | ||
| 690 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 691 |             /* [annotation] */ | ||
| 692 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); | ||
| 693 | |||
| 694 | void ( STDMETHODCALLTYPE *VSSetSamplers )( | ||
| 695 |             ID3D10Device1 * This, | ||
| 696 |             /* [annotation] */ | ||
| 697 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 698 |             /* [annotation] */ | ||
| 699 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 700 |             /* [annotation] */ | ||
| 701 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); | ||
| 702 | |||
| 703 | void ( STDMETHODCALLTYPE *SetPredication )( | ||
| 704 |             ID3D10Device1 * This, | ||
| 705 |             /* [annotation] */ | ||
| 706 |             __in_opt  ID3D10Predicate *pPredicate, | ||
| 707 |             /* [annotation] */ | ||
| 708 | __in BOOL PredicateValue); | ||
| 709 | |||
| 710 | void ( STDMETHODCALLTYPE *GSSetShaderResources )( | ||
| 711 |             ID3D10Device1 * This, | ||
| 712 |             /* [annotation] */ | ||
| 713 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 714 |             /* [annotation] */ | ||
| 715 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 716 |             /* [annotation] */ | ||
| 717 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); | ||
| 718 | |||
| 719 | void ( STDMETHODCALLTYPE *GSSetSamplers )( | ||
| 720 |             ID3D10Device1 * This, | ||
| 721 |             /* [annotation] */ | ||
| 722 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 723 |             /* [annotation] */ | ||
| 724 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 725 |             /* [annotation] */ | ||
| 726 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); | ||
| 727 | |||
| 728 | void ( STDMETHODCALLTYPE *OMSetRenderTargets )( | ||
| 729 |             ID3D10Device1 * This, | ||
| 730 |             /* [annotation] */ | ||
| 731 | __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, | ||
| 732 |             /* [annotation] */ | ||
| 733 | __in_ecount_opt(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, | ||
| 734 |             /* [annotation] */ | ||
| 735 | __in_opt ID3D10DepthStencilView *pDepthStencilView); | ||
| 736 | |||
| 737 | void ( STDMETHODCALLTYPE *OMSetBlendState )( | ||
| 738 |             ID3D10Device1 * This, | ||
| 739 |             /* [annotation] */ | ||
| 740 |             __in_opt  ID3D10BlendState *pBlendState, | ||
| 741 |             /* [annotation] */ | ||
| 742 | __in const FLOAT BlendFactor[ 4 ], | ||
| 743 |             /* [annotation] */ | ||
| 744 | __in UINT SampleMask); | ||
| 745 | |||
| 746 | void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( | ||
| 747 |             ID3D10Device1 * This, | ||
| 748 |             /* [annotation] */ | ||
| 749 |             __in_opt  ID3D10DepthStencilState *pDepthStencilState, | ||
| 750 |             /* [annotation] */ | ||
| 751 | __in UINT StencilRef); | ||
| 752 | |||
| 753 | void ( STDMETHODCALLTYPE *SOSetTargets )( | ||
| 754 |             ID3D10Device1 * This, | ||
| 755 |             /* [annotation] */ | ||
| 756 | __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, | ||
| 757 |             /* [annotation] */ | ||
| 758 | __in_ecount_opt(NumBuffers) ID3D10Buffer *const *ppSOTargets, | ||
| 759 |             /* [annotation] */ | ||
| 760 | __in_ecount_opt(NumBuffers) const UINT *pOffsets); | ||
| 761 | |||
| 762 | void ( STDMETHODCALLTYPE *DrawAuto )( | ||
| 763 | ID3D10Device1 * This); | ||
| 764 | |||
| 765 | void ( STDMETHODCALLTYPE *RSSetState )( | ||
| 766 |             ID3D10Device1 * This, | ||
| 767 |             /* [annotation] */ | ||
| 768 | __in_opt ID3D10RasterizerState *pRasterizerState); | ||
| 769 | |||
| 770 | void ( STDMETHODCALLTYPE *RSSetViewports )( | ||
| 771 |             ID3D10Device1 * This, | ||
| 772 |             /* [annotation] */ | ||
| 773 | __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, | ||
| 774 |             /* [annotation] */ | ||
| 775 | __in_ecount_opt(NumViewports) const D3D10_VIEWPORT *pViewports); | ||
| 776 | |||
| 777 | void ( STDMETHODCALLTYPE *RSSetScissorRects )( | ||
| 778 |             ID3D10Device1 * This, | ||
| 779 |             /* [annotation] */ | ||
| 780 | __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, | ||
| 781 |             /* [annotation] */ | ||
| 782 | __in_ecount_opt(NumRects) const D3D10_RECT *pRects); | ||
| 783 | |||
| 784 | void ( STDMETHODCALLTYPE *CopySubresourceRegion )( | ||
| 785 |             ID3D10Device1 * This, | ||
| 786 |             /* [annotation] */ | ||
| 787 |             __in  ID3D10Resource *pDstResource, | ||
| 788 |             /* [annotation] */ | ||
| 789 | __in UINT DstSubresource, | ||
| 790 |             /* [annotation] */ | ||
| 791 | __in UINT DstX, | ||
| 792 |             /* [annotation] */ | ||
| 793 | __in UINT DstY, | ||
| 794 |             /* [annotation] */ | ||
| 795 | __in UINT DstZ, | ||
| 796 |             /* [annotation] */ | ||
| 797 |             __in  ID3D10Resource *pSrcResource, | ||
| 798 |             /* [annotation] */ | ||
| 799 | __in UINT SrcSubresource, | ||
| 800 |             /* [annotation] */ | ||
| 801 | __in_opt const D3D10_BOX *pSrcBox); | ||
| 802 | |||
| 803 | void ( STDMETHODCALLTYPE *CopyResource )( | ||
| 804 |             ID3D10Device1 * This, | ||
| 805 |             /* [annotation] */ | ||
| 806 |             __in  ID3D10Resource *pDstResource, | ||
| 807 |             /* [annotation] */ | ||
| 808 | __in ID3D10Resource *pSrcResource); | ||
| 809 | |||
| 810 | void ( STDMETHODCALLTYPE *UpdateSubresource )( | ||
| 811 |             ID3D10Device1 * This, | ||
| 812 |             /* [annotation] */ | ||
| 813 |             __in  ID3D10Resource *pDstResource, | ||
| 814 |             /* [annotation] */ | ||
| 815 | __in UINT DstSubresource, | ||
| 816 |             /* [annotation] */ | ||
| 817 | __in_opt const D3D10_BOX *pDstBox, | ||
| 818 |             /* [annotation] */ | ||
| 819 | __in const void *pSrcData, | ||
| 820 |             /* [annotation] */ | ||
| 821 | __in UINT SrcRowPitch, | ||
| 822 |             /* [annotation] */ | ||
| 823 | __in UINT SrcDepthPitch); | ||
| 824 | |||
| 825 | void ( STDMETHODCALLTYPE *ClearRenderTargetView )( | ||
| 826 |             ID3D10Device1 * This, | ||
| 827 |             /* [annotation] */ | ||
| 828 |             __in  ID3D10RenderTargetView *pRenderTargetView, | ||
| 829 |             /* [annotation] */ | ||
| 830 | __in const FLOAT ColorRGBA[ 4 ]); | ||
| 831 | |||
| 832 | void ( STDMETHODCALLTYPE *ClearDepthStencilView )( | ||
| 833 |             ID3D10Device1 * This, | ||
| 834 |             /* [annotation] */ | ||
| 835 |             __in  ID3D10DepthStencilView *pDepthStencilView, | ||
| 836 |             /* [annotation] */ | ||
| 837 | __in UINT ClearFlags, | ||
| 838 |             /* [annotation] */ | ||
| 839 | __in FLOAT Depth, | ||
| 840 |             /* [annotation] */ | ||
| 841 | __in UINT8 Stencil); | ||
| 842 | |||
| 843 | void ( STDMETHODCALLTYPE *GenerateMips )( | ||
| 844 |             ID3D10Device1 * This, | ||
| 845 |             /* [annotation] */ | ||
| 846 | __in ID3D10ShaderResourceView *pShaderResourceView); | ||
| 847 | |||
| 848 | void ( STDMETHODCALLTYPE *ResolveSubresource )( | ||
| 849 |             ID3D10Device1 * This, | ||
| 850 |             /* [annotation] */ | ||
| 851 |             __in  ID3D10Resource *pDstResource, | ||
| 852 |             /* [annotation] */ | ||
| 853 | __in UINT DstSubresource, | ||
| 854 |             /* [annotation] */ | ||
| 855 |             __in  ID3D10Resource *pSrcResource, | ||
| 856 |             /* [annotation] */ | ||
| 857 | __in UINT SrcSubresource, | ||
| 858 |             /* [annotation] */ | ||
| 859 | __in DXGI_FORMAT Format); | ||
| 860 | |||
| 861 | void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( | ||
| 862 |             ID3D10Device1 * This, | ||
| 863 |             /* [annotation] */ | ||
| 864 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 865 |             /* [annotation] */ | ||
| 866 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 867 |             /* [annotation] */ | ||
| 868 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); | ||
| 869 | |||
| 870 | void ( STDMETHODCALLTYPE *PSGetShaderResources )( | ||
| 871 |             ID3D10Device1 * This, | ||
| 872 |             /* [annotation] */ | ||
| 873 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 874 |             /* [annotation] */ | ||
| 875 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 876 |             /* [annotation] */ | ||
| 877 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); | ||
| 878 | |||
| 879 | void ( STDMETHODCALLTYPE *PSGetShader )( | ||
| 880 |             ID3D10Device1 * This, | ||
| 881 |             /* [annotation] */ | ||
| 882 | __out ID3D10PixelShader **ppPixelShader); | ||
| 883 | |||
| 884 | void ( STDMETHODCALLTYPE *PSGetSamplers )( | ||
| 885 |             ID3D10Device1 * This, | ||
| 886 |             /* [annotation] */ | ||
| 887 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 888 |             /* [annotation] */ | ||
| 889 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 890 |             /* [annotation] */ | ||
| 891 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); | ||
| 892 | |||
| 893 | void ( STDMETHODCALLTYPE *VSGetShader )( | ||
| 894 |             ID3D10Device1 * This, | ||
| 895 |             /* [annotation] */ | ||
| 896 | __out ID3D10VertexShader **ppVertexShader); | ||
| 897 | |||
| 898 | void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( | ||
| 899 |             ID3D10Device1 * This, | ||
| 900 |             /* [annotation] */ | ||
| 901 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 902 |             /* [annotation] */ | ||
| 903 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 904 |             /* [annotation] */ | ||
| 905 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); | ||
| 906 | |||
| 907 | void ( STDMETHODCALLTYPE *IAGetInputLayout )( | ||
| 908 |             ID3D10Device1 * This, | ||
| 909 |             /* [annotation] */ | ||
| 910 | __out ID3D10InputLayout **ppInputLayout); | ||
| 911 | |||
| 912 | void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( | ||
| 913 |             ID3D10Device1 * This, | ||
| 914 |             /* [annotation] */ | ||
| 915 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 916 |             /* [annotation] */ | ||
| 917 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 918 |             /* [annotation] */ | ||
| 919 | __out_ecount_opt(NumBuffers) ID3D10Buffer **ppVertexBuffers, | ||
| 920 |             /* [annotation] */ | ||
| 921 | __out_ecount_opt(NumBuffers) UINT *pStrides, | ||
| 922 |             /* [annotation] */ | ||
| 923 | __out_ecount_opt(NumBuffers) UINT *pOffsets); | ||
| 924 | |||
| 925 | void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( | ||
| 926 |             ID3D10Device1 * This, | ||
| 927 |             /* [annotation] */ | ||
| 928 |             __out_opt  ID3D10Buffer **pIndexBuffer, | ||
| 929 |             /* [annotation] */ | ||
| 930 |             __out_opt  DXGI_FORMAT *Format, | ||
| 931 |             /* [annotation] */ | ||
| 932 | __out_opt UINT *Offset); | ||
| 933 | |||
| 934 | void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( | ||
| 935 |             ID3D10Device1 * This, | ||
| 936 |             /* [annotation] */ | ||
| 937 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 938 |             /* [annotation] */ | ||
| 939 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, | ||
| 940 |             /* [annotation] */ | ||
| 941 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); | ||
| 942 | |||
| 943 | void ( STDMETHODCALLTYPE *GSGetShader )( | ||
| 944 |             ID3D10Device1 * This, | ||
| 945 |             /* [annotation] */ | ||
| 946 | __out ID3D10GeometryShader **ppGeometryShader); | ||
| 947 | |||
| 948 | void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( | ||
| 949 |             ID3D10Device1 * This, | ||
| 950 |             /* [annotation] */ | ||
| 951 | __out D3D10_PRIMITIVE_TOPOLOGY *pTopology); | ||
| 952 | |||
| 953 | void ( STDMETHODCALLTYPE *VSGetShaderResources )( | ||
| 954 |             ID3D10Device1 * This, | ||
| 955 |             /* [annotation] */ | ||
| 956 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 957 |             /* [annotation] */ | ||
| 958 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 959 |             /* [annotation] */ | ||
| 960 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); | ||
| 961 | |||
| 962 | void ( STDMETHODCALLTYPE *VSGetSamplers )( | ||
| 963 |             ID3D10Device1 * This, | ||
| 964 |             /* [annotation] */ | ||
| 965 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 966 |             /* [annotation] */ | ||
| 967 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 968 |             /* [annotation] */ | ||
| 969 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); | ||
| 970 | |||
| 971 | void ( STDMETHODCALLTYPE *GetPredication )( | ||
| 972 |             ID3D10Device1 * This, | ||
| 973 |             /* [annotation] */ | ||
| 974 |             __out_opt  ID3D10Predicate **ppPredicate, | ||
| 975 |             /* [annotation] */ | ||
| 976 | __out_opt BOOL *pPredicateValue); | ||
| 977 | |||
| 978 | void ( STDMETHODCALLTYPE *GSGetShaderResources )( | ||
| 979 |             ID3D10Device1 * This, | ||
| 980 |             /* [annotation] */ | ||
| 981 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 982 |             /* [annotation] */ | ||
| 983 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, | ||
| 984 |             /* [annotation] */ | ||
| 985 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); | ||
| 986 | |||
| 987 | void ( STDMETHODCALLTYPE *GSGetSamplers )( | ||
| 988 |             ID3D10Device1 * This, | ||
| 989 |             /* [annotation] */ | ||
| 990 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, | ||
| 991 |             /* [annotation] */ | ||
| 992 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, | ||
| 993 |             /* [annotation] */ | ||
| 994 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); | ||
| 995 | |||
| 996 | void ( STDMETHODCALLTYPE *OMGetRenderTargets )( | ||
| 997 |             ID3D10Device1 * This, | ||
| 998 |             /* [annotation] */ | ||
| 999 | __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, | ||
| 1000 |             /* [annotation] */ | ||
| 1001 | __out_ecount_opt(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, | ||
| 1002 |             /* [annotation] */ | ||
| 1003 | __out_opt ID3D10DepthStencilView **ppDepthStencilView); | ||
| 1004 | |||
| 1005 | void ( STDMETHODCALLTYPE *OMGetBlendState )( | ||
| 1006 |             ID3D10Device1 * This, | ||
| 1007 |             /* [annotation] */ | ||
| 1008 |             __out_opt  ID3D10BlendState **ppBlendState, | ||
| 1009 |             /* [annotation] */ | ||
| 1010 | __out_opt FLOAT BlendFactor[ 4 ], | ||
| 1011 |             /* [annotation] */ | ||
| 1012 | __out_opt UINT *pSampleMask); | ||
| 1013 | |||
| 1014 | void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( | ||
| 1015 |             ID3D10Device1 * This, | ||
| 1016 |             /* [annotation] */ | ||
| 1017 |             __out_opt  ID3D10DepthStencilState **ppDepthStencilState, | ||
| 1018 |             /* [annotation] */ | ||
| 1019 | __out_opt UINT *pStencilRef); | ||
| 1020 | |||
| 1021 | void ( STDMETHODCALLTYPE *SOGetTargets )( | ||
| 1022 |             ID3D10Device1 * This, | ||
| 1023 |             /* [annotation] */ | ||
| 1024 | __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, | ||
| 1025 |             /* [annotation] */ | ||
| 1026 | __out_ecount_opt(NumBuffers) ID3D10Buffer **ppSOTargets, | ||
| 1027 |             /* [annotation] */ | ||
| 1028 | __out_ecount_opt(NumBuffers) UINT *pOffsets); | ||
| 1029 | |||
| 1030 | void ( STDMETHODCALLTYPE *RSGetState )( | ||
| 1031 |             ID3D10Device1 * This, | ||
| 1032 |             /* [annotation] */ | ||
| 1033 | __out ID3D10RasterizerState **ppRasterizerState); | ||
| 1034 | |||
| 1035 | void ( STDMETHODCALLTYPE *RSGetViewports )( | ||
| 1036 |             ID3D10Device1 * This, | ||
| 1037 |             /* [annotation] */ | ||
| 1038 | __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, | ||
| 1039 |             /* [annotation] */ | ||
| 1040 | __out_ecount_opt(*NumViewports) D3D10_VIEWPORT *pViewports); | ||
| 1041 | |||
| 1042 | void ( STDMETHODCALLTYPE *RSGetScissorRects )( | ||
| 1043 |             ID3D10Device1 * This, | ||
| 1044 |             /* [annotation] */ | ||
| 1045 | __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, | ||
| 1046 |             /* [annotation] */ | ||
| 1047 | __out_ecount_opt(*NumRects) D3D10_RECT *pRects); | ||
| 1048 | |||
| 1049 | HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( | ||
| 1050 | ID3D10Device1 * This); | ||
| 1051 | |||
| 1052 | HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( | ||
| 1053 |             ID3D10Device1 * This, | ||
| 1054 | UINT RaiseFlags); | ||
| 1055 | |||
| 1056 | UINT ( STDMETHODCALLTYPE *GetExceptionMode )( | ||
| 1057 | ID3D10Device1 * This); | ||
| 1058 | |||
| 1059 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( | ||
| 1060 |             ID3D10Device1 * This, | ||
| 1061 |             /* [annotation] */ | ||
| 1062 | __in REFGUID guid, | ||
| 1063 |             /* [annotation] */ | ||
| 1064 |             __inout  UINT *pDataSize, | ||
| 1065 |             /* [annotation] */ | ||
| 1066 | __out_bcount_opt(*pDataSize) void *pData); | ||
| 1067 | |||
| 1068 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( | ||
| 1069 |             ID3D10Device1 * This, | ||
| 1070 |             /* [annotation] */ | ||
| 1071 | __in REFGUID guid, | ||
| 1072 |             /* [annotation] */ | ||
| 1073 | __in UINT DataSize, | ||
| 1074 |             /* [annotation] */ | ||
| 1075 | __in_bcount_opt(DataSize) const void *pData); | ||
| 1076 | |||
| 1077 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( | ||
| 1078 |             ID3D10Device1 * This, | ||
| 1079 |             /* [annotation] */ | ||
| 1080 | __in REFGUID guid, | ||
| 1081 |             /* [annotation] */ | ||
| 1082 | __in_opt const IUnknown *pData); | ||
| 1083 | |||
| 1084 | void ( STDMETHODCALLTYPE *ClearState )( | ||
| 1085 | ID3D10Device1 * This); | ||
| 1086 | |||
| 1087 | void ( STDMETHODCALLTYPE *Flush )( | ||
| 1088 | ID3D10Device1 * This); | ||
| 1089 | |||
| 1090 | HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( | ||
| 1091 |             ID3D10Device1 * This, | ||
| 1092 |             /* [annotation] */ | ||
| 1093 | __in const D3D10_BUFFER_DESC *pDesc, | ||
| 1094 |             /* [annotation] */ | ||
| 1095 | __in_opt const D3D10_SUBRESOURCE_DATA *pInitialData, | ||
| 1096 |             /* [annotation] */ | ||
| 1097 | __out_opt ID3D10Buffer **ppBuffer); | ||
| 1098 | |||
| 1099 | HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( | ||
| 1100 |             ID3D10Device1 * This, | ||
| 1101 |             /* [annotation] */ | ||
| 1102 | __in const D3D10_TEXTURE1D_DESC *pDesc, | ||
| 1103 |             /* [annotation] */ | ||
| 1104 | __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, | ||
| 1105 |             /* [annotation] */ | ||
| 1106 | __out ID3D10Texture1D **ppTexture1D); | ||
| 1107 | |||
| 1108 | HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( | ||
| 1109 |             ID3D10Device1 * This, | ||
| 1110 |             /* [annotation] */ | ||
| 1111 | __in const D3D10_TEXTURE2D_DESC *pDesc, | ||
| 1112 |             /* [annotation] */ | ||
| 1113 | __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, | ||
| 1114 |             /* [annotation] */ | ||
| 1115 | __out ID3D10Texture2D **ppTexture2D); | ||
| 1116 | |||
| 1117 | HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( | ||
| 1118 |             ID3D10Device1 * This, | ||
| 1119 |             /* [annotation] */ | ||
| 1120 | __in const D3D10_TEXTURE3D_DESC *pDesc, | ||
| 1121 |             /* [annotation] */ | ||
| 1122 | __in_xcount_opt(pDesc->MipLevels) const D3D10_SUBRESOURCE_DATA *pInitialData, | ||
| 1123 |             /* [annotation] */ | ||
| 1124 | __out ID3D10Texture3D **ppTexture3D); | ||
| 1125 | |||
| 1126 | HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( | ||
| 1127 |             ID3D10Device1 * This, | ||
| 1128 |             /* [annotation] */ | ||
| 1129 |             __in  ID3D10Resource *pResource, | ||
| 1130 |             /* [annotation] */ | ||
| 1131 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, | ||
| 1132 |             /* [annotation] */ | ||
| 1133 | __out_opt ID3D10ShaderResourceView **ppSRView); | ||
| 1134 | |||
| 1135 | HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( | ||
| 1136 |             ID3D10Device1 * This, | ||
| 1137 |             /* [annotation] */ | ||
| 1138 |             __in  ID3D10Resource *pResource, | ||
| 1139 |             /* [annotation] */ | ||
| 1140 | __in_opt const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, | ||
| 1141 |             /* [annotation] */ | ||
| 1142 | __out_opt ID3D10RenderTargetView **ppRTView); | ||
| 1143 | |||
| 1144 | HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( | ||
| 1145 |             ID3D10Device1 * This, | ||
| 1146 |             /* [annotation] */ | ||
| 1147 |             __in  ID3D10Resource *pResource, | ||
| 1148 |             /* [annotation] */ | ||
| 1149 | __in_opt const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, | ||
| 1150 |             /* [annotation] */ | ||
| 1151 | __out_opt ID3D10DepthStencilView **ppDepthStencilView); | ||
| 1152 | |||
| 1153 | HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( | ||
| 1154 |             ID3D10Device1 * This, | ||
| 1155 |             /* [annotation] */ | ||
| 1156 | __in_ecount(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, | ||
| 1157 |             /* [annotation] */ | ||
| 1158 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, | ||
| 1159 |             /* [annotation] */ | ||
| 1160 | __in const void *pShaderBytecodeWithInputSignature, | ||
| 1161 |             /* [annotation] */ | ||
| 1162 | __in SIZE_T BytecodeLength, | ||
| 1163 |             /* [annotation] */ | ||
| 1164 | __out_opt ID3D10InputLayout **ppInputLayout); | ||
| 1165 | |||
| 1166 | HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( | ||
| 1167 |             ID3D10Device1 * This, | ||
| 1168 |             /* [annotation] */ | ||
| 1169 | __in const void *pShaderBytecode, | ||
| 1170 |             /* [annotation] */ | ||
| 1171 | __in SIZE_T BytecodeLength, | ||
| 1172 |             /* [annotation] */ | ||
| 1173 | __out_opt ID3D10VertexShader **ppVertexShader); | ||
| 1174 | |||
| 1175 | HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( | ||
| 1176 |             ID3D10Device1 * This, | ||
| 1177 |             /* [annotation] */ | ||
| 1178 | __in const void *pShaderBytecode, | ||
| 1179 |             /* [annotation] */ | ||
| 1180 | __in SIZE_T BytecodeLength, | ||
| 1181 |             /* [annotation] */ | ||
| 1182 | __out_opt ID3D10GeometryShader **ppGeometryShader); | ||
| 1183 | |||
| 1184 | HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( | ||
| 1185 |             ID3D10Device1 * This, | ||
| 1186 |             /* [annotation] */ | ||
| 1187 | __in const void *pShaderBytecode, | ||
| 1188 |             /* [annotation] */ | ||
| 1189 | __in SIZE_T BytecodeLength, | ||
| 1190 |             /* [annotation] */ | ||
| 1191 | __in_ecount_opt(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, | ||
| 1192 |             /* [annotation] */ | ||
| 1193 | __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, | ||
| 1194 |             /* [annotation] */ | ||
| 1195 | __in UINT OutputStreamStride, | ||
| 1196 |             /* [annotation] */ | ||
| 1197 | __out_opt ID3D10GeometryShader **ppGeometryShader); | ||
| 1198 | |||
| 1199 | HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( | ||
| 1200 |             ID3D10Device1 * This, | ||
| 1201 |             /* [annotation] */ | ||
| 1202 | __in const void *pShaderBytecode, | ||
| 1203 |             /* [annotation] */ | ||
| 1204 | __in SIZE_T BytecodeLength, | ||
| 1205 |             /* [annotation] */ | ||
| 1206 | __out_opt ID3D10PixelShader **ppPixelShader); | ||
| 1207 | |||
| 1208 | HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( | ||
| 1209 |             ID3D10Device1 * This, | ||
| 1210 |             /* [annotation] */ | ||
| 1211 | __in const D3D10_BLEND_DESC *pBlendStateDesc, | ||
| 1212 |             /* [annotation] */ | ||
| 1213 | __out_opt ID3D10BlendState **ppBlendState); | ||
| 1214 | |||
| 1215 | HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( | ||
| 1216 |             ID3D10Device1 * This, | ||
| 1217 |             /* [annotation] */ | ||
| 1218 | __in const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, | ||
| 1219 |             /* [annotation] */ | ||
| 1220 | __out_opt ID3D10DepthStencilState **ppDepthStencilState); | ||
| 1221 | |||
| 1222 | HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( | ||
| 1223 |             ID3D10Device1 * This, | ||
| 1224 |             /* [annotation] */ | ||
| 1225 | __in const D3D10_RASTERIZER_DESC *pRasterizerDesc, | ||
| 1226 |             /* [annotation] */ | ||
| 1227 | __out_opt ID3D10RasterizerState **ppRasterizerState); | ||
| 1228 | |||
| 1229 | HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( | ||
| 1230 |             ID3D10Device1 * This, | ||
| 1231 |             /* [annotation] */ | ||
| 1232 | __in const D3D10_SAMPLER_DESC *pSamplerDesc, | ||
| 1233 |             /* [annotation] */ | ||
| 1234 | __out_opt ID3D10SamplerState **ppSamplerState); | ||
| 1235 | |||
| 1236 | HRESULT ( STDMETHODCALLTYPE *CreateQuery )( | ||
| 1237 |             ID3D10Device1 * This, | ||
| 1238 |             /* [annotation] */ | ||
| 1239 | __in const D3D10_QUERY_DESC *pQueryDesc, | ||
| 1240 |             /* [annotation] */ | ||
| 1241 | __out_opt ID3D10Query **ppQuery); | ||
| 1242 | |||
| 1243 | HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( | ||
| 1244 |             ID3D10Device1 * This, | ||
| 1245 |             /* [annotation] */ | ||
| 1246 | __in const D3D10_QUERY_DESC *pPredicateDesc, | ||
| 1247 |             /* [annotation] */ | ||
| 1248 | __out_opt ID3D10Predicate **ppPredicate); | ||
| 1249 | |||
| 1250 | HRESULT ( STDMETHODCALLTYPE *CreateCounter )( | ||
| 1251 |             ID3D10Device1 * This, | ||
| 1252 |             /* [annotation] */ | ||
| 1253 | __in const D3D10_COUNTER_DESC *pCounterDesc, | ||
| 1254 |             /* [annotation] */ | ||
| 1255 | __out_opt ID3D10Counter **ppCounter); | ||
| 1256 | |||
| 1257 | HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( | ||
| 1258 |             ID3D10Device1 * This, | ||
| 1259 |             /* [annotation] */ | ||
| 1260 | __in DXGI_FORMAT Format, | ||
| 1261 |             /* [annotation] */ | ||
| 1262 | __out UINT *pFormatSupport); | ||
| 1263 | |||
| 1264 | HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( | ||
| 1265 |             ID3D10Device1 * This, | ||
| 1266 |             /* [annotation] */ | ||
| 1267 | __in DXGI_FORMAT Format, | ||
| 1268 |             /* [annotation] */ | ||
| 1269 | __in UINT SampleCount, | ||
| 1270 |             /* [annotation] */ | ||
| 1271 | __out UINT *pNumQualityLevels); | ||
| 1272 | |||
| 1273 | void ( STDMETHODCALLTYPE *CheckCounterInfo )( | ||
| 1274 |             ID3D10Device1 * This, | ||
| 1275 |             /* [annotation] */ | ||
| 1276 | __out D3D10_COUNTER_INFO *pCounterInfo); | ||
| 1277 | |||
| 1278 | HRESULT ( STDMETHODCALLTYPE *CheckCounter )( | ||
| 1279 |             ID3D10Device1 * This, | ||
| 1280 |             /* [annotation] */ | ||
| 1281 | __in const D3D10_COUNTER_DESC *pDesc, | ||
| 1282 |             /* [annotation] */ | ||
| 1283 |             __out  D3D10_COUNTER_TYPE *pType, | ||
| 1284 |             /* [annotation] */ | ||
| 1285 |             __out  UINT *pActiveCounters, | ||
| 1286 |             /* [annotation] */ | ||
| 1287 | __out_ecount_opt(*pNameLength) LPSTR szName, | ||
| 1288 |             /* [annotation] */ | ||
| 1289 |             __inout_opt  UINT *pNameLength, | ||
| 1290 |             /* [annotation] */ | ||
| 1291 | __out_ecount_opt(*pUnitsLength) LPSTR szUnits, | ||
| 1292 |             /* [annotation] */ | ||
| 1293 |             __inout_opt  UINT *pUnitsLength, | ||
| 1294 |             /* [annotation] */ | ||
| 1295 | __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, | ||
| 1296 |             /* [annotation] */ | ||
| 1297 | __inout_opt UINT *pDescriptionLength); | ||
| 1298 | |||
| 1299 | UINT ( STDMETHODCALLTYPE *GetCreationFlags )( | ||
| 1300 | ID3D10Device1 * This); | ||
| 1301 | |||
| 1302 | HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( | ||
| 1303 |             ID3D10Device1 * This, | ||
| 1304 |             /* [annotation] */ | ||
| 1305 | __in HANDLE hResource, | ||
| 1306 |             /* [annotation] */ | ||
| 1307 | __in REFIID ReturnedInterface, | ||
| 1308 |             /* [annotation] */ | ||
| 1309 | __out_opt void **ppResource); | ||
| 1310 | |||
| 1311 | void ( STDMETHODCALLTYPE *SetTextFilterSize )( | ||
| 1312 |             ID3D10Device1 * This, | ||
| 1313 |             /* [annotation] */ | ||
| 1314 | __in UINT Width, | ||
| 1315 |             /* [annotation] */ | ||
| 1316 | __in UINT Height); | ||
| 1317 | |||
| 1318 | void ( STDMETHODCALLTYPE *GetTextFilterSize )( | ||
| 1319 |             ID3D10Device1 * This, | ||
| 1320 |             /* [annotation] */ | ||
| 1321 |             __out_opt  UINT *pWidth, | ||
| 1322 |             /* [annotation] */ | ||
| 1323 | __out_opt UINT *pHeight); | ||
| 1324 | |||
| 1325 | HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( | ||
| 1326 |             ID3D10Device1 * This, | ||
| 1327 |             /* [annotation] */ | ||
| 1328 |             __in  ID3D10Resource *pResource, | ||
| 1329 |             /* [annotation] */ | ||
| 1330 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, | ||
| 1331 |             /* [annotation] */ | ||
| 1332 | __out_opt ID3D10ShaderResourceView1 **ppSRView); | ||
| 1333 | |||
| 1334 | HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( | ||
| 1335 |             ID3D10Device1 * This, | ||
| 1336 |             /* [annotation] */ | ||
| 1337 | __in const D3D10_BLEND_DESC1 *pBlendStateDesc, | ||
| 1338 |             /* [annotation] */ | ||
| 1339 | __out_opt ID3D10BlendState1 **ppBlendState); | ||
| 1340 | |||
| 1341 | D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )( | ||
| 1342 | ID3D10Device1 * This); | ||
| 1343 | |||
| 1344 | END_INTERFACE | ||
| 1345 | } ID3D10Device1Vtbl; | ||
| 1346 | |||
| 1347 | interface ID3D10Device1 | ||
| 1348 |     { | ||
| 1349 | CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl; | ||
| 1350 | }; | ||
| 1351 | |||
| 1352 | |||
| 1353 | |||
| 1354 | #ifdef COBJMACROS | ||
| 1355 | |||
| 1356 | |||
| 1357 | #define ID3D10Device1_QueryInterface(This,riid,ppvObject)       \ | ||
| 1358 |     ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )  | ||
| 1359 | |||
| 1360 | #define ID3D10Device1_AddRef(This)      \ | ||
| 1361 |     ( (This)->lpVtbl -> AddRef(This) )  | ||
| 1362 | |||
| 1363 | #define ID3D10Device1_Release(This)     \ | ||
| 1364 |     ( (This)->lpVtbl -> Release(This) )  | ||
| 1365 | |||
| 1366 | |||
| 1367 | #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1368 |     ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1369 | |||
| 1370 | #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1371 |     ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1372 | |||
| 1373 | #define ID3D10Device1_PSSetShader(This,pPixelShader)    \ | ||
| 1374 |     ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) )  | ||
| 1375 | |||
| 1376 | #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1377 |     ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1378 | |||
| 1379 | #define ID3D10Device1_VSSetShader(This,pVertexShader)   \ | ||
| 1380 |     ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) )  | ||
| 1381 | |||
| 1382 | #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)        \ | ||
| 1383 |     ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) )  | ||
| 1384 | |||
| 1385 | #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation)        \ | ||
| 1386 |     ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) )  | ||
| 1387 | |||
| 1388 | #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1389 |     ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1390 | |||
| 1391 | #define ID3D10Device1_IASetInputLayout(This,pInputLayout)       \ | ||
| 1392 |     ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) )  | ||
| 1393 | |||
| 1394 | #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)   \ | ||
| 1395 |     ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  | ||
| 1396 | |||
| 1397 | #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ | ||
| 1398 |     ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) )  | ||
| 1399 | |||
| 1400 | #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)        \ | ||
| 1401 |     ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) )  | ||
| 1402 | |||
| 1403 | #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)        \ | ||
| 1404 |     ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) )  | ||
| 1405 | |||
| 1406 | #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1407 |     ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1408 | |||
| 1409 | #define ID3D10Device1_GSSetShader(This,pShader) \ | ||
| 1410 |     ( (This)->lpVtbl -> GSSetShader(This,pShader) )  | ||
| 1411 | |||
| 1412 | #define ID3D10Device1_IASetPrimitiveTopology(This,Topology)     \ | ||
| 1413 |     ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) )  | ||
| 1414 | |||
| 1415 | #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1416 |     ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1417 | |||
| 1418 | #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1419 |     ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1420 | |||
| 1421 | #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue)    \ | ||
| 1422 |     ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) )  | ||
| 1423 | |||
| 1424 | #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1425 |     ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1426 | |||
| 1427 | #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1428 |     ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1429 | |||
| 1430 | #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)   \ | ||
| 1431 |     ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) )  | ||
| 1432 | |||
| 1433 | #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)  \ | ||
| 1434 |     ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) )  | ||
| 1435 | |||
| 1436 | #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef)        \ | ||
| 1437 |     ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) )  | ||
| 1438 | |||
| 1439 | #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)        \ | ||
| 1440 |     ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  | ||
| 1441 | |||
| 1442 | #define ID3D10Device1_DrawAuto(This)    \ | ||
| 1443 |     ( (This)->lpVtbl -> DrawAuto(This) )  | ||
| 1444 | |||
| 1445 | #define ID3D10Device1_RSSetState(This,pRasterizerState) \ | ||
| 1446 |     ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) )  | ||
| 1447 | |||
| 1448 | #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports)      \ | ||
| 1449 |     ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) )  | ||
| 1450 | |||
| 1451 | #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects)   \ | ||
| 1452 |     ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) )  | ||
| 1453 | |||
| 1454 | #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)        \ | ||
| 1455 |     ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) )  | ||
| 1456 | |||
| 1457 | #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource)      \ | ||
| 1458 |     ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) )  | ||
| 1459 | |||
| 1460 | #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)    \ | ||
| 1461 |     ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) )  | ||
| 1462 | |||
| 1463 | #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)   \ | ||
| 1464 |     ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) )  | ||
| 1465 | |||
| 1466 | #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)    \ | ||
| 1467 |     ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) )  | ||
| 1468 | |||
| 1469 | #define ID3D10Device1_GenerateMips(This,pShaderResourceView)    \ | ||
| 1470 |     ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) )  | ||
| 1471 | |||
| 1472 | #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)   \ | ||
| 1473 |     ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) )  | ||
| 1474 | |||
| 1475 | #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1476 |     ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1477 | |||
| 1478 | #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1479 |     ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1480 | |||
| 1481 | #define ID3D10Device1_PSGetShader(This,ppPixelShader)   \ | ||
| 1482 |     ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) )  | ||
| 1483 | |||
| 1484 | #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1485 |     ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1486 | |||
| 1487 | #define ID3D10Device1_VSGetShader(This,ppVertexShader)  \ | ||
| 1488 |     ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) )  | ||
| 1489 | |||
| 1490 | #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1491 |     ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1492 | |||
| 1493 | #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout)      \ | ||
| 1494 |     ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) )  | ||
| 1495 | |||
| 1496 | #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)   \ | ||
| 1497 |     ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) )  | ||
| 1498 | |||
| 1499 | #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ | ||
| 1500 |     ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) )  | ||
| 1501 | |||
| 1502 | #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ | ||
| 1503 |     ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) )  | ||
| 1504 | |||
| 1505 | #define ID3D10Device1_GSGetShader(This,ppGeometryShader)        \ | ||
| 1506 |     ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) )  | ||
| 1507 | |||
| 1508 | #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology)    \ | ||
| 1509 |     ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) )  | ||
| 1510 | |||
| 1511 | #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1512 |     ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1513 | |||
| 1514 | #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1515 |     ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1516 | |||
| 1517 | #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue)  \ | ||
| 1518 |     ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) )  | ||
| 1519 | |||
| 1520 | #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)       \ | ||
| 1521 |     ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) )  | ||
| 1522 | |||
| 1523 | #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)      \ | ||
| 1524 |     ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) )  | ||
| 1525 | |||
| 1526 | #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)  \ | ||
| 1527 |     ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) )  | ||
| 1528 | |||
| 1529 | #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)        \ | ||
| 1530 |     ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) )  | ||
| 1531 | |||
| 1532 | #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)      \ | ||
| 1533 |     ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) )  | ||
| 1534 | |||
| 1535 | #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)        \ | ||
| 1536 |     ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) )  | ||
| 1537 | |||
| 1538 | #define ID3D10Device1_RSGetState(This,ppRasterizerState)        \ | ||
| 1539 |     ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) )  | ||
| 1540 | |||
| 1541 | #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports)      \ | ||
| 1542 |     ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) )  | ||
| 1543 | |||
| 1544 | #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects)   \ | ||
| 1545 |     ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) )  | ||
| 1546 | |||
| 1547 | #define ID3D10Device1_GetDeviceRemovedReason(This)      \ | ||
| 1548 |     ( (This)->lpVtbl -> GetDeviceRemovedReason(This) )  | ||
| 1549 | |||
| 1550 | #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \ | ||
| 1551 |     ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) )  | ||
| 1552 | |||
| 1553 | #define ID3D10Device1_GetExceptionMode(This)    \ | ||
| 1554 |     ( (This)->lpVtbl -> GetExceptionMode(This) )  | ||
| 1555 | |||
| 1556 | #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \ | ||
| 1557 |     ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) )  | ||
| 1558 | |||
| 1559 | #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData)  \ | ||
| 1560 |     ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) )  | ||
| 1561 | |||
| 1562 | #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData)  \ | ||
| 1563 |     ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) )  | ||
| 1564 | |||
| 1565 | #define ID3D10Device1_ClearState(This)  \ | ||
| 1566 |     ( (This)->lpVtbl -> ClearState(This) )  | ||
| 1567 | |||
| 1568 | #define ID3D10Device1_Flush(This)       \ | ||
| 1569 |     ( (This)->lpVtbl -> Flush(This) )  | ||
| 1570 | |||
| 1571 | #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer)    \ | ||
| 1572 |     ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) )  | ||
| 1573 | |||
| 1574 | #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)      \ | ||
| 1575 |     ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) )  | ||
| 1576 | |||
| 1577 | #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)      \ | ||
| 1578 |     ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) )  | ||
| 1579 | |||
| 1580 | #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)      \ | ||
| 1581 |     ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) )  | ||
| 1582 | |||
| 1583 | #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView)   \ | ||
| 1584 |     ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) )  | ||
| 1585 | |||
| 1586 | #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView)     \ | ||
| 1587 |     ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) )  | ||
| 1588 | |||
| 1589 | #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)   \ | ||
| 1590 |     ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) )  | ||
| 1591 | |||
| 1592 | #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)     \ | ||
| 1593 |     ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) )  | ||
| 1594 | |||
| 1595 | #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)    \ | ||
| 1596 |     ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) )  | ||
| 1597 | |||
| 1598 | #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)        \ | ||
| 1599 |     ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) )  | ||
| 1600 | |||
| 1601 | #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)   \ | ||
| 1602 |     ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) )  | ||
| 1603 | |||
| 1604 | #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)      \ | ||
| 1605 |     ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) )  | ||
| 1606 | |||
| 1607 | #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState)       \ | ||
| 1608 |     ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) )  | ||
| 1609 | |||
| 1610 | #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)       \ | ||
| 1611 |     ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) )  | ||
| 1612 | |||
| 1613 | #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)     \ | ||
| 1614 |     ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) )  | ||
| 1615 | |||
| 1616 | #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState)      \ | ||
| 1617 |     ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) )  | ||
| 1618 | |||
| 1619 | #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery)      \ | ||
| 1620 |     ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) )  | ||
| 1621 | |||
| 1622 | #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate)  \ | ||
| 1623 |     ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) )  | ||
| 1624 | |||
| 1625 | #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter)        \ | ||
| 1626 |     ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) )  | ||
| 1627 | |||
| 1628 | #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport)    \ | ||
| 1629 |     ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) )  | ||
| 1630 | |||
| 1631 | #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)  \ | ||
| 1632 |     ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) )  | ||
| 1633 | |||
| 1634 | #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo)       \ | ||
| 1635 |     ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) )  | ||
| 1636 | |||
| 1637 | #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)   \ | ||
| 1638 |     ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) )  | ||
| 1639 | |||
| 1640 | #define ID3D10Device1_GetCreationFlags(This)    \ | ||
| 1641 |     ( (This)->lpVtbl -> GetCreationFlags(This) )  | ||
| 1642 | |||
| 1643 | #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)   \ | ||
| 1644 |     ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) )  | ||
| 1645 | |||
| 1646 | #define ID3D10Device1_SetTextFilterSize(This,Width,Height)      \ | ||
| 1647 |     ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) )  | ||
| 1648 | |||
| 1649 | #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight)    \ | ||
| 1650 |     ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) )  | ||
| 1651 | |||
| 1652 | |||
| 1653 | #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView)  \ | ||
| 1654 |     ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) )  | ||
| 1655 | |||
| 1656 | #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState)      \ | ||
| 1657 |     ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) )  | ||
| 1658 | |||
| 1659 | #define ID3D10Device1_GetFeatureLevel(This)     \ | ||
| 1660 |     ( (This)->lpVtbl -> GetFeatureLevel(This) )  | ||
| 1661 | |||
| 1662 | #endif /* COBJMACROS */ | ||
| 1663 | |||
| 1664 | |||
| 1665 | #endif  /* C style interface */ | ||
| 1666 | |||
| 1667 | |||
| 1668 | |||
| 1669 | |||
| 1670 | #endif  /* __ID3D10Device1_INTERFACE_DEFINED__ */ | ||
| 1671 | |||
| 1672 | |||
| 1673 | /* interface __MIDL_itf_d3d10_1_0000_0003 */ | ||
| 1674 | /* [local] */ | ||
| 1675 | |||
| 1676 | #define D3D10_1_SDK_VERSION     ( ( 0 + 0x20 )  ) | ||
| 1677 | |||
| 1678 | #include "d3d10_1shader.h"  | ||
| 1679 | |||
| 1680 | /////////////////////////////////////////////////////////////////////////// | ||
| 1681 | // D3D10CreateDevice1 | ||
| 1682 | // ------------------ | ||
| 1683 | // | ||
| 1684 | // pAdapter | ||
| 1685 | //      If NULL, D3D10CreateDevice1 will choose the primary adapter and | ||
| 1686 | //      create a new instance from a temporarily created IDXGIFactory. | ||
| 1687 | //      If non-NULL, D3D10CreateDevice1 will register the appropriate | ||
| 1688 | //      device, if necessary (via IDXGIAdapter::RegisterDrver), before | ||
| 1689 | //      creating the device. | ||
| 1690 | // DriverType | ||
| 1691 | //      Specifies the driver type to be created: hardware, reference or | ||
| 1692 | //      null. | ||
| 1693 | // Software | ||
| 1694 | //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for | ||
| 1695 | //      non-Software driver types. | ||
| 1696 | // Flags | ||
| 1697 | //      Any of those documented for D3D10CreateDeviceAndSwapChain1. | ||
| 1698 | // HardwareLevel | ||
| 1699 | //      Any of those documented for D3D10CreateDeviceAndSwapChain1. | ||
| 1700 | // SDKVersion | ||
| 1701 | //      SDK version. Use the D3D10_1_SDK_VERSION macro. | ||
| 1702 | // ppDevice | ||
| 1703 | //      Pointer to returned interface. | ||
| 1704 | // | ||
| 1705 | // Return Values | ||
| 1706 | //  Any of those documented for  | ||
| 1707 | //          CreateDXGIFactory | ||
| 1708 | //          IDXGIFactory::EnumAdapters | ||
| 1709 | //          IDXGIAdapter::RegisterDriver | ||
| 1710 | //          D3D10CreateDevice1 | ||
| 1711 | // | ||
| 1712 | /////////////////////////////////////////////////////////////////////////// | ||
| 1713 | typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *, | ||
| 1714 | D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**); | ||
| 1715 | |||
| 1716 | HRESULT WINAPI D3D10CreateDevice1( | ||
| 1717 |     IDXGIAdapter *pAdapter, | ||
| 1718 | D3D10_DRIVER_TYPE DriverType, | ||
| 1719 | HMODULE Software, | ||
| 1720 | UINT Flags, | ||
| 1721 | D3D10_FEATURE_LEVEL1 HardwareLevel, | ||
| 1722 | UINT SDKVersion, | ||
| 1723 | ID3D10Device1 **ppDevice); | ||
| 1724 | |||
| 1725 | /////////////////////////////////////////////////////////////////////////// | ||
| 1726 | // D3D10CreateDeviceAndSwapChain1 | ||
| 1727 | // ------------------------------ | ||
| 1728 | // | ||
| 1729 | // ppAdapter | ||
| 1730 | //      If NULL, D3D10CreateDevice1 will choose the primary adapter and  | ||
| 1731 | //      create a new instance from a temporarily created IDXGIFactory. | ||
| 1732 | //      If non-NULL, D3D10CreateDevice1 will register the appropriate | ||
| 1733 | //      device, if necessary (via IDXGIAdapter::RegisterDrver), before | ||
| 1734 | //      creating the device. | ||
| 1735 | // DriverType | ||
| 1736 | //      Specifies the driver type to be created: hardware, reference or | ||
| 1737 | //      null. | ||
| 1738 | // Software | ||
| 1739 | //      HMODULE of a DLL implementing a software rasterizer. Must be NULL for | ||
| 1740 | //      non-Software driver types. | ||
| 1741 | // Flags | ||
| 1742 | //      Any of those documented for D3D10CreateDevice1. | ||
| 1743 | // HardwareLevel | ||
| 1744 | //      Any of: | ||
| 1745 | //          D3D10_CREATE_LEVEL_10_0 | ||
| 1746 | //          D3D10_CREATE_LEVEL_10_1 | ||
| 1747 | // SDKVersion | ||
| 1748 | //      SDK version. Use the D3D10_1_SDK_VERSION macro. | ||
| 1749 | // pSwapChainDesc | ||
| 1750 | //      Swap chain description, may be NULL. | ||
| 1751 | // ppSwapChain | ||
| 1752 | //      Pointer to returned interface. May be NULL. | ||
| 1753 | // ppDevice | ||
| 1754 | //      Pointer to returned interface. | ||
| 1755 | // | ||
| 1756 | // Return Values | ||
| 1757 | //  Any of those documented for  | ||
| 1758 | //          CreateDXGIFactory | ||
| 1759 | //          IDXGIFactory::EnumAdapters | ||
| 1760 | //          IDXGIAdapter::RegisterDriver | ||
| 1761 | //          D3D10CreateDevice1 | ||
| 1762 | //          IDXGIFactory::CreateSwapChain | ||
| 1763 | // | ||
| 1764 | /////////////////////////////////////////////////////////////////////////// | ||
| 1765 | typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *, | ||
| 1766 | D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **); | ||
| 1767 | |||
| 1768 | HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( | ||
| 1769 |     IDXGIAdapter *pAdapter, | ||
| 1770 | D3D10_DRIVER_TYPE DriverType, | ||
| 1771 | HMODULE Software, | ||
| 1772 | UINT Flags, | ||
| 1773 | D3D10_FEATURE_LEVEL1 HardwareLevel, | ||
| 1774 | UINT SDKVersion, | ||
| 1775 |     DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, | ||
| 1776 |     IDXGISwapChain **ppSwapChain, | ||
| 1777 | ID3D10Device1 **ppDevice); | ||
| 1778 | DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); | ||
| 1779 | DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); | ||
| 1780 | DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); | ||
| 1781 | |||
| 1782 | |||
| 1783 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec; | ||
| 1784 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec; | ||
| 1785 | |||
| 1786 | /* Additional Prototypes for ALL interfaces */ | ||
| 1787 | |||
| 1788 | /* end of Additional Prototypes */ | ||
| 1789 | |||
| 1790 | #ifdef __cplusplus | ||
| 1791 | } | ||
| 1792 | #endif | ||
| 1793 | |||
| 1794 | #endif | ||
| 1795 | |||
| 1796 |